Deep Weapon Effects are special bonuses for Weapons in Nightreign. Elden Ring Nightreign introduces additional Weapon Effects that are exclusive to weapons, which adds a Deep Weapon effect to weapons that are acquired during a Deep of Night Expedition. These effects are often found in Deep-red tiered weapons, which come with 2 Buffs and 1 Debuff effect. Deep Weapon Effects are randomized, and these passive bonuses will always take effect as long as the player has them equipped. In Nightreign, it is important to note that weapons are randomly acquired from Chests and Field Boss drops, and will differ every run. This page will cover all the available Deep Passive Weapon effects in Elden Ring Nightreign.

 

All Deep Weapon Effects in Elden Ring Nightreign

Quick Search of All Elden Ring Nightreign Passive Deep Weapon Effects

PASSIVE EFFECT NAME POSSIBLE WEAPONS
Attacks Inflict Sleep
Attacks Inflict Rot
Broken Stance Activates Endure
Charge Attacks Invoke Sleep Mist (20 Buildup)
Sleep produces a Mist of Sleep
Madness produces a Frenzied Burst
Dmg Negation Up While Casting Spells (+24%)
Dmg Negation Up While Casting Spells (+30%)
Dmg Negation Up upon landing charge attacks (+32%)
Dmg Negation Up upon landing charge attacks (+40%)
FP Restoration upon landing attacks (+3)
Failing to cast Spell Restores FP (Max FP x 13%)
Flask Healing Also Restores FP (+20%)
Guardings Ups Sorceries and Incantations (11%) - Stacks up to 3 Weapons go here
Ice Storm Upon Charged Attacks (20 Buildup)
Black Flames Upon Charge Attacks (12 Buildup)
Lightning Upon Charge Attacks
Savage Pillars of Flame Rise While Walking
Holy Shockwave Upon Charged Attacks (12 Buildup)
HP Restoration upon Landing Attacks (+6%)
HP Restoration upon Landing Attacks (+8%)
Luring Enemies Upon Charged Attacks (12 Buildup)
Magma Upon Charged Attacks (12 Buildup)
Magma Surge Sprint
Projectiles Launched Upon Charged Attacks Weapons go here
Projectile Damage Drop-off Reduced
Improved Blood Loss Resistance
Improved Jump Attacks
Improved Poise
Improved Physical Damage Negation (+9%)
Improved Physical Damage Negation (+13%)
Improved Magic Damage Negation (+16%)
Improved Magic Damage Negation (+20%)
Improved Magic Attack Power (+9%)
Improved Magic Attack Power (+12%)
Improved Critical Hits (+18%)
Improved Critical Hits (+24%)
Improved Charge Attacks (9%)
Improved Charge Attacks (12%)
Improved Damage Negation at Low HP (+48%)
Improved Damage Negation at Low HP (+38%)
Improved Damage Negation at Full HP (+32%)
Improved Damage Negation at Full HP (+40%)
Improved Guard Counters (+15%)
Improved Guard Counters (+20%)
Improved Guard Breaking (+45%)
Improved Guard Breaking (+60%)
Improved Guarding Ability (15%)
Improved Guarding Ability (20%)
Improve Poise Damage (8%) Weapons go here
Improve Poise Damage (7%) Weapons go here
Improved Flask HP Restoration (18%)
Improved Flask HP Restoration (13%)
Improved Flask HP Restoration (6%)
Improved Skill Attack Power (8%)
Improved Skill Attack Power (11%)
Improved Stamina Recovery (+5)
Improved Stamina Recovery (6s)
Improved Stamina Recovery (6s) Weapons go here
All Resistances Up (+52)
Increases All Resistances (+65)
Increased Maximum HP (+8%)
Increased Maximum HP (+12%)
Increased Maximum FP (+9%)
Increased Maximum FP (+13%)
Increased Maximum Stamina (+8%)
Increased Maximum Stamina (+12%)
Physical Attack Up (+6%)
Physical Attack Up (+8%)
Improved Attack Power at Full HP (+10%)
Improved Attack Power at Full HP (+14%)
Improved Attack Power at Low HP (+21%)
Improved Attack Power when Two-Handing (+10%)
Improved Attack Power when Two-Handing (+13%)
Attack Up when Wielding Two Armaments
Improved Affinity Attack Power (+6%)
Improved Affinity Attack Power (+8%)
Improved Affinity Damage Negation (+6%)
Improved Affinity Damage Negation (+9%)
Improved Affinity Damage Negation (+13%)
Improved Fire Damage Negation (+16%)
Improved Fire Damage Negation (+20%)
Improved Fire Attack Power (+9%)
Improved Fire Attack Power (+12%)
Improved Holy Attack Power (+9%)
Improved Holy Damage Negation (16%)
Improved Holy Damage Negation (20%)
Improved Thrusting Counterattack (+10%)
Improved Thrusting Counterattack (+15%)
Improved Spell Casting Speed (+1)
Improved Spell Casting Speed (+2)
Improved Stance-Breaking (+8%) Weapons go here
Improved Stance-Breaking (+12%)
Improved Charged Sorceries (+13%)
Improved Charged Sorceries (+18%)
Improved Chain Attack Finishes
Improved Item Discovery (+30)
Improved Incantations (+8%)
Improved Incantations (+11%)
Improved Charged Incantations (+11%)
Improved Charged Incantations (+13%)
Improved Charged Incantations (+18%)
Improved Lightning Attack Power (9%)
Improved Lightning Attack Power (12%)
Improved Lightning Damage Negation (+16%)
Improved Lightning Damage Negation (+20%)
Improved Sorceries & Incantations (+6%) Weapons go here
Improved Sorceries & Incantations (+8%)
Increased Sorcery and Incantation Duration (+45%)
Increased Sorcery and Incantation Duration (+60%)
Improved Sorceries (+8%)
Improved Sorceries (+11%)
Improved Rot Resistance (+112)
Improved Ranged Weapon Attacks (+10%)
Improved Ranged Weapon Attacks (+14%)
Rot Produces a Mist of Scarlet Rot
Lightning upon Precision Aiming Weapons go here
Poison upon Precision Aiming Weapons go here
Rot Mist upon Precision Aiming Weapons go here
Bloodflies upon Precision Aiming Weapons go here
Reduced FP Consumption (-9%)
Reduced FP Consumption (-13%)
Reduced Skill FP Cost (-18%)
Reduced Skill FP Cost (-24%)
Reduced Spell FP Cost (-15%)
Reduced Spell FP Cost (-20%)
More Runes from Defeated Enemies (6%)
More Runes from Defeated Enemies (9%)
Defeating Enemies restores HP
Defeating Enemies restores FP
Shield Creates Holy Ground Weapons go here
Successive Attacks Negate Damage (+48%)
Successive Attacks Negate Damage (+60%)
Successful Guarding Ups Dmg Negation (+19%)
Successful Guarding Ups Dmg Negation (+24%)
Successful Guarding Ups Poise (+18%)
Successful Guarding Ups Poise (+24%)
Taking Damage Restores FP (+4)
Taking Damage Restores FP (+6)
Taking Damage boosts Damage Negation (+28%)
Taking Damage boosts Damage Negation (+36%)
Fire Attack Follows Charge Attacks that land
Magic Attack Follows Charge Attacks that land
Lightning Follows Charge Attacks that land
Continuous HP Recovery (+1)
Multiple Periodical Gliantblades
Many Periodical Gliantblades
All Resistances Down (-30)
All Resistances Down (-45)
Continuous HP Loss (1HP per second)
Reduced Flask HP Restoration (-6%)
Reduced Flask HP Restoration (-9%)
Reduced Maximum HP (-4%)
Reduced Maximum HP (-6%)
Reduced Maximum FP (-6%)
Reduced Maximum FP (-9%)
Reduced Maximum Stamina (-5%)
Reduced Maximum Stamina (-8%)
Near Death Reduces Max HP (-15%)
Near Death Reduces Max HP (-20%)
Attacks Impaired on Occasion (1%)
Attacks Impaired on Occasion (2%)
Attacks Impaired on Occasion (5%) Weapons go here
Less Likely To Be Targeted (-9)
Less Likely To Be Targeted (-12)
Lower Attack When Below Max HP (-7%)
Lower Attack When Below Max HP (-5%)
Poison Buildup When Below Max HP (1%)
Poison Buildup When Below Max HP (2%)
Poison Buildup When Below Max HP (3%) Weapons go here
Rot Buildup When Below Max HP (+1)
Rot Buildup When Below Max HP (+2)
Slower Art Gauge When Below Max HP (-15%)
Slower Art Gauge When Below Max HP (-10%)
Near Death Reduces Art Gauge (-30%)
Near Death Reduces Art Gauge (-45%)
Impaired Physical Damage Negation (6%)
Impaired Physical Damage Negation (8%)
Impaired Affinity Damage Negation (6%)
Impaired Affinity Damage Negation (8%)
More Damage Taken After Evasion (15%)
More Damage Taken After Evasion (20%)
Repeated Evasions Lower Damage Negation (23%) for 15 seconds
Repeated Evasions Lower Damage Negation (30%) for 15 seconds
Reduced Damage Negation for Flask Usages (33%)
Reduced Damage Negation for Flask Usages (46%)
Lower Stamina Impairs Dmg Negation (10%)
Lower Stamina Impairs Dmg Negation (15%)
Night's Tide Damage Increased (150%)
Night's Tide Damage Increased (100%)
Night's Tide Damage Increased (250%) Weapons go here
Damage Increased by Night's Encroachment (1)
Damage Increased by Night's Encroachment (2)
All Resistance Down (-30)
All Resistance Down (-45)
Ailments Cause Increased Damage (+35%)
Ailments Cause Increased Damage (+25%)

 

 




Tired of anon posting? Register!
    • Anonymous

      Found a Guarding produces Holy Ground on a crucible knight shield which spawns a Holy Ground after blocking for about 5 seconds.
      It has some particle effects I haven't seen before when blocking. Don't know if it goes here but i was in Deep Of Night when i found it.

      • Anonymous

        The passive "Failure to Cast Spells Restores FP" is easily one of the best that I've run across thus far as a Recluse main (I landed the +13% version as the primary passive on a red Prince of Death Staff with Rancorcall & Rennala's Full Moon). It's a passive that you have to be holding the weapon in your main or off-hand for it to be active, and it totally replaces the really long spellcasting fumble animation when you don't have enough FP, and swaps it with a different and much shorter concentration animation where you hold the staff in towards you body with your head bowed, and then regenerate FP as soon as it completes.

        Really curious whether or not it'll end up also being something that can land on any Sacred Seals as well, because TBH it's worth it even just to get rid of the fumble animation, let alone having the extra perk of regenerating your FP, let alone how good it would be for Revenant to have a backup means to continue casting outside of Starlight Shards.

      Load more