Blasted Steps is a Location in Hollow Knight Silksong. Blasted Steps is a wasteland with an unforgiving environment, characterized by jagged terrain that makes navigation a challenge for the player. Blasted Steps is the final location for Act 1, as clearing this location will progress the main story of Silksong.

 

Hollow Knight Silksong Blasted Steps General Information

 

All NPCs & Vendors in Silksong Blasted Steps

 

All Blasted Steps Related Wish Quests in Hollow Knight Silksong

 

Hollow Knight: Silksong All Items in Blasted Steps

Tradeable & Quest Items

  • N/A

Skills, Abilities, Equipment & Upgrades

Consumables

Key Items

 

Hollow Knight: Silksong Blasted Steps Quest Notes & Tips

  • Notes, Tips, Trivia, and Brief Guides for Blasted Steps in Hollow Knight Silksong.
 

Hollow Knight Silksong Blasted Steps Full Walkthrough

List of All Secrets in Silksong Blasted Steps

  • Secret 1: Breakable wall leading to Beast Shard contained inside a breakable object.

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HK Silksong Blasted Steps Location Objectives

 

Full Blasted Steps Walkthrough

Blasted Steps Act 1-2
Blasted Steps Act 3

 

Heading to Blasted Steps

To reach Blasted Steps, you can follow the path on the left of the upper bench in Shellwood. Head to the next section, jump across to the left side, and then follow it to the next section. Jump across the stone ledge heading to the left, then climb up the walls once you find a path above. Then, enter the path going to the right, past an interactable object, and then make your way to the next section.

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Follow the path going to the left to find a bench — activate it for 80 Rosaries, then rest up to save your progress. Then, follow the path to the left, and you will find yourself in Blasted Steps.

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Blasted Steps Exploration

Head to the left and jump across the platforms to get to the ledge. Be careful and make sure to land on the platforms, as there will be worms that will damage you if you land on the sand. Continue moving to the left, then climb up the wall to cross safely. Then, jump to the platform on the right to progress.

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Make your way to the upper platform on the left, and you will encounter a Judge. Defeat the enemy, then jump to the left while sprinting to reach the wall and climb up to the ledge. Make your way to the left and climb the narrow path that leads up.

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When you reach the top, defeat the Pilgrim Bellbearer and Pilgrim Hiker, then head to the right and cross the platforms while using the Drifter's Cloak to help you glide as you navigate the area. Use the hanging bells to pogo across to the right to get to a ledge. Under the ledge, you can find an area with a lever — attack it, and the platform nearby will be lowered, giving you access to a shortcut for future exploration.

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Climb back up through the ledge on the right, then defeat the Judge and Pilgrim Pouncer. Proceed to the right until you find an area going down between two ledges — go down, then jump across platforms and pick up the Memory Locket from a Pilgrim corpse.

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Finding Shakra in Blasted Steps

Make your way back up and follow the path going to the right to get to the next section of Blasted Steps. For now, defeat the Driznit that emerges above, then jump to the right side to get to another area. Follow the path while jumping across platforms to safely explore the area, and you will find Shakra at the end. Talk to her, then purchase the Blasted Steps Map from her to explore the location more easily.

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Climb the wall on the right of Shakra, then jump to the platform on the left and continue moving to the left. Use the hanging bells to pogo to the left, then Cling Grip to the wall at the end and climb it. Defeat the Judge, then pogo to the right using the bell, then defeat the Pilgrim Hiker and Winged Pilgrim Bellbearer. Follow the path going to the right after defeating the enemies.

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Head down to find a ledge containing a sack of Rosaries, then attack the nearby wall on the right to find a hidden room. Enter the room, then attack the dangling cocoon to obtain a Silkeater. Head back up to the platform where you defeated the pilgrims, then climb the narrow path going up on the right.

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As you go up, avoid the falling rock and the floor spikes. Jump to the platform on the left, then defeat or avoid the Judge. Pogo to the left using the bells, and you will find the path to the next section.

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In the next section, move across to the left using the cages, and you will find a lever — attack it, and two of the cages will go down, allowing you to move to the right side. Glide to the cage on the right, then pogo across using the bell to get to a narrow path and climb up. When you reach the top, make a running jump to the left side to get to a ledge with a Pilgrim Hiker. Defeat the hiker, then proceed to the left and climb up the wall.

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Finding the bench and Bellway in Blasted Steps

When you get up to the platform, be careful of the falling boulder on the left. Cross to the cages on the right and use them to get to the wall on the right. Then, jump to the platform on the left to make your way up the Blasted Steps. Once you reach the top, you can explore the left side first to find a bench that you can activate for 60 Rosaries. On the left side, you can activate the Bellways to the Blasted Steps for 80 Rosaries, allowing you to quick travel to other locations.

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Where to find the Lost Flea in Blasted Steps

Proceed to the next section on the left side of the Bellway and make your way up using Cling Grip to scale the walls. Ignore the entrance to the left with a sign, as you will be unable to access the upper part of the room. For now, keep heading up and make your way across the walls by using the Swift Step to dash mid-air while also using the Drifter's Cloak to reach the opposite wall. When you get to the top, you will be able to find a Lost Flea — approach it to set it free, then make your way down to the ledge above the entrance with the signboard.

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Destroy the wall on the right of the ledge to find a hidden section. Enter it, then move past the structure and go down the hole. When you are at the bottom, head to the right to find a small path, then scale the wall going up and head to the top, avoiding the spikes. Glide to the left once you are at the top, then destroy the object to receive a Beast Shard. Then, go down the hole on the right to return to the entrance.

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Finding Lumble the Lucky in Blasted Steps

After finding the Beast Shard, exit the room and head to the bottom of the area to find a path to the left. Enter the next section, and then traverse the path until you get to the end, wherein you will find Lumble the Lucky, whom you can gamble against for Rosaries.

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Blasted Steps Boss Encounter: Great Conchflies

After talking to Lumble the Lucky, backtrack to the area in the middle, past the bench, then go down until you find an entrance with a tattered flag pointing at it. Then, keep following the path to the left until a red barrier prevents you from progressing, and you will find yourself in the arena of the Great Conchflies. For an in-depth guide on how to defeat the Great Conchflies, you may visit this page.

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Obtaining the Needle Strike

 Once the Great Conchflies have been defeated, continue heading left. Navigate the path as the strong winds blow past you, and then jump to the platform with a floating object. Then, glide to the right while using the ball at the end to pogo and glide to the ledge on the right. Then, enter the blimp by going to the platform above you, and you will find the Pinstress, who will teach you the Needle Strike ability.

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Head back to the bench at the top of Blasted Steps, and you will find Sherma by the bench. Rest up to save your progress, then head to the area on the right to continue your exploration of the Blasted Steps. Glide across to the platform, then defeat the Driznit to navigate the area safely. Keep moving to the right, jump up the platform, then go to the platform on the left.

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Ignore the Judge on the platform, as you will head to the platform on the right. Then, use the bells to pogo to the wall on the right and make your way up using Cling Grip. When you get to the platform, defeat the Judge and the Driznit, then sprint jump to the ledge on the left. Pogo to the right using the bell to reach a platform, and then follow the path on the right, going down.

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Craftmetal Retrieval in Blasted Steps

As you go down the path and pogo using the hanging bells, you will find an opening at the bottom — head down and navigate the path until you reach the end to find a Craftmetal node. Make your way back up, then pogo to the wall on the right to progress through Blasted Steps. When you get to the top, you will find an inanimate Judge. Head to the left, then use the bell to pogo to the ledge on your right. Go through the entrance to get to the end of the Blasted Steps.

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Blasted Steps Boss Encounter: Last Judge

Head to the end of the path on the right, and you will find a Tall Pilgrim examining the Grand Gate. Talk to them, play the Needolin, and the Last Judge boss will emerge from the background, wielding an incense to imbue its attacks with fire. For a comprehensive guide on how to beat the Last Judge, you may visit this page.

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Once the Last Judge is defeated, a cutscene will play, showing the Grand Gate opening, along with The Citadel. Act 2: Citadel of Song will officially start, and you will be inside the next location, the Grand Gate.

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The Flea Caravan in Blasted Steps

Fleamaster Mooshka and the Flea Caravan will move from Greymoor to the area where you fought the Last Judge in Blasted Steps. This requires you to talk to Mooshka in Greymoor once you have 15 Lost Flea — agree to travel with them, and you will be given a Spool Fragment.

How to Start Fatal Resolve Quest in Blasted Steps

Once you're in Act 3, you can head over to Pinstress's House, and you'll see that there is no one around. On the table next to the bench, you'll notice that there is a quest you can pick up. The quest indicates that Pinstress has departed for Mount Fay, looking for a challenge. After reading the note, the quest "Fatal Resolve" commences. You'll then have to journey to Mount Fay and challenge Pinstress to complete the quest.

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Where to Find Mask Shard in Blasted Steps

To find the Mask Shard in Blasted Steps [See Silksong Map], start from the Shellwood Bellway station and head west towards Blasted Steps. Keep heading west until you see a bone-like structure in the background in Blasted Steps. You'll then have to use the Silk Soar ability to reach the platforms above. At the top platform, you'll see an entrance that will lead you to the Mask Shard.

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The area inside the passageway will be filled with Pharlids clinging to the walls. You'll have to keep on ascending while avoiding the spikes and Pharlids until you reach a platform. From there, climb over the spikes at the top and jump to the next platform on the right. 

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Once you're on the right platform, keep heading right, and you'll see a corner. Scale the wall on the right and head towards the upper left section of the area. At the end of it all, you'll be able to see the Mask Shard.

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How to Fight Lost Garmond in Act 3 in Blasted Steps

To fight with Lost Garmond [See Silksong Map] in Blasted Steps, you'll first have to accept the "Hero's Call" quest on the Bellhart wishboard. Once you've accepted the quest, head to the Bellway Station in Blasted Steps. On the opposite platform, you'll see Zaza. Zaza will move once you're near it. You'll then have to follow Zaza throughout Blasted Steps until you reach Lost Garmond. Once you've defeated Lost Garmond, you'll be able to acquire the Hero's Memento

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Hollow Knight: Silksong Locations List
Bellhart  ♦  Bilewater  ♦  Bone Bottom  ♦  Chapel of the Architect  ♦  Chapel of the Beast  ♦  Chapel of the Reaper  ♦  Chapel of the Wanderer  ♦  Chapel of the Witch  ♦  Choral Chambers  ♦  Cogwork Core  ♦  Deep Docks  ♦  Exhaust Organ  ♦  Far Fields  ♦  Grand Gate (Location)  ♦  Greymoor  ♦  High Halls  ♦  Hunter's March  ♦  Memorium  ♦  Moss Grotto  ♦  Mosshome  ♦  Mount Fay  ♦  Putrified Ducts  ♦  Red Memory  ♦  Sands of Karak  ♦  Shellwood  ♦  Sinner's Road  ♦  Songclave  ♦  The Abyss  ♦  The Cradle  ♦  The Marrow  ♦  The Mist  ♦  The Slab  ♦  Underworks  ♦  Verdania  ♦  Weavenest Absolom  ♦  Weavenest Atla  ♦  Weavenest Cindril  ♦  Weavenest Karn  ♦  Weavenest Murglin  ♦  Whispering Vaults  ♦  Whiteward  ♦  Wisp Thicket  ♦  Wormways



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    • Anonymous

      The mask shard can be acquired in Act 2 if you have clawline and double jump: start from the rock in the sand, jump to the left, clawline, jump again as the clawline ends, then clawline into the side of the platform and crawl on top of it.

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