Bosses in Hollow Knight Silksong refer to especially powerful Enemies that Hornet will come across in key encounters. Boss encounters are typically characterized by a much larger health pool, as well as more involved mechanics that require precision, pattern recognition, and a good understanding of the playable character's abilities, resulting in a much higher level of challenge. Many Bosses are mandatory for progression as they either guard key Locations or reward special Abilities, Items, and Upgrades required to move forward, while some are optional and can be taken on for additional rewards or access to new areas. Now, after the official release date announcement and trailer reveal, it is confirmed that Hollow Knight Silksong will have over 40 Legendary Bosses. Listed below are the Bosses that have been revealed in press releases and trailers, and this page will be updated as more information becomes available.

 

Hollow Knight Silksong All Bosses Guide

 

Hollow Knight Silksong Boss Guide

Hollow Knight Silksong Bosses Video Guide

 

 

How to Spot Bosses in Silksong?

Boss fights in Hollow Knight: Silksong can be easy to miss at first, but there are several clear signs that tell you when a boss is already in front of you. The most reliable sign is the name display. Whenever you face a main boss, their name will appear in the lower-left corner of the screen as soon as the fight starts. For example, if you meet an enemy and a name like Moss Mother appears in that spot, it is guaranteed to be a boss encounter.

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Another key signal is the scream. Bosses always let out a loud cry before the fight begins, warning you that the battle is about to start. They often release a second scream when they are defeated or changing phases, marking the end of the fight.

Boss arenas also stand out from the rest of the game. A boss usually waits in a room or open space that feels different from the normal path you have been exploring. These areas may look larger, more decorated, or simply more complicated than the surrounding tunnels, giving you a clear hint that something important is coming.

By watching for the name popup, listening for the opening scream, and noticing a change in the environment, you can quickly tell when you are about to face one of Silksong's many challenging bosses.

Do Bosses have health bars in Silksong?

One thing that makes bosses in Hollow Knight Silksong different from those in many other action or RPG games is the lack of a visible health bar. During a boss fight, you will not see any gauge or meter showing how much life the enemy has left. Instead, you must keep attacking until the boss reacts in specific ways.

A boss will often let out a loud scream when something important happens. This scream can mean two things: either the boss has been defeated, or it is about to enter a new phase of the fight. Some bosses gain new moves or become more aggressive after this scream, so be ready to adapt.

Even without a health bar, you can still get a sense of a boss's remaining strength by watching its behavior. As the battle goes on, bosses may attack faster, strike harder, or perform more complicated attacks. These signs usually mean the fight is reaching its final moments and the boss's health is almost gone.

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Do Bosses have Phases in HK Silksong?

Most bosses in Hollow Knight: Silksong fight in multiple phases, with each phase becoming more dangerous than the last. A clear sign that a boss is about to change phases is when it becomes stunned for a short moment and lets out a loud scream. This brief pause signals that the next part of the battle is about to begin.

When a boss enters a new phase, it will often speed up its existing attacks or introduce new moves to its pattern. Some bosses may even combine different attacks at the same time, creating more complex and harder-to-avoid sequences.

Knowing these signs helps you prepare for sudden shifts in the fight. If you hear the scream or see the boss stagger, stay alert because its next attacks will likely be faster, stronger, and more unpredictable.

How do Mini-Bosses Differ from Main Bosses in Silksong?

Unlike main Bosses, Mini-Boss names do not appear on the left hand side of the screen. While you may think Mini-Bosses can be easier than Main Bosses, this isn't the case. Some Mini-Bosses can be trickier to fight than main bosses. The only indicator you can have that you've encountered a Mini-Boss is when you no name appears but it shouts before the fight.

How many Bosses are in HK Silksong?

As of now, Hollow Knight: Silksong features 44 main bosses and 4 mini-bosses that have been discovered. This list is still a work in progress, so more bosses may be added or revealed in future updates. Bosses can be found across the many different locations in the game world, and it is common to encounter several bosses while exploring new areas. For a full overview of these locations, you can check the Locations page for detailed maps and descriptions.

There are also a few exclusive bosses that only appear in Steel Soul Mode, such as the Summoned Saviour, which offers an extra challenge for players looking for a harder experience.

 

Are Boss Fights in Order in Hollow Knight Silksong?

Most bosses in Hollow Knight Silksong can be fought in different orders, depending on where you choose to explore first. There is no fixed sequence for the majority of encounters, allowing players to meet bosses in their own unique path through the world.

A few areas may give a sense of order, but even these are not strict. For example, if you travel to The Marrow, you can expect to face bosses such as Bell Beast, Bell Eater, Skull Tyrant, Craggler, and Skarrgard. However, the order in which you meet them can still change based on your route and how you explore the area.

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Hollow Knight Silksong List of All Bosses

Bosses Gallery
List of all Bosses

 

 All Main Bosses in Hollow Knight Silksong

enemy description infobox icon silksong wiki guide

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Bell Beast

Location: The Marrow

This one has allied himself with me, either as thanks for their saving or respect for one judged as equal.

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Bell Eater

Location: The Marrow

Long dormant centipede, awoken and enraged by Pharloom's crumbling collapse.

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Broodmother

Location: The Slab

Mad matriarch of the Slab rarely seen outside her warren. From her all jailers are born and bred.

 

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Clover Dancers

Location: Verdania

Dual princes of Verdania, beloved by their subjects for their grace and for the ballet of death they delivered upon outsiders.

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Cogwork Dancers

Location: Cogwork Core

Automatons of impeccable construction, welcoming entrants to their chamber with a display of deadly force.

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Crawfather

Location: Greymoor

Lord and justice of Pharloom's craws. Delivers death to condemned bugs with his steel plated beak.

 

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Crust King Khann

Location: Sands of Karak

Hardened warrior lord of a bygone age, able to command the coral crust to his bidding.

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Disgraced Chef Lugoli

Location: Sinner's Road

Once exhulted chef, exiled from the Citadel for repeated culinary crimes.

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Father of the Flame

Location: Wisp Thicket

Totem and god, built and worshipped by the Burning Bugs.

 

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First Sinner

Location: The Slab

Ancient Weaver condemned for a transgression lost to time.

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Forebrothers Signis and Gron

Location: Deep Docks

Elder overseers of the Deep Docks, responsible for the oversight and punishment of lesser workers.

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Fourth Chorus

Location: Far Fields

A terrifying achievement of Pharloom, to build a construct so large yet so nimble.

 

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Garmond and Zaza

Location: Whispering Vaults

Vigorous old knight and their noble companion, working together to see their lands cut free from haunted madness. They too seek the spectre at the Haunting’s heart, though I fear that foe would pose a challenge beyond their mortal limits.

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Grand Mother Silk

Location: The Cradle

Heart of the Haunting, long lulled to slumber and desperate to wake.

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Great Conchflies

Location: Blasted Steps

Elder Conchfly crowned with a huge coral horn. Once partnered with a mate, they will rarely be seen alone

 

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Groal The Great

Location: Bilewater

Chief and chaplain of the Stilkin, forever raging against the Citadel that chokes their caves and sees them suffer.

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Gurr the Outcast

Location: Far Fields

One of Hornet's enemies that can be found at the kingdom of Pharloom.

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Lace

Location: Deep DocksThe Cradle

Manic fencer who delights in battle.

 

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Last Judge

Location: Blasted Steps

Final arbiter of the Blasted Steps, task to ensure only the sinless every step beyond the Grand Gate.

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Lost Garmond

Location: Blasted Steps

Old knight consumed by black thread.

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Lost Lace

Location: The Abyss

Silk-spun child possesed by the void.

 

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Lost Moss Mother

Location: Moss Grotto (Act 3)

A Lost Moss Mother consumed by the void. Adult Mossmir with a fully developed stinger and hardened hide.

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Lost Skarrgard

Location: Far Fields (Act 3)

A Lost Skarrgard consumed by the void. Huge ant hunter tasked to protect the stores and passages of its tribe.

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Moorwing

Location: Greymoor

With its wranglers long dead, the Moorwing stalked the towers of Greymoor, feasting on passing pilgrims and tenders alike.

 

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Moss Mother

Location: Moss Grotto

Adult Mossmir with a fully developed stinger and hardened hide.

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Nyleth

Location: Shellwood

Ancient heart of Shellwod, connected to all its living things.

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Palestag

Location: Verdania

A green boss that is encountered by Hornet in the kingdom of Pharloom

 

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Phantom

Location: Bilewater

Mournful creature tasked alone to expel the Citadel's choking refuse. Their talent with a longpin is unmatched.

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Pinstress

Location: Mount Fay

Blade maiden of a once renown warrior sect, survived long beyond the rest of her order.

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Plasmified Zango

Location: Wormways

Husk of an alchemist's assistant granted false life by Plasmium.

 

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Raging Conchfly

Location: Sands of Karak

Stronger variant of the Great Conchflies.

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Savage Beastfly

Location: Far FieldsHunter's March

Angered, adult Beastfly with a weighty body and thickened hardshell mask.

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Second Sentinel

Location: High Halls

A boss fought by Hornet who wields scissors.

 

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Shrine Guardian Seth

Location: Shellwood

Seth is like an ancient guard who claims that he was chosen by the Voice.

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Shakra

Location: Greymoor

Warrior cartographer of a tribe from Pharloom's edge. Her skills in battle could challenge the kingdom's best.

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Sister Splinter

Location: Shellwood

Imposing old insect nesting in the heights of Shellwood. Her command of twig and branch ensured no pilgrim ever survived within her territory.

 

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Skarrsinger Karmelita

Location: Far Fields

Song queen of the Skarr and their most talented warrior.

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Skull Tyrant

Location: The MarrowBone Bottom

Though surely fierce, the skull it bears looks taken from an even larger beast. If not for the bones as proof, I would scarcely believe that bugs could grow to such scale.

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Summoned Saviour

Location: Moss Grotto (Steel Soul Mode Only)

The Summoned Saviour is a combination of multiple bug creatures that were possessed by the void.

 

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The Unravelled

Location: Whiteward

Tormented will of countless husks made manifest in a pit of Silk dregs.

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Tormented Trobbio

Location: Whispering Vaults (The Stage)

Depressed thespian, consumed by the melancholy of a collapsing world.

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Trobbio

Location: Whispering Vaults (The Stage)

Haughty thespian convinced that only dazzling performance can raise Pharloom from the throes of death.

 

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Voltvyrm

Location: Sands of Karak

Coiled nest of charged worms. Assaults intruders with bolts of crackling electricity.

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Watcher at the Edge

Location: Sands of Karak

Encountered by Hornet at the Sands of Karak.

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Widow

Location: Bellhart

Crazed fanatic able to guide Pharloom's haunted Silk by music played upon it.

 

 

All Mini-Bosses in Hollow Knight Silksong

enemy description infobox icon silksong wiki guide

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Choir Clapper

Location: High Halls (The Forum)

There is no finesse in its use of silk. It consumes its slim supply only to amplify its force.

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Craggler

Location: Wormways

Thick plated scuttler that prefer high places.

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Rhinogrund

Location: Far Fields, Memorium

Long-horned beast of Pharloom's lowlands. Relies on its horn both to impale and to wrench the ground beneath it, flinging dangerous debris.

 

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Skarrgard

Location: The Marrow

Huge ant hunter tasked to protect the stores and passages of its tribe.




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