Parrying | Elden Ring Wiki
Parrying is a Combat mechanic in Elden Ring. It can cancel certain enemies' attacks, break their stance, and make them vulnerable to a devastating critical hit. This combat action requires an appropriate shield, dagger, or a specific parry Skill (such as Carian Retaliation). Parrying is one of the main combat maneuvers players can use when going against difficult Bosses or in PvP as an effective offensive action combination with a follow-up attack. Unlike previous titles, many formidable bosses in Elden Ring require multiple successful parries in a row before their stance is finally broken to allow for a critical strike. It requires precise timing and patience to master but provides more rewarding results than regular Dodging or guard countering by giving players a chance to land a critical hit. Below are all the tips and tricks, and related equipment and information about parrying in Elden Ring. Learning how to perfrom perfect parry in Elden Ring during different situations and against different combat styles will help players become more successful during combat encounters.
NOTE: Patch 1.12 increased the hitbox generation speed for several Parry skills. The recovery of Buckler Parry was also reduced, though the patch notes incorrectly states the opposite. The active duration of Golden Parry was significantly reduced, and is not mentioned in the patch notes.
Elden Ring Parrying Table of Contents
- How to Parry in Elden Ring
- Why Parry?
- What to Parry in Elden Ring
- Parrying Spells in Elden Ring
- Why can't I Parry?
- Getting Good at Parrying In Elden Ring
- Parry Skills
- Parrying Recovery Frames
Parrying In Elden Ring
How to Parry in Elden Ring
First, you must have a Shield equipped in your left hand with Parry or another parry skill. Then when the enemy makes a parriable attack, press the skill button at just the right time so your shield is coming up just as the enemy's arm is coming down. You'll know it works if your enemy recoils and you take no damage from the attack. If you didn't get the timing quite right, your shield will still block some of the damage from the attack but the attack will continue and you'll take a big hit to your Stamina.For most parriable enemies, a single successful parry is enough to bring them to their knees and make them vulnerable to a critical hit. Other enemies (usually bosses) must be parried multiple times before they fall. Unlike Stance damage, an enemy's parry counter doesn't decay after a period of inaction, so you can take your time between parries without fear. Be aware though that some parriable enemies won't become vulnerable to a critical at all: instead, they'll just stumble briefly, giving you time to land some normal attacks before they start attacking again.
Under the covers, each parriable attack has a certain range of frames (often only one) in its animation where it can be successfully parried. Similarly, each parry skill has a certain range of frames during its animation where it can successfully parry. If an attack's parriable frames line up with your parry frames while the attack's hitbox overlaps with your shield's, it will be parried. Because this depends so heavily on finding that moment of overlap, it's a good idea to choose a parry skill with a large number of parry frames!
What to Parry in Elden Ring
Not all enemies are parriable, nor are all attacks, even from enemies that are parriable! As a rule of thumb, the following categories are more likely to be parriable:- Humanoid enemies. Soldiers are parriable but Giant Bats are not.
- Enemies that aren't huge. Omens are parriable but Trolls and Golems are not.
- Aging Untouchable. An enemy introduced in the Shadow of the Erdtree DLC that cannot receive damage before being parried.
- Attacks with weapons, particularly when the weapon is swung in an arc. Tree Sentinel's Halberd Combo is parriable but its Horse Bash and Charge Attack are not.
- Physical attacks. Margit's Swing Flurry is parriable, but his Hammer Smash is not.
- Flails, Whips, Shields, and Perfume Bottles cannot be parried. Colossal Swords and Colossal Weapons cannot be parried when they are held with two hands, excluding certain skills which can be parried regardless.
- Jumping Attacks from hostile players cannot be parried. Some jumping attacks from Rakshasa's Great Katana can be parried if you start the attack while you're descending, specifically the two-handed jumping light attack and the one-handed jumping heavy attack. This weapon is the only instance of parriable jump attacks in the entire game, and is likely a bug.
- Ranged attacks are never parriable, except with special parry skills.
The best way to determine whether a particular attack is parriable is to try parrying it a few times. If it seems like you're getting the timing right but the parry still isn't happening, you're out of luck.
Parrying Spells in Elden Ring
Parrying doesn't have to be limited to melee! With the Carian Retaliation skill (or the corresponding sorcery), you can parry most magical projectiles. It works a little differently than a normal parry: when a projectile hits the blue orb created by the skill, it vanishes and is replaced by three glintblades that will fire back at the enemy once they come in range. There are a few caveats, though:- Parrying a spell won't give you an opportunity for a critical hit.
- Parrying a spell won't give you any invulnerability frames.
- Each use of the skill can only parry a single projectile. This means that parrying isn't safe if multiple projectiles are flying towards you at once, since only one of them will be stopped and the rest will still connect.
You can also parry spells with the Thops's Barrier skill (or the corresponding sorcery), but this won't create any glintblades. The only advantage is that Thops's Barrier doesn't consume any FP.
Why Parry?
Parrying isn't for everyone. It requires more precise timing than dodging or guard counteringattacks and you often take a lot of damage if you get the timing wrong. Even if you nail your parries, you'll deal less total damage per critical hit than if you were using jump attacks or guard counters to try to stance break your enemy instead, since those attacks do damage even before the critical. Still, there are a few great reasons to learn to parry:- Interrupting: Bosses in Elden Ring often make it hard to get an attack in edgewise. They hit quickly and frequently, with relatively few openings for you to counterattack. Parries can be the best way to interrupt these relentless assaults and ensure you ca safely whittle down your foe's HP.
- Crowd Control: When you successfully land a parry, you get a few frames of invulnerability where other enemies around you can't land attacks. When you land the follow-up critical hit you get even more invulnerability frames, and when that animation completes enemies around you will stumble back and give you room to escape. This makes parrying an excellent tool for dealing with groups of enemies without getting overwhelmed.
- Fun: Elden Ring is all about honing difficult skills for satisfying results, and parrying is a prime example of this. Learning all the parry timings for a challenging boss and never letting them land a hit is fun because it's such hard work at first. Once you become an experienced parrier, many boss fights start to look like a walk in the park.
Why can't I Parry?
Even long time players may find difficulty performing a successful Parry. Elden Ring has a Parry window that is easy to miss resulting in an unsuccessful parry and great potential damage. As mentioned, ensure you meet the requirements and conditions to perform this action. It requires a parry Shield and a parriable opponent. Players can use the Bosses page as reference. Each individual page will state whether the Boss can be parried or not. Players can practice parrying against both melee and magic attacks though parrying a magic attack will not allow a critical hit. Make sure you closely observe the initial attack animations of your opponent to be able to recognize these parry windows. It is likely one of these conditions aren't met resulting in unsuccessful parries. Some notes and tips have been added below for players who wish to practice the Parrying skill.Getting Good at Parrying In Elden Ring
Here are some tips to help you improve your parrying skill:- Practice, Practice, Practice: Mastering parries is as much a matter of building up muscle memory as it is learning to consciously do the right thing. Take the time to do dedicated parry practice to teach your subconscious just when to hit that button in order to land the parry. The woods outside Groveside Cave are perfect for this: it's full of Godrick Soldiers who have a variety of attacks, almost all of which are parriable. You can also practice on particular bosses with parry-only practice runs, where you commit to only doing damage through critical hits.
- Watch the Hand: Although it's tempting to watch an enemy's weapon when deciding when to press the parry button, it's often more reliable to watch the hand that's holding the weapon instead. This gives you a better idea of when their momentum is actually shifting towards you, which is the best indicator of when you should press the skill button.
- Notice Tells: If you're struggling to parry a particular attack, pay close attention to the enemy's entire animation leading up to that attack. Try to find a particular nuance of the animation that happens around the time you need to press the skill button, then make a couple parry attempts exactly when you see that tell. If you're too early or too late, find a different tell and try that until you find one that works consistently. For example, you might notice that parrying Tree Sentinel's Jump Attack works best if you press the button just as it pauses at the apex of its leap.
Parry Skills
While the Parry skill comes attached to a number of shields, there are a variety of different parry skills scattered throughout the Lands Between. The "vanilla" Parry skill itself even has different parry frames depending on what type of shield or weapon you attach it to!
- FP indicates how much FP is consumed when you successfully parry. Not all parry skills use FP, and those that do only consume it when the parry is successful. You can still parry even if you run out of FP—it will just behave like the basic Parry skill.
- Delay measures how many frames (at 30FPS) elapse between pressing the skill button and being able to parry an attack. Lower is better.
- Duration measures how many frames (at 30FPS) the skill is active and able to parry an attack after the delay. Higher is better.
- Recovery measures how many frames (at 30FPS) elapse after the parry frames end but before you're able to roll again. See also Recovery Frames below. Lower is better.
- Note: ms measurements in the table below are given for reference and indicate the number of milliseconds, regardless of 30fps or 60fps framerate. E.g. 500ms is one half of a second.
| Name | FP | Delay | Duration | Recovery | Description |
|---|---|---|---|---|---|
Carian Retaliation |
8* | 4 | 6 | 13 | In addition to having the best duration of any parry skill, this can parry spells and send glintblades back at the enemy. As FP is only consumed when parrying spells, this provides the best melee-parry without additional FP cost. |
Buckler Parry |
- |
3 133ms |
6 167ms |
12 400ms |
Has lower recovery time than all other parries. Unique to the Buckler, this is by far the best parry skill that doesn't require an Ash of War, as well as the best one available without leaving Limgrave. |
Parry (Small Shield) |
- | 4 | 6 |
14 467ms |
The basic Parry skill is at its best on small shields. |
Storm Wall |
4 | 6 | 14 | Blocks projectiles in addition to parrying. This has better stats than the basic Parry skill when applied to a medium shield, although still worse than Carian Retaliation. Always costs FP to use. | |
|
Storm Wall (Projectile Deflect) |
0 | 10 | 13 | This only applies to the projectile deflection effect from Storm Wall. | |
Parry (Dagger, Throwing Blades*) |
- | 3 |
5 133ms |
15 |
Daggers are your best bet if you want to parry with an offensive weapon, with better stats than a medium shield but worse than a small shield.
|
Thops's Barrier |
- | 4 | 6 | 15 | Blocks spells in addition to parrying. This has better stats than the basic Parry skill when applied to a medium shield, although still worse than Carian Retaliation. |
|
(Spell Deflect) |
- | 3 | 3 | 17 | This only applies to the spell deflection effect from Thops's Barrier. |
Golden Parry |
4 | 4 | 3 | 16 | This skill can parry attacks from a short distance away, however it has a very short duration and costs FP. |
Parry (Medium Shield) |
- | 4 | 6 | 16 | Has a very short duration, making it unideal for parrying. |
Parry (Thrusting Sword) |
- | 4 |
6 100ms |
16 | Has a very short duration, making it unideal for parrying. |
Parry (Curved Sword) |
- | 3 | 4 | 16 |
Has a very short duration, making it unideal for parrying. Curved swords feature a unique parry animation. |
Parry (Fist) |
- | 4 | 6 | 16 | Has a very short duration, making it unideal for parrying. |
Parry (Claw) |
- | 4 | 6 | 16 | Has a very short duration, making it unideal for parrying. |
Recovery Frames
Different actions take more or less time to perform after a parry. Note that left-hand attacks are only possible after parrying with a shield if you're holding that shield in your right hand.
| Name | Roll | Skill | Attack | Guard | Quick Item | Item | Walk | |
|---|---|---|---|---|---|---|---|---|
| Right | Left | |||||||
| Golden Parry | 15 | 16 | 13 | 16 | 14 | 15 | 16 | 17 |
| Carian Retaliation | 15 | 16 | 13 | 13 | 14 | 15 | 16 | 17 |
| Buckler Parry | 16 | 18 | 14 | 17 | 15 | 16 | 17 | 19 |
| Parry (Small Shield) | 15 | 16 | 13 | 16 | 14 | 15 | 16 | 17 |
| Storm Wall | 15 | 16 | 13 | 13 | 14 | 15 | 16 | 17 |
| Parry (Dagger) | 15 | 16 | 13 | 16 | 14 | 15 | 16 | 17 |
| Thops's Barrier | 15 | 16 | 13 | 13 | 14 | 15 | 16 | 17 |
| Parry (Medium Shield) | 17 | 18 | 15 | 19 | 16 | 17 | 14 | 17 |
| Parry (Thrusting Sword) | 17 | 18 | 15 | 19 | 16 | 17 | 14 | 17 |
| Parry (Right-Hand Fist/Claw) | 15 | 16 | 13 | 13 | 14 | 15 | 16 | 17 |
| Parry (Left-Hand Fist/Claw) | 17 | 18 | 15 | 15 | 16 | 17 | 14 | 17 |
| Parry (Curved Sword) | 17 | 18 | 15 | 15 | 16 | 17 | 18 | 19 |
