Patch Notes | Elden Ring Wiki

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Patch Notes for Elden Ring contains information on changes and fixes that are deployed by the game's developer, FromSoftware. These patches are free and delivered online via Playstation Network, Xbox Live or Steam, and often address balance, performance and localization issues. In addition to standard bug fixes and weapon balancing, major updates have occasionally introduced new gameplay features, expanded NPC questlines, and quality-of-life improvements. Players are highly encouraged to keep their game updated to the latest version, as doing so is required to access online multiplayer features such as cooperative summoning and invasions.

Elden Ring Patch Notes

ELDEN RING Patch Notes - Version 1.17

Targeted Platforms: PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Release Date: August 27, 2026

Patch 1.17 adds support for the Tarnished Pack DLC, released Friday, August 28, 2026, and implements gameplay balance adjustments.

Main Update Additions - Tarnished Pack Content

The following elements are added upon purchase of the Tarnished Pack DLC. This content is included by default in Elden Ring Tarnished Edition for Nintendo Switch 2.

Tarnished Pack release times:

  • PlayStation / Xbox: Friday, August 28 at 0:00 a.m. local time.
  • Steam: Friday, August 28 at 7:00 JST / 00:00 CEST / 15:00 PDT.

Balance Adjustments

  • Changed certain items found in the field or obtained by defeating certain powerful enemies in the Realm of Shadow to higher-tier items or other treasures.
    • Note: items that were already found will not be changed.

Weapons

Skills

Sorceries

Incantations

PvP-Exclusive Balance Adjustments

Weapons

Incantations

Bug Fixes

  • Fixed a bug where critical hits dealt with Great Katana weapon types had lower-than-expected power against large enemies.
  • Fixed a bug where jumping attacks with Great Katana weapon types could be parried.

PC-Only Bug Fixes

  • Fixed a bug that prevented camera control with the mouse during NPC dialogue when using keyboard and mouse controls.
  • Fixed a bug in the "Keyboard/Mouse Settings" section of the system menu in which selecting the reset option did not restore various settings to their defaults.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.17
Regulation Ver. 1.17

This update is required for online play.

ELDEN RING Patch Notes - Version 1.16.1

Bug Fixes

  • Fixed a bug where the wrong affinity or status ailments could be applied to some weapons when performing specific actions.
  • Fixed a bug where players could bypass being blocked by another player on any platform through unauthorized methods.


The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.16.1
Regulation Ver. 1.16.1

In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
If the Regulation Ver. listed in the lower right corner of the title screen is not 1.16.1, please select LOGIN and apply the latest regulation before enjoying the game.

ELDEN RING Patch Notes – Version 1.16

Targeted Platforms: PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Release Date: October 17th, 2024

Bug Fixes

  • Fixed an issue where temporary boosts to player stats would remain even after closing and restarting the game.
  • Several other bug fixes.

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating.
    • To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.16

Regulation Ver. 1.16

  • In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
  • If the Regulation Ver. listed in the lower right corner of the title screen is not1.15, please select LOGIN and apply the latest regulation before enjoying the game.

ELDEN RING Patch Notes – Version 1.15

Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Releaste Date: October 2nd, 2024

Bug Fixes

  • Fixed a bug where the cutscene that plays when entering the Shadow Keep Church District would play again when re-entering the area.
  • Fixed a bug where some of the Golem Fist weapon attacks would not deal damage when the player was affected by certain special effects.
  • Fixed a bug where the Golem Fist weapon one-handed heavy attack power was lower than expected.
  • Fixed a bug that prevented the Aspects of the Crucible: Thorns incantation from being cast when used in quick succession.
  • Fixed a bug where the Smithing Talisman effect did not apply to some weapons’ throwing attacks.
  • Fixed a bug that prevented the use of ashes in some areas of the Scadutree Avatar battle arena.
  • Fixed a bug where Rellana, Twin Moon Knight would sometimes perform unexpected actions when interacting with objects in the battle area.
  • Fixed a bug that allowed Skills to be used in incorrect combinations with Weapons under certain circumstances.
  • Fixed a bug that caused unexpected rendering and behavior of some enemies under certain circumstances.
  • Fixed a bug where some sound effects did not play correctly.
  • Several performance improvements and other bug fixes.
  • Further fixes were added to the game’s end credits.

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

ELDEN RING Patch Notes – Version 1.14

Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Final Boss balance adjustments

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”
  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.
  • Decreased the damage of some attacks.
  • Decreased stamina damage of some attacks.
  • Decreased the attack range of some non-weapon-based attacks.
  • Improved the visibility of some attack effects.

PvP-exclusive balance adjustments

Equipment

  • Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque's throwing attacks are not affected by this change)
  • Decreased the damage of Spears’ dual wield attacks against other players.
  • Decreased the damage of the Pata weapon against other players.
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.

Skill

Scattershot Throw
  • Decreased damage against other players.
  • This skill will no longer cause the headshot damage motion when hitting another player.

Discus Hurl

  • Decreased the damage animation value generated by this skill when hitting another player.

Weed Cutter

  • Decreased the poise value of follow-up attacks when using this skill against other players.

General balance adjustments

Equipment

Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:
  • Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.
  • After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.
  • Hand-to-Hand Arts weapon type
    • Increased damage.
    • Shortened the recovery time between some normal attacks and follow-up attacks.
  • Colossal Sword weapon type
    • Increased the move distance when attacking.
    • Increased the speed of the first normal attack.
  • Backhand Blade weapon type
    • Decreased the attack speed of normal attacks from a crouching position.
  • Small Shield and Medium Shield weapon types
    • Increased the damage negation of some shields when blocking physical attacks.
    • Increased the guard strength of some shields.
  • It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.
  • Extended the Smithscript Dagger’s throwing attacks range.
  • Increased the attribute scaling of Rellana's Twinblade for lower Intelligence and Faith attributes.
  • Rellana’s Cameo Talisman
    • Reduced the delay before the damage enhancement activates.
    • Increased damage enhancement.

Weapon Arts

Light
  • Increased attack speed

Darkness

  • Increased attack speed

Dynastic Sickleplay

  • Reduced stamina consumption
  • Increased poise damage of follow-up heavy attacks.
  • Increased the movement distance of the first follow-up heavy attack.
  • Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.

Shield Strike

  • Cancelling other actions to perform this weapon art will now take longer.

Moon-and-Fire Stance

  • Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.
  • Increased the poise damage from the stance’s heavy attack.
  • Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.

Devonia's Vortex

  • Increased attack power.
  • Extended the attack range of the Great Hammer’s spin.
  • Increased poise value and poise generation speed.
  • Adjusted the damage animation recovery time when a charged attack hits another player.

Spell

Rellana's Twin Moons
  • Increased attack range for the first and second attacks.
  • Reduced the knockback distance of the second attack.

Incantation

Aspects of the Crucible: Thorns
  • Increased attack power.
  • Increased attack power, stamina attack power against guarding enemies.
  • The close-range hitbox now follows the movement of the player

Aspects of the Crucible: Bloom

  • Increased attack speed, increased size of the hitbox.
  • Shortened recovery time between using this incantation and follow-up actions.

Divine Bird Feathers

  • Decreased the minimum delay between consecutive hits.
  • Increased range.

Furious Blade of Ansbach

  • Cancelling this incantation into rolls will now take less time.
  • Increased poise damage.
  • Increased enemy knockback distance.

Midra's Flame of Frenzy

  • Increased attack speed.
  • Increased Frenzy status buildup range against enemies.
  • Decreased Frenzy status buildup when using this skill.

Bayle's Flame Lightning

  • Increased attack power.

Bug Fixes

  • Black Pyreflies items will now correctly reappear when resting at a site of grace.
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
  • Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended.
  • Fixed a bug where the displayed name of certain areas was different than intended.
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
  • Fixed a bug that prevented some effects from being displayed correctly.
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
  • Several performance improvements and other bug fixes
  • Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12;

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

Elden Ring Hotfix Version - 1.13.2

Targeted Platforms: PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Bug fixes

Attack and damage negation curve scaling of the Shadow Realm Blessings enhancements have been revised.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.13
Regulation Ver. 1.13.2

  • In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
  • If the Regulation Ver. listed in the lower right corner of the title screen is not1.13.2, please select LOGIN and apply the latest regulation before enjoying the game.

Online play requires the player to apply this update.

Further updates will be distributed in the future for you to continue to enjoy ELDEN RING more comfortably.

Elden Ring - Patch Notes Version 1.13

Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

July 30th 2024

PvP-exclusive balance adjustments

Equipment

Skills

Savage Lion's Claw
  • The second hit of the follow-up attack is now easier to land.
  • Decreased damage animation of the first attack against other players.

Raging Beast

  • Decreased invulnerability window against other players' attacks.

Blind Spot

  • Decreased invulnerability window against other players' attacks.

Palm Blast

  • Decreased Poise amount generated when charging this skill.

Spell and Incantations

Miriam's Vanishing
  • Decreased invulnerability window against other players' attacks.

Knight's Lightning Spear

  • Increased attack power of the initial lightning spear.
  • Decreased attack power of the spears launched after the first one.
  • Decreased Poise damage of all spears generated by this spell.

General balance adjustments

Armament

Increased attack power scaling when upgrading the following armaments.
Repeating Crossbow / Spread Crossbow / Rabbath's Cannon

Shield of Night

  • Increased damage negation when blocking physical attacks.

Euporia

  • Increased Holy damage when the weapon has its luster restored.
  • Decreased the number of attacks required to restore the weapon’s luster.
  • Increased the duration of the luster restoration effect.

Golden Lion Shield

  • Increase guard strength.

Golem Fist

  • Added a damage hitbox to the hand portion of the ranged fist attack.

Smithscript Greathammer

  • Increased poise damage of the swing portion of throwing attacks (the projectile is unchanged).

Spread Crossbow

  • Decreased the generated status buildup when used with Bolts that have status effects.

Ailment Talisman

  • After the onset of a status ailment, the status build up (or duration) of said ailment will now also be reduced immediately by a certain amount.

Clarifying Horn Charm / Clarifying Horn Charm +1 / Clarifying Horn Charm +2

  • Increased Focus resistance.

Skill

Savage Lion's Claw
  • Increased attack power and poise damage of the first attack.

Swift Slash

  • Reduced movement distance when using this skill
  • Extended recovery time.

Overhead Stance

  • Increased attack power against enemies (other than players).

Aspects of the Crucible: Wings

  • Increased attack power.
  • Increased directional control, as well as amount of poised generated when using this skill.

Lightspeed Slash

  • The additional light attacks are now affected by the attack power and ability scaling of the weapon.

Rancor Slash

  • Increased attack power of the vengeful spirits.
  • Increased stamina damage against guarding enemies.

Revenger's Blade

  • Increased directional control for follow up attacks after a strong attack.

Horn Calling

  • Increased attack power against enemies (other than players).

Horn Calling: Storm

  • Increased attack power against enemies (other than players).

Weed Cutter

  • Increased the speed of attacks.

Romina's Purification

  • Increased poise value when using this skill.

Red Bear Hunt

  • Increased attack power.
  • Increased poise value when using this skill.

Rancor Shot

  • Decreased status buildup generation when used with Arrows that have status effects.

Repeating Fire

  • Adjusted attack power to compensate for increase in weapon damage

Feeble Lord's Frenzied Flame

  • Reduced Frenzy status effect buildup against enemies.

Revenge of the Night

  • Increased poise damage and attack power when this skill is used immediately after guarding against an enemy attack.

Spell

Glintblade Trio
  • Increased attack power.

Blades of Stone

  • Adjusted attack power of the first, second and third charge attacks.
  • Increased attack power of the non-charged attack.
  • Increased attack power of the first hit of the charged attack, and reduced attack power of the second and third hits.
  • Increased attack range and attack speed.

Glintstone Nail

  • Increased attack power and improved enemy tracking.

Glintstone Nails

  • Increased attack power and improved enemy tracking.

Impenetrable Thorns

  • All generated Impenetrable Thorns will now track enemies.
  • Decreased attack power and poise damage.
  • Decreased the Hemorrhage status buildup and stamina damage against guarding enemies.

Rings of Spectral Light

  • Increased attack power and Frostbite status buildup.

Vortex of Putrescence

  • Increased attack power and Frostbite status buildup.

Incantation

Minor Erdtree
  • Increased HP recovery amount.

Land of Shadow

  • Improved enemy tracking.

Spira

  • Increased attack speed.

Watchful Spirit

  • Improved enemy tracking.

Divine Beast Tornado

  • Increased attack power.
  • Enemies hit by the tornado will now be launched upwards.
  • The tornado will be less likely to disappear due to collision with the terrain.

Rain of Fire

  • Increased attack power.
  • Reduced the interval between each hit.

Roar of Rugalea

  • Increased poise damage and attack power.

Furious Blade of Ansbach

  • Increased attack power.

Rotten Butterflies

  • Increased Scarlet Rot status buildup.
  • Reduced the interval between damage ticks.
  • Increased attack range.

Ash

Wandering Noble
  • Will no longer stagger as easily.

Noble Sorcerer

  • Will no longer stagger as easily.

Nomad Ashes

  • Will no longer stagger as easily.

Putrid Corpse

  • Will no longer stagger as easily.

Skeletal Militiaman

  • Will no longer stagger as easily.

Skeletal Bandit

  • Will no longer stagger as easily.

Albinauric

  • Will no longer stagger as easily.

Winged Misbegotten

  • Will no longer stagger as easily.

Demi-Human

  • Will no longer stagger as easily.

Clayman

  • Will no longer stagger as easily.

Oracle Envoys

  • Will no longer stagger as easily.

Man-Fly

  • Will no longer stagger as easily.

Lone Wolf Ashes

  • Will no longer stagger as easily.

Rotten Stray Ashes

  • Will no longer stagger as easily.

Giant Rat Ashes

  • Will no longer stagger as easily.

Warhawk

  • Increased HP, physical attack power and Fire attack power.
  • Increased Stance status.

Land Squirt

  • Increased HP.
  • Will no longer stagger as easily.

Spirit jellyfish

  • Increased HP, physical attack power and poison status ailment buildup on enemies.
  • Will no longer stagger as easily.

Spider Scorpion

  • Increased physical attack power, poison status ailment buildup on enemies and damage negation except for strike and fire attributes.
  • Will no longer stagger as easily.

Fingercreeper

  • Will no longer stagger as easily.

Fanged Imp

  • Will no longer stagger as easily.

Bigmouth Imp

  • Increased HP and Fire attack power.
  • Will no longer stagger as easily.

Gravebird

  • Increased HP and magic attack power.
  • Will no longer stagger as easily.

Soldjars of Fortune Ashes

  • Will no longer stagger as easily.

Archers

  • Will no longer stagger as easily.

Greatshield Soldiers

  • Will no longer stagger as easily.

Page

  • Will no longer stagger as easily.

Vulgar Militia Ashes

  • Will no longer stagger as easily.

Marionette Soldier

  • Will no longer stagger as easily.

Avionette Soldier

  • Will no longer stagger as easily.

Kaiden Mercenary

  • Increased HP and physical attack power.
  • Will no longer stagger as easily.

Mad Pumpkin Head

  • Increased physical attack power.
  • Will no longer stagger as easily.

Fire Monks

  • Increased HP and Fire attack power.
  • Will no longer stagger as easily.

Ancestral Follower

  • Increased physical attack power.
  • Will no longer stagger as easily.

Horned Warrior

  • Increased HP and damage negation except for pierce attacks.
  • Will no longer stagger as easily.

Azula Beastman

  • Increased HP and lightning attack power.
  • Will no longer stagger as easily.

Man-Serpent

  • Will no longer stagger as easily.

Crystalian

  • Will no longer stagger as easily.
  • Increased physical attack power.

Kindred of Rot

  • Will no longer stagger as easily.

Bloodfiend Hexer's

  • Increased hemorrhage status ailment buildup on enemies.
  • Will no longer stagger as easily.

Glintstone Sorcerer

  • Will no longer stagger as easily.

Twinsage Sorcerer

  • Will no longer stagger as easily.

Inquisitor

  • Increased HP.
  • Will no longer stagger as easily.

Godrick Soldier

  • Will no longer stagger as easily.

Raya Lucaria Soldier

  • Will no longer stagger as easily.

Leyndell Soldier

  • Will no longer stagger as easily.

Radahn Soldier

  • Will no longer stagger as easily.

Haligtree Soldier

  • Will no longer stagger as easily.

Mausoleum Soldier

  • Will no longer stagger as easily.

Messmer Soldier

  • Increased Hp and physical attack power.
  • Will no longer stagger as easily.

Stormhawk Deenh

  • Increased HP and physical attack power.
  • Will no longer stagger as easily.
  • Increased duration of effect to increase the attack power given to allies.

Banished Knight Oleg

  • Increased physical attack power and damage negation against physical attacks.
  • Will no longer stagger as easily.

Banished Knight Engvall Ashes

  • Increased physical attack power and damage negation against physical attacks.
  • Will no longer stagger as easily.

Bloodhound Knight Floh

  • Increased HP, physical attack power and damage negation against physical attacks.
  • Will no longer stagger as easily.

Black Knight Captain Huw

  • Increased physical attack power and damage negation against physical attacks.
  • Will no longer stagger as easily.

Black Knight Commander Andreas

  • Increased damage negation and guard boost against Holy and Physical attacks.
  • Will no longer stagger as easily.

Fire Knight Hilde

  • Increased Fire attack power.
  • Will no longer stagger as easily.

Fire Knight Queelign

  • Increased Vigor and Faith.

Swordhand of Night Jolán

  • Increased Vigor and Dexterity.

Jolán and Anna

  • Increased Vigor and Dexterity.

Battlemage Hugues

  • Increased physical attack power and magic attack power.
  • Will no longer stagger as easily.

Latenna The Albinauric

  • Increased HP, physical attack power, and magic attack power.
  • Will no longer stagger as easily.

Perfumer Tricia

  • Increased HP.
  • Will no longer stagger as easily.

Depraved Perfumer Carmaan

  • Increased fire attack power.
  • Will no longer stagger as easily.

Omenkiller Rollo

  • Increased HP, physical attack power, and Fire attack power.
  • Will no longer stagger as easily.

Blackflame Monk Amon

  • Increased HP and Fire attack power.
  • Will no longer stagger as easily.

Curseblade Meera

  • Increased HP and physical attack power.
  • Will no longer stagger as easily.

Demi-Human Swordsman Yosh

  • Increased HP, physical attack power, and magic attack power.
  • Will no longer stagger as easily.

Ancient Dragon Knight Kristoff

  • Increased Lightning attack power and damage negation against Physical, Lightning, and Holy Attack affinities.
  • Will no longer stagger as easily.

Redmane Knight Ogha

  • Increased physical attack power and damage negation against Physical and Fire attack affinities.
  • Will no longer stagger as easily.

Lhutel the Headless

  • Increased physical attack power and damage negation against physical attacks.
  • Will no longer stagger as easily.

Cleanrot Knight Finlay

  • Increased physical attack power and damage negation against Physical, Magic, and Holy Attack affinities.
  • Will no longer stagger as easily.

Black Knife Tiche

  • Will no longer stagger as easily.

Divine Bird Warrior Ornis

  • Increased HP and damage negation against Physical attacks except Pierce attacks.
  • Will no longer stagger as easily.

Ancient Dragon Florissax

  • Increased Arcane.
  • Increased damage negation against all affinities.
  • Increased Skills and Incantations usage rate.
  • Increased the speed and poise values during some attacks.

Finger Maiden Therolina Puppet

  • Increased Vigor and Faith.

Jarwight Puppet

  • Increased Vigor.

Dolores the Sleeping Arrow Puppet

  • Increased Vigor.

Nepheli Loux Puppet

  • Increased Vigor and Strength.

Dung Eater Puppet

  • Increased Vigor.

Nightmaiden & Swordstress

  • Increased HP and physical attack power.

Bug Fixes

  • Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
  • Adjusted the placement of NPC summon signs in certain boss fight areas.
  • Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
  • Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
  • Fixed the physical attack attribute menu display of the “Warpick” weapon.
  • Fixed a bug where some attacks of the “Swift Spear” weapon were different than expected in terms of power, damage motion and hitbox generation timing.
  • Fixed a bug that prevented the “Twinblade Talisman” from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
  • Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
  • Fixed a bug that allowed the use of Arrows / Great Arrows / Bolts / Great Bolts that should not be usable for the following weapon types:
    Light Bows / Long Bows / Greatbows / Crossbows / Ballistas
  • Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella” of the “Circlet of Light” helmet was not applied correctly.
  • Fixed a bug that caused FP consumption when using the "Unending Dance" Skill while not meeting the ability requirements of the weapon "Dancing Blade of Ranah".
  • Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance” Skill was different than expected.
  • Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
  • Fixed a bug where the following Skills did not change correctly when performed with or without FP.
  • Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
    • Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast” and “Dynasty Sickleplay” Skills.
  • Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
  • Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
  • Fixed a bug that caused the "Golden Arcs" Incantation to generate attacks slower when cast with the left hand.
  • Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
  • Fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
  • Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
  • Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea” Incantation.
  • Fixed a bug where the “Cherishing Fingers” magic attack sometimes did not hit.
  • Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
  • Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
  • Fixed a bug that caused some items to display different icons than expected.
  • Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers” could make the dropped items unobtainable.
  • Fixed a bug that prevented the player from performing Critical hits on some enemies.
  • Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
  • Fixed a bug that prevented rune gains when defeating some enemies.
  • Fixed a bug that prevented some enemies from working properly under certain circumstances.
  • Fixed a bug where the Multiplayer area borders were different than intended in some areas.
  • Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
  • Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
  • Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment” icon.
  • Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
  • Fixed a bug where some sound effects did not play correctly.
  • Fixed a bug where some effects were not displayed correctly.
  • Several performance improvements and other bug fixes.

Steam-only adjustments

  • Fixed a bug where “Anti-aliasing Quality” was unintentionally set to “High” each time the game was restarted.

Correction of end credits

In update 1.12, an error was included in the credits of the game.

This issue will be corrected in the next update.

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating.
  • To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance. The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.13
Regulation Ver. 1.13.1

  • In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
  • If the Regulation Ver. listed in the lower right corner of the title screen is not1.13.1, please select LOGIN and apply the latest regulation before enjoying the game.

Online play requires the player to apply this update.

Elden Ring - Patch Notes - Version 1.12.3

Targeted Platforms
  • PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

PvP-exclusive balance adjustments

  • Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.

General balance adjustments

Bug Fixes

  • Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
  • Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
  • Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
  • Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
  • Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
  • Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
  • Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
  • Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
  • Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
  • Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
  • Fixed a bug that caused some affinities for the following weapons to be higher than intended:
  • Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect applied by Black Knife Tiche wore off.
  • Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
  • Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
  • Fixed a bug that caused text to display differently than expected.
  • Several other performance improvements and bug fixes.

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
  • In the PC Version, the message "Inappropriate activity detected" may appear without cheating.
  • To fix this issue, please verify the integrity of the game's files before restarting the game.

Elden Ring - Patch Notes - Version 1.12.2

Calibration Update 1.12.2 change list

Attack and damage negation curve scaling of the Shadow Realm Blessings enhancements have been revised.
  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

The calibration update can be applied by logging into the multiplayer server.

If the Calibration Ver. listed at the bottom right of the title menu is not "1.12.2", then select LOGIN and apply the latest regulations before enjoying the game.

About graphics settings (PC version only)

We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.

If your framerate is unstable, please check in the 'SYSTEM' > 'Graphics Settings' > 'Raytracing Quality' settings from the title menu or in-game menu to check if it has been unintentionally set to 'ON'. Once set to 'OFF', Ray Tracing will no longer be automatically enabled

Elden Ring - Patch Notes - Version 1.12

Released June 20th 2024

New feature

  • Added support for the SHADOW OF THE ERDTREE DLC.
  • Five new hairstyles have been added to the game. They can be selected during character creation, using the Clouded Mirror Stand or using Rennala's Rebirth feature.
  • Added "Map Functions Menu" to the Map Menu.
    • New Summoning Pool features:Active Summoning Pools will now be carried over to NG+.
    • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu.
  • If "Include Distant Areas" is selected when using the Small Golden Effigy, summoning pools within the Mohgwyn Palace will not be selected for summoning, even if you have activated them.
  • -If you are within the Moghwyn Palace and select “Nearby Only” when using the Small Golden Effigy, you will be able to be summoned within the area.

New Inventory features:

  • Newly obtained items will be marked with a "!“.
  • A new tab called "Recent Items" has been added to review recently obtained items.
  • Display settings can be changed from the Display tab in the system menu.
  • Added new feature to summon spectral steed during the Elden Beast the boss battle.
  • Added new feature to the colosseum: crafted consumable items that have been used during a battle will be replenished at the end of your session.
  • Added support for Arabic language.

Steam-only new features

  • New Keyboard/mouse settings:
    • Added "lock-on change threshold" setting of mouse controls.
    • Added a setting to change cursor movement behaviour in the map menu.
    • Added key assignments to open the map in the Key Settings menu.

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

Weapons adjustments

Skill adjustments

Incantations adjustments

General balance adjustments

The adjustments in this section affect both PvE and PvP aspects of the game.

  • Adjusted turning speed when using dual wielded Heavy Thrusting Swords.
  • Increased Dexterity scaling when assigning Ashes of War with corresponding weapon Affinities.
  • Increased Stamina consumption when guarding against attacks of the following weapon types:
  • Increased the speed of some attacks of the following weapon types:
  • Increased the damage of charged attacks of the following weapon types:
  • Increased the turning speed of normal attacks of the Reapers weapon type.
  • Increased damage of the Whips weapon type, except the "Ulmi" Whip.
  • Increased the speed of consecutive attacks for the following weapon types:
  • Increased the poise damage of the Torches weapon type.
  • Increased the duration of the effect of Mohg’s Great Rune that increases the attack power when a bleeding status effect is triggered by a nearby summoned spirit.
  • Decreased the heal amount reduction from the Flask of Crimson Tears and increased the heal on attack effect when using Malenia’s Great Rune.
  • Increased the attack power of Arrows, Greatarrows, Bolts, and Greatbolts that can be crafted through Item Crafting.
  • Decreased the turning speed of dual wielded weapons for the following weapon types:
  • Decreased poise generation speed during some attacks of the following weapon types:
    • Great Spears / Halberd Spears
  • Decreased the effect that increases the power of spells of Terra Magica.
  • Decreased the effect duration of the Cerulean Hidden Tear.

Armament Adjustments

Skill adjustments

Bug Fixes

  • In the inventory menu, added the amount of FP consumed for Skills in the "Ashes of War" display information.
  • Reduced the time it takes for some gestures to become cancelable by rolling.
  • Adjusted the input speed in some menus, such as conversation menus, to prevent accidental skips.
  • Fixed a bug that caused damage to the player and friendly summons when using the "Last Rites" Skill under specific circumstances.
  • Fixed a bug that caused higher than expected poise damage when performing left-handed attacks with Thrusting Swords.
  • Fixed a bug with Spinning Slash Skill that generated poise when used with Twinblades.
  • Fixed a bug in The Queen's Black Flame Skill that did not apply poise when using this skill.
  • Fixed a bug where the characteristics of some weapons were not working properly against mounted enemies.
  • Fixed a bug that caused a Bleed buildup when using the Spinning Strikes Skill while under the effect of the Bloodflame Blade Skill, even if the attack did not hit the enemy.
  • Fixed a bug that caused some Skill to perform incorrectly when specific actions were performed.
  • Fixed a bug that caused unexpected behaviors when some incantations were used in quick succession.
  • Fixed a bug where the spectral steed did not trigger a death fall under certain circumstances.
  • Fixed a bug that prevented players from getting hit by other players under certain circumstances in Multiplayer.
  • Fixed a bug in the Colosseum that allowed Critical hits against players in specific death animations.
  • Fixed a bug where the Mimic’s Veil effect was not properly reflected to other players under certain circumstances.
  • Fixed a bug that caused other players summoned as hunters to immediately return after being summoned under certain circumstances.
  • Fixed a bug in Multiplayer where some spirits could be locked on even after they disappeared.
  • Improved Multiplayer stability under certain circumstances
  • Fixed a bug that caused specific maps to render differently than expected under certain circumstances.
  • Fixed a bug where the damage of some equipped weapons were incorrectly displayed in various menus.
  • Fixes a bug that prevented marking sites of Grace in the map menu under certain circumstances.
  • Fixed a bug where item names and the cursor were not displayed correctly in the inventory menu under certain circumstances.
  • Fixed a bug where event actions were available while being in the map menu.
  • Fixed a bug in the map menu that caused specific terrains to be displayed differently from the actual terrain.

Steam-only adjustments

  • Changed the initial layout of "Key Settings" in "Keyboard and Mouse Settings" in the system menu.
  • Note: If you have created save data before this update, your layout will not be affected.
  • Fixed a bug where the mouse cursor would blink in the title menu, causing the game to be unstable under certain circumstances.
  • Fixed a bug where a submenu with no items would be displayed after a right click during the tutorial.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.12
  • Regulation Ver. 1.12.1

Online play requires the player to apply this update.

Elden Ring - Patch Notes - Version 1.10

Released July 26th 2023

Targeted Platforms:

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • Increased poise damage of all weapons and some spells and incantations.
  • Increased poise when attacking with some skills, spells, incantations and some types of weapon attacks that generates poise.
  • Added damage reduction when performing attacks with some skills, spells and incantations and some types of weapon attacks that generates poise.
  • Critical hit angles have been extended.
  • Decreased the invulnerability window of the Quick Step and Hound's Step skills.
  • Decreased the damage reduction granted by some skills, incantations and items.

General balance adjustments

  • Increased critical hit damage.
  • Decreased recovery time after a missed critical hit.
  • Increased poise damage of attacks that occur after missing a critical hit.

Bug Fixes and other changes

  • Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.
  • Fixed a bug that prevented some spells and incantations from causing damage while under the effect of some skills and items.
  • Fixed a bug that caused the effects of the Sacred Order skill to continue after switching weapons.
  • Corrected some text in certain languages.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.10
  • Regulation Ver. 1.10

Online play requires the player to apply this update.

Elden Ring - Patch Notes - Version 1.09.1

Released April 17th 2023

This update includes hotfixes and game balance adjustments following patch 1.09.

Additional information about PC Ray Tracing settings is also included at the end of these patch notes.

Targeted Platforms:

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Game changes and Bug Fixes

About PC Ray Tracing settings

Under certain circumstances, ray tracing has been enabled by default after updating the game to version 1.09.

  • If Ray Tracing has been unintentionally enabled and is impacting your game, you can disable it from the title menu or in-game by going to System → Graphics → Set Ray Tracing Quality to OFF.
  • If your game does not start properly or becomes unstable when Ray Tracing Quality is set to Low/Medium/High/Maximum, please consider the following options:
  • Check the minimum/recommended operating environment of your PC when using Ray Tracing, available at the bottom of this page: Link.
  • Ensure that your graphics card drivers are updated to the latest version.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.09.1
  • Regulation Ver. 1.09.1

Online play requires the player to apply this update.

Elden Ring - Patch Notes - Version 1.09

  • Released Date: March 23rd 2023
  • Targeted Platforms: PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

New Feature: Ray Tracing

Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
  • PS5 / XSX: Game Options > Ray Tracing
  • PC: Graphics > Ray Tracing Quality

Please note that performance - such as frame rate and resolution - may be impacted while playing with Ray Tracing on.

The minimum and recommended technical specifications to use Ray Tracing can be found at the end of the patch notes.

PvP-Exclusive Balance Adjustments

The adjustments in this section do not affect single-player or cooperative play.

General Balance Adjustments

Ashes of War Adjustments

Bug Fixes

  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
  • Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
  • Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
  • Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
  • Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
  • Fixed a bug where the Roar Medallion Talismaneffect didn’t increase the power of some incantations.
  • Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
  • Fixed a bug that caused the effects the Determination and Royal Knight's Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
  • Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight's Resolve active on a left-handed weapon.
  • Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
  • Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
  • Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
  • Fixed the camera positioning when respawning in the Colosseum.
  • Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
  • Improved stability in Colosseum matchmaking.
  • Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
  • Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
  • Improved online multiplayer stability.
  • [PS4] Fixed a bug that occurred when using the Finger Severer on summoned NPCs while offline that could cause the game to crash.
  • Fixed a bug related to some enemies not rendering or behaving as expected.
  • Several performance improvements and other bug fixes.

Ray Tracing Technical Specifications

Minimum
  • OPERATING SYSTEM: WINDOWS 10
  • PROCESSOR: Intel Core i5-10600K or AMD Ryzen 5 3600XT
  • MEMORY: 16 GB RAM
  • GRAPHIC CARD: NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6700 XT, 12 GB
  • RECOMMENDED GRAPHICS SETTING: 1080p - Low quality – Low Ray Tracing
  • OPERATING SYSTEM: WINDOWS 11
  • PROCESSOR: Intel Core i7-10700K or AMD Ryzen 7 3800XT
  • MEMORY: 16 GB RAM
  • GRAPHIC CARD: NVIDIA GeForce RTX 3070 Ti, 8 GB or AMD Radeon RX 6900 XT, 16 GB
  • RECOMMENDED GRAPHICS SETTING: 1080p - High quality – High Ray Tracing

Elden Ring - Patch Notes - Version 1.08.1

Released December 15th 2022

This patch brings fixes to unintended changes that came with the 1.08 Colosseum update.

Please note that online play requires the player to apply this update.

Targeted Platforms:

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Game changes

  • Fixed a bug that changed crouching attack behavior of right-handed weapons when holding specific weapons in the left hand.
  • Fixed a bug that prevented other players' positions from being displayed correctly on the compass and the map during multiplayer sessions aside from the Colosseums.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.08.1
  • Regulation Ver. 1.08.1

Elden Ring – Patch Notes - Version 1.08

Released December 7th 2022

The Colosseum awaits.

In this new update, a brand-new multiplayer feature in the form of the Colosseum arenas have been added, as well as new hairstyles for you to enjoy. Additionally, new balance adjustments have been made to improve the stability of gameplay.

Please note that online play requires the player to apply this update.

"Rise once again, Tarnished!" The free Colosseum update for ELDEN RING is available today on all platforms. This DLC brings new Player versus Player features and all-new cosmetic options.

PvP Colosseums

-The Colosseum doors open for the first time to reveal a new challenge, unlocking three new arenas. Located in Limgrave, Caelid and Leyndell, each arena comes with its own sets of rules and will be theatres of fierce Player versus Player confrontations.

The Limgrave Colosseum features two modes: United Combat and Combat Ordeal.

  • In United Combat, combatants will be divided into two teams to fight in timed battles with the ability to respawn. Each death and respawn grants points to the adversaries, offering victory to the team with the higher score.
  • In Combat Ordeal, it’s every Tarnished for themselves. Combatants in this mode can also respawn until the timer hits zero, and the one with the most points will prevail as victor.

The Royal Colosseum, located in Leyndell, features Duel Mode. Two Tarnished face off in a duel to the death, and without the ability to respawn.

The Caelid Colosseum features all aforementioned modes with the addition of being able to summon Spirit Ashes to fight by players’ sides.

Join the fight on your own or use group passwords to match up with or against friends, and prove your worth in the Colosseums!

Cosmetics

-Five new hairstyles also await players returning to their adventure inELDEN RINGor taking on the new challenges in the Colosseums.

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Major new features

  • The Colosseums of Limgrave, Caelid and Leyndell are now open.
    In these arenas, players can engage in a variety of combat trials: one-on-one duels, free-for-alls & team battles up to six players, and special fights with spirit summoning enabled.
  • New hairstyles for character creation have been added. These are also available during character edition by using the Clouded Mirror Stand at the Roundtable Hold.

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

General balance adjustments

Bug Fixes

  • Fixed a bug that sometimes prevented consumable items from being replenished when teleporting to a grace from the map.
  • Fixed a bug where Stamina would replenish when switching to a crouching position while running.
  • Fixed a bug where Spell, Incantation, and item input actions were ignored while guarding against attacks.
  • Fixed incorrect physical attack values of some attacks of the Serpent-Hunter weapon.
  • Fixed a bug that prevented the follow-up attack from occurring when the Black Sword Incantation was activated with a Sacred Seal in the left hand.
  • Fixed a bug where the attack power of the right hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
  • Fixed a bug that could cause multiple damage instances when certain Spells and Incantations were casted while jumping.
  • Fixed a bug that caused Weapon Arts to be incorrectly used with specific combinations of weapon and Weapon Arts.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.08
  • Regulation Ver. 1.08

Elden Ring - Patch Notes - Version 1.07.1

Released October 25th 2022

A hotfix (1.07.1) has been released to adjust the game balance and to fix a bug
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
App Ver. 1.07
Regulation Ver. 1.07.1

Major Changes included in the latest patch

  • Ash of War - Endure: Shortened effect duration. Adjustments made in patch 1.07 had a greater impact on the game balance than expected.
  • Incantation - Inescapable Frenzy: Fixed a bug where the FP consumption was not properly reduced in patch 1.07.

Some changes mentioned in the 1.07 update patch notes posted on Thursday, October 13 were incorrectly mentioned. The incantation Flame of the Fell God and Gurranq's Beast Claw cannot be charged; patch notes were edited accordingly.

The incantation Black Blade is currently missing its follow up attack when cast from the left hand. This issue will be corrected in a future update.

Elden Ring - Patch Notes - Version 1.07

Released October 13th 2022

ELDEN RING Notice of Update Distribution – Version 1.07

This new update brings balance adjustments to improve the stability of gameplay.

Many changes were brought to spells, skills, incantations and weapons to encourage more versatility in terms of gameplay.

Please note that online play requires the player to apply this update.

Targeted Platforms:

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Summary

  1. Additional features
  2. PvP Exclusive balance adjustments
  3. General balance adjustments
  4. Balance adjustments for Magic and Incantations
  5. Balance adjustment of Skills
  6. Bug Fixes
Below you can find the FP and Stamina costs modifications after Patch 1.07

NOTE: The values with (x) indicates the Continous FP that is consumed when a spell or incantaion is held or charged.

Spell
FP Cost Reduction
Stamina Cost Reduction
Glintstone Cometshard From 19 to 17 From 30 to 28
Comet From 26 to 24 From 35 to 31
Glintstone Stars From 14 to 12 N/A
Glintstone Arc From 10 to 9 N/A
Cannon of Haima From 45 to 38 N/A
Gavel of Haima From 25 to 22 From 46 to 38
Shatter Earth From 12 to 10 N/A
Rock Blaster From 25 (5) to 22 (4) N/A
Starlight From 12 to 9 N/A
Stars of Ruin From 38 to 32 From 33 to 29
Founding Rain of Stars From 32 to 27 N/A
Glintblade Phalanx From 20 to 18 N/A
Carian Phalanx From 26 to 24 N/A
Greatblade Phalanx From 35 to 30 N/A
Magic Downpour From 20 to 18 N/A
Loretta's Greatbow From 28 to 24 N/A
Loretta's Mastery From 43 to 39 N/A
Rennala's Full Moon From 55 to 47 N/A
Ranni's Dark Moon From 62 to 57 N/A
Carian Greatsword From 14 to 12 N/A
Carian Piercer From 19 to 17 N/A
Adula's Moonblade From 26 to 22 N/A
Ambush Shard From 16 to 13 N/A
Night Comet From 24 to 21 N/A
Unseen Blade From 18 to 13 N/A
Magma Shot From 18 to 16 N/A
Roiling Magma From 32 to 28 N/A
Gelmir's Fury From 27 to 16 N/A
Rykard's Rancor From 26 to 23 N/A
Zamor Ice Storm From 22 to 17 N/A
Shattering Crystal From 32 to 21 From 35 to 30
Crystal Release From 38 to 34 N/A
Briars of Sin From 9 to 6 N/A
Briars of Punishment From 13 to 9 N/A
Rancorcall From 14 to 12 N/A
Ancient Death Rancor From 24 to 21 N/A
Tibia's Summons From 20 to 17 N/A
Darkness From 34 to 24 N/A
Aspects of the Crucible: Tail From 22 to 20 N/A
Aspects of the Crucible: Horns From 20 to 18 N/A
Elden Stars From 47 to 41 N/A
Discus of Light From 9 to 3 N/A
Radagon's Rings of Light From 25 to 21 N/A
Lightning Strike From 21 to 19 N/A
Ancient Dragons' Lightning Spear From 30 to 25 N/A
Lansseax's Glaive From 28 to 22 N/A
Fortissax's Lightning Spear From 45 to 35 N/A
Frozen Lightning Spear From 36 to 29 N/A
Death Lightning From 32 to 28 N/A
Giantsflame Take Thee From 32 to 30 N/A
Flame, Fall Upon Them From 18 to 16 N/A
Flame of the Fell God From 42 to 34 N/A
Whirl, O Flame! From 21 to 19 N/A
Burn, O Flame! From 30 to 26 N/A
Bloodflame Talons From 14 to 12 N/A
Bloodboon From 15 to 13 N/A
Scarlet Aeonia From 56 to 48 From 66 to 50
Unendurable Frenzy From 30 to 22 N/A
Dragonclaw From 32 to 24 N/A
Dragonmaw From 46 to 34 N/A
Greyoll's Roar From 62 to 50 N/A
Thops's Barrier From 7 (7) to 7 (0) N/A
Surge, O Flame! From 1 to (1) to 1 (0) N/A

Additional features

  • Added separate damage scaling for PvP.
  • This feature allows separate damage scaling for Weapons, Skills, Magic Spells, and Incantations when playing against other players.
  • In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode.
  • Balance adjustments made within this feature will not impact single-player and cooperative play.

PvP Exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

General balance adjustments

The adjustments in this section affect both PvE and PvP aspects of the game.

Balance adjustments for Magic and Incantations

Upward adjustments
Upward and downward adjustments
  • Black Blade
    • Reduced stamina consumption.
      Improved turning performance and shortened recovery time.
      The sword and the wave attack have been changed so that they hit at the same time.
      Attack power, stamina attack power and poise damage of each part have been decreased.
      Decreased the number of times the wave part hits large enemies.
  • Bestial Sling
    • Reduced the stone fragment scatter randomness.
      Increased stamina attack power against guarding enemies.
      Reduced between two hits and adjusted the detection so that two hits are always made at close range.
      Decreased poise damage.
Downward adjustments

Balance adjustment of Skills

Upward adjustments

  • Glintstone Pebble / Surge of Faith / Gold Breaker / Regal Beastclaw / Nebula / Sacred Phalanx: Increased attack power.
  • Sword Dance / Vow of the Indomitable / Eochaid's Dancing Blade; Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Sacred Order / Shared Order / Soul Stifler / Knowledge Above All / Barricade Shield: Extended effect time
  • Taker's Flames / Miquella's Ring of Light: Added damage detection to the weapon part.
  • Prayerful Strike / Great-Serpent Hunt: Increased power and poise damage
  • Wild Strikes / Spinning Strikes
    • Shortened the time between various actions and the activation of skills
    • Slightly increased attack power.
  • Ground Slam / Golden Slam / Erdtree Slam
    • Reduced the time between using the skill and being able to roll.
      Increased attack power
  • Stamp (Upward Cut) / Stamp (Sweep)
    • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
      Increased attack power.
      Reduced the timing between the end of the skill and performing actions other than the strong attack.
  • Impaling Thrust
    • Increased motion speed and attack power.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill
      Reduced the timing between the end of the skill and being able to attack and to roll.
  • Piercing Fang
    • Increased motion speed, attack power and poise damage.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
      Reduced the timing between the end of the skill and being able to attack and to roll.
  • Spinning Slash
    • Increased poise damage against enemies when used with the following weapons:
      • Greatsword, Curved Greatsword, Twinblade, Greataxe, Spear, Great Spear, Halberd, and Reaper.
  • Charge Forth
    • Increased directional control and motion speed.
    • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Blood Tax
    • Increased motion speed and attack power.
      Increased HP deprivation effect.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Repeating Thrust:
    • Increased motion speed.
    • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Giant Hunt
    • Increased poise damage.
    • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Loretta's Slash
    • Increased poise damage for the first attack.
    • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Poison Moth Flight
    • Increased poison status buildup and its power against poisoned enemies.
      Increased the duration and damage of poison.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Stormcaller
    • Increased motion speed, attack power and poise damage.
    • Increased skill size and poise damage.
  • Sacred Blade
    • Increased motion speed and range of the blade.
      Added damage detection to the weapon part.
      Increased effect duration and attack power that gives the weapon holy power.
  • Bloody Slash
    • Increased status buildup and attack power.
    • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Lifesteal Fist
    • Increased motion speed and attack power.
      Increased attack range against other players.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Eruption
    • Increased the range and duration of lava.
      Added a hitbox to the part of the attack where the weapon is slammed.
      Fixed the timing of the poise increase during activation.
  • Gravitas: Increased poise during casting.
  • Storm Blade
    • Increased motion speed and range of the blade.
      Added damage detection to the weapon part.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Flaming Strike
    • Increased attack power.
      Increased duration and attack power that grants the weapon a fire attribute.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Lightning Slash
    • Increased duration and attack power that grants the weapon a lightning attribute.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
      Reduced the delay between using the skill and being able to attack.
  • Vacuum Slice
    • Increased motion speed and range of the blade.
      Reduced FP consumption
      Added damage detection to the weapon part.
  • Sacred Ring of Light
    • Range and speed of the projectile halo have been increased.
      Added damage detection to the weapon part.
  • Blood Blade
    • Increased power.
      Added damage detection to the weapon part.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Phantom Slash
    • Improved directional control.
    • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
  • Spectral Lance
    • Increased attack power.
      Reduced long range damage falloff.
  • Chilling Mist
    • Increased motion speed.
      Increased the duration of the weapon's frostbite effect.
  • Poisonous Mist
    • Increased motion speed.
    • Increased the duration of the weapon's poison effect
  • Shield Bash: Increased stamina attack power against guarded enemies.
  • Enchanted Shot: Increased arrow speed.
  • Kick: Increased poise damage and stamina attack power against guarding enemies.
  • Cragblade
    • Extended effect duration.
    • Increased attack power, poise damage and stamina attack power against guarding enemies.
  • War Cry
    • Extended effect duration.
    • Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.
    • The power of strong attacks during the duration of the effect has been increased when using the following weapons:
      • Straight Sword / Curved Sword / Katana / Axe / Hammer / Flail / Spear / Great Spear / Halberd / Reaper / Fist (one-handed) / Claw (one-handed)
  • Troll's Roar
    • Increased attack power.
    • Fixed the timing of the poise increase during activation.
  • Braggart's Roar
    • Extended the duration of the effect.
    • Increased attack power, defense, and stamina recovery speed.
  • Endure
    • Extended effect duration.
      Added an effect that prevents staggers caused by blood loss and frostbite status effects.
      Extended effect duration.
      Reduced the time between skill activation and being able to perform actions other than attacking.
  • Holy Ground: Increased HP recovery amount.
  • Raptor of the Mists: Reduced FP consumption.
  • Flame Spit: Improved projectile range.
  • Tongues of Fire: Reduced stamina consumption.
  • Great Oracular Bubble
    • Extended the amount of time that the large bubble stays in place.
    • Tracking performance and range of the large bubble have been improved.
  • Viper Bite
    • Increased attack power and poison status buildup.
      Extended poison effect duration and increased damage caused by poison.
  • Moonlight Greatsword
    • Reduced stamina consumption for strong and charged attacks.
    • Added damage detection to the weapon part.
  • Siluria's Woe
    • Increased motion speed, attack power and poise during activation.
      Added damage detection to the weapon part.
      The projectile now penetrates enemies and some objects when charged.
  • Reduvia Blood Blade
    • Increased attack power.
    • Added damage detection to the weapon part.
  • Glintstone Dart
    • Increased range, speed and attack power of magic attacks.
    • Magic attacks now penetrate enemies when not charged.
  • Night-and-Flame Stance
    • Increased attack power.
      The attack direction may now be adjusted up and down when using a normal attack.
      Added damage detection to the weapon part.
  • Ruinous Ghostflame
    • Increased the duration, attack power and poise damage of the effect that gives the weapon a magic attribute.
      Shortened the time between various actions and the activation of the skill.
      Reduced time between the skill activation and being able to perform actions.
  • Spearcall Ritual
    • Increased attack power.
    • Reduced damage detection time.
  • Wolf's Assault: Increased poise during casting.
  • Thundercloud Form: Increased directional control.
  • Regal Roar
    • Extended effect duration.
      Reduced the time between strong attacks while under the effect.
      Reduced time between the skill activation and being able to perform actions.
  • Blade of Death: Increased effect duration that reduces maximum HP.
  • Destined Death
    • Increased motion speed
    • Extended the duration of the effect that reduces maximum HP.
  • Alabaster Lords' Pull
    • Increased attack power.
      Increased poise during casting.
  • Onyx Lord's Repulsion
    • Increased repelling effect power.
      Increased poise during casting
  • Oath of Vengeance
    • Extended effect
    • Added an effect that prevents staggers caused by blood loss and frostbite status effects.
  • Ice Lightning Sword
    • Increased weapon attack power.
      Increased the duration and attack power of the effect that grants the weapon a lightning attribute.
      Reduced time between the skill activation and being able to perform actions.
  • Claw Flick
    • Increased attack power.
      Increased poise damage of the finger expansion.
  • Golden Tempering
    • Added a timing for interrupting the attack during a series of strong attacks while under the effect.
      Increased strong attack motion speed, poise damage, and stamina attack power against guarding enemies during the effect.
      Increased the duration and attack power of the effect that grants the weapon a holy attribute.
      Reduced time between the skill activation and being able to perform actions.
  • Last Rites
    • Increased effect duration.
      Increased attack power.
      Effect against Those Who Live in Death has been revised upward.
  • Unblockable Blade
    • Reduced FP consumption.
      Increased motion speed.
  • Loretta's Slash (Loretta's War Sickle Ash of War)
    • Increased attack power.
      Increased damage of the first attack
      Increased poise damage.
  • Corpse Wax Cutter
    • Reduced FP consumption.
      Increased motion speed, range and speed of the blade.
      Added damage detection to the weapon part.
  • Zamor Ice Storm
    • Increased attack power.
    • Increased attack power to the weapon part.
  • Dynast's Finesse: The directional control of the follow up strong attack has been improved.
  • Death Flare: Increased the duration and attack power of the effect that grants the weapon a holy attribute.
  • Magma Guillotine: Increased poise damage and stamina attack power against guarding enemies for the first attack.
  • Corpse Piler: Slightly increased attack power.
  • Bloodblade Dance: Added damage detection immediately after activating the skill.
  • Devourer of Worlds: Increased poise damage.
  • Familial Rancor: Increased range of the vengeful spirits that chase down foes.
  • Rosus's Summons: Increased motion speed.
  • Thunderstorm
    • Increased motion speed.
    • Increased the duration and attack power of the effect that grants the weapon a lightning attribute.
  • Unblockable Blade
    • Increased attack power.
    • Reduced time between the skill activation and being able to perform actions.
  • Ordovis's Vortex
    • Increased attack power, motion speed and poise damage.
      Increased poise during casting.
      Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.

Upward and downward adjustments

  • Barbaric Roar
    • Extended effect duration.
      Reduced the time between using the skill and performing various actions.
      Increased strong attack power when used with Claw or Fist weapons during the effect.
      Reduced strong attack power when used with Twinblade weapons during the effect.

Downward adjustments

  • Shield Crash: Reduced the amount of status buildup when used with weapons that have status effects.
  • Seppuku
    • Increased damage taken upon activation.
    • Reduced the bleed status buildup effect granted to weapons.
  • Bloodboon Ritual: Reduced the range of the damage animation trigger on other players. Damage is unchanged.

Bug Fixes

  • Added a process to remove the Ash of War from weapons that cannot normally be combined with certain Ashes of War.
  • Fixed a bug that prevented users from obtaining items such as Great Runes, Crystal Tears, Cracked Pots, and Ritual Pots when the number of items in the inventory and the storage had reached the maximum limit.
  • Fixed a bug that prevented users from obtaining Crystal Tear. If you fail to obtain a Crystal Tear, the item will be added to your inventory when moving within the vicinity of the place where you should have obtained it.
  • Adjusted player character control when under certain damage animations.
  • Fixed a bug that prevented charging some Incantations while casting them with a left-handed Sacred Seal in mid-air.
  • Fixed a bug that prevented performing a normal attack from a dash immediately after landing from a jump when the weapon is two-handed.
  • Fixed a bug where various action inputs were ignored when changing weapons while moving.
  • Corrected the description of the Colossal Sword’s physical attack attribute.
  • Fixed a bug where the timing to change the attack direction was narrower than expected for some attacks with Greataxes.
  • Fixed a bug where the attack direction could not be changed when performing a charged attack with the Ruins Greatsword weapon.
  • Fixed a bug where the Highland Axe’s effect was not applied to the skill Shriek of Milos.
  • Fixed a bug where the effects of the Warrior Jar Shard and the Shard of Alexander were not applied to the skill Sorcery of the Crozier.
  • Fixed a bug where the effect of the Roar Medallion was not applied to the Regal Roar Ash of War.
  • Fixed a bug where the skill Viper Bite could inflict poison instead of deadly poison.
  • Fixed a bug where the range of one of the three rocks was longer than expected when casting the Spell Rock Sling with a left-hand staff.
  • Fixed a bug where recovery time after casting Beast Claw could not be shortened by magic or incantations.
  • Fixed a bug where when attacking an enemy who cannot be grabbed by the incantation Inescapable Frenzy, the attack will be repelled if the enemy is holding a shield.
  • Fixed a bug where HP or FP could be recovered when changing equipment to certain types of armor under certain circumstances.
  • Fixed a bug that could cause death and result in the player becoming stuck in some locations.
  • Fixed some terrain bugs that allowed users to reach unexpected locations with certain procedures.
  • Fixed a bug where the rendering and collision detection of some maps were different from expected.
  • Fixed a bug where bolts fired with the Hand Ballista weapon missed the lock-on target when the game was running at a frame rate below a certain level.
  • Fixed a bug that could prevent online multiplayer from working properly on the PlayStation 4 and PlayStation 5 versions.
  • Several other performance improvements and bug fixes.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.07
  • Regulation Ver. 1.07

Online play requires the player to apply this update.

Elden Ring - Patch Notes - Version 1.06

Released August 9th 2022

Major changes included in the latest update:

Additional Elements Added

  • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.
  • When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded
  • Added the function to invade a larger area, including distant areas
    Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC

Balance Changes

  • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
  • Increased Guard Counter’s motion speed
  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased rolling distance when player has a light equip load.
  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade
  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
  • Decreased the travel distance and invincibility frames of Ash of War: Bloodhound's Step while adding the changes below:
    • Reduced performance when used continuously
    • Increased travel distance when on light equip load
  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:
    • Reduced performance when used continuously
    • Increased travel distance when on light equip load
  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
  • Decreased the target tracking ability of sorcery “Stars of Ruin

Bug Fixes

  • Fixed a bug which caused some attacks of “Lucerne” to not pierce enemy’s guard
  • Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound's Fang” to break enemy’s stance
  • Fixed a bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
  • Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
  • Fixed a bug when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter
  • Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
  • Fixed a bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
  • Fixed a bug which caused charge attack with flail to damage ally character when wearing “Deathbed Dress
  • Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
  • Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receive an attack
  • Fixed a bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition
  • Fixed a bug which prevented player from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
  • Fixed a bug with the weapon skill “Zamor Ice Storm” which allowed player to more easily withstand enemy’s attack when using the skill with insufficient FP
  • Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
  • Fixed a bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
  • Fixed a bug that allows “Rock Blaster” to not consume any FP when used with a staff on the left hand and no weapon on the right hand
  • Fixed a bug which caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
  • Fixed a bug which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune
  • Fixed a bug which caused the “Opaline Hardtear” to not boost physical damage negation
  • Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
  • Fixed a bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
  • Fixed a bug which caused some signs to appear more than once in the Summoning Pool
  • Fixed a bug which caused the effect of some weapon skill’s attack to persist under specific circumstances
  • Fixed a bug which sometimes caused significant performance issue at “Ordina, Liturgical Town” under certain circumstances
  • Fixed a bug which prevented the player from picking up dropped Runes upon death under certain circumstances
  • Fixed a bug which allowed users to reach certain inaccessible area during multiplayer
  • Fixed a bug which caused the multiplayer area to have different boundary than expected
  • Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug which caused some areas to make the player unable to move which lead to death
  • Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
  • Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
  • Fixed a bug with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
  • Other performance improvements and bug fixes.

Other

  • Added the “ERROR” text to unauthorized items
  • In update file 1.04, we have fixed a bug that allowed players to pass unauthorized items that cannot be obtained in game to other players
  • After the distribution of this update file, possession and usage of these unauthorized items will be subject to warning or penalty after a certain period of time.

Elden Ring - Patch Notes - Version 1.05

Released June 13th 2022

Major changes included in the latest update:

Additional Elements Added:

  • Items unlocked for purchase by offering Bell Bearings to the NPC “Twin Maiden Husk” will now carry over to NG+ play. This affects all items unlocked by offering the following items to the NPC “Twin Maiden Husk”: Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing.
  • Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu.
  • Added sound effects when other players' summon signs appear.

Bug Fixes:

  • Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.
  • Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.
  • Fixed a bug where recovery time for some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" was longer than expected.
  • Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain Weapons.
  • Fixed a bug in which some attacks of the "Ice Spear" skill could not be guarded against.
  • Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.
  • Fixed a bug which caused the light wave of the "Moonlight Greatsword" skill sometimes not aim at the locked-on target.
  • Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.
  • Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.
  • Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.
  • Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.
  • Fixed a bug that caused unintended motions to be played when switching to a different Sorceries or Incantations while using a sorcery or incantation.
  • Fixed a bug that caused FP consumption to increase when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.
  • Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.
  • Fixed a bug that caused the power of two-handed attacks of the weapon "Golem's Halberd " – with the exception of the jumping attack – to be different from what would be expected.
  • Fixed a bug with using the weapon "Pulley Crossbow." When equipped with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.
  • Fixed a bug in which arrows and bolts that did not match the type of long-range weapon equipped by the player could be fired by using certain procedures.
  • Fixed a bug that caused guard boost to be reduced when some weapons were strengthened to the maximum.
  • Fixed a bug in which the attributes of weapons could be changed while a player’s inventory had reached its maximum capacity and ashes of war could not be changed.
  • Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.
  • Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.
  • Fixed a bug in online multiplayer where, when a boss is defeated in a host's world as a cooperative player, the same boss might not appear in the cooperator’s world.
  • Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.
  • Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.
  • Fixed a bug that prevented an event with the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.
  • Fixed an issue where the item "Sacred Flask" was not restored after destroying a group of enemies under certain circumstances.
  • Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn," the user could not move from the map to the grace.*
    *If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn.”
  • Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.
  • Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.
  • Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.
  • Fixed a bug that prevented a critical hit from behind from landing in hostile multiplayer.
  • Improved stability of online multiplayer between PS4 and PS5.
  • Improved loading times for the Xbox Series X|S version.
  • Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.
  • Fixed a bug that caused the master volume setting to be ignored in some cutscenes.
  • Improved stability of online multiplayer.
  • Fixed a bug that caused sounds to play differently than expected in some situations.
  • Fixed a bug that caused the player to become inoperable and die in certain locations.
  • Fixed a bug that caused attack animations and hit detection to be rendered differently than expected in some maps.
  • Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.
  • Fixed some texts.
  • Several other performance improvements and bug fixes.

Elden Ring - Patch Notes - Version 1.04.1

Released April 27th 2022

We are distributing an update to improve the stability of gameplay.
We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major Changes Included in the Latest Update

Bug Fixes

  • Fixed a bug in which the effect duration of the Cerulean Hidden Tear was revised downward
  • Fixed a bug with Malenia, Blade of Miquella in which her HP was not healed correctly in the online multiplayer environment
  • Fixed a bug that caused some Bosses to die at unintended times
  • Fixed a bug that prevented the boss "Elden Beast" from working properly under certain circumstances
  • Fixed some texts

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.04.1
  • Regulation Ver. 1.04.2

Online play requires the player to apply this update.

Elden Ring - Patch Notes - Version 1.04

Released 19th April 2022

Targeted Platform/s

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Note: The 1.04 patch mistakenly included an update to the duration of the Cerulean Hidden Tear, shortening it.
This unintentional change will be reverted with a minor patch in the near future.

Summary:

  1. Major Changes Included in the Latest Update
  2. Sorcery/Incantation
  3. Weapon Skill
  4. Bug Fixes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
  • App Ver. 1.04
  • Regulation Ver. 1.04.1

Online play requires the player to apply this update.

Major Changes Included in the Latest Update

Additional Elements Added

  • Added an option to turn camera auto rotate function ON/OFF
  • Added some event phases for the NPC “Patches”

Balance adjustments

  • Increased Colossal Swords/Colossal weapons attack speed and lowered their recovery time. Jump attack not included.
  • Increased the two-handed attack damage of Colossal Swords/Colossal Weapons. Jump attack not included.
  • Increased physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and Halberd weapon classes.
  • Increased the damage of Grafted Blade Greatsword.
  • Increased the damage of Devourer’s Scepter.
  • Decreased the scaling of status effect build-up from spells and incantations of Albinauric Staff and Dragon Communion Seal.
  • Decreased the effect of Greatshield Talisman for weapons with high block rate.
  • Shortened the length of the madness afflicted animation.
  • Lowered the speed of madness buildup recovery.
  • Slightly increased FP and Stamina growth rate at lower levels
    • Players will need to perform any of the following actions for the changes to be reflected. This is required only once. New characters created after this update will not require this action.
      • Level up
      • Activate Godrick’s Great Rune
      • Re-equipping any equipment (armor, talisman) which grants bonus stat to either Strength, Dexterity, Vigor, Endurance, Intelligence, Faith or Arcane
  • Other enemy and weapon balance changes

Sorcery/Incantation

Upward Adjustments
  • Crystal Barrage - Increased cast speed and decreased recovery time
  • Gavel of Haima - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Shatter Earth - Increased cast speed and decrease recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Rock Blaster - Decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Thops's Barrier (Spell) - Increased area of effect and slightly increase effect duration
  • Rennala's Full Moon - Increased cast speed and decreased recovery time.
  • Ranni's Dark Moon - Increased cast speed and decreased recovery time.
  • Carian Greatsword - Increased cast speed at lower dexterity
  • Magma Shot - Decreased FP cost and increased cast speed
  • Roiling Magma - Increased cast speed and decreased time until magma explodes
  • Gelmir's Fury - Slightly decreased the random nature of projectile’s range and increased the damage of lava pool. Increased the hitbox
  • Rykard’s Rancor - Decreased FP cost
  • Oracle Bubbles - Increased cast speed and decreased recovery time.
  • Great Oracular Bubble - Increased cast speed and decreased recovery time.
  • Briars of Sin - Decreased recovery time. Increased blood loss buildup on enemy
  • Briars of Punishment - Decreased recovery time. Increased blood loss buildup on enemy
  • Explosive Ghostflame - Decreased FP cost and recovery time
  • Tibia's Summons - Increased damage and cast speed
  • Aspects of the Crucible: Tail - Decreased FP and Stamina cost
  • Aspects of the Crucible: Horns - Decreased FP and Stamina cost, Increase cast speed. Increased the distance traveled when not charged and made it easier to cause enemies to flinch when charged
  • Elden Stars - Increased cast speed and decreased recovery time
  • Black Blade - Decreased Stamina consumption and decreased recovery time
  • Discus of Light - Decreased FP cost. Increased damage and cast speed
  • Triple Rings of Light - Increased damage
  • Radagon's Rings of Light - Decreased FP cost. Increased damage and cast speed. Decreased recovery time.
  • Lightning Strike - Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Honed Bolt - Increased cast speed and decreased recovery time.
  • Ancient Dragons' Lightning Spear- Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Ancient Dragons' Lightning Strike - Decreased recovery time
  • Lannseax's Glaive - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy’ attacks while casting.
  • Fortissax's Lightning Spear - Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to withstand enemy attack while casting more easily.
  • Frozen Lightning Spear - Decreased Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attack while casting.
  • Death Lightning - Decreased FP cost, Increased the duration of death-accumulating smoke
  • O, Flame! - Increased damage
  • Giantsflame Take Thee - Decreased Stamina Cost
  • Flame of the Fell God - Decreased FP cost and increased damage
  • Whirl, O Flame! - Increased damage, decreased recovery time
  • Burn, O Flame! - Increased cast speed and decreased recovery time.
  • Black Flame - Increase damage and the spell can break enemy’s guard more easily.
  • Scouring Black Flame - Decreased FP cost and recovery time. Increased attack range and area of effect.
  • Black Flame Ritual - Reduced FP cost and increased damage.
  • Gurranq's Beast Claw - Increased damage and decreased recovery time.
  • Bloodflame Talons - Decreased FP cost and increased cast speed. Decreased recovery time.
  • Bloodboon - Increased damage. Increased cast speed and decreased effect start-up time, decreased recovery time.
  • Pest Threads - Decreased Stamina cost.
  • Scarlet Aeonia - Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Unendurable Frenzy - Increased cast speed and decreased recovery time. Decreased the random nature of projectile’s range and increased Madness buildup on enemies.
  • Inescapable Frenzy - Increased cast speed.
  • Placidusax's Ruin - Decreased FP, Stamina cost and recovery time.
  • Dragonclaw - Decreased FP, Stamina cost and recovery time and made it easier to cause enemies to flinch when charged.
  • Dragonmaw - Decreased FP, stamina cost, recovery time and increased cast speed and made it easier to cause enemies to flinch when charged.
  • Greyoll's Roar - Decreased FP, Stamina cost and recovery time.

Upward and Downward Adjustments

  • Adula's Moonblade - Decreased the power of single cast and improved performance so that the blades and frost hit more consistently and continuously. Increased cast speed at lower dexterity.
  • Flame, Fall Upon Them - Decreased the damage of single cast and improved the performance so that it hits the enemy multiple times. Decreased FP cost.
  • Howl of Shabriri - Decreased the madness buildup on the enemy. Increased cast speed and decreased recovery time.

Downward Adjustments

Weapon Skills

Upward Adjustments

  • Lion's Claw - Increased cast speed and decreased recovery time.
  • Kick - Increased cast speed.
  • Hoarah Loux's Earthshaker - Increased cast speed. Increased cast speed on follow up input, decreased recovery time.
  • Troll's Roar - Decreased Stamina Cost. Increased cast speed on follow up input, increased distance traveled.
  • Giant Hunt - Decreased recovery time.
  • Storm Assault - Decreased recovery time.
  • Carian Greatsword - Increased cast speed and decreased recovery time. Increased the damage when charged and made it easier to cause enemies to flinch.
  • Carian Grandeur - Increased cast speed and decreased recovery time. Increased the damage when charge and made it easier to cause enemies to flinch.
  • Gravitas - Increased cast speed.
  • Flaming Strike - Increased the travel distance of a stepping cleave in a strong attack.
  • Black Flame Tornado - Added hitbox to weapon when spinning, and added a window to roll during the attack to cancel the animation.
  • Lightning Slash - Increased cast speed. Added a hitbox to the stomp animation.
  • Sacred Blade - Increased cast speed.
  • Sacred Ring of Light - Increased cast speed.
  • Poisonous Mist - Increased cast speed.
  • Poison Moth Flight - Increased cast speed and decreased recovery time.
  • Ice Spear - Added a hitbox to the weapon’s spinning animation.
  • Chilling Mist - Increased cast speed.
  • Assassin's Gambit - Increased cast speed.
  • Shield Bash - Increased cast speed.
  • Shield Crash - Decreased Stamina cost. Increased cast speed.
  • Blade of Gold - Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Blade of Death - Increased cast speed and decreased recovery time.
  • Golden Tempering - Decreased FP cost and increased cast speed. Increased effect duration.
  • Last Rites - Increased cast speed.
  • Mists of Slumber - Increased cast speed.
  • Eochaid's Dancing Blade - Increased travel distance, added a window to roll during the attack to cancel the animation.
  • Unblockable Blade - Increased cast speed with the weapon Coded Sword.
  • Alabaster Lords' Pull - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Establish Order - Decreased recovery time and increased cast speed on follow up input. Increased damage. Made it easier to cause enemies to flinch.
  • Moonlight Greatsword - Decreased FP cost. Increased cast speed and decreased recovery time. Increased the frost buildup effect during the skill duration.
  • Wave of Gold - Decreased FP cost. Increased cast speed and decreased recovery time.
  • Wolf's Assault - Increased cast speed and decreased recovery time.
  • The Queen’s Black Flame - Increased cast speed. Added a window to roll during the attack to cancel the animation.
  • Dynast's Finesse - Decreased Stamina cost.
  • Flowing Form - Decreased Stamina cost.
  • Death Flare - Increased cast speed.
  • Onyx Lord's Repulsion - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Magma Guillotine - Decreased Stamina cost, Increased cast speed. Decreased recovery time on follow up input.
  • Cursed-Blood Slice - Increased cast speed and decreased recovery time.
  • Ice Lightning Sword - Increased cast speed. Added a hitbox to the stomp animation.
  • Rosus's Summons - Decreased recovery time.
  • I Command Thee, Kneel! - Increased cast speed including follow up input. Added a window to roll during the attack to cancel the animation.
  • Gold Breaker - Decreased FP cost. Increased cast speed and decreased recovery time.
  • Familial Rancor - Added a window to roll during the attack to cancel the animation.
  • Nebula - Increased cast speed and decreased recovery time with the weapon Bastard's Stars.
  • Regal Beastclaw - Increased cast speed.
  • Devourer of Worlds - Increased cast speed.
  • Regal Roar - Decreased recovery time.
  • Spearcall Ritual - Decreased recovery time.
  • Ancient Lightning Spear - Decreased FP cost and increased cast speed. Allows player to more easily withstand enemies’ attacks while casting.
  • Great-Serpent Hunt - Decreased recovery time and increased damage. Allows player to more easily withstand attacks from enemies.
  • Frenzyflame Thrust - Decreased FP cost, decreased recovery time. Decreased madness buildup on self.
  • Bloodboon Ritual - Increased cast speed.
  • Miquella's Ring of Light - Increased cast speed.
  • Sea of Magma - Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Flame Dance - Decreased Stamina cost, decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Storm Kick - Decreased Stamina cost.
  • Bear Witness! - Increased cast speed.

Upward and Downward Adjustments

  • Thundercloud Form - Decreased damage when not charged. Decreased FP cost. Increased cast speed and decreased recovery time.

Bug Fixes

  • Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.
  • Fixed a bug where the damage of the weapon arts "Carian retaliation" was increased by weapon and status, and the effect was not displayed correctly during online multiplay.
  • Fixed a bug where the animation when inflicted with blood loss and frostbite was bigger than originally planned.
  • Fixed a bug during character appearance change menu in which some parameter changes were sometime not reflected.
  • Fixed a bug that prevented a dialog from appearing when executing "Leave" on some items.
  • Fixed a bug that allowed unauthorized items to be passed to other players.
  • Fixed a bug in multiplayer that prevented grace to be registered on the map if it was found just before the player is summoned.
  • Fixed a bug that sometime prevented the mechanic of Rennala Queen Of The Full Moon fight from working properly during cooperative multiplayer.
  • Fixed a bug that sometime prevented the player from entering the boss area after defeating Morgott, the Omen King.
  • Fixed a bug that prevented "Edgar the Revenger" and "Festering Fingerprint Vyke" from invading after defeating all the bosses in Liurnia of the Lake.
  • The item Tonic of Forgetfulness can now be obtained at the Volcano Manor if the player wasn’t able to obtain it due to quest progression.
  • Fixed a bug that caused the reduction of runes due to NPC "Gostoc" when player died in "Stormveil Castle" to occur at an unintended timing.
  • Added a protective barrier to Millicent after helping her at Miquella’s Haligtree so she cannot be unintentionally killed.
  • Fixed a bug that sometime prevented the player from obtaining the reward after defeating the Dung Eater.
  • Fixed a bug that sometime prevented the player from progress Diallos’ questline.
  • Fixed a bug that sometime prevented player from duplicating remembrance at the Walking Mausoleum.
  • Fixed a bug that prevented player from inputting consecutive attacks when dual wielding thrusting sword.
  • Fixed a bug that causes scythe to lose blood loss effect if poison affinity is applied to the weapon.
  • Fixed a bug where the damage of the Iron Greatsword was lower than expected when an affinity is applied.
  • Fixed a bug that caused FP consumption to increase when the player cast Night Comet with charge.
  • Fixed a bug that causes he default key setting on keyboard for weapon skill (Left Ctrl) to not be set (on PC only).
  • Fixed a bug in the Steam version where the history of players who played multiplayer was not displayed correctly under certain circumstances.
  • Increased online multiplayer stability.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug that caused some places on the map to have incorrect visual and hitbox.
  • Fixed a bug that causes some enemies to have incorrect visual and behavior.
  • Fixed a bug that causes some armor to have incorrect stats.
  • Text fix.
  • Other performance improvements and bug fixes.

Elden Ring - Patch Notes - Version 1.03.3

Released 4th April 2022

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

The item included in the latest update

  • Fixed a bug in the balance adjustment of the boss "Starscourge Radahn" in update 1.03, in which the power of some attacks was unintentionally reduced.

The version number of this update shown at the lower right corner of the Title Screen will be as followed

  • App Ver. 1.03.2
  • Regulation Ver. 1.03.3
  • Please note that users with different regulation versions cannot be matched with each other online.

Elden Ring - Patch Notes - Version 1.03.2

Released 23rd March 2022

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major items included in the latest update

・Fixed a bug that sometime prevented players from advancing NPC Nepheli Loux’s questline

・Fixed a bug that causes the playable character to die when trying to descend from a spot near Bestial Sanctum

・Fixed a bug that prevented Ash of War: Endure from taking effect

・Fixed a bug in multiplayer that allowed players to teleport others to incorrect map coordinates

The version number of this update shown at the lower right corner of the Title Screen will be as followed

App Ver. 1.03.2

Regulation Ver. 1.03.2

※Online play requires the player to apply this update

We will continue to provide improvement updates in the future so you can enjoy "ELDEN RING" more comfortably. Please stay tune for more news.

Elden Ring - Patch Notes - Version 1.03 (All Platforms)

Released: 17 March 2022

Targeted platforms:

  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Xbox Series X|S
  • Steam

IMPORTANT: This patch changes a lot of existing data - the wiki editors are working to update everything! Please feel free to contribute by editing the Side Quests page as well as all NPCs Merchants shops and other items that you notice have changed!.

Additional Elements Added

  • Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
  • Added NPC Jar Bairn.
  • Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
  • Added some summonable NPCs in multiple situations.
  • Increased the number of patterns of objects player can imitate when using Mimic's Veil.
  • Added night background music for some open field area.

Bugs Fixed

  • Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
  • Fixed a bug that sometime prevented the player from obtaining item after boss battle.
  • Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
  • Fixed a bug that causes the player to freeze when riding.
  • Fixed a bug that causes arcane to scale incorrectly for some weapons.
  • In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
  • Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
  • Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
  • Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
  • Fixed a bug which causes some weapons to not use stat scaling.
  • Fixed hang-ups in certain occasions.
  • Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
  • Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
  • Fixed a bug which causes Fire's Deadly Sin incantation to have different effect.
  • Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.
  • Adjusted the visual effect of Unseen Form spell.
  • Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
  • Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
  • Fixed a bug that causes incorrect sound effect to play in some situations.
  • Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
  • Fixed bugs which causes incorrect visual and behavior for some enemies.
  • Fixed a bug that causes incorrect stat parameter for some Armor.
  • Text fixes.
  • Other performance improvement and bug fixes.

Balance Changes

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.03
  • Regulation Ver. 1.03.1

Online play requires the player to apply this update.

We will continue to provide improvement update in the future so you can enjoy "ELDEN RING" more comfortably. Please stay tune for more news.

Elden Ring - Patch Notes - Version 1.02.3 - for PC

  • Fixed a problem in which controllers connected to the PC were not recognized under certain circumstances
  • If equipment or other items do not appear properly, please verify the game files:
Verify Integrity of Game Files
If you are missing textures or other content in game or experiencing crashing while playing a game, you can have Steam verify that the game's files are installed correctly on the computer.
  1. Restart your computer and launch
Steam
  1. Next, you can either right click the game in your Library, or click the gear icon from the game's Library page on the far right
  2. From the drop down menu, select
Properties...
  1. Select the
Local Files
tab and click the
Verify integrity of game files...
button
elden ring verify files
  1. Steam will verify the game's files - this process may take several minutes
    elden ring validation
Important:
One or more files may fail to verify.
This is normal for most Steam games. The files that fail to verify are local configuration files that should not be replaced as part of this process.
You can safely ignore this message.
Warning:
Do not run the verification process while performing other system-intensive processes, such as defragmenting your hard drive or scanning for viruses.

Do not run this process for multiple games at the same time.

Elden Ring - Patch Notes - Version 1.02.2 - for PC and PS5

Released March 2nd 2022

PC:

  • Fixed an issue where the graphics card was not being used, resulting in slow performance.
  • Fixed a bug that caused the game to quit under certain conditions during a battle with the Fire Giant.
  • Fixed other bugs.

PS5:

  • Changes to save game progression even when the game is not terminated.

Patch: App Ver. 1.02 - Regulation Ver. 1.02.1

Released: 24 February 2022


Bandai Namco started distributing a patch to improve the stability of the gameplay. Pease apply the latest patch before playing the game.


When this patch is applied, the version on the bottom right of the title screen will read as follows

Major items included in the latest update:

  • Improved player controls
  • Addition and adjustment of BGM
  • Text adjustments
  • Balance adjustments
  • NPC event fixes and adjustments
  • Fixed frame rate drops under certain conditions
  • Fixed text bug in some languages
  • Fixed a bug that prevented the Xbox wireless headset from working properly
  • Timing for the implementation of ray tracing, which is planned to be supported after the launch, will be revealed in future announcements.

If you have purchased a digital version of the game, please apply the patch after downloading the full game.

Update procedure on PlayStation 4

Select ELDEN RING on the home screen or in your Library, press the OPTIONS button, and then select [Check for Updates].

If there is an update, follow the instructions to install the update.

Update procedure on PlayStation 5

On the home screen, select ELDEN RING, press the OPTIONS button, and then select [Check for Updates].

If an update is available, follow the instructions to install the update.

Update procedure on Xbox Series X|S, Xbox One

Select ELDEN RING from the Home screen or My Collection > Games, then press the Menu button and select Manage Games and Add-ons.

Select [Update] when the game management screen opens.

If an update is available, follow the instructions to install the update.

This patch is also available in the Digital Art Book & Soundtrack included in the Digital Deluxe Edition. We apologize for any inconvenience this may cause, but please apply the update file to this as well before starting the game.

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