Weapons in Elden Ring Nightreign are the primary source of damage against enemies, Night Bosses, and Nightlords. Players can discover melee weapons, ranged weapons, Staves, and Sacred Seals throughout each Expedition, with every run offering randomized equipment, passive effects, and Weapon Skills that encourage players to play different builds and playstyles.

Weapons are obtained from chests, defeated Field Bosses, merchants, and other rewards encountered during Expeditions. Unlike Elden Ring, most weapons are randomly generated each run, making every Expedition an opportunity to acquire new equipment with unique combinations of passive effects and Weapon Skills.

Weapons are divided into four rarities: Common (white), Uncommon (blue), Rare (purple), and Legendary (gold). Higher-rarity weapons provide stronger attributes and require higher character levels to wield effectively. Using a weapon before meeting its level requirement reduces its damage, though previously unlocked weapons remain usable even if your level later decreases.

Most weapons found during an Expedition roll with a random passive effect and a compatible Weapon Skill, while unique weapons always retain their signature skill. Legendary Weapons additionally feature a fixed unique passive alongside a randomized passive effect. Staves and Sacred Seals include one fixed spell and one randomly assigned Sorcery or Incantation.

Unlike in Elden Ring, Weapons in Nightreign have no stat requirements, allowing every Nightfarer to equip any weapon type. Some Weapon Skills have also been reworked, giving familiar weapons new roles during Expeditions. This page lists every weapon in Elden Ring Nightreign, including their stats, rarity, passive effects, Weapon Skills, and how to obtain them.

 

Most OP Weapons in Elden Ring Nighreign!

 

Patch 1.02.2 Weapon Changes

Certain changes were introduced to determined weapon types in Patch 1.02.2.

  • Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons..
  • Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
  • Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
  • Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
  • Adjusted the stagger effect of the "Guard counters trigger holy bursts" passive’s explosion to ensure that it doesn’t reset the enemy's posture break state.

 

Deep of Night Weapon Changes Elden Ring Nightreign Patch 1.02

 
 

During a Deep of Night expedition, players have a chance to obtain exclusive weapons and equipment from mutants (Red variants ), with these weapons featuring new, powerful effects balanced by notable drawbacks. These drawbacks require players to adapt their strategies and adjust their builds over the course of a Deep of Night expedition. These weapons retain possible weapon skills that they may have in their purple variant. For example, the Jar Cannon may appear as Red or Purple tier, with both featuring the Kick Weapon Skill.

Players need to be careful equipping these Red variants because while they may offer great buffs, their debuff or "Curse" can put players at a disadvantage. These curses can range from Reduced Stats affecting HP, FP, and Stamina. There are also other curses that can impair attacks, making them miss occasionally, or get lower damage negation when you evade repeatedly. 

weapon preview deep of night elden ring nightreign wiki guide 2 deep of night mode elden ring nightreign wiki guide 5

You can find the list of possible Curses by going to this page: Deep Weapon Effects. Deep Weapon Effects are exclusive to the Deep of Night, and will only appear in a Deep of Night expedition. Take note that this page is a work in progress and that we're updating info as it becomes available.

 

Elden Ring Nightreign All Weapons List

 

Daggers

 


 

Straight Swords

 

 

 

 

 

 

 

 


 

Greatswords

 


 

Colossal Swords

 


 

Thrusting Swords

 


 

Heavy Thrusting Swords

 


 

Curved Swords

 

 

 

 

 

 


 

Curved Greatswords

 


 

Katanas

 


 

Twinblades

 


 

Axes

 

 

 

 

 

 

 

 


 

Greataxes

 


 

Hammers

 


 

Flails

 


 

Great Hammers

 

 

 

 

 

 

 


 

Colossal Weapons

 


 

Spears

 


 

Great Spears

 


 

Halberds

 


 

Reapers

 


 

Whips

 


 

Fists

 


 

Claws

 


 

Bows

 

 

 

 

 

 

 

 


 

Greatbows

 


 

Crossbows

 

 

 

 

 

 

 

 


 

Ballistas

 

 

 

 

 

 

 


 

Glintstone Staves

 


 

Sacred Seals

 


 

Torches

 

 

 




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    • Anonymous

      They went out of their way to add the weapon type for each weapon on the popout menu but not their damage types

      • Anonymous

        One of the things that killed the longevity of this game for me was the lack of build-making. I clocked 1000 hours in ER just because of this. The way I went about it was selecting a weapon I wanted to try, pair that with a good AoW, and then planning my route and stats around that weapon.

        I can't do that here, and I understand that's part of the RNG, but I'd argue it's badly implemented. Nightreign is stuck between a Soulslike and a Roguelike without commiting to either.

        Weapons should still be randomized, but we should be able to select a WEAPON CLASS to start with, I really like using fists with Wylder and Raider, but getting a decent drop on a run is next to impossible, let us start with the Caestus and have an increased % of finding upgrades based on that starting weapon class.

        Additionally, AoW's should be a drop on their own, that you can swap at a vendor or church. The game should have more crafting/building stuff to compensate for the limited seeds and randomization.

        • Anonymous

          Every weapon has 100 physical negation, so you can legit just run around holding block. I usually guard after a dodge because I'm scared of getting frame checked

          • Anonymous

            Love all the people complaining about there being no legendary bows with the eventual DLC on the horizon. Brother, Ansbachs bow and the Bone bow might be purple drops, but they will be beyond legendary.

            • Anonymous

              Crossbows need some serious love/niche uses beyond the pulley crossbow. Like, i'd love to see an ironeye setup that encourages 1handed melee with an offhand crossbow, or even a nightfarer that's built around it.

              • Anonymous

                its funny that legendaries are the rarest weapons to drop but it's even rarer that I see other player or myself upgrade and use white weapons. Yeah, people will upgrade their starting weapon and sometimes there's a staff/seal or vendor weapon that is white that can be upgraded, but other than that I never see people using the Lucerne, Zweihander or GUGS.

                • Anonymous

                  Why does Rosus' Axe scale mainly with dex? Every other axe scales with str, even Icerind, Rosus' is not even a dex weapon in ER, did they just mix up the scaling and never notice?

                  • Anonymous

                    What can we expect if SotE dlc update to Nightreign
                    we know that Legendary weapons in Nightreign are weapon from boss remembrance and from trophy Legendary Armaments.
                    so
                    Rellana twin blade for light great sword
                    Putrescene clever for great axe
                    Gaius sword lance for heavy rapier
                    Sunflower for colossal weapon
                    Messmer spear for great lance
                    Bud polebalde for Halberd (finally legend halberd for birb)
                    Finger staff for staff , not sure how this work because this staff can cast incantation in base game
                    Midra greatsword for greatsword
                    and 2 PCR ugs

                    no legendary for dagger , katana , shield , and bow

                    • Anonymous

                      tbh I kinda feel like some of the buffs they gave the legendary weapons should be brought over to base ER imo. Especially the ones that are Remembrance weapons in base ER and just feel kinda eh for the most part

                      • Anonymous

                        Marais and Grafted should be Red rarity because they already overpowered others Gold rarity.
                        you know you already win if you get it on day1.

                        • Anonymous

                          You know what? I'm going on a leg and saying that I actually kind of like that they made every weapon class scale with either Str or Dex (except for swords which fittingly scale equally off of both) and hope they try something similar in a future regular souls game, it would make Str and Dex builds feel more distinct and gives quality builds an actual purpose (the build that's all about versatility actually being more versatile than builds which focus on a single stat? whaaat?), I always found it a bit strange that both builds have access to nearly every weapon type in the game. Similarly, even as a mage main myself I do like the lack of heavily Int scaling weapons, mages doing almost as much melee damage as full melee characters just with a different damage type always struck me as kind of unfair

                          • Anonymous

                            Fun fact the bloodhound's fang, the serpent hunter, and varre's boquet are the only 3 weapons with a unique skill that are still blue rarity. All other weapons that feature a unique skill are purple rarity or higher

                            • Anonymous

                              crazy that half the nightfarer cast don't get a legendary in their main weapon drop pool. Even more if you consider no legendary seals for revenant AND recluse, and guardian having no legendary shields. But, you know, there needed to be 5 legendary greatswords and 4 across greataxes, greathammers and colossals (also 4 colossal swords but they aren't for any one class, though i'm sure you can guess who's likely to get them :D)

                              • Anonymous

                                lowk need more faith based weapons with higher scaling the a C-B rank

                                apart from seals the coded sword is an S in faith but you hardly ever find it

                                • Anonymous

                                  If your stating weapon has a good ash of war like hoarfrost stomp or prayful strike and you don't want to replace it immediatly, make sure to always stop by a merchant to buy stone 1 to upgrade your weapon as soon as possible. the damage gap of a +0 a +1 weapon is actually pretty huge

                                  • Anonymous

                                    65 hours played and I have yet to see a legendary melee weapon that actually fits the characters I play as. At least I can drop them for allies.

                                    • Anonymous

                                      Why tf we have golden hippi from dlc but the wepons??? Bigger update coming Or maby dlc has the dlc stuff?

                                      • Anonymous

                                        They should have various parts of weapons hidden around the map or given as rewards and you can choose to save that part until a full weapon is built ad well as adding bleed or other effects etc. then be able to use that as your base/starting weapon. Kinda like in Lies of P. That or various pieces of armor as well to customize your own character a bit.

                                        • Anonymous

                                          Ngl, I hate how they added in the bosses from the old games, but not the weapons, like wheres my darkfray katana from ds3

                                          • Anonymous

                                            Funny, how movesets are the same as pre-patch Elden Ring, that means many weapon classes are much slower than they are in the current version of Elden Ring

                                            • Anonymous

                                              Fun fact you can buff ANY weapon with grease or spells (such as hand of malenia with bloodflame blade, moonveil with magic grease) no matter the weapon rarity or type. So if you find grease you should use it from the ground for a quick buff (or pick it up for later) for a quick boost!

                                              • i love the weapon catalogue because 90% of elden ring players wouldnt have used over half the weapons here, but this game encourages you to use so many of the weapons and figure out how to implement them into your characters playstyle

                                                • Anonymous

                                                  Pretty big selection of weapons, hoping they add some from Shadow of the Ertree DLC (also why not add some weapons from other games, if bosses are fine weapons should be too)

                                                  • Anonymous

                                                    does anyone know where i can find the drop rates of weapon and items and spawn rates of bosses and ennemies pls

                                                    • Anonymous

                                                      I know this sounds stupid but I think we can agree on the fact that they didn't add DLC weapons into the "base game" of nightreign to add them in a future update (or most likely another DLC). And this does make sense and imo is justified, since people had to pay for the DLC weapons in elden ring. Then why should the players that didn't buy the DLC get these weapons for free now? Same goes for DS weapons. Maybe it's just copium idk

                                                      • Anonymous

                                                        Too many Glinstone Pebble / Glinstone Arc combos for staves -- they're both consider "magic" element, which limits which spells the Recluse can concoct. They need to diversify or ransomise the elemental traits of weapons, if not provide an option of a starting weapon of the player's choice. Currently, the game isn't RNG enough in crucial areas needed to make the experience not feel repetitive (enemy spawns, bosses, "Shifting Earth" biomes; yet, too RNG in terms of weapons drops which the respective classes do not need.

                                                        • Anonymous

                                                          Why aren't there Dark Souls weapons? It would definitely add to replay ability, being able to use Artorias' Greatsword or spells like Chaos Bed Vestiges. That would be cool.

                                                          • Anonymous

                                                            They should added Friede's Great Scythe in the weapon pool when you unlock Revenant since she had the Sister in the Painting skin. Would be cool to see it again.

                                                            • Anonymous

                                                              Does anyone know if non-default affinities affect scaling the same way as Elden Ring? It could affect loot exchange a lot.

                                                              • Anonymous

                                                                I swear I picked up what felt a lot like a Milady called Carian something yesterday with Carian Greatsword on it. It wasn't the Carian Straight Sword, it was a long, two-handed sword.

                                                                • Anonymous

                                                                  They could have at the very least cut down the number of useless and repeated weapons, like, look me in the eyes and tell me in what situation is Steel-Wire Torch going to be even remotely useful.

                                                                  • Anonymous

                                                                    There are, essentially, no more Light Bows: all Light Bows behave the same as regular bows now (eg can't do a quick shot while landing from a jump)... Which sucks.

                                                                    • Anonymous

                                                                      i watched gameplay of elden ring nightreign















                                                                      and probably why all the weapons (right now) are elden ring weapons is the rpg randomizer and if any of you played the network test what do yall think of the rpg randomizer?

                                                                      • Anonymous

                                                                        Foul tarnished in search of the night lord embolden by the dark moon you will somehow find a way to die to fall damage

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