Summon Range Calculator | Elden Ring Wiki
Summon Range Calculator in Elden Ring is used to determine if players can connect with each other in Online play. Players can input the host level into the calculator to determine the range of levels of players who can enter the host's game.
If you are looking to play with friends, please use a password: this will remove the limits to multiplayer and scale the strong party down to the lower one.
The official wiki password is FEXTRA
You can disable the online features by heading into the options menu and selecting "Play Offline"
You can visit Online for more information regarding Multiplayer and each type of Summon.
Summon Range Calculator for Elden Ring
Level Based Matchmaking
Multiplayer matchmaking is based around Level. The level range is determined from the host perspective, meaning that all calculations are based on the Host player level.
The Summon Range Calculator Formula is based on community testing. Testing was done by user Chizfreak who confirmed nuanced PvP ranges. Other testing is from the Reddit Post "Unofficial Matchmaking Information" by Cyklov .
NOTE: While the formula is correct the calculator itself is wrong due to how it rounds the numbers, for example 139 can match down to 125 when invading.
Input your Level into the calculator and you'll know the Level range for players that can join your game and the range of game Levels that you can join.
NOTE: In Elden Ring, the game takes into account your character level and in addition your highest ever obtained upgraded weapon level. Even if you store or discard the upgraded weapon, the game will still consider that you owned that weapon in the past and adjust its matchmaking accordingly. This creates an issue if you obtain Rogier's Rapier +8 (given by Rogier), the Banished Knight's Halberd +8, dropped from Edgar at Revenger's Shack, or the +7 Spear dropped by killing Patches, since the game will automatically assume your highest upgraded weapon is +8. Therefore, it is advised to interact with these NPC's only after you initially have upgraded a weapon to +8 yourself, or save them for another playthrough.
Level: Weapon: Unique
Calculate
Coop
| Lower-Level Limit | Upper-Level Limit | |
|---|---|---|
| Can Summon | ||
| Can be Summoned by |
PVP
| Lower-Level Limit | Upper-Level Limit | |
|---|---|---|
| Can Invade | ||
| Can be Invaded by |
Note: Upper limit is removed for RL306 for summoned as finger, RL301 for invading as a finger, meaning you can match with anyone up to RL713.
Summon Range Formula
- The Summon Range Calculation depends on the type of summon.
- Equations are based on the Host Player level.
| Summon Type | Equation |
|---|---|
Cooperative |
|
PVP |
|
Weapon-Based Matchmaking
Matchmaking also takes into consideration the players' weapons, calculating Level + Upgrade Level to determine multiplayer ranges. When doing this, the maximum upgrade level that you've achieved will be taken into consideration and you'll be paired with someone with a similar value.
*It's important to note that this doesn't take into consideration the highest level Weapon you are currently holding or that you have stored, but the actual highest Weapon that you've had.
*The current values reflect on Smithing Stones only, not their Somber Smithing Stones counterpart. These stones seem to differ in their multiplayer ranges. The Smithing Stones also vary in their respective plus and minus matchmaking ranges based on the hosts' upgrade level. These ranges change at the following upgrade levels:
| + 0 to + 5 have a plus range of 3 | + 0 to +9 have a minus range of 3 |
| + 6 to + 12 have a plus range of 4 | + 10 to + 16 have a minus range of 4 |
| + 13 to + 25 have a plus range of 5 | + 17 to + 25 have a minus range of 5 |
| Host Highest Upgrade | Guest Lowest Upgrade | Guest Highest Upgrade |
|---|---|---|
| + 0 | + 0 | + 3 |
| + 1 | + 0 | + 4 |
| + 2 | + 0 | + 5 |
| + 3 | + 0 | + 6 |
| + 4 | + 1 | + 7 |
| + 5 | + 2 | + 8 |
| + 6 | + 3 | + 10 |
| + 7 | + 4 | + 11 |
| + 8 | + 5 | + 12 |
| + 9 | + 6 | + 13 |
| + 10 | + 6 | + 14 |
| + 11 | + 7 | + 15 |
| + 12 | + 8 | + 17 |
| + 13 | + 9 | + 18 |
| + 14 | + 10 | + 19 |
| + 15 | + 11 | + 20 |
| + 16 | + 12 | + 21 |
| + 17 | + 12 | + 22 |
| + 18 | + 13 | + 24 |
| + 19 | + 14 | + 25 |
| + 20 | + 15 | + 25 |
| + 21 | + 16 | + 25 |
| + 22 | + 17 | + 25 |
| + 23 | + 18 | + 25 |
| + 24 | + 19 | + 25 |
| + 25 | + 20 | + 25 |
Recommended Rune and Weapon Upgrade Levels for Multiplayer
Try to match your rune and weapon level to the tiers described below. When and if you want to advance your level, aim for the next tier. For Invasion multiplayer specifically, make sure you consult the calculator above first. You will typically be invading players significantly above your level, especially at lower levels.
This chart is primarily intended for PvP multiplayer. If you're looking to summon a co-operator or get summoned yourself, try to stay within the Recommended Level by Location ranges.
| Host's "Rune" Level | Host's regular weapon upgrade level and matchmaking value | Host's somber weapon upgrade level (suspected hidden matchmaking value) |
|---|---|---|
| 1 | +0 | +0 (0) |
| 11 | +2 | +1 (2) |
| 22 | +5 | +2 (5) |
| 34 | +7 | +3 (7) |
| 47 | +10 | +4 (10) |
| 61 | +12 | +5 (12) |
| 77 | +15 | +6 (15) |
| 94 | +20 | +8 (20) |
| 113 | +25 [Upgrade maximum] | +10 (25) [Upgrade maximum] |
| 134 | +25 | +10 (25) |
| 157 | +25 | +10 (25) |
| 182 | +25 | +10 (25) |
| 210 | +25 | +10 (25) |
| 241 | +25 | +10 (25) |
| 275 | +25 | +10 (25) |
| 312 | +25 | +10 (25) |
| 353 | +25 | +10 (25) |
| 398 | +25 | +10 (25) |
| 447 | +25 | +10 (25) |
| 501 | +25 | +10 (25) |
| 561 | +25 | +10 (25) |
| 627 | +25 | +10 (25) |
| 699 | +25 | +10 (25) |
| 713 [Level maximum] | +25 | +10 (25) |
Previously, this table was composed of several discrete level ranges that would have caused multiplayer activity to heavily cluster at certain levels, and fall off at others. If your character was at the extreme edges of these recommended levels, you could be in a matchmaking "Black Hole" where no or very few other players were available for multiplayer at your rune/weapon level. It's recommended that you level out of these Black Holes and reach the next tier described in the table above.
The table below was created on April 29 to try and create a more fluid and interconnected experience for players. If you were going off the previous recommended levels, consult the "black hole" table below for further advice on leveling.
| Host's Rune Level "Black Holes" | Host's regular weapon upgrade level and matchmaking value "Black Holes" | Host's somber weapon upgrade level (suspected hidden matchmaking value) "Black Holes" |
| 1 to 13 | +3 | +1(2) |
| 36 to 38 | ||
| 66 to 68 | It appears everything above that level has a partial or complete Black Hole | It appears everything above that level has a partial or complete Black Hole |
| 102 to 104 | ||
| 147 to 148 [Partial Black Hole] | ||
| 175 to 713 |
