Multibinder

multibinder tool hollow knight silksong wiki guide 128px
Elaborate, etched Weaver spindle, usable only by wielders of Silk.

Extends the act of binding, but increases its healing effect.

Multibinder is a Tool in Hollow Knight Silksong. Multibinder is a support Blue Tool, a Weaver spindle that allows one to heal in two shorter bursts, each for 2 masks. Increasing total heal but increasing time taken to heal. Tools are special collectibles used by Hornet, giving her offensive and defensive abilities.

 

How to Get Multibinder Tool in Hollow Knight Silksong

frey map hollow knight silksong wiki guide300px

 

Hollow Knight: Silksong Multibinder Tool Information

  • Tool Effect: Elaborate, etched Weaver spindle, usable only by wielders of Silk. Extends the act of binding, but increases its healing effect.
  • Tool Type: Support
  • Tool Characteristic: icon blue tools hollow knight silksong wiki guide 32px Blue Tool

 

Multibinder Tool Notes & Tips in Hollow Knight Silksong

  • Frey will appear near the Wishwell on Bellhart after completing the objective, The Threadspun Town.
  • On the Beast Crest, the Multibinder allows one to heal up to 4 masks instead of up to 3.

 

 
All Tools in Hollow Knight Silksong
Ascendant's Grip  ♦  Barbed Bracelet  ♦  Claw Mirror  ♦  Claw Mirrors  ♦  Cogfly  ♦  Cogwork Wheel  ♦  Compass  ♦  Conchcutter  ♦  Curveclaw  ♦  Curvesickle  ♦  Dead Bug's Purse  ♦  Delver's Drill  ♦  Druid's Eye  ♦  Druid's Eyes  ♦  Egg of Flealia  ♦  Flea Brew  ♦  Flintslate  ♦  Fractured Mask  ♦  Injector Band  ♦  Longclaw  ♦  Longpin  ♦  Magma Bell  ♦  Magnetite Brooch  ♦  Magnetite Dice  ♦  Memory Crystal  ♦  Needle Phial  ♦  Pimpillo  ♦  Pin Badge  ♦  Plasmium Phial  ♦  Pollip Pouch  ♦  Quick Sling  ♦  Reserve Bind  ♦  Rosary Cannon  ♦  Sawtooth Circlet  ♦  Scuttlebrace  ♦  Shard Pendant  ♦  Shell Satchel  ♦  Silkshot  ♦  Silkshot (Forge Daughter)  ♦  Silkshot (Twelfth Architect)  ♦  Silkspeed Anklets  ♦  Snare Setter  ♦  Snitch Pick  ♦  Spider Strings  ♦  Spool Extender  ♦  Sting Shard  ♦  Straight Pin  ♦  Tacks  ♦  Thief's Mark  ♦  Threefold Pin  ♦  Throwing Ring  ♦  Volt Filament  ♦  Voltvessels  ♦  Warding Bell  ♦  Weavelight  ♦  Weighted Belt  ♦  Wispfire Lantern  ♦  Wreath of Purity



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    • Anonymous

      The way this interacts with the Beast Crest is that it lets you heal up to 4 masks instead of 3, kinda underwhelming ngl. But I don't know if it increases the duration of the enrage, I imagine not though. Still think the injector's band is better for Beast Crest as it generally allows you to be more oppressive.

      • Anonymous

        Ah, yes, I love going to a wiki site to learn about a charm with a vague description, only to have the page be the vague description copy pasted from the game. How much more does the tool bind? How much longer does it take to bind? Anything?

        • Anonymous

          I'm pretty sure there was a charm combo to heal total of 6 at 1 binding instead of 4, does anyone know what is the combination?

          • Anonymous

            Unfortunately, this does not have any cool interaction with the grub infestation in Sinner's Road etc. It just knocks off the grubs and doesn't heal anything else after.

            That would have been a pretty cool interaction and a way to help mitigate how bs that status feels before obtaining the wreath, but oh well. Team Cherry's brilliance strikes again.

            • Anonymous

              Love this charm, such a lifesaver in mid-game. Just combine with Warding Bell and you're much safer in fights and you use less silk in exploration.

              • Anonymous

                this Tool, alongside the Injector Band, Claw Mirror(s), and the Witch Crest, result in Binds with the same speed as normal, that explode for 4 instances *minimum* of damage, with two of them having burst lifesteal! slap the Warding Bell or Druid's Eye(s) in your Venticrest, and a Weighted Belt, and you get to be VERY bursty! toss in the Flea Brew and maybe even the Flintslate and you wind up being a lethal machine of death

                • Anonymous

                  With this charm, your healing period is extended (probably doubled but I haven't timed it) and consists of two separate heals. Both heals are for 2 masks each. All silk is consumed on the start so if you get interrupted midway you can either receive 0, 2, or 4 masks of healing. Using this tool with Warding Bell is probably a decent combo, allowing you to get a heal for 2, and then shield against an attack during the second heal phase.

                  While this does make your silk go further, I believe that doubling the amount of time you're vulnerable by healing is not going to be worth the risk in a boss fight. Warding Bell might help but I think it's kind of cute and probably not worth 2 blue slots. In general level exploration it's probably good though if you have nothing better. Although I don't think it's worth 880 rosaries.

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