Statistics in Elden Ring refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. There are 8 main Stats in Elden Ring, as well as several dozen secondary stats which all contribute to your character's growth and effectiveness in various situations. Stats are affected by a number of things and can be modified by your Level, Equipment, and any active buffs and effects.

Within the Status Menu, you can check your level, attributes, base stats, and more. The information shown here also reflects changes to your attack, defense, and resistances bestowed by armaments and armor that you have equipped. 

  • See Leveling for details on how to level, a breakdown of runes necessary per level, and more.
  • See Calculating Damage for in depth information regarding dealing damage.
  • See Runes for details on acquiring runes and rune acquisition boosting equipment.
  • See Rebirth for details on how to reallocate (respec) assigned attribute points.

 

How to increase Stats in Elden Ring?

The primary way to increase your character's stats in Elden Ring is by leveling up. Early in the game, soon after you encounter Melina for the first time, you'll gain access to the ability to level up by spending Runes. Runes are earned by defeating enemies and can be used to strengthen your character.

In Elden Ring, there are eight main stats, also known as attributes: Vigor, Mind, Endurance, Strength, Dexterity, Intelligence, Faith, and Arcane. Each of these attributes has a significant impact on your character’s secondary stats, such as HP (health points), FP (focus points), Stamina, and Equipment Load. By spending Runes at a Site of Grace, you can increase these primary stats, which not only raises your character's overall level but also boosts your secondary stats — making your character more powerful and better suited to face the challenges ahead.

Additionally, your stats can be influenced by the equipment you have equipped and any active buffs from magic or items. Successfully combining and optimizing these elements is crucial for character development and creating effective builds that will help you progress through the game. Understanding how these various factors interact allows players to craft a character that matches their playstyle and is capable of overcoming the diverse challenges in Elden Ring.

Can you respec your Stats in Elden Ring?

After completing Raya Lucaria Academy, you will gain the ability to reset your point allocations and redistribute all of your earned stat points however you wish. This process requires a Larval Tear, a rare item obtainable through various means. To re-specialize (respec), simply interact with Rennala and exchange a Larval Tear. By the time you reach this point, you'll likely be over level 50, making your early build choices important since they can't be changed until now. For ideas on creating a powerful character, check out our Elden Ring Builds page.

This mechanic, known as "Respeccing," lets players customize and experiment with different builds without having to restart the game.

For more details, visit our Rebirth Page.

 

Elden Ring Stats

Level

A cumulative figure that represents overall attribute strength.
You can level up using runes.

Runes Held

Total runes in possession. Upon dying, you will drop any runes in your possession at the site of your death.

Runes Needed

Number of runes required to raise a level.
When you Level Up, you can choose an attribute to increase.

 

§Main Character Attributes

 

 
「nō・ryoku・chi」
能力値

(Ability power value)


 

This section lists all of your character's Main Stats, also referred to as Attributes. These Stats govern all other secondary Stats and can be increased by spending acquired Runes on them using the Level Up menu at any Site of Grace, once the feature is unlocked.

At certain points when leveling an Attribute to higher values, you will start getting diminishing returns. i.e. the benefit you gain from leveling that Stat is less significant than before. The values at which these diminishing returns begin are referred to as soft-caps or breakpoints. You can find the soft-cap of each Attribute listed below. Note that some stats actually grant accelerating returns at lower levels: for example, Vigor's HP gain per level increases from levels 1-40, but decreases after level 40.

The hard-cap for all Stats is 99: you are unable to level a Stat past that level, and it is not possible to exceed 99 through equipment or buffs. (An exception is that your effective Strength can be increased past 99 by two-handing.)

Vigor

Attribute governing HP.
Also affects fire resistance and Immunity stat.

Scaling accelerates until 40.
Soft-capped at 40 / 60.

Level
1-40
HP gain increases from +4 to +48
(avg: +29.5)
Level
41-60
HP gain decreases from +26 to +13
(avg: +22.5)
Level
61-99
HP gain decreases from +6 to +3
(avg: +5.1)

 

Mind

Attribute governing FP.
Also affects the Focus stat.

Soft-capped at 50 / 60.

Level
1-15
FP gains are between +3 and +4 (LV9: +13)
(avg: +3.21)
Level
16-35
FP gain alternates between +5 and +6
(avg: +5.25)
Level
36-50
FP gains are between +7 and +6
(avg: +6.67)
Level
51-60
FP gains are between +6 and +4
(avg: +5.00)
Level
61-99
FP gain alternates between +2 and +3
(avg: +2.56)

 

Endurance

Attribute governing Stamina.
Also affects Robustness.
Determines how heavy your equipment can be, a.k.a. Equip Load.

Soft-capped for stamina at 15 / 30 / 50.

Level
1-15:
Stamina gains are between +1 and +2
(avg: +1.79)
Level
16-30:
Stamina gains are between +1 and +2
(avg: +1.67)
Level
31-50:
Stamina gains are between +1 and +2
(avg: +1.25)
Level
51-99:
Stamina gains are between +0 and +1
(avg: +0.31)

Soft-capped for max equip load at 25 / 60.

Level
9-25:
Max Equip Load gains alternate between +1.5 and +1.6
(avg: +1.59)
Level
26-60:
Max Equip Load gains are between +1.0 and +1.5
(avg: +1.37)
Level
61-99:
Max Equip Load gains are between +1.0 and +1.1
(avg: +1.03)

 

Strength

Attribute required to wield heavy armaments.

Influences player physical/strike/slash/pierce defense and provides Attack Power scaling for weapons that utilize the stat.

Breakpoints for AP are: 16, 18, 20, 30, 45, 50, 60, and 80.

There is only a minor fall-off in returns after 16, 18, and 20:

16 for weapons with a quality affinity.
18 for weapons with poison, blood, and the physical portion of elemental affinities, and those with no affinity.
20 for weapons with heavy, occult, or elemental affinities, and innate elemental scaling.
Primary breakpoints are 50, 60, and 80:

50 for the elemental AP when it benefits from this stat (primarily fire affinity); gains drop substantially beyond this point.
60 for the physical AP on all affinities; 56-60 will give lower returns than 60-80.
80 for all affinities, but it’s usually only worth getting this much for physical affinities, and even then it can be a stretch.
Casting Breakpoints are 30 and 45 (Clawmark Seal and Frenzied Flame Seal both use strength).
Each of these values can be divided by 1.5 (rounded up) if you primarily 2h your weapon.

Keep in mind that the 2h AP bonus does not apply to ashes of war or critical attacks.

 

Dexterity

Attribute required to wield advanced armaments.
Also boosts attack power of dexterity-scaling armaments, reduces casting time of Spells, softens fall damage, and makes it harder to be knocked off your horse.

Breakpoints for AP are: 16, 18, 20, 30, 45, 50, 60, and 80.

There is only a minor fall-off in returns after 16, 18, and 20:
16 for weapons with a quality affinity.
18 for weapons with poison, blood, the physical portion of elemental affinities, and no affinity.
20 for weapons with keen, occult, or elemental affinities, and innate elemental scaling.

Primary breakpoints are 50, 60, and 80:
50 for the elemental AP when it benefits from this stat (primarily lightning affinity); gains drop substantially beyond this point.
60 for the physical AP on all affinities; 56-60 will give lower returns than 60-80.
80 for all affinities, but it’s usually only worth getting this much for physical affinities and even then it can be a stretch.
Casting Breakpoints are 30 and 45 (Frenzied Flame Seal uses dexterity).

Intelligence

Attribute required to perform glintstone sorceries. Also boosts the power of intelligence-scaling Sorceries and improves Magic Resistance.

Influences player magic defense and provides AP scaling for weapons that utilize the stat.

Breakpoints for AP are: 20, 30, 45, 50, 60, and 80

There is only a minor fall-off in returns after 20:
20 for weapons with elemental affinities and innate elemental scaling.

Primary breakpoints are 50, and 80:
50 for the elemental AP when it benefits from this stat (primarily magic and cold affinities); gains drop substantially beyond this point.
80 for all affinities (not worth for elemental).
Casting breakpoints are 30, 45, 60, and 80 depending on catalyst.

Faith

Attribute required to perform sacred Incantations. Also boosts the power of faith-scaling Incantations.

Breakpoints for AP are: 20, 30, 45, 50, 60, and 80.

There is only a minor fall-off in returns after 20:
20 for weapons with elemental affinities and innate elemental scaling.

Primary breakpoints are 50, and 80:
50 for the elemental AP when it benefits from this stat (primarily sacred and flame art affinities); gains drop substantially beyond this point.
80 for all affinities (not worth for elemental).
Casting breakpoints are 30, 45, 60, and 80 depending on catalyst.

Arcane

Influences player holy defense and death resistance, provides AP scaling for weapons that utilize the stat, increases item discovery (linearly), and provides scaling for poison, bleed, sleep, and madness buildup.

Breakpoints for AP are 18, 20, 30, 45, 60, and 80.

There is only a minor fall-off in returns after 18 and 20:
18 for weapons with poison and blood affinities.
20 for weapons with occult affinity.

Primary breakpoints are 60 and 80:
60 for all affinities; 56-60 will give lower returns than 60-80.
80 for all affinities, but it’s usually only worth getting this much for physical affinities, and even then it can be a stretch.
Casting breakpoints are 30 and 45 (Albinauric Staff and Dragon Communion Seal both use arcane).

Status scaling breakpoints are 40, 45, and 60:
40 for Serpent Bow poison scaling.
45 for everything else; gains drop a decent bit beyond that.
60 for everything else as well; not worth for purely status purposes most of the time.

Since item discovery scaling is linear, there is no decrease in marginal returns. Every Arcane level up to 99 yields 1 point increase in item discovery.

 

SOFT CAP FOR ALL STATS IN ELDEN RING

Stat Soft Cap Change in gains at soft-cap
Vigor 40/60 up to +48 / +26 to +13  / +6 to +3 HP
Mind 50/60 up to +7 / +6 to +4 / +3 to +2 FP
Endurance (Stamina) 15/30/50  +1.79 / +1.67 / +1.25 / +0.31
Endurance (Equip Load) 25/60 +1.6 / +1.0 to +1.5 / +1.0 to +1.1
Strength 18/50/60/80 Depends on weapon
Dexterity 18/50/60/80 Depends on weapon
Intelligence (Attack Rating) 20/50/80 Depends on weapon
Intelligence (Sorcery Scaling) 60/80 Depends on sorcery
Faith (Attack Rating) 20/50/80 Depends on weapon
Faith (Incantation Scaling) 60/80 Depends on incantation
Arcane (Attack Rating) 20/60/80 Depends on weapon
Arcane (Status Scaling) 40/45/60 Depends on weapon
Strength/Dexterity/Arcane (Incantation Scaling) 30/45 Depends on incantation

 

Offensive Stats§

 

攻撃力
kō geki ryoku

(Attack Power)


 

Offensive Stats provide useful information on the current offensive stats of the player character.

Physical Attack Damage

Displays the default standard damage of the equipment, and how much bonus damage you are gaining from the stats bonuses.

Magic Attack Damage

Displays the default magical damage of the equipment or spell, and how much bonus damage you are gaining from the stats bonuses.

Fire Attack Damage

Displays the default fire damage of the equipment, and how much bonus damage you are gaining from the stats bonuses.

Lightning Attack Damage

Displays the default lightning damage of the equipment, and how much bonus damage you are gaining from the stats bonuses.

Holy Attack Damage

Displays the default holy damage of the equipment, and how much bonus damage you are gaining from the stats bonuses. 

Critical Attack Damage

Displays the default critical damage of the equipment, and how much bonus damage you are gaining from the stats bonuses.

Sorcery Scaling

The degree to which sorceries increase in power.

Incant Scaling

The degree to which incantations increase in power.

 

§General Stats

「ki・so・ryoku」
基礎力

(Foundational Power)

 

 

♦ General Stats provide useful information on the current state of the player character. ♦

HP

Hit Points.

If reduced to 0, you die.
Replenish it by drinking from the Flask of Crimson Tears, casting certain Incantations,
or resting at a Site of Grace.

FP

Focus Points.

This is the energy consumed to use:
Sorceries, Incantations, and Skills.
Replenish it by drinking from the Flask of Cerulean Tears or resting at Site of Grace.

Stamina

Required for various actions.
Depletes when certain actions are taken,
but recovers automatically.

 

 


 

 

Equip Load

Total weight of equipped
armaments and Armor.

Movement slows as load increases.
The rightmost number is the maximum weight that can be equipped;
exceed it and movement slows dramatically.

Poise

The degree to which you can resist collapsing under enemy attacks.

Discovery

Governs likelihood of finding items on the corpses of defeated foes.

Memory Slots

The number of slots available for memorizing Sorceries and Incantations.

 

 

Attribute Scaling Information

Str

The degree to which this armament's power or passive effects scale with Strength.

Dex

The degree to which this armament's power or passive effects scale with Dexterity.

Int

The degree to which this armament's power or passive effects scale with Intelligence.

Fth

The degree to which this armament's power or passive effects scale with Faith.

Arc

The degree to which this armament's power or passive effects scale with Arcane.

 

§Defense Stats

「bōgyoryoku・no・jyōkyō」
防御力の状況

 

 

Defense Stats for Elden Ring provide useful information on the current defenses of the player character.

Immunity

Your resistance to Poisons and Scarlet Rot. The higher the number, the less susceptible you are to poison and rot. Governed by your attributes, as well as armor and any additional effects. 

Robustness

Your resistance to Hemorrhage and Frostbite. The higher the number, the lower your susceptibility. Governed by your attributes, as well as protective gear and any additional effects. 

Focus

Your resistance to Sleep and bouts of Madness. The higher the number, the lower your susceptibility. Governed by your attributes, as well as protective gear and any additional effects.

Vitality

Your resistance to Instant Death. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. 

Physical Defense

Your defensive power and damage negation against Standard Physical Attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

VS Strike Defense

Your defensive power and damage negation against Striking Physical Attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

VS Slash Defense

Your defensive power and damage negation against Slashing Physical Attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

VS Pierce Defense

Your defensive power and damage negation against Piercing Physical Attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

Magic Defense

Your defensive power and damage negation against Magical Attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

Fire Defense

Your defensive power and damage negation against Fire Elemental Attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

Lightning Defense

Your defensive power and damage negation against Lightning Elemental Attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

Holy Defense

Your defensive power and damage negation against Holy Elemental Attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. 

 

Equipment Stats

Weapons and Armor Stats provide useful information about the benefits provided by the equipment.

Weight

Weight of the equipment.

VS Strike Damage Negation

The degree to which incoming Striking Physical Damage is negated.

VS Slash Damage Negation

The degree to which incoming Slashing Physical Damage is negated.

VS Pierce Damage Negation

The degree to which incoming Piercing Physical Damage is negated.

Magic Damage Negation

The degree to which incoming Magic Damage is negated.

Fire Damage Negation

The degree to which incoming Fire Damage is negated.

Lightning Damage Negation

The degree to which incoming Lightning Damage is negated.

Holy Damage Negation

The degree to which incoming Holy Damage is negated.

 




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    • Anonymous

      I'm a vigor / mind / endurance / strength / dexterity / intelligence / faith / arcane main and you can't stop me.

      • Anonymous

        If my attributes are to high I’m less than or is it better to be less in the attributes numbers. For example, I’m a tarnish who is max in the top four categories?

        • Anonymous

          If you're playing through the early game and intend on playing ng+ after you finish base game, leveling arcane as one of your first stats might be smart. The discovery boost is insane compared to base arcane... I was finding all kinds of gear effortlessly and it was useful to create my character's vast arsenal

          • Anonymous

            Funny how every souls game has the bad/autistic stat that changes every game Ds1 and Ds2: Resistance Ds3: Luck Elden Ring: Arcane

            • Anonymous

              I feel like certain things could just be removed from the souls series going forward. Like why do we still have equip load all it does is limit what you can do for 0 reason. And poise is just a dumb mechanic no one would miss it if it were gone.

              • Anonymous

                i wish crit would only be the from behind and finish after stance break and it would would get something on its own. It really can cause confusion when using talismans :P

                • Anonymous

                  After a long time playing the game, I think that if you're someone who likes trying out and using many different weapons and as many things the game has to offer, going Arcane is the best. Arcane is not rivers of blood spam like a lot of people think. You can cast sorceries with albinauric staff with minimal int investment. You can cast incantations very well with dragon communion seal, again without much faith. You have innate abilities: resistance to the most annoying pve status effect, deathblight; resistance to holy damage, it'll come in handy later on trust me; last but not least, you'll have a lot of discovery to find new loot without effort, which is a big thing especially for someone who is in its first run who wants to see a lot of different weapons. Another myth, occult weapons are only the ones with innate bleed. No it's false, occult helps scale bleed and poison, but you'd be surprised how many occult weapons have similar power to other infusions.
                  So yeah, imo if you're a new player or just someone who wants to use as many weapons and spells in the game as possible, Arcane with some faith is the best

                  • Anonymous

                    no matter what build you have, the path of least resistance is to equip a sharp stick of your choosing and mash left trigger. no ash of war in this game is demanding enough to warrant putting more than a handful of points into mind, despite being better than any damage spell in terms of both damage and fp efficiency, as well as costing a whopping 0 stat investment for the infusable ashes. welcome back, ds1 pyromancy.

                    • Anonymous

                      In a game where L2 spam dominates, and some spells/projectiles trivialize encounters, people don't recommend a single point into MND? What in the...?

                      *sigh* Let's do this again, taking into consideration a starting player doing a *normal* vanilla (ie., non-challenge) run:

                      First of all, you want about 40-60 VIG, 20-30 MND, 20-30 END on almost every build, preferably leveled proportionately, which is around 2/1/1 points into VIG/MND/END every 4 levels. In other words, VIG should be around the sum of your MND/END.
                      Example VIG milestones: 20-25 @Stormveil, 30 @Academy, 40 @Caelid/Altus/Volcano, 50@Leyndell, 60 @Mountaintop.

                      The above are *guidelines* which can of course vary depending on how comfortable you are with the game (read: you are a 1k hours played no-life nerd like me.)

                      Second, and at the same time, work towards your end weapon/spell requirements as you're hitting the VIG/MND/END milestones above, using *good leveling weapons* as an early crutch: there are plenty of amazing weapons with very low requirements, and in fact starting gear for all classes can carry you hard. It's all about learning and mastering their moveset and skill. And don't stick to just one weapon: you want physical damage variety (pierce>strike>slash/std), and the other damage types as well, so have one or two extra weapons around. Ashes-of-War are your best friend: keep an eye out for them, they're the heart and soul of the game. Even a lowly Short Sword infused with Sacred Blade can make short work of undead, the free Morningstar with its Strike damage will obliterate miners in mines, and Blood build-up weapons are generally great for bosses (which are the hardest filter in the game).

                      Another tip is to be mindful that Somber weapons are *much* easier to upgrade than non-Somber weapons. Finally, don't forget low-hanging fruit Incantations like Bloodflame Blade, Flame Grant Me Strength and Fortifications: even 'me Grug me bonk' type builds can benefit from them with as little as 10-15 FTH.

                      Those are the most important hints. After you hit your weapon and VIG/MND/END targets, focus on one 'damage' stat before level 150, being mindful of the soft caps (which happen at around 50-60 points). Once the cap is hit, consider going hybrid (probably around endgame/NG+). Reminder that if two-handing a weapon, the cap for STR applies after the 2x bonus (ie., you'll hit the cap sooner).

                      And again, *please*, level up MND. Elden Ring is one of the few rare games that handles Mana extremely well.

                      • Anonymous

                        Been playing for more than 2y now, made countless characters with different builds.
                        This is how I rank them in terms of fun:
                        1. Faith. Just has the most variety, fun weapons and many different spells. I main this and currently have flame fire knight greatsword and inseparable sword + erdtree seal.
                        2. Int. I don't mean night comet spam. Magic weapons + staff and spells is great fun. Magic claymore, great katana + carian regal scepter.
                        3. Arc. Would be higher if not for the fact that it has less variety for weapons especially sombers, and (imo) made the game too easy. main weapons: dragon seal+ occult great katana, beast claws.
                        4. Strength- this is the one I've started with and mained for the most part of my game time. It was before I discovered how fun spells are. It sadly gets boring quickly, especially if u get into co-op/pvp. Greatsword of solitude was my peak.
                        5. Dex. Not much to say about it. Uchigatana was the goat, but similarly to str, main stat builds without good casting get stale after a while.
                        Let me know ur rank. Peace yall

                        • Anonymous

                          you didn't beat the game.
                          How to beat the game:
                          1. No leveling up, no weapons, armor, items, nothing. LVL1 bare fist and naked.
                          2. Play through the game and realize that Elden Ring is just Elden Mid.
                          3. Close Elden Mid and play an actually good game like Dark Souls II.

                          • Anonymous

                            STR vs DEX people are squabbling while my VIG+END build roflstomps everything in sight because nothing beats 80% pre-scadutree buff damage absorption and infinite stamina

                            • Anonymous

                              if you farmed runes to level these early, you didn’t beat the game. you just end up cheesing 90% the progression of the game up to a point where the enemy scaling finally meets your level.

                              • Anonymous

                                If your seeing this, don't scroll down. There is a bunch of idiots with superiority complexes arguing whether DEX or STR is better. The best thing to do is just ignore them and play the goddamn game.

                                • Anonymous

                                  For my last comment idk how you do for int and faith build cause you need so much stat point just to use some skill and you need mana so some point in mind to, idk when you put some **** in vigor ^^

                                  • Anonymous

                                    Best advice i can give for beginner, (only for melee str/dex), just put your stat to wear the weapon you want and go full vigor, + some stam if you need, depend of the weapon type, you can end up at lv 40 with 40vigor and its the easy mode, early your damage come mainly from the weapon upgrade and not for the stat scaling (that **** is very bad early 10 point stat for 10dmg ? ye but no, 10 point vigor for 300 hp is better)

                                    • Anonymous

                                      I really don't get the str vs dex vs int vs arc squabbling. They are all different play styles that have their own strengths and weaknesses, allure and grievences.
                                      Personally I like int because I like being able to stay at range this though means I am almost helpless in close quarters like most enemies want to be. Though I can deal high damage I am int only really has access to magic damage which means enemies with high magic resistance get kinda annoying after a while.
                                      Strength I simple, you have a big sword and it deals big damage but you can only attack once every half century. Strength is good for heavy punishes on bosses but struggles against faster bosses.
                                      Dex is like strength it is simple but has the opposite problem in that it deals low damage per hit. Dex is a good supply stat as well, it increases casting speed and faster attacks means faster status build up.
                                      Arc is good at one thing to a crippling degree. It can kill bosses really fast with statues but if a boss is immune to statues you're build is helpless.
                                      I left Fai out of this since I haven't seen many people hating on it. probably because it goes well with everything, even better than dex. But this means pure faith builds struggle to get high damage. Though I have run int/Fai split builds before and you can get good damage by exploiting weaknesses.
                                      A lot of the time to the difficulty of a boss is determined by your build. I guarantee melee users hated Rennalla and other bosses who run away and spam projectiles. Meanwhile as a caster I hate bosses like Margit who likes to run straight at you. Arc users probably like fire giant a lot more than everyone else does because bleed deals so much damage in that fight.
                                      Something worth bringing up is that from what I have seen most enemies are significantly more susceptible to physical attacks usually have 10 in one or more physical categories while having minimum 30 in all magic categories. This issue is especially bad for holy damage where most late game bosses have at least 50 in their holy resistance.
                                      All in all I feel like this is a fairly well balanced game, in PVE at least I don't play PVP.

                                      • Anonymous

                                        if you ever leveled int, you didnt beat the game.
                                        dex? didnt beat it
                                        str? didnt beat it
                                        fth? didnt beat it
                                        arc? didnt beat it
                                        vig, mind, end, didnt beat it
                                        what are yall, babies who can't play video games?
                                        if you didnt level ADP and RES only then you didnt truly beat the game

                                        truth hurts, yall. adaptability and resistance builds >>>> yalls beta male femboy s**t
                                        /s

                                        • Anonymous

                                          I know that people deem all-rounded builds are for the game journalist but im gonna be honest... game journalists dont know what stats are. Im running a build with goofy stat allocations and im legit doing fine. Could be better, but there hasn't been a situation i couldn't solve by like half an hour of bashing my head against it

                                          • Anonymous

                                            I'm always thinking Fai/Int builds are some niche that isn't catered to, but that's just not true. Frenzied Flame and Golden Order Seals, Prince of Death and Gelmir Staves all exist, the only shortcoming is melee weapons, with Sword of Night and Flame being the only one scaling without infusion, and Erdsteel Dagger and Clayman's Harpoon as the only ones that can be infused to scale. (DLC notwithstanding)

                                            • Anonymous

                                              I hate when people complain about requirements when it's like 40 dex. Okay, why the hell you using it on your non focused dex build? It's not even that much if you ARE a dex build too. It's also some late game stuff too like ansbachs longbow or hand of malenia. No sh*t Sherlock why the f*ck would stuff like that not have a high requirement?

                                              • Anonymous

                                                Here's a rundown of the main damage stats:

                                                STR: PvE BEGONE
                                                DEX: Duelist that's sweating all over the place (it boosts lightning damage)
                                                INT: PvE BEGONE (unless it literally ever moves an inch at all)
                                                FAI: Bro thinks he's playing SMT with all the buffs, debuffs and weakness sniping damage types
                                                ARC: Your own summons will point you down if you die

                                                • Anonymous

                                                  The most important Status is the FSH (Fashion). Who thinks otherwise wears the char like a beggar or mental impaired idiot.

                                                  • Anonymous

                                                    Seems more convoluted and hard to remember than is particularly beneficial... I do like the granularity it has though, makes tuning it more flexible and a bit less obvious, not that caps are the whole story at all but still very welcome.
                                                    I think visual graphs could help make the attribute scaling quite a bit easier to parse if anyone is up for it!

                                                    • Anonymous

                                                      I actually miss the Vitality stat from DS3 (not to be confused with the HP stat, which was called "Vigor"). Because of it, equip load and stamina go up with different stats. I liked that because you see more build variety that way.

                                                      Basically everyone goes for armor that puts them at the limit of either medium or light load. That was also true in DS3, but in ER everyone raises END somewhat similarly, because everyone needs stamina. That means that what you can wear at high levels is similar from build to build, and each time you're impelled to dump the lighter armors unless you're willingly looking for a disadvantage.

                                                      The roleplaying experience is much deeper when different builds end up with different types of equipment. And it's fantastic for the Elden Bling of course

                                                      • Anonymous

                                                        My stat tier list for pve S TIER: VIGOR- you can make more mistakess, survivability increase is bigger than damage increase on other stats, ENDURANCE- more attacks and rolls without resting, effectively more health with better armor, A TIER: STRENGTH- shields with very high guard boost can make you nearly invicible against most bosses if you have enough stamina so this one is more like A+ tier, 2H bonus, big weapons make big use of skills like Lion Claw, eventually decent incantation scaling with some faith. ARCANE- bleed is op high amount of build up can stunlock enemies and additionaly easy multiplicative 10% and 20% damage buff on procing it, also eventually great incantation scaling with some faith, marais executioner sword and mohgwyn sacred spear are great, 45 points is sweetspot for spell scaling and bleed. FAITH- great support attribute as addition to other stats, high tier defensive buffs are great and golden vow spell is usually best aura buff, blasphemous blade is overall best weapon in the game with it's skill, envoy long horn is also great. Could be also main atrribute but better spells require up to 30 faith and you will get more benefits by making hybrid, MIND- with this you can spam AoWs which is op, don't necessarily need much of other attributes just get keen weapon with ice spear and spam it. B TIER: those attributes are certainly not bad, just higher tier is a bit better, INTELLIGENCE- in early game you are better casting AoWs like ice spear or sorcery of the crozier than spells,for late game only really great int weapon is darkmoon greatsword which gives you almost free low-mid range strong attack, cold affinity is worse than blood, great long range spell night comet which has incantation or dex alternative and comet azur which is overall less reliable than eochald dancing blade. well at least sorcery scaling is bigger than incantation with 70 attribute points DEXTERITY- faster spell casting and bolt of gransax that have overall the best long range attack but other than that it's just worse strength with no big shields small amount of big weapons and no 2H buff.

                                                        • Anonymous

                                                          Update for the list of highest stat requirements in the game, since the DLC came out and the old one I made is now outdated

                                                          Sorceries:
                                                          Int - Rellana's Twin Moons(72 int) - Previously belonged to Rennala's Full Moon wih 70 int requirement
                                                          Fai - Explosive Ghostflame(30 fai)
                                                          Arc - Great Oracular Bubble(18 arc)
                                                          Incantations:
                                                          Int - Law of Regression(37 int)
                                                          Fai - Light of Miquella(72 fai) - Previously belonged to Elden Stars with 50 fai requirement
                                                          Arc - Bayle's Flame Lightning(53 arc) - Previously belonged to Bloodboon & Greyoll's Roar with 17 arc requirement
                                                          Melee weapons:
                                                          Str - Giant Crusher(60 str)
                                                          Dex - Hand of Malenia(48 dex)
                                                          Int - Dark Moon Greatsword(38 int)
                                                          Fai - Eclipse Shotel\Cipher Pata(30 fai)
                                                          Arc - Poisoned Hand(28 arc) - Previously belonged to Mohgwyn's Sacred Spear with 27 arc requirement
                                                          Ranged Weapons:
                                                          Str - Jar Cannon(34 str)
                                                          Dex - Ansbach's Longbow(43 dex) - Previously belonged to Black Bow & Greatbow with 20 dex requirement
                                                          Int - Full Moon Crossbow(14 int)
                                                          Fai - Erdtree Bow\Erdtree Greatbow(14 fai)
                                                          Arc - Serpent Bow(11 arc)
                                                          Staves:
                                                          Str - Azur's Glintstone Staff\Lusat's Glintstone Staff(10 str)
                                                          Dex - Staff of Loss\Carian Glintblade Staff(12 dex)
                                                          Int - Carian Regal Scepter(60 int)
                                                          Fai - Staff of the Great Beyond(25 fai) - Previously belonged to Prince of Death's Staff with 18 fai requirements
                                                          Arc - Maternal Staff(21 arc) - Previously belonged to Albinauric Staff with 12 arc requirement
                                                          Sacred Seals:
                                                          Str - Dryleaf Seal\Fire Knight's Seal\Spiraltree Seal(8 str)
                                                          Dex - n\a
                                                          Int - Golden Order Seal(17 int)
                                                          Fai - Erdtree Seal(40 fai)
                                                          Arc - Dragon Communion Seal(10 arc)
                                                          * There is no sacred seal that requires dex
                                                          Shield:
                                                          Str - Verdigris Greatshield(49 str) - Previously belonged to Fingerprint Stone Shield with 48 str requirement
                                                          Dex - Jellyfish Shield(14 dex)
                                                          Int - Carian Knight's Shield(15 int)
                                                          Fai - Smoldering Shield\Erdtree Greatshield(12 fai)
                                                          Arc - n\a
                                                          * There is no shield that requires arc
                                                          Torches:
                                                          Str - Sentry's Torch(15 str)
                                                          Dex - St. Trina's Torch\Ghostflame Torch\Nanaya's Torch(10 dex)
                                                          Int - St. Trina's Torch\Ghostflame Torch\Nanaya's Torch(14 int)
                                                          Fai - Nanaya's Torch(16 fai) - Previously belonged to Sentry's Torch with 15 fai requirement
                                                          Arc - n\a
                                                          * There's no torch that requires arc
                                                          ** Despite having "torch" in it's name, Torchpole is technically a spear, so it doesn't counts
                                                          The highest stat requirements in the game overall are:
                                                          Giant Crusher - 60 str
                                                          Hand of Malenia - 48 dex
                                                          Rellana's Twin Moons - 72 int
                                                          Light of Miquella - 72 fai
                                                          Bayle's Flame Lightning - 53 arc

                                                          Light of Miquella and Rellana's Twin Moons have the highest requirement in the game overall - 72 in their respective stats.

                                                          • Anonymous

                                                            Weapon Requirements > Vigor > Endurance > Attack stat

                                                            Figure out your attacking stat first, then allocate your stats accordingly for the weapon you want to use. Then raise Vigor and Endurance to a comfortable level before dumping your remaining points into the stat that gives you the most damage. For your first run/NG, you want to stick to a single stat. Then for NG+ you can start diversifying into a secondary stat.

                                                            For example, I chose Astrologer as my starting class, so I will use mainly Intelligence as my attacking stat. Outside of magic weapons, I'll be mainly using staves, so I won't need strength or dexterity since staves don't normally need those stats. Vigor you want to have a minimum of 40 on wizards and Endurance should be either 15 or 30 depending on the equipment you're lugging around and everything else goes into Intelligence.

                                                            • Anonymous

                                                              Vigor > Endurance > Strength

                                                              First, meet your weapon's requirements. Then level Vigor and Endurance until you reach a softcap/your goal. Only level Strength at the end to get some extra juice out of your weapon. Don't try anything cute, stick to those three stats.

                                                              There, solved every Miyazaki Souls game. Also, this isn't the "Chad" way of playing. This is the simplest, most reliable build you can make.

                                                              • Anonymous

                                                                We already have weapons with int or faith scaling, I think it's about time we have spells with str or dex scaling.

                                                                • Anonymous

                                                                  If u play online with others, Vigor is 60, no discussion. Endurance set to your heaviest setup's medium load(armaments, talismans and armors) to prevent fat roll, learn to hardswap. Rest of the point spent to what your build need, u don't need Mind, pick the right starting class, stop at 125-150, see you on the field champ!

                                                                  • Anonymous

                                                                    For a strength build, I have a little over 60 strength, I have a little under 30 vigor and a good amount of endurance and fp, I’m using a great sword with lions claw, what should I level up next? I don’t understand soft caps

                                                                    • Anonymous

                                                                      I'd redo these. I would remove mind and endurance as separate stats and combine them with others. You would only have Vigor, str, dex, int, faith and arcane. Increasing vigor, str and dex would increase your stamina. Increasing vigor and str would increase your carrying capacity. Increasing int, faith and arcane would increase your FP.

                                                                      • Anonymous

                                                                        Just some thoughts on faith, intelligence and arcane in terms of how magic works in the world of ER.
                                                                        So, the way I see it,


                                                                        Intelligence is "I understand". A logical chain. No unnecessary complexity, just a fastest, most straightforward solution, based on knowledge and logic. A careful logical calculation leading to the fastest, easiest, most efficient way to solve a problem - this is what intelligence, and the magic produced using it, manipulation of glintstone, is.
                                                                        Faith is an opposite of intelligence. "I believe". Incantations are not a straightforward logical chain like sorcery, quite the opposite in fact. They are not logical. They require you not to understand, but to believe, and lean onto this faith as a means to produce magic in the image of the divine.

                                                                        Of course, there are sorceries and incantations that stray from this.
                                                                        Magma sorceries were created by Rykard from the ancient hexes of Gelmir. Hexes in ER's universe seem to be pure faith, going off of the magma sorceries and description of the Staff of the Guilty. I'd suppose that they're some sort of a subtype of incantations?Don't know, too little lore to tell for sure. But basically, my thought is, magma sorcery demands both faith and intelligence because it is essentially incantations adapted by a sorcerer.
                                                                        Thorn sorceries demand no intelligence - only faith. They are closer in nature to incantations, and are cast by the means of leaning onto your belief in the Blood Star.
                                                                        Golden Order fundamentalism is a scholarship as much as it is a religion. For this very reason, mere blind belief is not enough for it's incantations. Incantations of the fundamentalist require you to not just believe in the Order, but to understand it. For only through understanding may you find flaws within the Order, root them out and achieve perfection.
                                                                        Death sorceries are...the only ones I'm not sure how to explain. I'd guess that it's int\fth because it combines deathblight and ghostflame?In the rest of the game, ghostflame is intelligence(Death's Poker, Helphen's Steeple) and deathblight is faith(Eclipse Shotel). The only death sorcery that inflicts and is explicitly conected to deathblight is Fia's Mist, so I'd imagine that death sorcery is more based around ghostflame and that is why all spells require more intelligence than faith?Actually, now that I think, the faith portion of death sorcery probably has something to do with faith in Deathbirds and Helphen. Both death rancors and Explosive Ghostflame are tied to Deathbirds, Deathbirds and Helphen are tied to ghostflame and, as per description of Death Ritual Spear, Deathbirds were accompanied by priests. Death's Poker is a weapon of Deathbirds, an objects of worship, and therefore does not requires any faith. After all, why would a god pray to someone?Helphen's Steeple I'm not sure, but I guess it's pure int because it doesn't actually has to do anything with worship and is just patterned upon, well, Helphen's steeple. Death sorceries manipulate ghostflame\spirits, therefore they require intelligence, and were created by those who worshipped death and Deathbirds, therefore they require faith. Death's Poker and Helphen's Steeple were created and wielded by someone who needs no faith, therefore they require only intelligence.

                                                                        Now, onto the next part.
                                                                        Despite being a polar opposites of each other, intelligence and faith share one thing - you produce magic by yourself, not take it from someone else. This is not a case with arcane.
                                                                        Arcane is "I take". Magic built upon utilizing strength obtained from other creatures, no matter if they agreed to it or not. Both notable arcane schools, Dragon Communion and Blood Oath incantations, are based on taking something from other beings. With Dragon Communion, you kill dragons and feast upon their hearts to obtain their power. You take what was theirs and make it yours. With Blood Oath, you use blood of the Formless Mother. You take something from an Outer God and use it for your own ends. The only Blood Oath incantation that doesn't utilizes the Formless Mother's blood is the Swarm of Flies. Bloodflame Talons and Bloodflame Blade in their description are said to be "granted" by the Lord of Blood, whereas Swarm of Flies is more specifically stated to be "shared from the Lord of Blood's power", which leads me to believe that in it's case, rather than drawing power directly from the Formless Mother, you draw it from Mohg. Bloodflame Talons, Bloodflame Blade and Bloodboon are taught by Mohg and draw from the Formless Mother's power. Swarm of Flies is taught by Mohg and draws from his power.
                                                                        Dragon Communion and Blood Oath also illustrate my point about consent of the other party not playing much of a role:
                                                                        Mohg and the Formless Mother have zero problems with someone drawing from their power. The Formless Mother "craves wounds", and the Swarm of Flies is specifically "shared", which means that Mohg gave it by himself out of his own volition. Meanwhile dragons certainly did not agreed to you killing them, tearing out their hearts and eating them. As we can see, in one case the party being taken from agrees, and in the other it doesn't. It has no bearing on the end result.
                                                                        It is also why thorn sorceries require only faith instead of faith and arcane and why Staff of the Guilty scales only with faith - you take your own blood, not someone else's. You lean solely onto your own faith and your own power.

                                                                        Also, there's actually third arcane school, claymen sorcery. The joke is that there's so little lore on bubble sorceries and the claymen that I've elected to ignore it because there's literally almost nothing to say about it because there's almost nothing to go off from. We know that claymen served as priests in an ancient dynasty and that they search for lost oracles in their bubbles, and that's about it. I suspect that they have some connection to oracle envoys(doot doot dudes you see in Leyndell and Haligtree), but that's pure speculation. If the DLC expands on claymen and their sorcery, then maybe something will become clearer. Probably not, so bubble sorceries will most likely remain the odd one out for the nearest eternity.
                                                                        Also, I checked the descriptions of Rancorcall and Ancient Death Rancor, and apparently they originate from hexes just like magma sorceries?Rancorcall is stated outright to be a hex. Right after being stated to be a sorcery. I'm kinda confused now. So I guess that hexes in ER's universe are somewhat akin to those in DS, and are something in-between incantations and sorceries?Or maybe it depends on a hex. Gelmir hexes could've been pure faith and death hexes are fth\int. It was a thing in DS2 when some hexes were more like sorcery and leaned towards int and some were more like miracles and leaned towards faith. What is hex, exactly?Is the Rancorcall thing some sort of translation quirk or what?I don't know. It's 2, almost 3 AM and I probably should go to sleep, so I'll look into it later. Maybe.

                                                                        • Anonymous

                                                                          Dex feels very underpowered compared to other damage stars expect for certain weapons like Bolt of Gransax. I mean, str gets big damage and stagger, int gets spells, cold and a shitload of damage / oneshots, faith gets big damage, a variety of damage types, different buffs and debuffs, arcane gets status effects, dragon communion incantations and good physical damage with occult Infusion, but what does dex get? Decent physical damage and lightning which is fine I guess, but it's way less than what other stats get.

                                                                          I'm was playing through the game with a nagakiba and thinking if I should go full dex. But I realized that I would be limiting myself in both damage, status effects and variety so I went arcane instead to scale up bleed and physical damage with occult and also use incantations.

                                                                          Another thing is there is no seal (expect the Frenzied one which is pretty terrible) that scales with dex. Int/fth gets a seal clawmark, arc gets a seal, even str gets a seal, but not dex?

                                                                          So every stat basically gets something extra, but not dex? Why?

                                                                          • Anonymous

                                                                            Some guy on the page of Rennala's Full Moon said that this has the highest stat req in the game, and I got interested what are the highest stat requirements for weapons & spells.
                                                                            And thus, I decided to make a list of the highest stat requirements among sorceries, incantations and weapons so far. FYI:


                                                                            Sorceries:
                                                                            Int - Rennala's Full Moon(70 int)
                                                                            Fth - Explosive Ghostflame(30 fth)
                                                                            Arc - Great Oracular Bubble(18 arc)
                                                                            Incantations:
                                                                            Int - Law of Regression(37 int)
                                                                            Fth - Elden Stars(50 fth)
                                                                            Arc - Bloodboon\Greyoll's Roar(17 arc)
                                                                            Melee Weapons:
                                                                            Str - Giant Crusher(60 str)
                                                                            Dex - Hand of Malenia(48 dex)
                                                                            Int - Dark Moon Greatsword(38 int)
                                                                            Fth - Eclipse Shotel\Cipher Pata(30 fth)
                                                                            Arc - Mohgwyn's Sacred Spear(27 arc)
                                                                            Ranged Weapons:
                                                                            Str - Jar Cannon(34 str)
                                                                            Dex - Black Bow\Greatbow(20 dex)
                                                                            Int - Full Moon Crossbow(14 int)
                                                                            Fth - Erdtree Bow\Erdtree Greatbow(14 fth)
                                                                            Arc - Serpent Bow(11 arc)
                                                                            Glintstone Staves(decided to make these, seals and shields a separate categories):
                                                                            Int - Carian Regal Scepter(60 int)
                                                                            Fth - Prince of Death's Staff(18 fth)
                                                                            Arc - Albinauric Staff(12 arc)
                                                                            Sacred Seals:
                                                                            Int - Golden Order Seal(17 int)
                                                                            Fth - Erdtree Seal(40 fth)
                                                                            Arc - Dragon Communion Seal(10 arc)
                                                                            Shields:
                                                                            Str - Fingerprint Shield(48 str)
                                                                            Dex - Jellyfish Shield(14 dex)
                                                                            Int - Carian Knight's Shield(15 int)
                                                                            Fth - Smoldering Shield\Erdtree Greatshield(12 fth)

                                                                            These seem to be the highest stat requirements in their respective categories so far, maybe DLC will add something else. There's also currently no shields that require arcane, and I didn't seen much point in including str & dex reqs of staves and seals, but if you are really interested,

                                                                            Staves:
                                                                            Str - Azur's Glintstone Staff\Lusat's Glintstone Staff(10 str)
                                                                            Dex - Staff of Loss\Carian Glintblade Staff(12 dex)
                                                                            Seals:
                                                                            Str - All non-weightless seals(4 str) *I think it's also the lowest stat req in the game overall

                                                                            There is no sacred seal that requires dex.

                                                                            The highest requirements for each stat are:
                                                                            Str - Giant Crusher(60)
                                                                            Dex - Hand of Malenia(48)
                                                                            Int - Rennala's Full Moon(70) *Also the highest stat req in the game overall
                                                                            Fth - Elden Stars(50)
                                                                            Arc - Mohgwyn's Sacred Spear(27)

                                                                            • Anonymous

                                                                              I don’t know if I’m wrong but I’ve noticed certain discovery levels don’t allow you to give you proper drops, even those that surpass 200. My recommendation is that you stick with 200 or 205 discovery for farming. And again, I don’t know if this is just me but I swear I saw results but please dislike this comment if it��s not true.

                                                                              • Anonymous

                                                                                When I started playing Souls games I leveled up specific stats to get powerful in specific field. Now I playing from naked character starting with no weapons just fists and I leveling up all statistic equal +1,+1,+1. I find out that this way of playing is most fun form me as allowed me to use less powerful weapons and magic on the beginning and over the time opening for me more powerful.

                                                                                • Anonymous

                                                                                  Guys
                                                                                  Stop arguing about strength or dex being the better option.
                                                                                  Use a quality build.

                                                                                  Or don’t, I’m not a federal agency. Yet.

                                                                                  • Anonymous

                                                                                    This seems like a good place to ask.
                                                                                    Why does it look like there’s a war or something between strength and dexterity users?
                                                                                    Don’t plan on getting involved but I am very curious.

                                                                                    • Anonymous

                                                                                      I am confused. This wording on this page seems convoluted and not very clear.

                                                                                      "Primary breakpoints are 50, and 80:
                                                                                      50 for the elemental AP when it benefits from this stat (primarily sacred and flame art affinities); gains drop substantially beyond this point.
                                                                                      80 for all affinities (not worth for elemental)."

                                                                                      The wording makes no sense because the two faith affinities, sacred and flame art, both add elemental damage that benefit from the faith stat. So why does it say 80 for affinities, but not elemental? Again, faith affinities add elemental damage that scale with faith..
                                                                                      Is this trying to say that weapons with built in scaling drop off at 50, and weapons with added scaling from affinities drop off at 80? Because if so, you guys really need to clarify that somewhere or just rephrase it all together.

                                                                                      • Anonymous

                                                                                        For primarily 2handing a strength scaling weapon, is 66 effectively your max strength level? Any benefit to leveling higher?

                                                                                        • Anonymous

                                                                                          I think faith should influence lightning resistance because lightning is the only damage type without a stat that increases its defense and also raising faith only helps with faith scaling while stats like intelligence and arcane boosts magic and holy resistance respectively.

                                                                                          • Anonymous

                                                                                            Today I discovered that dexterity has weird bonuses that it increases. Softening fall damage and making it harder to be knocked of Torrent. Those are some seriously strange stats to tag along with a damage/casting speed stat.

                                                                                            • Anonymous

                                                                                              Intelligence is harvesting the secrets of the cosmos and bending its incomparable power to your will, Faith is if I believe hard enough the glowing rock in my hand will do something cool

                                                                                              • Anonymous

                                                                                                How do multiple damage types factor in for weapons?

                                                                                                For example, I found this to be strange yet somehow the norm:
                                                                                                -without infusions, my sword has a base physical damage of 120
                                                                                                -with a magic infusion, my sword has a base physical damage of 80 and a base magic damage of 80.

                                                                                                Isn't that just busted if it's 80+80 vs 120 with D scalings all around? The 2 80s can't just plainly stack do they?

                                                                                                • Anonymous

                                                                                                  What stat reduces your backswing/after cast/action recovery time? Like after you use a skill or heavy attack, how much time less before another action can be performed

                                                                                                  • Anonymous

                                                                                                    Any idea how much Health you get per Arcane point and what are the soft caps there? And same question for intelligence and magic resistance.

                                                                                                    ps. I really like how they have made most stats multipurpose and apart from faith no stat is total waste on any build. Sadly Faith does nothing if you do not plan to use incantations or weapons with Faith requirement. Would be nice to have some other secondary effect tied to it too, eg. Elemental Resistance increase or extra focus points (less than mind).

                                                                                                    • Anonymous

                                                                                                      can someone explain to me what defense does because I know the numbers on the right of the menu are negations but what is defense

                                                                                                      • Anonymous

                                                                                                        As someone who doesn’t really like strength, I really want strength to become insanely strong in the dlc or future games. Mostly because there is a subsection of strength builds who complain about everything all the time since ds1 poise was removed (and honestly they complained a lot even back in ds1), and if strength is undeniably the best stat I’d like to see what they’d complain about.

                                                                                                        • Anonymous

                                                                                                          you guys keep talking about soft caps but when i go over 80 (up to 99), damage definitely does increase for things like str and dex. slower, yes, but it goes steadily up. so an S scaling weapon for strength gives demonstrably more damage at 99 than 80. soooooo there's no cap in reality...

                                                                                                          • Anonymous

                                                                                                            This has contradictory information on it. It says the Faith damage scaling is 20/55/80 in the first section and then it says it's 20/50/80 in the table.

                                                                                                            • Anonymous

                                                                                                              Stamina Regen should be mentioned here as a stat. With some information about how it actually works. For example: is it the same on heavy and light equip load?

                                                                                                              • Anonymous

                                                                                                                Feels to me like this game is designed to be played with either Dex or Strength and one out of Intelligence, Faith and Arcane. Quality infusion especially feels awful and going pure melee is just frustrating for many late game boss fights. Not saying this is bad or anything, just an observation.

                                                                                                                • Anonymous

                                                                                                                  Do stats round up? say if you want to use the night rider glaive at 26 strength requirement and you invest 17 points of strength and two hand, would the game round up the 25.5 strength to 26?

                                                                                                                  • Anonymous

                                                                                                                    I leveled mind and stamina and did a quality build and my numbers look like garbage compared to a focused build I’m seeing now.

                                                                                                                    Their hp is twice mine, and their damage output is nearly twice mine. Is there a way for a quality build to not be so much less than pure str/dex?

                                                                                                                    And especially the not having double hp is really the downside. Makes it so much easier to escape death.

                                                                                                                    Bit disappointed that leveling things for a good time now makes the game a lot tougher, now I need to take the time to get a ton of runes to get my levels up instead of progress through the game

                                                                                                                    Lesson learned. Just optimize your stats and get the talismans you need. I think I missed over half the game progressing so far by the way. Lots of stuff out of the way, and stuff pretty well hidden. Bit of an odd game lol. But I haven’t played other big world rpgs

                                                                                                                    • Anonymous

                                                                                                                      Dumb stats again. Equip load gives so much, it should be its own stat instead of all melee chars getting it for free with stamina on Endurance. Cast speed should be on Mind instead of Dex. Arcane should just be Luck, and contribute to almost nothing in sorcery/incantation. Uninteruptability for archery/weapon skills should require Mind, since casters are getting screwed with stupid high stamina costs on spells that already cost FP. TL;DR: Melee builds should require much more stat investment to do everything with one build, while casting builds shouldn't require every stat in the game in order to accomplish anything.

                                                                                                                      • Anonymous

                                                                                                                        Hi, I don't know if I'm at the right place to ask this, but I'm just wondering somthing about my current lvl and how far, I think, I'm in the game.
                                                                                                                        Does it sound odd to be 140 while doind Consecrated Snowfields? (Montaintop is done, Fire Giant felled)
                                                                                                                        Ths is my second Fromsoft game (DS3 before that) and I know it's different from the others.
                                                                                                                        Is my lvl coherent with my progression or did I do something wrong?
                                                                                                                        Thanks a lot to this really helpful website and community!

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