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Star Wars Zero Company

A squad for hire in the twilight of the Clone Wars

11Playable classes
97Class abilities
143Items with prices
120Missions
129Keywords defined

Classes and Specializations

All 11 playable classes, each with every ability and what it does at all 269 upgrade tiers.

Operators

Hawks and the six Authored Operators who join Zero Company, the Den crew who keep it running, and how Custom Operators are recruited.

Character Creation

All 15 species with the game's own descriptions, 42 appearance settings, 171 colours, 72 outfits and every voice.

Combat Basics

Three Action Points a turn, Overwatch cones, cover, Advantage, Call for Backup, and the three-injury rule that ends a career.

The Den

Zero Company's base on the Ring of Kafrene: the HoloTable, Recruitment, Personnel, Armory, Upgrades, Medbay, Customization and the Memorial.

Weapons and Utilities

Longarms, Repeaters, Rifles and Pistols, Weapon Modification slots, and the Utilities you carry into a firefight.

Enemy Factions

The 23 enemy units, their Health at every rank and what their abilities do.

Planets and Locations

187 locations across 12 galaxy-map zones, and the 17 worlds that carry missions.

Release Times

One worldwide unlock on August 27 at 15:00 UTC. Your local hour, preload status and platforms.

Weapons

Damage, critical hit numbers and range for all 11 weapon classes, plus every one of the 28 blaster models - and why the model you carry does not change the numbers.

Weapon Mods

All 64 modifications across four slots, each with the exact bonus it gives and what the Black Market charges for it.

Utility Items

All 79 grenades, stims, mines and unique items with their effect, rarity and price.

Missions by region

All 120 missions listed by galactic region with the objective, the enemy faction, the difficulty and the Operators each one requires.

Operations

The 92 of 160 Operations that ask you to choose, with the options each one offers and what the game records as the outcome.

Talents

All 25 Focus Tree talents across 85 ranks, with the exact effect at every rank.

Status effects and keywords

All 129 terms the game uses in its ability text, defined in its own words - the page that makes every other page legible.

Classes compared

What actually separates the eleven classes, counted from the build - starting from the fact that every Operator shares one set of base stats.

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