Locations in Nightreign are vast and interconnected, offering a seamless, open-world experience. If the game follows a similar structure to its predecessor, the world will be a persistent, uninterrupted map that encourages exploration without loading screens. The sheer scale of the world promotes a sense of freedom, giving players the space to discover diverse environments, encounter Enemies, face Bosses, meet NPCs, and experience events as they make their way through the game. This page provides a complete list of all the locations found in Elden Ring Nightreign.
Elden Ring Nightreign Locations Guide
Locations Table of Contents in Nightreign
Click on the different locations and world modifiers that appear in Nightreign to find the guide
Limveld Map Changes in Forsaken Hollows ♦ All About Limveld ♦ Key Locations ♦ Shifting Earth ♦ Other Locations
Limveld Changes in Elden Ring Nightreign: The Forsaken Hollows DLC
Forsaken Hollows DLC is set to release on December 4, 2025, and it's expected to bring the biggest changes and additions since the game was launched nearly 7 months ago. Elden Ring Nightreign's developer, FromSoftware, Inc., confirmed that there will be 2 new Nightlords, 2 new playable Nightfarers, 1 Shifting Earth, and more terrain changes. More specifically, Swamps will be added to Nightreign; the teaser trailer of Forsaken Hollows did not show the specifics of what kind of swamps will be added, but there will be at least Frenzy, Poison, and Scarlet Rot types. These swamps will be integrated into the map of Limveld, and will appear in different areas. The swamps will function similar to the original game, Elden Ring, where the players' status bar will fill every second they stay in the swamp.

Aside from the Swamps, players will also find Forges, which is a new point of interest in Limveld. Forges are locations that players can explore, where they can find a small town that's protected by a boss. The forge will be a stone monument with smoke blowing from its base. When the player interacts with the forge, they can reroll the skill on any of their Weapons. This also applies to Weapons that presently do not have any skills attached to it. The forge can only be used one time by each player.

Lastly, the Shifting Earth that will greatly alter the terrain of Limveld is yet to be named, but it has been confirmed that it will be an entirely new map, but it will be integrated into the current map of Limveld. The latest Nightreign trailer shows the player flying towards a large crystal that's surrounded by translucent buildings in the distance. The official website of Elden Ring Nightreign also confirmed that this will be the newest Shifting Earth that will be added to the game, bringing the total to 5.

Limveld in Elden Ring Nightreign
Limveld was once a country that thrived under the power of gods, but it now stands on the edge of ruin, gradually being worn away by the night that has taken hold across the land. Players are deployed to Limveld as a level one character, and in that starting state, surviving against the overwhelming power of the Nightlords is far from guaranteed. Gaining strength quickly is essential, and doing so requires moving swiftly and making smart decisions along the way.
Within the limited time available before night falls, players have the freedom to choose their own route and priorities. Hunting enemies to level up is one option, as is searching for treasures, weapons, and useful items scattered throughout the land. Players can also infiltrate bases guarded by soldiers to gather information from hidden operational maps, or they can take on powerful enemies wandering the open land or lurking within heavily fortified strongholds, where the challenge is greater but the rewards match it.
Whether the group decides to stick together or split up and cover more ground separately, the right approach ultimately comes down to each character's skills, playstyle, and traits.

The layout of Limveld changes with every visit. Each new expedition brings fluctuations to bases, enemy types, chest rewards, and other features spread across the field, ensuring that no two runs feel quite the same.
Exploration can also be interrupted at any moment by unexpected events. Enemy ambushes may cut a route short, or sudden meteor strikes can catch players off guard. More dramatic shifts can occur as well, such as erupting volcanic craters filled with bubbling lava, or dark forests shrouded in corruption that slowly rots anyone who ventures into them. In a world that reshapes itself with every expedition, new choices and challenges are always around the corner. Taking stock of each situation and using every available skill to push through and survive the night is what separates those who make it from those who don't.

The Night's Tide in Elden Ring Nightreign
Upon entering a match in Elden Ring Nightreign, you will find a blue circle that will gradually get smaller and smaller. You will have to stay inside the blue ring otherwise, you will gradually lose HP if you are outside of the ring. You will need to avoid staying outside of the ring for too long.
Phantoms in Elden Ring Nightreign
When you encounter a phantom on the field, you can interact with it to replenish your Ultimate Art gauge and also loot their equipment. Phantoms can be shared in online mode, and once it is shared, they can also be seen in offline mode.
Using the Map in Elden Ring Nightreign
Opening the map will allow you to see key locations, field info and detailed versions of them, to check how big the blue ring is or how much it has shrunk, and allows you to place pins on the map to share with allies or to check for exploration. On the controller, you can press the down button while looking at the map to show underground levels of the map.
Sites of Grace in Elden Ring Nightreign
However, if you find a Grace, you can replenish your HP, FP, and all Sacred Flasks as well as heal all ailments. Sites of Grace can also be used to level up by spending runes in the level-up menu. Leveling up will boost a set of stats, however, each stat will rise at different rates depending on your character. The amount of runes required to level up will increase with each level.
Using Pins in Elden Ring Nightreign
Pins can be used on the map to share locations with allies or show a location you wish to explore. If you see an item nearby that you do not need, you can pin the item and share its information and location with allies in case they need it. An icon will appear on your allies' screens once you have pinned a location or an item.
Merchants and Blacksmiths in Elden Ring Nightreign
Visiting a merchant in Limveil allows you to purchase items at their shops using runes that you have earned defeating bosses and enemies, each merchant has a selected list of items that you can purchase that vary in stock, this means you will need to go to a specific merchant to find specific items.
Blacksmiths are normally found at main encampments, they offer smithing and upgrading survives as long as you have the required amount of runes and Smithing Stones. Each smithing stone can upgrade an armament by one level, Smithing Stone 1 can be used to upgrade common armaments to uncommon armaments, while Smithing Stones 2 can be used to upgrade uncommon armaments into rare armaments.
Key Location and Field Info in Elden Ring Nightreign
Key Locations
Key locations may be protected by mobs of enemies or traps, clear them out to loot equipment and gain runes. Make sure to always check the map for locations that may offer you great boosts to your character before the blue ring closes. Key Locations involves the following:
- Township: Usually a safe zone where you can find the merchant with high-value items for sale such as Talismans and Smithing Stone (2) for upgrading Weapons
- Church: Small chapel featuring a Sacred Flask upgrade.
- Fort: Medium sized stronghold containing chests and a mini-boss.
- Great Church: Large chapel featuring a mini-boss and hidden secrets.
- Sorcerer's Rise: Small structure eating a puzzle and hidden rewards.
- Old Sorcerer's Rise: Medium sized structure featuring a puzzle and hidden reward.
- Main Encampment: Medium sized camp containing a mini-boss, Merchant, and Blacksmith.
- Ruins: Medium sized ruin containing a mini-boss and hidden chests.
- Gaol: Small arena featuring a mini-boss. Requires a Stonesword key to activate.
- Castle: Large castle featuring multiple mini-bosses and many chests.
Field Info
Field info icons indicate important unities, objectives, enemies, and exploration on your map. However, you may need to meet certain requirements to be able to see them on your map, such as finding a locale map. Be sure to always check the map for nearby field icons within the blue ring. Field Information involves the following:
- Grace: Interact to heal, replenish Sacred Flasks, and Level Up.
- Spectral Hawk Tree: Interact to summon the Spectral Hawk.
- Spiritstream: Interact to jump an incredibly high distance, letting you scale high cliffs and walls.
- Field Boss: Notes a powerful mini-boss that is stalking freely on the map.
- Scarab: Notes a Scarab hiding in that spot. Kill to receive a random Talisman.
- Mission Objective: Notes a location important to your current mission.
- Tunnel Entrance: Notes an entrance to an underground cave, which you can explore to find Smithing Stones.
- Buried Treasure: Notes a hidden item on that spot.
Elden Ring Nightreign All Locations

Fort
Forts are large structures typically found in elevated areas. You may find maps of great treasures that can be found nearby.
Possible Loot:
- Treasure Map that reveals nearby Scarabs, Field Boss, and dig sites
- Dormant Powers from boss fights
- Stonesword Key (top floor)
- Glintstone Staves Rack
Possible Boss Encounters:

Great Church
Great Churches are remnants of what was once a glorious structure, often containing Sacred Seals for spellcasting.
Possible Loot:
- Sacred Seals Altar
- Stonesword Key (by opening a chest behind the altar or on the second floor)
- Dormant Powers from boss fights
Possible Boss Encounters:

Main Encampment
Main Encampment is a base for soldiers and powerful enemies. Its nearby area is often patrolled by Flame Chariots. There are some instances where you can find a Merchant and a Smithing Table within the Main Encampments
Possible Loot and Encounters:
- Dormant Powers from boss fights
- Bows Rack
- Merchant
- Smithing Table (for Weapons upgrades)
Possible Boss Encounters:

Ruins
Ruins may feature an underground passageway that leads to either a boss encounter or great treasures.
Possible Loot:
- Dormant Powers from boss fights
Possible Boss Encounters:

Tunnel Entrance
Tunnel Entrances lead to narrow passageways with miners working around the clock.
Possible Loot:
Possible Encounters:
- Lesser Mad Pumpkin Head
- Troll
- Lordsworn Captain

Castle
A Castle is a fortified structure with powerful enemies guarding the upper levels. You can get multiple Dormant Powers by defeating different bosses inside the Castle. The boss in the cellar of this location gives access to the chest containing random Talismans.
Possible Loot:
- Chest with Talismans
- Stonesword Key (Chest in the middle level, through the Arch right behind the boss)
- Dormant Powers from boss fights
Possible Basement Boss Encounters:
- Ancient Hero of Zamor
- Bell Bearing Hunter
- Black Knife Assassin
- Leonine Misbegotten
- Royal Revenant
- Red Wolf of the King Consort
Possible Rooftop Boss Encounters:

Field Boss
These are bosses found in unnamed locations in Limveld. They will attack anyone who wanders too close to their territory, and will drop powerful rewards when defeated.
Possible Loot:
- Dormant Powers from boss fights
Possible Boss Encounters:

Evergaol
Evergaol translates to an eternal jail, and these locations appear in Limveld with various bosses inside them. A Stonesword Key is required to challenge the captive to a fight.
Possible Loot:
Possible Boss Encounters:

Township
Township offers solace in the land of Limveld. You may sometimes encounter Merchants with expanded inventory in these locations.
Possible Loot:
- Common consumables can be found in breakable boxes
NPC Encounters:
- Merchant who sells Smithing Stone (2), a random selection of Weapons, 2 random perfumes, 2 random physick flasks, and 3 Talismans (Erdtree's Favor, Ritual Sword Talisman, and Dragoncrest Shield Talisman)

Church
Church is typically empty except for the Altars, which increase flask charges, making it a sought-after spot for Nightfarers.
Possible Loot:
- Upgrade Flask of Crimson Tears Charge
- Cord End (found randomly by breaking crates and boxes)
- Consumables
- Items
Possible Encounters:
- Merchants (exclusive to Shifting Earth - The Crater)

Sorcerer's Rise
A Sorcerer's Rise are towers sealed away by magic, posing a challenge for Nightfarers to undo the magic seal. The magic seal can be found inside or outside the tower, which depends on the type of the Mage Tower.
Possible Loot:
Possible Boss Encounters:
- n/a

Spectral Hawk Tree
Use the Spectral Hawks that take refuge in these trees to take you across Limveld. Spectral Hawks follow a designated path that can be seen from the Map view.
Possible Loot:
- n/a
Possible Boss Encounters:
- n/a

Spiritstream
Spiristream is an energy surge that takes you upward to reach great heights, often found at the bottom of cliffs. Depending on their locations, some Spiritstreams can be found near key locations that allow Nightfarers to jump on top of a Fort.
Possible Loot:
- n/a
Possible Boss Encounters:
- n/a

Sites of Grace
Sites of Grace are locations where you can level up, recharge flasks, recover HP and FP, and remove all ailments and debuffs. Some Sites of Grace will appear after you defeat a boss, but there are also static locations that are revealed upon starting the expedition. Sites of Grace are typically safe zones and does not have any enemies or bosses near it.
Possible Loot:
- n/a
Possible Boss Encounters:
- n/a

Scarab
Carriers of valuable things. Talismans can be taken from them.

Buried Treasure
Chests containing rare and precious objects, hidden such that others would not find them.

Mission Objective
Indicates the task at hand for the Nightfarers. Will only appear when completing Remembrance Quests.

Waygate
Players may use these waygates to get to the opposite side of the map in the Great Hollow.

Marsh
Marshes are wetlands that can inflict negative status effects on the player as well as slow down their movement.
Possible Loot:
- Stonesword Key
- Glintstone Staves Rack
- Sacred Seals Altar
- Dormant Powers from boss fights
Possible Boss Encounters:
- Balancers (exclusively during a Balancer Raid Event)
- Cuckoo Knights
- Cleanrot Knights
- Miranda Blossom with Nomads
- Sanguine Nobles
- Spider Scorpions
- Kindred of Rot

Blacksmith Village
The village contains a blacksmith's forge guarded by enemies and a Boss. When the player interacts with the forge, they can reroll the skill on any of their Weapons. Players can only use the forge once, but can choose to revert their weapon's Ash of War to what they originally had.
Possible Loot:
- Forge - Reroll weapon skill
- Bows Rack
- Merchant
- Smithing Table (for Weapons Upgrades)
- Smithing Stone (2)
- Dormant Powers from boss fights
Possible Boss Encounters:
- Ancestral Follower Warriors
- Balancers (exclusively during a Balancer Raid Event)
- Blackflame Monks
- Divine Bird Warrior
- Grave Warden Duelist

Resonating Crystal
These giant crystals are found all over Great Hollow for the players to destroy. These crystals are present throughout the expedition and are marked on your map at the start of the 2nd day. Destroying 3 (when playing solo) or 4 (when playing in a duo or trio) will destroy the Great Hollow's central crystal, exposing its power, The Favor of the Great Hollow, and a greater spirit spring.
Possible Loot:
- Grants access to The Favor of the Great Hollow, a power that breaks the crystal curse (enabling both Underground Forts and Temples to be explored at full HP) and fills Art gauge once Sacred Flasks are exhausted.
Possible Boss Encounters:
- n/a

Western Underground Fort
These fortresses are located in the western half of the Great Hollow, next to a Temple, and come to two flavors: Magic or Fire. Players will be able to find some enemies along with bosses to defeat and earn runes and XP from. If players get close to these locations, the crystal curse will reduce their HP by half.
Possible Loot:
- Talismans (From the chest in the building with a large boulder)
Possible Boss Encounters:

Eastern Underground Fort
These fortresses are located in the eastern half of the Great Hollow, next to a Temple, and come in two flavors: Holy or Rot. Players will be able to find some enemies along with bosses to defeat and earn runes and XP from. If players get close to these locations, the crystal curse will reduce their HP by half.
Possible Loot:
- Talismans (From a chest near the highest sewer boss)
Possible Boss Encounters:
- Ancestor Spirit
- Rotten Erdtree Avatar
- Cleanrot Knights
- Divine Bird Warrior
- Divine Beast Warrior

Temple
Temples are large structures located at both the northwestern and southeastern corners of the Great Hollow. If players get close to these locations, the crystal curse will reduce their HP by half.
Possible Loot:
- False Vision of a Great Rune - Complete the challenge by beating all 3 bosses and reach the rooftop to get the buff.
Possible Boss Encounters:
- Battlefield Commander
- Centipede Demon
- Death Rite Bird
- Dancer of the Boreal Valley
- Demi-Human Queen
- Demi-Human Swordmaster
- Draconic Tree Sentinel & Royal Cavalrymen
- Fell Omen
- Full-Grown Fallingstar Beast
- Gaping Dragon
- Great Wyrm
- Grafted Monarch
- Night's Cavalry
- Nox Dragonkin Soldier
- Outland Commander
- Royal Revenant
- Smelter Demon
- Tree Sentinel & Royal Cavalrymen
- Ulcerated Tree Spirit
- Valiant Gargoyle
Other Map Information in Limveld Nightreign
Other Locations refer to the unmarked and unnamed areas on the map, but you will encounter them while on an expedition. These are locations found randomly throughout Limveld, and this section will include information on what you can do in these Locations, and the best day to explore them.
Material Effects
Find berries, flowers, butterflies, and other materials across the Lands Between. These materials offer temporary effects. Materials collected by allies have a lingering effect. Go to that location to benefit from the effect.
Breakable Statues
These are statues that have a light blue glow, which can be broken with Ultimate Art. You may also lure a strong enemy or a boss to launch themselves toward this statue. You can get an assortment of items ranging from blue to purple rarity.
Small Camps
These are locations where you are commonly dropped by the Spectral Hawk that will drop you off from the Roundtable Hold. These are locations with few enemies and are good starting to point to get your first level as soon as you land. Small camps with two large carriages will have a large chest at the back of one of them, which will usually contain a Stonesword Key.
Player Phantoms
Players will have a rare encounter with the phantoms of other players in other worlds that appear in the Lands Between. These phantoms will appear randomly, and interacting with them will replenish the Ultimate Art gauge. These phantoms also drop an assortment of equipment they had, and will be passed on to the next Nightfarer.
N.B. Phantoms are shared in online mode. Once a phantom is shared, it can be viewed in offline mode.
Shacks
Shacks are small unmarked locations where you can find regular enemies and random loot. Sometimes there's a chest that will drop random Sacred Seals.
All Shifting Earth Locations in Elden Ring Nightreign
Shifting Earth are expedition modifiers that affect the geography of Limveld, boss and enemy spawns, challenges, and a secret that poses an opportunity to gain unique rewards. The shift is caused by defeating Nightlords or the boss that appears at the end of a run on the third day. Shifting Earth modifiers will persist for some time, and the conditions will be restored to normal after conducting several expeditions or passing some time at the Roundtable Hold. You may also use the bed to pass the time.
The Crater

Landscape changes: A giant crater will appear in the northern section of the map, with pools, rivers, and waterfalls of lava flowing in the area. The area is accessible by traversing from one side to the other, where you see a large opening at the bottom. This area will open up to an underground temple, with a boss guarding the secret of The Crater that lets you upgrade your weapon to Legendary.
Possible Bosses and Enemies: Valiant Gargoyle, Fire Prelates, Demi-Human Queen
Fixed Boss: Defeating Magma Wyrm unlocks Special Smithing Table. Special Armament Strengthening - Upgrades 1 armament to maximum level (Legendary Ascension)
The Mountaintop

Landscape changes: The northwestern section of the map will be transformed into a snowy terrain with mountains reaching as high as the skies. There are several Spiritstreams in the area that you can use to move to the next level, where you will encounter different enemies and bosses. As you get closer to the center, a loud shriek can be heard echoing throughout the location.
Possible Bosses and Enemies: Snowfield Trolls, Giant Dog, Giant Crows, Flying Dragon
Rewards: Favor of the Mountaintop - Halves frostbite damage and frost buildup. Nearby frostbite boosts attack; acquired by interacting with the cluster of blue crystals at the top of the region.
Fixed Boss: Defeat the Mountaintop Ice Dragon to get Dormant Powers
Rotted Woods

Landscape changes: The southeastern region of Limveld will be transformed into a land ravaged by the Scarlet Rot, affecting its geography, enemies, and boss spawns. A fort found further southwest holds the map to various secrets in the area, including the Favor of the Forest, Field Bosses, and nearby Scarabs. The biggest change that will take place is the danger of the Scarlet Rot, which builds up over time spent in this region.
Possible Bosses and Enemies: Black Blade Kindred, Lordsworn Captain
Rewards: Favor of the Forest - Nullifies scarlet rot and increases max HP. Attacks after receiving damage partially recover HP. Obtained by interacting with the red flower atop a tree.
Noklateo, the Shrouded City

Landscape changes: The southwestern region of Limveld will transform into a huge structure covering this area with massive walls that prevent anyone from getting inside. The entrance to the structure can be found at the center, with two grand stairs enveloping the stream of water in the middle. The area will also feature an underground location accessible by dropping down a small hole, and then down to the sewer level. Noklateo will feature multiple bosses present in the area, and the sealed location will become accessible upon defeating the location's boss.
Possible Bosses and Enemies: Basilisk, Lesser Black Knife Assassin, Black Knife Assassin, Headless Troll
Rewards: Favor of Noklateo, the Shrouded City - Rise from near-death, unaided, a single time, and become more powerful for a short time after defeating Astel Naturalborn of the Void.
The Great Hollow

Landscape changes: Limveld will be inaccessible, and players will immediately start their expedition at this location. The land is riddled with crystals. There are 2 temples opposite each other in the northwestern and southeastern corners of the map, each guarded by underground forts. Resonating Crystals are scattered all over the land, which players can interact with.
Possible Bosses and Enemies: Fell Omen, Gaping Dragon, Centipede Demon
Rewards: Favor of the Great Hollow
AnonymousI believe there are currently 6 different types of starting camps. These are Carriages, Shack, Crossbow range, Demi-humans, Rats and Nobles:
- Carriages will have a stonesword key in the chest on them and will often drop perfumes like bloodboil, ironjar and uplifting from crates.
- The Shack has a sacred seal drop in the centre, great for Recluse/Revenant and can have some decent passives/spells to hold onto.
- Crossbows is probably the easiest to clear as all the crossbow enemies are pretty passive, there's also multiple bow racks which is good for ironeyes.
- Nobles is basically the standard camp with chests, at least the noble enemies go down pretty easily.
- The Demi-humans / Rats camps have similar layouts and are equally as uninteresting and the enemies can be somewhat annoying.
Some forts, if they're near a Spiritstream (and have a golem archer or a crystallian mini-boss), have a secret tower and a wall that you can climb on (from the boost jump only). There are some chests there that contain uncommon or rare drops. Forts are great too for quick leveling 1-3 levels (first drop on Day 1), and if you're playing as Duchess/Recluse/Revenant, you can grab a free magic staff there to trigger more drops of it later (either from bosses and chests in the center castle).

AnonymousIn both types of ruins there's a hidden floor, past which are two chests that can drop talismans and sometimes purple weapons. On ruins that have only one straight staircase, and are shaped like a c, the floor is past the first staircase and behind a wall. On ruins that have a straight and a left staircase, the floor is near the boss arena, past and to the right when entering from the left stairs, behind a wall.

AnonymousWhat are the little destroyed towers with two to three boxes and a bow rack called? They’re not marked on the map and I can find no info about them, they either have regular nobles or madness guys around them. Would really love to see a page about them or at least something to call them.

AnonymousShacks have physick flasks on the roof when it's the shack with no enemies

Anonymous
Anonymous





Why is there a Black Knife Assassin listed as one of the possible bosses in main encampments?
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