Status Effects in Nightreign provide details about the various conditions that can impact both players and NPCs during gameplay. These effects can be equally harmful to players, Bosses, and Enemies, influencing combat dynamics significantly. This page will cover a list of all Status Effects in the game as more information becomes available.

 

Elden Ring Nightreign All Status Effects

Poison
poison status effect elden ring nightreign wiki guide 100px

Continuous damage
Toxins designed to whittle and slowly sap the life from enemies can inflict Poison or Deadly Poison.

Scarlet Rot
scarlet rot status effect elden ring nightreing wiki guide 100px

Continuous damage
Pathogens designed to crumble the very being of its enemies and consume their flesh can inflict Scarlet Rot.

Blood Loss
hemorrhage status effect elden ring nightreign wiki guide 100px

Higher damage with higher max HP
Techniques designed to wound and exsanguinate can inflict acute Blood Loss.

Frostbite
frostbite status effect elden ring nightreign wiki guide 100px

Higher damage with higher max HP
Cold and Freezing techniques can inflict Frostbite.

 

Sleep
sleep status effect elden ring nightreign wiki guide 100px

Lose FP and enter a state of high vulnerability
Tranquilizing agents hailing from St. Trina and its lilies can inflict its targets with drowsiness, forcing them to Sleep.

Madness
madness status effect elden ring nightreign wiki guide 100px

High loss of HP and FP
Contagious mental illness hailing from the Three Fingers and the Flame of Frenzy can inflict Madness.

Death Blight
blight status effect elden ring nightreign wiki guide 100px

Player dies
Corrupted influence extracted from the Rune of Death can inflict Death Blight.

 

Other Status Effects in Elden Ring Nightreign 

 

Demon's Plating
demons plating status effect elden ring nightreign 84px

Enhances attack power depending on runes in possession
Increases damage by 1.2x at 50k runes, 1.3x at 100k, 1.9x at 900k, and 3x at 2 milliom

Favor of the Great Hollow
favor of the great hollow icon elden ring nightreign wiki guide 84px

Breaks crystal curse, and when Sacred Flasks are exhausted to 0, boosts Art gauge by 100%
Enters a 30 second cooldown after effect is activated

Favor of Noklateo the Shrouded City
increasesd maximum hp effect icon elden ring nightreign wiki guide 84px

Rise from near-death, unaided, a single time, and become more powerful for a short time

Gain the following effects after being revived:
Increases HP, FP, and stamina by 1.3x for 40 seconds
Regen 5% of your max HP per second for 10 seconds
~3x faster ultimate art charge for 10 seconds

Favor of the Mountaintop
favor of the mountaintop icon elden ring nightreign wiki guide 84px

Halves frostbite damage and frost buildup. Nearby frostbite boosts attack; acquired by interacting with the blue crystals at the top of the region.

Reduces frostbite damage and incoming frostbite buildup by 0.5x
Increases damage by 1.15x when frostbite procs for 20 seconds

 

Favor of the Night
improved physical attack power effect icon elden ring nightreign wiki guide 84px

Improves the charging speed of Ultimate Art gauge

Permanently increases passive ult gauge regeneration by 1

Favor of the Rotted Woods
increasesd maximum hp effect icon elden ring nightreign wiki guide 84px

Nullifies scarlet rot and increases max HP. Attacks after receiving damage partially recover HP

Increases maximum HP by 1.25x and attacks heal the user after taking damage for a short period of time

Integration of Intelligence
integration of intelligence icon elden ring nightreign wiki guide 84px

Attacks obtain a great amount of runes from enemies on rare occasions

Has a chance to gain 10,000 runes from killing enemies

Traces of Grace-Given Lord
traces of a grace given lord icon elden ring nightreign wiki guide 84px

Newly found Sites of Grace raise attack power

Increases attack power by 1.02x for each grace discovered. Stacks up to 10 times (1.2189x total)

 

Unifying Fate
unifying fate icon elden ring nightreign wiki guide 84px

Using flask also restores FP

Healing with flask also recovers 20% FP

Cold Mirage
cold mirage icon elden ring nightreign wiki guide 84px

Conceals oneself when faced with threats to life, neutralizing all attacks

Turns you invisible at low HP, making you immune to all attacks for a short duration (duration currently unknown)

False Vision of a Great Rune
false vision of a great rune icon elden ring nightreign wiki guide 84px

Faster auto charging for Ultimate Art and bonus murk received after session.

Permanently increases passive ult gauge regeneration by 1 and gain 2000 murk after match

Beast's Hunt
beasts hunt icon elden ring nightreign wiki guide 84px


Successive attacks restore stamina and hasten stamina recovery for self and nearby allies.
Recovers 150 stamina on successive attacks and increases stamina regen for self and allies by 5/s for 15 seconds

 

Power to Balance the World
power to balance the world icon elden ring nightreign wiki guide 84px

Rise from near-death unaided on occasion. Attack power increases after rising from near-death.
After being revived, increases damage by 1.1x for 45 seconds

 

Passive Weapon Effects are special bonuses for Weapons in Nightreign. Elden Ring Nightreign introduces a new mechanic for weapons which is adding a passive weapon effect that is randomized, since the weapons that each Nightfarer can equip are limited up to slotting 6 weapons at once, these passive bonuses will always take effect as long as the player has it equipped. In Nightreign, it is important to note that weapons are randomly acquired from Chests and Field Boss drops, and will differ every run. This page will cover all the available passive weapon effects in Elden Ring Nightreign. For Weapon Effects you can acquire in Deep of Night, go to Deep Weapon Effects.

 

All Passive Weapon Effects in Elden Ring Nightreign

Quick Search of All Elden Ring Nightreign Passive Weapon Effects

PASSIVE EFFECT NAME POSSIBLE WEAPONS
Add Fire to Weapon (+25)
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Add Fire to Weapon (+26)
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Add Fire to Weapon (+30)
Add Fire to Weapon (+35)
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Add Holy to Weapon (+25)
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Add Holy to Weapon (+26)
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Add Holy to Weapon (+30)
Add Holy to Weapon (+30)
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Add Lightning to Weapon (+30)
Add Magic to Weapon (+25)
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Add Magic to Weapon (+26)
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Add Magic to Weapon (+30)
Add Magic to Weapon (+35)
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All Resistance Up (57)
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All Resistance Up (75)
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Attack Boost [Dragons] (+20%)
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Attack Boost [Lifeforms Born of Falling Stars] (+20%)
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Attack Boost [Those Who Live in Death] (+20%)
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Attacks Call Vengeful Spirits
Attacks Generate Golden Shockwave
Attacks Inflict Blood Loss (+18)
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Attacks Inflict Blood Loss (+23)
Attacks Inflict Blood Loss (+30)
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Attacks Inflict Rot (+18)
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Attacks Inflict Rot (+23)
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Attacks Inflict Rot (+30)
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Attacks Inflict Poison (+18)
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Attacks Inflict Poison (+23)
Attacks Inflict Poison (+30)
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Attacks Inflict Rot (+18)
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Attacks Inflict Rot (+23)
Attacks Inflict Rot (+30)
Attacks Inflict Sleep (+18)
Attacks Inflict Sleep (+23)
Attacks Inflict Sleep (+30)
Attacks Release Mist of Charm
Attacks Release Mist of Frost
Attacks Summon Wraiths
Attack Up when Wielding Two Armaments (+12%)
Attack Up when Wielding Two Armaments (+15%)
Attack Up when Wielding Two Armaments (+18%)
Attacks Unleash Lightning
Blood Loss in Vicinity Increases Attack Power (+20%)
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Character Skill Cooldown Reduction (10%)
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Communion Grants Anti-Dragon Effect (+20% for Ancient Draconic) (+30% Draconic for 45 Seconds)
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Continuous HP Recovery (+1)
Creates Holy Ground at Low Hp
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Critical Hit FP Restoration (+10%)
Critical Hits Inflict Blood Loss 
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Damage Boosted after Critical Hit (15%)
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Dmg Negation Up While Casting Spells (+18%)
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Dmg Negation Up While Casting Spells (+24%)
Dmg Negation Up While Casting Spells (+30%)
Dmg Negation Up while Charging Attacks (+24%)
Dmg Negation Up while Charging Attacks (+32%)
Dmg Negation Up while Charging Attacks (+40%)
Dmg Negation Up upon Landing Charge Attacks (+32%)
Death Blight Resistance Up (+75)
Defeating Enemies Restores FP (4%)
Defeating Enemies Restores FP (6%)
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Defeating Enemies Restores FP (8%)
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Defeating Enemies Restores HP (+20)
Defeating Enemies Restores HP (+30)
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Defeating Enemies Restores HP (+40)
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Extended Spell Duration (x2)
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Fire Attack Follows Charge Attacks that Land
FP Restoration Upon Attacks (+1)
FP Restoration Upon Attacks (+2)
FP Restoration Upon Attacks (+3)
FP Restoration upon Successive Attacks
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FP Recovery From Successful Guarding
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Frostbite Produces a Mist of Frost
Holy Attack Follows Charge Attacks that Land
Holy Shockwave Upon Charge Attacks
HP Restoration Upon Attacks (+3)
HP Restoration Upon Attacks (+4)
HP Restoration Upon Attacks (+6)
HP Restoration Upon Attacks (+8)
HP Restoration Upon Successive Attacks
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HP Recovery From Successful Guarding
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Gradual Restoration by Flask
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Improved [Weapon] Attack Power (+9%)  
Improved Attack Power at Full HP (+7%)
Improved Attack Power at Full HP (+10%)
Improved Attack Power at Full HP (+14%)
Improved Attack Power at Low HP (+7%)
Improved Attack Power at Low HP (+10%)
Improved Attack Power at Low HP (+13%)
Improved Attack Power at Low HP (+17%)
Improved Attack Power at Low HP (+21%)
Improved Attack Power When Wielding Two (+7%)
Improved Attack Power When Wielding Two (+10%)
Improved Attack Power When Wielding Two (+13%)
Improved Attack Power When Two-Handing (12%)
Improved Attack Power When Two-Handing (15%)
Improved Attack Power When Two-Handing (18%)
Improved Chain Attack Finishers (+21%)
Improved Chain Attack Finishers (+26%)
Improved Chain Attack Finishers (+31%)
Improved Charge Attacks (+16%)
Improved Charge Attacks (+19%)
Improved Charge Attacks (+22%)
Improved Charged Sorceries (+9%)
Improved Charged Sorceries (10%)
Improved Charged Sorceries (+13%)
Improved Charged Sorceries (15%)
Improved Charged Sorceries (+18%)
Improved Charged Incantation (+9%)
Improved Charged Incantation (+13%)
Improved Charged Incantation (+15%)
Improved Charged Incantation (+18%)
Improved Charged Incantation (+20%)
Improved Critical Hits (+8%)
Improved Critical Hits (+12%)
Improved Critical Hits (+18%)
Improved Critical Hits (+24%)
Improved Damage Negation at Full HP (+24%)
Improved Damage Negation at Full HP (+32%)
Improved Damage Negation at Full HP (+40%)
Improved Damage Negation at Low HP (+23%)
Improved Damage Negation at Low HP (+30%)
Improved Damage Negation at Low HP (+36%)
Improved Damage Negation at Low HP (+37%)
Improved Damage Negation at Low HP (+38%)
Improved Damage Negation at Low HP (+48%)
Improved Damage Negation From Successful (+11%)
Improved Damage Negation From Successful (+16%)
Improved Damage Negation From Successful (+21%)
Improved Damage Negation While Casting Spells (12%)
Improved Damage Negation While Casting Spells (18%)
Improved Damage Negation While Casting Spells (24%)
Improved Damage Negation While Charge (+20%)
Improved Damage Negation While Charge (+30%)
Improved Damage Negation While Charge (+40%)
Improved Dexterity  
Improved Dodging  
Improved Sleep Resistance (+112)
Increased Enemy Damage after Critical Hit (+15%)  
Increased Maximum FP (+10%)
  • --
Increased Maximum FP (+13%)
Increased Maximum FP (+15%)
  • --
Increased Maximum HP (+10%)
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Increased Maximum HP (+15%)
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Increased Maximum Stamina (+10%)
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Increased Sorceries (+11%)
Increased Sorcery and Incantation Duration (+45%)
Increased Maximum Stamina (+15%)
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Improved Fire Attack Power (+6%)
Improved Fire Attack Power (+9%)
Improved Fire Attack Power (+12%)
Improved Fire Damage Negation (+12%)
Improved Fire Damage Negation (+15%)
Improved Fire Damage Negation (+16%)
Improved Fire Damage Negation (+20%)
Improved Flask HP Restoration (+20%)
  •  --
Improved Guarding Ability (+10%)
Improved Guarding Ability (+15%)
Improved Guarding Ability (+20%)
Improved Guard Breaking (+30%)
Improved Guard Breaking (+45%)
Improved Guard Breaking (+60%)
Improved Guard Counters (17%)
Improved Guard Counters (+20%)
Improved Guard Counters (23%)
Improved Holy Attack Power (6%)
Improved Holy Attack Power (9%)
Improved Holy Attack Power (+12%)
Improved Holy Damage Negation (+12%)
Improved Holy Damage Negation (+15%)
Improved Holy Damage Negation (+16%)
Improved Holy Damage Negation (+20%)
Improved Incantations (+5%)
Improved Incantations (+8%)
Improved Incantations (+11%)
Improved Item Discovery (+24)
Improved Item Discovery (+30)
Improved Item Discovery (+40)
Improved Jump Attacks (6%)
Improved Jump Attacks (9%)
Improved Jump Attacks (12%)
Improved Jump Attacks (14%)
Improved Jump Attacks (17%)
Improved Jump Attacks (20%)
Improved Lightning Attack Power (6%)
Improved Lightning Attack Power (9%)
Improved Lightning Attack Power (12%)
Improved Lightning Damage Negation (+12%)
Improved Lightning Damage Negation (+15%)
Improved Lightning Damage Negation (+16%)
Improved Lightning Damage Negation (+20%)
Improved Madness Resistance (+112)
Improved Magic Attack Power (+6%)
Improved Magic Attack Power (+9%)
Improved Magic Attack Power (+12%)
Improved Magic Damage Negation (+12%)
Improved Magic Damage Negation (+15%)
Improved Magic Damage Negation (+16%)
Improved Magic Damage Negation (+20%)
Improved Melee Attack Power (+12%)
Improved Melee Attack Power (+15%)
Improved Dash Attacks (+20%)
Improved Dash Attacks (+24%)
Improved Dash Attacks (+28%)
Improved Rolling Attacks (+20%)
Improved Rolling Attacks (+24%)
Improved Affinity Attack Power (+5%)
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Improved Affinity Attack Power (+8%)
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Improved Blood Loss Resistance (+57)
Improved Blood Loss Resistance (+75)
Improved Blood Loss Resistance (+112)
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Improved Deathblight Resistance (+57)
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Improved Deathblight Resistance (+75)
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Improved Deathblight Resistance (+112)
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Improved Frost Resistance (+57)
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Improved Frost Resistance (+57)
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Improved Frost Resistance (+75)
Improved Frost Resistance (+112)
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Improved Madness Resistance (+57)
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Improved Madness Resistance (+75)
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Improved Madness Resistance (+112)
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Improved Perfuming Attack Power (+20%)
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Improved Physical Attack Power (+6%)
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Improved Physical Attack Power (+9%)
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Improved Poison Resistance (+57)
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Improved Poison Resistance (+75)
Improved Poison Resistance (+112)
Improved Roar & Breath Attacks (+20%)
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Improved Rot Resistance (+57)
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Improved Rot Resistance (+75)
Improved Rot Resistance (+112)
Improved Rot Resistance (+112)  
Improved Rot Resistance (+112)  
Improved Rot Resistance (+112)  
Improved Physical Damage Negation (12%)
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Improved Physical Damage Negation (18%)
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Improved Poise (25%)
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Improved Poise (38%)
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Improves Poise From Successful Guarding (12%)
Improves Poise From Successful Guarding (18%)
Improves Poise From Successful Guarding (24%)
Improved Ranged Weapon Attacks (7%)
Improved Ranged Weapon Attacks (8%)
Improved Ranged Weapon Attacks (10%)
Improved Ranged Weapon Attacks (12%)
Improved Ranged Weapon Attacks (14%)
Improved Skill Attack Power (+15%)
Improved Skill Attack Power (+18%)
Improved Skill Attack Power (+21%)
Improved Sorceries (+5%)
Improved Sorceries (+8%)
Improved Sorceries (+11%)
Improved Sorcery & Incantation (+7%)
  • --
Improved Sorcery & Incantation Casting Speed (+1)
Improved Spell Casting Speed +1
Improved Spell Casting Speed +2
Improved Spell Casting Speed (+30)
Improved Spell Casting Speed (+60)
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Improved Stamina Recovery (4s)
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Improved Stamina Recovery (6s)
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Improved Stance-Breaking when Two-Handing (+20%)
Improved Stance-Breaking when Two-Handing (+25%)
Improved Stance-Breaking when Wielding Two Arnaments (15%)
Improved Stance-Breaking when Wielding Two Arnaments (20%)
Improved Stance-Breaking when Wielding Two Arnaments (25%)
Improved Throwing Pots (20%)
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Improved Thrusting Counterattack (+20%)
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Improved Stance-Breaking (+10%)
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Improved Stance-Breaking (+15%)
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Less Likely to Be Targeted (+3)
Less Likely to Be Targeted (+6)
Less Likely to Be Targeted (+9)
Less Likely to Be Targeted (-6)
Less Likely to Be Targeted (-9)
Less Likely to Be Targeted (-12)
Lightning Follows Charge Attacks that Land
Lightning Upon Precision Aiming
Luring Enemies upon Charge Attacks
Madness Produces A Flame of Frenzy
Madness Produces A Frenzied Burst
Magic Attack Follows Charge Attacks
Magic Attack Follows Charge Attacks that Land
Magma upon Defeating Multiple Enemies
Magma Surge Sprint
Many Periodical Glintblades
More Runes From Defeated Enemies (+9%)
More Runes From Defeated Enemies (+10%)
  • --
Multiple Periodical Glintblades
Near Death Reduces Art Gauge (-30%)
Near Death Reduces Art Gauge (-45%)
Physical Attack Up (+8%)
Physical Attack Up (+11%)
Periodical Giant Glintblades
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Poison Buildup When Below Max HP (+2%)
Poison & Rot Trigger Continuous HP Recovery
  • --
Poison Produces a Mist of Poison
Power of Dark Moon
  • --
Power of Dragonlord
Power of Despair
Power of Destined Death
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Power of Full Moon
Power of the Blasphemous
Power of the General
Power of the Giant
Power of the Golden Lineage
Power of the Golden Order
Power of House Marais
  • --
Power of the Lightless Void
Power of Night and Flame
Power of the Ancestral Spirit
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Power of the Blasphemous
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Power of the Blood Lord
Power of the First Lord
  • --
Power of the Flying Dragon
Power of the Great Ancient Dragon
Power of the Giant
Power of the Undefeated
Power of Vengeance
  • --
Power of the Queen
Projectile Damage Drop-off Reduced (+40%)
Projectile Damage Drop-off Reduced (+50%)
Reduced Damage Negation for Flask Usages (33%)
  • Sacred Shield of the Guilty Guard Boost
Reduced FP Consumption (10%)
  • --
Reduced FP Consumption (15%)
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Reduced Maximum HP (6%)
Reduced Skill FP Cost (12%)
Reduced Skill FP Cost (+18%)
Reduced Skill FP Cost (+24%)
Reduced Spell FP Cost (+10%)
Reduced Spell FP Cost (+11%)
Reduced Spell FP Cost (+15%)
Reduced Spell FP Cost (+20%)
Reduced Spell FP Cost (24%)
Reduced Spell & Incantation FP Cost (+10%)
Reduced Spell & Incantation FP Cost (+15%)
Rot Produces a Mist of Scarlet Rot
Savage Pillars of Flame Rise While Walking
Single Improved Damage Negation From  (+30%)
Single Improved Damage Negation From (+45%)
Single Improved Damage Negation From (+60%)
Sleep Produces A Mist of Sleep
Storm of Red Lightning While Walking
Successful Guarding Ups Dmg Negation (+14%)
  • --
Successful Guarding Ups Dmg Negation (+19%)
Successful Guarding Ups Dmg Negation (+24%)
Successful Guarding Ups Poise (+12%)
Successful Guarding Ups Poise (+18%)
Successful Guarding Ups Poise (+24%)
Successive Attacks Negate Damage (+38%)
Successive Attacks Negate Damage (+48%)
Successive Attacks Negate Damage (+60%)
Taking Damage Boosts Damage Negation (+8%)
Taking Damage Boosts Damage Negation (+12%)
Taking Damage Boosts Damage Negation (+21%)
Taking Damage Boosts Damage Negation (+28%)
Taking Damage Boosts Damage Negation (+30%)
Taking Damage Boosts Damage Negation (+36%)
Taking Damage Restores FP (+2)
Taking Damage Restores FP (+3)
Taking Damage Restores FP (+4)
Taking Damage Restores FP (+6)
The Duchess' Grief (+1)
The Duchess' Grief (+2)
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The Duchess' Grief (+3)
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The Executor's Grief (+1)
The Executor's Grief (+2)
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The Executor's Grief (+3)
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The Ironeye's Grief (+1)
The Ironeye's Grief (+2)
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The Ironeye's Grief (+3)
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The Recluse's Grief (+1)
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The Recluse's Grief (+2)
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The Recluse's Grief (+3)
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The Revenant's Grief  (+1)
The Revenant's Grief (+2)
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The Revenant's Grief (+3)
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The Raider's Grief (+1)
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The Raider's Grief (+2)
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The Raider's Grief (+3)
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The Guardian's Grief (+1)
The Guardian's Grief (+2)
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The Guardian's Grief (+3)
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The Wylder's Grief (+1)
The Wylder's Grief (+2)
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The Wylder's Grief (+3)
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The Undertaker's Grief (+1)
The Scholar's Grief (+1)
Ultimate Art Guage Charge Speed Up (6%)
  • --
Wraiths While Walking
xxContinuous HP Loss (1HP per second) Weapons go here
Reduced Flask HP Restoration (-9.4%) Weapons go here
Reduced Flask HP Restoration (-9.1%) Weapons go here
Reduced Maximum HP (-10%) Weapons go here
Reduced Maximum HP (-9%) Weapons go here
Reduced Maximum FP (-9%) Weapons go here
Near Death Reduces Max HP (-9) Weapons go here
Attacks Impaired on Occasion (3%) Weapons go here
Attacks Impaired on Occasion (5%) Weapons go here
Lower Attack When Below Max HP (-9%) Weapons go here
Lower Attack When Below Max HP (-10%) Weapons go here
Poison Buildup When Below Max HP (2%) Weapons go here
Poison Buildup When Below Max HP (3%) Weapons go here
Rot Buildup When Below Max HP (3.2%)
Rot Buildup When Below Max HP (2.4%) Weapons go here
Slower Art Gauge When Below Max HP (-10%) Weapons go here
Slower Art Gauge When Below Max HP (-9%) Weapons go here
Near Death Reduces Art Gauge (-75%) Weapons go here
Impaired Physical Damage Negation (5.5%) Weapons go here
Impaired Physical Damage Negation (8%) Weapons go here
Impaired Affinity Damage Negation (5.5%) Weapons go here
Impaired Affinity Damage Negation (8%) Weapons go here
More Damage Taken After Evasion (15%) Weapons go here
More Damage Taken After Evasion (20%) Weapons go here
Repeated Evasions Lower Damage Negation (23%) for 15 seconds Weapons go here
Repeated Evasions Lower Damage Negation (30%) for 15 seconds Weapons go here
Reduced Damage Negation for Flask Usages (33%) Weapons go here
Reduced Damage Negation for Flask Usages (46%) Weapons go here
Lower Stamina Impairs Dmg Negation (10%)
Lower Stamina Impairs Dmg Negation (15%) Weapons go here
Night's Tide Damage Increased (2%) Weapons go here
Night's Tide Damage Increased (2.5%) Weapons go here
Damage Increased by Night's Encroachment (1%)
Damage Increased by Night's Encroachment (2.5%) Weapons go here
All Resistance Down (-30) Weapons go here
All Resistance Down (-45)
Ailments Cause Increased Damage (+30%)
Ailments Cause Increased Damage (+45%) Weapons go here

 




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    • Anonymous

      Just had a run against everdark Caligo, having stacked 3 frost resistance buffs, and carried and tiem that gave me +112 frost resist. Apparently, at some point, it stops giving you a bigger status bar, and starts reducing damage from the frostbite effect.

      • If you're playing as a Duchess main and you're an agressive player, you can tank (too) many bosses' hits with the "post-damage partial HP heal" from relics and successive attacks negate damage. I could brawl Heolstor reasonably with it. There's also a cool and awesome relic effect of "HP healing from daggers' successive attack" since she uses daggers and it's a guaranteed multi-fast-hits.

        • Anonymous

          Where is the Unhealed Wound Carved by the Night debuff/curse you get for dying to the Morgott that invades you for pillaging lol

          • Anonymous

            Does Status Buildup scale with arcane, of it is a random weapon effect? Usually is only does if the weapon scales with arcane.

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