Game Progress Route for Hollow Knight Silksong is a recommended progression path for the main story or main campaign of the game. It features a set of recommended locations to explore, a walkthrough overview, and indicates critical aspects to find or interact with, such as Items, Tools, Crests, NPCs, and Bosses. For a more detailed walkthrough guide, please check our Locations page or the Walkthrough page.

 

Hollow Knight Silksong Game Progress Route

 


Hollow Knight Silksong Act 1 Progress Route

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Moss Grotto

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Into the Moss Grotto

Moss Grotto is the first Location of Hollow Knight: Silksong. It has a luscious plant-filled environment partnered with moss-themed enemies, where you will find Hornet lying on the mossy ground of this location at the beginning of the game. Once you get to control Hornet, go left to start exploring the area, and you will find a green spiky worm that is roaming around; when you come in contact with it, you will take damage from it. If you take out the green spiky worm, it will drop a shell shard. Keep heading left, and you'll find two more green spiky worms before you jump your way through the swamp. You need to jump on two floating platforms before you can cross the swamp.

After reaching the other side of the swamp, you have to go upwards, going to the right to proceed to another area, where you will encounter a flying bee-like moss insect to get to the top of the swamp. After you defeat the flying moss insect, proceed heading right, and you will find another platform going up, guarded by a flying moss insect and a spiky moss insect. The platform that they are guarding is going to lead you to an item called Mossberry. In the same area where you obtained the Mossberry, when you go down, it is an open area where you will encounter two spiky worms. When you defeat the spiky worms, keep heading right to enter the glowing path.

 

Further into the Moss Grotto

Upon entering the glowing path, you will notice that there are no enemies around that area, but there is a cliff that you have to make a long jump to get to the other side. Once you are at the other cliff, enter another glowing path, and you will see that inside the path is a platform that has no moss. You have to defeat a flying moss insect before heading to the platform. Upon reaching the no-moss platform, you must climb up and proceed to the left to enter the next area. There will be a rolling enemy that will prevent you from jumping the platform; defeat it using a jump attack. After you defeat it, proceed climbing up to the left until you see a mossy path again. On that path, there is a camouflaged spiky moss insect, so watch out for that. After defeating the spiky moss insect, proceed by climbing up to the left to reach the top. You will fight some flying moss insects and spiky moss insects there before you can continue to the glowing path to the left.

 

Boss Battle, Moss Mother

Enter the glowing path to the left and head straight until you encounter an entrance that is covered with vines that you can cut. Once you cut the vines and go through the entrance, you will see the ruined chapel if you keep heading to the left. You can rest at that chapel before going to the boss's entrance just above the chapel. Jump up to the right platform and do another jump to the left to reach the boss entrance above the chapel. Cut two vines that are blocking the boss area to the left and enter it to fight Moss Mother immediately. To learn more about Moss Mother and how to defeat her, you can head over to our Moss Mother Boss Page.

After defeating Moss Mother, proceed to the path that will open to the left, and you will see a rope that will help you ascend to the next level. Going up on the next level, you will notice that Hornet will move slow, as if she is fainting, then the screen will fade to black, and as Hornet comes back to her senses as she is being waken up by the Chapel Maid, you will see a new NPC and have a dialogue with it that should lead you to the next objective, The Great Citadel. After that, you will walk to the right until you reach the next location, the Bone Bottom.

 

Access from The Marrow

You will be able to continue exploring Moss Grotto when you gain access to the mid-level part from The Marrow (see here). Head left and defeat the enemies encountered in this area, which can drop Rosaries. Then, go up to the left-most part to find a dead end with Rosaries that you can pick up, then head up the higher platform and jump to the right, and defeat the flying bug enemy you encounter. Then, go to the next section by heading to the right to find a bench and a lever that you can hit to open the gate on your right, which leads back to Shakra in The Marrow.

Go past the gate, then head up the platform to reach the next section. Once you are at the top, follow the path on the left, and you will find yourself in Mosshome.

Once you arrive in Mosshome, which is accessed from above Shakra near The Marrow and Moss Grotto, follow the path going left and defeat the two enemies you encounter, with one throwing balls of moss at you. Then, jump to the lowest platform and continue heading to the left, and defeat another enemy throwing moss balls. Head to the leftmost side, then hit the lever at the end to open a path below you. For now, go up the platforms to reach the upper section of Mosshome.

 

Mosshome Upper Section

In the upper section, be careful as you walk through the path, as there will be spikes that emerge when triggered. Defeat the enemy that jumps at you, then jump across to the platform and keep going right. Head past the signboard, defeat the enemies, then jump across to the other side.

Jump up the platform nearby, then go to the area on the right to progress through Mosshome. Enter the structure, defeat the enemies inside, and then make your way up to the area on the upper left. Keep jumping across the platforms as you go left, and you will find a contraption that you can inspect to learn the Silkspear — a Silk Skill that you can use to destroy thick webs blocking a path. You can try using it on the web on the left to find a Frayed Rosary String at the end of the path. Then, make your way to the bottom right of the area and destroy the webs to create a path to a new section.

 

Moss Druid's Wish

Follow the path to the right, and you will find a bench nearby. Use it to save your progress, then go to the right to find the Moss Druid. Talk to them, then promise the Berry Picking wish, in which you will need to deliver three Mossberries to them, which you can find scattered around Bone Bottom. For now, backtrack your way to where you entered the Mosshome from The Marrow.

 

Bone Bottom

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  • Explore Bone Bottom.
  • Speak to NPCs.
  • Buy some items from Pebb.
  • Exit through the east pathway to reach The Marrow.

 

Aftermath of the Moss Mother Fight

After defeating the Moss Mother in the Moss Grotto, ascend using the nearby rope, and you will black out for a bit. Then, you will be woken up by the Chapel Maid, who has aspirations of going up to the Citadel. Finish your dialogue with the Chapel Maid, then head to the right, past the hole, and you will be able to find Bone Bottom.

Bone Bottom is a small town where you can rest up, talk to NPCs, and trade with merchants. You can talk to Pebb on the right to see the wares that they are offering, and you can find Flick the Fixer to see that he is building a wishwall for the expansion of the Bone Bottom.

Then, you can head to the structure on the left of Pebb to find the location where you are supposed to have access to fast traveling. For now, talk to the Fearful Pilgrim by the pit, then head back outside the structure. Then, head right to find a path to the next location, The Marrow.

 

The Marrow

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Exploring The Marrow

After exiting Bone Bottom, head to the right and ignore the path going up first. Approach the voice to find Sherma, an NPC singing to open the locked gate in front of them. Now, head back to the path going up and follow it.

As you go up and to the left, defeat the husk enemy, then jump across to the right using the platform. Defeat the other husk enemy, then jump across the platform to your right while avoiding the spikes, then make your way through the higher area on the right.

Make your way up across the platforms, going to the left, then jump to the area on the right to face a large husk enemy, which performs a charge attack that can make you fall to the spikes below. When the large husk does this attack, jump to avoid it. After defeating the husk enemy, go down the ledge and defeat the lesser husk enemy.

Go down to the area on the right, defeat the husk and the insect, then attack the floor on the left to reveal a location below. In this area, defeat all the enemies that spawn, and the ground will collapse. Follow it, and you will get to the other side of the gate you found earlier with Sherma. Hit the lever to open the gate, then follow the path going to the right.

As you head to the next area, you can interact with a mechanism at the cost of 30 rosaries to activate a bench. Then, head through the path on the left and advance to find The Marrow.

 

Exploring The Marrow

Follow the path on your right and jump across the bone dock to get to the area with a husk enemy. Defeat the enemy, then jump across using the platform to find another husk. Then, jump up the platforms above you and follow the path going to the left until you find a wooden structure with a chain. Jump on it to make it collapse, and you will be able to access an area on the left.

Defeat the large husk enemy, then jump across the spikes until you get to the end of the path. Then jump up the platforms and make your way to the right this time. Defeat the flying enemy by kiting it from the platform, then go through the path going up to get to the next section.

In this area, be careful of the crumbling platforms as you go up. There will be some platforms that will shake when you jump on them, which is a sign that they will crumble after a few seconds. These platforms will respawn, so you can wait briefly if you fail to make a jump. When you encounter a large husk enemy on a bone platform, defeat it, then head through the path on the left to find the Shard Pendant.

Head back to the previous area, then defeat the enemies you encounter along the way as you go up. Once you find a bone platform going to the right, jump to it, then move to the next area.

Jump down from the ledge to the platform below, but be cautious of the boulder that falls as you move close to the ledge. Then, jump to the other side to find a spiked husk enemy, which can expand the spikes on its body to attack you. Once it is defeated, make your way across to the right and defeat the other spiked husk. Drop down the ledges and pick up the Frayed Rosary String.

 

The Flea Caravan

Then, return to the platform you jumped from, and make your way down until you find a signboard on the left. Follow the path beyond it to find Fleamaster Mooshka, Grishkin, and Varga. Talk to Mooshka, then promise him the The Lost Fleas wish, wherein you have to help fleas find the flea caravan. If you want, you can rest on the bench between Grishkin and Varga before resuming your journey.

Head back up to where you killed the first spiked husk and backtrack your way to the previous area. Go up the platform on the left and make your way up to the area on the left, and proceed to the next section of The Marrow. Go to the path on the left, jump across to the platform, and then you can go to the area on the lower right to obtain rosaries. Then, proceed to the left to find a platform that you can lower by attacking the lever below it. Use it to jump across once it is lowered.

 

Where to Find Shakra in the Marrow

At the other end of the path, hit the lever attached to the ceiling to lower the platform, then jump across to the left. Follow the path at the bottom to find a platform that you can jump on. Follow the path at the bottom left to gain two Rosaries, then go to the upper left path to find Shakra, a merchant selling helpful tools such as a map for The Marrow and the Compass

 

Access to Moss Grotto

Once you are done talking to Shakra, head through the path on the left and go down. Pick up the Rosaries on the bottom left path, then follow the path above you to find an access point back to the Moss Grotto.

 

Unlocking Fast Travel in The Marrow

Make your way back to where you initially accessed Mosshome, and then follow the path to the right, past the signboard, to find a boss surrounded by the thick web. Use Silkspear to free it, and you will be fighting the Bell Beast. The Bell Beast can submerge under the ground, using its body or the bells to attack you. For more detailed information on how to defeat the Bell Beast, you may visit this page.

Once the Bell Beast is defeated, you will be transported to a magical dimension filled with webs. In this area, some of the platforms can be attacked to increase their height. At the top, jump towards the sphere in the middle, and you will regain the power to regenerate Silk. Jump to the platform on the right, and the Bell Beast will be activated, unlocking the fast travel feature. Then, move to the area on the right to find a lever — hit it, and a bench will be activated. Then, proceed to the next area, through the path past the bench, to continue exploring The Marrow.

 

Where to Find the Lost Flea in The Marrow

Once you enter the next section, head to the right and hit the lever to open the path below. Climb up the platform above the lever and head to the left until you get to the large bone platform. Defeat the large husk enemy, then make your way up through the ledges on the side until you get to the next section.

In the next section, head to the left first and defeat the enemies. Be cautious of the crumbling platforms, so make sure to kite the flying enemies first and bring them towards a stable platform for an easier fight. Jump across the platforms until you get to the area with a large husk enemy. Defeat the husk enemy, along with the flying enemies that have followed you, then climb up to the left. Then, once you reach a large platform, head to the platforms to the right and defeat one more large husk enemy and the flying enemies.

Once the enemies have been cleared, head to the right of the platform and drop down the ledge to a crumbling platform. Then, quickly jump to the ledge on the right to find a Lost Flea. Attack the vines wrapping around them to set it free, and they will fly to the Flea Caravan.

Then, drop back down near the lever and make your way to the section on the right. Jump across to the right to fight an enemy that drops the Pilgrim Shawl. Then, make your way across the crumbling platforms until you get to a forking path. Follow the path below — be cautious of the enemies along the narrow path, especially the large husk enemy, as you can be pushed off the ledge toward the floor spikes. Jump to the ledge above, defeat the flying enemies, then proceed to the next section of The Marrow.

Make your way down to find a flaming node attached to the wall — attack it, then run away to avoid the explosion. Then, follow the path going down, but be cautious of the spikes directly on the opening. Jump down to the ledge on the right to find another flaming node. Attack the node to reveal more flaming nodes, move out of its blast radius, then head to its former position to avoid the blast from the other nodes. Then, attack the wall on the right repeatedly, and a Craftmetal will drop. Pick it up, then make your way back to the opening in the wall.

Head right and make your way down, then jump across the floor spikes to get to the next section. Drop down the ledge, then follow the path going down until you find a doorway that you can enter. Go inside and use the bench as a checkpoint, then head back your way up to the previous section. Go to the next area by heading right, and you will be facing the Skarrgard boss. For a comprehensive guide on Skarrgard's attacks, you may visit this page.

 

To the Deep Docks

After defeating Skarrgard, backtrack your way to the bench you saw earlier, then go down past it. Make your way across the crumbling platforms, then go down to the next area. Then, head to the section on the right through either path, although it is recommended to follow the lower path to avoid the large husk enemy. Then, drop down the ledge and head left. Defeat the enemies along the way.

In the next section, walk to your left, and you will find a platform next to a button — step on the button to activate the platform, then stand on the platform to get to the other side of The Marrow. Doing this activates the platform to serve as a shortcut to the Deep Docks. Then, return to the area on the right and keep following the path to finally arrive in the Deep Docks.

 

How to Find Loddie in The Marrow

(NOTE: This requires you to defeat the Widow boss first in Bellhart) After defeating the Skull Tyrant, head back to the platform, then go to the section on the right. Jump to the platform nearby, then make your way up using your Cling Grip ability. Follow the purple signboard and go up to the next section. Make your way through the crumbling platforms, going to the left, then jump to the ledge on the right. Enter through the doorway, and you will be able to find Loddie next to a bench. Loddie will give you challenges that you can complete, and will reward you with items such as the Tool Pouch and a Heavy Rosary Necklace.

 

Deep Docks

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Into the Deep Docks

After activating the platform in The Marrow, follow the path on the right to get to the Deep Docks. Once you arrive, follow the path going to the right to get to the next section of the area, where you will be able to hear Shakra singing. Go down from the ledge to find her — talk to her and buy the Deep Docks Map, Vendor Pins, and Ring Marker for easier exploration. On the left side of Shakra, you can enter the Bellway to activate it for 50 Rosaries so you can fast travel to it.

Return to the area above, then head right to continue exploring the Deep Docks. Defeat the enemy wielding a fork, then cross to the platform on the right. Walk to the right, then hit the lever to open the path beneath it. Make your way down to the bottom. On your right will be a locked gate, which will be inaccessible for now, so head to the left to find a platform going down.

Before going down, jump to the ledge on the left and attack the wall to find a hidden room. Go inside the room, then pick up the Shard Bundle, which contains 80 shell shards when broken. Then, go down the platform. As you go down, you can enter a room on the left for more shards. Once you make your way to the bottom, the path will split into two. For now, go follow the path on the right to progress through the Deep Docks. You will be able to find an opening nearby that leads to a switch at the end — hit the switch to find a room containing a lore tablet.

 

Where to Find the Forge Daughter

For now, head to the right, and you will be in a gauntlet. Defeat all the enemies, and a mechanism will activate in the middle. Jump on the platforms to get to the upper level and hit the switches to open the path. Once you are at the top, head to the left to find a bench. Nearby, you can open the locked gate leading to the platform near the Shard Bundle by hitting the lever. Then, you may head to the area on the right to find a vendor, the Forge Daughter, along with a worker on the right, Ballow. You can purchase several items from the Forge Daughter, such as a Sting Shard and a Magma Bell.

Head up the platforms in the middle, then attack the switch to gain access to the upper area. On your right, you will find a signboard to a locked gate — this cannot be opened for now, so head to the location on the left to get to the next section, which is where you found Shakra earlier. Make your way to the top by using the platform lift, and then go to the next area through the entrance at the top right.

Defeat the Smelt Shoveller on the platform, and then make your way to the right by jumping across the platforms. As you go along the way, defeat the enemies you encounter, such as Hardbone Hoppers, Caranids, and Skull Brutes, until you see scorching rocks. You will have to cross by jumping along the scorching rocks to get to the platform, so the Magma Bell can mitigate damage as you explore. Make your way up to the explosive node attached to the ceiling — hit it to destroy the ceiling, and then enter the opening to get to the next section.

You can then rest and save your progress by following the signboard on your right to find a bench that you can activate for 30 Rosaries. For now, the gate will be locked, so head back to the previous section to progress through Deep Docks. Make your way up through the platforms until you get to the top, where you will encounter a Skarrlid and a Skarrwing. Defeat the enemies, then jump to the next section.

Follow the path on your left, and you will find yourself in a gauntlet against Skarr Scouts, Skarrlids, and Skarrwings. Defeat all the enemies, then proceed to the path on the left and jump down the hole to the next area. Make your way down as you defeat the Skarr enemies, then attack the wall opposite the spikes to find a hidden room. Defeat the Skarrwing, then jump up the ledges to find a Frayed Rosary String

 

How to Obtain the Swift Step

Once you arrive at the bottom of the area, you can head to the path on the right to open a path leading back to the area near the bench. Then, head to the path on the left to progress through Deep Docks. Keep moving left until you find an idol — interact with it, and you will receive the Swift Step Ancestral Art. Proceed to the left until you get to the gate. Hit the lever to open the gate, and you will find another room containing a bench that you can activate for 30 Rosaries. If you follow the path on the left, you will find platforms that lead you back to the entrance, going to The Marrow.

 

Where to Find the Lost Flea in Deep Docks

Head to the previous area where you acquired the Swift Step, then use it to cross to the platforms going to the left. At the end, hit the lever to lower the platform, then use your Swift Step to dash mid-air to get across the ledges. At the top, you will find a flea crying for help — free it by attacking the contraption that the flea is stuck in, and it will head back to the Lost Caravan in The Marrow.

 

Where to Find Lace Boss in Deep Docks

Backtrack your way to the area above the bench near the Forge Daughter. Jump to the platform above the switch, and then use your Swift Step to get to the ledge on the right. Attack the lever at the end to open the gate below you, then proceed to the next area to fight Lace. Lace wields a saber, so she will be fighting under the fencing discipline. She will use lunging and rapid attacks which can make you fall off the platform. For a complete list of Lace's attacks, you may visit this page. Once Lace is defeated, proceed to the right to find a lever. Hit the lever to activate the bell mechanism and a bench, and the gate to the next area, the Far Fields will be activated.

 

Far Fields

far fields image 1 location walkthrough silksong wiki guide

 

Entering the Far Fields

After the battle with Lace, Hornet will jump to the right side of the scene and then enter a lit-up tunnel to move to the next location, which is the bell that Hornet needs to activate so that the Bench checkpoint will appear, and the door to the next level will be unlocked. This door leads to the Far Fields.

Entering the Far Fields, you will come across a Plant Beast and a Plant Beast (Flying). After taking them out, you will move further to the right, and then you will encounter a Poleblade Far Field Ant Warrior and a Twin Dagger Far Field Ant Warrior. The Poleblade Far Field Ant Warrior will be a melee attacker, and the Twin Dagger Far Field Ant Warrior will have a ranged attack mechanic, but also attacks in melee with a dual-wield dagger. The Poleblade Far Field Ant Warrior has a lunge forward and parry attack mechanic, so the best way to kill it is once it lunges forward to attack your direction, you have to jump behind it and hit with your weapon to kill it. For the Twin Dagger Far Field Ant Warrior, you will need to be on the more defensive side and attack it after it unleashes its attack move, whether it may be by throwing its daggers for a ranged blow or slashing forward for a melee hit. After it attacks, normally you will have a second or two to pause and move forward and attack it until it is killed.

On the lower part of the platform, there will be scorching hot lava in between the platforms, so you have to be careful not to fall on it, as it will instantly kill you, and you will respawn beside the platform where you previously fell. You will need to climb up to the upper deck of the Far Fields, and upon reaching the top, you will fight against a Poleblade Far Field Ant Warrior who will give you some Rosary beads upon death. Once slain, you can also loot the Rosary Beads that it was guarding. After that, you will go to the right side to move to the next scene.

In the next scene, you will need to climb up until you get to the top platform, and here you will fight a Poleblade Far Field Ant Warrior, who will give you a few Rosary Beads upon defeat. Then you will climb up to the top right platform until you see another Poleblade Far Field Ant Warrior and kill it. You will then move to the next scene on the right, which leads to the Pilgrim's Rest.

 

The Pilgrim's Rest

At the location of the Pilgrim's Rest, you will interact with a broken Pilgrim and the Weary Pilgrim, with whom Hornet will have a short dialogue about leaving the place. You will also unlock the Pilgrim's Rest here for 30 Rosary Beads, where it will give you access inside the house to have a safe Bench to rest on, and purchase some Tools from the friendly NPC Mort, who is just beside it.

 

Where to Find Shakra in Far Fields

Exploring the bottom area of the Far Fields, you will jump through the terrain, avoiding the lava that will kill Hornet instantly. If ever you get killed by falling into it by accident, you will respawn automatically on the safe terrain next to where you fell.

Going to the bottom right side of the vertical pathway that leads to the Pilgrim's Rest, you will discover an NPC named Shakra, who will sell you the Far Field map and some markers that you can use for the map. On the bottom left side of this vertical pathway, you will see a secret tunnel that leads to a treasure. You need to go left and to the end of the tunnel, then jump up to the secret passage, and on the top-most platform, you will see the Warding Bell tool. After looting this, you may head back up to the Far Fields platforms and roam around a bit more to clear any other Far Field monsters or Ant Warriors that you might have missed.

 

Exploring the Farm Fields

Clearing all of the monsters on the west side of the Farm Fields, you may go back to the spot just in front of the path where you came from the Deep Docks, and you will see a passage that is heading to the Bench and Bellway that you need to activate using Rosary beads. Once activated, you can access these at any time on this map.

Continuing on your journey, you will head further east, and you will discover a red tent, and upon entering it, you will discover the Seamstress and a resting place. You will have a dialogue with the Seamstress about how she doesn't like the new order, and will bet her last hope on you, who just might be able to save the kingdom. The Seamstress will ask you to gather (25) Spine Core from Hoker, and its spot is located in the cave on the right side of the Seamstress's Hut, in exchange for crafting the Drifter's Cloak for you.

 

How to Find the Mask Shard in Far Fields

Another secret that is discovered in our journey with Hornet is to find a Hornet's Mask piece here in Far Fields. You can locate the passage by jumping to the upper western part of the location where the Hut of Seamstress is. Here, you will need to hit the lava steam piles to activate the lava steam that flows upwards so you can use your Drifter's Cloak with it.

You need to hit the Lava Stone that is hanging on the roof, for it to drop on the ground and reveal the hidden Hornet's Mask piece that is in it. By getting this, you should have now 2 out of the 4 pieces needed for the mask to be completed, and grant you another HP mask once completed.

 

Fourth Chorus Far Fields Boss

You can find the boss monster, the Fourth Chorus, in the passage that is on the bottom left side of the Hut where the Seamstress lives. As you explore this path, you will come across the giant boss that will be awakened, and this is where your battle begins.

We observed that the Fourth Chorus boss has some distinct offensive and defensive mechanics. To know more about how to defeat this boss, please visit our page, Fourth Chorus. It basically has 3 attack mechanics, and can be killed only by hitting its head enough for it to be taken down.

Finishing the boss fight and Drifter's Cloak quest in this area, as well as all the exploration, you can go back to Bone Bottom using the Bellway to return to the NPC where you got the quest for gathering Pilgrim's Shawl, which are looted from the Pilgrim Monster and Pilgrim Monster (Elite) that can be farmed around the Far Fields grounds.

 

Greymoor

greymoor image 1 location walkthrough silksong wiki guide

  • After arriving from Far Fields, head east to purchase the map from Shakra.
  • Keep heading east to enter the Craw Lake dungeon.
  • Hit the switch inside the dungeon to unlock all Greymoor spheres.
  • Climb up and unlock the Bench. (left side)
  • Keep climbing to unlock Thread Storm Skill. (top side)
  • Glide to the left to unlock the Threefold Pin. (right side)
  • Keep gliding to the left to find the Lost Flea. (right side)
  • Head west until Halfway Home.
  • Speak with Nuu to unlock the Hunter's Journal.
  • Keep heading west and defeat the gauntlet.
  • Head down to find the Greymoor Fast Travel.
  • From the Greymoor Fast Travel, head left to find Garmond and Zaza.
  • Climb upwards until you see an opening on the right. 
  • Speak with Garmond and Zaza.
  • Continue climbing until you reach the Chapel of the Reaper.
  • Obtain the Reaper Crest after defeating the gauntlet at the Chapel of the Reaper.
  • Unlock the caged cell where you first met Garmond and Zaza.
  • Find Moorwing at the west corner of Greymoor to trigger a new location for Garmond and Zaza.
  • Recruit Garmond and Zaza below the unlocked cage.
  • Head to Moorwing and defeat it.
  • After obtaining the Cling Grip from Shellwood, head north to acquire the Pimpillo Tool, Shard Bundles, Silkeater, and Lost Flea.

 

Gliding to Greymoor

Getting to Greymoor, it is a prerequisite to finish the quest with the Seamstress to obtain the Drifter's Cloak. Once you have it, you can head to the location where there is a gate that is blocking a huge amount of lava steam heading upward. On this vertical path, you will need to glide upward and use your Drifter's Cloak in order to reach the town platform of Greymoor.

There will be lava spheres that you need to hit in order for the steam to come out upwards, so you can use it to your advantage with the Drifter's Cloak to head upward.

Along the way, you will encounter some Slasher Bees and Slasher Bee (Elite). It is at your will to avoid them or kill them all while traversing your way upward. Once you reach the last lava sphere and release its steam, you can ride it all the way up, and Hornet will be coming out with a burst from the ground on Greymoor.

 

Alternate Route to Greymoor

There is an alternative path you can take to reach Greymoor. You can reach Greymoor by completing the quest The Lost Fleas. Once you have collected five fleas, you must report back to Fleamaster Mooshka in The Marrow. The Fleamaster will then ask you if you want to travel with them to Greymoor. Take note that this is a one-time thing. Choosing to accept the offer will fast-travel you to Greymoor. You can opt to decline the offer, but you will then have to take the standard route. If you take this route, there are a few changes that will happen. Moorwing the boss for this location will be skipped if you accept the offer to fast travel. The Flea Caravan will be located on the outer left part of Greymoor, where Moorwing was supposed to be. If you managed to collect more Fleas, the Flea Caravan will travel again. Once they're gone, you can now battle with Moorwing. Moorwing will be located not at the Flea Caravan area but outside the underground tunnel where you find the Bellways. 

 

Where to Find Shakra in Greymoor

After arriving at Greymoor using the Drifter's Cloak at Far Fields, the first thing you need to do is to find Shakra to purchase the Greymoor Map. Head east from where you started, and you'll find an area that will lead you to Shakra. Next to Shakra is a makeshift Bench that you can use to manage your equipment.  

 

Exploring Greymoor

From here, you can either keep heading east or explore the western areas of Greymoor. If you choose to continue heading east, you'll find different collectibles such as a new Skill, a Lost Flea, and the Threefold Pin Tool. Heading west, on the other hand, will allow you to collect the Pimpillo Tool (must have Cling Grip unlocked), the Hunter's Journal, a Lost Flea, and locate the location BossMoorwing.  

If you want to take the optimal route and avoid backtracking, you should start in the eastern part of Greymoor. Be prepared, as this area mainly consists of traversing through obstacles and is swamped with Craws and Tallcraws

 

Craw Lake

Starting from Shakra, keep heading east. You'll encounter a few Craws along the way, but will ultimately end up in Craw Lake. Once you've defeated them, keep heading east, and you'll eventually reach a platform with a locked cell. Behind this locked cell is a lever to open the cell and a door. You can get through the locked cell by using the path underneath it.

Head towards the right section of the platform, and you'll see that there is an open space to reach the door. 

Inside the door, you'll find that this area is filled with Rosary Strings and objects that drop Rosaries and Shell Shards. This is a good time to stock up on them. In the lower area, you'll find Rosary Strings tied to the ceiling. You don't have to force your way to reach them now. They will be accessible later on. Head to the right portion of the area and keep on climbing up until you reach a gauntlet with several Craws, Tallcraws, and a Squatcraw.

After defeating all of the enemies, the ceiling above will open, and an attackable object will appear. You can attack this to propel yourself off into new heights. In the top area, there will be a mechanism you can attack. Attacking this will unlock all of the bounceable objects. This time around, when you return, you'll find that there are objects you can attack now to reach the tied-up Rosary Strings. Once you've collected all of them, head outside.

 

How to Unlock Greymoor Bench

Once outside, you'll be able to bounce off into new areas. Jump on the platform on the left and then jump to the upper right platform. Afterwards, continue the path to the right. 

At the end of it, you'll see tied-up balls you can attack to ascend. After jumping from ball to ball, you'll end up on a platform with a Squatcraw. After defeating the Squatcraw, use the tiny ball on the left to propel yourself again in the air to a larger ball. There will be another platform, but this time you're against two Craws. 

After defeating the Craws, use the balls on the left to reach a ledge. Inside this passageway, you must use a lever to open the cell. Luckily, the lever is just next to the cell. Afterwards, there will be a few platforms. If you head upwards, you can see a shrine of Rosaries at the top and a Frayed Rosary String at the bottom. After getting the Rosaries, keep heading left until you reach another lever. Use this lever to open up another set of balls. These balls will lead you to a room where you can unlock a Bench.

Underneath the ledge leading to the Bench, there is another platform on the left where you can find a Frayed Rosary String

  

Where to Find the Thread Storm Skill & Threefold Pin

After unlocking the Bench, jump up from the platform where you fought the two Craws using the balls until you reach a shorter platform. From there, climb towards the left, and you'll see a platform with a lever that opens a locked cell underneath. There will also be a Craw guarding this area. Defeat the crow and use the lever. The locked cell can be seen by viewing down from the lever.

To reach this area, go to the ledge of the platform where you used the lever. There will be a small ball you can use to aid you in gliding. Use this to glide your way to that unlocked area. You'll then have to climb up again, but be careful as this can be tricky. You'll need to be precise and accurate to get past this. Above, there will be a Squatcraw waiting. Defeat the Squatcraw and continue heading up.

At the top, there are two platforms you can stand on. Use this to get to the next area. Continue climbing up, while simultaneously avoiding any collision with the spikes, and you'll eventually reach the Thread Storm idol, which will provide you with the Thread Storm Skill. 

To exit this area after obtaining the Thread Storm skill, continue heading right. There will be some Rosary Strings along the way with a few Craws. After everything is done, you'll end up on the two platforms at the top. 

Now, before you jump down to the ground, it's better to glide down towards the right section of the area. You'll see a ledge with a Tallcraw. Behind the Tallcraw is a secret room where you can find Rosaries and the Threefold Pin Tool.

  

How to Find the Lost Flea in Greymoor

After finding the Threefold Pin, Use again the Drifter's Cloak, glide down towards the right. You'll be able to see another ledge with a Tallcraw. Once you've defeated the Tallcraw, move forward, and you can get yourself some Rosaries. Once you've gathered them, head down, and a Mite will be waiting for you at the bottom. Get past the Mite and you will see the Lost Flea. There will also be a lever you can use to get back down. 

Once you've found these items, you've basically explored the eastern part of Greymoor. Make your way back to the starting point and head west. 

 

West Area of Greymoor

From the Greymoor starting point, head west. There, you'll find a Rosary String Shrine near the starting point. Keep heading west, and you'll encounter a few enemies such as the Pilgrim PouncerPilgrim BellbearerPilgrim Guide, and the Pilgrim Graveller. Once you defeat them, keep heading west, and you'll eventually reach the Halfway Home tavern.

The Halfway Home tavern is closed on the right side. You'll have to jump between platforms to get to the other side of the tavern. Once inside, you can open the right side of the house by stepping on a pressure plate. You will also meet Creige and Nuu. Creige is a bartender who can refill your health bar in exchange for Rosaries, while Nuu, located at the top of the tavern, is an NPC who will give you the quest The Bugs of Pharloom and the Hunter's Journal. Inside the tavern, you'll also find a Bench where you can heal up and change equipment.

 

How to Unlock Greymoor Fast Travel 

After speaking with them, keep heading west, and in the next area, you'll be entering a gauntlet with two Dreg Catchers and a Thread Raker. Once you've defeated them, the locked cell unlocks, and you can proceed to the next area.  

Upon entering the next area, you'll find that this area is teeming with Fluttermites. You can use the Drifter's Cloak to glide freely to avoid them. Venture to the bottom of the area, and on the right side, you'll see an entrance to a tunnel that will lead you to the Bellways.

 

Underground Tunnel

After unlocking the Fast Travel for Greymoor, instead of heading out of the tunnel, head left on the same platform. There you'll see an underground tunnel that can lead you to the boss. Keep heading downwards until you reach a breakable wall. After breaking the wall, jump on the ledge next to it, and you'll encounter a Mitemother.  

Time your dodges and attacks to easily defeat it. Once you've defeated it, keep heading forward, and you'll see a platform that will lead you to the Memory Locket

Now make your way to the lower floor. On the lower floor, you'll see a hole where you can jump to, but before that, defeat another Mitemother and head right. You'll encounter a Mite and another breakable wall, which will have Rosaries inside.

Afterward, head to the bottom. At the bottom, you'll encounter another Mitemother. The path here is narrow, so you'll have to time your attacks well or just jump behind it and move forward. From here, Hornet will be swimming until you see a platform. Jump on it and you'll reach a platform with a lever.  

Open the lever and climb upwards. At the top platform, there's a little ledge on the left you can jump onto. Beside it is a wall you can destroy. Behind the wall is an item you can inspect. This item provides more Lore for Hornet. Afterwards, head down and move to the left. You'll encounter traps here, but beyond the traps lies the exit to the underground tunnel. Upon exiting, you can jump to the platform above, where you can access more Rosaries. At the bottom is a linear path that will lead you to the boss, Moorwing.

 

Moorwing Alternate Route

There is an alternate route you can take to reach Moorwing. Instead of travelling through the underground tunnel, you can keep heading right until you reach the next area. Be careful, as the pathway is near a Thread Raker. Once you reach the next area, move to the bottom floor. On the right side, you'll see a hole that will lead you to a pathway just outside of the underground tunnel exit. If you're considering taking the alternative route to Moorwing, keep in mind that there are many items you can collect by taking this path.

 

Where to Find Garmond and Zaza NPC

To find Garmond and Zaza, head left from the entrance cave of the underground tunnel. You can also just keep heading left from the Halfway Home Tavern. You'll encounter a Thread Raker and a Dreg Catcher first, and once you defeat them, you'll see a platform you can jump on just right before you enter the next area. By jumping on the platforms above, you'll be able to get Rosaries and refill your silk meter. 

At the top platform, you'll be able to see Garmond and Zaza, an NPC who aids Hornet in her battles. You'll need to speak with Garmond and Zaza first before they agree to help you. So head back down and enter the next path to the left. After entering the next area, you'll be battling with a few Silk Snippers while jumping between platforms. You can find shrines of Rosaries as well. Keep climbing up until you reach an entrance on the right corner of the area. This door will lead you to Garmond and Zaza. Speak with them, and they will aid you in your battle with Moorwing. 

 

Chapel of the Reaper

After speaking with Garmond and Zaza, head back inside. You'll see a spinning wheel with traps laid out. From here, you'll have to jump between platforms and avoid the spikes in between while battling with a few Mites. At the top platform (there is another platform, but you'll need Cling Grip to access it). Enter the right door and proceed with caution.  

The path here is linear, but you'll have to cross from corner to corner. You'll also be facing Silk Snippers, who can jump between platforms. You can run past them or fight them. At the bottom corner, you can find a hole that will lead you to the next area. 

After jumping to the hole, there will be a Dreg Catcher, Mite, and a Fluttermite waiting for you. Defeat them and you'll see another floor underneath and a platform you need to jump on to obtain a bag of Rosaries. At the end of the floor underneath, there's an opening on the left side. Inside the opening is a steep fall. Venture downwards, and you'll see candlelights in the middle. There will also be a pathway on the left. Inside, you can reach the Chapel of the Reaper.

 

How to Unlock Reaper Crest 

Head inside the Chapel and you'll come across a linear pathway to the Reaper Crest. It's not inherently a hard area, but you will have to face a gauntlet later. You must traverse downward until you reach the giant spiked wheel obstacle. 

Above the obstacle, at the top platform, is a lever. Hurrily use the lever to get to the top level of the chapel. On the top floor, you'll be entering a gauntlet battle with Silk Snippers, Dreg Catcher, and a Thread Raker. Once you've defeated the enemies, the ceiling will turn into a platform where you can jump to. Up ahead, you'll find the Reaper Crest at the top. 

To quickly exit the Chapel of the Crest, on the left side of where you got the Reaper Crest, there is an object you can destroy. This will lead you to the exit of the chapel. After obtaining the Reaper Crest, head outside the chapel.

You have two pathways here, but they will ultimately just connect to each other. If you move downwards, you'll end up in a cell with a mountain of Rosaries. 

If you head right, you'll find yourself on a ledge with a lever that opens a locked cell underneath. You can use this lever to open the locked cell, which connects to the area where you first found Garmond and Zaza. If you head left, you'll see a hole that will lead you to Moorwing, essentially skipping the whole underground tunnel location.

  

How to Recruit Garmond and Zaza

To recruit Garmond and Zaza for your fight with Moorwing, first head to Moorwing's location. Moorwing is located at the western corner of Greymoor. Fighting or fleeing from Moorwing does not matter. You only need to see it. Afterwards, head over to the last unlocked cell. Left area of where you first saw Garmond and Zaza. Head down below and in the right corner of the area, you will see Garmond and Zaza. Speak with them, and they will assist you in your fight. 

Once you're battling Moorwing, you can find Garmond and Zaza on the battlefield, providing aid and attacking Moorwing. Once Moorwing is defeated, they will no longer be able to come with you, and you will part ways.

 

Journey to Bellhart

Bellhart can be reached once you defeat Moorwing. The entrance to Bellhart is in the left corner from where Moorwing was. Enter the entrance, and you'll find yourself in a tunnel with a Pilgrim that provides more lore, near the end. Exit the tunnel on the left side, and you'll enter Bellhart.

 

Greymoor Up Above

If you've already explored Greymoor's west and east sides, there is still one more area you should uncover. The northern part of Greymoor. To reach the northern part, you should first head to Shellwood and acquire the Cling Grip. The Cling Grip allows Hornet to hang on to walls and jump. You'll need this to access the northern part of Greymoor. Keep in mind that everything written below this point will require you to use Cling Grip.

 

How to obtain Shard Bundle # 1 in Greymoor

To get the first Shard Bundle, return to the post-area where you had defeated the gauntlet beside the Halfway Home. From there, you'll have to use Cling Grip to climb up on the wall. Keep on climbing, and you'll see a platform with a bag of Rosaries on top. From this platform, jump off and head left. You'll see a platform with a shining indicator. Once you're on that platform, a Silk Snipper will emerge. Defeat the Silk Snipper and claim your prize. 

 

How to obtain Shard Bundle # 2 in Greymoor

The second Shard Bundle can be found above the Halfway Home Tavern. On the right side of the tavern, you'll see a scalable platform that will lead you to the upper floors. Once you're at the top, keep heading right, and you'll see a platform above you with a shining indicator. Before you can reach this area, you'll be facing a Roachcatcher. After defeating the enemy, you'll see a platform behind it. You can use this platform to leverage yourself into the Shard Bundle. 

  

How to Get Spool Fragment in Greymoor

After obtaining the second Shard Bundle, keep heading right, and you'll enter an area where you'll have to jump between platforms. Be cautious here, as you'll encounter Mites and Craws between platforms. Getting caught up in their attacks can result in you restarting from Halfway Home.

After this area, continue heading right, and you'll find a bridge with a lever at the end. Once you use the lever, the bridge will disappear and will now be accessible from below. Next to the lever are balls that you need to attack to reach higher areas. Keep on climbing up, but at some point, you'll find a platform with a Craw and a Squatcraw on it. Defeat them to continue your ascension. 

At the top, there will be a floor on the left side of the area. Climb up the floor and you'll see a platform on the right. It may seem like there's no other place to go from this platform, but jump dash to the right and you'll find a wall you can scale. At the end of the path, you'll be able to acquire the Spool Fragment

  

Where to Find Pimpillo Tool in Greymoor

Head to the top area where you first met Garmond and Zaza. You'll find a scalable wall on the right. Climb up there and head to the left area. Inside, in the left corner, you'll find Yarnaby. You'll notice next to Yarnaby is a platform. Jump on those platforms and climb up. You'll find a narrow path where you can use the Cling Grip. Once you're at the top, you'll find a Frayed Rosary String. It looks like that's all there is to it, but keep on wall-climbing on the left wall and attack the ceiling. This will destroy the breakable structure, and at the top, you'll find a table that you can inspect. If you have a Craftmetal in your inventory, you can craft the Pimpillo Tool.

 

How to Unlock the Greymoor Elevator

After obtaining the Pimpillo Tool, return to the middle and jump to the other side. Enter the path on the right, and you'll see a narrow path that leads to the elevator. You'll have to be cautious since, along the way, you'll come across a Thread Raker who can kill you if you're not careful. After getting past the Thread Raker, keep heading right until you enter the next area. Once you've reached this area, there will be a platform you can jump on and an elevator signpost on the right. Head right and you'll reach a pressure plate. Stand on the pressure plate to activate the elevator. Once activated, the elevator can now move from there and connect to the left side of Halfway Home. 

 

Where to Find Kratt NPC

Once you've unlocked the elevator, jump on it, and you'll see a platform on the other side. There will be two hanging platforms you need to cross to reach Kratt's area. Keep heading right until you reach a corner. The corner on the wall is actually a breakable wall. Destroy the wall to enter the hidden area. 

Keep moving to the right, and you'll eventually see Kratt stuck in silk. You must first help Kratt by destroying the silk before you can talk to him. Kratt is an NPC who wants to join the Flea Caravan. You can now see Kratt afterwards at the nearest Flea Caravan.

 

How to Get to Sinner's Road

After saving Kratt, head outside and jump to the upper platform on the left side. Keep moving left until you reach an opening you can jump.  Afterwards, climb up using the Cling Grip. As you climb up, you'll see Rosaries you can collect on the right side. Once you've collected them all, keep on climbing up, and at the top, there will be an entrance on the right. This path will lead you to Sinner's Road.

 

How to Get Silkeater in Greymoor

Return to where you first saw the elevator signpost. There was a platform we skipped before unlocking the elevator. You'll need to use that to reach the Silkeater at the top of the area. But before that, head down the hole next to the platform. There will be multiple platforms below, along with a few Fluttermites and a bag of Rosaries. Here, you'll see a mechanism attached to a platform. Attack this mechanism multiple times to activate it. Once activated, they will be blowing wind upwards.

Now head back up using the Drifter's Cloak and jump to the platform above. There will be another platform with the same mechanism. You'll have to keep activating these mechanisms while actively fighting with enemies and traversing obstacles. After the second mechanism is activated, glide up and you'll reach a floor with a Silk Snipper, a mechanism, and a wheel with rotating spikes. Defeat the Silk Snipper and activate the mechanism. Afterwards, time your way up and you'll see a ledge on the left with a door and the last mechanism on the right. Activate the last mechanism, and you'll be able to reach the highest area. At the top, you'll find one of the few Silkeaters.

 

How to get the Upper Lost Flea in Greymoor

After obtaining the Silkeater at the top, head down to the nearest platform, and on the left side, there will be an entrance that will lead you to the second Lost Flea. Once you enter the left area, you'll see that it is filled with spikes. Look further left, and you'll see more spheres you can attack to bounce off of. There will be a mechanism that you'll need to attack multiple times to activate the wind.

Keep heading left to reach a wider platform, and you'll see another mechanism and a giant sphere you can use, but first, get rid of the Roachcatcher and the Mite. Afterwards, use the sphere or the wind mechanism to propel yourself into the air. Once you're airborne, you can see a smaller sphere. Use the sphere to get to the left wall and Cling Grip yourself to the top. From here on out, you'll just need to follow the laid-out path while avoiding the spikes on the edges to reach the Lost Flea. Next to the Lost Flea, there is a switch you can attack to exit the area. 

 

Shellwood

shellwood location hollow knight silksong wiki guide 

 

Exploring Shellwood

When you arrive in Bellhart, you will be able to get to Shellwood by heading to the left of your initial location. Follow the path going left, past the cavern, and you will find yourself in Shellwood. Keep heading left, across the water, to progress through Shellwood. Defeat the Pond Skippers and Pondcatchers as you make your way to the left until you get to the platform at the end. Head up the platforms until you get to the top, then make your way down to the right. Once you get to a long platform, you can head to the left platform to find a Frayed Rosary String. Then, progress by jumping across to the right of the long platform.

Then, keep making your way to the right to find a pink node attached to the wall — attack it multiple times to destroy it, then enter the room to find the Longpin. Then, make your way up the platforms heading to the left. Once you get to the chained platforms, the entrance to the next section will be closed. Transfer to the next area to progress through Shellwood. Nearby, you will find a bench signboard, but there will be no way to move up, so drop down the hole on the left.

When you reach the bottom, you will be in a gauntlet facing several Phacia and Splinterhorns. Once the room is cleared of enemies, head to the left and climb up the ledges. Before heading to the entrance on the left, go to the top to find a bench that you can activate for 60 Rosaries. Use the bench to rest and save, then head to the area on the left to progress through Shellwood.

 

Rite of the Pollip

Keep heading left, then step on the mechanism to open the lift — go inside it, head out of the lift once you get to the bottom. Then, make your way across the shallow waters to the left, making sure to defeat the Pond Skippers and Pondcatchers you encounter along the way. Head inside the entrance on the left to get to the next section, and you will be able to find Shakra, who will sell you maps for Bellhart and Shellwood. Purchase these items, as these will make exploration much easier in these areas. Then, you can exit the room to the right and head to Greyroot, marked on the map below, by jumping across the platforms and heading to the top left. Talk to Greyroot, and you will be given the Rite of the Pollip quest, wherein you will need to collect Pollip Hearts found in Shellwood.

 

First Pollip Heart

Exit the cave, and then backtrack your way to the right to find platforms and ledges. Once you get to the rightmost side, head up, and you will find the first Pollip Heart for the quest. [Silksong Interactive Map] Make your way down to the bottom to find a large mechanism — step on it, and you will be able to open a shortcut to an area in Shellwood. Then, go to Shakra's location, and then proceed to the area on the left side, propeling yourself using the white buds to get across. Once you get across, proceed to the next section, and then head to the entrance where the bench signboard is pointing at.

As you enter, jump to the platforms near you and head to the upper left to find a Covetous Pilgrim. Defeat this enemy, and you will receive several Rosaries. Then, drop back down the platforms and keep heading to the left, and you will find the bench that you can activate at the cost of 60 Rosaries. On the left of the bench is an access point to the Moss Grotto, so head back to the right to progress through Shellwood.

Return to the area right after Shakra, then make your way up. Be careful of the Phacia, as they will release pollen when you approach them. As you arrive at the top platform, you will find three entrances: one on the left, one on the upper right, and one on the bottom right. Head to the area on the left to activate a Bellway. Then, for now, you may head to the lower area first. Before entering the lower area, head to the bottom by dropping down the ledges, and you will find a flea for The Lost Fleas. Free it from the vines constraining it, and then head back up and enter the lower area.

 

Second Pollip Heart

Once there, jump across using the white flower buds, destroy the vines, then do the same for the next section. At the end, you will find a glowing white object — destroy the vines surrounding it, and you will receive a Mask Shard. Head back to the previous area, and then go to the upper area. Keep making your way to the right, then enter the area beyond the ledges. As you enter, you will find several white flower buds — use them to propel yourself up, and you will find the second Pollip Heart needed for the Rite of the Pollip. [Silksong Interactive Map]

Then, make your way to the right until you find a lift near an entrance to another section. Use the lift, as it will lead you to a bench that you previously activated, allowing you to save your progress and unlock a shortcut going up. Once you have saved your progress, use the lift again to go up, then go to the next section.

 

Fight with Splinter Sister

Head to the right, then jump up the platforms to reach a ledge on the left side, and then proceed left. Use the white flower buds to progress to the next area — be prepared in the next area, as you will face a boss here. Keep following the path going to the left, and vines will form from the ceiling and enclose the area, setting up an arena for the boss.

Once you reach the end, vines will block you, and the Sister Splinter boss will emerge from the ceiling. Sister Splinter is a boss who uses her claws to attack you from above, using breakable vines to constrain you in a small area to make it harder to evade her attacks. As you fight her, you will need to break the vines to avoid being trapped. For a comprehensive guide on how to defeat Sister Splinter, you may visit this page.

 

Third Pollip Heart

After defeating Sister Splinter, head to the area on the left and make your way down the first platform, going to the ledge below it. Defeat the Pollenica on the left, and then make your way down to the left. Then, you will find an opening below that leads to a Pollip Heart — use the white flower buds to get to the ledge to be able to obtain it.

Use the white flower buds again to get back up, and then use the white flower bud to go up while avoiding attacks from the Pollenicas on the left. Make your way up, defeat another Pollenica, then use the ledge it was on to continue your progress. You will find two white flower buds above spikes on the left — use them to get across, and then go through the entrance on the left to head to the next section.

Follow the path on the left side, past the shallow waters and the Pollenica, and you will find a dead end — destroy the vines to open a path to the next area. Make your way across using the Phrecia and white buds, then climb up the ledges while avoiding the Pollenicas. Then, use the white flower buds and the Drifter's Cloak to glide to the ledge on the right and avoid the Pollenicas' attacks as you make your way through the ledges.

At the top ledge, destroy the vines blocking the path, and proceed to the right by using the flower buds to get across to find the next section. In the next section, make your way to the right. Jump across to the ledge, and you will find an idol. Inspect it, and you will receive the Cling Grip [Silksong Map], an Ancestral Art that is essential in progressing through different key areas in the game.

 

Fourth Pollip Heart

Once you receive the Cling Grip, make your way back to the ledge near the lift. From the bench, go down on the right past the lift, then enter the section near the signboard. Jump across to the ledge on the right, then use the Drifter's Cloak to glide to the ledge on the right.

Keep going right until you find a wall next to a ledge — use your newly acquired Cling Grip to scale the wall, and you will find a purple flower containing a Pollip Heart, required for the Rite of the Pollip quest.

  

Fifth Pollip Heart

From the location where you obtained the Cling Grip, head to the right and scale the wall to go up. Head to the next section, then navigate to the right. Defeat the Pond Skipper, then climb up the platform on the right to find a Splinterbark — defeat it and scale the wall on the right until you get to a ledge. Then, keep making your way to the top left area by using Cling Grip, then drop down the ledge on the left.

You will find yourself in an area filled with shallow water and Wood Wasps. Destroy the nest on the left to find a path while evading attacks from several wasps, and then follow it as it goes down. The nest will take a couple of hits before it gets destroyed, so be mindful of the Wood Wasps that will swarm on you. Then, go to the right, and you will find the fifth Pollip Heart required for the Rite of the Pollip.

 

Sixth Pollip Heart

From the bench, use the lift to jump to the wall on the left and jump to the ledge on the right. Go to the next section, then drop down the ledge. Destroy the vines on the wall on your left to find a hidden room containing a Pollip HeartNOTE: This path requires you to explore the upper part of Bellhart first to destroy the wall on the opposite side, so you must defeat Sister Splinter and acquire the Cling Grip to obtain the sixth Pollip Heart.

 

Completing the Rite of the Pollip

Once you have all six Pollip Hearts, head back to Greyroot and speak to them to complete the Rite of the Pollip. They will begin the rite — speak with them once the rite is completed, and you will be given the Pollip Pouch, which applies venom to tools to inflict DoT on enemies.

 

Heading to Upper Belhart

Backtrack your way to the area before you fight Sister Splinter. Head up the platforms, and then jump to the wall on the right and use your Cling Grip to scale it. Destroy the bells blocking the way going to the right, and you will find yourself in the upper area of Bellhart, which will be the next location.

 

Bellhart

bellhart location hollow knight silksong wiki guide

  • Head to the top entrance of Shellwood connecting to Bellhart.
  • Find the Lost Flea near the entrance.
  • Head to the boss's location and defeat Widow to free Bellhart and obtain Needolin.
  • Return to Bellhart to gain access to all of its features. 

 

The Haunted Bellhart

You will get a new objective, which is to "break the silken curse ensnaring the town of Bellhart." Save your progress by sitting on the bench. For now, you cannot do anything in Bellhart, so it is recommended to go to the next area and defeat Sinister Sister in Shellwood first. 

Once you've completed Shellwood and have acquired the Cling Grip, work your way to the upper-right floors of Shellwood. There are two upper entrances for Bellhart; you'll have to go for the very top for the optimal progression route. 

At the top entrance, head to the right, and you'll enter a narrow path filled with worn-down bells everywhere. It may seem a little dark and narrow, but the path here is pretty linear and simple. You'll encounter a few Furms, along with Winged Furms that hover back and forth and block your way. You can kill these Winged Furms to stop them from blocking your path permanently. 

 

Where to Find the Lost Flea in Bellhart

After entering Bellhart again, Head to the right corner where you'll see a Winged Furm hovering up and down. Time your way when it goes down, and use Cling Grip to climb the walls upwards. After reaching the top, keep heading left until you see the Lost Flea. You can jump at the hole next to the Last Flea to return to the starting point.

 

Bellhart Widow Boss Fight

After obtaining the Lost Flea, make your way back to the starting point, but this time, head downwards. Be careful, as there are spikes at the bottom. Slide your way down and jump to the right and there will be a breakable wall you can enter. After entering the wall, head downwards and turn left. You'll see another Winged Furm at the corner. 

Follow the Winged Furm this time as it goes down, and you'll see a small ledge where you can hide. There will be another Winged Furm at the bottom, so you'll have to repeat the same strategy. On the second, smaller ledge, there is a breakable wall that will lead you to the second entrance to Bellhart. You can keep going downwards before entering the passage, and you'll be able to retrieve a few Rosaries.

After acquiring the Rosaries, return to the second ledge with the breakable wall and head downward. There, you'll see on the left a hole that will lead you to Widow, the boss of Bellhart. On the left side of the hole, there is another wall you can destroy. This wall opens up the entrance to the second entrance between Bellhart and Shellwood.  

Once you've done your preparations, head over to the hole and fight with Widow. The Widow is a formidable, assassin-like creature who specializes in silk and blades. After defeating Widow, you'll receive the Ancestral Art Needolin and wake up inside a different realm where you have to climb upwards and find the exit. Once you're back, the area where you fought the Widow will now be a new Bench station. You can exit this area by heading right and using a lift to reach Bellhart village.

 

Bellhart Village

Once you've returned to Bellhart Village after defeating the Widow, you'll notice that it's now more lively and that there are citizens showing up. Now, you can fully explore Bellhart and interact with all of its inhabitants. Bellhart offers a variety of services, including access to new quests, a new merchant, a relic exchanger, a weapon upgrade with Pinmaster Plinney, and new markers from Shakra.

 

Where to Find Multibinder & Spool Fragment in Bellhart

Frey is a merchant in Bellhart who only appears after completing the quest "The Threadspun Town". Initially, Frey only offers the Rosary Necklace and Memory Locket, but upon completing the wish "My Missing Courier", Frey's inventory expands and she can now sell the Spool FragmentMultibinder, and a Shard Bundle.

 

Bellhart Quests

Bellhart offers a variety of quests from the Wishboard. Here, you can either gather Silver Bells, Hunt a Crawbug, or find the Missing Courier. Quests can also be found from the inhabitants of Bellhart. Pinmaster Plinney, one of the remaining Pinmasters, will offer you a quest to retrieve the Pinmaster's Oil after upgrading your weapon. 

 

How to Unlock Bellhart Fast Travel

To reach the Bellhart Fast Travel point, enter the door on the right side of the center Bench and head downwards. On the lower floor, you can see the Bellways, where you can summon the Bell Beast. There will be another entrance on the bottom floor to the left, where you can reach Bell Hermit

 

Where to Collect Silver Bells

The Silver Bells you need to gather for the wish "Silver Bells" can be found inside the different Bellhard locations. You can visit the northern and southern tunnels of Belhart to start gathering. The Silver Bells spawn at random locations, so you may have to enter and exit the tunnels repeatedly.

 

Sinner's Road

sinners road location hollow knight silksong wiki guide

  • Find the bench in the upper area of Sinner's Road
  • Purchase Sinner's Road Map from Shakra
  • Destroy vines clogging the bench mechanism to activate it
  • Talk to Crull and Benjin to receive Roach Guts (Quest)
  • Defeat 10 Muckroaches to receive Roach Guts
  • Complete the Roach Guts wish to receive the Tacks
  • Obtain the Barbed Bracelet underneath Sinner's Road
  • Head to Styx and activate the bench
  • Explore the upper area of Sinner's Road to find a Simple Key from a Roachkeeper
  • Free the Green Prince with the Simple Key
  • Destroy the wall leading to The Mist and head to the next location

 

From the bench in Greymoor, head outside and use the lift to go up, then jump on top of the lift and head to the right. Jump across the platforms until you get to a wooden structure, then head to the ledge on the left. Go through the opening above, and then use your Cling Grip to move up the wall on the right to find an entrance to the Sinner's Road.

 

Exploring Sinner's Road

For now, stick to the path below and follow it going to the right. Defeat the Muckroach along the way, and then keep going until you find a long cage at the bottom. Open it by breaking the wall on its right, then pick up the Frayed Rosary String on the left. After looting the string, keep going to the right until you find a wall. Jump on top of the nearby cage, then dash to the ledge to get to the next area.

Head to the right and scale the wall near the bench signboard to follow it. Make your way up, and then drop down the ledge on the left while using the Drifter's Cloak to navigate through the spikes as you fall. Once you get to the bottom, inspect the cell, and the Green Prince tell you to leave them be. For now, head back down by attacking the switch to open a path going down.

Proceed to the next section on the right to continue your exploration of Sinner's Road. In the next section, keep heading right past the vertical cage, and then climb up the long cage. Jump to the cage across on the right, and then up the ledge above it. Go through the opening at the top to get to a cavern. Drop down the ledge and land on the cage just below, then prepare yourself to fight or evade several Muckroaches.

 

Obtaining the Barbed Bracelet

Once you are ready, drop below, head inside the structure, then go to the next section of Sinner's Road. From the platform, drop down to the left while using the Drifter's Cloak to glide, as the area will be full of spikes. When you get to the bottom platform, pick up the Barbed Bracelet on one of the remains. Then, make your way back up to the previous section.

After obtaining the Barbed Bracelet, head back to the area where you found the Green Prince. Head up to the platform at the top, then go to the next area on the right to progress through Sinner's Road. Follow the path to the right — avoid stepping on the shallow waters, as you will take damage. Then, use the spiky wheels to pogo across to the platform on the right, then climb to the top of the cage above you.

Jump to the left and pogo across to get to the platform on the left, and keep going until you find a stone wall across the wooden platform. Jump to the wall, then pogo to the right using the spiky wheels while you fend off the enemies that approach you. When you get to the platform, jump to the left and drop down the ledge. Hit the lever on the platform below the locked gate to open it.

 

Finding Crull and Benjin

Before heading inside the locked gate, climb up the wall on the left and use the wheels to pogo across to the right. On the fourth (final) wheel, glide across using the Drifter's Cloak to get to a ledge on the right side. Head inside the hut at the end, and you will find Crull and Benjin. Talk to them, and you will be able to start the Roach Guts wish, which you can do by collecting Roach Guts from killing Muckroaches. Once you have 10 Roach Guts, you may head back to Crull and Benjin to grant the wish, giving you the Tacks tool.

Once you have talked to Crull and Benjin, head back to where you initially pogo-ed to, then head down the ledge on the left. Hit the lever to open the locked gate, then proceed to get to the next section.

 

In the next area, jump to the cage on the left, then make your way down to the left as you defeat the Roachfeeder, and you will find a bench signboard pointing at the next section on the left. Use the swinging spiky wheel to pogo to the left ledge as you use the Drifter's Cloak to glide, making it easier. You will then find a Shakra near a bench that you can activate for 60 Rosaries. When you activate it, the mechanism will be jammed, so for now, you may talk to Shakra for now to purchase a map of Sinner's Road. You may also buy a Hunt Marker from Shakra for 60 Rosaries.

 

Fixing the bench in Sinner's Road

To activate the bench, climb the wall above Shakra, then hit the wall on the topmost part to find a path. Pogo across by using the swinging wheels to get to the other ledge — it is recommended to use the Drifter's Cloak in this jump puzzle section to be able to bail or avoid the spikes. When you make your way to the end, drop down the ledge while using your cloak to glide, to avoid hitting the spikes and the swinging wheels.

When you get to the bottom, attack the object on the left to replenish your Silk meter, then use the wheels to pogo to the right. Proceed through the murky waters and head to the area on the right. Attack the roots, and the jammed mechanism will be fixed, activating the bench. You may then return to the bench by climbing the narrow path.

 

Resuming Exploration in Sinner's Road

After activating the bench in Sinner's Road, head back to the previous area, then climb up the cage by the entrance on the right side. Get on the platform in the middle, then head to the pathway on the left, with spikes near the ledge. Go down the ledge on the left, then hit the lever to move the lift below you. Then, continue up through the cage above you and use the wheels to pogo to the wall on the right so that you can jump to the ledge on the left. When you get to the ledge, jump up to get to the next section.

When you get to the next area, hit the lever to the trapdoor on either side to go up. Then, you may head to the left side — pogo across using the swinging wheels while also utilizing your Drifter's Cloak until you get to the end. Then, jump on the wall to the left and use it to get to the platform with a Roachkeeper. Defeat the enemy, then pogo your way across the swinging wheels on your right to find a sack containing Rosaries.

 

Access to The Mist from Sinner's Road

Head back to the platform where you fought a Roachkeeper, then climb the wall on the left. Destroy the wall on the top left by repeatedly attacking it as you jump, and you will find a path hidden behind it. Then, follow the path going to the left, and you will be able to get to The Mist. For now, head back to Sinner's Road to continue your exploration.

Return to the entrance and head to the right this time. Use the swinging wheels to pogo to the right, and you will encounter a Roachkeeper — defeat it, then pogo to the right to get to a platform. On the next platform, use your Drifter's Cloak to glide to the ledge. When you get to the ledge, you will be facing another Roachkeeper.

Deal with the Roachkeeper, then pogo to the right by using the swinging wheels. When you get to the ledge, hit the lever above you to open the gate, then proceed to the next area. Make your way down the cages until you find an entrance to another section. Go through it, and you will find a Lost Flea inside a cage. Go to the right of the cage and destroy the metal bars to free the Lost Flea. Head back to the previous area, then continue making your way down.

 

Encounter with Styx

 Defeat the Roachfeeder and the Mite as you head down. When you get to the bottom, head to the next section by going through the entrance on the right. In this area, make your way to the right by jumping across to the platform to avoid the murky water. Proceed to the right, destroy the cell blocking your path, and then keep heading right.

Use the Drifter's Cloak to glide across to the ledge, and you will find several Muckroaches in the area — defeat them, and a bench on the right side will be activated, allowing you to rest. After you finish resting, Styx will emerge, who will offer to grow morsels for you. Head back up to the entrance of the previous area, then make your way up this time.

Defeat the Roachfeeder as you go up, and then make your way down through the path on the right to find a Shard Bundle by a Roachfeeder corpse. Then, return the the area above and make your way up to progress through Sinner's Road. Use your cling grip to climb up the narrow path while avoiding the spikes, and you will find a trapdoor at the top — hit the lever to activate it.

Head to the area above, and a Roachkeeper will emerge from the ceiling. Once it is defeated, pick up the Simple Key and stand on the trapdoor on the left to go down. Then, destroy the wall when you get to the bottom to gain access to a shortcut.

Return to the entrance of the area on the left, then backtrack your way by pogo-ing across the swinging wheels to find Garmond and Zaza standing by a corpse of a Roachkeeper. Talk to them, then head back to the Green Prince. (Optional, for now) Set him free using the Simple Key.

 

Wormways

wormways location hollow knight silksong wiki guide

 

Wormways Entrance

There are two paths you can take to reach Wormways. While they would ultimately both connect later on, each path has its own unique obstacles and items you can pick up. The first one is through Shellwood. At the west Shellwood Bench, head left and use the Drifter's Cloak to glide your way to the left wall until you reach a passage that will lead you to the Wormways.

The second pathway to reach Wormways is through Bone Bottom. Use the elevator at Bone Bottom to get to a higher altitude. From there, keep on climbing up until you reach an area where you can see a hanging cage on the left. Jump across these cages, and at the very left, you'll see an entrance to the Wormways. If you entered using this path, you'll have to battle with the Craggler, where you can obtain a Beast Shard.

 

Exploring the Wormways

While there may be two paths to reach Wormways, one offers a more optimized progression route than the other. It's best to start Wormways using the top entrance (Shellwood).  Once you're there, you'll enter a linear path where you'll encounter a few dune bugs that block and damage you if you get hit. Keep moving forward and head down until you see a spiked floor. Here you'll encounter your first dune bug. These enemies can be avoided if you look at the smoke coming out of the ground, as the worms will emerge from there. Time your way and drop down the ledges, then follow the path going to the left to find a Dead Bug's Purse on a pilgrim.

 

How to Find Shakra in Wormways

After obtaining the purse, return and make your way to the next ledge on the right. Afterwards, make your way down to the ledge on the bottom left, but be cautious of the spikes at the bottom. Follow the path going to the left and jump across the crumbling platform to find Shakra. Purchase the Wormways Map from her for 70 Rosaries to explore more easily.

Afterwards, drop to the second crumbling platform, jump to the ledge on the left, and follow the path. Defeat the Gromling, then drop at the end of the path to find an entrance to the next section.

 

Where to Find the Lost Flea in Wormways

After reaching the next area, you'll see multiple platforms hanging along with various enemies, such as the Winged PilgrimWinged Pilgrim Bellbearer. Slide down to the bottom using the right wall, and you'll reach a breakable wall. Destroy that wall and keep moving to the right. You have to be cautious as there are multiple spikes between floors. Once you've passed the spikes, you'll enter a large area with an Aknid carrying a Lost Flea, a Pilgrim Hornfly, and an Overgrown Pilgrim. Defeat the enemies, and you can set the Lost Flea free.

 

How to get Mask Shard in Wormways

Head back outside after saving the Lost Flea; this time, you'll see a lever in the bottom middle area. Attack the lever to open the lower area. If you move to the right area, this will connect you to the second entrance. The lower area will lead you to the Mask Shard. You'll have to head down to the water and strike the wall on the right to break it, unveiling the Mask Shard.

 

Frayed Rosary String 

After obtaining the Mask Shard, return to the surface and start climbing up. You can use the platforms or use Cling Grip to scale the walls. At the top platforms, you'll be able to see an entrance to the left, but before you enter there, use Cling Grip on the right wall and jump to the highest platform. You'll be able to see a narrow path that will lead you to a Frayed Rosary String.

 

How to Find Alchemyst Zylotol NPC & Wormways Bench

Now go down the narrow path and head straight to the left entrance. You'll see a platform above a lot of spikes. To its left is a Dune Bug. You'll have to time your way again to reach the next platform. Afterwards, you'll see more paths ahead. To reach the Wormways Bench and find the NPC Alchemist Zylotol, you'll have to go upwards by using the Cling Grip. Speak with Alchemist Zylotol, and he will tell you about his assistant. Afterwards, he'll ask a wish from you, and the Alchemist's Assistant quest commences. You'll have to collect three Plasmiums using the Needle Phial inside the Wormways and bring them to Zylotol.

Before you head out and find the Plasmiums, be sure to head to the bench to equip the Needle Phial to collect the Plasmiums

 

How to get Plasmium

The first Plasmium is already nearby. You just have to return to where there were four intersecting paths. Keep in mind that you need to be cautious, as the area still has enemies. From here, jump down, then turn left until you see spikes at the corner. Climb upwards and turn left again, and there you'll see a hole where you can jump into. Use the right side to slide down, and there you'll see a glowing blue Plasmium.

After collecting the first Plasmium, head down, and you'll see a platform surrounded by spikes. Head west until you reach a hole you can jump onto. Below, you'll find yourself on a corner where you have to move down. From here on out, you'll need to keep moving right until you see another passageway at the bottom. Along the way, you'll encounter a few more Dune Bugs. If you find yourself low on health, you can always heal and recover your silk meter by attacking the Dune Bugs.

You'll notice that the area below the second hole is narrower and has a limited field of view. It may seem complex and confusing, but reaching the second Plasmium is actually pretty simple. To reach the next Plasmium, keep on heading down, and when there's an open path to the right, take the right path. On your second passage to the right, you'll reach the next Plasmium.

For the third Plasmium, head back up, and just before you resurface from the hole, there will be a path to the left. Upon reaching the next area, keep heading left until you reach a wide gap between floors. Afterwards, keep heading left while simultaneously scaling up walls, and on the farthest left, you'll reach a spiked pillar, where you'll have to jump over it. There will be a long drop afterwards, and at the bottom, you can finally move to the right, where you can reach the third Plasmium.

Now, while you're there, go back to where you jumped over the spiked pillar. Head right, and instead of heading for the exit, you travel downwards. Once you're down there, you'll see that there are two sides to go from here. You can either go west or east. Both directions will eventually lead you to a lower floor. Once you're at the bottom, keep on moving to the left, and you'll eventually reach a deceased bug with a Memory Locket on its side. 

 

How to Get the Plasmium Phial

After obtaining the three Plasmiums, head back to Alchemist Zylotol's lab. To return to his lab, you'll have to head out of the holes you entered and move to the right. At the farthest right, you'll see Dune Bugs falling down a narrow path. There's a tiny area where you can jump onto to hide from the falling bug. Once you're at the top, you can head left to see a narrow path that will lead you back to Alchemist Zylotol's lab. Speak with Zylotol and bring him the Plasmiums you retrieve, and he will reward you with the Plasmium Phial.

 

Hunter's March

hunter's march walkthrough 46 hollow knight wiki guide

 

How to Find Lost Flea in Hunter's March

While we usually recommend purchasing the map from Shakra as the first thing to do when exploring a new area, there's nothing wrong with picking up a few things early on since they're already along the way. One of the first collectibles you can gather at the Hunter's March is a Lost Flea. After defeating Skarrgard near the entrance, keep heading east until you reach a Skarrlid and a flowering red bud. You can attack this red bud to propel yourself further into the air and reach a higher altitude. 

Behind the Skarrlid, you'll see three more red bud flowers stacked vertically. Use this to reach the platform above. Afterwards, keep on climbing up until you see another Skarrlid along with more buds. Keep on climbing up, and on the next platform you reach, go left. Afterwards, climb your way to the right, and there, you'll find the Lost Flea inside a cage. Destroy the cage to register the Lost Flea.

 

Where to Find Shakra in Hunter's March

Your next objective is to find Shakra and purchase the map of Hunter's March. You can find her located at the west corner of the whole area. 

Starting from where you found the Lost Flea, head back down the platform and get rid of the Skarrwings to go right. Upon entering the next area, you'll see two red buds. Ignore them for now and keep heading east. You'll encounter a few more Skarr enemies along the way. Defeat them and keep on moving towards the right. You'll have to jump between platforms, red buds, avoid traps, and battle with enemies until you reach a gauntlet fight with various Skarr variants. 

After clearing the gauntlet, keep heading right until you reach an area where you can use the Drifter's Cloak. You'll see an entrance down the left wall where you can find Shakra. Once you find Shakra, you can purchase the Hunter's March Map for 70 Rosaries.

 

How to Unlock the Bench in Hunter's March

After purchasing the Map from Shakra, exit to the left area and scale your way up to the top. While you can use the red buds to reach the higher platforms, you can utilize the Drifter's Cloak for an easier time. Once you're at the top, you'll see two paths there. The path on the left leads to a Bench, and the path on the right leads to a statue and Gilly. Enter the left path, and inside you'll see a booby-trapped bench.

Now, before you rest and manage your equipment, head to the left corner of the room. You'll find a secret room with a lever. Attack the lever to remove the traps laced on the Bench. You can now use the Bench safely. 

 

Where to Find Gilly NPC

From the Bench Room, head over to the lower right entrance, and inside, you'll see a narrow path with a brimming statue at the end of the room. Next to the statue is a bush you can attack. Strike the statue once, and Gilly will come out. Gilly is an NPC who is fulfilling his father's wish to study and explore caves. 

 

Where to Find Mottled Skarr Merchant

After finding Gilly, head outside and scale higher. You can either use the Drifter's Cloak or use the red buds to reach the platforms. Once you're at the top platform, you'll see a room on the left. Head inside and you'll see a room filled with traps. If you attack these traps, they will drop Shell Shards.

To find Mottled Skarr, you'll have to go to the leftmost corner of the room. There you will find a corridor that will lead you to Mottled Skarr. Keep in mind that in a later part of the game, Mottled Skarr will die for reasons unknown yet. The item Fractured Mask can still be found in this location, while the Curveclaw will move a floor up.

 

Skarrgard Second Battle

After speaking with Mottled Skarr, head outside and look up. You'll see that there is a platform way above your jumping height. To reach this platform, you'll need to use the Cling Grip on the left side of the wall. Afterwards, keep climbing up until you reach the next room.

Before you enter the next room, prepare everything, as this isn't like your first battle with Skarrgard. This time, you'll enter a fight with Skarrgard, accompanied by a Skarr Spear. Once you've defeated them, you can proceed to the right, where you'll be rewarded with chunks of Shell Shards and Rosaries.

 

Memory Locket in Hunter's March

After obtaining everything at the top, return to where Shakra was and keep heading right. Here you'll see more red buds, and at the far right, you'll see someone inside a cage with a glowing indicator. Destroy the cage and you'll find a Memory Locket.

 

Chapel of the Beast

After obtaining the Memory Locket, it's time to head to the Chapel of the Beast. On your right side, you'll see wind blowing upwards. You'll need to use the Drifter's Cloak to reach the top. Glide upwards and keep on heading right. You'll notice that the further you go right, the more your screen shakes. This means that the Chapel of the Beast is just around the corner.

 

How to Unlock Beast Crest

Inside the Chapel of the Beast, there aren't really many paths you can take. The area is pretty linear and goes directly to the boss. You'll only have to traverse through spikes and red buds, but overall, the area has a simple progression route. 

There is one thing to look out for, especially if you have low health or are aiming for a no-damage run. There is a platform that crumbles when you step on it. The platform isn't noticeable at first, so it's best to be careful around this one. Simply glide forward to avoid this trap.

At the end of the dungeon, you'll face the Savage Beastfly. You'll see the Beastfly hitting the walls trying to escape. Perhaps this is the cause of the rumbles. Once you've attacked the Savage Beastfly, the battle will commence. Make sure to be prepared, as the Savage Beastfly can be a difficult opponent since it can summon minions, too. After you've defeated the beastfly, another room will open on the left, where you can claim the Beast Crest.

 

Shortcut to Deep Docks

After defeating the Savage Beastfly, there are more areas you can explore in Hunter's March. Return to the entrance where you met Shakra, and you'll see below another platform on the lower left wall. This is the shortcut to Deep Docks. There are two paths inside this area, both of which will lead you to Deep Docks

 

Shortcut to Far Fields

If you want to reach Far Fields after exploring the Hunter's March, head back to where you first met Gilly. You'll need to use Silk Soar just above the statue to enter a secret corridor that will lead you to Far Fields.

 

Weavenest Atla & Weavenest Cindril

weavenest cyndril image location hollow knight wiki guide min

Weavenest Atla Objectives:

  • Open the doors of Weavenest Atla
  • Activate the mechanism at the end of the first hallway.
  • Grab the map for Weavenest Atla.
  • Speak with Eva to get her to upgrade your Hunter's Crest.
  • Defeat the Moss Mother Duo.
  • Make use of the Cling Grip to further explore the other parts of Weavenest that you cannot access with the use of the mechanism.
  • Collect the Mask Shard at the second-highest part of Weavenest Atla.

Weavenest Cindril Objectives:

  • Open the doors of Weavenest Cindril.
  • Solve the Puzzle at Weavenest Cindril
  • Open the secret doors to gain access to the rest of Weavenest Cindril
  • Grab the Rune Harp at the western corner of the basement of Weavenest Cindril

Opening the doors of Weavenest Atla

To get to the Weavenest Atla door, you can start by heading back to where you first started in Moss Grotto. If you have already unlocked Cling Grip or Drifter's Cloak, you may simply glide or slide down to the path heading east, just above where your cage fell. You will need to do a bit of platforming, but generally, you should keep heading east while staying under Bone Bottom.  Whether you're coming from the direction of Bone Bottom or from the starting area, you'll only need to get to the eastern part of Moss Grotto to find the door to Weavenest Atla. You will also need the Needolin ability to open the weavenest's doors. If you need a guide on where to acquire this skill, click here. You'll know you've arrived at the correct area when the biome starts looking dread and ominous, with lurking hostiles and spikes scattered throughout. Stand by the door and use your Needolin ability to gain access to Weavenest Atla. 

 

Activating the mechanism at Weavenest Atla

Once you're inside, you will be met with a poorly lit corridor as well as odd-looking structures as you progress further east to the end of this path. One of these structures might even click when you walk over it; this is the mechanism you'll need to revert power to. In order to do that, you'll have to walk to the eastern part of that initial hallway, where you'll spot 2 glowing cylinders on the ceiling.

 

Heading into Weavenest Atla

Upon activating the mechanism after hitting the 2 cylinders, head west towards the mechanism, but not before grabbing the map for Weavenest Atla to get a better feel for the area. Taking a quick look at the map, you'll find that Weavenest Atla goes deeper than it appears to be. You'll see that the mechanism, as well as the rest of the area, is powered up. Step onto the mechanism, and it will take you to the bottom of the Weavenest.

 

Meeting Eva at Weavenest Atla

When you arrive at the bottom of Weavenest Atla, hit the breakable wall on your right and keep following that path; it'll lead you south for a bit, but the path will lead you eastward. Here you'll meet Eva, a mysterious entity, who tells us that she's akin to the Weavers but not quite. Hornet tells them that they're the same if described as such. They will then ask Hornet if she'll allow them to provide insight. Agreeing to this will allow Eva to give insight and evolve your crestThe Crest of the Hunter is now improved. Striking enemies will now build up focus, and once full, each of Hornet's strikes becomes deadlier. Eva asks Hornet to return with the other crests should she come across them. Doing this, unlocking all of the tool slots within the crests, and finally binding her will award you with an ancestral art called Sylphsong. After speaking with Eva, Hornet will receive a Yellow Vesticrest. 

 

Exploring the depths of Weavenest Atla

After speaking with Eva, head back up to where the mechanism took you and head west to access Weavenest Atla's bench to rest and reconfigure your gear as needed. Drop down to the pond below and head east. You'll find a secluded area that looks like a part of the Weavenest that is still under the Moss Grotto's control. This part of Weavenest Atla won't be shown even after acquiring the map from the first floor of the area. Break the vines blocking the path to reveal a corridor. Now, this will be a bit of a long corridor to go through, and will require a bit of care when platforming, cause just past the vines, you'll immediately have to do a bit of parkour across some platforms guarded by a Mossmir. This section seems to split off into 2 levels. If you proceed towards the upper level, you'll be greeted by a not-so-friendly Marrowmaw. Avoid its rolling attacks while attacking as it passes. After taking care of the Marrowmaw, continue heading west.

You will need to do more platforming here. Be careful, though, as a few Mawlings are positioned on some of the floating rocks you'll need to get to. Once you get past one of the cute guys, you'll spot a Mossberry up ahead, just hanging from the ceiling. After picking up the Mossberry, continue heading west. If you drop down to the lower level instead of continuing straight west from where you found the Mossberry, you'll encounter another Marrowmaw guarding that lower level. You'll have more room to take care of this one here, as the time he rolls back heading east will take him longer to do so due to the length of the lower path. After taking care of the Marrowmaw, ascend one level and continue heading west. You will need your Drifter's Cloak to clear this gap, however. If you managed to clear the gap across, remove the vines that block the path to the next area to proceed. Proceed with caution, though, as you'll find out why shortly after this part of the guide. That should be the last area at the lower parts of Weavenest Atla.

 

Moss Mother Duo

After clearing out the vines that were blocking the entry point, you'll find yourself at a lush cave filled with moss and even some non-hostile juvenile Mossmir flying about in the background, and the ray of sunlight peeking into the small crevices of the cave. It all seems so peaceful, but that's about where the peaceful part of this cave ends, as this is actually a den. At the end of the lowest western path of the Weavenest Atla, there will be not one, but 2 Moss Mothers that Hornet will need to fight. She's disturbed their dwelling, and there will be a price to pay for this trespass. 

The 2 Moss Mothers will attack the cave ceiling, making stalagmites and huge rocks fall in an effort to get you out of their cave. They will also call in a few Mossgrubs to further overwhelm you in the battle. Try to focus on taking out one of the Moss Mothers first, as soon as you do this, the battle will become much easier and more manageable. After defeating the pair of disgruntled Moss Mothers, you'll see Weavelight fall from the cave ceiling. It's an apparatus of Weaver origin; it accelerates the rate at which Silk regenerates for Hornet.

 

Exploring the upper parts of Weavenest Atla

When you're done exploring the lower parts of Weavenest Atla, there will be more levels above to explore, which might require a bit of skill with the use of the Cling Grip ability. You will need to scale the walls heading north, just above the mechanism. Use the right-hand path as a platform to be able to grab onto the upper wall just above said platform. Once you get up to that floating platform, you can either simply jump across to explore the level just above that one, or you could try your hand at scaling the walls that the mechanism uses to transport you up and down the weavenest. If you choose to jump across first, this section of the Weavenest will be infested with Marrowmaw. You'll find a path heading east with another Marrowmaw guarding it. If you're quick enough, you can get to a point in that path where there is an opening above you; from there, use that vantage point to defeat this Marrowmaw. After defeating that Marrowmaw and decide to head north through the path mentioned, you will have to fight another Marrowmaw, but this one will be somewhat easier to deal with. Just jump back down to the platform you ascended from and attempt a few hit-and-run attacks.

After defeating that Marrowmaw, you can proceed west and drop down at the edge to acquire a Spool Fragment. Remember that you'll need 2 of those to increase your overall Silk.  There is a secret room just before you grab the Spool Fragment, but you will need to have the Faydown Cloak Ancestral Art to access it and retrieve the Snare Setter tool. Now to the levels just underneath the initial area of Weavenest Atla. You will need to scale the walls of the passage with Cling Grip. As you make your way up, you'll encounter a path heading east. You will also find a long corridor, continue forth through this corridor till you hit a somewhat big room.

Take care, a Servitor Ignim can be found wandering this path, but it'll be easy to deal with. Head up the room to collect a Rune Harp, which you can exchange with certain NPCs for some Rosaries. Drop down to the bottom of the room to interact with a Weaver message. Destroy the Servitor Ignim loitering next to the message if you haven't already, and attack the breakable wall on your right and go through. Keep heading east until you find the glow of lava in the vicinity. Be careful, as a few Pharlid Divers will be trying to swipe at you from the ceiling at some parts of the path heading east. At the top left corner of this giant lava room, there will be a Mask Shard, which, if you collect 4 of them, you can use to increase the amount of Health Masks that Hornet has. You will need to avoid the falling lava as well as falling into the lava under the platforms, all while carefully traversing the platforming section. If you managed to collect the Mask Shard, you'll have done all that you need to do at Weavenest Atla.

 

Opening the doors of Weavenest Cindril

Starting from the Seamstress's Home in Far Fields, head east. You will encounter explosive molten rocks that must be destroyed to create a path for yourself. You'll arrive at the Weavenest's doors pretty quickly, and once you're there, use your Needolin ability to gain access inside. Once you're inside, make your way east, deeper into the weavenest. Make sure to sit on the bench as you proceed further to unlock it. 

 

Solving the Puzzle at Weavenest Cindril

As you proceed past the Weavenest's bench, you will find a puzzle for a mechanism at the end of the hall. You'll notice that some lights trigger when you go past them. You will need to have Swift Step, cause in order to solve this puzzle, you will need to run past all of the lights without one going out too soon. Once you do this, you'll be able to spot the mechanism rise at the end of the hall, and you'll be able to pick up the Silkspeed Anklets, which draw upon the wearer's own Silk to increase sprinting speed. In other words, you will have to prove your speed to be worthy of such a tool.

 

Opening the Secret Door of Weavenest Cindril

To explore the rest of Weavenest Cindril, which is actually hidden under the mechanism, you will have to make use of your recently acquired Silkspeed Anklets as well as some Flea Brew, which you can get from Fleamaster Mooshka. Combining these two with your Swift Step ability at the Weavenest Cindril puzzle will allow you to access the secret entrance to the rest of Weavenest Cindril.

 

What's under Weavenest Cindril

Once you open the secret entry that leads deeper into Weavenest Cindril, you will find two short paths, one going east and the other going west. Heading east, all you'll find are some breakable items and a dark view of what's beyond the Weavenest. Heading west, you'll find a relic of old from the time of the weavers, as well as a Rune Harp, which you can exchange for rosaries at certain NPCs.

 

The Mist & Exhaust Organ

the mist location hollow knight silksong wiki guide

  • Enter The Mist by going through Sinner's Road.
  • Inside, locate the white butterflies scattered in the area and use the Needolin ability.
  • Follow the direction of the butterflies and enter the new area.
  • Keep repeating the process until you reach Exhaust Organ.
  • Find the Bench in the Exhaust Organ.
  • Acquire the Silkeater inside the maze.
  • Unlock the shortcut to the Bench.
  • Use Needolin on the mirror next to the shortcut.
  • Obtain the Lost Flea located outside.
  • Defeat Phantom to obtain the Silk Skill Cross Stitch.

 

How to Reach The Mist

You can reach The Mist by going through the Sinner's Road. From the bench inside the Sinner's Road, head east and start climbing your way up while avoiding spikes and defeating enemies. In the next area, head west, and you'll see a platform above with a Roachkeeper. Once you've defeated the Roachkeeper, use Cling Grip on the left wall until you reach a passageway. Afterwards, keep heading west and you'll reach The Mist.

 

Exploring The Mist

The Mist isn't an ordinary area you can just explore like any other location. It is a huge area filled with platforms and traps that you need to go through. There will also be Wraiths within The Mist, so be prepared to take them head-on. Wraiths are powerful, anguished spectres found within the mist. They can pass through walls and platforms, and will chase you down. When Wraiths attack, you'll notice that they perform a scream first before charging at you. This can easily be countered by timing your jumps and dodges when they attack, and performing a pogo attack downwards when they are underneath you. Keep repeating this strategy, and you'll find The Mist quite a breeze.

 

How to Escape The Mist

Escaping the Mist is a fairly easy mechanic. Inside The Mist, look for small flying butterflies that look like Wraiths. They will be your guide in getting through The Mist. You'll have to play the Needolin when you're near them, and they will guide you towards where you need to go. You'll see that these butterflies wander off to a new location after playing the Needolin. Follow the direction where they flew off and enter the nearest passageway. If you somehow lost track of the butterflies, you can look for another bunch inside the same room. If somehow, you entered the wrong section, you'll have to restart your progress all over. 

Keep repeating this process, and you'll eventually get through The Mist and enter a new area, Exhaust Organ.

 

Entering Exhaust Organ

If you've followed the butterflies correctly, you'll find yourself at Exhaust Organ. Here, you'll see that Exhaust Organ is actually a small area that has a pillar in the end that will lead you to Phantom. Inside the pillar, you'll find yourself traversing through obstacles and fighting Drapelords. The dungeon itself is fairly easy, but you'll still need to be quick on your feet to get through the fuming exhaust.

 

How to Find the Exhaust Organ Bench

Upon entering the pillar, there's only a narrow path. Follow the path and keep heading right. After a while, you'll be encountering your first Drapelord. Once you get past the Drapelord, keep heading right, and you'll eventually reach the central area of Exhaust Organ. From here, jump up the platform and move to the left area. Use the Cling Grip to scale up, and on the top, you'll be able to reach the Bench.

 

How to get Silkeater in Exhaust Organ

After locating the Bench, return to the central area and head right until you reach the corner. Here, you'll have to climb up while avoiding the spikes and fumes that come down. There are a few safe spots you can use to hide from the exhaust, and once the fumes are gone, continue moving forward until you reach a platform that intersects with other paths. Once you're there, head down and at the bottom, head to the right corner. There you'll be able to obtain the Silkeater.

 

Exhaust Organ Bench Shortcut

After acquiring the Silkeater, climb up to the nearest pathway and head to the left. Here you'll see a crumbling structure blocking your way. Attack this structure until it's destroyed, and once you've hit it enough, it will fall down to the bottom, creating a shortcut that will lead to the central area. 

 

Exhaust Organ Mirror Lore

Once you've destroyed this blockage, jump to the left corner of the area. Here you'll see a mirror where you can use the Needolin ability to learn more about the place. You'll be able to see two spectral images of sisters talking to each other.

 

Where to Find the Lost Flea in Exhaust Organ

From here, you can scale upwards until you reach the top. You'll have two paths to go from here. To reach the Lost Flea, you'll have to go to the left corner, where you'll find a secret room.

Go past the secret room to slide downwards and head outside. Once you're outside, keep heading left while jumping from platform to platform until you see a stuck flea. Afterwards, you'll have to destroy the wall to save the Lost Flea.

 

Exhaust Organ Phantom Boss Fight

Return to the top after acquiring the Lost Flea. From here on out, you'll have to move to the right. Once you've reached the corner, you can see below that you need to traverse a narrow path again, with fumes coming out. Time your way to avoid the exhaust and keep on climbing northeast. Once you're out of the narrow passage, turn left and be prepared to fight Phantom. If you fail and die, you can easily reach Phantom again by using the shortcut you've made earlier.

After defeating Phantom, you'll receive the Silk Skill Cross Stitch and have completed every objective there is in Exhaust Organ. To exit the area, head to the left of where you fought Phantom.

 

Blasted Steps and Grand Gate

blasted steps location hollow knight silksong wiki guide

Blasted Steps Objectives:

Grand Gate Objectives:

  • Enter the Grand Gate
  • Purchase the Grand Gate Map from the globe mechanism
  • Activate the lever to get to the Underworks

 

Heading to Blasted Steps

To reach Blasted Steps, you can follow the path on the left of the upper bench in Shellwood. Head to the next section, jump across to the left side, and then follow it to the next section. Jump across the stone ledge heading to the left, then climb up the walls once you find a path above. Then, enter the path going to the right, past an interactable object, and then make your way to the next section.

Follow the path going to the left to find a bench — activate it for 80 Rosaries, then rest up to save your progress. Then, follow the path to the left, and you will find yourself in Blasted Steps.

 

Blasted Steps Exploration

Head to the left and jump across the platforms to get to the ledge. Be careful and make sure to land on the platforms, as there will be worms that will damage you if you land on the sand. Continue moving to the left, then climb up the wall to cross safely. Then, jump to the platform on the right to progress.

Make your way to the upper platform on the left, and you will encounter a Judge. Defeat the enemy, then jump to the left while sprinting to reach the wall and climb up to the ledge. Make your way to the left and climb the narrow path that leads up.

When you reach the top, defeat the Pilgrim Bellbearer and Pilgrim Hiker, then head to the right and cross the platforms while using the Drifter's Cloak to help you glide as you navigate the area. Use the hanging bells to pogo across to the right to get to a ledge. Under the ledge, you can find an area with a lever — attack it, and the platform nearby will be lowered, giving you access to a shortcut for future exploration.

Climb back up through the ledge on the right, then defeat the Judge and Pilgrim Pouncer. Proceed to the right until you find an area going down between two ledges — go down, then jump across platforms and pick up the Memory Locket from a Pilgrim corpse.

 

Finding Shakra in Blasted Steps

Make your way back up and follow the path going to the right to get to the next section of Blasted Steps. For now, defeat the Driznit that emerges above, then jump to the right side to get to another area. Follow the path while jumping across platforms to safely explore the area, and you will find Shakra at the end. Talk to her, then purchase the Blasted Steps Map from her to explore the location more easily.

Climb the wall on the right of Shakra, then jump to the platform on the left and continue moving to the left. Use the hanging bells to pogo to the left, then Cling Grip to the wall at the end and climb it. Defeat the Judge, then pogo to the right using the bell, then defeat the Pilgrim Hiker and Winged Pilgrim Bellbearer. Follow the path going to the right after defeating the enemies.

Head down to find a ledge containing a sack of Rosaries, then attack the nearby wall on the right to find a hidden room. Enter the room, then attack the dangling cocoon to obtain a Silkeater. Head back up to the platform where you defeated the pilgrims, then climb the narrow path going up on the right.

As you go up, avoid the falling rock and the floor spikes. Jump to the platform on the left, then defeat or avoid the Judge. Pogo to the left using the bells, and you will find the path to the next section.

In the next section, move across to the left using the cages, and you will find a lever — attack it, and two of the cages will go down, allowing you to move to the right side. Glide to the cage on the right, then pogo across using the bell to get to a narrow path and climb up. When you reach the top, make a running jump to the left side to get to a ledge with a Pilgrim Hiker. Defeat the hiker, then proceed to the left and climb up the wall.

 

Finding the bench and Bellway in Blasted Steps

When you get up to the platform, be careful of the falling boulder on the left. Cross to the cages on the right and use them to get to the wall on the right. Then, jump to the platform on the left to make your way up the Blasted Steps. Once you reach the top, you can explore the left side first to find a bench that you can activate for 60 Rosaries. On the left side, you can activate the Bellways to the Blasted Steps for 80 Rosaries, allowing you to quick travel to other locations.

 

Where to find the Lost Flea in Blasted Steps

Proceed to the next section on the left side of the Bellway and make your way up using Cling Grip to scale the walls. Ignore the entrance to the left with a sign, as you will be unable to access the upper part of the room. For now, keep heading up and make your way across the walls by using the Swift Step to dash mid-air while also using the Drifter's Cloak to reach the opposite wall. When you get to the top, you will be able to find a Lost Flea — approach it to set it free, then make your way down to the ledge above the entrance with the signboard.

Destroy the wall on the right of the ledge to find a hidden section. Enter it, then move past the structure and go down the hole. When you are at the bottom, head to the right to find a small path, then scale the wall going up and head to the top, avoiding the spikes. Glide to the left once you are at the top, then destroy the object to receive a Beast Shard. Then, go down the hole on the right to return to the entrance.

 

Finding Lumble the Lucky in Blasted Steps

After finding the Beast Shard, exit the room and head to the bottom of the area to find a path to the left. Enter the next section, and then traverse the path until you get to the end, wherein you will find Lumble the Lucky, whom you can gamble against for Rosaries.

 

Blasted Steps Boss Encounter: Great Conchflies

After talking to Lumble the Lucky, backtrack to the area in the middle, past the bench, then go down until you find an entrance with a tattered flag pointing at it. Then, keep following the path to the left until a red barrier prevents you from progressing, and you will find yourself in the arena of the Great Conchflies. For an in-depth guide on how to defeat the Great Conchflies, you may visit this page.

 

Obtaining the Needle Strike

 Once the Great Conchflies have been defeated, continue heading left. Navigate the path as the strong winds blow past you, and then jump to the platform with a floating object. Then, glide to the right while using the ball at the end to pogo and glide to the ledge on the right. Then, enter the blimp by going to the platform above you, and you will find the Pinstress, who will teach you the Needle Strike ability.

Head back to the bench at the top of Blasted Steps, and you will find Sherma by the bench. Rest up to save your progress, then head to the area on the right to continue your exploration of the Blasted Steps. Glide across to the platform, then defeat the Driznit to navigate the area safely. Keep moving to the right, jump up the platform, then go to the platform on the left.

Ignore the Judge on the platform, as you will head to the platform on the right. Then, use the bells to pogo to the wall on the right and make your way up using Cling Grip. When you get to the platform, defeat the Judge and the Driznit, then sprint jump to the ledge on the left. Pogo to the right using the bell to reach a platform, and then follow the path on the right, going down.

 

Craftmetal Retrieval in Blasted Steps

As you go down the path and pogo using the hanging bells, you will find an opening at the bottom — head down and navigate the path until you reach the end to find a Craftmetal node. Make your way back up, then pogo to the wall on the right to progress through Blasted Steps. When you get to the top, you will find an inanimate Judge. Head to the left, then use the bell to pogo to the ledge on your right. Go through the entrance to get to the end of the Blasted Steps.

 

Blasted Steps Boss Encounter: Last Judge

Head to the end of the path on the right, and you will find a Tall Pilgrim examining the Grand Gate. Talk to them, play the Needolin, and the Last Judge boss will emerge from the background, wielding an incense to imbue its attacks with fire. For a comprehensive guide on how to beat the Last Judge, you may visit this page.

Once the Last Judge is defeated, a cutscene will play, showing the Grand Gate opening, along with The Citadel. Act 2: Citadel of Song will officially start, and you will be inside the next location, the Grand Gate.

 

Brief Exploration in Grand Gate

After defeating the Last Judge in Blasted Steps, a cutscene will play out, and you will gain access to the Grand Gate. When you regain control of Hornet, follow the path to the right and step on the pressure-sensitive tile to open the locked gate. Head inside, then activate the machine to receive the Grand Gate Map. Keep heading to the right, and you will find a lift — hit the lever to activate it, which will crash downward, leading you to the Underworks.

 

 


Hollow Knight Silksong Act 2 Progress Route

enemy description infobox icon silksong wiki guide

Underworks

underworks location hollow knight silksong wiki guide

 

How to Get the Underworks Map

You'll start your journey at the bottom of the Underworks after falling down from Grand Gate. Here, you'll see a Bench and a lever on the right wall. Heal up before heading outside, as Underworks is an unforgiving area filled with enemies and traps. Use the lever to open the door and head outside. You'll immediately encounter an Underpoke and an Underloft on the right side.

After defeating them, you'll have to scale upwards by clinging to walls and jumping through platforms. You'll eventually reach a ceiling with no passageway. If you look at the platforms underneath, you'll see a lever on the left side along with an Underworker on the right. Defeat the Underworker and use the lever. This will bring down the chained pillar blocking the path, allowing you to pass through.

Once you're through, keep on scaling up the left wall, and you will see an entrance leading to the Underworks Map location. Inside, you'll see a broken-down wishboard with the Underworks Map posted. Grab the map and move to the left wall. In the middle area, there is a breakable wall you can destroy. Break it and enter the secret path. Head to the bottom of the path and turn right. Here, you'll encounter a Drapelord, along with a Bone Scroll at the corner. 

 

How to get the Shard Bundle in Underworks

After obtaining the Bone Scroll, resurface and head outside. There will be a passageway on the right. You can jump on the platform next to it to reach the area. Inside is a dark, narrow path filled with traps and strong enemies. You'll have to tread carefully here to get through this area. Keep heading right and jump down the bottom hole. Afterwards, move to the left until you reach a Shell Shard Deposit. Once you've acquired the Shell Shards, return back to the top and keep heading right to reach the next area.

Here you'll encounter a new kind of platforming puzzle. You'll have to time your way and dodge some giant moving obstacles. Your best move here is to sprint quickly to the next platform when the contraption moves away from you. Keep dodging and you'll reach the bottom floor. Once you're there, you'll see on the left side an entrance to the Shard Bundle. Inside, you'll have to face an Undercrank. Once you've defeated it, you'll see on the left side another breakable wall in the middle. Destroy it, head inside, and move to the left corner. You'll be able to see the Shard Bundle.

 

How to Find Loam NPC

To find Loam, exit the area where you found the Shard Bundle. From here, keep heading east while jumping onto the platforms and avoiding the traps. After a while, you'll see a spiked box moving horizontally and vertically. When you see this, climb up and move to the left, and you'll see an Undersweep. Once you've defeated the Undersweep, attack the ceiling above, and it will open a new path. Once you're up there, head to the left and climb up when you see an opening above. There will be a platform on the right where you can enter. Inside, you'll be able to find Loam.

 

How to Unlock the Bench in Underworks

To reach the middle Bench in Underworks, head down to where you saw the moving spiked obstacle. Once you're there, head right and jump onto the platform and use the lever to access the next area. Inside will be a vertical area with doors leading to different paths of the Underworks. The nearest area you can explore here is right next to you. Here, you can get the Spool Fragment, but the area is blocked by a cell. This won't be accessible for a while, so head outside again.

Scale up and defeat the enemies you meet along the way. You'll encounter a few doors, both left and right. On the right side, you'll see an entrance where you can obtain a Frayed Rosary String. You'll have to defeat the enemies guarding it before you can safely grab it. 

Head outside and continue climbing up. At the top, you'll see two paths, east and west. Head west and you'll enter an obstacle where you have to time your jumps and move through moving platforms. Once you're through, you'll see a signpost indicating the bench. Head to the top and use the lever to access the Bench area. Keep in mind that the Benches here aren't like the other Benches you find. Here, you'll have to pay 15 Rosaries every time you're going to use them.

 

Where to Find the Memory Locket in Underworks

Just above the benches, there are a few Shell Shards you can obtain by climbing the walls, but the real treat is the secret path above the Shell Shards. After collecting them, attack the ceiling above to access a secret path that leads you to the Memory Locket.

 

How to Unlock Underworks Ventrica Station

Once you've located the Benches, return to the top of the vertical area, but this time head right. Here, you'll have to keep heading right until you're able to access the next area. You may have to fight a few enemies along the way, but aside from that, the path here is pretty linear.

Upon entering the next area, you'll have to head downwards until you see a signpost with the Ventrica indicator. Head inside the left area, and you can see the Ventrica Station. You'll have to pay 80 Rosaries to unlock the Underworks Ventrica Station.

 

How to Get the Spool Fragment in Underworks

After unlocking the Underworks Ventrica Station, head outside, and at the bottom, you'll see a lever. Use the lever, and it will open up a path going underground. Here, you'll have to head to the bottom while avoiding the steam coming out from the walls, and once you're at the bottom, head left, and you'll soon enter a gauntlet fight with various Underwork enemies. 

After finishing the gauntlet fight, the cell to the left unlocks. Head inside, and you can obtain the Spool Fragment. There will also be a lever above the Spool Fragment. You can use this to open up the cell that was locked in the vertical area.

 

How to Get the Delver's Drill in Underworks

To get the Delver's Drill, you should head back to the middle Bench's floor, and when you get there, instead of climbing up, head left. Here, you'll have to traverse through a series of platforming challenges while fighting with an Underworker, and at the end of the path, you'll enter a mini gauntlet with an Undercrank and Underloft. After defeating them, keep heading left until you reach the top of the very first area upon entering Underworks.

Here, you should first head to the bottom before going up. At the bottom, you can see a lever on the left side. Upon activation, a hanged pillar will drop nearby, opening up a path to reach the bottom area. Afterwards, follow the pillar by dropping to where it was, and near the bottom, you'll see a lever on the right. Use the lever, and another hanged pillar will move, opening up another path. Enter the right path, and keep heading east to reach the Delver's Drill. 

 

How to Reach Choral Chambers from Underworks

After obtaining the Delver's Drill, head to the very top of the area. There will be an entrance on the right side. Keep heading east until you reach the last narrow path, where you can use Cling Grip. Once you're up there, if you head left, you'll see a few Rosaries attached to a string, head right, and you'll see a breakable wall you can destroy to obtain a Frayed Rosary String.

Head up, and you'll enter a larger room with a platform above. Jump up the platform and defeat the Drapefly. Afterwards, keep on scaling upwards, and you'll enter another area with a lever at the top. Head to the right to see a climbable wall. Now, avoid the fan and climb up the platform to reach the lever at the top. Once you've entered the next area, you'll find yourself at Choral Chambers.

 

How to Get the Clawline in Underworks

To get the Clawline ability in Underworks, you'll have to start at the eastern part of Underworks. This area is accessible early on by taking the White Key at Songclave and passing through Whiteward to reach this area.

Once you're there, head to the bottom area using the right entrance. You'll see a hanging ring in the middle of the area. As of now, this isn't interactable, as you'll need the Clawline ability to interact with these objects. Next, turn left until you reach a Bench. Use this to save, heal up, or manage your inventory. Afterwards, keep heading left, and you'll be able to see a mechanism that, when attacked multiple times, will blow air upwards. Once you've activated the machine, use the Drifter's Cloak to reach the next area.

Keep heading down, and you'll see an opening to the Cauldron. There are multiple platforms filled with Cogwork Underflies. Keep in mind that some platforms have lava at their base, so you'll have to make sure to use platforms that are free from fire. Use the Drifter's Cloak to navigate your way to the bottom easily.

Once you're at the bottom, you can proceed in two directions here. If you go to the left area, you'll find a Lost Flea stuck at the corner. If you proceed to the right area and continue pushing east. You'll come across an UnderscrubUndersweep, a few Cogwork Haulers, some crumbling platforms, and falling lava. At the right corner, you'll see a platform and an entrance at the top.

While the Clawline ability is already near, we'll be taking a short detour to obtain a Craftmetal. From here, jump to the left platform near the entrance. You'll find a door that will lead you to a Craftmetal. 

The area inside features a linear pathway with additional platforming, as well as an Underloft and more Cogwork Underflies. After getting past the enemies, keep heading left, and you'll eventually reach the Craftmetal on the left wall. Be careful, as once you've struck the Craftmetal, an Undercrank will instantly spawn on the right. 

After obtaining the Craftmetal, return outside and climb up to the nearest platform on the left. There will be a lever you can use to enter the next area. This area is where you can gain the Clawline Ability. Once you've entered, you'll notice that the door immediately locks. Keep heading west while crossing through crumbling platforms, and eventually, you'll reach an idol where you can unlock the Clawline Ability. 

As mentioned before, upon entering, the entrance to this area was immediately closed off. To escape this area, you'll have to use the Clawline Ability on the hanging rings. Keep using the ability to move from ring to ring. You'll also have to utilize a few Cogwork Underflies to traverse to the next ring. At the top west portion of the area, you'll be able to obtain a Shard Bundle, and at the opposite end is a platform that will lead you to the next room.

Once you're on the platform, there will be a single hanging ring in the middle of the area. Use the Clawline Ability to hang on to it. This will then trigger a gauntlet fight against grunts and an Undercrank. After defeating all of the enemies, a light will appear showing an escape route. Once you've escaped, you'll find yourself inside a small area with a lever at the top. Use the lever, and it will open a path near the first Bench you've encountered. Note: This is different from the lever next to the Bench. At the top, you'll still have to head west.

 

Where to Find the Twelfth Architect

With your newfound ability, you can now traverse new areas by using the Clawline when you see hanging rings. Starting from the bench, there will already be a hanging ring you can find in the middle of the area. Use this ring to ascend to the right platform and use the lever to enter the room.

Head inside, and you can find the Twelfth Architect tinkering with his tools. Speak with him, and the architect will offer you his services. You can then purchase the Cogwork WheelSawtooth CircletScuttlebraceCrafting KitArchitect's Key, and a Shard Bundle in exchange for Rosaries. Note that some of the items here will require you to have a Craftmetal in your inventory. Additionally, you can only purchase the Architect's Key to access the Chapel of the Architect once you have a total of 12 tools or more.

 

How to get the Architect Crest

Getting to the Chapel of the Architect is a fairly easy task. Purchase the Architect's Key from the Twelfth Architect and head straight into the next room. As mentioned before, the Architect's Key can only be purchased once you have acquired 12 or more tools. You'll then have to climb up and head to the left room.

From here, jump onto the next platform and use the lever to open the door. Once opened, keep heading west until you reach the Chapel of the Architect. Use the Architect's Key to open the chapel. Inside, there aren't any enemies or any traps. Just head right and you'll be able to claim the Architect Crest.

 

How to Get the Spool Fragment in Underworks

To get the second Spool Fragment in Underworks, head back to where you first dropped off from Whiteward. From here, you'll have to head west until you reach a ledge with two spikes in between it. Next to the ledge is a hole you can jump off to. Continue by going down to the bottom. Once you're at the bottom, you'll see on the left side a breakable wall with the Spool Fragment inside.

 

Choral Chambers

choral chambers location hollow knight silksong wiki guide

  • Go through the right side of the Choral Chambers from the Underworks, starting from the Grand Bellway.
  • Talk to Lace, then go to the section on the left.
  • Defeat all the enemies along the way, then hit the lever to connect both ends of Choral Chambers.
  • Explore the lower left side of the Choral Chambers to connect it to the upper left section of the Underworks.
  • Backtrack your way to the middle left section of Choral Chambers and find the Citadel Spa.
  • Activate the Choral Chambers Ventrica, then hit the lever on the right for a shortcut.
  • Find the Lost Flea in the upper left section of the Choral Chambers.
  • Make your way up to gain access to the High Halls.
  • Backtrack your way to the right side of the Choral Chambers.
  • Follow the path going up until you reach the top, and keep heading right.
  • Go inside the First Shrine and remove the silk around the bell to ring it to gather pilgrims.
  • Pick up the White Key outside the First Shrine, on the right side.
  • Leave the First Shrine and return after some time to see the Songclave established.
  • Accomplish the wishes posted on the wish wall to progress the Songclave.
  • Use the White Key on the lift to get to Whiteward

 

NOTE: The Choral Chambers will have two entrances from the Underworks. In this walkthrough, you will be entering from the right side of the Choral Chambers, which will start from the Grand Bellway sub-location.

Exploration from Grand Bellway

After navigating the right side of the Underworks and heading up, you will find the entrance to the right portion of the Choral Chambers, with the Grand Bellway at the start. Once you arrive in the Grand Bellway, head to the area on the left to get to the Choral Chambers. You will encounter Lace, and your objective will be updated. Once Lace leaves the area, you will fight a Reed and a Choir Bellbearer — defeat the enemies, then head up the wall on the left to get to the next section.

 

Connecting both ends of the Choral Chambers

As you follow the path going to the left, defeat the Choir Hornhead and its minions. Continue heading to the left, and defeat the Cogworkers as you navigate through the area. Climb up the platform and the area above it to safely cross to the left, and you will encounter a Choir Pouncer along with a Choir Flyer. Defeat the enemies, then hit the lever at the end of the path to open the gate and connect the left and right sides of the Choral Chambers. Once the gate is open, proceed to the next section of the Choral Chambers.

 

Left side exploration of Choral Chambers

When you enter the area, hit the glass by the ledge for a shortcut, and then climb up the path above you. Jump to the platform on the left, defeat the Choir Pouncer, and then head up the platform on the right. Use the bells to propel yourself up to the platform above you, then attack the Choristor sitting on the platform. Deal with the Choir Bellbearer above you, then climb up the platform and cross to the right using the bells to access the bench in Choral Chambers.

 Then, proceed to the path on the right of the bench and hit the switches at the end to pass through to the area on the right. Hit the switch on the floor, then proceed down. Defeat the Skull Scuttler, then follow the dark path going to the left. Jump down the ledge at the end, then head to the right and drop down while avoiding the mist. Then, head to the left of the room to find a switch, then hit it to continue going down. When you get to the area below, you will find yourself in the connector of the right and left sides of the Choral Chambers, which then unlocks access to the right side of the chamber if you entered through the left side of the Choral Chambers.

Head back to the left side of the Choral Chambers from the connector, then find the entrance to a section of the Choral Chambers on the left side. Go to the end of the room on the left, then follow the path going up. Drop down the ledge on the left, then pick up the Rosary Necklace from a choir corpse. Head back to the previous area to resume the Choral Chambers exploration.

Then, head to the bottom of the section and move to the right to find a lift that requires a key. For now, head to the section on the left to explore the lower left part of the Choral Chambers. Follow the path going to the left, then defeat the Choir PouncerChoir Bellbearer, and Choir Flyer, then hit the switch at the end to go down. Defeat the Skull Scuttler, then proceed to the path on the left until you reach the end. Climb up the wall and hit the switch to go up.

 

Finding a Passageway to the Underworks

Follow the path going left and defeat the Choir Hornhead and its allies. Then, jump down to the next section as the gate on the left will be closed. When you get to the bottom, head to the left and hit the switch to gain access to a small room containing several Shell Shards. Exit the room and head to the right, and go down the hole to land on a platform. Jump down, then defeat the group of Choir enemies at the bottom. Once the area is clear, hit the lever and go down to find a passageway on the right to the bench near the Underworks. If you decide to go to the right of the bench, you will be able to find an opening that you can jump to to get to the Underworks.

 

Choral Chambers Upper Left Section Exploration

Backtrack your way to the middle left section of the Choral Chambers, and then head to the upper left ledge to get to the entrance connecting to the upper left section. Jump across to the platform on the left, and then climb up the wall. Make your way up until you find a ledge with a Choir Hornhead and a Choir Pouncer — defeat the enemies, then hit the strings on the right to receive Rosaries. Jump to the ledge on the left, as the area above will be blocked for now.

Follow the path on the left and defeat the Choristor sitting by a fountain, then go to the next section. Jump across the platform and head to the section on the left. Follow the path going to the left, then drop down for now. When you reach the platform at the bottom, follow the path on the right until you come to a bench [See Silksong Map] after navigating the ledges.

 

Citadel Spa in Choral Chambers

Then, proceed to the right of the bench and follow the path until you find a lever — hit it, and water will start coming out of the pipe above you. Destroy the wall on your left, then cut the chain to make the platform drop — this will create a path going down. Follow the path down, then navigate through the pipe passageway while avoiding the wind. Keep heading to the right, and you will eventually hear an NPC laughing nearby. Defeat the Skull Scuttler, make your way up, then hit the switch at the top to activate the trapdoor.

When you reach the top, you will find yourself in the Citadel Spa. Talk to Sherma, play the Needolin, then destroy the metal barricading the way on the right. Climb up the path, then hit the lever at the end to gain access to a shortcut back to the middle left section of the Choral Chambers. Then, head back to the left side of the spa and hit the lever for a shortcut back to the bench outside the spa.

Head back to the platform where you dropped off, in the section on the left of the bench. This time, follow the path on the left. Choir enemies will emerge, and you will be in a gauntlet against enemies such as ClawmaidensChoir Pouncers, and Choristors. Defeat all of the enemies, proceed to the area on the left, then hit the switch to open a path heading below. Jump to the next section, then hit the strings on the right to receive Rosaries. Jump down the path and head to the ledge on the right to find a Reed and an Envoy — defeat the enemies, then follow the path on the right to progress through the Choral Chambers.

Jump down the ledge and keep heading right, then defeat the Reed guarding a chest. Open the chest to obtain several Rosaries. Then, head back to the ledges and drop to the bottom, then follow the path on the right and jump to the section below to find the Choral Chambers Ventrica you encountered earlier, blocked by the gate. Activate the mechanism for 80 Rosaries, then open the gate on the right by hitting the lever nearby.

From the Ventrica, head to the right while jumping across to reach the next section. Defeat the Choir Hornhead and the enemies accompanying it, and keep making your way to the right to backtrack. Hit the switch at the end, then navigate through the narrow space and climb to the opposite side on the right to proceed. As you go up, you will find Garmond and Zaza fighting Choral enemies. Defeat all of the enemies, then talk to them.

 

Encounter with the Green Prince in Choral Chambers

Backtrack your way up to the area on the left of the Citadel Spa bench, and you will find the Green Prince if you freed him in Sinner's Road. Talk to him, then head to the area on the right and climb up the path before you get to the Citadel Spa. Head to the right, then make your way up the ledges and defeat the enemies you encounter along the way.

 

Lost Flea in Choral Chambers

Head to the section on the left of the ledge with a Choir Pouncer to find a Silk Machine that costs 40 Rosaries to use. Exit the room, and then make your way up to the ledge on the right by going up the disappearing platform near the wall spikes. Enter the room, and then jump across the alternating platforms until you make it to the area on the right (be careful of the Choir Bellbearer flying around the platforms), where you will find a caged Lost Flea. Attack the cage to free it, and then head back to the previous area.

Make your way to the top of the area, and you will find entrances on the left and right sides. Head to the section on the left, defeat the Reed, and Grindle will emerge from hiding. Exit the room and jump to the right ledge to continue your exploration of the Choral Chambers. Climb the path above you, then drop down through the opening on the right to find a Reed and a Choir Bellbearer. Defeat the enemies, head to the area on the left for Rosaries, then walk along the path on the right to get to the upper part of the left side of the Choral Chambers. Head to the bottom of the area, defeat the Choir Elder and the Choir Pouncer, then hit the lever to open the trapdoor blocking the way you found earlier.

 

Finding a Silkeater in Choral Chambers

Proceed to the right side of the lever to find and enter the next area, then hit the switch on the right to open a path. Follow the path heading to the right until you get to the end, then climb up the platform above you and head to the left. Keep following the narrow path going up, then to the right to find a Silkeater. For now, you will not be able to access other parts of the area, so backtrack to the entrance of the Citadel Spa, then make your way up the area.

 

Accessing the High Halls from the Choral Chambers

From where you opened the lever, defeat the Choir Elder and the enemies accompanying it (if they spawn again) and head up the path. Jump across the timed platforms, which only appear for a certain duration, so navigating the way could be challenging. You can also use the Clawline, which you learned in the Underworks, to assist you as you traverse the area. Defeat the Choir Bellbearer when you encounter it, as it will make it difficult for you to jump up to the ledge above. Once you get to the ledge, head to the left to get to the next section of the Choral Chambers.

Defeat the choral enemies you encounter along the path going to the left, and you will find platforms that you can jump up to to get to a Rosary Chest at the end. Then, jump back down and proceed to the path on the left and rest at the bench [See Silksong Map] at the end before climbing up to the High Halls.

[NOTE: This requires the Faydown Cloak from Mount Fay.] Once you are ready, proceed to the climbing rings on the right of the bench and climb up until you reach the top. When you get to the top, you can replenish your Silk meter on the left before heading to the next location on the right, which will be the High Halls.

 

Right side exploration of Choral Chambers

Go down the path in the middle and use the Drifter's Cloak to glide and avoid the spikes attached to the walls. Land on the ledge on the right, then defeat the Choristor. Then, hit the web attached to the ceiling to receive a Silkeater. Climb back up and return to the previous area.

Jump to the platform on the right side, then pogo up using the bells on the right. As you go up, you will encounter a Reed — defeat this enemy first before proceeding up, as you will have an easier time navigating the area once the Reed is dealt with. When you get to the two metal platforms attached, go to the ledge on the left and keep climbing up through the platforms.

Defeat the Choir Elder on the ledge above you, then continue making your way up to the top left. Go to the right ledge by pogo-ing using the bell, then keep climbing up as you defeat the Reed enemies waiting along the platform. You will then find a glass blocking a pathway — destroy it, then keep making your way up, as the room will have no function for now. Once you get to the top, jump up the path to proceed to the next area. In the next area, proceed to the right and activate the wheel mechanism by pressing the lever. Then, use the path to ascend.

When you get to the top, jump to the platform on the left and make your way up. Defeat the Reed on the second platform, then go through the path on the left to find another Silk Machine. Defeat the nearby Cogworker, then exit the room. Jump back to the platform on your right, then pogo to the right using the bells until you get to the ledge with a switch — activate it to open a path going to the right.

 

Unlocking the First Shrine Ventrica

Head to the next section of the Choral Chambers, and navigate the path going to the right while avoiding the hot air. Hit the switch at the end of the path to proceed to the next area. Defeat the Drapefly along the path, then hit the switch at the end to get to the next section. Follow the path going up, then up the platform to activate the First Shrine Ventrica [See Silksong Map]. Then, head back down, then proceed to the path on the left.

Make your way to the left, and you will find several Grand Reeds along the path — defeat them, then keep heading left until you find an opening on the ground, which will lead to the gate above the bells you pogo-ed off of earlier. Hit the lever to unlock a shortcut, then head back up and return to the section on the right.

 

Passage to Cogwork Core from the Choral Chambers

If you head to the path on the left of the opening, you will encounter a Grand Reed along the way, and entering the next section will lead you to the Cogwork Core, wherein you will immediately be fighting the Cogwork Dancers.

 

Finding the First Shrine in the Choral Chambers

Head to the bottom of the area and follow the path on the right and go past the structure to find a White Key on the corpse of a Choral enemy, which grants access to the Whiteward. Then, head inside the structure and destroy the silk tying up the bell to ring it and activate the First Shrine bench [See Silksong Map]. Head out of the First Shrine, and you will encounter the Caretaker, who will complain about the ringing bell waking him up.

 

Establishing the Songclave in Choral Chambers

After destroying the silk and ringing the bell in the First Shrine and leaving the area, pilgrims will start gathering around the shrine, and it will be called Songclave. A wish wall will be by the entrance to the shrine, and you will be able to start several wishes: Building Up SongclaveFine Pins, and The Wandering Merchant. As you complete more wishes from the wish wall, Songclave will start to have more NPCs.

 

Passage to Whiteward from the Choral Chambers

Once you have the White Key, backtrack to the lift that requires it and inspect the lock. Use the key to open the gate. Before going down, you may use the bench [See Silksong Map] on the right to rest. Once you are ready, enter the lift and press the lever to descend to Whiteward.

 

 

 

Whiteward

whiteward location hollow knight silksong wiki guide

 

Entering Whiteward

To enter Whiteward, you'll need to first obtain a White Key, located in the Choral Chambers [Silksong Map]. After obtaining the White Key, head to the Choral Chambers Ventrica Station and keep moving east while battling with enemies, and you'll eventually reach an entrance with a signpost pointing down. Inside, use the White Key to activate the elevator. There's also a bench where you can rest and manage your equipment on the right side of the elevator.

 

How to Get the Choral Commandment in Whiteward

Once you're at the bottom after using the lift, head left until you reach the corner of the area. Above, you'll see platforms where you can jump onto to reach the next area. At the top will be a narrow and dark path. You have to head left first, climb up, and head right towards the fuming exhaust.

Once you've gone past the exhaust, climb up and continue progressing forward while dodging obstacles, and at the end, you'll find a lever that will open up a path to the Choral Commandment. Be prepared because after getting the Choral Commandment, a Dreg Husk instantly spawns.

 

 

How to Get the Spool Fragment Below the Elevator

After defeating the Dreg Husk, head to the right corner. You'll see that the wall there is actually breakable, and it will open up a new path for you. There will be a few more breakable objects along your way, so keep on destroying them until you reach a lever. This will open up the wall and connect it to the other side.

Below is actually the elevator's pathway, so start climbing up the entrance and head to the Bench [Silksong Map] on the right side. Beside the Bench will be a pressure plate you can use to bring the elevator above ground. Once the pressure plate is pressed, quickly head down to a hallway in the middle to avoid being dragged back up.

Once the elevator gets past you, head down to the bottom, and you'll be able to reach the Spool Fragment. Now you might get worried that you're going to be softlocked inside since the elevator isn't there anymore, but there's actually a pressure plate at the bottom you can use to call the elevator down.

 

Silkeater location in Whiteward

Return to the hallway in the middle after obtaining the Spool Fragment and proceed to the next platform on the right. Keep heading east until you reach another breakable wall. Destroy the wall to proceed, and inside, head to the right corner where you'll be able to find the Silkeater.

 

Where to Find the Whiteward Map

After obtaining the Silkeater, head outside, but this time, head to the hole below. You can easily find on the left corner a machine where you can purchase the Whiteward Map.

 

How to Find the Injector Band Tool

Once you have the map for Whiteward, keep heading right. Here, you'll be facing a series of Morticians while jumping over spikes to proceed. In the right corner near a furnace, there is a platform you can climb. Jump up and proceed to the left corner of the floor, and you'll be able to acquire the Injector Band Tool.

 

How to Find the Surgeon's Key in Whiteward

Head left after obtaining the Injector Band Tool, but before you go back down to the platform, there's actually a secret room above. Jump to the secret room and scale upwards. You'll then have to move to the left side and strike the left wall to unlock a path to the Surgeon's Key. Inside the room, there's only a dangling ring. You'll have to use the Clawline to trigger the mechanism. After obtaining the Surgeon's Key, you can head to the right corner of the area to learn more about the Lore of the area.

 

How to Fight The Unravelled Boss in Whiteward 

Once you've retrieved the Surgeon's Key, head back to the elevator and turn left. You will see a contraption there where you can use the Surgeon's Key, unlocking the path to The Unravelled. While this boss is optional, defeating The Unravelled rewards you with a Silk heart. Additionally, you'll have access to the area past the arena, where you can break a wall to open a secret path that leads to the Psalm Cylinder.

 

How to Get to Underworks through Whiteward

Head back to the platform below and head east. You'll see an orange pathway, which indicates you're near The Cauldron. The path here is pretty linear, and there aren't any enemies. Just keep on moving forward, and you'll eventually reach Underworks.

 

Cogwork Core (Lower Area)

cogwork core location hollow knight silksong wiki guide

  • Defeat the Cogwork Dancers to enter Cogwork Core.
  • Find the Bench in Cogwork Core.
  • Find the hidden map above the Bench area. 
  • Obtain the Mask Shard in the western area of Cogwork Core.
  • Acquire the Spool Fragment in the southeast area of Cogwork Core.
  • Find the entrance to Whispering Vaults.

 

How to Reach Cogwork Core

There are two ways to reach Cogwork Core, both of which involve traversing through Choral Chambers. If you've already reached Songclave, you can head west to reach the right entrance of Cogwork. If you're on the western side of Choral Chambers, you can reach Cogwork Core by scaling up and heading east from the Citadel Spa. Keep in mind that, whether you started on the west or in the east, you'll have to face a number of Grand Reeds when you're near the entrance.

Once you've defeated the Grand Reeds, head inside, and you will immediately enter a boss fight with the Cogwork Dancers. The battle here requires you to defeat two bosses. Their attack patterns are in sync and cover a wide range, so you'll have to time your strikes right while dodging their endless attacks. 

For a more detailed guide on the Cogwork Dancers, please head over to our Cogwork Dancers Boss Guide.

Once you've defeated the Cogwork Dancers, you'll notice that the arena has changed. There will be a contraption in the middle that you can interact with. Speak with it, and at the end of your conversation, you'll have new objectives to follow. Two new pathways will also be formed on the floor afterwards.

 

Where to Find the Cogwork Core Bench

Once the floors are opened, head down to the left hole and move to the left. You'll be able to see a door that will lead you to the Bench area in the left corner. Inside, you'll see a contraption at the top where you have to strike it multiple times to activate the Bench. Afterwards, you can use the Bench freely to save, heal up, or manage your inventory.

 

How to Find the Map in Cogwork Core

You can find the Map for Cogwork Core inside the Bench room. Just before the exit, there is a scalable wall above it. Use Cling Grip to climb the walls, and at the top, you'll find a contraption with a pressure plate in front of it. Step on the plate and it will provide you with the Cogwork Core Map.

 

How to Find the Mask Shard in Cogwork Core

Once you've obtained the map, head outside and propel below. The area will be filled with platforms you'll have to jump to and spikes you'll have to avoid. Now, keep going down, and you'll eventually reach a pathway on the left side. Inside that path are a few Cogwork Spines. Once you're past them, keep heading left, and you'll enter a gauntlet match against the various Cogwork enemies:  Cogwork SpineCogwork ChoirbugCogwork CleanserCogworker, and the Cogwork Defender. Once you've made it through, head to the next area on the left. 

Here, you'll enter a narrow corridor leading to the top and bottom areas. You'll have to scale upwards to move to the next area, where you will find the Mask Shard. Next to the Mask Shard is a pressure plate you can use to open the gate. This will open up a shortcut to the Choral Chambers.

 

How to Get the Spool Fragment in Cogwork Core

To get the Spool Fragment in Cogwork Core, you'll have to move southeast from where you found the Mask Shard. Head outside the Mask Shard area and glide down to the bottom right. You'll have to jump between platforms while avoiding the moving spikes to reach the next area.

Once you're inside, you'll have to head up and activate another contraption by striking it multiple times. Be wary, as once you strike the machine, a Cogwork Clapper will immediately spawn. 

Activate the machine to open up the locked cell, and inside you'll find two Cogworkers at the corner. It may seem like there's nothing to find here, but there's an easily missable switch at the narrow path before you reach the corner. Use the lever and move downwards. Afterwards, head left until you reach a ledge where you can fall off. 

Once you're at the bottom, keep heading east, and you will eventually reach the Spool Fragment.

 

How to Reach Whispering Vaults from Cogwork Core

After obtaining the Spool Fragment, return to where you fought the Cogwork Cleanser and head down using the right ledge. Here, you'll have to traverse the next platform using the moving saws. Time your jump and strike the saws downwards to propel yourself to new heights.

You'll reach two platforms where you'll need to utilize the saws again and use the Cling Grip ability to proceed. Keep climbing up, and you'll find a platform with a mechanism that you'll need to strike multiple times to unlock the locked path. This is a shortcut to the upper left Bench in case you need to heal up or manage your inventory. On the right side of the locked cell, you'll find a platform that will lead you to Whispering Vaults

It is recommended to go through Whispering Vaults first before attempting to reach the Cogwork Core Upper Area. You can visit our Whispering Vaults Locations Page to learn more about the area.

To avoid backtracking in the future, you should keep scaling upwards to reach the highest platform. Here, you can open a locked path by striking the mechanism above it multiple times. This path connects back to the Bench after defeating the Cogwork Dancers, while the door on the right will lead you to the upper region of Cogwork Core. 

 

Whispering Vaults

whispering vaults location hollow knight silksong wiki guide

 

How to Enter Whispering Vaults

To reach Whispering Vaults, you'll have to start from the lower half of Cogwork Core. From the starting Bench near the entrance, head southwest until you see a platform between two rotating saws. From here, you'll have to keep heading east by utilizing the moving saws to reach the next platforms. At the corner of the area, you'll have to use the Cling Grip ability while jumping between more saws to scale upwards. After a while, you'll eventually reach a platform on the right side of the area. There will be a pathway that will lead you to the Whispering Vaults.

Once you're inside the pathway, keep heading right. You'll have to defeat some enemies along the way and avoid the moving saws. At the end of this path is a mechanism that you'll need to strike multiple times to access the locked door.

Enter the locked door and you'll find yourself at Choral Chambers. You'll be located at the side of the wheel bridge. There will be a lever you can use to open up a path to Whispering Vaults.

 

How to Get the Map in Whispering Vaults

Just like the previous guides, obtaining the Map of a new location will be your first priority. The map allows you to update the areas you've already accessed, along with pinning markers to where you want to return. To find the map for Whispering Vaults, you'll have to keep moving to the right until you reach two boxes stacked on each other. There will be a Drapemite waiting for you here. So once you defeat the Drapemite, head upwards, and you'll see a box blocking your way.

You'll see connecting lines near the box. This indicates the direction in which the box will move once you've struck it. Keep in mind that in the later areas of Whispering Vaults, you'll have to solve problems using this concept, so it's better to learn about it now. To move the boxes, you'll have to strike the back of the box to make them move. You don't need to use skills or tools. Hornet's basic attack should be enough to trigger their movement. You'll see on the left wall the box that you've just attacked. 

Once the path is open, move to the platform above and head east. You'll enter a gauntlet battle with various enemies: ChoristorChoir FlyerChoir HornheadChoir ElderChoir PouncerChoir Bellbearer, and a Vaultkeeper. After finishing the gauntlet, keep moving east, and you'll enter a new area.

In the next area, you'll face a Scrollreader in the middle of the floor. Defeat it and head to the right corner. There will be a contraption on the ceiling that you can attack. Attacking it will bring down a thin structure that you can use to climb up.

At the top, head to the left corner, and you'll see a machine where you can purchase the Whispering Vaults Map for 70 Rosaries. There will also be a platform you can jump on to. Attack the ceiling, and this will unlock a shortcut to Songclave.

 

How to get the Silkeater in Whispering Vaults

After purchasing the map and unlocking the shortcut to Songclave, head back down to where you fought the Scrollreader and drop down into the hole on the floor. You'll encounter a lone Lampbearer here. The usual routine is just to kill all enemies and continue your way, but this time, you'll have to use the Lampbearer to reach the platform on the upper right side.

Once you're on the platform, head to the right ledge and drop down. Defeat the Drapemite, and activate the lever on the bottom. This will open up a path, so you can reach this area without needing to pogo off the Lampbearer anymore. Additionally, there is also a passageway in the right corner of this area. Head over there once you've activated the lever.

Inside the passageway is a small room with no enemies or any objects to interact with; there is, however, a breakable object on the bottom right wall. Once you've destroyed the blockage, you'll be able to obtain a Silkeater. Keep in mind that after acquiring the Silkeater, you'll have to fight a Vaultkeeper on your way out.

 

Where to Find the Vaultkeeper Cardinius NPC

After obtaining the Silkeater, head down the opened path from the lever. You'll be able to see an entrance on the right side. There will also be a signpost with the Vaultkeeper icon, indicating that this path will lead you to Vaultkeeper Cardinius.

Inside, you'll have to keep heading right until you see a speaker. Once you're there, Vaultkeeper Cardinius will show himself. 

After speaking with the Vaultkeeper, don't head out yet. There are still a few more things you can discover in this area. Besides the Vaultkeeper, you'll see a narrow path to the ceiling. Climb up and turn left, and you'll reach a new Bench. Afterwards, head back down and continue moving to the right. Scale up and you'll reencounter Vaultkeeper Cardinius. Once you're done speaking with the vaultkeeper, jump to the right, and you'll be able to obtain a Psalm Cylinder.

 

How to Get the Lost Flea in Whispering Vaults

Head outside the Vaultkeeper Cardinius' area and head left. At the left corner, head down, then turn right. Here you'll encounter a lone Vaultkeeper. Defeat it so you can move forward. After some time of progressing, you'll eventually reach a floor with a path in each corner. For now, head to the left area to find the Lost Flea.

Inside, move to the left wall and scale up. Defeat the Scrollreader at the top and use the Cling Grip ability to scale upwards on the Right wall. After climbing up, there are still more enemies to defeat, so once that's done, keep on scaling up, moving from corner to corner until you reach the left wall with a movable box.

You'll have to jump behind the box and push it to the right. Afterwards, keep on striking the back area of the box until it reaches the end of the line. 

Once the box is at the top, you'll be able to find the Lost Flea stuck in a cage near the right wall.

 

How to get the Pale Oil in Whispering Vaults

In the left corner of the Lost Flea location, there is an entrance to a new area that will lead you to the Pale Oil. Head inside, and you'll see a dark room filled with more boxes and connecting lines. While it may look complex, the puzzle and the boxes you need to move are fairly easy.

Head to the left to reach the first box. Jump over it, and you'll see another box you'll need to push. Once that box has moved, reach the platform above and push the box in there. Afterwards, push the 1st box you came across. This will create a scalable upward path that you can use to reach the next boxes. 

Using the Cling Grip ability, jump from box to box until you reach multiple boxes. You'll then have to strike the top box to push it. This will create a platform you can stand on. Afterward, head to the right and scale up.

You can then push the 1st box you land on after scaling up. Now strike the box on the left to push it, then strike the bottom box at the corner. Lastly, strike the box on the left again to push it. You'll then have to strike it upwards to reach the lever that will open the path to the Pale Oil.

There will also be a lever next to the Pale Oil that you can activate. Upon activation, this will open a path connecting to Choral Chambers.

 

How to get the Memory Locket in Whispering Vaults

After obtaining the Pale Oil and Lost Flea, you can now head outside and move to the east area to acquire the Memory Locket. Once you've entered the east area, you'll have to keep heading right until you see a wide area where you can drop down. 

Glide down until you see a ledge on the left side. Enter this area and defeat the VaultbornLampbearer, and Scrollreader. Afterwards, strike the box at the top to push it upwards. Scale up and jump above the box. You will be able to see a chunk of Rosaries at the top.

Return to the wide area and drop down again. This time, head to the lower left ledge, just below the first ledge you landed on. Keep heading left until you see a box that's movable. Go behind it and strike it to the right. Afterwards, head down and you'll see another movable box. You'll notice that there are multiple enemies below it. You don't need to fight them head-on. You can just strike the box to move in the right direction, and it will kill the enemies along the way.

Follow the second box's direction and climb over it. You'll see the first box at the top. Strike the first box to push it upwards and then return to the top.

 

How to obtain the Mask Shard in Whispering Vaults

Return to the wide area and head to the lowest floor. Once you're at the bottom, head left into the next area. This section will be narrow and void of any items or enemies, but there will be a machine you can strike at the top to reveal a structure you can use to scale up.

The path here will be darker and more narrow. Keep on scaling up, and you'll see a box you can push upwards. After moving the box, head upwards, and you can now use the same box to climb to the Mask Shard.

 

How to Unlock the Cogheart Piece in Whispering Vaults

After obtaining the Mask Shard, return to the bottom and head left to enter the next area. Once you're at the next area, keep heading left, and you'll reach an entrance to the bell puzzle room where you can unlock the Cogheart Piece. You have to hit the bells in the correct sequence from left to right to unlock the Cogheart Piece

The first sequence would be to hit the 1st, 2nd, 7th, and then the 4th bell. 

The second sequence would be to hit the 7th, 5th, 6th, 4th, and then the 5th bell.

The last sequence would be to hit the 2nd, 7th, 3rd, 5th, 6th, and 1st bell. After correctly hitting the bells, the Cogheart Piece unlocks.

 

How to Reach the Boss Trobbio in Whispering Vaults

Once you've acquired the Cogheart Piece, head outside and start climbing up the walls on the left side. You'll see an entrance with a signpost above it. This indicates that beyond this room is Trobbio, the boss for this location. But, before you head over to Trobbio, to avoid backtracking, head up first until you see a lever. Activate the lever, and the path connecting to the upper portion of the area will now be accessible. You can sidetrack a bit and head over to the right side of the lever, where you can find a movable box. Strike the movable box downwards to acquire some Rosaries. Afterwards, head back to the bench near Vaultkeeper Cardinius. Heal up and prepare yourself. Afterwards, head inside the entrance to Trobbio.

Inside this area, you'll have to traverse a bit to reach the west side of Whispering Vaults. Keep heading left, and you'll encounter a work table you can inspect to learn more about the Lore. After interacting with it, keep heading west until you see a hole you can drop down to.

Here, you can either head to Choral Chambers by moving to the left or fight with Trobbio by moving to the Right. For a more detailed guide on how to defeat Trobbio, you can head over to our Trobbio page.

Once you've defeated Trobbio, you will be able to pick up the Claw Mirror next to Trobbio. The locked path on the right will also be accessible now. You can use this path to reach the eastern part of Underworks without passing through Whiteward.

 

How to get the Vaultkeeper's Melody in Whispering Vaults

Once you've defeated Trobbio, head right and ride the elevator down to the bottom. You'll reach a small cave-like area with two areas to explore. On the left, you can enter the path here to reach the Underworks. Below the elevator is another path you can take. This will lead you to the southeast area of Whispering Vaults. Strike the elevator again to activate it. Once there's a big enough gap to pass through, quickly head downwards.

Be sure to use the Drifter's Cloak when heading downwards, as this area is filled with spikes. You'll have to navigate carefully and use your abilities to reach the platforms safely. The next area will be the same. It will be filled with platforming challenges and Pharlids.

Keep on scaling the northeast portion of the area until you reach a hanging platform. From here, you'll have to scale upwards and turn right. Defeat the remaining Pharlids, and at the end, you'll see two more hanging platforms. Keep on heading right, and you'll reach the last hanging platform. 

Proceed first to the bottom to acquire a Shard Bundle. Afterwards, return to the platform and jump to the top right ledge. There will be a breakable object you can destroy to get inside.

The design of the next area is similar to the Exhaust Organ's design. You'll see in the background the same pipes and spikes as Exhaust Organ. The maze is dark and narrow, so we'll have to use the items we can find as benchmarks to navigate the area.  First, you'll have to climb upwards until you reach a safe platform. Then head to the next safe platform, just a little lower, right from the first platform. At the bottom of the second platform, you'll be able to acquire a few Shell Shards. Afterwards, scale back up using the right wall to reach the next platform.

From the right side of the platform, you'll have to start climbing up until you reach a rockier background. The rocks indicate that you are near the eastern part of Whispering Vaults. Keep on scaling until you reach the exit.

Once you're back at Whispering Vaults, you'll find a Bench in the right corner of the area. On the left side of the area, you'll find a pressure plate located at the left corner. Using the pressure plate will unlock the path to the left. Inside the door, you'll be able to find the Sacred Cylinder. After acquiring the Sacred Cylinder, you'll have to return to Vaultkeeper Cardinius and give him the Sacred Cylinder. To escape this area quickly, you can head to the left. There will be a path there that will lead you to the main section of the Whispering Vaults.

Head to Vaultkeeper Cardinius and provide him with the Sacred Cylinder. After your conversation, you'll have to play the Needolin, and you'll be able to acquire the Vaultkeeper's Melody.

 

Mount Fay

mount fay location hollow knight silksong wiki guide

  • Find Shakra and purchase the Mount Fay Map.
  • Claim the first two benches located at the southeast and southwest parts of Mount Fay.
  • Climb Mount Fay and obtain the Faydown Cloak, which allows Hornet to perform double jumps and withstand the cold climate of Mount Fay.
  • Collect the Memory Crystal located below the southwestern bench of Mount Fay.
  • When you've unlocked Silk Soar, find the Lost Flea and obtain the Mask Shard located in the middle area of Mount Fay. 

 

How to get to Mount Fay

Starting from the Citadel Spa Bench in Choral Chambers, head west and climb up a level to get a straight shot into The Slab westward. You'll merely be passing through The Slab, as this is the only way to go to Mount Fay. Once you're at The Slab, keep heading west till you're at the middle vertical path. Head to the southern bench of The Slab and head east to reach the entrance to Mount Fay.

 

Heading Into Mount Fay

Once you arrive at the foot of Mount Fay, claim the first 2 benches for easier traversal of at least the bottom part of the mountain as a start, as well as find Shakra at the southeastern bench to get a better hold of your bearings by purchasing the map for Mount Fay. From there, make your way north, starting from the southwestern bench.

From there, make your way north, starting from the southwestern bench. Keep an eye on your warmth, as freezing will cause your Health Masks to ice up and shatter one by one. Do not linger between heat sources. Get to the nearest heat source as fast as you can. If you fail halfway up the mountain from the west side, you'll have to restart at the southwestern bench.

 

Heading up to Mount Fay's Peak.

Starting at the southwestern corner of the foot of Mount Fay, inside the bench's tower. Climb up north from the bench with the use of your Clawline and Swift Step, and hit the switch to open up the way north, as there is a good location there from which you can start your climb.

As mentioned earlier, make sure to get to the braziers as soon as you can to extend your warmth as much as you can while climbing up Mount Fay.
NOTE: DO NOT LINGER BETWEEN HEAT SOURCES OR YOU WILL FREEZE. You will make use of all the frozen and inoperable cable cars as platforms, as well as the Driftlins hovering in between, to ascend the side of the mountain.

You will, however, encounter parts of the trail where there will only be suspended rings to use as a means to traverse up the mountain. Make use of your Clawline skill to make use of these rings. You will find these reactive light sources that also give out some heat, which you can use as resting spots to plan your next move. Just before you're halfway up the western face of Mount Fay, you will find a path headed east, which leads into the mountain.

Elevated locations are found inside the mountain, which will require an Ancestral Art called Silk Soar, which you can acquire once you get to The Abyss in the 3rd chapter. This path heading east can be used to get to the other side of Mount Fay, where there is also another Bench that you can claim. This is where you're going to continue climbing up to the peak.

You will be using your ClawlineCling Grip, and Drifter's Cloak abilities a lot from this side, so make sure to get a feel for how the terrain goes and where you should dash towards next, or else you'll find yourself floating down back to the bottom. Keep heading north till you arrive at a platform with an opening north that heads into the mountain once again.

Once you find that opening headed north, follow the cave till you're outside again. Scale the walls to get outside, and to your left should see some spikes you can pogo off of, then continue to glide down west to a wind current that can take you up higher. Ride the wind current to the end, then take a right when you're at the highest point that the wind can carry you. You should spot the ancient tuning mechanism that contains the Faydown Cloak Ancestral Art for you to claim. Use your Needolin skill to interact with the ancient tuning mechanism.  

Doing so will gain the attention of a mystical creature, which will come crashing down on the mechanism and give you the Faydown Cloak Ancestral Art. Having unlocked this ability, Hornet now has the ability to perform a double jump, allowing her to reach greater heights combined with her Clawline and Cling Grip abilities.

Having this Ancestral Art unlocked also renders Hornet immune to the cold climate of Mount Fay. Continue west and you'll find some Beast Shards to loot, a little bit further and you'll find yourself at the upper half of the western side of Mount Fay. Glide down with Drifter's Cloak and find a platform on your left.

From here, you can either return to the bench or go to the Mask Maker located in a small corner due northwest. If you do, however, decide to return to the bench. Head over to the left side and acquire the Mask Shard inside the hollow rock pillar with the use of your Faydown Cloak.

Starting from the western Bench in Mount Fay, go to the path on the right, and follow the path going down, where you can break ice shards. Break through the ice shards until you get to a room with spools. You can get the item called the Memory Crystal by breaking the huge crystal at the right-most part of the room.

 

The Mask Maker in Mount Fay

As you glide down, coming from the east where you got the Faydown Cloak, you'll find a small landing leading west. Going through this path will reveal an opening that leads you northwest. 

This area will test your mastery of this mountain's traverse technique. You will be using your newly acquired skill alongside the rest of your Ancestral Arts to travel northwest to the Mask Maker's home. Just a few easy Driftlin grabs headed northwest, and you'll finally reach the Mask Maker's home. Once you enter the Mask Maker's home, you'll immediately be face to face with him, face to back rather as you'll see him working on some ice shards.

He'll be surprised to have a visitor and will tell you, "...Grand you are. But you have already a mask. Already a face. It is for those without that I must carve. All deserve a face. A chance to be! Until I wither, for the faceless I shall provide. To exist, a face is needed. It is the essential thing. To work! To work! The masks must be carved."  

 

Memorium

memorium location hollow knight silksong wiki guide

 

Exploring Memorium

There are several areas in the Memorium that you can explore, wherein you can find several important items that can be a part of a quest, such as the Materium and Cogheart Piece. You will also find the Huge Flea (Lost Flea) in this location and you must defeat it in order for this Huge Flea to return to the Fleamaster. One of the Ventrica Stations is also found in this location and a Memory Locket that will help you unlock one of the slots in your Crest.

 

How to get to Memorium

Your journey to Memorium will start once you have acquired the Faydown Cloak in Mount Fay. You will find the entrance to the Memorium in the Northeastern part of the Choral Chambers. Here, you will have to break the vines in order to enter the location for Memorium.

Once you have entered the Memorium, go to the first entrance to the right, which will lead to the Memorium Bench [Silksong Map].

And once you rest on the Memorium Bench, climb your way up until you see the entrance to the right side. Once you have entered the other room, you will encounter some creatures, such as Skull Scuttler and a Skull Brute. As you progress to the right side of the room, you will again encounter some other creatures, like Vicious Caranid, Beastfly, and Rhinogrund. You have the option to clear them or bypass them.

When you have entered the other room, go all the way down and find the entrance to the right, which will lead to a machine displaying the map of Memorium.

 

How to acquire Mossberry in Memorium

From where you acquire the map for Memorium, there is another room on the left side. Enter the room, but be very careful, as a Marrowmaw is sleeping there and waiting. You can either try killing the Marrowmaw or bypass it and make your way to the left until you find the Mossberry.

 

Where to collect the Beast Shard in Memorium

When you enter the Memorium, climb all the way up and look for the right entrance. Go straight right until you see the Rhinogrund that is like guarding the next entrance. It is highly recommended to defeat the other bug creatures first before getting into a fight with the Rhinogrund. In order to acquire the Beast Shard in this location, you must defeat the Rhinogrund.

 

How to get the Memory Locket in Memorium

Upon exiting the room where the Rhinogrund is located, climb up to the left entrance. Once you enter the left entrance, you will have to carefully traverse the room, as you will encounter some creatures like the Gahlia, Phacia, and Pollenica. The room is also full of environmental hazards, and you will find the Memory Locket at the left far end of the room.

 

How to get the Cogheart Piece in Memorium

From the Memorium Bench [Silksong Map], head to your right until you reach the exit. Once you reach the next room, climb up and look for the first right exit. When you have entered the room, you need to solve the puzzle in order to acquire one of the Cogheart Pieces.

 

Where to acquire the Spool Fragment in Memorium

From the Memorium Bench [Silksong Map], exit to your left, then climb up the first entrance. Once you have entered the room, head to the left side and look for the way to go down. The entrance that will lead to the location of the Spool Fragment is the last entrance to the right.

Once you have entered the room, traverse your way down to the location of the Spool Fragment. Getting the Spool Fragment can be a little tricky. When you reach the part where you have to use your Cling Grip, jump next to the torns and use your Faydown Cloak to reach the other wall. This time, you may use your Clawline to get to the next safe platform. Once you are on the safe platform, the Spool Fragment is going to be on your left.

 

Where to find the Ventrica Station in Memorium

To get to the Ventrica Station in Memorium, from the Memorium Bench [Silksong Map], head to the left exit and climb up to the second entrance to the left. Once you reach the room, you will need 80 Rosaries in order to unlock the Ventrica Station in Memorium.

 

Where to Collect the Materium and Voltvessels in Memorium

To get to the Materium in Memorium, from the Memorium Bench [Silksong Map], head to your left exit and climb up to the third right entrance. Once you have entered the room, go straight ahead until you see the room that leads to the location of the Materium.

When you enter the room where the Materium is located, there will be a breakable metal wall on the upper right side of the room, and this entrance will lead to the location of the Voltvessels. Before you can acquire the Voltvessels, you have to first clear some bug creatures that protect the Voltvessels.

 

Where to find the Lost Flea (Huge Flea) in Memorium

From the Memorium Bench [Silksong Map], climb up to the third right entrance. Once you enter the room, head straight right and look for the platform where you can jump (before the Materium's location). From there, climb your way up until you see the Lost Flea (Huge Flea). You have to fight the Huge Flea, and when you defeat the Huge Flea, it will return to the Fleamaster.

 

Where to Find Jubilana at the Memorium

To acquire the The Lost Merchant quest, head first to Songclave's quest board. The quest board is just to the right of the Songclave Bench [Silksong Map]. Once you have acquired the quest, head back to where you found the Memorium's map [Silksong Map]. And where you enter the room where you found the Memorium's map, there is an object that you need to interact with, which then tracks the location of Jubilana. In that same room, there is a secret entrance to the upper right side. Use your Faydown Cloak to reach that secret entrance and keep tracking Jubilana's location, head down to a platform, and run to the right side until you find Jubilana being surrounded by Drapefly and Drapelord. Once you have cleared the drape creatures, that is the time that you can interact with Jubilana and also complete The Lost Merchant quest. After you interact with Jubilana, head to the far right end of the platform to acquire a Shard Bundle.

 

List of All Secrets in Silksong Memorium

Secret 1 - There would be a secret passage in the Memorium, and that passage would lead you to the Putrified Ducts. In order to access this secret passage, you will need the Faydown Cloak.

When you exit from the secret door, head all the way to the right until you reach the end of the location. Use your Faydown Cloak to climb the walls. You will see a breakable wall on the side. This wall will then lead to the location of the Putrified Ducts.

 

Sands of Karak

sands of karak location hollow knight silksong wiki guide

 

Exploring the Sands of Karak

From Pinstress Home in Blasted Steps [Silksong Map], find your way to the left using your Clawline. There would be rings and walls where you can maximize your Cling Grip and Clawline in order to reach the entrance to the Sands of Karak. It is also highly recommended to acquire the Faydown Cloak in Mount Fay to ease your way to the Sands of Karak, as there will be many obstacles and traversals that need to be performed to explore the whole region of the Sands of Karak.

Once you have reached the entrance, you still have to climb up to reach the actual entrance to the Sands of Karak. During your climb to the actual entrance, you will also encounter some Pharlid Divers that are crawling up the wall. You can either kill them or bypass them to reach the entrance of the Sands of Karak. When you successfully climb to the top, the entrance is on the right side.

And when you reach the actual entrance of the Sands of Karak, you will find some spheres that are attached to a coral-like object, and you must destroy them for corals to form a way, which you will use to traverse the regions of the Sands of Karak. There would be platforms where you can just jump and land on them, however, there would also be some platforms that you need to Pogo on or use your Clawline to go to the next platforms. You will also encounter some Coral Furm and Driznarga to add challenge to platforming, as you find your way in this location.

When you are about to reach the end of this room, you will find spikes on the walls and on the ground. You have to jump to the space between these spikes to reach the other end, where you need to destroy the sphere attached to the coral to form a way. You will need to use this newly created way to climb to the upper side of the room. Utilize your Clawline, Faydown Cloak, and Cling Grip to jump between the coral platforms. And when you reach the top, there will be an entrance on your right side.

Once you are in the other room, you will see a Pokenabbin flying around near the entrance that leads to Shakra's location. And when you reach Shakra, interact with her and buy the Sands of Karak Map. You will need 90 Rosaries to obtain the Sands of Karap Map from Shakra. Also, you can find some Shell Shards hanging just above Shakra's head.

Upon acquiring the Sands of Karak Map, head outside the room where Shakra is located. From there, jump to the top, climb up, and look for the giant red cone. You need to destroy the giant red cone from being attached to the wall, so that it can destroy the ground below, making a way for you to reach the nearest bench, which is the Blasted Steps Bellway Bench [Silksong Map].

When you reach the Sands of Karak Bench (East) [Silksong Map], head to the left side and get inside the transportation device to go down. Once you exit the transportation device, a Coral Furm will drop from the ceiling. You will also find another entrance, which will lead to the Grand Gate Bench [Silksong Map].

 

Where to find the Crustnut in Sands of Karak

From the Blasted Steps Bellway Bench [Silksong Map], climb up to the entrance of Sands of Karak. Once you enter the Sands of Karak, look for the third entrance to the left. The third entrance will be covered with spike corals, and you need to destroy them to get to the entrance. This entrance will be the way for you to find the Crustnut in the Sands of Karak.

Once you enter the room, you will find lots of spiky corals that you need to destroy to pave the way to finding the Crustnut. You will also encounter several Coral Furms and Driznit inside this room. Near the entrance of this room, you will find several spiky corals that you need to destroy to go down. If you find yourself in a situation wherein you need to destroy lots of spiky corals, it is highly recommended to use your Silk Skill, Thread Storm, as this can easily destroy the spiky corals.

The way to the location of the Crustnut is mostly to the left. Once you have reached the platform shown below, where you can see a Coral Furm, head left and use your Clawline to get to the other side. Look for a spiky coral on the upper left side and destroy it to open the entrance that will lead to the Crustnut. And when you reach the entrance, you will see lots of spiky corals that you need to destroy and another Coral Furm that you have to kill.

Once you have destroyed the spiky corals and killed the Coral Furm, there will be a way on the upper left side of the room. Take that way to get to the other side. Be careful when you thread your way down, as there will be coral spikes that you need to destroy to open the way that leads to the exact location of the Crustnut. The Crustnut is one of the required items to complete the quest for Great Taste of Pharloom.

 

How to find the Lost Flea in Sands of Karak

From the Blasted Steps Bellway Bench [Silksong Map], climb up to reach the entrance of Sands of Karak. Once you reach the entrance, you will see some spiky corals next to the entrance. Destroy the spiky corals in order to get into the other room. And when you are in the other room, you will need to perform some platform jumping to get to the location of the Lost Flea. You need to destroy the spheres that are attached to the corals. And when these spheres are destroyed, they will create a chain of corals that you will use in getting to the other sides of the room. Make sure to always maximize your Faydown Cloak, Clawline, and Cling Grip. In the third photo below, once you see these spiky corals, destroy them to get to the other side.

Once you are on the other side, where you destroyed the spiky corals. Jump to the left side and use your Faydown Cloak to spot the location of the sphere (coral) and use your Clawline to destroy it. And when the sphere coral is destroyed, jump to the wall next to it and wait for the emerging corals to appear, as you will use these corals to get to the location of the lost flea.

And when you reach the area where there are two white spikes, climb first on the right wall and use your Faydown Cloak and Hunter's Cloak to get to the space between the white spikes. Once you are on the other side of these spikes, make sure to use your Hunter's Cloak, so you can float and properly aim the next wall where you are going to use your Clawline. Climb up until you reach the exact location of the Lost Flea and destroy the spiky corals in order for the Lost Flea to return to the Fleamaster.

 

How to get to the Sands of Karak Bench (East) and get the Simple Key

From the Blasted Steps Bellway Bench [Silksong Map], climb up to reach the entrance to the Sands of Karak. You will see spiky corals near the entrance of Sands of Karak, destroy them. Once you have entered the other room, you need to keep going to the right side to reach the right side entrance of this room.

Once you reach the middle part of this room, you will see a sphere coral that you need to destroy, which will then create a way for you to use to get to the next platform, where you will find another spiky coral, which is an entrance to the other room.

And when you reach the other room, there is a spiky coral right next to the entrance that you need to destroy to enter another room, which will lead to the location of the Bench and the Simple Key. Once you have entered the other room, you will find a transporting device, don't use it, as you need to keep going to the right to reach the Bench and the Simple Key. You will also encounter a couple of Conchfly. You can either kill them both or just bypass them and enter the room where the Bench and the Simple Key are located.

 

How to reach Raging Conchfly in Sands of Karak

From the Sands of Karak Bench (East) [Silksong Map], head to your left until you reach the left side exit. From there, you have to go down and look for the sphere coral, and as you go down, you will encounter two Pokenabbin. Once you have reached the bottom, destroy the sphere coral, which will make the way that you will use to get to the top-most part that leads to the location of Raging Conchfly.

When you reach the bottom and destroy the sphere coral, you need to go back up as quickly as you can, as the coral spikes and platforms made by the sphere will eventually disappear. Get to the uppermost part of the room until you reach the left side entrance, which is another room that you need to conquer to get to the location of Raging Conchfly.

Once you have reached the left side entrance, from there, go down and look for the sphere coral, which will form spiky corals that you will use to traverse to the other side. This will also be the time that you have to perform a lot of platforming, like jumping, using your Clawline, Hunter's Cloak, and your Faydown Cloak. Look for the second sphere coral and find your way to the upper-left platform.

And when you are on the platform, you can rest for a bit before going in again. Below the platform, you will see the sphere coral that you need to destroy in order to get to the other side. During this time, you have to be careful when it comes to platforming, make sure to utilize your Clawline, Faydown Cloak, and Cling Grip in order to get to the next platforms. The next sphere coral should not be far, however, it could be a little tricky. It is advisable to get to the upper side, where you will encounter a Pokenabbin, just bypass it, and aim for the sphere coral. From there, make your way to the left until you reach the safe platform and the left entrance.

Upon entering the other room, look for the wall on the left side of the room, jump on it, and destroy the giant red cone above. This giant red cone will fall and destroy the ground, creating a shortcut that leads to Blasted Steps Bellway Bench [Silksong Map]. Once you have reached this area, the Blasted Steps Bellway Bench would be your best option to come and go to Raging Conchfly.

When you enter the room that leads to the location of Raging Conchfly, just keep going left and make sure to utilize your sprint, Clawline, and Faydown Cloak to easily navigate the next platforms. You will also encounter a Driznarga on one of the next platforms. You can either kill the Driznarga or just bypass it and reach the wall that leads to the actual location of Raging Conchfly.

 

How to acquire the Conchcutter and reach the Coral Tower Bench in Sands of Karak

Once you have defeated the Raging Conchfly, you will have access to the Coral Tower. From the room where you killed the Raging Conchfly, take the left exit. Head to your left until you see the entrance to the Coral Tower.

When you enter the room of the Coral Tower, keep going to the right, and you will see some Watcher at the Edge statues before finally finding the Conchcutter. The Coral Tower Bench is just to the right where you found the Conchcutter. Jump to the next platform, and you will reach the room where the Coral Tower Bench is located.

 

Where to find the Memory Locket in Sands of Karak

From the Blasted Steps Bench (Pinstress Home) [Silksong Map], head to the upper part, which leads to the entrance of Sands of Karak. Once you have entered the Sands of Karak, destroy the sphere coral and head to the right until you see the next sphere coral.

When you reach the platform where a sphere coral is located, destroy it and climb to the left side part and reach for the wall where you can use your Clawline or Cling Grip and look for the next sphere coral.

Destroy the next sphere coral and use the newly formed way to go to the lower left side until you reach the actual location of the Memory Locket. Kill the Driznarga before acquiring the Memory Locket.

 

Wisp Thicket

wisp thicket location hollow knight silksong wiki guide

 

Exploring Wisp Thicket

The best way to go to Wisp Thicket would be heading north from Greymoor. Once you arrive at Wisp Thicket from Greymoor, you will be situated in the middle of it, giving you the choice of either heading east or west. Make sure to have Faydown CloakCling Grip, and Clawline unlocked when going through this location.

Heading east will allow you the chance to collect a Bone Scroll as well as a Mask Shard. To get the Bone Scroll, all you have to do is head east from the bench and traverse the vertical pathway that follows up to its highest point. Be careful, though, as suspended lanterns will spawn Wisps that will rush you and explode on contact. 

 The Wisps will stop spawning if you manage to destroy the lantern. There will also be suspended red bags that look similar to punching bags that you can rebound off of as you make your way up. At the top of that vertical passage will be the Bone Scroll, which you can trade for some Rosaries

Jump halfway down the chamber and go through the path headed east; this is where the Mask Shard previously mentioned will be located. Once you're through, you'll be met with some fire-type enemies called the Burning Bug, accompanied by some Wisps; you can either take them out or avoid them entirely. Keep following the path, as you'll need to loop upwards to get to the Mask Shard

After getting these items, head back to the bench to stock up on tools and health shards. After that, you can head west and start investigating that part of Wisp Thicket next. The western side of Wisp Thicket is much more exciting, as there are more items to be collected. There are 2 parts to the western side of Wisp Thicket: the boss arena and the upper western side of Wisp Thicket.

As you head to the western side of Wisp Thicket, you'll immediately encounter bamboo spikes, which you will need to avoid with the help of your ancestral arts, as well as the occasional suspended red bags. The western path will also have a few enemies, as can be expected. Head up to the upper western side of Wisp Thicket to pick up a Rosary Necklace, as well as a Craftmetal piece, a little bit higher up. Just opposite the Craftmetal piece will be a few loose Rosaries that might be worth getting. 

 

Father of the Flame Boss Fight

At the end of the western path of Wisp Thicket will be the Father of the Flame's lair. You'll know you're at the right place when you start seeing the red hoods of Burning Bugs. Beware, as entering this area will leave you locked in until you defeat the Father of the Flame. The Father of the Flame is a formidable boss that Hornet will encounter as she traverses Wisp Thicket.

The Father of the Flame resembles a giant spider wearing a red hood. As his name suggests, the Father of Flame has the ability to control fire. At first, entering the lair, nothing will happen until you walk towards the left-most side of the room. After defeating the Father of the Flame, he will drop a tool called the Wispfire Lantern, which summons wisps to burn foes at the cost of Silk.

 

Cogwork Core (Upper Area)

cogwork core location hollow knight silksong wiki guide

 

How to Reach Upper Cogwork Core

To reach the upper area of Cogwork Core, you'll have to enter the entrance on the right side, above the entrance to Whispering Vaults. In this area, you'll have to traverse a treacherous obstacle course filled with spikes and platforming challenges. It is also required to have the Clawline ability to get through the course and reach the top area for Cogwork Core.

Once you've entered the door, you'll have to climb up using the Cling Grip ability. Above, you'll see rings you can use to activate doors or paths using the Clawline ability.

 

How to Reach the Top of Cogwork Core

To acquire the Architect's Melody, you'll first have to reach the topmost area of Cogwork Core. To get there, you'll have to go through a difficult obstacle course full of enemies and spikes you must avoid. While it may seem complex and difficult, the path here actually follows a linear progression. From the very first ring, you'll have to use the Clawline ability to grapple your way to the next platform. After holding the ring, it will then move from left to right. Once you're near the platform, you must jump onto it. Holding on to the ring until the end will only result in your death. Scale upwards and you'll find a Cogwork Choirbug. Defeat it and proceed to the left area. 

Once you reach the left corner, you'll have to use the Cling Grip ability while dodging enemy attacks, and instantly use the Clawline to get to the next ring.

Once you're hanging from the ring, be careful, as it will pass through rotating spikes, so you'll have to jump over the spikes, then use the Clawline ability to reconnect with the grappling ring. Afterwards, you'll have to cling to a wall until the moving saw is out of your way. Past the saw, you'll have to use the Clawline again to hang from a ring, and then double jump once you see a platform above. 

Above the platform, you'll see another ledge where you'll have to face a Cogwork Defender and a Cogwork Cleanser, and above it is a mechanism that will open up the locked door. Once you've unlocked the cell, head right and use the ring to get you to the left side. Here you'll have to climb up the walls and jump carefully to get to the other side. You can utilize your different abilities to get across.

Keep pushing forward, and you'll face two grappling rings. You'll have to time your jump and your usage of the Clawline perfectly to get it right. Eventually, you're going to have to jump from ring to ring and then jump over a rotating saw to reconnect to your grappling ring. If you've done everything right, you'll see a platform at the top with an entrance that will lead you to the topmost area of Cogwork Core.

 

How to Solve the Cogwork Core Puzzle to get the Architects Melody

Once you've finished the difficult platforming challenge, move to the right and head to the top, and you'll see 4 pillars with musical notes inscribed in them. Each pillar will have 4 sections, each with its own lever. To clear this puzzle, you must connect the notes of each section to its adjacent section. The notes must all connect seamlessly from top to bottom and should have no breaks or misalignments. You can use the levers to change the notes accordingly. You'll also notice that there are machines that shine light across the pillars. You can give them a nudge to move them to illuminate the pillars. Once you've connected all 4 sections of a pillar. It will break all platforms next to it and collapse. 

To quickly solve the puzzle, you can head over to the leftmost pillar and strike the first lever at the top once. Strike the second lever twice, skip the 3rd, and then strike the last lever at the bottom once.

To solve the second pillar, you'll have to strike the top lever thrice, skip on the second lever, strike the third and fourth lever once.

To solve the third pillar, strike the first lever three times, skip the second lever, strike the third lever once, and then skip again the fourth lever. 

To solve the last pillar, strike the first, second, and third lever three times, and then skip the last lever at the bottom.

Once all the pillars are down, head to the middle, where you can play the Needolin ability. You'll see the pillars reacting, and you'll acquire the Architect's Melody.

 

Putrified Ducts

23putrified ducts location hollow knight silksong wiki guide min

 

How to get to Putrified Ducts

To get to Putrified Ducts, you must first acquire the Clawline in Underworks and the Faydown Cloak in Mount Fay, as the Faydown Cloak is needed to get to the secret passage from Memorium to Putrified Ducts.

From the Memorium Bench [Silksong Map], head to your right until you reach the exit. Upon exiting the room where the Memorium Bench is located, go to the entrance where you found the Memorium Map [Silksong Map]. When you enter the room, there will be a secret pathway to the upper right, which you have to use your Faydown Cloak to access. Once you can access this secret pathway, just keep going right until you reach the end of the platform. Upon reaching the end of the platform, you will find two walls where you need to use your Faydown Cloak and destroy the rocks that block the way to the entrance of Putrified Ducts.

 

Exploring Putrified Ducts

When you reach the entrance that leads to the location of Putrified Ducts, at the entrance, you will see deadly torns on your right side. Climb up using your Faydown Cloak, then head right. Upon reaching the top platform, head to the right side until you see a passage going to the bottom. Go down until you reach the actual location of Putrified Ducts.

When you reach the entrance of Putrified Ducts, you will encounter some bug creatures, such as the Spit Squit, Barnak, and Ductsucker, which can be a little challenging at the same time, as these creatures can attack you simultaneously. You also have the option to ignore them or kill them. Keep heading to your right until you reach the only entrance. Also, you can find a Frayed Rosary String just below the entrance.

And when you reach the right side entrance, head to the bottom-most part of the room and look for an entrance to your left. But as you traverse your way down, you will encounter some Spit Squit and Barnak.

Once you have found the left side entrance, keep going left, and you will encounter two Barnaks just ignore the first one, and for the second one, let yourself be captured and wait until you see the platform to your right, where you can jump, which will also lead to the location of the Putrified Ducts Map.

 

How to get to Putrified Ducts Bellway and Bench (Northeast)

Upon your entry to the Putrified Ducts, find your way to the right side entrance of the room. That right side entrance will lead to the location of Putrified Ducts Bellway and Bench (Northeast).

When you have entered the right side entrance, you will see the signage for Bellway. And when you enter the room, you will immediately see the Putrified Ducts Bellway, and you will need 80 Rosaries to activate the Bellway. On the right side of Bellway, you will also see a machine to activate the Putrified Ducts Bench, and you need to spend 60 Rosaries to activate the bench.

 

How to acquire the Key of Apostate in Putrified Ducts

To get to the location of the Key of Apostate, from the Putrified Ducts Bench (Northeast) [Silksong Map], exit to your left and go all the way down until you see another entrance that leads to the lower part of Putrified Ducts. When you reach the bottom part, head to your left and destroy the wood that is blocking the way. And keep heading to your right to reach the next entrance.

When you reach the other, the one that leads to the location of the Key of Apostate, you will encounter Ductsucker, which you need to kill to get to the location of the Key of Apostate. Once you have killed the Ductsucker, head to your right until you see the next platform. Jump to the next platform to get to the actual location of the Key of Apostate.

 

How to get to the Putrified Ducts Bench (Southwest)

To get to the Putrified Ducts Bench (Southwest), take the route from Putrified Ducts Bench (Northeast) [Silksong Map]. From this bench, head to the left exit and head to the bottom-most part of the room, and look for the entrance to your left.

When you reach the bottom part, keep heading to your left until you encounter the Ductsucker, kill it to get through the platform. Once you are through with the Ductsucker, go to your right, you will see a platform to the left, which leads to the location of the Key of Apostate, and the bottom right side part will lead to the location of the Putried Ducts Bench (Southwest).

 

Where to find Wreath of Purity in Putrified Ducts

To easily get to the location of the Wreath of Purity in the Putrified Ducts, first find the location of the Putrified Ducts Bench (Southwest) [Silksong Map]. From this Bench, head to your right until you see a breakable wall. When you are through, jump and go to the entrance to your right.

Once you are in the other room, you will encounter some Spit Squits, Ductsuckers, and Barnaks. It is highly recommended to eliminate these creatures first to traverse or navigate this area easily. After you clear the area, go to the far right end of this room and look for the top platform to reach another breakable wall.

When you break the wall, follow the path to your left. You will need to perform some platforming, as there will be spikes ahead of you. During this time, make sure to utilize your Faydown Cloak and Clawline to avoid landing on the spikes. Just keep heading on to your left until you reach an entrance to the top area.

Upon entering the top area, there will be a way to the left and right. The left way will lead to a Rosary, as well as a breakable wall, which you can use to get into the Putrified Ducts Bench (Northeast). And the right path will lead to the location of the Wreath of Purity.

 

How to get to Huntress and acquire the Broodfeast quest and Longclaw in Putrified Ducts

From Putrified Ducts Bench (Northeast) [Silksong Map], take the left exit and head down until you reach the bottom. When you reach the bottom-most part, head to your left until you reach another room.

Upon reaching the other room, keep going to your left and look for the Ductsucker, kill it for you to get through. Once you have killed the Ductsucker, you will see a platform to the left (that leads to the Key of Apostate), head down, and turn right, but be very careful as you descend, as you will face a pool of Muckmaggots.

On the bottom part of the room, you will see some floating platforms in the pool of Muckmaggots, use those platforms to traverse this area safely. Head to your right and look for the entrance to Huntress. When you are in the room where the Huntress is, exhaust all available dialogues from the Huntress to acquire the quest for Broodfeast. Upon completing the Broodfeast quest, return to the Huntress, and she will reward you with the Longclaw tool.

 

How to get to Vog in Putrified Ducts

From the Putrified Ducts Bench (Northeast) [Silksong Map], head to the left exit, go down, and look for the first entrance to the right. Upon your entry, get yourself captured by the middle vine to get to the upper left part of the room.

Remember: You need to let yourself be captured by the vine from Barnaks, but make sure to get out of the vines when you see the next entries, this is to get to the location of Vogin the Putrified Ducts.

Keep looking for the next time to reach the top-most part of the room.

Let yourself be captured by the next vines, but make sure to break off when you see the next vines. Upon reaching the top-most part of the room, you will see an entrance to your left, which leads to the actual location of Vog. And on the left side of Vog, there is a breakable wall that connects to the Putrified Ducts Bellway and Bench.

 

Where to get the Craftmetal in Putrified Ducts

To get to the location of the Craftmetal in the Putrified Ducts, from the Putrified Ducts Bench (Northeast) [Silksong Map], head to the left exit and go to the bottom-most part of the room. Once you reach the bottom, head to the right entrance.

When you enter the right side entrance, you can either clear the creatures in the room or ignore them and keep going to the right until you reach the end of the room, and look for the other right side entrance.

And when you reach the last room, keep heading to your left to reach the end of the room and look for a wall where you can jump to access the location of the Craftmetal.

 

Bilewater

bilewater location hollow knight silksong wiki guide

  • Enter Bilewater through the hidden entrance found in Sinner's Road.
  • Explore Weavenest Murglin for the Ruined Tool.
  • Find the first Lost Flea in the lower section of Bilewater.
  • Find Shakra and buy the Bilewater Map from her wares.
  • Explore the southwestern corner of Bilewater.
  • Claim the first Bench and activate the Bellway at the southwestern corner of Bilewater
  • Collect the Memory Locket at the 1st upper level of the southwest area of Bilewater.
  • Head back up to the northern part of Bilewater and collect the Memory Locket to the east.
  • Find the second Lost Flea in the secret area within the northern section of Bilewater.
  • Claim the second bench that's behind a couple of breakable walls.
  • Defeat Groal the Great.
  • Obtain the Seeker's Soul west of where you fought Groal the Great.
  • Head back to the 2nd upper level of the southwestern corner of Bilewater by going through Whispering Vaults.
  • Collect the Twisted Bud.

 

How to get to Bilewater

Now, before you start your journey to Bilewater, it is HIGHLY RECOMMENDED that you first go to Putrified Ducts to obtain the Wreath of Purity, as there are plenty of places in Bilewater that will force you into the Muckmaggot-infested water. Having Cling GripClawlineDrifter's Cloak, and Faydown Cloak wouldn't hurt your chances of being able to traverse the biome more easily. 

 

Once you've done that, head over to the eastern sector of Sinner's Road to where you can find Styx, because just above that is the easiest way to get into Bilewater. We suggest that you claim the easter Sinner's Road bench next to Styx so that the road back, should any unfortunate accident befall Hornet, wouldn't be too bothersome. As you enter Bilewater, be sure to check out the corners of the rooms for any Rosaries, as well as be careful of any traps and enemies, such as Miremites or Swamp Squits that dare stand or fly in your way.

 

Exploring Bilewater

Once you're inside Bilewater territory, you can either continue east and explore the humble Weavenest Murglin to obtain the Ruined Tool, or you can head north as soon as you find an opening, head west up until you're at a tall room, and continue north to the first right to get to Shakra and buy the Bilewater Map.

Assuming that you've explored Weavenest Murglin first before heading over to Shakra for the map, make your way up the vertical passage you passed just before heading over to Weavenest Murglin, and take the first opening on the left and destroy the breakable wall. At the end of that room will be one of the Lost Fleas for you to collect. Take care of all the Snitchflies first so that the Flea goes out of hiding. Be careful not to get hit by them, as they will cause your Rosaries to drop.

After that, head back to the vertical passage by heading east and continue heading north until you spot a second opening also heading west. Once you're at the top of that passage, head west; you might encounter a few Stilkin popping out from the water.

Once you arrive at the tall vertical passage, keep heading west till you find some walls you can use to get up higher in the passage. You'll find some of Shakra's rings on a few surfaces; that's how you know Shakra is close by. Once you're up on the platform where you find Shakra's rings, make use of the floating acid bubbles to your right to get up onto the ledge leading to Shakra's location. When you arrive at that eastern ledge, continue east, and you should find Shakra sitting under a makeshift tent. Be sure to have 90 Rosaries on you to purchase the Bilewater Map.

After purchasing the map, head back to the vertical passage to your west. Take a look at your map, and you should see the initial layout of Bilewater, as Shakra has found out about. You'll see that there is an area west of the middle vertical passage, as well as an upper chamber to the north with more pathways. We will start by exploring this southwestern passage to minimize backtracking. Head back down to the bottom of the vertical passage and head west. 

Once you arrive at the southwestern passages of Bilewater, you'll be greeted by a couple of Swamp Squits and a Stilkin as you venture further west. Continue heading west while making use of the floating acid bubbles to traverse the chamber until you arrive at another vertical pathway. From here, you can either jump down to the bottom of the chamber or make your way up to the upper section of this area. NOTE: If you head north, there will be a 2nd upper chamber that contains the Twisted Bud item, which you will not be able to access directly through this route; instead, you will have to come from Whispering Vaults. Click here to skip to that part of the guide. There will be some Rosaries on the right side of the barricade if you still want to take a look.

Start by heading down the bottom of the chamber to claim the bench for 60 Rosaries and activate the bellway for 80 Rosaries in the eastern room. This way, you'll be able to go to and from Bilewater with more ease, as well as be able to have a new staging area within the location.

After that, head back west to the vertical pathway and head to the opposite side of the bench and bellway location. You will find a breakable wall that will reveal a path that connects to an entrance of a location within Bilewater called the Exhaust Organ. In case you missed it your first time around these parts, if you go to the top left corner of this area, you'll find another Lost Flea.

Head back east towards the vertical pathway and make your way north to the 1st upper chamber to collect the Memory Locket at the top end of the western passage. Make use of the floating acid bubbles to get there. Once you've collected that, proceed back up east to the large vertical pathway and head north. Take care not to get covered in acid by the Bloatroach guarding the way up. Once you've passed the Bloatroach, look for the passage headed east on your way up.

Go through that passage headed east and follow it north. You will have to make use of the Mothleaf Lagnia to get onto the wall to the right to start your climb. There is a somewhat hidden path to the right that leads to a Mask Shard and a tool called Quick Sling you can collect. Once you've collected those items, head back to the vertical path and continue to make your way up to a platform on the left, where you can make 2 choices: east or west. 

If you decide to go east, you'll be met with a somewhat peaceful cobblestone path with Muckmaggot-infested water in between segments. Make use of the Mothleaf Lagnia floating around once more in combination with the occasional floating acid bubbles to get across the Muckmaggot-infested water without the need to use up your Wreath of Purity's durability. Once you're across and have landed at another cobblestone path, continue east and jump across to the next platform and hit the cocoons. One of the husks will have a Memory Locket that you can use to unlock tool slots on any of your Crests.

After you're done looting the eastern path, head west to explore a few chambers across containing Rosaries, then head east to collect the Lost Flea and claim the next bench. To claim the next bench, head west, ascend one floor above you to the east. Make sure to collect the Frayed Rosary String on a platform above, just before you continue east. Once you enter the path heading east, you will encounter plenty of Muckmaggot-infested water, which you can easily jump over with the help of your Clawline ability. 

You will then briefly be directed north, then immediately back east. This part of the path might get a bit disturbing as you'll find some husks hanging from the rock ceiling. Just pass a bit more Muckmaggot water, you will then be shortly directed south, then back east again, but not before hitting more Muckmaggot water. Tread carefully, as this section will have both enemies and booby traps all around. Tripping these traps will either trigger spikes, poison blowdarts, or spiked balls that will swing from their hiding place.

Before proceeding higher up, make sure to find the Lost Flea in this area by using Clawline at one of the walls to your left to gain access to the secret area. As well as the bench hidden behind a couple of breakable walls just south of the location mentioned, claim this to have a new place of refuge.

Continue northeast until it brings you to a big room. In this room, there will be a lot of Swamp Squits and some floating acid bubbles for you to traverse the room with. There will be a smaller room the the right-hand side, hiding some Shell Shards guarded by a few Mothleaf Lagnias. At the top-most part of the big room will be a few loose Rosaries, and right next to it will be a blocked-off path that will only be unlocked once you accept Shakra's wish quest titled Trail's End, where she will also give you the Throwing Ring tool.

Fighting Groal the Great

To be able to find and fight Groal the Great, start at the northeastern bench, head up to the level above the bench's location, then east to the big room. Once you arrive on the path at the top of the big room with the use of the floating acid bubbles and Swamp Squits, make your way west across a hall of booby traps and hostiles above more Muckmaggot-infested waters. When you arrive at the boss arena, you will have to pass a gauntlet of enemies before you face Groal the Great. You will start hearing boss music before instantly being ambushed by a couple of Stilkin. After defeating these two, they will then be replaced by a couple of Stilkin Trappers

After dealing with those two, you will then get swarmed by some Swamp Squits, who, after being defeated, will again be replaced by 2 pairs of Stilkin and Stilkin Trappers. After going through the gauntlet of enemies, only then will Groal the Great come out of hiding and accept your challenge. While you're fighting Groal the Great, he will do a combination of attacks that include spitting out acid bubbles that explode on contact, diving attacks, which is also how he hides under the muckmaggot-infested water, and an attack where he attempts to pull you into his mouth like a vacuum. He can also call in some of his friends after he dives into the water. 

After a few good hits and an ample amount of damage done, Groal the Great will have a phase where his eyes will glow white, and his spit attacks turn bright white; it no longer comes at you from an angle, instead it's aimed straight at you. After defeating Groal the Great, a platform will rise from the middle of the 2 tiny platforms you've been using, as well as a new bench for you to claim. The path leading west will also open up and will give you access to a small house that contains the item called the Seeker's Soul

Where to get the Twisted Bud in Bilewater

To find the Twisted Bud, you will have to go through a path in Whispering Vaults that connects to the second upper level of the southwestern corner of Bilewater.

You can go there by starting at the Grand Bellway, ascending to the level above you, just past The Stage, and proceeding east. Keep heading east past the middle chamber of Whispering Vaults till you get to a large room. In this large room will be a hidden entry at the top right-most part of the room. You can make your way up there with the use of the platforms. Once you're through the hidden path and in the next room, first follow the path north to obtain a Memory Locket.

Once you've done your looting, head back to the main room and find the switch southeast of the Memory Locket's location that opens up the path south. Use Clawline to use your weight on the switch to open the hatch.

Once you're through there, just follow the path south while dodging the circular saws blocking the path. You will find another entry point headed south. Make use of the Drifter's Cloak as spikes, and a long way down is waiting for you at the bottom.

When you reach the bottom, head east and follow the path to go further south. When you reach the bottom of that next chamber, head east. You'll arrive at a bamboo platform to jump off of, get to the bottom of this chamber towards the lower left corner and destroy the breakable wall, and continue west.

Continue east through a narrow path, make use of your Faydown Cloak to avoid the water and spikes. Just past the spikes at the end of that hall will be a breakable wall; break it and continue west. You will need to make use of your Clawline ability to safely get over the spikes. 

Make use of the floating acid bubbles to go over the spikes as you head east. Once you're past the spikes, break the 2 walls blocking the end of the path where the Twisted Bud is located. As you find this item, you'll notice that it will be crying. Strange, isn't it? How something so twisted could sound so pure. 

 

The Slab

the slab location hollow knight silksong wiki guide

  • Obtain Memory Locket in the room across
  • Follow the path going up, destroy wooden frames to create a path, then enter it to find Old Penitent
  • Head to the room on the left, free the Lost Flea
  • Exit the room and follow the path going up to find the bench and Slab Map
  • Exit bench room, then head up and destroy wooden frames for a path
  • Obtain Mask Shard from the platforming puzzle
  • Go up to the left, then destroy ceiling above a lock that requires the Key of Indolent
  • Follow the path going up and to the left
  • Go down the snowy area of The Slab, then to the entrance on the right
  • Head down to find the Key of Indolent and defeat the Penitent enemies
  • Open the door near the Old Penitent using the Key of Indolent
  • Head up, then destroy the wall on the left to find a path to another section of The Slab
  • Keep heading up past the breakable wall until you reach the top of The Slab
  • Head to the leftmost side, then go down the path to a covered area
  • Jump across to the right, then hit the lever
  • Go down and follow the signboard to find a bench
  • Follow the path on the right, then descend on the enemies
  • Defeat the enemies in the gauntlet and pick up Key of Heretic (This is where you retrieve your items if you were imprisoned in The Slab)
  • Obtain the Weaver Effigy at the bottom of The Slab
  • Open the lock requiring the Key of Heretic at the bottom
  • Enter the room and jump to the narrow path above
  • Destroy the locks surrounding the structure
  • Head inside to defeat the First Sinner and receive the Rune Rage skill

 

The Slab Early Exploration

During Act 1, you can encounter a Wardenfly carrying a cage on its back in random locations, such as the Far Fields. When you get captured by the Wardenfly, you will be imprisoned and sent to The Slab. All of your tools will be confiscated, and you must navigate around The Slab to retrieve your equipment. To progress through the area, head to the bottom and enter the room on the left. Then, follow this walkthrough to retrieve your items. NOTE: It can be quite difficult to navigate The Slab early on, due to not having the Faydown Cloak and other abilities.

 

Accessing The Slab

Once you have obtained the Key of Apostate in Bilewater and unlocked the Bellway to The Slab after accessing it from the Choral Chambers, head to the right of the Bellway and make your way up. In the next section, follow the path on the right and jump up the opening to find the lock that you can use the Key of Apostate in to open a path to The Slab. Proceed to the section on the right to head deeper into The Slab.

 

Memory Locket in The Slab

Jump across to find an opening — enter it to go to the next room. Then, jump to the opening above using the Faydown Cloak, near the boards, to get to the shaft, and head inside the crevice. Follow the path upward, then destroy the wall on the ledge to reveal a hidden path. Go inside to find a room, then pick up the Memory Locket.

 

The Old Penitent in The Slab

Exit the room, then follow the path going up. Head to the next section, then destroy the wood frames to make the structure above collapse for a shortcut. Go up the newly opened path, then head to the right to find a room that you can enter, and a door that needs the Key of Indolent. For now, enter the structure and play the Needolin to find the Old Penitent. Talk to them, then exit the room. To continue your exploration, follow the path going to the left.

 

Lost Flea in The Slab

You can then find a lock that requires the Key of Heretic to open a path below, which will be found later as you explore The Slab. For now, enter the section on the left and follow the path. Defeat the Guardfly along the path, then head inside the room at the end to find a Lost Flea [See Silksong Map]. Attack the cage to free it, then head back to the previous area.

 

Finding the bench and map in The Slab

Follow the path going up and defeat the Guardfly on the platform. Jump to the ledge on the right and enter the next section to find a bench [See Silksong Map]. Rest on the bench, then head to the area on the right to find the Slab Map on a corpse.

Exit the bench room and follow the path going up. Destroy the wooden frame to unblock the path above, then go up to the next area. Jump to the platform above you, then scale the wall on the left to go up. Once you reach the top right, you will find a lock that needs the Key of Apostate — use it to open the door, then head inside.

 

Obtaining a Mask Shard in The Slab

Once inside, go down the ledge and  jump across to the stone platform in the middle, and a wheel will start moving around a track. Use the wheel to pogo up to the platform in the middle, then pogo to the wall on the upper left. Use the hanging wheels on the right to pogo to the wall at the end, then anticipate the moving wheel and use Clawline to catch up to it and pogo to the ledge on the top left to obtain a Mask Shard. After obtaining the Mask Shard, jump down and exit the room.

You may head back to the bench below to save your progress, then head up and go to the section on the left, just above the bench. In the room, you can find a lock that requires the Key of Indolent — ignore it for now and destroy the ceiling above you, then follow the path going to the left and go up to the next section. Proceed to the path on the left, past the enemies on the level above the path. Then, drop down until you find a ledge on the right and enter it.

NOTE: If you accessed The Slab by being captured by a Wardenfly, the enemies you will see on the level above as you pass through will have your equipment.

 

Finding the Key of Indolent in The Slab

Defeat the several Penitent and Puny Penitent as you follow the path to the right, and you will find a door that needs the Key of Indolent to unlock. Head down the opening on the left of the door, then go left when you reach the bottom to find the Key of Indolent hanging on a chain. Defeat the Penitent enemies that spawn when you get the key, then unlock the door on the rightmost side to open the shortcut to the area you were in earlier.

Head back to the location where you found the Old Penitent, then use the Key of Penitent on the lock to open the door. Proceed through the area to fight in a gauntlet against Scabflies and Guardflies, then proceed to the area on the right to gain access to a path on the right of The Slab, going up to another section, or to Mount Fay. Head up until you find the breakable wall on the left and head inside. 

 

The Slab Exploration

Head up to find Shell Shards at the top, then go down to the ledge on the left and make your way across until you get to the leftmost side to find a Frayed Rosary String. Head down the nearby path and defeat the Skull Scuttler at the end, then destroy the wooden support to find a path back to the upper part of The Slab. Make your way back up to the path on the rightmost part of The Slab, then head to the top to reach the next section.

Head to the left and defeat any Wardenfly you encounter, but be careful when traversing the area, as some of the passageways below are booby-trapped with spikes that damage you when activated. You can pick up a Frayed Rosary String [See Silksong Map] on top of a platform on the left side of the area. Then, proceed below the platform to find a covered area — jump across the opening to find a lever that you can hit to open the door next to it, then head down the opening to reach the upper left area of The Slab.

Follow the path to the right to find a bench signboard pointing downwards — jump down, then go to the left to find a bench [See Silksong Map]. Rest on the bench to save your progress, then go to the path on the right and follow it as it goes down. At the end, you will have to descend and participate in a gauntlet against Wardenflies and Guardflies. Once all the enemies are defeated, you can pick up the Key of Heretic in the middle of the arena, then rest at the bench on the right side [See Silksong Map] to save your progress. Head to the right and open the door using the key to exit the area.

NOTE: If you gained access to The Slab by being imprisoned by a Wardenfly, you will retrieve your equipment from them when you descend and automatically assassinate the enemy holding your equipment.

After obtaining the Key of Heretic, head to the middle area of The Slab and go to the bottom to return to the lock requiring the key. Use the key to connect the upper and lower areas, then proceed down. As you go down, open the door by hitting the lever, then make your way to the bottom. Then, use the Key of Heretic on the lock on the right side to open the door.

 

Weaver Effigy in The Slab

Before heading through the door you opened, you may proceed through the opening in the middle to go down. Once you reach the bottom, destroy the several corals blocking the path. When the floor collapses as you go to the right, you can head down to find Shell Shards attached to the wall. Climb back up and keep destroying the corals to find a Weaver Effigy on a penitent corpse at the end. To return to the area above, backtrack your way to the middle, then head to the path on the left and follow it, as it will lead you back up.

 

The Slab Boss Encounter: First Sinner

After obtaining the Weaver Effigy and returning to the area where you opened the door, head inside to find a chest containing Rosaries along with strings above it. Then, jump up to the small opening above the room. Follow the path to the right and head to the next section. Jump down, follow the path on the right, then jump from the ledge to the area below to find a structure in the middle — destroy the locks around it, then head inside. Inspect the figure in the middle to fight the First Sinner, a boss that can quickly teleport as it attacks you. For a detailed guide on how to defeat the First Sinner, you may visit this page.

Once the First Sinner is defeated, make your way up the walls and navigate your way through the narrow passages. When you reach the glowing orb on the ground, inspect it, and you will learn the Rune Rage silk skill. After clearing The Slab, you may then head to the High Halls, which can be accessed through the upper left section of the Choral Chambers.

 

High Halls

high halls location hollow knight silksong wiki guide

  • Navigate the platforms to the right while defeating enemies
  • Obtain Spool Fragment at the top of the High Halls
  • Glide down using Drifter's Cloak
  • Obtain the Psalm Cylinder in the nearby room
  • Glide across the spikes to get to the bottom
  • Obtain Frayed Rosary String
  • Push the cart to the right inside the room
  • Climb up the opening, then destroy the Silk deposit
  • Make your way to the bottom to find the bench, Ventrica station, and the map
  • Talk to Garmond and Zaza/Shakra and ask for aid
  • Go to the room above and open it with the Simple Key
  • Navigate the room and obtain the Rosary Cannon
  • Head to the left of the bench room to participate in a Gauntlet
  • Go to the section on the left to learn the Conductor's Melody from Conductor Ballador
  • Complete the Final Audience wish by defeating the Second Sentinel in the room above the bench

 

Accessing the High Halls from the Choral Chambers

From where you opened the lever, defeat the Choir Elder and the enemies accompanying it (if they spawn again) and head up the path. Jump across the timed platforms, which only appear for a certain duration, so navigating the way could be challenging. You can also use the Clawline, which you learned in the Underworks, to assist you as you traverse the area. Defeat the Choir Bellbearer when you encounter it, as it will make it difficult for you to jump up to the ledge above. Once you get to the ledge, head to the left to get to the next section of the Choral Chambers.

Defeat the choral enemies you encounter along the path going to the left, and you will find platforms that you can jump up to to get to a Rosary Chest at the end. Then, jump back down and proceed to the path on the left and rest at the bench [See Silksong Map] at the end before climbing up to the High Halls.

[NOTE: This requires the Faydown Cloak from Mount Fay.] Once you are ready, proceed to the climbing rings on the right of the bench and climb up until you reach the top. When you get to the top, you can replenish your Silk meter on the left before heading to the next location on the right, which will be the High Halls.

 

High Halls Exploration

Once you are in High Halls, jump to the platform on the right to begin your exploration. Make your way to the right, utilizing the rings to get across. Defeat the Maestro you encounter along the path, and proceed to the next section. Go down to explore the lower area, and you will find a path at the bottom, along with a Minister. Enter the room on the left to find a sack of Shell Shards, and then head back up. Defeat the Minister, as you will not be able to go up when it attacks you.

 

Spool Fragment in High Halls

Go up using the rings on the spinning wheel, then defeat the Minister on the platform. Use your Cling Grip on the left wall to go up, then jump across to the ledge on the right. For now, you will explore the upper area, so use your Faydown Cloak to get to the ledge on the left side and go up to the next section. Make your way up using the ring holds while avoiding the Ministers swarming you, until you get to the shaft above. Climb up to the top to find a Spool Fragment, then make your way down and return to the previous section, and head to the ledge on the right.

Jump across to the ring and to the platform on the right. Defeat the Maestro, then make your way to the ring hold at the end, which will automatically be lifted when you get on it. Then, jump to the ring on the left, and use it to get higher to reach the platform on the right. Once you get to the platform, defeat the two Ministers that spawn from both sides, then make your way across to the right to get to the next section.

Use the rings on the revolving wheel to go up, then jump to the ring above you to get to the area above. Scale the wall on the right to find a rosary chest at the top, then make your way back down past the revolving wheel. Use the Drifter's Cloak to glide to the path on the left side and to avoid the spikes. Land on the platform, then grab the ring on the right to activate a mechanism to create a path going down.

Use the Drifter's Cloak as you go down, then grab another ring at the end to open up a path below you. Land on the ledge and head to the room on the left. Go to the end of the room to find a workshop table — use a Craftmetal to craft the Cogfly tool. Then, jump down on the right side and jump to the wall on the right for a secret passage to a sack of Shell Shards. Be careful when traversing the path, as a Giant Drapemite will attack you from behind. After obtaining the Shell Shards, head back up and return to the previous section.

Defeat the Minister on the ledge across from you, then make your way down to the platform. Then, jump down and use the Drifter's Cloak to navigate the area full of spikes until you find a passageway blocked by metal — destroy it, then go through the path.

 

Finding a Psalm Cylinder in High Halls

Go down and follow the path going to the left. Defeat the Drapeflies swarming you, then navigate the area until you get to a blocked path. Destroy the metal on the left for a shortcut to the section near the sack of Shell Shards, then head up the path nearby and follow it to the right. When a Giant Drapemite emerges along the path, defeat it, then proceed to the right and follow the path going up. Follow the path on the right, then drop to the bottom to find a Psalm Cylinder.

Head back to the entrance on the right, then head down while using the Drifter's Cloak to glide across the area. At the end of the path, grab the ring to activate the mechanism to move the spikes. Follow the path going down to find a path going to the left and one going down. You can enter the room on the left first to obtain a Frayed Rosary String at the end of the room, then proceed to the section below to progress through the High Halls.

 

How To Remove All Clawmaidens in the High Halls

Inside the room with the Frayed Rosary String, you can push the cart to the right to find a path going up. Use the Faydown Cloak to reach the ledge at the top, then enter the room through the doorway. Explore the room, and you will find a deposit of Silk — destroy it to prevent all Clawmaidens from spawning in the game.

 

Finding the bench and Ventrica in High Halls

When you get to the next section, you will land on top of a platform. Drop from any side of the platform, then at the bottom, go to the room on the right containing a Ventrica, a bench, and the map for High Halls. Rest on the bench, activate the Ventrica for 80 Rosaries, and then purchase the High Halls Map for 70 Rosaries.

 

Encounter with Shakra/Garmond and Zaza in High Halls

NOTEShakra will only show up and offer her help in High Halls after completing the quest, Trail's EndGarmond and Zaza can also offer their help in the same location if you have triggered their boss fight in the Whispering Vaults.

After exploring the room, resume your exploration by following the path on the left to find Shakra (or Garmond and Zaza), whom you can request aid in battle for the gauntlet in the room nearby. Once you are done talking to them, go up the ledge nearby to find a keyhole that you can use a Simple Key to access a room. Head inside and explore the room past the rosary deposit machine to find a breakable part of the ceiling. Destroy it and head up the shaft above.

Follow the path going to the right and defeat the Drapeflies and Skull Scuttler you encounter along the way. At the end of the path on the right, go down the shaft and glide using the Drifter's Cloak to evade the blade fans from hitting you. Once you get to the ledge, head to the area on the left to find several chests and strings for Rosaries. Open the chest on the top left to find a Pale Rosary Necklace. After looting the area, hit the lever on the left side to unlock a shortcut heading back to the rosary deposit machine.

 

Finding the Rosary Cannon in High Halls

Head down the opening to find a ledge, then destroy the wall to find an opening going to the left. Follow the path that goes up and to the left to find a switch. Hit it, and then enter the next area to see a large mechanism. Hit the mechanism several times to destroy it, then pick up the Rosary Cannon. Backtrack your way to where you opened the shortcut, then head back to the section where you found Shakra.

 

High Halls Gauntlet and Choir Clapper

Before heading to the area left, prepare yourself for a gauntlet — go back to the bench, change your tools, and save your progress. Then, head to the section on the left, past where you found Shakra, and you'll be in a gauntlet against enemies, such as a Choristor, a Reed, and an Envoy. If you requested aid from Shakra or Garmond and Zaza earlier, they will be helping you in combat. Once all the enemies are defeated, the Choir Clappers will emerge. Defeat the bosses to gain access to the section on the left.

 

Learning the Conductor's Melody

Speak to the Conductor Ballador at the end of the room, who will be behind a curtain, then play the Needolin to learn the Conductor's Melody.

 

Shortcut from High Halls to Choral Chambers

After learning the Conductor's Melody, you may then head back to the previous room and hit the lever in the middle to open a trapdoor leading back to the Choral Chambers.

 

Completing the Final Audience in High Halls

[NOTE: For a detailed guide on the wish, Final Audience, you may head to this page.] After completing all the pre-requisites for the Final Audience wish, go to the Ventrica of High Halls and exit the room going to the left. Then, climb up the ledge above you to find an object. Interact with it to track it, which will show a trail heading to the section above you, then to the right. Speak with the inanimate Second Sentinel in the middle of the room, and it will engage you in combat.

The Second Sentinel is a mobile boss that uses aerial attacks and lunging stabs to damage you. For a guide on how to defeat the Second Sentinel, you may visit this page. Once the Second Sentinel is defeated, you will be able to obtain the Reserve Bind.

 

 

The Cradle

the cradle location hollow knight silksong wiki guide

  • Defeat Lace after going up to The Cradle
  • Exit The Cradle and accomplish the Silk and Soul wish
  • Explore The Cradle and find the bench and Terminus Ventrica station
  • Obtain the Cradle Map found in the upper left side of The Cradle
  • Head up through the platforms in the top room to find the Caretaker
  • Defeat Grand Mother Silk, then use the Needolin to seal her

 

Accessing The Cradle from the Choral Chambers

To access The Cradle, you need to learn the Threefold MelodiesConductor's Melody (High Halls), Vaultkeeper's Melody (Whispering Vaults), and Architect's Melody (Cogwork Core). For a walkthrough on how to obtain all Threefold Melodies, you may refer to the Pharloom's Crown.

Once you have learned all Threefold Melodies, head back to Songclave in Choral Chambers and follow the path going to the left. Pass through the Grand Reeds and Clawmaidens along the path until you reach the next section. Head to the lift, then interact with it. Play the Needolin, and the lift to The Cradle will be activated. Enter the lift to be transported to The Cradle.

 

The Cradle Boss Fight: Lace

After finishing the cutscene, the boss fight with Lace will commence. In this boss encounter, Lace will still be using attacks from your first encounter with her, such as pouncing and leaping attacks. For more information about the boss encounter with Lace, you may head to this page.

Once Lace is defeated, talk to her, then touch the orb that spawns in the middle of the arena to be teleported to another dimension. Head up the platforms until you reach the top, then grab the orb to obtain the final Silk Heart. Go to the right side of the arena, and you will find the entrance to the next section of The Cradle.

 

The Cradle Exploration

Scale the wall until you find a ledge on the right with a lever — hit it to open the door on your right to find the Terminus Ventrica station and the bench [See Silksong Map]. Rest up to save your progress. Before proceeding with the exploration of The Cradle, it is highly recommended to accomplish the steps for the Silk and Soul wish that can be done outside The Cradle.

NOTE: Click on the spoiler tag below if you wish to find out more information about Silk and Soul and how it affects the outcome of Act 2.

DISCLAIMER — ENDING SPOILER: To advance into Act 3: Abyss, the Silk and Soul wish must be fulfilled. For detailed instructions, see the Silk and Soul page, which shows the process of gathering the necessary components from various locations to construct the required trap. Successfully completing this wish unlocks an alternate ending and enables players to continue from their existing save file, which then transitions into Act 3.

If you wish to proceed to Act 3, the Silk and Soul wish must be granted. You may refer to the Silk and Soul page for a walkthrough on how to grant it, which requires you to find components in different locations to create a trap. Completing the Silk and Soul wish gives you an alternate ending, which will allow you to continue from your save file and proceed to Act 3: Abyss

 

Exploration after Silk and Soul

After completing the components of the trap for the Silk and Soul wish, head back to the Terminus Ventrica and follow the path on the left to return to the shaft going up. Once you reach the top, go through the passage on the left to get to the next section of The Cradle. Then, scale the wall on the left until you find a small room containing the Cradle Map [See Silksong Map], which you can purchase for 70 Rosaries.

After obtaining the Cradle Map, scale the wall on the right and head to the room at the top of The Cradle. You may then proceed to the section on the right, then jump to the bottom of the shaft and hit the lever to destroy the platform, creating a path on the right shaft ot The Cradle. Climb back up and return to the room at the top.

Jump to the platform in the middle, then to the upper-right platform. Do not hit the lever for now, as you can find a crevice containing aMask Shard. Then, work your way up by raising the platforms by hitting the levers to be elevated to the top.

 

The Cradle Boss Encounter: Grand Mother Silk

When you get to the platform on the left, across the spikes, jump to the ledge on the top left to find the Caretaker. Talk to them, then head to the narrow path on the left, which will then go up, to get to the top of The Cradle. Head to the middle of the walkway, and you can then fight Grand Mother Silk if you interact with the object.

Grand Mother Silk is the final boss of Act 2, and uses multiple floating needles to strike you, along with her ability to generate damaging silk. These attacks will require you to have good positioning, as these will zone you away from Grand Mother Silk. For a comprehensive guide on how to defeat Grand Mother Silk, you may visit this page.

Once Grand Mother Silk is defeated, you will be given the option to play the Needolin or bind Grand Mother Silk. If you choose to play the Needolin, a void portal will start to absorb Grand Mother Silk. Lace will rescue you from the boss's grasp, and a sequence will play out with Hornet escaping the crumbling Citadel. The credits for the game will roll after the sequence. DISCLAIMER: This ending can only happen if you obtain the components for the Silk and Soul wish. You may visit the Endings Guide for more information about all the possible conclusions, along with how to get the different endings in the game.

 

 

 

 


Hollow Knight Silksong Act 3 Progress Route

enemy description infobox icon silksong wiki guide

Cogwork Core and Songclave

choral chambers act 3 location walkthrough hollow knight silksong wiki guide 1

Cogwork Core Objectives:

Songclave Objectives:

 

Escaping from the Cogwork Core

Once you load the save file after the Snared Silk ending, you will find yourself at the entrance of The Cradle, which is now crumbling. Jump down on the left side of the platform and hit the floor to make it crumble, creating a path going down. Jump down to enter the Cogwork Core, then follow the path on the right. Avoid the steam, then jump down at the end of the path. Hornet will momentarily stop and be weakened — follow the path on the right, then try to jump across, and you will fall down.

 

Walk to the left side, past the monument, and Hornet will begin to gain strength and move normally. Keep following the path going left, jump down at the end, then go to the path on the right until you reach the next section. Make your way down until you find a wooden support blocking the path — destroy it, then enter the narrow path. Make your way down while avoiding the steam until you reach the bottom, then destroy the wall on the left to create an opening.

 

Cogwork Core Gauntlet

Keep making your way down using the Drifter's Cloak to avoid hitting any of the spinning blades. Once you reach the bottom, jump on the middle part of the floor to make it collapse, then jump down to participate in a gauntlet against Underpokes and Underlofts. Defeat all the enemies, then jump down through the opening in the middle of the room and make your way until you reach the bottom. Destroy the wooden objects barricading the path on your right, then jump down while using the Drifter's Cloak to avoid landing on the spikes at the bottom. Once you reach the ledge on the left, destroy the wooden object to continue exploring the crumbled-down Cogwork Core.

 

To Songclave

Follow the path going down, then use your Clawline to reach the platform in the middle of the spikes. Jump down, defeat the Skull Scuttler that emerges along the path, then jump down the opening on the left side of the path to reach the next section. Hornet will once again be weakened, and you must follow the path going to the right as you walk slowly. Step on the broken platform, and it will collapse, causing you to fall down and faint. When you wake up, you will be in Songclave with Sherma.

 

Back to safety in Songclave

After escaping the crumbling Cogwork Core and fainting, you will be rescued by Sherma and brought to the Songclave. If you head up to the First Shrine Ventrica station, you will see that it has been blocked by the rocks that have crumbled from above. To reopen the First Shrine ventrica, navigate to the Grand Bellway station. Follow the path on the left side, hit the lever, then proceed through the area with vents releasing steam until you get to the right side of the Choral Chambers.

 

Grand Bellway in Choral Chambers

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  • From Songclave, navigate your way back to the Grand Bellway
  • Defeat enemies encountered such as Reed and Pilgrim Pouncers
  • Head to the room of the Grand Bellway
  • Use the Ventrica Station to the First Shrine to remove rocks and to make it accessible
  • Travel back to the Grand Bellway Ventrica, then call the Bell Beast
  • Follow the Bell Eater underground, then defeat it to reactivate the Bellway system

 

Reopening the First Shrine Ventrica in Choral Chambers

Make your way to the bottom of the area, then pass through the large wheel mechanism and go down to the next section. Continue making your way down, and you will encounter the same enemies in Choral Chambers, but significantly stronger. Defeat any Reed or Pilgrim Pouncer you encounter along the way until you get to the bottom, which will lead you to the Grand Bellway.

Enter the room on the right once you reach the bottom to find the Bellway, bench, and ventrica next to each other. You may then travel to the First Shrine using the Ventrica station, but it will be blocked. Destroy the wooden object to make the rocks collapse, allowing you to access Songclave through the First Shrine ventrica. 

 

Beast in the Bells

Return to the Grand Bellway through the ventrica, then attempt to call the Bell Beast — a different creature will emerge from the ground, and the Bellway will temporarily be unusable. Once the beast burrows, follow it by entering the opening. Then, keep following the path heading to the right, and you will be facing the Bell Eater boss. For a detailed guide on how to defeat the Bell Eater, you may visit this page.

After the Bell Eater is defeated, the Bell Beast will be freed, and you will be able to use the Bellway again. Play the Needolin for the Bell Beast to learn the Beastling Call. You will then be transported back up to the Grand Bellway after the interaction. Then, you may travel to Bone Bottom to progress through Act 3: Abyss.

 

Ruined Chapel in Moss Grotto

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  • Speak with the Snail Shamans in Ruined Chapel (Act 3)
  • Defeat Lost Moss Mother (Act 3)

 

Where to Find the Snail Shamans in Moss Grotto

Once you've started Act 3 in Silksong, the first thing you're going to need to do is head over to Moss Grotto to speak with the Snail Shamans in Ruined Chapel. The Snail Shamans will be there to guide you in your journey in Act 3. To find the Snail Shamans in Moss Grotto for Act 3, make your way down to Bone Bottom and start heading west. Keep heading west, and just before the Bonegrave Main Door [See Silksong Map], you'll find a hole you can jump down to. Afterwards, head to the left and you'll be able to find the Ruined Chapel. 

Inside the Ruined Chapel, head to the right, and you'll be able to meet with the Snail Shamans. Speak with them and you'll get your first task, "The Dark Below" for Act 3. Move further to the right, and you'll see on the right wall an inscription about the Flickering Flame, providing more Lore about the game.

To start the "The Dark Below" quest, you should first head over to Deep Docks to find someone who can aid you in reaching The Abyss

 

Lost Moss Mother Boss in Moss Grotto

Before you head over to Deep Docks, there is an additional boss you can face in Moss Grotto. Once you're through the Ruined Chapel, head to the right and drop down. There will be a bench on the left side. Use the Bench to heal up and manage your inventory. Afterwards, keep heading east and drop down. Skip the first ledge you see and continue dropping down. You can use the Drifter's Cloak to move more easily so you don't accidentally drop to the lowest floor.

 

Deep Docks

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What to Do in Deep Docks Act 3

After starting the "The Dark Below" quest from the Snail Shamans, you'll have to find a way to get to The Abyss. Here, in Deep Docks, you'll have to find Ballow. Ballow will aid you in your journey to the pit. You can find Ballow, located at the same place where you found him in the previous Acts. He will be next to the Forge Daughter, still working. To quickly reach Ballow, start your journey at the Deep Docks Bellway [See Silksong Map]. From there, keep heading east until you see a lever you can use to move south. Once you're at the bottom, there will be a Bench on the right. Keep heading east, and you'll eventually reach the Forge Daughter [See Silksong Map]. 

Upon reaching Forge Daughter, there will be a brief, ominous aura everywhere. Speak with the Forge Daughter, and she will tell you that the person you need to speak to and convince is Ballow. Move past the Forge Daughter, and you can see Ballow working next to her. Speak with Ballow and ask about the diving bell at the base of Deep Docks. Ballow will tell you that he's busy. You'll need to speak with Ballow again, and he'll tell you to meet him at the Diving Bell. Once you've finished your conversation, the quest "The Dark Below" will update.

 

How to Go to the Diving Bell in Deep Docks

After convincing Ballow, you'll notice that he isn't there anymore. This indicates that Ballow is already waiting for you at the Diving Bell. You'll then have to make your way to the Diving Bell below. To reach this area, from Forge Daughter, head west until you see a lever near the Bench earlier. Activate the lever to head down below.

Once you've dropped from the lever, head west, and you'll reach a ledge where you can drop down from. There are some Lost enemies here, so you have to be careful, as they deal a ton of damage. Keep dropping down until you reach the Deep Docks Steam Room [See Silksong Map]. 

Inside the steam room, you'll see a Bench. Heal up and manage your inventory, then exit the room heading east. You'll then have to drop down again to the bottom, below the tiny platforms, and enter the east pathway. From here, just keep on heading east, and you'll eventually reach the Diving Bell [See Silksong Map].

 

Where to Find Ballow in Deep Docks

From the Diving Bell, you'll see a tiny platform on the right side. Move to that platform and ascend upwards using the Cling Grip ability. At the top, you'll be able to find Ballow. Speak with him, and Ballow will give you the Diving Bell Key.

 

How to Enter the Abyss from Deep Docks

After acquiring the Diving Bell Key from Ballow, head back to the Diving Bell below. Use the Diving Bell Key to get inside. Once you're inside, interact with the speaker on the left to start descending into The Abyss. You'll enter a short cutscene, and afterwards, your journey in The Abyss starts.

 

The Abyss (Initial Descent)

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How to get to The Abyss

At the start of Act 3, the first thing you'll need to do is speak with the Snail Shamans and confront them at the Ruined Chapel in Moss Grotto. You will then need to reach the location known as The Abyss. Speak with Forge Daughter's assistant, Ballow, to ask for aid in getting the diving bell located at the southeastern corner of Deep Docks back in working condition. Ballow will relent at first, saying that he is too busy to do anything else but shovel coal into the forge. Hornet will inform him that by not helping her this instant, all their efforts will be in vain. He'll agree to help and instruct you to meet him at the diving bell's location.

Once you reach the diving bell, head to the room above the diving bell and speak with Ballow once more. You'll find out that he actually has no prior experience operating this thing and tells you that the people who did are long dead or cursed to live a half-life, no one brave or stupid enough to try until now. He'll then give you the Diving Bell Key to access the diving bell. Once you're inside the diving bell, use the speaking tube on your right to inform Ballow that you're ready to dive into The Abyss.

 

Exploring The Abyss

When you arrive at The Abyss, you will be in the northeastern corner of the location. Your first goal will be to take the south bench, so you have a new and closer starting area if you are unfortunate enough to get defeated along the way. We recommend taking the southern bench, as it is closer to The Abyss Map, allowing you to collect it more easily and maintain a better hold on your bearings. The bench located to the north also requires Hornet to have the Silk Soar ability unlocked as well. You will have to make your way to the level below you by looping around to the west before heading back east to get to the large room at the end of the location.

As you arrive at the lower level and are making your way east, Hornet will peek at the void and speak to whatever is left of  Grand Mother Silk deep in it. She will then encounter Lace telling her, "Spider dear, what a delight to have you visit! It is oh so lonely here at the bottom of the world." In which Hornet replies, "I cannot share your mirth, child. Your small rebellion above now causes this kingdom's collapse." Lace responds once more and tells Hornet, "Letting you live was my rebellion, spider. I've denied my mother your silken strength. I've won."

Continuing east, you will encounter floating black balls of goo and dangerous spikes that you will have to pogo over to progress through the location. Nothing too out of the ordinary if you've made it this far. Make use of the floating black balls of goo as well as the suspended platforms to make your way up to the Weavenest Absolom's doors.

Once you arrive at the doors of the weavenest, make use of your Needolin to beckon the doors to open. You will see the strings of silk in the background vibrate from your Needolin's tune before the doors burst unlocked.

Once you're inside Weavenest Absolom, you will be met with the familiar Weaver aesthetic background made even darker by the after-effects of the Void as a result of the trap sprung by Grand Mother Silk. You'll see void tendrils moving in the background of the weavenest. Continue east while avoiding the spikes on the floor. At the end of this hall, you find 2 paths, one heading south, and across from where you are is another hall that contains, at the end of it, a housing item called the Farsight that allows you to observe over vast distances.

At the bottom of this long chamber will be the Ancestral Art called Silk Soar, which will allow you to fling the needle upwards and launch it to tremendous heights. To get to the Ancestral Art, jump down to the bottom of the chamber, where you will be standing on what seems to be a thicker form of silk that blocks your way, head west till you find a path heading south. After heading south, follow the path east. Once you do this, you will be under the thick silk and directly at the location of the Ancestral Art. Interact with the relic and exhaust the dialogue to begin the binding process and obtain the Silk Soar ability. After obtaining these items, you have fully explored the weavenest and may now proceed towards the exit.

After fully exploring Weavenest Absolom, you can now direct your focus to the rest of the rooms to the west that you may have missed. At the western side of the location, as you make your way down to the lower level, there will be a path headed east, which holds an item called the Arcane Egg, which you can turn in to Relic Seeker Scrounge in Bellhart. Once you enter that path east, you will have to traverse a cavern of spikes that initially heads south and slowly transitions to the east with the help of the ClawlineDrifter's Cloak abilities, and the floating goo bubbles as a means of getting through.

After collecting all there is to collect, you can now proceed to the chamber above the diving bell, initially with the use of the Silk Soar ability. This will be a tedious climb up as the area is filled with spikes and lava gushing out from the ceilings. Make use of your entire arsenal of ancestral arts to navigate your way to the last bench located in this maze of an escape, as the climb just after the bench gets even harder cause the lava will start gaining on you as you make your escape.

Once you make this feat, you will come out at the southwestern corner of Deep Docks.

 

Weavenest Absolom

weavenest absolom location hollow knight silksong wiki guide

  • Open the doors of Weavenest Absolom.
  • Obtain the Farsight Housing Item.
  • Obtain the Silk Soar Ancestral Art from the bottom of the middle chamber of Weavenest Absolom.

 

How to get to Weavenest Absolom

At the start of Act 3, you will need to reach the location known as The Abyss, which will lead to the discovery of the doors of Weavenest Absolom. Speak with Forge Daughter's assistant, Ballow, to ask for aid in getting the diving bell located at the southeastern corner of Deep Docks back in working condition. Ballow will relent at first, saying that he is too busy to do anything else but shovel coal into the forge. Hornet will inform him that by not helping her this instant, all their efforts will be in vain. He'll agree to help and instruct you to meet him at the diving bell's location.

Once you reach the diving bell, head to the room above the diving bell and speak with Ballow once more. You'll find out that he actually has no prior experience operating this thing and tells you that the people who did are long dead or cursed to live a half-life, no one brave or stupid enough to try until now. He'll then give you the Diving Bell Key to access the diving bell. Once you're inside the diving bell, use the speaking tube on your right to inform Ballow that you're ready to dive into The Abyss.

When you arrive at The Abyss, you will be in the northeastern corner of the location. Your first goal will be to take either the bench to the north or the south, just so you have a new and closer starting area if you are unfortunate enough to get defeated along the way. We recommend that you take the southern bench, as this is closer to The Abyss Map for you to collect, giving you a better hold of your bearings as well as the Weavenest itself. You will have to make your way to the level below you by looping around to the west before heading back east to get to the doorstep of Weavenest Absolom.

As you're making your way east, you will encounter floating black balls of goo and dangerous spikes that you will have to pogo over to progress through the location. Nothing too out of the ordinary if you've made it this far. Make use of the floating black balls of goo as well as the suspended platforms to make your way up to the Weavenest's doors. 

 

Opening the doors of Weavenest Absolom

Once you arrive at the doors of the weavenest, make use of your Needolin to beckon the doors to open. You will see the strings of silk in the background vibrate from your Needolin's tune before the doors burst unlocked.

 

Exploring Weavenest Absolom

Once you're inside Weavenest Absolom, you will be met with the familiar Weaver aesthetic background made even darker by the after-effects of the Void as a result of the trap sprung by Grand Mother Silk. You'll see void tendrils moving in the background of the weavenest. Continue east while avoiding the spikes on the floor. At the end of this hall, you find 2 paths, one heading south, and across from where you are is another hall that contains, at the end of it, a housing item called the Farsight that allows you to observe over vast distances.

At the bottom of this long chamber will be the Ancestral Art called Silk Soar, which will allow you to fling the needle upwards and launch it to tremendous heights. To get to the Ancestral Art, jump down to the bottom of the chamber where you will be standing on what seems to be a thicker form of silk that blocks your way, head west till you find a path heading south. After heading south, follow the path east. Once you do this, you will be under the thick silk and directly at the location of the Ancestral Art. Interact with the relic and exhaust the dialogue to begin the binding process and obtain the Silk Soar ability. After obtaining these items, you have fully explored the weavenest and may now proceed towards the exit.

 

Return to Bellhart

bellhart location hollow knight silksong wiki guide

 

Once you're in Act 3, you can head over to Bellhart's wishboard to find more quests, such as a "Hero's Call", "Fatal Resolve", "Dark Hearts", and "Ecstasy of the End". You'll have to be careful as quests in Act 3 will be more challenging, especially since you'll be dealing with a lot of Lost enemies.

 

Where to Find the Memory Locket in Bellhart Act 3

To obtain the Memory Locket [Silksong Map] for Act 3, you'll need to have acquired the Silk Soar ability from The Abyss. Once you have the ability, head over to the topmost platform in Bellhart, next to the houses. At the top, you'll see a beam of light where you should use the Silk Soar. Up there, you'll find the Memory Locket in the left corner of the area. 

 

Return to Whispering Vaults

whispering vaults location hollow knight silksong wiki guide

 

How to Fight Tormented Trobbio in Act 3

To fight Tormented Trobbio, you'll first need to acquire the quest for "Pain, Anguish and Misery", located at the Quest Board in Songclave in Choral Chambers. Afterwards, head over to the same area where you fought Trobbio in the previous Act. To quickly reach Tormented Trobbio's location, head over to Choral Chambers and, from the Grand Bellway, ascend upwards until you reach the entrance to Tormented Trobbio's location. Upon defeating Tormented Trobbio, you'll be able to acquire the Dark Mirror and complete the "Pain, Anguish and Misery" quest.

 

Return to Sinner's Road

sinners road location hollow knight silksong wiki guide

 

How to Save Styx in Sinners Road Act 3

Once you're in Act 3, head over to Styx's location [See Silksong Map], and you'll find that Styx is not there, and the Bench next to her is disabled. You'll have to rescue Styx from the hanging Lost enemies in her area. After defeating the enemies, the Bench will be enabled again. Use the Bench and Styx will show up afterwards.

 

 

 

Return to Putrified Ducts

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How to move the Flea Caravan to Putrified Ducts (Fleatopia) and enable Fleatopia's Bench

You must first discover the Southeast part of the Putrified Ducts and play the Needolin next to the scripture, which is situated in that location. Go to the Flea Caravan in Grand Gate in Blasted Steps [Silksong Map] and talk to the Fleamaster Mooshka.

Exhaust the dialogues from Fleamaster Mooshka, and travel with the Flea Caravan. The Flea Caravan will then travel to the Southeast part of the Putrified Ducts, and there you will see that the Fleatopia Bench is now activated. Once you have also found Vog in Putrified Ducts, she will also join the Flea Caravan in this location, wherein you can interact with her and buy the locations of the other Lost Fleas.

 

How to acquire the Pale Oil, Tool Pouch (upgrade) and Egg of Flealia in Putrified Ducts

To acquire the Pale Oil in Putrified Ducts, you must first finish Act 2. When you finish Act 2, return to the Fleatopia in Putrified Ducts [Silksong Map] and speak to Fleamaster Mooshka. But first, you must acquire the Ecstasy of the End quest in Bellhart's Quest Board. Fleamaster Mooshka requests this quest, and once you have acquired this quest, speak again with Fleamaster Mooshka in Putrified Ducts to enter the Festival of the Flea. Complete and get the highest score in all challenges of Ecstasy of the End. Upon completion of the quest, you will receive the Pale Oil as one of your rewards.

And to acquire the Tool Pouch (Upgrade) in Putrified Ducts, upon finding 20 Lost Fleas, return to Fleamaster Mooshka, and he will reward you with the Tool Pouch. Also, after finding 29 Lost Fleas, Fleamaster Mooshka will reward you with the Egg of Flealia.

 

Where to acquire the Quest for Passing of the Age in Putrified Ducts

From Fleatopia's Bench [Silksong Map], head to your right and climb up. Use your Silk Soar (High Jump) to get to the location of a scripture, wherein you need to interact with it to acquire the quest for Passing of the Age.

 

Where to find Seth in Putrified Ducts

Seth will appear in Putrified Ducts near Fleatopia's Bench [Silksong Map] after your encounter at the Grand Gate. You will also see Seth participate in the Flea mini-games, wherein he also sets high scores.

 

Return to Shellwood

shellwood location hollow knight silksong wiki guide

 

Where to Find Pinmaster Plinney in Act 3

Pinmaster Plinney, originally in Bellhart, will move to Shellwood during Act 3, but before he moves to Shellwood, you'll have to first head to Bellhart and head over to his house. There you'll see a note outside his house saying that he has departed into the great wood. From here, fast-travel to Shellwood using the Bellways and head to the next area on the right. Once you're at the next area, drop down to the bottom and proceed to the left entrance.

Inside, jump to the platform above to reach the upper level. You'll then have to head to the left area, where you'll see Pinmaster Plinney on the ground, trapped by various enemies. You'll then enter a gauntlet battle with the enemies, and once you've defeated them all, you can save Pinmaster Plinney. After saving Pinmaster Plinney, he'll tell you that he'll return to Bellhart. If you head back to Bellhart, you will find his house open once more.

 

Return to Blasted Steps

blasted steps location hollow knight silksong wiki guide

 

How to Start Fatal Resolve Quest in Blasted Steps

Once you're in Act 3, you can head over to Pinstress's House, and you'll see that there is no one around. On the table next to the bench, you'll notice that there is a quest you can pick up. The quest indicates that Pinstress has departed for Mount Fay, looking for a challenge. After reading the note, the quest "Fatal Resolve" commences. You'll then have to journey to Mount Fay and challenge Pinstress to complete the quest.

 

Where to Find Mask Shard in Blasted Steps

To find the Mask Shard in Blasted Steps [See Silksong Map], start from the Shellwood Bellway station and head west towards Blasted Steps. Keep heading west until you see a bone-like structure in the background in Blasted Steps. You'll then have to use the Silk Soar ability to reach the platforms above. At the top platform, you'll see an entrance that will lead you to the Mask Shard.

The area inside the passageway will be filled with Pharlids clinging to the walls. You'll have to keep on ascending while avoiding the spikes and Pharlids until you reach a platform. From there, climb over the spikes at the top and jump to the next platform on the right. 

Once you're on the right platform, keep heading right, and you'll see a corner. Scale the wall on the right and head towards the upper left section of the area. At the end of it all, you'll be able to see the Mask Shard.

 

How to Fight Lost Garmond in Act 3 in Blasted Steps

To fight with Lost Garmond [See Silksong Map] in Blasted Steps, you'll first have to accept the "Hero's Call" quest on the Bellhart wishboard. Once you've accepted the quest, head to the Bellway Station in Blasted Steps. On the opposite platform, you'll see Zaza. Zaza will move once you're near it. You'll then have to follow Zaza throughout Blasted Steps until you reach Lost Garmond. Once you've defeated Lost Garmond, you'll be able to acquire the Hero's Memento.

 

Return to Wormways

wormways location hollow knight silksong wiki guide

 

Where to find Plasmified Zango in Wormways

From Wormways Bench [Silksong Map], head to your right until you reach the bottom entrance. Once you exit Alchemist Zylotol's room, keep going to your left until you reach a wall where you need to climb up. When you reach the bottom part, keep going to your left and look for another bottom-left exit. Upon taking the bottom-left exit, head to your right and look for the bottom-right exit.

After taking the bottom-right exit, go down and immediately turn to the first left passage, then climb up until you reach a left side entrance. When you enter the left side entrance, just keep going to your left until you reach a passage that you need to go down and take the first left entry. When you take the first left entry, climb up to reach the other side, and the first left passage that you will see is where Plasmified Zango is located.

 

Where to acquire the Advanced Alchemy quest in Wormways

From the Mosshome Bench (Moss Druid Cave) [Silksong Map], take the left exit and immediately go down. Once you are in the bottom room, head to the left side exit. Upon exiting the previous room, keep going to the left until you reach the bottom left exit. After exiting, take the first entrance to your left.

When you see the hanging platforms, be very careful and do not fall down. Use these platforms to get to the other side until you reach another entrance to your left. The left side entrance is where you previously encountered Craggler, just keep going left until you reach the left side entrance, which then leads to Wormways. As you step to the entrance of Wormways, to climb up, use the hanging platforms, and look for the left side entrance.

When you enter the left side entrance, look for a platform just below the entrance, then immediately head left and climb up to enter the room where Alchemist Zylotol is located. There is also a bench situated just to the left of Zylotol, where you can rest and save your progress. Exhaust all available dialogues from Alchemist Zylotol to acquire the quest for Advanced Alchemy.

 

Return to the Ruined Chapel in Moss Grotto

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How to Obtain the Elegy of the Deep

To acquire the Ancestral ArtElegy of the Deep, head back over to the Snail Shamans in Ruined Chapel after you've escaped from The Abyss. Speak to them and tell them your journey. After speaking with the Snail Shamans, you'll receive the Elegy of the Deep. You'll also start a new quest, "Spell Seeker," where you must seek the old hearts of Pharloom. You must then journey across VerdaniaFar Fields, Underworks, and Sands of Karak to retrieve the old hearts. 

 

Return to Bone Bottom

bone bottom location hollow knight silksong wiki guide

 

Where to Find Mister Mushroom in Bone Bottom

To find Mister Mushroom [Silksong Map] in Bone Bottom, head out to where Shakra was previously seen. If you're coming from Ruined Chapel in Moss Grotto, head over to Bone Bottom and defeat the lingering Snitchflies. After you've defeated them, just before the next path on the right, there will be a tiny platform. Jump onto the platform and then jump to the platform on the left. There you'll see tiny mushrooms where you can use the Needolin. Keep in mind that you'll need to have started the "Passing of the Age" quest first to see the tiny mushrooms.

 

Verdania

verdania location hollow knight silksong wiki guide

  • Obtain the map in the eastern section of Verdania.
  • Enter the Green Prince's memory using the Elegy of the Deep.
  • Obtain the shards required to access new areas.
  • Defeat the boss, Palestag.
  • Defeat the Green Prince inside his house.
  • Return to the ruined Verdania and retrieve the Conjoined Heart.

 

How to Enter Verdania

To access Verdania, you'll need to have freed the Green Prince in the previous Acts. The Green Prince can be found on Sinner's Road, locked inside a cell. You'll have to use a Simple Key to free him. Afterwards, follow him throughout the Citadel and speak with him. His first appearance after freeing him will be above the Choral Chambers Ventrica Station [See Silksong Map]. Afterwards, you can find him in the left hallway [See Silksong Map] before you enter Cogwork Core. Keep in mind that you'll have to defeat the Cogwork Dancers first before he appears in this location.

After you've located the Green Prince twice in Choral Chambers, his next appearance will be next to Greymoor in the far east section. There will be a cave opening where you can enter and find the Green Prince. Inside the cave, you'll have to keep heading right until you've found the Green Prince. Take note that Verdania is only accessible once you've started the "Spell Seeker" questline in Act 3. 

Once you've located the Green Prince, it's important to retrieve the map first in the eastern section of the area before you speak with the Green Prince.

 

How to get the Map in Verdania

To get the Map in Verdania, continue heading east. You'll find a breakable wall in the right corner of the area. Jump onto the platform and destroy the wall. Once inside, you'll have to keep heading east, jumping through platforms while defeating a few Lost Pharlids. At the end of the area on the farthest right section, you'll see an old camp with a few deceased bugs along with a Bench and the Verdania Map.

Once you've found the map, return to the Green Prince and speak with him. After your conversation, you'll have to play the Elegy of the Deep to get inside the Green Prince's memories. Hornet will then collapse, and once she wakes up, she'll be in Lost Verdania.

 

What to do in Lost Verdania

Inside Lost Verdania, you'll have to collect the shards located throughout the area. Collecting these shards helps the Green Prince regain his memory, allowing you to unlock more zones and areas you can explore inside Verdania. Eventually, once you've collected all of the shards, you'll be able to fight with the Clover Dancers, the boss of Verdania.

 

How to Find the First Shard

Once you're inside the memory, head to the right, and you'll be able to find the Green Prince. Past the Green Prince, you'll encounter a Pendra and a Nuphar. Defeat them and keep heading east until you reach. You'll eventually reach a platform with a green glowing bud. You can attack these green buds to sprout green spheres attached to their vines. Afterwards, you can use these spheres to propel yourself into the air. Keep heading east, and you'll see another green bud. Skip this one for now and head right. You'll see a mantis statue in the right corner. Destroy this statue, and it will release glowing shards that you'll need to collect. Keep in mind that you'll have to be quick about this, since they only last for a brief moment.

 

How to Find the Second Shard

Return to the glowing bud near the statue and jump across the spheres. At the top, you'll see two platforms you can explore. While you may choose any direction, for this guide, we'll be going through the right path. Further ahead, you'll encounter a Leaf Glider and an Escalion. Defeat them and continue moving right.

From the right corner, you'll have to use the glowing bud to get to the upper left platform. Defeat the Leaf Glider, then proceed to the next area on the right. Once you're in the next area, there will be an entrance on the right side. Inside, you'll see the Green Prince again. You'll have to activate three mechanisms by stepping on three pressure plates scattered inside the room. 

Starting from the Green Prince, move to the right, and you'll see a tiny platform. Scale the platform on its left and use the Clawline ability to get across the spiked mountain. Past the spiked mountain, you'll see a totem you can interact with. You'll need to activate the three mechanisms first to activate this totem. You'll also be encountering Pendragors and Leaf Gliders roaming around. Defeat them first before you proceed, since they can block and hinder your way later.

Once you reach the right corner of the area, head inside, there you'll be able to activate the first pressure plate, where a fountain will emerge.

The second pressure plate requires you to traverse to the upper portion of the area. Head outside again and scale upwards. You'll see a glowing bud on top of a platform. From here on out, you'll have to maneuver to the second pressure plate in one swoop. Follow the green spheres, and just before the next glowing bud at the upper left portion, continue moving to the left. There, you'll see a ledge that will lead you to the second pressure plate.

The last pressure plate is at the top left of the area. Head back up, but this time, utilize the glowing bud above the second pressure plate. Afterward, keep on following the trail of the green spheres to reach the third pressure plate.

Once all of the fountains have emerged, head back to the totem, and you'll notice that it's now a giant pressure plate. Activate the plate, and a shrine will emerge. Afterwards, use the Needolin ability, and more glowing shards will emerge.

 

How to Find the Third Shard

To find the third shard, head outside the fountain area and begin your ascent. You'll find a ledge on the left and a glowing bud on the upper right. Head to the upper right bud and climb your way up. At the top, you'll have to destroy a mantis statue. Afterwards, the glowing shards will emerge.

 

How to Unlock the Western Area of Verdania

Once you've acquired the shards at the top, head back down to the left ledge and enter the pathway. You'll have to keep moving to the left. In the middle of the path, you'll see a platform with a glowing bud. There will be a few Pendras here and an Escalion. Defeat them and skip the glowing bud. Continue moving to the left. You'll then be entering a gauntlet battle against Verdanirs

Upon defeating them, the locked door on the left will now be accessible. Inside the locked door is a pressure plate that will unlock the path to the western section of Verdania.

 

How to Find the Fourth Shard

To reach the fourth shard, drop down to the lower ledge on the left, then drop down again on the right. As you go down, use the Drifter's Cloak to safely glide down to the left side of the area. 

Inside will be a linear path filled with Verdanirs and Escalions, and at the top left, you'll see the mantis statue. You can run past the enemies to skip them, but it is recommended to defeat all of them to easily follow the glowing shards. 

 

How to Find the Fifth Shard and Sixth

Head outside again and start ascending to the top. It may look like a steep climb due to the wide gap between platforms, but there is a Pendra you can use to leverage yourself to the wall on the right. Once you're back at the top, head left to enter the next area.

Inside this area, you'll have to jump across two platforms and defeat the Cloverstag. Afterwards, jump across the next platform and keep heading left. 

There will be a secret path here where you'll need to traverse using the green spheres again. And at the top of the trail, you'll find the mantis statue. Getting the shards here can be tricky, as one of the shards is by the water guarded by a Nuphar. You'll have to quickly pass through to avoid taking damage.

There is another shard location outside the secret path. Head outside and jump across the two platforms to the right and use the Cling Grip ability to scale upwards. You'll find a breakable wall on the upper right ledge. Inside, you'll have to push a lilypad into the gap above to reach the shards.

 

How to Find the Seventh Shard

After obtaining the sixth shard using the lilypad, move across the left platforms while defeating the Pendra and Leaf Roller. You'll have to keep moving to the upper left platforms until you reach the corner. Here, you'll have to time your Clawline ability, along with your Cling Grip and Faydown Cloak ability, to get through this platforming challenge. Once you've reached the top, there will be an entrance above.

You'll then have to climb the left wall to reach the seventh shard location. You'll also be able to find the Green Prince on the next platform. Speak with him and he'll tell you about how they hunted a stag in the past. Before you head over to the last shard, you'll have to go through the Palestag Boss first.

 

Where to Find the Palestag Boss 

From the Green Prince's location, keep heading right while jumping across lilypads and battling with a few Pendras. There will be a narrow path at the end near the corner, but before entering the path, you'll be able to glimpse a brief image of the Palestag. Afterwards, keep heading right, and you'll find two fruits you can attack. These will replenish your silk meter before advancing to the Palestag fight. 

Once you're prepared, head down, then head left. At the end of the narrow path, you'll enter an arena and face against the Palestag. After defeating the boss, you'll be able to acquire more glowing shards.

 

How to Find the Last Shard

Upon defeating the Palestage and collecting the shards, head left and drop down. You'll reach the area where you used the pressure plate to unlock the west section of Verdania. From there, head east until you see the Glowing bud you previously skipped.

Follow the path of the spheres, and you'll see at the top an open house. Head inside the house and defeat the Kindanirs inside. At the leftmost portion of the house, you'll see the last shard location. Once you've acquired all of the shards, there will be a huge light coming from the capital of Verdania. You'll then have to head to the Capital and find the Green Prince. Luckily for us, if you've followed the guide thoroughly, you'll be able to reach the Capital in just a few jumps.

 

How to Fight the Green Prince in Verdania

Step outside the house, and jump to the platform across it. Defeat the Verdanir on the next platform and jump to the next platform. You'll have to keep climbing up on the left side and then jump and dash to reach the right wall. Afterwards, keep on climbing up and you'll see a house at the top platform.

Inside the Green Prince's house, head to the right until you see a path that leads to the top and bottom. Climb up the path, and at the top, head left. There you'll be able to meet the Green Prince. But before you go and fight the Green Prince, you can explore his house, and if you've completed all of the shards, you can find more Lore inside the house.

Once you've defeated the Green Prince, you'll awaken back into the ruined Verdania with the Green Prince dead right next to his beloved. Next to them is an item you can pick up called the Conjoined Heart

Now, let's all play the Needolin to pay respect to our fallen Green Prince.

 

What to do with the Conjoined Heart

While it doesn't change the ending of Act 3, it can be used as a substitute for one of the old hearts in "The Old Hearts" quest. If you choose not to use the Conjoined Heart, it can be kept as a memento in memory of the Green Prince.

 

Far Fields

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  • Defeat the Skarrsinger Karmelita inside the dream state.
  • Acquire the Hunter's Heart
  • Collect the Memory Locket at the eastern end of where you find Skarrsinger Karmelita
  • Fight Gurr the Outcast for The Hidden Hunter Wish to obtain a Mask Shard.
  • Upgrade your Curveclaw with the Curvesickle by completing the Skarr Scout's challenge.
  • Win against Sprintmaster Swift 3 times in a race.

 

Skarrsinger Karmelita Far Fields Act 3 Boss

During the Heart of the Wild wish, starting from Pilgrim's Rest, head east past the big chamber and through the path headed east. Head up to the passage headed north with Cling Grip and Faydown Cloak. After that, make use of your Clawline ability to head west with the help of the rings attached to some bamboo. Head up to the level above and unlock the passage to the west, and claim the bench to the passage north. This bench will require you to use the Silk Soar ability.

Finally, speak with old Skarrsinger Karmelita, and use your Needolin to enter the dream state to fight her younger and stronger form to collect the Hunter's Heart. Once you've entered the dream state, head east and follow the corridor till it leads you down to her music hall to challenge her. Once you've initiated the challenge, she'll send forth a gauntlet of Skarrs to try to take you down. A combination of Skarr ScoutsSkarr StalkersSpear Skarrs, and Last Claws. After you conquer the gauntlet, only then will she jump in to face you herself in combat. Skarrsinger Karmelita's attacks make use of her fan blades, which she can throw at Hornet, aside from slashing and stabbing with them.

She can summon spikes to rise from the ground that can catch you off guard if you aren't paying attention to her movements. She moves fast and hits hard with her fans as well as her spikes. After defeating Skarrsinger Karmelita, you'll find her asleep, and she will have dropped the Hunter's Heart for you to take back to the Snail Shamans and continue with your quest. 

 

Memory Locket in Far Fields Act 3

After fighting with Skarrsinger Karmelita and obtaining the Hunter's Heart, head east and jump through a tiny path at the right-most part of the room, where you can find the entrance to Skarrsinger Karmelita's home. Fight the Void Skarrgard to unlock the gate housing a Memory Locket

 

The Hidden Hunter Wish in Far Fields Act 3

The Hidden Hunter is a Grand Hunt Quest that players can pick up from the Quest Board in BellhartHornet is tasked to head over to Far Fields after Gilly requests assistance in tracing and getting back her keepsake. In this quest, players will fight Gurr the Outcast. To start this quest, players will have to have unlocked the Wish Board in Bellhart and completed the main objective: Heart of the Wild. Upon completion of this Quest, players will receive a Mask Shard as a reward. 

 

Curvesickle Upgrade in Far Fields Act 3

The Curvesickle is an offensive Red Tool that is only available in Act 3. It is a sharp bone used by hunters to bring down dangerous prey. You can obtain this tool by doing a quest from the Skarr Scout (NPC), in which you will have to hit 4 targets with a single Curveclaw in a range found in Far Fields. By doing so, the Skarr Scout (NPC) will award Hornet with the tool as an upgrade to the previously mentioned Curveclawl.

 

Meeting Sprintmaster Swift in Far Fields Act 3

At the uppermost eastern part of Far Fields will be Sprintmaster Swift, and he has a wish for Hornet to fulfill. He came all the way out here to find out who is the fastest bug in all of Pharloom. The Wish is titled Fastest in Pharloom, and this wish is a racing quest that can be found and activated by speaking to Sprintmaster Swift on the east side of Far Fields. He challenges Hornet to 3 races of varying difficulty and changing obstacles. Upon completing the race 3 times, Sprintmaster Swift will award you with a Rosary Necklace, a Beast Shard, and finally a Mask Shard.

 

Underworks

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  • Find the secret passage by the broken elevator (Act 3).
  • Defeat Seth inside the secret passage (Act 3).
  • Defeat Nyleth to obtain the Pollen Heart (Act 3).

 

Where to Go in Underworks Act 3

To progress "The Old Hearts" quest, you'll have to find the three old hearts of Pharloom. One of the old hearts, the Pollen Heart, is located here in Underworks.

To find the Pollen Heart, you'll have to return to the giant lift that broke down near a Bench in Underworks [See Silksong Map]. Head to the broken lift and use the Silk Soar ability to ascend. Once you're airborne, start leaning to the left wall, and on your way down, you'll be able to step on a ledge. Beside the ledge is a breakable wall. Destroy the wall to open the path that will lead you to the Pollen Heart.

 

How to Find the Pollen Heart in Underworks

Enter the unlocked path as mentioned above and drop down to the bottom floor. Once you're at the bottom, destroy the vine wall on the right side to unlock a shortcut to the Bench. Afterwards, move to the left and you'll see a platform above you. 

You'll have to use Silk Soar again to cut off the chain of the left platform. Once you've cut off the chain, the platform will collapse and open a path beneath it.

You'll then have to traverse the area using the Drifter's Cloak ability. Once you reach the platform on the left side, you'll have to keep moving forward. You'll also have to be wary, as you'll encounter a Lost Pollenica on a wall by the end of a platform. Lost enemies usually deal a higher amount of damage compared to their counterparts. Go beyond the Lost Pollenica and you'll see white flowers below. 

Traverse the area with your Clawline Ability by utilizing the white flowers to propel yourself. Keep moving to the left, and you'll eventually reach an area with two paths. The left path will lead you to a few Shell Shards, while the upper right path will lead you to Seth. Head over to the upper-right path and keep moving to the right. At the end, there will be a platform with a path above blocked by more vines. 

Above, there will be more breakable vines on the right side. Destroying this will unlock a shortcut to skip the platforming challenge. On the left side, you will find Seth, the Shrine Guardian. Once you've defeated Seth, keep moving west, and you'll find an entrance to another path. 

Inside, you'll find an inscription for more Lore, and in the left corner, a fountain. Head to the middle of the fountain and use the Elegy of the Deep to enter a dreamlike state.

Once Hornet wakes up, move to the left area and drop down. Here, you can find the Nyleth, the boss for this area. Upon defeating Nyleth, you'll be able to obtain the Pollen Heart.

 

Return to Greymoor

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Where to Find Mister Mushroom in Greymoor

To find Mister Mushroom [See Silksong Map] in Greymoor, head to the upper floors near the Lost Flea. You'll have to use the Cling Grip to reach the upper area. Afterwards, head left and drop down the hole. Here, you'll find tiny mushrooms where you can use the Needolin ability to draw out Mister Mushroom. Keep in mind that you'll need to have started the "Passing of the Age" quest first to see the tiny mushrooms.

 

Where to Find Seth in Greymoor Act 3

You can only find Seth in Greymoor once you've defeated him and have obtained at least two Old Hearts from "The Old Hearts" quest line. He is located in the west section of Greymoor, exactly where Shakra used to be.

 

How to Find the Crawfather Boss in Greymoor

To find the Crawfather in Greymoor, you'll first need to have the Craw Summons. Once you've acquired the Craw Summons, head over to Craw Lake in the east section of Greymoor. Head inside the building, and drop to the lower left area. You'll be able to hear Craws squaking everywhere, and you'll notice that there's now a door near the left corner. Go near the door, and you'll be able to give them the Craw Summons. After giving them the summons, the door will open, and you'll be able to access what's underneath. 

From here, drop down to the bottom floor, and you'll enter the Court of Craws, where you'll have to fight in a gauntlet match before the Crawfather steps in. Once you've defeated the Crawfather, you'll be able to obtain the Craw Memento. To exit the area, head left and climb to the top. In the middle of you're climb, there will be a ledge on the right side where you can obtain a few Rosaries as well as a housing item, the Crawbell.

 

Return to The Slab

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Where to Find Mister Mushroom in The Slab

NOTE: You need to start the Passing of the Age wish for this step.] To find Mister Mushroom [See Silksong Map] in The Slab, head back to the room where you fought the First Sinner and acquired the Rune Rage ability. Near the left wall, you can find tiny mushrooms — stand near them, then play the Needolin to draw out Mister Mushroom. If you haven't started Passing of the Age, there will be no mushrooms in the area.

 

 

Return to Mount Fay

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Where is Pinstress in Mount Fay

To find Pinstress in Mount Fay, you'll have to head back to the Bench [See Silksong Map] with a lamp next to it in the upper portion of Mount Fay. From there, you'll have to scale upwards using the Clawline ability and the Cling Grip ability while avoiding the spikes in between until you reach the platform above.

Jump to the next platform, and you'll be able to see Pinstress [See Silksong Map] frozen on the ground. You can strike Pinstress to save her, and afterwards, you can challenge her to a duel. Once you've defeated Pinstress, you'll be able to complete the "Fatal Resolve" quest.

 

Where to Find Mister Mushroom in Mount Fay

To find Mister Mushroom [See Silksong Map] in Mount Fay, you'll have to head back to the very top, where the mystical white creature is located, and where you got the Faydown Cloak. Once you're there, you'll see Mister Mushroom out in the open. Speak to Mister Mushroom to update the "Passing of the Age" quest. Keep in mind that you'll need to have started the "Passing of the Age" quest first to see the tiny mushrooms.

 

Where to Find the Mask Shard in Mount Fay

Once you've defeated Pinstress, head back to the Bench next to a lamp, and you'll see a hole on its left side. Drop down the hole and glide your way to the left platform using the Drifter's Cloak and proceed to the next area. Inside, you'll have to keep heading west until you reach the ledge. From here, you'll have to use the Mnemonid to reach the tiny platform next to it. 

You'll then need to use the Silk Soar ability from the platform to reach an upper level. At the top, go left to find an outcrop of Magnetite, and then head to the right area. On this side, you'll see boulders that return after you've destroyed them. You should quickly move before they return.

To the rightmost corner of the area, there will be an opening at the top, where you'll need to use the Silk Soar ability. Afterwards, keep pushing to the right, and you'll see an entrance to a sub-location called Brightvein.

Once you're inside Brightvein, you'll see two Mnemonids you can use to reach the left wall. Afterwards, use the Cling Grip ability to scale up to reach a platform. You'll see multiple Mnemonords on the right side of the area. Use the Mnemonords to reach the very top platform, and at the top, there will be an opening where you can use the Silk Soar ability. After entering the topmost area, you'll see a cocoon-like structure above. Destroy this statue and you'll be able to unlock the Mask Shard.

 

Return to The Cradle

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Return to The Cradle

After scaling Cogwork Core and reaching the crumbled-down The Cradle, head up the platform where you initially fought Lace and stand between the pile of rocks on the right side. Use the Silk Soar ability to climb up, then jump to the ledge on the left. Follow the path, then jump up to the next section. Navigate the path going to the right until you reach the end, then use Silk Soar again by the rubble, as depicted in the image below.

Jump across the floor spikes and use the Drifter's Cloak to glide to the wall and scale it to reach the ledge above to get to the next section. Stand on the right side of the spiked platform, then use Silk Soar to get to the wall above. Jump to the ledge on the right, below you, then use the double jump to reach the wall on the left and scale it until you reach the ledge above.

Make your way up the ledges until you reach the platform, then proceed up the left side. Scale the wall, then use the spikes to pogo to safely reach the area on the left. Then, use the Silk Soar to attach to the ceiling and drop down to the ledge on the left. Jump across to the platform on the right to find the right arm of Grand Mother Silk, which Lace detached at the end of Act 2. Claim it, and you will be able to bind the Pale Nails Silk Skill. On the right side of the mound, use Silk Soar to reach an opening above, then enter the crevice on the left.

Make your way to the right and defeat the Pharlid enemies that you will encounter on platforms along the way (pushing them off to the spikes below is a viable option). When you reach the end of the path on the right, head up and kill the Pharlid attached to the wall by using the jump attack. Once the Pharlid is defeated, scale the wall above, then jump to the left and use Clawline to reach the ledge on the left while avoiding the spikes. Defeat the Pharlid that emerges from the ceiling, then proceed to the left. Once you reach the spikes, jump to the left and use Clawline to get to the wall on the left.

Scale the wall until you reach the spikes, then jump to the right and use Clawline to reach the wall. Defeat the Pharlid attached by jumping above it and pogo-ing off of it until it dies, then double jump to the opening above and scale the wall on the right. The timing for the jump can be quite tight, as you will need to jump off of the highest possible height to be able to scale the wall on the right. Make your way up through the left wall and jump across to the ledge on the right once you reach the highest point.

 

The Cradle Bench in Act 3

Make your way to the right side — defeat the Pharlid attached to the ceiling as you follow the path heading right, then use Clawline to reach the wall on the right. Scale the wall, then jump to the wall on the left, going up, and scale it to reach the ledge above, and jump to the next section. Follow the path to the right, and you will find a bench surrounded by husks of pilgrims — use it to rest and to save your progress. Then, head to the right to reach the next section. Use Clawline to reach the wall on the right, then scale it and jump to the object on the vine to pogo up to the wall on the left.

Then, once you reach the top, head to the shaft on the left and scale the wall. Jump to the right and use Clawline on the wall on the right, then use it again on the thorns on the left to be able to jump again to reach the wall nearby. Then, use Clawline on the wall on the right and scale it. Jump to the left and use Clawline on the circular object hanging on a vine to reach the ledge above. Make your way up through the opening and head to the opening on the left, and climb it.

As you follow the path, avoid the Grom enemies emerging from the ground. Make your way up, then use Clawline and double jump to reach the path on the left. Use the same maneuver again to reach the right side. Then, climb up and jump to the small wall on the left using Clawline to reach it.

Keep doing the same maneuver of using the Clawline and Faydown Cloak to reach the opposite wall. Use the hanging circular objects to Clawline and pogo to ascend The Cradle until you reach the narrow path going up. Once you reach the small area, climb up through the right side once, then follow the path going up on the left side.

 

Where to find Mister Mushroom in The Cradle

Scale the wall on the left, then use Clawline and Faydown Cloak to reach the wall on the right — be careful, as you might overshoot the Clawline and hit the thorns. As you climb up, you will find several Imoba hovering in the area, which you can use for the Clawline or to pogo off of them to ascend. Climb and navigate through the columns full of thorns until you reach the narrow path to a ledge with mushrooms.

 

To the Nameless Town

Play the Needolin, and Mister Mushroom will emerge from the ground — talk to him and exhaust all the dialogue options with him to finish the Passing of the Age wish if you have found him in all of the possible locations. Then, climb up the narrow shaft to reach the next location. Head to the right and defeat the enemies along the path. Jump across the platform to get to the other side, and you will reach the Nameless Town.

At the end of the path to the right, play the Needolin, and you will be able to pick up the Surface Memento. Head back to the platform and go to the path below to find a crevice that leads to the bench you found earlier.

 

Return to Sands of Karak

sands of karak location hollow knight silksong wiki guide

 

How to get to Voltvyrm and acquire the Volt Filament in Sands of Karak

In order to access the location of Voltvyrm, you have to finish Act 2 first and acquire the Silk Soar (High Jump) in The Abyss, as Voltvyrm is only available in Act 3. Once you have finished Act 2 and acquired the Silk Soar, the easiest way to get to Voltvyrm is from the Blasted Steps Bellway Bench [Silksong Map]. When you reach the Sands of Karak from the Blasted Steps Bellway Bench, climb to the very top of the room. And when you reach the top, look for the spot next to the right entrance/exit. That spot is where you need to use your Silk Soar in order to reach the entrance that leads to Voltvyrm.

Once you have entered the Voltnest, keep going to the right until you reach the part where you need to climb. Be very extra careful with your surroundings, as the environment is full of deadly hazards, wherein you can find yourself being electrocuted if you get too close to these hazards. Maximize the use of your Faydown Cloak and Clawline upon your search for the location of Voltvyrm.

Once you have reached the bottom part of the Voltnest, head to your left and be extra cautious, as there will be electric hazards before you enter Voltvyrm's room. When you defeat Voltvyrm, it will drop the Volt Filament. The Volt Filament is an offensive tool that charges your Silk Skills with electricity.

 

How to get to Watcher at the Edge and acquire the Grey Memento in Sands of Karak

In order to reach the destination of Watcher at the Edge, you must first complete Act 2 and acquire the Silk Soar (High Jump) in The Abyss, as Watcher at the Edge is only available in Act 3. And when you completed Act 2 and acquired the Silk Soar, head to Blasted Steps Bench (Pinstress Home) [Silksong Map]. From there, go to the entrance of the Sands of Karak. You have to go to the location of the Memory Locket, as it will lead you to the location of the Watcher at the edge.

Once you reach the platform of the second sphere coral, destroy it and climb up, and look for the third sphere coral. When you destroy the third sphere coral, follow the newly formed choral platforms until you reach the leftmost side. You will encounter a Driznarga again, which you can either kill or bypass. Near the edge where the Memory Locket was previously placed, use your Silk Soar to get to the upper part, which leads to the entrance of Watcher at the Edge.

And when you successfully reach the top after using your Silk Soar, you will find an entrance to the left, which will lead to the actual location of the Watcher at the Edge. In order to trigger the fight with the Watcher at the Edge, you have to play the Needolin for him to wake up. Upon defeating the Watcher at the Edge, he will turn into stone again and will eventually vanish, dropping the Grey Memento.

 

Coral Tower in Sands of Karak

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How to reach Crust King Khann and acquire the Encrusted Heart in Coral Tower

Crust King Khann is only available during Act 3, so to trigger the fight with him, you must first finish Act 2. Once you have finished Act 2 and acquired the Elegy of the Deep, you can return to the Coral Tower and fight Crust King Khann. The best way to go to the Coral Tower is via the Blasted Steps Bellway Bench [Silksong Map]. Once you have reached the Coral Tower, you can also use the Bench there to rest, and if ever you are killed during your first encounter with Crust King Khann, you will respawn on that bench.

When you reach the entrance of Sands of Karak from the Blasted Steps Bellway Bench, climb to the very top until you see an entrance to the left. Use that entrance, as it will lead to the location of the Coral Tower. And when you enter the room, keep going to the left until you reach another entrance, which will then lead to the actual location of the Coral Tower.

Enter the Coral Tower and make sure to rest on the bench on the far right side, where Crust King Khann is located. Make sure to equip yourself with your most powerful tools and skills, which will aid you in defeating Crust King Khann. Go back to where Crust King Khann is located and play the Elegy of the Deep for you to enter the actual Coral Tower.

Once you have entered the actual Coral Tower, you need to use your Silk Soar (High Jump) to reach the top of the room. And when you reach the top, go to your left and climb up and head right, as you need to clear several rooms of creatures before your actual encounter with Crust King Khann.

Upon clearing the first room, the gate to your right will open, and you have to climb up and look for the second room to the left. You have to clear this room for the gate to open on the left side.

Once you have cleared the second room, head to your left and climb up. And when you reach the top, head to your right, and climb up until you reach the third room. The third room will also be filled with several creatures that you need to clear. Upon clearing the waves of creatures, the entrance to the left will open. Exit the room from your left and climb up, then look for the giant red cone and destroy it. When you reach the top where the giant red cone is hanging, there will be an entrance to the right, which is the entrance to the fourth room.

When you defeated the creatures in the fourth, that room will be your tool to get to the actual location of Crust King Khann. Be careful before using your Silk Soar, as coral spikes will come from every direction, dodge or avoid them first, and finally use your Silk Soar to get to the top, where Crust King Khann is located. When you finally defeat Crust King Khann, you will be transported back to his statue together with some statues of Watchers at the Edge. Crust King Khann's statue will eventually crumble and drop the Encrusted Heart.

 

Return to the Ruined Chapel in Moss Grotto

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  • Speak with the Snail Shamans after collecting the Old Hearts to enter Red Memory (Act 3).

 

What to do after Getting the Old Hearts

After obtaining the Old Hearts from the different bosses, head back to the Snail Shamans in Ruined Chapel. Speak with the Snail Shamans and provide them with the Old Hearts. It's important to consider that while only three hearts are required to complete "The Old Hearts" quest, you can use the Conjoined Heart found in Verdania as a substitute for any of the three. After providing the Snail shamans with the heart, you'll enter a new location where you have to find the Everbloom.

 

Red Memory

red memory location hollow knight silksong wiki guide

  • Locate and obtain the Everbloom through Hornet's memories.

 

How to Find the Everbloom

Once you're inside Hornet's memories, keep heading east. You'll encounter a silk sphere you can utilize to reach the platforms by using the Clawline Ability. At the end of the path, there will be an entrance to a new location. Once inside, there will be a brief cutscene about Hornet's past.

After the cutscene, head west and use the silk spheres to maneuver. Further ahead, you'll see a crumbling platform you can use to rest briefly. Then continue heading west. From here, you'll notice that the silk spheres are quite far from each other. You'll have to utilize the Drifter's Cloak to reach the next platform.

Once you're at the platform, head to the left corner and jump to the bottom. From here, keep heading west while jumping from platform to platform until you reach the corner where you'll see a broken lift. 

Scale to the top using the platforms next to it, and at the top, you'll be able to see another entrance. Once you head inside, you'll be able to see more of Hornet's memories. 

In the next area, you must head east until you reach a ledge. You'll have to traverse the area using the silk spheres to reach the succeeding platforms. At the right corner of the area, you'll have to drop down to the bottom.

At the bottom, keep heading left, and the environment will change into a hive-like environment. Continue progressing by heading down the ledge and then turning right. Here, you'll see that the silk spheres you used to Clawline on have now turned orange as well. Move past the silk spheres, and you'll see another entrance where you'll learn more about Hornet's past.

Now, in this area, it will just be the same as the previous areas. Head to the left corner by jumping from silk sphere to silk sphere, and then head down.

Once you're further below, head right, and you'll encounter some Wingmould. Use the Wingmould to propel yourself just like with the silk spheres and then head down to the lower floor. 

From here, you'll have to head to the left corner while utilizing the Wingmoulds and avoiding the spiked pillars floating between them. Once you reach the platform in the left corner, there will be a ledge you can drop off to. This will trigger the last memory of Hornet. After the last memory, you'll obtain the Everbloom and return to the Ruined Chapel in Moss Grotto.

 

The Abyss (Final Descent)

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Revisiting The Abyss

After your first descent and escape from The Abyss, and speaking with the Snail Shamans thereafter, you will be able to start a wish called The Old Hearts, in which you will need to acquire an item called the Everbloom, which is what you will need to fight the darkness that has enveloped Pharloom. Hornet has proposed to manifest the Everbloom from her memories and asked for the assistance of the Snail Shamans. For them to do so, they will require a power source strong enough, which can be found in 4 hearts that you will need to obtain from 4 different bosses. 

Once you've obtained all 4 hearts, Hornet will be taken into her memories by the Snail Shamans to manifest and obtain the Everbloom. In these memories, you will find the Weavers, your mother, your Master, and another weaver with long and various horns who seems to be the matriarch of the Weavers, and with her, the Everbloom

Once you've obtained the Everbloom, head back to Ballow at the repaired and improved diving bell located in the southeastern part of Deep Docks. Ballow has managed to refit the diving bell with a new and improved shell to reinforce it.

When you're ready to descend back into The Abyss, head down to the diving bell and let Ballow know through the speaking tube to drop you down.

After your descent, you will be back at the northeastern corner, the same as when you did your first dive into The Abyss. Make your way towards the lower levels through the vertical passage to the west of The Abyss, then head east as soon as you're at the bottom of said passage. Sit at the bench to have a closer respawn point, in case you are defeated, continuing east. Take this time to ready your tools and crests for what you are about to face next. After your preparation, head east to call out Lace to face her one last time.

 

Lost Lace Boss Fight

During your final descent into The Abyss, you will call out to Lace to face her one last time and dive into the void. You are protected by the Everbloom as you enter the void, rendering you immune to its effects. The Everbloom withers with every relentless strike from the void, but it holds firm in Hornet's hand

You drop down at the darkest reaches of the void and find Grand Mother Silk strung up in her own silk, just before Lost Lace reveals herself to you. If you thought fighting Lace for the first time was tough, she got even tougher when you face her here in The Abyss. Apart from her known skills and even faster attack patterns, her attacks now include those of the Void, growing void tendrils, and swiping at you with fast attacks.

The longer you fight Lost Lace, the more of the void seems to split from her body, freeing her from its influence. Upon defeating her, she lets out a loud shriek before collapsing to the void floor. Hornet will then pick her up and command Grand Mother Silk to give what silk she can provide to allow them to escape the void by means of Silk Soar.

Escape seems impossible as the Everbloom finally gives out and withers away. Hornet seems to give up as Lace's limp body slowly drifts farther and farther, waiting for the void to consume her. In her thoughts, she's failed Pharloom and its people. The void lunges straight at her, about to give the final blow, when a familiar face slashes at the tendrils with their blade. (No, I'm not crying, you are.) 

The Hollow Knight became the God of Shadows and has saved Hornet and Lace from the void. The void lets go of its grip upon the land, returning to whence it came from. Hornet and Lace find themselves saved from the darkness, with Lace having enough energy to even laugh it off, as they know they've saved Pharloom.

 




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