Madness

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Effect Target loses FP and receives damage

Madness is a Status Effect in Nightreign. Status Effects are ailments or buffs that can be applied to the player's character or the enemies and can either be beneficial or detrimental to the affected target. These effects can trigger a buildup meter when the effect is repeatedly applied, which could then cause the defeat on the affected target. There are Equipment and items that can aid in the resistance or cure Status Effects.

 

Nightreign Madness Status Effect General Information

  • Madness is a status effect that can build up when the effect is repeatedly applied to the player or the enemy.
  • Madness can be inflicted through various means such as Weapons, Skills, and Spells.
  • Once the gauge is filled, the effect will be triggered, and the affected target will lose FP, which will reduce their resources for casting Spells, or using Skills. The affected target will also lose HP.

 

Madness Effect and Players

This section lists information pertaining to the Madness effect and its relation to Players

 

Madness Sources (Weapons)

The following weapons cause the Madness effect:

Madness Sources (Skills & Spells)

The following Skills & Spells cause the Madness effect:

Madness Sources (Others)

The following are other sources of the Madness effect:

  • Fingerprint Stone Shield
  • Madness Field Event - a random event occurs during expedition where a Flame of Frenzy will appear in the sky, affecting a wide radius.

 

Mitigating Madness

The following Equipment, Skills, Spells and Items offer resistance to the Madness effect:

Curing Madness

The following Skills, Spells and Items can be used to remove the Madness effect:

 

Madness Effect and Enemies

This section lists information pertaining to the Madness effect and its relation to Enemies and Bosses.

 

Enemies that cause Madness

The following Enemies and Bosses can inflict the Madness effect on players:

  • Enemy
  • Boss

 

 Madness Vulnerable

The following Enemies and Bosses are weak to the Madness effect. Weakness indicates a target has a much lower threshold for the effect, requiring fewer applications to fill the build up meter and trigger the effect.

  • Condemned
  • Night Invaders

 Madness Resistant

The following Enemies and Bosses are resistant to the Madness effect. Resistance indicates a target has a much higher threshold for the effect, requiring many more applications to fill the build up meter and finally trigger the effect.

  • Enemies not mentioned above

Madness Immune

The following Enemies and Bosses are immune to the Madness effect. Immunity indicates a target is impossible or near-impossible to afflict with a given effect.

  • Enemies not mentioned above

 

Nightreign Madness Notes & Tips

  • Notes and Tips go here.

 

 




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