Visual Codex in Nightreign serves as a comprehensive guide to the game's mechanics, world, and features. It provides detailed information on gameplay systems, map usage, in-game mechanics, and other essential aspects that help players navigate and understand the game. This section covers general details about the Visual Codex as well as breakdowns of individual mechanics, showing an in-depth look into how different elements of the game function.
Nightreign Visual Codex
Elden Ring Nightreign: Basic Rules
Guide
The Guide can be used to learn basic actions and controls, and is a source of useful knowledge about expeditions.
Also, while this explanation is displayed, press "2" to replay the initial game play tutorial
"2": Play tutorial

Rescuing from Near Death
When a character's HP is fully depleted, they will enter a near-death state. They will be unable to perform any actions other than basic movement, and do not have long to live.
The near-death gauge appears when a character enters this state. Attacking will deplete the gauge and revive the ally.
The near-death gauge is extended by each brush with death, but an extended near-death gauge shortens while the character remains alive. Passing through a Site of Grace will also reset the gauge to its original length.
Night's Tide
Areas afflicted by the Night's rain deplete HP. As the Night deepens, the effect grows more severe. Extended exposure to rain results in perilous HP depletion. Avoid staying in such places for long.
Level Up Menu
Spend runes to level up on the Level Up menu. Each additional level boosts numerous stats. Each character's stats rise at different rates. The higher the level, the more runes required to level up.
Equipment Menu
Use the Equipment menu to check equipment in one's possession, switch equipment between right and left hands, or leave equipment behind.
Option: Open/Close Equipment menu
X: Switch
☐: Discard
Nearby Item Shortcuts
Nearby items can be quickly selected and used.
Item slots can be expanded up to a total of 8 by utilizing a special method.
△: Acquire item
△ + ← / △ + →: Cycle acquired items
△ + ↑: Use item immediately

Gestures
You can have your character perform simple poses through the gestures found in the Equipment menu.
You can obtain new gestures through the Small Jar Bazaar, as well as through other means.
Press △ while the Equipment menu is open: Show gestures

Runes and Murk
Defeating enemies in the Lands Between will earn runes. Runes can be used to purchase items, level up characters, and much more.
When out on an expedition, murk is accumulated at the Roundtable Hold. Murk can be used to purchase items through the Small Jar Bazaar and other traders.
Runes are lost upon launching an expedition, but murk will remain until spent.

Death and Revival
Upon death, a character revives nearby at the cost of 1 level.
The character's runes, including the runes for the lost level, are dropped at the location of death, where they can be retrieved. However, if a character dies before retrieving dropped runes, they are permanently lost.
Nearby foes sometimes snatch up dropped runes, but the runes can still be retrieved by defeating the offending foe.

Sites of Grace
Merely passing through a Site of Grace replenishes HP and FP, heals all status ailments, and replenishes all Sacred Flasks. Sites of Grace can also be used for leveling up.

Rarity and Passive Effects
All acquired equipment has a rarity and a passive effect. Items of higher rarity are of higher quality. At lower player levels, some equipment has greatly reduced effectiveness. Passive effects are active while an item is in one's possession, and the passive effects of multiple items stack (with some exceptions).
Learn about acquired equipment from the equipment menu:
Option: Open equipment menu

Ties to Other Worlds
In rare cases, the lingering phantoms of warriors in other worlds appear in the Lands Between.
These phantoms are fleeting, but resonating with them through touch replenishes the Ultimate Art gauge.
Equipment can be extracted from fallen phantoms as well. The victim's grief compounds, and their yearnings are passed on to the player who claims the heirloom.
*Phantoms are shared in online mode
*Once a phantom is shared, it can be viewed in offline mode

Dormant Power
Dormant Power grants hidden potential and can be obtained by defeating bosses at key locations
Choose a reward from the offering. If it is an item, it can be left behind.
Each item is chosen by multiple players
[X]: Choose power to obtain
[▢]: Leave item behind

Status Menu
Check special effects and equipment of character and allies on the Status menu.
Base stats and weapon attack power are influenced by special effects.
Check explanations of special effects as follows.
R3 on the Status menu: More about special effects
Elden Ring Nightreign: Expedition Region
Using The Map
Every area has a number of key locations.
Key locations may be protected by enemies or traps, but they often house equipment and runes.
While exploring the field, use the map to track key locations, which can offer a great boost to character power
Touch pad: Map
Map: Show Tunnel
Switch between above and below ground on the Map menu to reveal the tunnel's underground chambers.
↓ on the Map menu: Show tunnel

Map: Key Locations [1]
Key locations are indicated by the following icons:
Fort
Outposts full of soldiers. Strategic maps of the surrounding area can be found in these locations, which reveal things hidden nearby.
Great Church
Crumbling houses of worship. The faithful are known to leave their sacred seals in these locations.
Main Encampment
Large garrisons home to powerful armies. Expect to find many strong enemies.
Ruins
Vestiges from ages past. Home to strong foes and hidden underground chambers.
Map: Key Locations [2]
Key locations are indicated by the following icons:
Tunnel Entrance
Mining tunnels containing ore which can temper armaments.
Castle
Citadels abounding with danger. These strongholds should only be challenged by those whose skill can equal their bravery.
Field Boss
Strong foes who wander from place to place. Misjudge their might at your peril.
Evergaol
Cells holding prisoners whole seals weaken over time.
Map: Key Locations [3]
Key locations are indicated by the following icons:
Township
Long-deserted places of safety. Merchants with rare goods are known to operate from these places.
Church
Houses of worship visited by pilgrims. Sacred flask uses can be increased in these locations.
Sorcerer's Rise
Towers in which sorcerers experiment with their spellcraft, their findings often encrypted by cipher. Very occasionally, you may come across a tower in which a sorcerer from the distant past once resided.
Map: Key Locations [4]
Key locations are indicated by the following icons:
Marsh
A fortress has sunk into the marsh, and someone lies hidden in the depths.
Blacksmith Village
A hamlet of smiths. Feed fire to the forge to change skills.
Map: Key Locations [5]
Key locations are indicated by the following icons:
Resonating Crystal
Crystals found in the Great Hollow, part of the root system of the giant crystals. Their resonance is said to cause giant crystals to shatter.
Eastern Underground Fort
A fortress seeped in the deepest Night, enshrouded by crystal curse.
Western Underground Fort
A fortress in which clandestine research was conducted, enshrouded by crystal curse.
Temple
A magnificent and sacred structure, in which remembrances of battle slumber. Rainbow-coored Order is bestowed upon all who take up its challenge.
Using Pins
The map is not only place to use pins.
When an allied player places a pin, the location is highlighted. Center the pin in the middle of the screen to directly place your own pin at the same location.
Hold R3 while an ally's pin is centered on the screen: Stack pin
When necessary, you can quickly transmit your preset location. △ + L3: Place a quick pin at your present location.
Strengthen Armament Menu
On the Strengthen Armament menu, use smithing stones to strengthen armaments.
Each smithing stone upgrades an armament by one level.
Smithing Stone 1: Upgrades common armaments into uncommon armaments
Smithing Stone 2: Upgrades uncommon armaments into rare armaments.

Special Smithing Table
Somewhere in this land is a special smithing table that can be used to smith with an extraordinary technique.
This smithing stand allows an armament of any rarity to be upgraded to legendary.
On each expedition, each player can only use a special smithing table one time.
Cataclysms
The Night corrodes the earth, triggering regional cataclysms. The Night's corrosive grip robs the region's denizens of their self-will and unleashes terrifying strength within them.
Cataclysm are said to link to other worlds, allowing those who failed to traverse the Night to wreak havoc.
Braving a cataclysm can yield fine accouterments and a great many runes, but at great risk.

Shifting Earth: The Crater
A sublime smoldering crater.
An ancient temple built to honor the smithing arts that were acts of the divine.
Eruptions over the ages have laid ruin to most, but one last ancient forging art remains, close to the crater.
According to legend, he who braves the treacherous heights will forge a legendary weapon.

Shifting Earth: Mountaintop
The First Peak.
In the wintery cold of the First Peak, only the strongest survive, and a dragon who commands frost has thrived longer than any other.
Legend states that a secret protecting blessing that manipulates frost can be found at the peak, but the dragon pounces on anyone who might claim it.

Shifting Earth: Rotted Woods
A forest transformed by the power of an outer god, overrun by scarlet rot and filled with all manner of decay.
But life has found ways to resist. Survivors of the forest built a tower of fire to cleanse rotting miasma, and nurture materials that temporarily stave off rot.
Legends speak of a secret protective forest blessing hidden inside the tower, alongside the countless heirlooms of would-be treasure seekers who lost their way.

Shifting Earth: The Great Hollow
A great cavity in the depths of Limveld. A sacred tower can be seen from the waterfall, and the hollow is strewn with giant crystals, but much of it is decrepit, and the ground is cracking open.
The area is peppered with exotic ruins, the only things that remain of an ancient people, and a temple is buttressed by two forts, one each to the east and west, where the cursed miasma that exudes from the crystals eats away at life.
Neutralizing the curse requires the blessing of a great crystal.

When the Earth Shifts
Defeating Nightlords and other events makes the Lands Between rupture and churn.
These phenomena are known as instances of "shifting earth," and each of them yields unique rewards.
The phenomena continue for some time, with conditions restored after conducting several expeditions or passing time at the Roundtable Hold.
To pass time: Use bed

Map Menu
Use the Map menu to check the locations of allies and learn about key locations.
Freely place pins to serve as landmarks for exploration, or to share locations between allies.
The detailed view shows additional info on key locations.
On the Map menu:
R3: Place destination pins
△: Switch to detailed view

Map: Environmental Information
Environmental info is indicated by the following icons:
Grace
These sites offer places of respite for weary warriors, restoring HP, FP, status ailments, and uses of the sacred flask. Runes can be spent at Sites of Grace to level up.
Spectral Hawk Tree
Trees where spectral hawks rest their wings. Warriors can take to the skies via the spectral road. You can find these roads marked on the map.
Spiritstream
Energy that fushes forth from great rents in the land, allowing those who attune with its flow to reach greater heights.
Map: Other Information
Other notable field information is indicated by the following icons:
Scarab
Carriers of valuable things. Talismans can be taken from them.
Buried Treasure
Chests containing rare and precious objects, hidden such that others would not find them.
Mission Objective
Indicates the task at hand for the Nightfarers. Will only appear under certain circumstances.
Map: Finding Armaments and Items
Likely spots for armaments and items at key locations are indicated by the following icons on the detailed view of the map.
Sacred Flask refills
Hidden info nearby
Merchants and smithing tables
Weapon rack with bows
Weapon rack with staves
Weapon case with Sacred Seals
△ on Map menu: Detailed view
Item Pins
Pins can be places on nearby items, sharing item info and location to allies.
Check details on item using the Map menu.
△ + L3 over nearby item: Place pin on item
Shops
Spend runes to purchase items at shops.
Each merchant sells a different selection of items, though some are limited in quantity.
However, some merchants offer entirely unique wares.

Armament Replication Menu
Select an armament in inventory while using the Armament Replication menu to obtain another weapon with identical stats.
On each expedition, each player can replicate a weapon one time.

Material Effects
Find berries, flowers, butterflies, and other materials across the Lands Between.
These materials offer temporary effects.
Materials collected by allies have a lingering effect. Go to that location to benefit from the effect.
△: near vegetation or other material: Obtain material
Elden Ring Nightreign: Roundtable Hold
Roundtable Hold
The Roundtable Hold is a nexus for launching expeditions. Travel to the Lands Between from the Great Sire of Grace, change characters, conduct relic rites, and otherwise prepare for expeditions.
Use the Roundtable Hold menu to travel directly to a facility of interest
Touch Pad: Roundtable Hold menu
*This explanation can be accessed at any time from the Visual Codex in the Roundtable Hold.

Team Expeditions
Launch a team expedition to become the leader of the invited players and set the goals for the play session.
The expedition will launch when all players have made their preparations.
*If players' progress in the game differs from one another, please be aware there is a chance that some players may encounter content they have yet to experience on their own terms.

New Character: The Duchess
The Duchess has joined the warriors of the Roundtable.
Choose her to depart on expeditions like any other player character.
The Duchess is a highly agile character who can dodge rapidly in succession and carry out other quick moves.

New Character: The Revenant
The Revenant has joined the warriors of the Roundtable.
Choose her to depart on expeditions like any other player character.
The Revenant is a tactical character who can summon phantoms and coordinate attacks with them.

New Character: The Scholar
The Scholar has joined the warriors of the Roundtable.
Choose him to depart on expeditions like any other player character.
The Scholar is a support character who gains advantages by manipulating the battlefield, analysing enemies, and threading them together.

New Character: The Undertaker
The Undertaker has joined the warriors of the Roundtable.
Choose her to depart on expeditions like any other player character.
The Undertaker is an offensive character who can execute persistent attacks by fluently evading enemy onslaughts.

Charge Garb
A dresser has been fitted in the storage room.
Use the dresser to change into newly acquired clothing, or purchase new outfits from the dresser.
The Change Garb menu can be accessed directly from the Roundtable Hold menu
Touch pad: Roundtable Hold menu

Relic Rites
Conduct a relic rite to evoke the power of an obtained relic.
Relics used in rites are not consumed and can be repeatedly used in later relic rites.
The Relic Rite menu can be accessed directly from the Roundtable Hold menu.
Touch pad: Roundtable Hold menu.

Visual Codex Menu
View various game play stats with the Visual Codex.
The Guide contains elementary explanations and fundamental concepts. The Handbook contains detailed explanations concerning combat.
View records of past expeditions via Result History.

Journal
Check the progress of each character's journey using the journal.
The fatigue of constant warring has robbed the Nightfarers of selected memories.
Reclaim lost memory fragments to restore past experiences to their journals.
Persistence in battle will yield memory fragments. But at times one might require the help of someone at the Roundtable Hold.
Realm of Remembrances
In the Realm of Remembrance, relive the journeys of each character.
Complete a journey to resolve the memory and return the present.
Alternatively, select Postpone Remembrance in the journal to pause and return to the present.
Remembrances will also be postponed if the journey reaches a point where a change occurs in the present world.

Personal Objectives
When reliving a journey in the Realm of Remembrance, goals to be achieved in the Lands Between are added as personal objectives.
Commence expeditions from the Realm of Remembrances and complete personal objectives to advance each character's journey.
Only one personal objective can be completed per expedition, and only one player's personal objective will be active.

Sparring Grounds
Use the Sparring Grounds to learn controls and practice fighting.
Use the Sparring Equipment menu to change loadout settings, and the Sparring Settings menu to change conditions for sparring.
Upon departing on an expedition, any equipment borrowed from the Sparring Grounds is automatically returned.
Touch pad: Sparring Settings menu

Change Garb Menu
Use the Change Garb menu to change the appearance of a character.
Character appearance has no bearing on abilities.
Expeditions
Select a boss to target on the Expeditions menu.
Select an expedition to automatically recruit allies targeting the same boss. Once three players are matched, the expedition begins.
The Roundtable Hold is fully accessible while waiting for an expedition to commence.

Character Selection
Change characters on the Character Selection menu.
Find out more about the character's background and unique skills by browsing the Visual Codex and utilizing the Sparring Grounds.
Helpful Hints
The Guide and Handbook found in the Visual Codex contain helpful hints for making progress in battle, including explanations of game controls and details on key locations.
If moving forward proves more difficult than expected, try perusing these sources.

Relic Rites Menu
To invoke the power of a relic in your possession, conduct a relic rite via the Relic Rites menu. The supporting effort of the invoked relic activates upon leaving for an expedition. Relics are permanent additions to your inventory.
However, relics must be placed on the matching colors of a vessel. Each character has their own vessel. Additional relics can be purchased from the Small Jar Bazaar.
Acquired relics can also be sold.
Partial Remembrances
Memory fragments evoke recollections of the past and allow them to be relived.
Select partial remembrances from the journal to relive past memories in the Realm of Remembrance.

Concluding Remembrances
Complete a journey in the Realm of Remembrance to summon a remembrance gateway.
Traverse the gateway to conclude the remembrance and return to the present.

Small Jar Bazaar
Spend Murk to buy items at the Small Jar Bazaar.
Items purchased here are permanent and will not be consumed when departing on an expedition.

Sparring Equipment Menu
Equip and experiment with various armaments and items using the Sparring Equipment menu.
Use the Handbook to learn about combat and read valuable hints.

Victor's Record Menu
Victorious phantoms flow from other worlds into the hall of the Roundtable Hold.
Glean insight by envisioning the battle they experienced through their accoutrements.
*Only available in online mode

Sparring Settings Menu
Change status, HP, and FP on the Sparring Settings menu.
The option to change characters is also available here.
Elden Ring Nightreign: Basic Controls
HP
Hp is the life force of the player.
Damage depletes HP, and fully depleting HP results in a kill. For player characters, however, losing all HP results in near-death.
Lost HP can be restored by using the Sacred Flask or by passing through a site of Grace.
▢: Use Sacred Flask

Stamina
Stamina is required to perform several actions in a row.
Attacks, dodges, and various actions deplete the stamina gauge. Without sufficient stamina, these actions cannot be performed.
Stamina is automatically restored over time.
Stamina is only depleted by actions taken during battle.

The Camera
You can use the camera to look around freely, or fix it upon a specific target.
R: Move camera
R3: Lock-on to target/ Unlock from target
R while locked-on: Change target
The Sacred Flask
A sacred flask modeled after a golden holy chalice that was once graced by a tear of blessing. Carried by all player characters, this flask filled with crimson tears restores HP with use.
It is fully replenished after dying or by reaching a Site of Grace. It also replenishes itself slower over time, though it is unable to do so during certain combat encounters, or during the small hours of the night.
▢: Use Flask

Wielding Armaments
Each hand can be equipped with up to three armaments, allowing you to toggle between them.
Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting damage inflicted (with some exceptions).
←: Switch Left-Hand Armament
→: Switch Right-Hand Armament
△ + R1/ △ + L1: Wield with two hands.

FP
FP is the energy used to cast sorceries and incantations, and to execute skills.
Sorceries, incantations, and skills deplete FP. Without sufficient FP, these icons are ineffective.
Lost FP can be restored with certain items, or by passing through a Site of Grace.

Using Items
Acquired items are equipped in items slots.
Some grant special effects, others can be used in combat, and more.
Most items are consumed with use, but some are reusable, and instead consume FP.
Some items can be used while airbone.
↑: Use Item
↓: Switch Item
△ + ↓: Toggle Item Order
Movement
Characters can utilize many movement options.
Dashing only requires a small amount of stamina, but surge sprinting consumes a great deal.
L: Move
Hold ◯ + L: Dash
L + L3: Surge sprint
Jumping
Use jumps to cover uneven or gain elevation.
You can m ake it to higher ground which can't quite be reached by jumping alone by using the 'climb up' command.
After jumping, jumping again while facing a wall will perform a wall jump.
Use L to jump in a designated direction when wall jumping. Depending on the height of the wall, it may also be possible to climb it.
X: Jump
L while jumping toward ledge: Climb up
X while dancing wall during jump: Wall jump
Elden Ring Nightreign: Tactical Controls
Attacking
Every playable character is capable of performing several different kinds of attack.
These attacks vary in several ways - depending on the armaments they wield, the speed with which they recover after each strike, the damage they deal and their capacity to break stances.
Some attacks can be performed while dashing or jumping, and can even connect smoothly from other actions the character can perform too. Don't forget that the left-hand armament can also be used to attack!
R1: Attack (RH & Two-Handed Armament)
R2: Strong Attack (RH & 2H Armament)
Hold R2: Charge attack
L1: Attack with left-hand weapon
Dodging
You can avoid enemy attacks with a dodge roll or backstep. Both of these actions consume stamina.
L + ◯: Dodge roll
◯: Backstep
Certain foes execute powerful attacks imbued with darkness. A successful dodge will absorb this darkness and replenish the Ultimate Art gauge.
In response to an enemy's attack with a dark blue shine:
L + ◯: Dodge roll
Sorceries and Incantations
Equip a staff, sacred seal, or other catalyst to cast sorceries and incantations at the cost of FP.
Each catalyst can cast two distinct spells.
With catalyst equipment in right hand:
R1: Cast 1st sorcery/ incantation
R2: Cast 2nd sorcery/ incantation
*L1 and L2 when equipped in the left hand.

Character Skills
Character skills are special abilities unique to each player cahracter.
Each character executes their skill with a special action, that can only be repeated after a period of cooldown.
Learn more in the character selection menu or by selecting characters in the Visual Codex.
△ + L2: Character Skill
Skills
Armaments have special abilities called skills.
Skills are highly varied and can include anything from powerful attacks, parries with intercept enemy moves, and even the application of temporary effects. Using skills consumes FP.
L2: Skill
Stance-Breaking
Some attacks may break an enemy's stance, giving you the chance to perform a critical hit.
Charge attacks, jump attacks, and affinity barracks selected to target enemy vulnerabilities all make it easier to break an enemy's stance.
Hold R2: Charge attack
R2 while jumping: Jump attack
Approach stance-broken foes and R1: Critical hit
Attack Affinities
Armaments, magic, items, and enemy attacks all possess different damage affinities.
Damage can be physical or non-physical.
Physical damage is divided into the following categories:
Standard / Striking / Slashing / Piercing
The type of damage dealt depends on the weapon used and how it is wielded.
The remaining types of damage can be divided into four categories:
Fire /
Magic /
Lightning /
Holy
Some enemies are especially vulnerable to certain damage affinities, which are also more likely to cause stagger. Awareness of damage types can make the difference in battle.

Guarding
Use an armament in your left hand or both hands to guard against incoming attacks.
Guarding is especially effective when done with a shield.
Guarding consumes stamina. If your stamina runs out, your stance will be broken.
L1: Guard
Bows
Equip a bow to fire arrows. Arrow stock is unlimited.
Wielding a bow with both hands enables precision aiming.
Greatbows, crossbows, and ballistas are handled identically to bows.
While holding a bow with both hands:
Holding L1: Precision aiming
R: Move precision aiming shot
Guard Counters
You can perform a counterattack immediately after blocking an enemy attack.
Guard counters make it easy to break an enemy's stance.
R2 immediately after blocking an attack: Guard Counter
Passive Abilities
Each player character possesses a unique passive ability.
The passive ability of a character is effective at all times, and can complement various strategies.

Ultimate Arts
ultimate Arts are powerful special abilities that are unique to each character. An Ultimate Art can be executed one the Ultimate Art gauge is full.
Learn more int he character selection menu or by selecting characters in the Visual Codex.
△ + R2: Ultimate Art
Status Ailments
Armaments, magic, items, and enemy attacks can cause status ailments.
Receiving noxious attacks causes the relevant ailment gauge to fill. A full gauge triggers the corresponding ailment.
There are 7 types of status ailments:
Poison: Continuous damage
Scarlet Rot: Continuous damage
Blood Loss: Higher damage with higher max HP
Frostbite: Higher damage with higher max HP.
Also, receive more damage for some time.
Sleep: Lose FP and enter a state of high vulnerability
Madness: High loss of HP and FP
Death Blight: Player dies
Each player and enemy has unique levels of resistance to status ailments.

Attributes
Characters are defined by 8 attributes.
Each character has a unique distribution of attribute values, making them more or less able to handle certain armaments or magic.
Leveling up raises attribute values, affecting the character's proficiency with different armaments and magic.
- Vigor: Boosts HP
- Mind: Boosts FP
- Endurance: Bosots Stamina
- Strength: Boosts attack power of heavy armaments
- Dexterity: Boosts attack power and advanced armaments
- Intelligence: Boosts attack power of sorceries
- Faith: Boosts attack power and healing potency of incantations
- Arcane: Increases the buildup of enemies' status ailments

Elden Ring Nightreign: Unique Character Controls
Magic Cocktail: Single
The Recluse's Magic Cocktail skill can be used after collecting 3 affinity residues. The resulting spell depends upon the affinities collected.
Pure Magic: Enwreathe an enemy in magic that deals damage for some time, encircling and attacking the target
Pure Fire: Throw a whirlwind of flame. Flame spreads across a small area upon contact, and burns for some time.
Pure Lightning: Enwreathe oneself in lightning, bolstering dodging actions.
Pure Holy: Enwreathe oneself in holy light, bolstering poise and increasing damage negation.
Magic Cocktail: Mixed
The Recluse's Magic Cocktail skill can be used after collecting 3 affinity residues. The resulting spell depends upon the affinities collected. Residues can be acquired in any order.
Magic/ Fire/ Lightning: Conjure frontwords exploding gravity orb. Gravity orb pulls enemies inward, expands, and explodes, inflicting heavy damage.
Magic/ Fire/ Holy: Spew a mixed affinity breath that inflicts damage upon enemies, and restores HP and FP allies with contact.
Fire/ Lightning/ Holy: Create lightning rod and thrust forward into terrain. White lightning strikes rod after a short delay.
Magic/ Lightning/ Holy: Create cold storm with area effect and retreat inside ice block, gaining invulnerability.
Magic Cocktail: Double 1
The Recluse's Magic Cocktail skill can be used after collecting 3 affinity residues. The resulting spell depends upon ghte affinities collected.
Magic/ Fire: Launch a wraith flame that pursues enemies
Magic/ Lightning: Execute broad forward slash with magic blade. Hold to move with sword drawn.
Magic/ Holy: Cover nearby area with a magic veil, fully conserving FP for self and allies for a short time.
Magic Cocktail: Double 2
The Recluse's Magic Cocktail skill can be used after collecting 3 affinity residues. The resulting spell depends upon the affinities collected.
Fire/ Lightning: Become fireball and barrel forward, raining lightning on nearby foes.
Fire/ Holy: Raise a torch for a limited time that raises max HP and reduces status ailments gauge buildup for nearby allies, and lowers max HP of nearby enemies.
Lightning/ Holy: Weave a layer of lightning that parries enemy attacks for a short time.
Analyse
The effects of the Scholar's Analyse skill change depending on skill progress (low, mid, or max) and targets.
When targeting enemies:
Low: Reduce enemy attack power
Mid: Further reduce enemy attack
Max: One-time bonus damage to target
When targeting self:
Low: Raise max stamina
Mid: Further raise max stamina
Max: Temporary one-time damage negation
+ launch wave when hit
When activated on self, the highest progress level within range is applied.
Skill progress is affected by the status of enemies and allies, by observations of certain actions, and types of collected specimens.
N.B Analyse mode camera speed can be changed in system menu.
armament replication menu is not in the game yet i suppose? if it's not talking about 3,2,1 TAKE IT AT THE SAME TIME DUDE!!

Anonymousarmament replication menu is not in the game yet i suppose? if it's not talking about 3,2,1 TAKE IT AT THE SAME TIME DUDE!!

Anonymous
Anonymous
Crazy question: Does anyone know how to edit the "runes lost" statistic in the player's save stats? I got completely effed by 2 shite teammates. . . .
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