Bosses in Nightreign are powerful enemies that bring intense challenges throughout the game. These encounters can show up both out in the overworld and within more traditional points of interest. Some bosses are required to progress through the game, while many others are entirely optional. Every boss comes with its own unique set of attacks and gear, along with specific weaknesses and resistances to different damage types and playstyles. While some of the underlying mechanics carry over from Elden Ring, the bosses in Nightreign are deadlier overall, since they bring extra moves and new tactics into combat. On top of the challenge, players still walk away with unique rewards once a boss is successfully defeated. This page covers all the known bosses currently found in Elden Ring Nightreign.
s darkness falls over Limveld, the Night's Tide begins creeping across the field, shrinking the space players have to move around in. Once night fully sets in, the group is pushed toward a confrontation that can't be avoided. A brutal battle follows as a number of powerful enemies converge on the player. Allies may end up falling to these enemies' devastating attacks, but that doesn't mean the fight is over. Critically injured allies can be brought back into the fight by attacking them with Skills and Weapons. They can also be rescued from a distance using tools such as bows or magic. These battles are demanding, but the message is clear: don't give up. Players are meant to draw on everything they've gathered throughout Limveld in order to survive and come out on top.
Bosses Guide in Elden Ring Nightreign
Elden Ring Nightreign Table of Contents
Types of Bosses in Elden Ring Nightreign
- Nightlords serve as the primary bosses of Elden Ring Nightreign. Before matchmaking begins, players can select a targeted Nightlord at the Roundtable Hold. After the Night Boss is defeated on Day 2, players are teleported to a realm called the "Spirit Shelter," where they can purchase items to prepare for the Nightlord waiting behind a large stone door. In total, there are 8 Nightlords in Elden Ring Nightreign.
- Night Bosses show up at the end of every day, and which one appears depends on the specific day and expedition. As the Ring of Blue Flames closes in, the area available for exploration gradually shrinks. Once the Ring reaches its appropriate size, the Night Boss is summoned. These bosses are non-optional and must be defeated to progress onto the next day.
- Evergaol Bosses are found inside Evergaols, which can only be opened using Stonesword Keys. The later in the run a gaol is opened, the more powerful its boss tends to be.
- Field Bosses appear in open areas scattered across Limveld. While the same locations will always contain a boss across every expedition, the specific boss that shows up there can vary. The most dangerous Field Bosses are marked on the map with a
icon right at the start of Day 2. - Location Bosses can be found within points of interest that are marked on the map, like Ruins and Tunnels.
- Remembrance Bosses are exclusive bosses that are only encountered when players relive a Nightfarer's Remembrance Quest. These bosses require players to progress a Nightfarer's quest to fight them. Some are fought in the Roundtable Hold and some in Limveld. Defeating Remembrance Bosses also rewards players with unique Key Items that are mainly used for progressing remembrance quests.
- Shifting Earth Bosses always appear when particular Shifting Earth maps are active, in or around the part of the map changed by the Shifting Earth. They're more likely to drop rewards that match the affinity of the current Shifting Earth.
- Event Bosses pop up randomly during expeditions, usually without any warning beforehand. They offer powerful, unique rewards to players who manage to defeat them, but failing the challenge can come with a curse instead.
The bosses found in Nightreign draw from a range of other FromSoftware titles, including Dark Souls, Dark Souls II, Dark Souls III, and Elden Ring. One notable difference from those other games is that dying during a boss fight in Nightreign doesn't reset your progress right away. Instead, a teammate can revive you so the fight can continue. It's only when every member of the party has been downed that the whole group gets teleported to a Respawn area.
How to Unlock New Bosses in Elden Ring Nightreign
Players must meet the following conditions to unlock the new bosses in Nightreign's Forsaken Hollows:
- Defeated at least two Nightlords, which includes Gladius Beast of Night (Tricephalos) and one other Nightlord.
- Ensure that both new Nightfarers, Scholar and Undertaker, are unlocked and playable.
Once both of these conditions are met, players should head back to the chapel that opens up behind the Small Jar Bazaar at the Roundtable Hold. It's also worth noting that in post-release patches, the Shifting Earth, Raid Events, and bases introduced through the Forsaken Hollows DLC will begin appearing in Deep of Night, even during expeditions run in the base game.
NOTE: One thing to keep in mind: for this DLC-exclusive content to actually show up in Deep of Night, you'll need to be matched with three players who all own the DLC.
ER Nightreign Beginner Gameplay Tips and Guides
Expedition Tips and Guides for Beginners in Nightreign
Boss Odds in Depth Levels in Elden Ring Nightreign
List of All Bosses in Elden Ring Nightreign
Night Bosses in ER Nightreign
The Nightlords stand as the ultimate threat, waiting for players on the third day in limbo. The Nightfarers are the only warriors left who have a chance at stopping them and saving the land from total destruction.
Taking on a Nightlord is a different kind of challenge altogether, since these beings boast overwhelming attack power and toughness that surpasses anything players will have faced up to that point. Even so, there are ways to push back against this threat.
By carefully making their way through limbo, picking up more powerful tools and weapons with attributes that work well against each specific Nightlord, uncovering relics along the way, and growing sharper as a fighter through experience and observation, players can put victory against the Nightlord within reach.
Elden Ring Nightreign All Nightlords
- Expedition: Tricephalos
- Type: Nightlord (Day 3)
- Rewards: Night of the Beast, Relics
- Expedition: Gaping Jaw
- Type: Nightlord (Day 3)
- Rewards: Night of the Baron, Relics
- Expedition: Sentient Pest
- Type: Nightlord (Day 3)
- Rewards: Night of the Wise, Relics
- Expedition: Augur
- Type: Nightlord (Day 3)
- Rewards: Night of the Fathom, Relics
- Expedition: Equilibrious Beast
- Type: Nightlord (Day 3)
- Rewards: Night of the Demon, Relics
- Expedition: Darkdrift Knight
- Type: Nightlord (Day 3)
- Rewards: Night of the Champion, Relics
- Expedition: Fissure in the Fog
- Type: Nightlord (Day 3)
- Rewards: Night of the Miasma, Relics
- Expedition: Night Aspect
- Type: Nightlord (Day 3)
- Rewards: Night of the Lord, Relics
- Expedition: Dreglord
- Type: Nightlord (Day 3)
- Rewards: The Night of Dregs, Relics
- Expedition: Balancers
- Type: Nightlord (Day 3)
- Rewards: The Will of the Balancers, Relics
All Everdark Sovereign Nightlords
- Expedition: Tricephalos
- Rewards: Relics, Sovereign Sigils
- Expedition: Gaping Jaw
- Rewards: Relics, Sovereign Sigils
- Expedition: Sentient Pest
- Rewards: Relics, Sovereign Sigils
- Expedition: Augur
- Rewards: Relics, Sovereign Sigils
- Expedition: Equilibrious Beast
- Rewards: Relics, Sovereign Sigils
- Expedition: Darkdrift Knight
- Rewards: Relics, Sovereign Sigils
- Expedition: Fissure in the Fog
- Rewards: Relics, Sovereign Sigils
- Expedition: Balancers
- Rewards: Relics, Sovereign Sigils
Nightlord Negations and Resistances
| Nightlord | Weakness | ![]() Standard |
![]() Slash |
![]() Strike |
![]() Pierce |
![]() Magic |
![]() Fire |
![]() Lightning |
![]() Holy |
![]() Poison |
![]() Rot |
![]() Bleed |
![]() Frostbite |
![]() Sleep |
![]() Madness |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gladius Beast of Night | ![]() |
0 | 0 | 0 | -10 | 0 | 50 | 0 | -35 | 542 | 252 | 252 | 542 | 154 | - |
| Adel Baron of Night | ![]() |
0 | 0 | 0 | 0 | 0 | 20 | 50 | 0 | 154 | 154 | 542 | 154 | 154 | - |
| Gnoster (Moth) | ![]() |
-15 | -25 | -15 | -25 | 50 | -40 | 10 | 10 | 542 | 154 | 154 | 154 | 542 | - |
| Gnoster (Scorpion) | ![]() |
10 | 20 | -20 | -10 | 10 | -35 | 10 | 10 | 252 | 154 | 154 | 154 | 154 | - |
| Maris Fathom of Night | ![]() |
0 | -15 | 20 | 10 | 20 | 50 | -40 | 15 | - | 252 | - | 252 | - | - |
| Libra Creature of Night | ![]() |
0 | -10 | 0 | 0 | 20 | -20 | 0 | -35 | 154 | 154 | 252 | 252 | - | 154 |
| Fulghor Champion of Nightglow | ![]() |
0 | 0 | 0 | 0 | 0 | 0 | -20 | 30 | 154 | 154 | 154 | 154 | 154 | - |
| Caligo Miasma of Night | ![]() |
15 | 15 | -15 | 10 | 20 | -35 | 20 | 20 | 252 | 252 | 252 | 542 | 542 | - |
| Heolstor the Nightlord Phase 1 | ![]() |
0 | -15 | 10 | -10 | 0 | -20 | 0 | -35 | - | 252 | - | - | 542 | - |
| Heolstor the Nightlord Phase 2 | ![]() |
0 | 10 | -10 | -15 | 0 | 0 | -20 | -20 | - | 252 | - | - | 542 | - |
| Traitorous Straghess | - | 0 | -10 | 0 | -10 | 0 | -20 | 10 | -25 | 542 | 542 | 252 | 252 | 252 | - |
| Weapon-Bequeathed Harmonia | ![]() |
0 | 8 | -10 | 0 | 0 | 8 | 10 | 30 | 252 | 252 | 252 | 252 | 84 | - |
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Elden Ring Nightreign All Night Bosses
Night 1
- Expeditions: Tricephalos and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Tricephalos, Night Aspect, and rarely Fissure in the Fog
- Reward: Night 1 Boss Reward
- Expeditions: Gaping Jaw, Augur, Darkdrift Knight, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Gaping Jaw, Augur, Darkdrift Knight, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Gaping Jaw, Augur, Night Aspect, and (rarely) Darkdrift Knight
- Reward: Night 1 Boss Reward
- Expeditions: Gaping Jaw, Equilibrious Beast, Fissure in the Fog, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Gaping Jaw, Darkdrift Knight, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Sentient Pest, Augur, Fissure in the Fog, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Sentient Pest, Equilibrious Beast, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Sentient Pest, Equilibrious Beast, Darkdrift Knight, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Sentient Pest, Equilibrious Beast, Fissure in the Fog, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Sentient Pest, Fissure in the Fog, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Augur, Fissure in the Fog, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Equilibrious Beast, Darkdrift Knight, and Night Aspect
- Reward: Night 1 Boss Reward
- Expeditions: Dreglord
- Reward: Night 1 Boss Reward
- Expeditions: Balancers
- Reward: Night 1 Boss Reward
- Expeditions: Balancers
- Reward: Night 1 Boss Reward
- Expeditions: Dreglord
- Reward: Night 1 Boss Reward
Night 2
- Expeditions: Tricephalos, Night Aspect, and rarely Darkdrift Knight
- Reward: Night 2 Boss Reward
- Expeditions: Tricephalos, Sentient Pest, Augur, and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Gaping Jaw and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Gaping Jaw, Equilibrious Beast, and Night Aspect
- Reward: Night 2 Boss Reward
- Type: Gaping Jaw, Darkdrift Knight, and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Sentient Pest and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Sentient Pest, Darkdrift Knight, and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Sentient Pest, Fissure in the Fog, and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Augur and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Augur, Equilibrious Beast, Fissure in the Fog, and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Equilibrious Beast, Night Aspect and rarely Gaping Jaw
- Reward: Night 2 Boss Reward
- Expeditions: Darkdrift Knight and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Fissure in the Fog and Night Aspect
- Reward: Night 2 Boss Reward
- Expeditions: Dreglord
- Reward: Night 2 Boss Reward
- Expeditions: Dreglord
- Reward: Night 2 Boss Reward
- Expeditions: Balancers
- Reward: Night 2 Boss Reward
- Expeditions: Balancers
- Reward: Night 2 Boss Reward
Evergaol Bosses Elden Ring Nightreign
- Reward: Strong Evergaol Reward
- Reward: Strong Evergaol Reward
- Grants the Old Gaol achievement
- Reward: Strong Evergaol Reward
- Grants the Old Gaol achievement
- Reward: Strong Evergaol Reward
- Grants the Old Gaol achievement
- Reward: Strong Evergaol Reward
- Reward: Strong Evergaol Reward
Field Bosses Elden Ring Nightreign
Normal Bosses
- Reward: Weak Field Boss Reward
Formidable Bosses
- Reward: Strong Field Boss Reward
- Reward: Strong Field Boss Reward
Elden Ring Nightreign Bosses in Key Locations

Eastern Underground Fort

Great Church
- Rewards: Dormant Power

Fort
- Rewards: Dormant Power
- Rewards: Dormant Power

Tunnel

Ruins

Main Encampment
- Rewards: Dormant Power

Castle Environs
- Reward: Castle Miniboss Reward

Castle Basement
- Reward: Strong Field Boss Reward

Castle Rooftop
- Reward: Strong Field Boss Reward

Blacksmith Village
- Rewards: Weak Field Boss Reward
- Rewards: Dormant Powers

Marsh
Elden Ring Nightreign All Remembrance Bosses
- Location: Limveld (Duchess' Remembrance Quest)
- Rewards: 1600

- Location: Roundtable Hold (Duchess' Remembrance Quest)
- Rewards: Crown Medal
- Location: Limveld (Duchess' Remembrance Quest)
- Rewards: Weathervane's Words
- Location: Tourney of the Lands Between, Roundtable Hold (Radier's Remembrance Quest)
- Rewards: Torn Braided Cord
- Location: Tourney of the Lands Between, Roundtable Hold (Radier's Remembrance Quest)
- Rewards: None
- Location: Tourney of the Lands Between, Roundtable Hold (Radier's Remembrance Quest)
- Rewards: Black Claw Necklace
- Location: Roundtable Hold (Revenant's Remembrance Quest)
- Rewards: None
- Location: Roundtable Hold (Revenant's Remembrance Quest)
- Rewards: None
- Location: Limveld (Executor's Remembrance Quest)
- Rewards: None
- Location: Limveld (Executor's Remembrance Quest)
- Rewards: None
- Location: Roundtable Hold (Executor's Remembrance Quest)
- Rewards: None
- Location: Limveld (Wylder's Remembrance Quest)
- Rewards: Slate Whetstone
- Location: Limveld (Wylder's Remembrance Quest)
- Rewards: Silver Tear
- Location: Limveld (Guardian's Remembrance Quest)
- Rewards: Stone Stake
- Location: Limveld (Ironeye's Remembrance Quest)
- Rewards: Traitor's Letter
- Location: Great Hollow (Scholar's Remembrance Quest)
- Rewards: Grants access to objective location
Elden Ring Nightreign Shifting Earth Bosses

The Crater
- Locations: Western underground path
- Reward: Dormant Power
- Locations: Northwestern spiritstream; beneath the eastern cliffs
- Reward: Weak
Crater Reward
- Location: Field northwest of the church
- Reward: Weak Field Boss Reward
- Location: End of western underground path
- Reward: Weak
Crater Reward
- Location: Field northeast of crater
- Reward:Weak Field Boss Reward
- Location: Southwest crater
- Reward: Strong
Crater Reward
- Location: Southern crater
- Reward: Strong
Crater Reward
- Location: Southeast corner, very bottom
- Rewards: Dormant Power, legendary weapon upgrade

The Mountaintops
- Locations: Small camp east of
Cold Ruins - Reward: Dormant Power
- Locations: Northwest of castle
- Reward: Dormant Power
- Locations:
Cold Ruins - Reward: Dormant Power
- Locations: North end of central path; north end of eastern path
- Reward:
Mountaintops Reward
- Locations: Northern edge of the eastern mountain
- Reward:
Mountaintops Reward
- Locations: Southeast of eastern mountain
- Reward:
Mountaintops Reward
- Locations: Central pathway
- Reward:
Mountaintops Reward
- Locations: Many places in the high mountains
- Reward: Dormant Power

The Rotted Woods
- Location:
Rot Fort - Reward: Dormant Power
Six formidable great enemies marked with
icons always appear in The Rotted Woods. They can be any formidable boss other than Flying Dragon of the Hills, and they have the same stats and drops that they'd have as field bosses anywhere else.

Noklateo, the Shrouded City
- Locations: Outer ring northwest of the entrance; east of central grace
- Reward: Dormant Power
- Location: Chasm east of Night 2 circle
- Reward: Weak Field Boss Reward
- Location: Water in southeast inner ring
- Reward:
Noklateo Reward
- Location: Beneath broken walkway in central ring
- Reward:
Noklateo Reward
- Locations: Eastern edge of northwest inner ring; top of stairway in southeast inner ring
- Reward:
Noklateo Reward
- Location: Water east of the city
- Reward: Strong Field Boss Reward
- Location: Woods north of the city
- Reward: Strong Field Boss Reward
- Location: Inner ring central waterway
- Reward: Dormant Power
- Location: Southwest corner
- Reward: Dormant Power, Favor of Noklateo
Great Hollow
- Locations: Inside a temple, northwest corner of the map.
- Reward: ???
Elden Ring Nightreign Event Bosses
Night Hordes
- Event: Night Horde
- Rewards: Favor of the Night
- Event: Night Horde
- Rewards: Favor of the Night
- Event: Night Horde
- Rewards: Favor of the Night
- Event: Night Horde
- Rewards: Favor of the Night
- Event: Night Horde
- Rewards: Favor of the Night
- Event: Night Horde
- Rewards: Favor of the Night
- Event: Night Horde
- Rewards: Favor of the Night
Condemned Invaders
- Event: Catacylsm
- Rewards: Condemned Wylder Drop
- Event: Catacylsm
- Rewards: Condemned Guardian Drop
- Event: Catacylsm
- Rewards: Condemned Ironeye Drop
- Event: Catacylsm
- Rewards: Condemned Duchess Drop
- Event: Catacylsm
- Rewards: Condemned Raider Drop
- Event: Catacylsm
- Rewards: Condemned Recluse Drop
- Event: Catacylsm, Night Invaders
- Rewards: Condemned Ironeye Drop
- Event: Night Invaders
- Rewards: Condemned Undertaker Drop
Other Invasions
- Event: Fell Omen Invasion
- Rewards: Traces of Grace-Given Lord
- Event: Plague of Locusts
- Rewards: Integration of Intelligence
- Event: Curse of the Demon
- Rewards: Demon's Plating
- Event: Giant Bubbles
- Rewards: Unifying Fate
- Event: Meteor Strike
- Rewards: Strong Field Boss Reward
- Event: Fire Wolves
- Rewards: Beast's Hunt
- Event: Judgment
- Rewards: Restore Sacred Flask charges
Anonymous
AnonymousDoes enemy stance scale with how many players are in the run? In solo one wylder ult is a guaranteed stance break on nearly every boss, even after a critical hit where their stance has reset, meanwhile you'll just get a heavy stagger in trios

AnonymousStructure wise, this gotta be like the worst form of rogue-like boss design I've ever seen in my life, the gameplay HARD carries this horrible gameplay structure so much you wouldn't believe.

AnonymousIs it valid to say the nightreign community peaked last summer when everdarks were dropping weekly? That's how it felt for me both on the game and online.

AnonymousThe only thing that needs to make this game alive again is to add Godfrey (including Hoarah Loux's phase), he would become THE run ender. If you have done NG+7 Coop with 3 players against him in ER, you can imagine how insane would be to revive someone in Nightreign against him lol

Anonymous
Anonymous
AnonymousFor some reason it's always Fulghor when I get the worst possible teammates in DoN.

AnonymousOnly time I'm actually glad the nightlord is an everdark is when it's adel or fulghor

AnonymousHas anyone else ever had enemies and bosses run into the rain during night 1 or 2 after spawning? Potential bug?

Anonymoussomeone said that Nightreign will never have Epic boss (like Radagon , Maliketh , Messmer) because Miyasaki not allows to do, with the reason that it's against the lore. any proof ???

Anonymous"Balancers spawn rate is so high in DoN!!"
Yeah, if only fantastic depth 5 players weren't cowards who dodge them 90% of the time it would actually matter. At this point you have to play solo or premade, or you are not going to fight them at all outside of regular mode.
AnonymousWho thought putting a souls-like boss at the end of a 40 minute rogue-like runback was a smart idea? What?

Anonymous
AnonymousWhy are 3/4 of the dlc's night 1 bosses gank fights? They gave mohg too much health, the dancing lion is just annoying, and the demon prince is bad cause randoms might kill the demon from below first. At least artorias is still a fun boss besides ignoring i-frames on the somersault slam which is bs no matter what you say. We couldn't get midra, bayle without the flying attacks, or rellana? Messmer is the perfect boss for nightreign and he even still gets representation through his messmer soldiers and fire knights, but the only other remembrance bosses in the game are morgott (valid) and GODRICK, LITERAL FODDER

AnonymousWhen you get dual rivers of blood but the nightlord is immune to bleed

Anonymous
I understand it would increase wait times and such, but when will we be able to just select the ED boss we want? What if you just couldn't que with randoms for the ones not in rotation? Or maybe, at least, the rotations could be daily? there has to be a way to implement such an idea.

Anonymousthe fact there is no category for night bosses proves yet again that fextra life sucks

AnonymousNew ds1 and ds3 boss, but no new ds2 boss, it's so over....

AnonymousShy not just put all bosses in here? Like we need more day 1 and day 2 bosses so it's not repetitive. Just add every ds1-3 + ER boss in the game. U just drag and drop the files it cant take that much effort to reuse bosses

AnonymousSmelter Demon, Demon Princes, Lord of Blood, Artorias. Haven't seen any mention of these in the bosses categories, maybe missed it but if not, you are not aware.

Anonymous
Anonymous
Anonymous"Lord of Blood" may appear as day 2 boss on Balancers as well

AnonymousThere is an error. Mogh is the day 2 boss for Balancers and Artorias is the day 2 boss for Dreglord.

Anonymous
Anonymous
AnonymousDemon prince duo will be a night 2 boss from the undertaker reveal trailer, also death knights from sote will be a field boss

Anonymous
Anonymous
Anonymous
Anonymouswhy is artorias in the list of day 3 boss? bro thinks he's on the team

AnonymousIn that boss spawn chart, everybody knows that the spawn chance on normal goat is 0% and the spawn chance on Everdark goat is 100%. Big Fextra is lying to you.

AnonymousFire is the strongest element in the game. That's why Wylder is stronger than other classes.

Anonymousi love how the majority of these braindead players literally just regurgitate their youtube/ign copy-pasted "opinions", they insist to spread the same retarded opinion and parrot like a clown the same sentence of their youtuber like the only truth. Absolute bandwagon clowns. This so called "popular opinions" are nothing but a bunch of redditors copypasting youtube opinions and the worst: spreading insane amounts of MISINFORMATION about the bosses they/youtube don't like (for example, in the standard version of Maris, idiots will say the boss is flying around and it is impossible for melee player, ignoring completely the jellyfish/tentacles gimmick who make the fight easier and fair, but no, your youtuber saying "ThE bOsS iS bAd AnD uNfAiR" without ANY proof is the only one who is right i guess).
Commenter below me is absolutely correct btw.
AnonymousComments under bosses page on different wikis in a nutshell
Dark Souls 3: "I love simplicity! Fighting easy bosses feels so refreshing after hell that was Elden Ring, this is peak of balance and fairness!"
Elden Ring: *endless complaining about various things that make boss fights challenging*
Nightreign: "I thought bosses were supposed to be hard?" or "this fight is not hard, just bs, fromslop or something"
AnonymousWhat the hell was the criteria for choosing which versions of the bosses to use? For Red Wolf they picked the version without the sword attacks, meaning that the only thing it can do in this game is jump around and shoot projectiles so no wonder it's one of the most stally bosses in this game, while for dragons they actually had the chance to pick the flightless variant which would have fixed the issue where it keeps flying to the other side of the map whenever it feels like it and spazzes out on cliffs before disappearing when you finally get close, did they decide to pick the most annoying versions of these bosses on purpose or are they genuinely that stupid?

Anonymoushope the goat ,Miyazaki humble me in the next game .Cause i can't be that good , 1-2 tries per boss.

Anonymous
Anonymous
Anonymous
Anonymousthese i night boss always make me go "zzz... zzz... zzz..." when i fight them . Why the hell FromSoft try to put me to sleep man i just want to play video game.

AnonymousConsort Radahn as night 2 DLC boss, but with no Miquella shi and proper gravity magic themed phase 2 would be fire ngl

AnonymousI haven't played Dark Souls 1 but surely there were better bosses to pick from in that game than Centipede Demon and Gaping Dragon? They seemed cool at first but everyone quickly figured out that all you have to do is get behind them and hit them in the ass for five minutes, they're by far the most boring night bosses in this entire game, which is a shame considering that the other four Dark Souls night bosses are among my favourites

Anonymouswhy are we fighting all the mid bosses when elden ring got peak sht like radahn messmer midra malenia. gaius fortissax. i dont even gaf put in promised consort radahn AND buff him. like morgott idgaf

AnonymousI'm still kind of disappointed with these boss choices, is it just me?
Be honest... nobody wants to fight the same reused bosses from the normal Elden Ring.
Looking at you,
Night's Cavalry, Dragonkin Soldier, Magma Wyrm, Ancient Dragon, Golden Hippo, TIBIA MARINER??
What a joke.
AnonymousAverage Fextratard moment, showing incorrect information again

Anonymous
AnonymousI know this is wishful thinking but I kinda want a "full course" version of the nightlords that has all three phases

AnonymousWeak arua: avoids formidable bosses on day 1 like a plague
STRONG aura: forces entire team into fighting Black Blade Kindred at level 6
AnonymousEnhanced Gladius' is going to make us fight the triple dogs in a giant rot swamp. Enhanced Heolster will rip the sky open to rain death blight down as well as cause death blight buildup on his attacks. I will accept nothing less, since we got the pure gimmick fight of Enhanced Maris and the NPC Invader fight in Enhanced Libra. The full Fromsoft boss checklist is almost complete.

AnonymousI want my beautiful strong perfect lord Genichiro in this game

Anonymous
AnonymousOpening that one north west evergaol right at the start of day 1 only to see Death Rite Bird has the same energy as going under the castle at level 5 only to find Bell Bearing Hunter

AnonymousIt's kind of weird how weak field boss rewards have a WAY better passive ability pool than strong field boss rewards, like just look at them, weak field boss passives are all useful generic boosts like raising your health, damage, stamina, FP, rune gain etc, while strong field boss passives are super specific abilities like increasing the duration of the rare buffing spells, adding an anti-dragon effect to your weapon after using a dragon communion spell or turning your flask into a gradual recovery, there's some guaranteed to be useful stuff in there like more dodge i-frames and a wending grace but most of them are very likely to just be completely useless to your run compared to the "weak" rewards

AnonymousRealistically no Nightlord boss is deserving of an S tier. Heolstor is an A tier at best, and that's being quite generous. All of them can be boiled down to "random bullshit go" simulators carried by pretty visuals and cool OSTs but lack any real substance in their movesets and etc.
Yeah.
Anonymouswho is the hardest boss so far ? the new top 1 FromSoft boss .

AnonymousThe bosses are too easy I guess it's justifiable because the runback is 45 minutes but the only hard boss is everdark adel and all he has is just AOE spam nonsense I miss the real challenges like Artorias and Malenia

Anonymous
AnonymousSomething cool i found out while fighting Gnoster! As soon as you defeat the nightlord, you become immune to lethal damage and cannot die. I found this out because i had 1 HP and was poisoned (was soloing with recluse so no invincibility)

AnonymousHeolstor is genuinely one of the best bosses fromsoft have made yet, right between Isshin (number one) and Gael for me. From lore (of Night itself specifically) to gameplay and spectacle, it's all amazing. There was no other boss before that was hyped as much through the game and felt like an actual world ending threat.

AnonymousYall guys should seek professional help. Complaining that solo runs and new bosses are too easy is ridiculous.

Anonymous
Anonymousfinally, a Fromsoft game my 5 years old kids can beat alone.

Anonymousgenuinely asking , is any of the above boss is considered hard ?

AnonymousFrom Software without Miyazaki is like a person without a brain , they can't come up with anything new so they have to take his old works , pathetic.

AnonymousFor the love of F**K stop wasting time on bosses like black blade kindred if you're sub level 10

Anonymous
Anonymousi shared my thought on why solo is too easy 2 weeks ago and people suggestion is like "just don't level up" or "don't use weapons" .Do you understand how easy to become op in solo ? 10k and u get one Wending Grace , Bosses stances break every five attacks , do i have to chop my hands and play with my foot for it to get difficult ? horrible balancing yes ?

Anonymousswarm bosses is just boring , they did so good with DS3 Demon Prince , idk what went wrong

AnonymousNight Lord tier list . A: Libra, Fulghor ,Heolstor | B: Gladius, Adel | C: Maris ,Caligo .

Anonymous
AnonymousIs it just me, or does the rune being formed in the sky during Day 3 look VERY similar to the rune carved into Godwyn's & Ranni's back during the Night of Black Knives?

Anonymousmost of the nightboss roster is either too easy or too annoying . Rarely you encouter a good boss like nameless king.

AnonymousI feel as if a decent bit of the bosses that we're added from elden ring are some of the more hated ones from that game, such as Death rite bird, Ulcerated Tree Spirit, Royal Revenant, Wormface, Ancient Dragon, Godskin Duo, and etc based on your opinions.

AnonymousEnough recurring bosses to call it a lazy fanserviced soulless asset flip, not enough good recurring bosses to even make it good. All of the bosses from the dark souls trilogies feel like such a fat pushover and downgraded wasted opportunity :/

Anonymous
AnonymousCome to night rain in which we have
Sif multiplied by 3
PC killer
Military tank
narcolepsy
Scam artist
Horse
The normal temperature of Russia
Abyss saint Gael the holy blade
AnonymousSulyvhan's beasts (dark souls 3) would have been perfect field bosses.

AnonymousPSA: Do NOT play with randoms on any nightlord before Libra. You will essentially be playing solo on a run scaled for three people.

Anonymous
AnonymousWhat class is best for solo everdark sovereign? Teammates all kinda suck. Thinking raider, wylder or ironeye

Anonymouseveryones talking about the bosses they wish they brought back for fun but The Pursuer from Ds2 would've felt almost perfect for the rogue like aspect of nightreign since he constantly comes back, would've been cool if it was a random event where he jumps onto you're entire team for his bird while you're running to an area, then have him reappear during the fight with the enemy groups before the nightly fights in a weaker phantom form, and if your run away from the first encounter than when you see him again hes still in his original form, posing more of a problem for people that skip over it, i don't think it would be too bad as the fight itself is pretty easy and would keep at least one player occupied and would be really cool to see, maybe just remove the extra enemies during singleplayer or change them if they're stronger ones like the watchdogs or perfumers

Anonymous
Anonymous
Anonymousadd darklurker, add dragonslayer armor, add manus, add ivory king, add demon prince, add artorias

AnonymousThese bosses are cool and all but they should give yhorm the proper fight he deserves!

Anonymous
AnonymousThe 3 comments below me can't handle the fact that the math is backwards

Anonymousin-game:
tricephalos: weak to holy
gapaing jaw: poison
sentient pest: fire
augur: lightning
equilibrious: madness
darkdrift: lightning
fissure: fire
night aspect: holy
this wiki page has...
tricephalos: strong to holy and weak to lightning
sentient pest: strong to fire
augur: strong to lightning
darkdrift: strong to lightning
fissure: strong to fire
night aspect: strong to holy
y'all got your math inverted.
Anonymousok, so, according to the game, the Darkdrift Knight is weak to lightning. according to this page, Darkdrift Knight is STRONG against lightning. whoever wrote this page doesn't know how to write out resistance math!

AnonymousDarkdrift Knight: +20% lightning, -30% holy
that tells me the boss is weak to holy, not lightning while the game itself says that boss is WEAK to lightning.
fix your backwards logic! + is POSITIVE resistance aka strong against that damage type while - is negative which implies WEAK to that damage type.
NO GAME shows a weakness as a POSITIVE number!
AnonymousIn terms of how much i enjoy the nightlords, i rank it like
1. Heolstor
2. Fulghor
3. Libra
4. Caligo
5. Adel
6. Gladius
7. Gnoster
8. Maris
Anonymouscant wait for consort radahn to be a day two boss when they add the dlc in only to have the nightlord be godwyn with INSTANT teamwide deathblight on phase 1
im joking of course but it would be cool for them to add some more bosses, especially from the dlc
Anonymous
Anonymous
AnonymousThey really thought it would be a good ideia to give recluse and dutchtress small health to fight a tree sentinel and two horseman lmao

Anonymous"People really liked Shadow of the Erdtree, maybe we should add some DLC bosses"
"Good idea. Give them a golden hippopotamus and a demi-human swordmaster"
























































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Quick, come up with nicknames for the bosses!
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