Savage Beastfly |
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| Location | Hunter's March Far Fields |
| Reward/s | Beast Crest |
Savage Beastfly is a Boss in Hollow Knight Silksong. The Savage Beastfly is also one of the formidable bosses in the game, which players will encounter as they traverse within the deep chapel of the beast in Hunter's March. The Savage Beastfly is a bulky and armored winged insect that has rapid aerial maneuvers. Despite its size, the Savage Beastfly moves with surprising speed and unpredictability.
Angered, adult Beastfly with a weighty body and thickened hardshell mask.
Silksong Savage Beastfly Boss Guide
Silksong Savage Beastfly Boss Guide
Where to Find Savage Beastfly in Hollow Knight Silksong
- Location: Hunter's March [Silksong Map], Far Fields [Silksong Map]
- The Savage Beastfly boss can also be found in Far Fields, once you acquire the quest for Savage Beastfly Wish.
- Save Beastly is also one of the optional bosses in Act 1.
Hollow Knight Silksong Savage Beastfly Boss Drops & Rewards
Savage Beastfly Notes & Trivia for Hollow Knight: Silksong
- Notes, Tips, Trivia, General Information for the Savage Beastfly Boss.
Hollow Knight Silksong Savage Beastfly Boss Guide
Savage Beastfly HK Silksong Fight Strategy
The Savage Beastfly is an airborne boss that fights almost entirely from the skies. It constantly dives and smashes into the ground, keeping the pressure on with fast lunges. While it only has a small set of attacks, the real challenge comes from how much faster it becomes as the fight drags on. By the end, its speed can make dodging every move feel overwhelming, so timing and patience are key.
Its main attack is the Soaring Charge. The Beastfly dives toward you in a straight line, sometimes flying low and other times sweeping in from above. If it comes in low, your best move is to jump over it and land a strike in mid-air before it flies past. If it charges from a higher angle, stay grounded, wait for it to pass, then punish once the dive is clear.
Another dangerous move is the Triple Ground Smash. The boss rises high into the air before slamming into the ground three times in a row. Each impact collapses part of the arena floor, leaving behind magma pits that shrink your safe space. The safest way to handle this is to hug one side of the arena, dodge each slam carefully, and once the Beastfly lifts back up after the third impact, rush in and land a few fast hits before it resets.
It can also use a Minion Summon, calling in a flying creature to distract you. These minions are weak and go down quickly, so clear them out right away before turning your focus back to the Beastfly.
Focus on dodging cleanly, punish after each charge or smash, and never let the shrinking arena throw you off.
Savage Beastfly Boss Attacks & Counters
Soaring Charge
The Beastfly dives toward your position in a straight charge. It can fly low or high depending on its angle. If it soars low, jump over it and strike mid-air. If it soars high, stay in place and wait for it to pass before countering.
Triple Ground Smash
The boss rises up, then slams into the ground three times. Each impact collapses part of the floor, creating magma pits that limit your movement space. Stick to one side of the arena and dodge each slam carefully. Once it lifts back up, move in for a few quick hits before it resets.
Minion Summon
The Beastfly summons a flying minion to distract you. Take down the minion quickly since it's weak, then turn your focus back on the boss for more damage.
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AnonymousIt's vengfly king reprise! It summons minions and charges at you!

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AnonymousJust did this in Act 1 and feels somewhat RNG dependent. It's basically all about the ads and if he sends out the small flying ones, the fight gets a LOT tougher as your room to maneuver shrinks what with the ads and the boss flying across the screen at you. (The ones on the ground are at least slow and easy to hit, and the bigger flying ads are easier to have Savage Beastfly smash due to their bigger hit box.)
Advice, aside from praying he doesn't spawn the little flying shits? Take it slow. I found playing it safe worked better, like healing when he's stunned rather than trying to get more hits in (because when he's summoning ads, your window for safe is much smaller).
AnonymousVersion 1- is fine
Version 2- is dogshit
How is this fight geniune, when the trash fk destroys literally the entire floor?
What tf do they expect you to do? Run away till the ground respawns?
The design is utter trash.
when it does the downslam attack it instakills the enemies it spawns if it hits them
so you can lure savage beastfly to kill them
AnonymousOnce you see the pattern its very easy to do hitless, if you have thread storm then you can punish every scream it does and sometimes get two off on screams.

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AnonymousAbove the Quest one, there are 2 flintstone thingies which when both detonated, they let a huge boulder drop on arena. I am guessing it's to help kill the boss but doing that is actually a lot harder than killing the boss normal way. Couldn't confirm if it dropped something or not, as I died a second after the boulder drop, and it didn't respawn. Anyone else confirm?

AnonymousComing back after beating Lost Lace to say that this was the hardest thing in the game.

AnonymousUse the Tacks tool for free dmg. Some of her hellspawn will get themselves killed all on their own.

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AnonymousThere is absolutely no reason to bother with this guy in act 1 unless you really want the Beast Crest, I went there in act 2 and watched my own minions (poison cogflies) shred him to pieces in what I like to call Operation Taste of your Own Medicine

AnonymousA quote regarding Laurence from bloodborne: "I always wanted my game about dynamic dodging and elaborate fencing to be reduced to shitty area denial" I felt it applied to the second beastfly fight in far fields.

AnonymousTrivia about this fatass: if you find the 2 beast fly in the act 3, he will get corrupted by void

AnonymousWhat the hell was Team Cherry smoking when thinking this was a good idea, and where can I get some?

AnonymousIf you struggle with this guy, chances are you're timing your jumps wrong. He tracks your vertical position before the sideways charge, and if you jump too early he'll track up and you won't be able to dodge. Time your jumps right and he'll always go either across the ground so you can pogo, or above where you can upslash. Then just use silk skills on the ads when they spawn and it's a pretty simple fight, although it'll be pretty long with no needle upgrades.

AnonymousMy tip is to take it slow. Dont try to prempt where itll fly to, keep your distance, and kill the small spawns as fast as possible. And its down to rng sometimes so try it a few times if you cant beat it.

AnonymousDon't know what everyone else's problem was. I beat it second try.

AnonymousThe thing is an absolute damage sponge, come back to us after upgrading Needle at least once. It drops a crest that lets you hold 2 sub weapons, but since you’ll only have daggers at the point of the game you first encounter it it’s really not worth it

AnonymousIt's a great and beautiful game with a terrific soundtrack. But what really bothers me, and what keeps HK:S from getting a top rating by me, is that many bosses have something to do with luck. Not skill. That idiotic fly is the best proof of that. Two attacks in a row, no platforms, two flying, fire-breathing bastards on top of that, and then you can't even see the big beast because it's outside the boundaries and starts attacking without you being able to see how high it is. Forget it! It's not balanced in many places. Harder doesn't mean better. I think Team Cherry will lose a lot of “casual gamers” because of this. Too bad!

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AnonymousAm I seriously the only person who had fun on this fight? Why are you playing this game if not to have your ass kicked until you get gud?

AnonymousThe one at the chapel is dogshit in early game
The one at the lava area is dogshit in mid game
Overall: dogshit
AnonymousYeah, guys, it's perfectly fine to have a huge boss move at an angle where you can neither jump or move under it. Wow, great design

AnonymousI fought that this fight was pretty bad. Until i try the wish version of this mf

AnonymousYou can cheese him. As soon as he spawns his adds you can exit the arena to the left.
Boss music should continue playing. Walk as far to the left as possible (i also took the air stream up) and walk back to the arena.
The adds should be despawned. Get your 1v1 hits in until he spawns adds again. Leave the arena again. Rinse and repeate.
Did the trick for me and i dont feel bad at all.
Hope that helps you guys.
AnonymousIf you didn't kill him before the nerf, you didn't beat the game.

Anonymousworst fight in the game so far. yeah let's make it so this boss can rapid fire summon adds, great idea

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AnonymousYou guys forgot the part where they also made it a tank for some reason. I already died 50 times lol.

Silksong's boss quality is pretty hit or miss...
By that i mean it was either a hit or this thing
Anonymousworst designed boss in any game I've played(fromsoft and hk). Ads are the laziest form of difficulty imho

AnonymousWhat a fucking dogshit boss fight. Deal 2 masks of damage on attack AND contact, long ass runback (From fixed that 3+ year ago), minion spawn spam and 2 of the 3 minions can be invulnerable to its ground smash so even that doesn't work 100% of the time. Fucking abysmall

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AnonymousHas a long *ss runback, deals 2 damage per hit, fights in a small area, non stop mobs summoning
Worst fight so far.

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