Augur

augur expedition elden ring nightreign wiki guide min
An unknown entity that drifts through the skies. It makes an ocean of its surroundings, that it may blend with whatever life is found, as if in a dream. Exercise caution, warriors. The enemy may not always be that which can be seen.

Augur is an Expedition in Nightreign, culminating in a battle against the Nightlord, Maris, Fathom of Night. Throughout the Augur Expedition, players must survive three days while defeating a randomized selection of Night Bosses and enemies such as Wormface and the Full-Grown Fallingstar Beast, before confronting Augur. To prepare for this encounter, players are recommended to build around lightning upgrade affinity elden ring nightreign wiki guideLightning Damage, as it is the primary weakness of the Augur.

 

Nightreign Augur Expedition Information Guide

  • Augur's primary weakness is lightning upgrade affinity elden ring nightreign wiki guideLightning Damage.
  • Information, vital tips, and other details for the expedition go here.

 

Unique Drops & Rewards for the Augur Expedition in Nightreign

 

Augur Expedition Notes & Tips for Elden Ring Nightreign

  • When Augur channels its Hypnosis attack, players are recommended to attack it to disrupt it from inflicting sleep status effect elden ring wiki guide 25pxSleep on the whole party. Players can also use their Ultimate Arts to damage the boss while it is immobilized as it channels the attack.
  • When Augur summons multiple jellyfish in the arena, players can kill them to not only clear the battlefield, but to also damage Augur.

 

Augur Complete Expedition Guide for ER Nightreign

Augur Expedition Guide
Augur Nightlord Boss Guide

 

Augur Night Lord Expedition Guide and Information

Nightreign Expedition Guides and Tips for Augur

  • As Augur is extremely vulnerable to Lightning, players are recommended to explore areas with the lightning upgrade affinity elden ring nightreign wiki guideLightning icon on the map to find Weapons or Incantations that deal Lightning Damage.

 

Possible Bosses Pool for Augur in Nightreign

 

Augur Expedition Events & Shifting Earths in Nightreign

  • List of all possible Events, Shifting Earths, and Guides for Augur go here.

Augur Nightlord Boss Fight Guide

Maris, Fathom of Night

maris 2 nightreign 300px
Drops Night of the Fathom
Relics
HP 12,687 ·
25,374 ··
38,061
Stronger VS Weak to

Negations

(higher numbers prevent more damage)

standard damage 57px slash damage 57px hookclaw strike damage 57px pierce damage 57px
0 -15 20 10
magic upgrade affinity elden ring wiki guide 60px fire upgrade affinity elden ring wiki guide 60px lightning upgrade affinity elden ring wiki guide 60px holy upgrade affinity elden ring wiki guide 60px
20 50 -40 15

Resistances

(higher numbers are harder to trigger)

poison status effect elden ring wiki guide 25px scarlet rot status effect elden ring wiki guide 25px hemorrhage status effect elden ring nightreign wiki guide 100px frostbite status effect elden ring wiki guide 25px
- 252 - 252
sleep status effect elden ring wiki guide 25px madness status effect elden ring wiki guide 25px
- -

Maris, Fathom of Night, also known as Augur, is a Nightlord Boss in Nightreign. Encountered at the end of the Augur Expedition, Maris is an aquatic foe whose body is primarily composed of water, utilizing powerful ranged attacks, area-of-effect (AoE) abilities, and unique combat mechanics. This page covers information regarding Maris, Fathom of Night's weaknesses, attacks, rewards, drops, and optimal strategies for defeating this Nightlord.

 

An unknown entity that drifts through the skies. It makes an ocean of its surroundings, that it may blend with whatever life is found, as if in a dream. Exercise caution, warriors. The enemy may not always be that which can be seen.

 

Elden Ring Nightreign Maris, Fathom of Night Boss Table of Contents

  1. Maris, Fathom of Night Boss Information in Elden Ring Nightreign
  2. Augur Boss Combat Information in Elden Ring Nightreign
  3. How to defeat Maris Fathom of Night in Elden Ring Nightreign
  4. All Attacks and Counters of Augur in Elden Ring Nightreign
  5. Everdark Augur Boss Fight Overview and Guide in Elden Ring Nightreign
  6. Maris, Fathom of Night Gallery in Elden Ring Nightreign

 

Elden Ring Nightreign Maris, Fathom of Night Boss Information

  • This is the nightlord encountered during the Augur expedition
  • Note: Patch 1.02.3 reduced the HP and attack power of this boss during an Everdark Sovereign “Augur” Expedition in "the Deep of Night mode.

 

Maris, Fathom of Night Combat Information

  Depth 1 Depth 2 Depth 3 Depth 4 Depth 5
HP increase 25% 40% 57% 95% 116%
Attack Power increase 25% 55% 92% 183% 231%

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

 

Elden Ring Nightreign Maris Fathom of Night Boss Guide

Augur Boss Fight Strategy

Maris, Fathom of Night (Augur) is a squid-like boss that floats gently through the air, although it can hover near the ground occasionally, allowing melee-based Nightfarers to attack it momentarily. Maris's abilities and attacks revolve around water and wind elements, creating sweeping waves, gusts of wind, and aquatic summons such as explosive jellyfish.

This boss can also hypnotize players in a wide area, which can be devastating if it is fully channeled. Maris is highly vulnerable to Lightning Damage, so players should plan their builds accordingly before starting their run.

Throughout the fight, Maris will summon hazardous creatures around the battlefield, which are recommended to be attacked by the players. For example, the jellyfish-like bombs will slowly drift toward players, exploding on contact or after a short delay. These can be avoided, as players can outrun the slow movement of these creatures. However, players can also use ranged attacks on them when they are close to Maris, as they will deal damage to the boss when they explode.

Maris can also summon tentacles coming out of the ground, which will lash out at players around it. Players can walk away from these creatures, but it will be better if these tentacles are attacked, as they only take a few hits to be disposed of.

The attack that players have to be cautious of when fighting Maris is its Hypnosis attack, wherein it will have a distinct audio cue before flying and curling into a ball in the ground. It will then channel a spell that builds up the Sleep Status Effect on players.

When players are fully afflicted with Sleep, players will be dealt damage over time that will usually put them in a near-death state if a party member survives the attack. To counter this attack, players must charge towards Maris after hearing the audio cue for the attack, then attack it until it stops channeling the spell. Using attacks or Incantations that deal Lightning damage will be more effective, as it will stop the spell much faster.

Maris uses a range of elemental abilities, such as summoning waves of water, launching gusts of wind, or violently whipping its body to create a damaging shockwave. It can also cause water to appear from beneath the ground, damaging players caught in its vicinity.

These attacks will often leave Maris exposed, as it will either be idle or take a long time to recover, giving players a substantial amount of time to counterattack. Dodging effectively and staying mobile will create opportunities for players to attack.

Once Maris drops to around 50% health, it will become more aggressive. It will begin flying higher and launching more attacks, such as summoning additional jellyfish creatures, and unleashing large, luminous droplets of water that explode once it reaches the ground.

Players should avoid these droplets by sprinting away to escape the blast radius. Although the second phase is more chaotic, most of Maris's attacks will still be telegraphed, allowing players to retaliate or dodge in time.

Attacks & Counters

Attack Description Counter
Phase 1
Swarm of Bombs Maris soars in the sky, generating a swarm of jellyfish-like creatures that follow players and explode. Players can use ranged attacks to make the creatures prematurely explode. The explosion will also damage Maris, so players are advised to attack them when the creatures are near the boss.
Rolling Water Maris brings its tentacles down, then throws a wave of water in front of it, damaging players caught in the wave's path. Players can strafe or dodge roll sideways to get out of the wave's path. Players can also dodge roll forward to avoid the wave while moving in on Maris.
Water Rush Maris quickly charges forward while spinning, damaging players in its path and within proximity. Players can dodge roll towards Maris once it is close to them to avoid the charge and the force it generates around it.
Hypnosis Maris soars in the sky, then curls its body into a ball and channels a spell that builds up Sleep on nearby players. Once Maris curls into a ball, players should start attacking it to stop the Sleep build-up and its lingering damage.
Tentacle Summons Maris lets out a non-damaging blast, summoning tentacles on the ground, attacking players nearby. Players can attack the tentacles a couple of times to kill them, preventing them from overwhelming the battlefield.
Cyclone Maris spins its body toward the ground, creating a gust of wind that damages players in its vicinity. Players can move away from Maris to be out of the wind's reach.
Phase 2
Swarm Barrage Maris soars in the sky, this time, summoning more exploding jellyfish around the battlefield. Players can use the same tactics in Phase 1, using ranged attacks on the jellyfish when they are near Maris.
Teardrop Explosion Maris soars in the sky, then drops large, luminous droplets that explode once they reach the ground. Players hit by the explosion will be affected by Sleep build-up. Players can use ranged attacks on the large droplets to destroy them prematurely before exploding. If players do not have ranged options or Incantations, they should run away from it to avoid the blast radius.

Maris, Fathom of Night

Everdark Sovereign

maris everdark 1 nightreign 300px
Drops RelicsSovereign Sigils
Phase 1
HP 3,171 ·
6,342 ··
9,513
Phase 2
HP 29,452 ·
58,904 ··
88,356

Elden Ring Nightreign Maris, Fathom of Night Boss (Everdark Sovereign)

 

Maris, Fathom of Night (Phase 1) Combat information

  • Health: 3,171 HP ·; 6,342 HP ··; 9,513 HP
  • This has the same attack power as the standard version
  • Drops legendary starting weapon with the Storm Ruler skill

 

Maris, Fathom of Night (Phase 2) Combat information

 

Elden Ring Nightreign Fulghor Maris Fathom of Night Everdark Sovereign (Augur) Boss Guide

Maris Fathom of Night Everdark Sovereign (Augur) Fight Strategy

The Everdark Sovereign variant of Maris will have significant changes compared to the regular encounter (see Maris Fathom of Night), increasing the difficulty of the boss.

Similar to the Everdark Sovereign variants of other bosses, such as Fulghor, the fight with Maris is expected to start during the second phase of the fight, wherein Augur will launch more aggressive attacks. Additionally, Everdark Sovereign Maris will be summoning more jellyfish in the arena, making it difficult for players to navigate around as they chase the flying Augur around the battlefield.

Everdark Sovereign Maris will still have the same weakness as its regular variant, which is lightning upgrade affinity elden ring wiki guide 60pxLightning. Players are recommended to plan routes that will yield Lightning weapons, which will be of significant help for staggering Everdark Sovereign Maris whenever it starts channeling the Hypnosis attack.

After completing the 1st phase of the fight, Maris Fathom of the Night will drop a legendary Storm Ruler. From Software veterans will recognize this as a long line of flying bosses that have appeared in games such as Demon's Souls. Here are some tips and important mechanics Storm Ruler:

  • Each player gets one - and you should use it. The Storm Ruler skill from the weapon is key to this fight.
  • When you hold the skill, not attacking, just in the stance - YOU REGAIN FP. This is crucial since many players are reporting that they run out of FP during the fight, or believe that they have to play heavy-FP Classes like Recluse or Revenant
  • On the other hand, when you hold the skill without attacking for several seconds, you charge up a much stronger and larger attack. It creates a MASSIVE vertical attack. 

DON'T spam the weapon art immediately, it will drain your FP in a few seconds.

The first phase against Augur is pretty straightforward and does not pose much of a challenge. It can be defeated quite easily if you know what you are doing. This first phase ends once players have depleted Maris Fathom of the Night first health bar. As it dies, it will leave a legendary weapon that, as previously mentioned, is VERY IMPORTANT for this fight. Note that all players will be able to loot this legendary weapon.

After a few short seconds, Maris, Fathom of the Night will emerge from the skies and enter the battlefield. In a way, it is a similar fight that the Elden Beast in base Elden Ring. Maris will fly across the sky and meteors will shoot from its body to the ground.

You will have to strike a balance in order to fight it using the legendary weapon, while also dodging the projectiles since attacking leaves you stuck to the ground for a few seconds. (specially if you fully charge the attack). Try to be on the move while you are not attacking in order to dodge incoming attacks. 

As you remove almost half its health, Maris will enter its third phase, becoming an even bigger being, and meteors will float around its "Head" during the rest of the fight. During this phase it will also become more nimble, and agile, reaching higher speeds than in the previous ones.

Try to shoot the collar of meteors floating around it. You can lock onto each of them and use the legendary weapon art to destroy them. This meteor collar, allows Maris to shoot multiple targets at the same time, so dealing damage to them as fast as possible should be priority.

Once all of them are destroyed, Maris will fall down to the ground, stunned. Land as many hits as possible during this time. 

Try to focus on the meteors ASAP to avoid multiple attacks. and repeat this process until Maris Fathom of Night is down. This fight is about endurance and can become quite long given the boss flying around the whole battlefield.

Maris Fathom of Night Everdark Sovereign (Augur) Attacks & Counters

Attack Description Counter
Phase 1
- - -
Phase 2
Tsunami Maris brings its tentacles down slowly, then throwing a huge, slow moving wave of water in front of it, damaging players that pass through it. Players should be able to fully avoid this attack by simply running to the side of the wave, as it only moves in one direction once its created.
Great Hypnosis Maris flies off and curls up in the air, causing Sleep buildup just like its normal variant, but the huildup is much faster. Players should attack with Storm Ruler to try and stop Maris from continuing its spell any further.
Water Rush Maris charges forward while spinning, damaging players caught in its path. The timing for this attack can be tricky, as Maris's colossal size combined with its fast acceleration, can throw players off. Try to roll just as Maris approaches.
Bubble Bombardment Maris flies into the sky and shoots several bubbles around players that explode shortly after landing, building up leep. Watch the path of the bubbles carefully to avoid being hit directly, and make sure to stay a moderate distance away from them after they land to avoid the explosion.
Explosion Laser Maris charges a laser beam and sweeps it across the ground toward a player, causing massive explosions across the ground it has passed on. Although the laser and explosions occur rather quickly, they can be rolled through with proper timing. The explosions, however, travel very fast, so players should dodge as soon as they see them.
Homing Lasers Maris' bubbles briefly charge laser beams aimed at all players. This attack is often used in combination with its Ignition Laser. There is an audio cue that lets players know the lasers are about to be fired. Though they can be seen traveling toward players, their speed is not to be underestimated, so be prepared to dodge as soon as they can be seen.

 

Maris Fathom of Night Image Gallery

 

 

All Elden Ring Nightreign Bosses
Abductor Virgin  ♦  Abductor Virgin (Swinging Sickle)  ♦  Adel Baron of Night Everdark Sovereign  ♦  Albinauric Archers  ♦  Albinaurics  ♦  Ancestor Spirit  ♦  Ancestral Follower Warriors  ♦  Ancient Dragon  ♦  Ancient Heroes of Zamor  ♦  Balancers (Event Boss)  ♦  Battlefield Commander  ♦  Battlemages  ♦  Beastly Brigade  ♦  Beastmen Of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodbane Giant Crows  ♦  Caligo Miasma of Night  ♦  Centipede  ♦  Centipede Demon  ♦  Chief Bloodfiend  ♦  Cleanrot Knights  ♦  Cracked Golem  ♦  Crucible Knight  ♦  Crucible Knight & Golden Hippopotamus  ♦  Crucible Knight And More  ♦  Crystalian Alliance  ♦  Crystalians  ♦  Cuckoo Knights  ♦  Curseblade  ♦  Dancer of the Boreal Valley  ♦  Death Knight  ♦  Death Rite Bird  ♦  Demi-Human Queen  ♦  Demi-Human Queen & Demi-Human Swordmaster  ♦  Demi-Human Swordmaster  ♦  Demon from Below  ♦  Demon in Pain & Demon from Below  ♦  Demon Prince  ♦  Depraved Perfumer  ♦  Divine Beast Dancing Lion  ♦  Divine Beast Warrior & Curseblade  ♦  Divine Bird Warrior  ♦  Draconic Tree Sentinel  ♦  Duke's Dear Freja  ♦  Elder Inquisitor  ♦  Elder Lion  ♦  Erdtree Avatar  ♦  Erdtree Burial Watchdogs  ♦  Fell Omen  ♦  Fire Monk  ♦  Fire Prelate  ♦  Fire Prelates  ♦  Flame Chariots  ♦  Flying Dragon  ♦  Flying Dragon of the Hills  ♦  Fulghor Champion of Nightglow  ♦  Full-Grown Fallingstar Beast  ♦  Gaping Dragon  ♦  Giant Crows  ♦  Gladius  ♦  Gladius Beast of Night  ♦  Gnoster Wisdom of Night  ♦  Godskin Apostle  ♦  Godskin Noble  ♦  Golden Hippopotamus  ♦  Grafted Monarch  ♦  Grafted Scion  ♦  Grave Warden Duelists  ♦  Great Red Bear  ♦  Great Wyrm  ♦  Guardian Golem  ♦  Heolstor the Nightlord  ♦  Inquisitor  ♦  Kaiden Mercenaries  ♦  Kindred of Rot  ♦  Knight Artorias  ♦  Leonine Misbegotten  ♦  Libra Creature of Night  ♦  Lord of Blood  ♦  Lordsworn Captain  ♦  Magma Wyrm  ♦  Marauder  ♦  Mausoleum Knight  ♦  Mimic Tears  ♦  Mimic Troll  ♦  Miranda Blossom  ♦  Mountaintop Ice Dragon  ♦  Nameless King  ♦  Naturalborn of the Void  ♦  Night's Cavalry  ♦  Night Huntsman  ♦  Night Idol  ♦  Night Profaner  ♦  Nomads  ♦  Nox Dragonkin Soldier  ♦  Nox Warriors  ♦  Oracle Envoys  ♦  Outland Commander  ♦  Perfumer  ♦  Putrid Avatar  ♦  Redmane Knights  ♦  Royal Army Knights  ♦  Royal Carian Knight  ♦  Royal Cavalryman  ♦  Royal Revenant  ♦  Runebear  ♦  Sanguine Noble  ♦  Sentient Pest (Boss)  ♦  Smelter Demon  ♦  Snowfield Trolls  ♦  Spider Scorpions  ♦  Spiritcaller Snail  ♦  Stonedigger Troll  ♦  Stoneskin Lords  ♦  Sundered Tricephalos  ♦  Tibia Mariner  ♦  Traitorous Straghess  ♦  Tree Sentinel  ♦  Tunnel Crystalian  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Weapon Bequeathed Harmonia  ♦  Weapon Bequeathed Harmonia Everdark Sovereign (Balancers)  ♦  Wormface

 

 




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    • Anonymous

      I lucked out, got 3 Ironeye's in the expedition. My started weapon had a frost relic.

      Got Godrick the first night, simple enough.

      Opened Old Gaol, defeated Ancient Dragon Lansseax. Acquired Dragon King Cragblade.

      Went to the Mountain top shifting earth, picked up Rivers of Blood. Ran past ice dragon.

      Second night was Godskin Duo.

      For the boss we focused on killing the jellyfish as soon as they appeared, cycling through our Ult's when he started snoozing, with me hitting him with the Cragblade to interrupt the Sleep buildup.

      Finished his last chunk of health with Rivers of Blood.

      Just wanted to share, that was a fun expedition.

      • Anonymous

        i wanted to fight this boss for like 7 times now, but literally every fuckin night 2 boss was godskin apostel. does anyone know how high the spawn chance for this stupid duo is?

        • Anonymous

          did not expect to enjoy this boss as much as i did. Very easy, especially for an everdark, but a gorgeous and fun fight nonetheless

          • Playing as Duchess solo, I've beaten everdark Libra second try (but kept dying from the chaotic spam lol), haven't beaten everdark Sentient Pest (but I think I understand now, so next time), and I think I'm never going to beat this everdark a$$ solo. Worse enough it creates locust and now this :V

            • Anonymous

              Augur description: "Exercise caution, warriors. The enemy may not always be that which can be seen."
              Ordina BKAs: "Late to the party I see"

              • Anonymous

                This strat just needs one friend to work with you and 3rd random is fine too. Abuse the infinite FP with Stormruler and use healing seals (with like Revenant) to stay healthy or until you die of boredom. Use Night of The Fathom Relic alongside your trusty friend, get as much vigor as you can and pass by as many heal flask churches along your route as possible. Use a Grand Burning Scene Relic with HP regen for self and allies when low, damage negation and +3 vigor. Last Relic either get more Vigor or get something that helps you in the normal run. Pick from boss rewards any kind of Vigor/Stamina upgrades, 2 flask recovery upgrades(you shouldnt need more) and Holy Ground Proc. you and a friend can also consume sleep cures to share increase resistance with each other. . You should have an HP bar as long as your screen on even Revenant with this strat and you cant easily die at all if you play the game and not fall asleep. You can share other items from the merchant too like Warming Stones. If nothing works for you use this zzz strat. I would recommend touching grass afterwards.

                • Anonymous

                  Man I LOVE charging a full storm ruler for 8 seconds only to find that while I'm stuck slow-walking this lil jellyfish dumpster has moved so far away even the full charge will miss and I gotta chase him down

                  There's no way anyone who made this thought it was fun

                  • When will the stoopid souls devs understand that making a boss who runs away like a coward while spamming projectiles isn't "majestic" it's embarrassing and it doesn't matter how holy his music is.


                    I don't feel like I'm fighting a powerful majestic nightlord, I feel like I'm fighting a cowardly little baby. Is that waht you want michalsussy, u want people to feel like they're fighting a cowardly baby?


                    Smh.

                    • Anonymous

                      On god they have to buff the storm ruler, It takes like years to fight the boss just to die to his stupid bubbles. I was fighting the sovereign with my friend and he hit the full charge with the storm ruler and it did 160 damage the first time, then I used it and it did 2000. Cool boss, horrible fight. (Still haven't beaten it btw)

                      • Anonymous

                        can we not have expedition guide and boss guide on separate panels? pretty pointless when the wiki is this small. this should be formatted the same as the dark souls wiki just with the addition of the expedition guide section.

                        • Anonymous

                          When I first fought Augur with a team, it was one of the most difficult bosses I'd ever faced in this game. Once I tried to fight them in a solo queue, however, I beat it first try. I HIGHLY recommend fighting the boss solo, preferably with a lightning weapon.

                          • Anonymous

                            just reached this boss lvl on iron eye with a lvl 14 duchess and recluse, i had a purple albinuric bow with lightning, a purple lighning whip, a ligthning scorpion charm, lighning damage scenes, and a bunch of solid weapon effects. we were fighting it for a good 10 mins and got it to about 30% hp, the thing has way too much hp.

                            • Anonymous

                              if you are a melee class and cant hit augur directly, attack the tentacles on the ground. Once you kill them they release a projectile that deals a bit of damage to augur

                              • Anonymous

                                Every other bossfight is fun at the worst but often times absolute cinema. This oversized amoeba is just blander, exponentially more obnoxious Elden beast. If you don't play ironeye or recluse, have fun sitting around dodging questionable projectile hitboxes for 80% of the fight. Even wylder can't keep up half the time with his grapple.

                                • Anonymous

                                  why the hell is the sleep Arena wide AND deals anough damage to oneshoot a lvl 11 revenant?
                                  Is there a "trick" i missed to dodge this?

                                  • Anonymous

                                    Does anyone know the damage percentage that the elemental weakness provides? Or is it always some kind of extra affect on the boss and not damage?

                                    • Anonymous

                                      One of the worst bosses I had seen in ages, alongside Bed of Chaos and pre-patched Promised Consort Radahn. Legit so boring and a very tedious gimmick fight I am shocked this past through beta testing. Who though this boss would be fun to fight???

                                      • Anonymous

                                        You can cheese the sleep as Revenant by summoning Sebastion, he will aoe roar the team or spam you to wake you all up, same can be done for the parasite when fighting pests.

                                        • Anonymous

                                          I might be wrong, but it appears when you destroy the Nuke Jellyfish that it will then deal damage to Augur.

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