Thops's Barrier (Spell) | Elden Ring Wiki
This is the page for the sorcery: Thop's Barrier. Click here for the Ash of War: Thops's Barrier.
Thops's Barrier is a Sorcery in Elden Ring. Thops's Barrier spell allows the user to create a defensive barrier against spells. Updated to Patch 1.07.
The lifelong pursuit of Thops the Bluntstone.
Creates a magic forcefield that deflects sorceries and incantations. 'Hold to continuously create barriers.
Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory,
little realizing that it was in fact a discovery worthy of a new conspectus of the academy.
Where to find Thops's Barrier
Where to find Thops's Barrier:
- Looted from Thops's body at the end of his quest..
- You must give him the Academy Glintstone Key first.
- Once he has it, fast travel to the Schoolhouse Classroom site of grace of Raya Lucaria Academy, you'll find him dead outside the room. Go outside and turn right, you'll find him, sitting in a chair.
Elden Ring Thops's Barrier Guide
- Glintstone Sorcery
- Stamina Cost: 10
- Note: In Patch 1.07, the continuous FP for charging or holding down the button of this sorcery was changed from 7 to 0, changing it's FP Cost from 7 (7) to 7 (0).
- This is only when your remaining FP is 0, otherwise it will consume FP as normal. In other words, as long as there is enough FP for the initial cast, thops barrier can be consecutively cast untill stamina runs out.
- Thops barrier involves taking a long initial wind up to create a non damaging spell burst. Hold casting will cause the character consecutively cast with less windup than the initial cast.
- The initial windup is generally unsuitable for reaction casting even with the maximum casting speed. The consective cast windups also present a less exploitable small opening that seems unaffected by casting speed (needs testing)
What can be deflected?
Thops barrier can deflect most projectile based sorceries, incantations and even some weapon skills. Ex: glintstone pebble, triple rings of light, bolt of gransax. Most projectiles will change their flight path to avoid hitting the player, whlie others may knocked back a short distance before continuing to chase the player (ex.rancorcall). Caution must be taken as projectiles are still 'live' even after being deflected and may cause damage after finding an opening or exploding on a nearby object.
Physical projectiles such as arrows, even those generated by spells (ex. stone of gurranq, rock sling), will not be deflected. Some projectiles will appear as physical but will count as a spell and vise versa (ex. Pest threads will be deflected but morgotts golden throwing knife will not). Mist type spells, all dragon incantations and melee type spells will not be deflected.
Lastly you can deflect your own spells (and possibly ally spells) but these spells will always be sent straight up (needs more testing)
(List of deflectables coming soon!)
