Chapel of the Architect |
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| Bosses | N/A |
| Notable Items | Architect Crest |
| Notable NPCs | N/A |
| Notable Collectibles | N/A |
| Skills & Upgrades | N/A |
| Chapel of the Architect Enemies | N/A |
Chapel of the Architect is a Location in Hollow Knight Silksong. Chapel of the Architect is a location within the Underworks. Exploring this path will allow you to acquire the Architect Crest. You will need to acquire 25 tools (all colours) to be able to buy the key needed to enter this chapel. The Architect Crest is one of the 6 crests (not counting the Hunter Crest) that you can acquire. This crest's moveset features a mid/long range reach and allows you to replenish your tools without the need for a bench.
Hollow Knight Silksong Chapel of the Architect General Information
- Previous Location: Chapel of the Beast
- Next Location: Choral Chambers
All NPCs & Vendors in Silksong Chapel of the Architect
- N/A
All Chapel of the Architect Related Wish Quests in Hollow Knight Silksong
- N/A
Hollow Knight: Silksong All Items in Chapel of the Architect
Tradeable & Quest Items
- N/A
Skills, Abilities, Equipment & Upgrades
Consumables
- N/A
Key Items
- N/A
Hollow Knight: Silksong Chapel of the Architect Quest Notes & Tips
- Notes, Tips, Trivia, and Brief Guides for Chapel of the Architect in Hollow Knight Silksong.
- Ensure you already have 12 tools in your inventory before attempting to buy the key from the Twelfth Architect.
Hollow Knight Silksong Chapel of the Architect Full Walkthrough
List of All Secrets in Silksong Chapel of the Architect
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Secret 1 - After claiming the crest, head east of the room and attack the grate to reveal a secret path. Upon entering this closed-off room, you'll only find husks and old machinery abandoned by their masters.

HK Silksong Chapel of the Architect Location Objectives
- Get inside the Chapel of the Architect
- Obtain the Architect Crest
Full Chapel of the Architect Walkthrough
How to get to the Chapel of the Architect
Starting at the southwestern bench of the Underworks, you will first need to have Clawline and Cling Grip unlocked, but more importantly, the Clawline, as you will need this to actually get to the Twelfth Architect's shop just above the bench, which is situated above The Cauldron. If you need a guide on where to find the Clawline Ancestral Art, click here. Also, you will need 12 tools on Hornet to be able to buy the Architect's Key for 110 Rosaries. Lucky for you, the Twelfth Architect also sells a few, 3 tools to be exact.
Make your way south from the Whiteward bench with the use of the elevator, but make sure to pick up the White Key over at the Songclave. Take care not to get overwhelmed by the enemies or the machinery, even. Take your time in traversing the path.

Once you arrive above The Cauldron and are at the bench, make use of the Clawline ability to reach the ring above the bench and get onto the platform above. Speak with the Twelfth Architect and purchase the Architect's Key from their wares. Once you've obtained 12 tools and have been able to purchase the Architect's Key, proceed east from the Twelfth Architect's shop, then head north by scaling the walls with Cling Grip, and immediately take the first door headed west. You'll have arrived at the Chapel of the Architect's doorstep as you continue west.


Inside the Chapel of the Architect
Once you're inside the Chapel of the Architect, you'll be met with a dark room, and what seems to be a shut-down robot, similar to the Fourth Chorus boss, hanging from chains and cables, and in front of it is the Architect Crest, ready to be claimed by Hornet.

After claiming the crest, head east of the room and attack the grate to reveal a secret path. Upon entering this closed-off room, you'll only find husks and old machinery abandoned by their masters.


Make sure to take a good look around, as once you exit the chapel, it will be closed off for the remainder of the playthrough.
Anonymous
Anonymous


Architect abandon machine when its useless
In the end of life , when architect dead and become useless , they end in the dark and old room
Citadel abandon them and treat them like how architect treat the old machine
Very good badflag
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