Weapon Skills or Skills in Nightreign are armament abilities that grant players actions to perform unique offensive and defensive moves from Weapons or Shields that are wielded. In Nightreign, some weapons will now have different skills than what they had in Elden Ring. Weapons in Nightreign are randomly acquired from Chests and Field Boss drops, and will be different every run.
Apart from that, all Weapons in Nightreign have a passive benefit that applies regardless of which hand or slot you put it in, as long as it is equipped, and you can equip up to 6 weapons at once. This page covers a list of all the available weapons skills in Elden Ring Nightreign.
Elden Ring Nightreign BEST STARTING SKILLS & How To Use Them
Elden Ring Nightreign Skill TIPS and more!
How each of these Skills works
- Starter skills
- Skills that each character starts with
- Skills that you can put on with relics
Elden Ring Nightreign All Weapon Skills
Quick Search of all Nightreign Weapon Skills
| Skill Name | Usable Armament Types | Effect | |
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15 | Usable with specific armaments | Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas. |
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24 | Usable with specific armaments | Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power. |
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17 | Usable with specific armaments | Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy. The white wings impede recovery actions using a flask of tears. |
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5 | Usable with small and medium straight swords and thrusting swords | Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps. |
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16 | Usable with melee armaments (excluding daggers, thrusting swords, and whips) | Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks |
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0 (2) [2] | Usable with bows | Archery Skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see. |
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12 | Usable with all shields | Skill made famous by Sir Neidhart. Focus your energy into the shield, temporarily hardening it to deflect greater blows. |
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20 | Usable with specific armaments | Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area. |
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10 | Usable with all melee armaments | Unleash a beastly roar, rending the air as a forward-traveling projectile. |
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30 | Usable with polearms and twinblades | Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament. |
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25 | Usable with specific armaments | Unleash the power of the Rune of Death to fire off a blade-like projectile. In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while. |
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17 | Usable with specific armaments | Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile. Inflicts holy damage. |
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3 (3) | Usable with small and medium swords | Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession. |
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14 | Usable with armaments capable of thrusting (excluding colossal weapons) | Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP. |
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11 (6) | Usable with specific armaments | Leap at foe to perform a flurry of tornado-like attacks. Follow up with an additional input to perform an attack that ends in an evasive maneuver. |
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20 (20) | Usable with specific armaments | Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while. |
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8 (12) | Usable with specific armaments | Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack. |
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5 | Usable with all melee armaments | Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets. |
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6 | Usable with swords (excluding colossal weapons) | Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc. |
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16 | Usable with melee armaments (excluding daggers, thrusting swords, and whips) | Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed. |
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16 | Usable with specific armaments | Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target. |
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0 | Usable with small shields | Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This is faster than a regular parry. |
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26 | Usable with swords (excluding colossal weapons) | Carian royal prestige embodied in a skill. Transform blade into magical greatsword and swing it down. Can be charged to increase its power by up to two levels. |
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16 | Usable with swords (excluding colossal weapons) | Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power. |
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8 | Usable with small and medium shields | Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry. |
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16 | Usable with polearms capable of thrusting, heavy thrusting swords, and twinblades | Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance. |
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14 | Usable with melee armaments (excluding whips, fists, and claws) | Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while. |
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14 | Usable with specific armaments | Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick. |
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9 | Usable with specific armaments | Incite the jellyfish's wrath and allow its fury to flow through you. Raises attack power for a certain duration. |
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17 (9) | Usable with specific armaments | Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks. |
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16 | Usable with specific armaments | Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile. |
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16 | Usable with melee armaments (excluding whips) | Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance. |
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20 (20) | Usable with specific armaments | Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the late is followed by a burst of flame. Additional input allows for a follow-up attack. |
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16 (16) | Usable with specific armaments | Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion. |
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40 | Usable with specific armaments | Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time. |
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10 | Usable with all melee armaments | A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack. |
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35 | Usable with specific armaments | Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies. |
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6 (3) | Usable with swords and polearms capable of slashing (excluding colossal weapons) | Skills of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks. |
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5 (7) | Usable with specific armaments | Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice. |
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10 (5) | Usable with greataxes, great hammers, great spears, and colossal weapons | Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike. |
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15 | Usable with specific armaments | Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin. |
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0 (8) [8] | Usable with bows | Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target. |
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9 | Usable with all melee armaments | Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced. |
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19 | Usable with specific armaments | Jump high up into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills. |
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14 | Usable with large and colossal swords, axes, and hammers | Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release. |
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20 | Usable with specific armaments | Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light. |
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25 | Usable with specific armaments | Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath. |
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8 | Usable with specific armaments | Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time. |
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15 | Usable with specific armaments | Blow into the candlestick's flame, creating a stream of hazy purple The intoxicating flames inflict the sleep ailment upon foes. |
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25 | Usable with specific armaments | Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings. |
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14 | Usable with all melee armaments | Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc. |
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28 | Usable with specific armaments | Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact. |
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4 (10) | Usable with melee armaments (excluding colossal weapons and whips) | Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire. |
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9 | Usable with specific armaments | Temporarily transforms armament into its liquid form. Swing the armament like a whip to perform a sweeping slice over a wide area. |
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16 | Usable with specific armaments | Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down. |
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14 | Usable with specific armaments | Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness. |
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15 (10) [10] | Usable with specific armaments | Thrust out the barbed rod and set its tip alight with ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion. |
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16 | Usable with large and colossal weapons capable of thrusting, spears, and twinblades | Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust. |
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10 (4) | Usable with swords as well as polearms capable of thrusting (excluding colossal weapons) | Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust. |
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10 (4) | Usable with specific armaments | Skill that builds from the Glintstone Pebble sorcery. Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust. |
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8 (4) | Usable with swords as well as polearms capable of thrusting (excluding colossal weapons) | Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone. |
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26 | Usable with specific armaments | Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack. |
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16 (5) | Usable with greataxes, great hammers, great spears, and colossal weapons | Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike. |
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4 | Usable with small and medium shields | Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance. |
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4 | Usable with specific armaments | Ready the shield to unleash its protective incantation. This will dispel sorceries and incantations, retaliating with golden power. |
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22 | Usable with all melee armaments | Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. |
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24 | Usable with specific armaments | Cross the two swords to grant their attacks holy essence. While in effect, strong attack performs a dual-wielding combo attack. |
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40 | Usable with all melee armaments | Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense. |
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13 | Usable with melee armaments (excluding small armaments and whips) | Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. |
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13 (13) | Usable with specific armaments | Imbue the jaw of fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession. |
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10 (20) | Usable with specific armaments | Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fightning a great serpent, a long blade of light will appear, revealing the armament's true power. |
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16 | Usable with specific armaments | Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target. |
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14 | Usable with all melee armaments | Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions. |
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16 (16) | Usable with all melee armaments | Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again. |
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10 | Usable with all melee armaments | Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect. |
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30 | Usable with all shields | Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it. |
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15 (15) | Usable with specific armaments | Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave |
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25 | Usable with specific armaments | Call down a bolt of ice lightning into the blade and bring it down upon a foe. The ice lightning effect will persist for a while. |
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15 | Usable with polearms capable of thrusting and twinblades | Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice. |
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9 | Usable with armaments capable of thrusting (excluding colossal weapons) | Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a long thrust that pierces an enemy's guard. |
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0 | Usable with all melee armaments | Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective. |
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35 | Usabe on specific armaments | Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster. |
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25 | Usable with specific armaments | Raise the epitaph to grant the effect of Sacred Order to yourself Particularly effective at laying to rest Those Who Live in Death. |
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14 | Usable with fists and claws | Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build. |
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5 (5) | Usable with all melee armaments | Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession. |
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10 (15) | Usable with swords, axes, and hammers | Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while. |
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20 | Usable with swords, axes, and hammers (excluding small armaments and thrusting swords) | Skill of the Redmanes, who fought alongside the General Radahn. Somersault forwards, striking foes with armament. |
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14 | Usable with polearms and twinblades | Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glinstone, then descend, accelerating into a sweeping slash. |
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14 | Usable with specific armaments | Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash. |
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7 | Usable with specific armaments | Slash with magic-enwreathed blade. The magic coating lasts for some time. |
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20 (10) | Usable with specific armaments | Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack. |
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12 (12) | Usable with specific armaments | Slash at foes in a twirling motion while scattering magma all around. Additional input allows for a follow-up attack. |
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0 (6) [6] | Usable with bows | Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard. |
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11 (11) | Usable with specific armaments | Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession. |
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30 | Usable with specific armaments | Releases a faint purple mist that spreads across a wide frontwards area. This mist inflicts the sleep ailment upon foes. |
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32 | Usable with specific armaments | Raise the sword aloft, bathing it in the light of the dark moon. Charged attacks release blasts of moonlight. |
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25 | Usable with specific armaments | Imbue the Naturalborn's stars with magic to perform a sweeping strike. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding. |
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20 | Usable with specific armaments | Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding. |
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0 (26) [32] | Usable with specific armaments | Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames. |
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20 | Usable with specific armaments | Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased. |
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27 | Usable with specific armaments | Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away. |
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6 (6) | Usable with specific armaments | Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target. |
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15 | Usable with specific armaments | Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground. This skill can be charged to increase its power. |
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0 | Usable with daggers, curved swords, thrusting swords, fists, claws, and small and medium shields | Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit. |
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16 | Usable with medium and large armaments capable of thrusting | Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked. |
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8 (8) | Usable with polearms and twinblades (great spears ) | Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack. |
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14 | Usable with melee armaments (excluding whips, fists, and claws) | Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retain its poison for a while. |
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7 | Usable with small and medium swords (excluding twinblades) | Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage. |
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20 | Usable with axes and hammers | Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits. |
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7 (7) | Usable with large and colossal axes and hammers | Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge. |
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3 | Usable with all melee armaments | Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets. |
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0 (32) | Usable with specific armaments | Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. |
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0 (20) [20] | Usable with all bows | Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles. |
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30 | Usable with specific armaments | Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies. |
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6 | Usable with all melee armaments | Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air. |
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6 (6) | Usable with specific armaments | Slash with the wicked dagger, transforming its never-drying bloostains into airborne blood blades that cause blood loss. Can be fired in rapid succession. |
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20 | Usable with specific armaments | Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws. |
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25 | Usable with specific armaments | Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash. |
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7 | Usable with armaments capable of thrusting (excluding colossal weapons) | Twist to build power, then unleash a flurry of thrusts. |
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15 | Usable with specific armaments | Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing. |
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15 | Usable with all melee armaments | Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack. |
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20 | Usable with specific armaments | Swing the sword to bathe its blade in ghostflame. The ghostflame adds magic damage to attacks, and also has a bitterly cold bite. |
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19 | Usable with melee armaments (excluding whips, fists, and claws) | Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for awhile. |
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18 | Usable with all melee armaments | Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death. |
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12 | Usable with specific armaments | Release the power of a hidden incantation to erect a palisade of golden spears frontwards. |
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9 (9) | Usable with polearms (excluding great spears) | Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, and then fire it forwards. Can be fired in rapid succession. |
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5 (5) | Usable with specific armaments | Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip. |
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4 | Usable with swords as well as polearms capable of thrusting (excluding small and colossal weapons) | A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss. |
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20 | Usable with all melee armaments | Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death. |
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10 | Usable with all shields | Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered. |
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12 | Usable with all shields | Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards. |
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30 | Usable with specific armaments | Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes. While active, strong attacks will change to a combo attack. |
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25 | Usable with specific armaments | Thrust the treespear in a spiraling motion, surrounding it in a vortex of wind. Charged attacks have the power to blow away enemies and can fire the tornado forwards. |
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15 | Usable with specific armaments | Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically. |
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12 | Usable with specific armaments | Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced damage negation. |
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20 | Usable with specific armaments | Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears. |
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9 | Usable with polearms (excluding reapers) | Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes. |
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8 (8) [10] | Usable with flails | Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack. |
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6 (12) | Usable with swords, axes, and polearms (excluding colossal weapons) | Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack. |
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17 (11) | Usable with specific armaments. | Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack. |
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2 (10) [15] | Usable with polearms (excluding great spears) | Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning. |
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12 | Usable with small and medium swords, axes, and hammers, as well as polearms and staves (excluding great spears) | Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks. |
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3 | Usable with specific armaments | Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies. |
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0 (6) [8] | Usable with straight swords | This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust. |
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5 (8) | Usable with swords, axes, and hammers (excluding small and medium swords) | Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike. |
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5 (8) | Usable with swords, axes, and hammers (excluding small and medium swords) | Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike. |
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20 (20) | Usable with specific armaments | Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords. |
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22 | Usable with polearms capable of thrusting, heavy thrusting swords, and twinblades | One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact. |
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10 (6) | Usable with swords (excluding colossal weapons and twinblades) | Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession. |
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4 (6) | Usable with specific armaments | Thrust the prosthetic leg blade into the ground, creating a storm. Follow up with a strong attack to perform a lightning-infused jumping attack. |
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6 | Usable with all melee armaments | One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm. |
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3 | Usable with small and medium shields | Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry. |
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9 (11) | Usable with swords capable of slashing, axes, hammers, and polearms (excluding small and colossal weapons ) | One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks. |
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0 (3) [3] | Usable with bows | Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down. |
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?? | Usable when fighting Everdark Augur | A legendary skill discovered while confronting the Nightlord. Readying weapon gathers the power of the storm. Attacking unleashes the whirling tempest. |
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15 (15) | Usable with specific armaments | Set the flames of Birac's faith ablaze in the cranial vessel, thenraise it aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack. |
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6 (6) | Usable with swords, axes, and polearms capable of slashing (excluding colossal weapons and great spears ) | Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash. |
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30 | Usable with specific armaments | Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch. |
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15 (15) | Usable with specific armaments | Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while. |
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0 | Usable with small and medium shields | Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry. |
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0 (9) [9] | Usable with greatbows | Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies. |
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10 (10) | Usable with all melee armaments | Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession. |
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28 | Usable with specific armaments | Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form. |
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19 (12) | Usable with specific armaments | Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while. |
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5 | Usable with specific armaments | Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking. |
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0 | Usable with torches | Thrust torch forward to set foes ablaze. This skill is specially effective against foes who are weak to fire. |
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0 (15) [20] | Usable with specific armaments | Sheathe blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light. |
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16 (6) | Usable with large and colossal swords, axes, and hammers | Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down. |
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18 | Usable with specific armaments | Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack. This attack cannot be blocked. |
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17 | Usable with specific armaments | Imbue the cipher blade with light, then lunge forward with a sudden piercing attack. This attack cannot be blocked. |
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0 (10) [15] | Usable with katana | Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack. |
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14 | Usable with swords and axes (excluding colossal axes) | Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearin vacuum, then launch it forwards as a blade-like projectile. |
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8 | Usable with specific armaments | Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes. |
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20 | Usable with all shields | Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility. |
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16 | Usable with melee armaments (excluding daggers, thrusting swords, and whips) | Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks. |
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12 (9) | Usable with specific armaments | Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks. |
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42 | Usable with specific armaments | Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path. |
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16 (5) | Usable with greataxes, great hammers, great spears, and colossal weapons | Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike. |
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25 | Usable with specific armaments | Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force. |
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2 (10) [15] | Usable with axes and hammers as well as curved swords and greatswords (excluding colossal weapons) | Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack. |
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15 | Usable with all melee armaments | Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build, drawing their aggression. Effective regardless of combat state. |
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20 | Usable with specific armaments | Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast. |
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15 | Usable with specific armaments | Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings. |
Anonymousall these new drawing/symbol for special weapon skills in original elden ring look really great

Anonymous
Anonymous
Anonymoushoarfrost stomp: adel, gnoster,fulghor, libra
eruption: caligo
sacred blade: gladius, heolstor
Anonymous
AnonymousLol, so the Elden Ring Fextra contributor just spread misinformation by using base EldenRing data into Nightrein mechanic. Many weapon skills now in Nightrein can be for every weapon type.

Anonymous
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Does determination / Royal Knight's Resolve scale with skill attac power?
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