Items for Hollow Knight Silksong are the various objects that players can collect, such as Consumables, Key Items, Upgrade Materials, Quest Items, and Housing Items. Items play an important role in Hollow Knight: Silksong, benefitting the player in many ways, including unlocking pathways, progressing the main campaign, trading with NPCs, and otherwise progressing other content like side quests. Items are obtained in a variety of ways, including thorough exploration, as Enemy or Boss drops, given by NPCs, or sold by Merchants. To learn more about the currencies in Hollow Knight Silksong, please visit the Shell Shards and Rosaries pages.
All Items in Hollow Knight Silksong
Quick Search of All Items in Hollow Knight Silksong
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Type |
Description |
Where to Find |
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Consumables | Worn string holding a meager amount of rosaries. Can be broken and the loose rosaries used to trade. |
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Consumables | Loose rosaries filling your pockets? I can string'em up safe, so you won't go losing them. Might seem a simple art, but it takes some talent to keep'em properly secure. |
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Consumables | Adornment strung with a large quantity of rosaries. Can be broken and the rosaries used to trade. Contains 120 Rosaries. |
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Heavy Rosary Necklace |
Consumables | Heavy threaded with a mix of common and fin rosaries. Can be broken and the rosaries used to trade. Contains 220 Rosaries. |
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Pale Rosary Necklace |
Consumables | Heavy necklace laden with pearl rosaries. Can be broken and the rosaries used to trade. Contains 340 Rosaries. |
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Shard Bundle |
Consumables | Small bundle of shell shards tied together with string. Can be broken to use the shards for crafting. Contains 80 Shell Shards. |
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Beast Shard |
Consumables | Chunk of hardened material found in the shells of great beast. Can be broken into individual shell shards for use in crafting. Breaks into 140 Shell Shards. |
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Pristine Core |
Consumables | Intricate internal mechanism of a cogwork bug. Can be broken into individual shell shards for use in crafting. Breaks into 220 Shell Shards. |
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Hornet Statuette |
Consumables | Small sculpture, inexpertly but painstakingly crafted as a symbol of enduring friendship. Breaks into 60 Shell Shards. |
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Growstone |
Consumables | Cold, steely stone with remarkable regrowth capacity. If shattered into Shell Shards, it will reform over time. |
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Silkeater |
Consumables | Grub that lives within and feeds upon Pharloom's lingering Silk, born with the ability to sense Silk over great distances. Consume the Silkeater to retrieve a cocoon after falling in battle. |
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Key Item | Simple protective garb, expertly woven but showing signs of age. |
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Key Item | Reassembled cogwork heart, containing a fine array of wheels and regulators. |
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Key Item | One part of a cogwork heart, containing an intricate mechanism of wheels and regulators. |
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Key Item | Unlocks the Key of Apostate door in The Slab region. |
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Key Item | Unlocks the three Key of Indolent doors in The Slab region. This provides Hornet easier access on the passages within The Slab region. |
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Key Item | Unlocks the three Key of Heretic doors in The Slab region. This provides Hornet easier access on the passages within The Slab region. |
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Key Item | Basic pouch designed for holding tools, traps and crafting materials. |
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Key Item | Ethereal flower plucked from a deep and distant memory. Glows with soft, pale light that wards against the void. |
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Key Item | Rusted key of common design. Can be used to open a range of simple locks. Degraded by time, it will break after a single use. |
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Key Item | Small worker's key. Unlocks the door to the diving bell in Deep Docks. |
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Key Item | Small worker's key. Unlocks the door to the diving bell in Deep Docks. |
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Key Item | Finely crafted metal key, shaped to resemble a surgical implement. Grants access to the Citadel's Whiteward. |
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Key Item | Discarded key of the Whiteward. Opens the sluice beneath the operating theatre. |
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Key Item | Rotary key of the Architects. Opens their Chapel in the Underworks. |
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Key Item | Key to a restored bell above Bellhart. |
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Hunter's Journal |
Key Item | Defeat foes to add their records to the Journal. Review defeated foes in the Journal pane of the Menu. |
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Key Item | Crumbling roads build upon the shells of ancient bugs. All of Pharloom rests upon these fragile foundations. |
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Key Item | With this quill, you can add any new areas you discover to the maps that you own. We pluck these quills from Golpeni hunted by my tribe. Their hollowed shafts make the perfect charting tool. | |
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Key Item | These overgrown caves offer little challenge to a skilled warrior. A place for reflection, perhaps. | |
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Key Item | Versatile thread naturally produced within the shell. When enough Silk is stored, wounds can be healed and skills executed. |
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Key Item | Long sewing tool, uniquely balanced for combat. The blade is marked by time and use. |
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Key Item | A map for Deep Docks. |
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Key Item | A map for Far Fields. |
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Key Item | A map for Greymoor. |
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Key Item | A map for Bellhart. |
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Key Item | A map for Shellwood. | |
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Key Item | A map for Wormways. |
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Key Item | A map for Hunter's March. |
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Key Item | A map for Grand Gate. |
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Key Item | A map for Weavenest Atla. |
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Key Item | A map for Underworks. |
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Key Item | A map for Choral Chambers. |
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Key Item | A map for Cogwork Core. |
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Key Item | A map for Whispering Vaults. |
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Key Item | A map for Sinner's Road. |
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Key Item | A map for Whiteward. |
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Key Item | A map for Mount Fay. |
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Key Item | A map for Bilewater. |
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Key Item | A map for Sands of Karak. |
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Key Item | A map for The Slab. |
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Key Item | A map for The Cradle. |
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Key Item | A map for Memorium. |
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Key Item | A map for High Halls. |
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Key Item | A map for Putrified Ducts. |
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Key Item | A map for Verdania. |
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Key Item | A map for The Abyss. |
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Tradeable Items | Black stone egg formed before the birth of Pharloom. A relic from the ancient past. Highly prized by collectors of historical items. |
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Tradeable Items | Enlivened heart of the Green Prince. Its beat is sharp and clear. |
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Tradeable Items | Enlivened heart of Skarrsinger Karmelita. Its beat is steady and strong. |
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Tradeable Items | Enlivened heart of Nyleth. It beats faint and fast. |
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Tradeable Items | Enlivened heart of Crust King Khann. It beats deep and slow. |
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Tradeable Items | Remains of an ancient Weaver implement, broken and inoperable. A craftsbug of high skill may be able to repair it. |
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Tradeable Items | Contorted mass of ashen vine. Cries out incessantly. |
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Tradeable Items | Scrawled missive on tattered black rag. "Defiler. . . Dark... Attend... Home... Wheel..." |
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Tradeable Items | Tattered pelt taken from the body of a Crawbug. Fragile and drab, it is considered to have few practical uses. |
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Tradeable Items | Core of a flower formed around the body of a consumed Wood Wasp. Secretes a sticky sap that the wasps subsist on. |
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Tradeable Items | Flexible fibre from within a Hoker's spine. Can be woven into garments and accessories by a skilled seamstress. |
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Tradeable Items | Simple garment worn by several pilgrims over the ages. Torn, tattered and repaired many times over. |
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Tradeable Items | Sweet fruit that grows in moist environments. Its seeds are toxic to most creatures. |
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Tradeable Items | Gem-like organ taken from a Flintbeetle. Produces incendiary sparks when abraded, and may explode if cracked or dropped. |
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Tradeable Items | Fresh innards of a Muckroach, tough and slimy with a rank odour. Unpalatable to most. |
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Tradeable Items | Large spike of bone collected from a defeated Skull Tyrant. |
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Tradeable Items | Hardened chunk of horned shell collected from a defeated Savage Beastfly. |
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Tradeable Items | Hard horn piece, broken from the tip of a Conchfly's shell. |
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Tradeable Items | Pristine cog from within the shell of an automaton. Despite long use, its metal has not dulled. |
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Tradeable Items | Common weapon of Pharloom, still in good condition despite long use. An expertly crafted metal rod with a sharpened tip. |
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Tradeable Items | Chunk of dense coral-shell. Not fit for crafting tools, but claimed to have various medicinal properties if correctly prepared. |
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Tradeable Items | Finely forged bell made from a gleaming metal. |
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Tradeable Items | Gelatinous organ collected from the defeated Broodmother. |
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Tradeable Items | Garment gifted to pilgrims on admittance to the Citadel. Its thick weave offers additional protection against wind and cold. |
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Tradeable Items | Heavy cloth sack containing tools, trinkets and medical aids. |
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Tradeable Items | Fragile egg containing a young Silkeater Queen. Though the Queen cannot gather Silk itself, with time and care it could be raised to breed more Silkeaters. |
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Tradeable Items | Pale glaze used in the preparation and protection of bone masks. |
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Tradeable Items | Thick, syrupy soup of Mossberries and druidic herbs. Sweet and aromatic, but poisonous to most creatures. |
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Tradeable Items | Tough, furred seed from the centre of a corpora cluster. Stale to taste, but strong once ground as seasomng. |
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Tradeable Items | Fatty meat of indeterminate origin. Once prepared it will quickly spoil if not stored properly. Deliver to Mergwin in Choral Chambers. |
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Tradeable Items | High quality nectar of a long- Iived aphid, kept in storage over many lifetimes to allow a complex maturation. |
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Tradeable Items | Blood of a creature merged full with liquid lifeseed. Possesses powerful regenerative qualities. |
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Tradeable Items | Liquid lifeseed extracted from a ripe bud. Possesses regenerative qualities. |
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Tradeable Items | Pungent delicacy preserved in roach brine. The most famous creation of the disgraced chef Lugoli. |
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Tradeable Items | Hard forged spines, intended for use in heavy machinery and able to pierce through even the toughest shell. |
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Tradeable Items | Meat harvested from a defeated creature. It has been seared in a way that noticeably affects the flavour. |
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Tradeable Items | Meat harvested from a defeated creature. It has been diced into fine chunks. |
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Tradeable Items | Meat harvested from a defeated creature. It has been cleanly speared through, but is otherwise intact. |
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Tradeable Items | Cracked shell containing soul ‘ drawn from a long deceased bug. |
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Tradeable Items | Heavy bell filled with the shimmering soul of the Bell Hermit. |
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Tradeable Items | Vial gifted by the Chapel Maid, filled full with swirling soul. |
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Tradeable Items | Carved child's toy of a bug clad in leaves. |
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Tradeable Items | Old Weaver recording instrument, strung with Silk runes. The faded runes hold a Weaver’s words from ages gone. |
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Upgrade Materials | Rare element found naturally within the rock and bone of Pharloom. |
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Upgrade Materials | Shard of an ancient mask worn to protect oneself from harm. Complete a mask to strengthen the shell and protect against damage. |
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Upgrade Materials | One half of an artefact left behind by the Weavers, designed to collect and hold Silk. A completed Spool will allow one to hold more Silk within their shell |
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Upgrade Materials | Versatile thread naturally produced within the shell. When enough Silk is stored, wounds can be healed and skills executed. |
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Upgrade Materials | Crafting by claw alone produces inferior results. With this kit you can craft fine, sharper, and deadlier tools...if that is your wish. |
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Upgrade Materials | Keepsake containing a precious memory. Can be used to expand a Crest. Expand Crests in the Crest pane of the Menu. |
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Upgrade Materials | Bile gland of a rare sylphean slug. Talented pinmasters can use the glistening liquid within to improve a blade's sharpness. |
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Upgrade Materials | Pulsating organ grown within the shell of Alchemist Zylotol. The gland replenishes over time, providing a near limitless source of Plasmium. Crafting new Plasmium Phials no longer requires a reserve. |
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Upgrade Materials | Regained the power to regenerate Silk within one's shell |
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Housing Item | Aged medallion of the wanderer Seth. A gift given in respect of great skill. The memento can be displayed in a home. |
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Housing Item | Nest fashioned from an old bell. Once set up, young Craws will occasionally roost within, filling the bell with shell shards and rosaries. The Crawbell can be installed on the exterior of a home. |
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Housing Item | Retracted Weaver surveillance instrument. Once assembled, the device will allow observation over vast distances. The Farsight can be assembled in a home. |
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Housing Item | Tubes and receptacles built for the storing, recording and research of various materials. The Materium can be assembled in a home. |
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Housing Item | Gilded trophy awarded by Sprintmaster Swift to the fastest bug in Pharloom. The memento can be displayed in a home. |
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Housing Item | Heirloom of a village lost to Pharloom's Haunting. The memento can be displayed in a home. |
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Housing Item | Seal symbol given in recognition of a true Hunter, stamped in sticky goo. The memento can be displayed in a home. |
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Housing Item | Iron emblem of the Court of Craws, absolving the bearer of all crimes past and future. The memento can be displayed in a home. |
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Housing Item | Engraved eruststone, worn by sand and blanched by time. ...Watch. . .Remember. . .Till time... Life anew... The memento can be displayed in a home. |
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Housing Item | Worn ornament of the Nameless Town high above Pharloom. The memento can be displayed in a home. |
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Housing Item | Aged medallion of the wanderer Seth. A gift given in respect of great skill. The memento can be displayed in a home. |
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Housing Item | Nest fashioned from an old bell. Once set up, young Craws will occasionally roost within, filling the bell with shell shards and rosaries. The Crawbell can be installed on the exterior of a home. |
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Housing Item | Retracted Weaver surveillance instrument. Once assembled, the device will allow observation over vast distances. The Farsight can be assembled in a home. |
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Housing Item | Tubes and receptacles built for the storing, recording and research of various materials. The Materium can be assembled in a home. |
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Housing Item | Gilded trophy awarded by Sprintmaster Swift to the fastest bug in Pharloom. The memento can be displayed in a home. |
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Housing Item | Heirloom of a village lost to Pharloom's Haunting. The memento can be displayed in a home. |
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Housing Item | Seal symbol given in recognition of a true Hunter, stamped in sticky goo. The memento can be displayed in a home. |
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Housing Item | Iron emblem of the Court of Craws, absolving the bearer of all crimes past and future. The memento can be displayed in a home. |
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Housing Item | Engraved eruststone, worn by sand and blanched by time. ...Watch. . .Remember. . .Till time... Life anew... The memento can be displayed in a home. |
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Housing Item | Worn ornament of the Nameless Town high above Pharloom. The memento can be displayed in a home. |
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Housing Item | It beats sharp and clear. |
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Housing Item | A cosmetic item that allows Hornet to sit and view all collected Relics, Psalm Cylinders, and other items, especially when combined with the Materium. | |
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Housing Item | A charming string of lights that hangs at the top of the house, adding a warm glow to the interior. | |
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Housing Item | Allows you to apply a new coat of paint to your Bellhome's exterior. The change takes effect after you leave the area and return. | |
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Housing Item | The most expensive and useful upgrade. Resting in the spa fully restores Hornet's HP and Silk, acting as a superior version of a bench. | |
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Housing Item | After giving all Psalm Cylinders to Vaultkeeper Cardinius. (Psalm Cylinder can be found in whispering vaults, high halls, underworks and grindle.) |
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Silksong Items Comprehensive Guide
What Are Items in Hollow Knight Silksong
Items in Silksong are objects Hornet collects and stores in her inventory, viewable by pressing the inventory key. They serve multiple purposes: some are consumable for immediate effects, others are key items that unlock areas or advance quests, upgrade materials that enhance equipment, quest-specific collectibles, and housing decorations for the unlockable Bellhome hub. Currencies like Rosaries and Shell Shards are also classified as items, used for trading and regeneration
Hollow Knight Silksong Items Category
Items in Silksong are divided into several categories, each with a distinct purpose in Hornet’s journey across Pharloom. Knowing how to find and use them is key to progression, upgrades, and customization.
How to Find Items in Hollow Knight Silksong
Getting items in Hollow Knight: Silksong is all about exploring Pharloom, fighting enemies, trading with NPCs, and completing Quests. You can find items like Craftmetal by breaking hidden walls or searching secret caves. Defeating Enemies or mastering platforming challenges also drops items. Merchants like Jubilana in Songclave or Shakra, who sells maps, trade items for rosaries, but you might need to help them with a quest first. Completing wishes (side quests) rewards items too—for example, collecting Mossberries for the Druid of Mosshome earns you the Druid’s Eyes Tool. Crafting is another way to get items; visit Forge Daughter to turn materials like Craftmetal and rosaries into useful Tools.
How to Manage Items in Hollow Knight Silksong
Manage your items at Benches using the inventory menu. Here, you can equip Tools to Crests, starting with the Wanderer Crest (3 slots), which you can expand with Memory Lockets. Upgrade Hornet’s health by collecting four Mask Shards for an extra health point. Housing Items, like decorations for your Bellhome, can be stored or placed to show off Pharloom’s lore. To keep track of everything, grab a Quill early to unlock detailed mapping, or buy interactive maps from Shakra for easier navigation. Some items are only available in Act 3 or tied to specific endings, so you’ll need multiple playthroughs to collect them all.
Silksong Consumables
Temporary items used for crafting, trading, or unique effects. Examples: Beast Shards from enemies like Moorwing, Rosary Strings and Shard Bundles sold by merchants like Pebb or Frey, or special rewards from wishes such as Fastest in Pharloom. Some, like the Frayed Rosary String, break into rosaries, while others, like the Silkeater from Choral Chambers, provide powerful one-time benefits such as revival cocoons.

Silksong Tradeable Items
Unique objects (e.g., Weaver Effigy, Mossberry) that can be exchanged with NPCs or merchants for resources like rosaries or shell shards. Found in hidden rooms, earned from quests, or discovered in areas such as Bellhart and Greymoor.

Silksong Upgrade Materials
Used to enhance Hornet’s stats and equipment, improving health, silk capacity, or needle damage. Examples include Mask Shards (four increase health), Spool Fragments (two increase silk), and the Silk Heart. Found in hidden paths (Bone Bottom, Deep Docks), rewarded from quests and bosses, or purchased from merchants like Pebb.

Slksong Housing Items
Lore-rich collectibles for decorating Hornet’s Bellhome. Some are purely aesthetic (Guardian’s Memento, Crawbell), while others add utility (Personal Spa, which restores HP and silk). Obtained from bosses (e.g., Shrine Guardian Seth), Act 3 wishes, or purchased from Frey in Bellhart.

Silksong Key Items
Critical objects that unlock new areas, mechanics, or story progression. Examples include the Simple Key, Drifter’s Cloak, Mosslands Map, and Bellhome Key. Acquired through exploration, wishes, trading, or story milestones in regions like Deep Docks or Wormways.

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this page contains so many errors, i'm not fixing them myself.
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