Savage Beastfly

savage beastfly enemy hollow knight silksong wiki guide new 200px
Location Hunter's March
Far Fields
Reward/s Beast Crest

Savage Beastfly is a Boss in Hollow Knight Silksong. The Savage Beastfly is also one of the formidable bosses in the game, which players will encounter as they traverse within the deep chapel of the beast in Hunter's March. The Savage Beastfly is a bulky and armored winged insect that has rapid aerial maneuvers. Despite its size, the Savage Beastfly moves with surprising speed and unpredictability.

 

Angered, adult Beastfly with a weighty body and thickened hardshell mask.

 

Silksong Savage Beastfly Boss Guide

 

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Silksong Savage Beastfly Boss Guide

 

 

Where to Find Savage Beastfly in Hollow Knight Silksong

  • Location: Hunter's March [Silksong Map], Far Fields [Silksong Map]
  • The Savage Beastfly boss can also be found in Far Fields, once you acquire the quest for Savage Beastfly Wish.
  • Save Beastly is also one of the optional bosses in Act 1.

 

Hollow Knight Silksong Savage Beastfly Boss Drops & Rewards

 

Savage Beastfly Notes & Trivia for Hollow Knight: Silksong

  • Notes, Tips, Trivia, General Information for the Savage Beastfly Boss.

 

Hollow Knight Silksong Savage Beastfly Boss Guide

Savage Beastfly HK Silksong Fight Strategy

The Savage Beastfly is an airborne boss that fights almost entirely from the skies. It constantly dives and smashes into the ground, keeping the pressure on with fast lunges. While it only has a small set of attacks, the real challenge comes from how much faster it becomes as the fight drags on. By the end, its speed can make dodging every move feel overwhelming, so timing and patience are key.

Its main attack is the Soaring Charge. The Beastfly dives toward you in a straight line, sometimes flying low and other times sweeping in from above. If it comes in low, your best move is to jump over it and land a strike in mid-air before it flies past. If it charges from a higher angle, stay grounded, wait for it to pass, then punish once the dive is clear.

Another dangerous move is the Triple Ground Smash. The boss rises high into the air before slamming into the ground three times in a row. Each impact collapses part of the arena floor, leaving behind magma pits that shrink your safe space. The safest way to handle this is to hug one side of the arena, dodge each slam carefully, and once the Beastfly lifts back up after the third impact, rush in and land a few fast hits before it resets.

It can also use a Minion Summon, calling in a flying creature to distract you. These minions are weak and go down quickly, so clear them out right away before turning your focus back to the Beastfly.

Focus on dodging cleanly, punish after each charge or smash, and never let the shrinking arena throw you off.

 

Savage Beastfly Boss Attacks & Counters

Soaring Charge

The Beastfly dives toward your position in a straight charge. It can fly low or high depending on its angle. If it soars low, jump over it and strike mid-air. If it soars high, stay in place and wait for it to pass before countering.

 

Triple Ground Smash

The boss rises up, then slams into the ground three times. Each impact collapses part of the floor, creating magma pits that limit your movement space. Stick to one side of the arena and dodge each slam carefully. Once it lifts back up, move in for a few quick hits before it resets.

 

Minion Summon

The Beastfly summons a flying minion to distract you. Take down the minion quickly since it's weak, then turn your focus back on the boss for more damage.

 

 

All Bosses in Hollow Knight Silksong
Bell Beast  ♦  Bell Eater  ♦  Broodmother  ♦  Choir Clapper  ♦  Clover Dancers  ♦  Cogwork Dancers  ♦  Craggler  ♦  Crawfather  ♦  Crust King Khann  ♦  Disgraced Chef Lugoli  ♦  Father of the Flame  ♦  First Sinner  ♦  Forebrothers Signis and Gron  ♦  Fourth Chorus  ♦  Garmond and Zaza (Boss)  ♦  Grand Mother Silk  ♦  Great Conchflies  ♦  Groal The Great  ♦  Gurr the Outcast  ♦  Lace  ♦  Last Judge  ♦  Lost Garmond  ♦  Lost Lace  ♦  Lost Moss Mother  ♦  Lost Skarrgard  ♦  Moorwing  ♦  Moss Mother  ♦  Nyleth  ♦  Palestag  ♦  Phantom  ♦  Pinstress (Boss)  ♦  Plasmified Zango  ♦  Raging Conchfly  ♦  Rhinogrund  ♦  Second Sentinel (Boss)  ♦  Seth  ♦  Shakra (Boss)  ♦  Sister Splinter  ♦  Skarrgard  ♦  Skarrsinger Karmelita  ♦  Skull Tyrant  ♦  Steel Assassin Sharpe  ♦  Summoned Saviour  ♦  The Unravelled  ♦  Tormented Trobbio  ♦  Trobbio (Boss)  ♦  Voltvyrm  ♦  Watcher at the Edge  ♦  Widow



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    • Anonymous

      Just did this in Act 1 and feels somewhat RNG dependent. It's basically all about the ads and if he sends out the small flying ones, the fight gets a LOT tougher as your room to maneuver shrinks what with the ads and the boss flying across the screen at you. (The ones on the ground are at least slow and easy to hit, and the bigger flying ads are easier to have Savage Beastfly smash due to their bigger hit box.)

      Advice, aside from praying he doesn't spawn the little flying shits? Take it slow. I found playing it safe worked better, like healing when he's stunned rather than trying to get more hits in (because when he's summoning ads, your window for safe is much smaller).

      • Anonymous

        Version 1- is fine
        Version 2- is dogshit
        How is this fight geniune, when the trash fk destroys literally the entire floor?
        What tf do they expect you to do? Run away till the ground respawns?
        The design is utter trash.

        • Anonymous

          Once you see the pattern its very easy to do hitless, if you have thread storm then you can punish every scream it does and sometimes get two off on screams.

          • Anonymous

            Above the Quest one, there are 2 flintstone thingies which when both detonated, they let a huge boulder drop on arena. I am guessing it's to help kill the boss but doing that is actually a lot harder than killing the boss normal way. Couldn't confirm if it dropped something or not, as I died a second after the boulder drop, and it didn't respawn. Anyone else confirm?

            • Anonymous

              There is absolutely no reason to bother with this guy in act 1 unless you really want the Beast Crest, I went there in act 2 and watched my own minions (poison cogflies) shred him to pieces in what I like to call Operation Taste of your Own Medicine

              • Anonymous

                A quote regarding Laurence from bloodborne: "I always wanted my game about dynamic dodging and elaborate fencing to be reduced to shitty area denial" I felt it applied to the second beastfly fight in far fields.

                • Anonymous

                  If you struggle with this guy, chances are you're timing your jumps wrong. He tracks your vertical position before the sideways charge, and if you jump too early he'll track up and you won't be able to dodge. Time your jumps right and he'll always go either across the ground so you can pogo, or above where you can upslash. Then just use silk skills on the ads when they spawn and it's a pretty simple fight, although it'll be pretty long with no needle upgrades.

                  • Anonymous

                    My tip is to take it slow. Dont try to prempt where itll fly to, keep your distance, and kill the small spawns as fast as possible. And its down to rng sometimes so try it a few times if you cant beat it.

                    • Anonymous

                      The thing is an absolute damage sponge, come back to us after upgrading Needle at least once. It drops a crest that lets you hold 2 sub weapons, but since you’ll only have daggers at the point of the game you first encounter it it’s really not worth it

                      • Anonymous

                        It's a great and beautiful game with a terrific soundtrack. But what really bothers me, and what keeps HK:S from getting a top rating by me, is that many bosses have something to do with luck. Not skill. That idiotic fly is the best proof of that. Two attacks in a row, no platforms, two flying, fire-breathing bastards on top of that, and then you can't even see the big beast because it's outside the boundaries and starts attacking without you being able to see how high it is. Forget it! It's not balanced in many places. Harder doesn't mean better. I think Team Cherry will lose a lot of “casual gamers” because of this. Too bad!

                        • Anonymous

                          Am I seriously the only person who had fun on this fight? Why are you playing this game if not to have your ass kicked until you get gud?

                          • Anonymous

                            The one at the chapel is dogshit in early game
                            The one at the lava area is dogshit in mid game

                            Overall: dogshit

                            • Anonymous

                              Yeah, guys, it's perfectly fine to have a huge boss move at an angle where you can neither jump or move under it. Wow, great design

                              • Anonymous

                                You can cheese him. As soon as he spawns his adds you can exit the arena to the left.
                                Boss music should continue playing. Walk as far to the left as possible (i also took the air stream up) and walk back to the arena.

                                The adds should be despawned. Get your 1v1 hits in until he spawns adds again. Leave the arena again. Rinse and repeate.
                                Did the trick for me and i dont feel bad at all.

                                Hope that helps you guys.

                                • Anonymous

                                  worst designed boss in any game I've played(fromsoft and hk). Ads are the laziest form of difficulty imho

                                  • Anonymous

                                    What a fucking dogshit boss fight. Deal 2 masks of damage on attack AND contact, long ass runback (From fixed that 3+ year ago), minion spawn spam and 2 of the 3 minions can be invulnerable to its ground smash so even that doesn't work 100% of the time. Fucking abysmall

                                    • Anonymous

                                      Has a long *ss runback, deals 2 damage per hit, fights in a small area, non stop mobs summoning

                                      Worst fight so far.

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