Increased Maximum FP

Relic Effect: Raises maximum FP

Increased Maximum FP is a Depth Relic Effect in Nightreign. Depth Relic Effects are primarily found on Depth Relics, and their effects provide bonuses to stats, combat effects, skill to weapon changes, character or Nightfarer-specific buffs, bonuses to status effects, and more. Players can obtain Depth Relics upon completing a Deep of Night expedition, by purchasing them at the Small Jar Bazaar with Murk, or by completing Nightfarer objectives. Each Nightfarer has a specific color set of Depth Relics they may have equipped, depending on the Vessels they have. Depth Relics can only be equipped on dedicated Depth Relic slots, which are only available during a Deep of Night expedition.

 

Increased Maximum FP Relic Effect Information in Nightreign

  • Relic Source: Any common Depth Relics
  • Relic Effect Type: Attribute/Stats
  • Player Tips, Build Details, and vital information go here.

 

Increased Maximum FP Effect ER Nightreign Notes & Tips

  • Other Notes, Tips, and other Trivia for Increased Maximum FP.
  • Common Relic Effects, such as Deep Tranquil, Deep Drizzly, Deep Luminous, and Deep Burning Scene, generate random relic effects.
  • Each Relic will also have a rarity. A "Deep Delicate" Relic will only provide 1 Relic Effect, a "Deep Polished" Relic will provide 2 Relic Effects, and lastly, a "Deep Grand" Relic will provide 3 Relic Bonuses. There are also unique relics that are specific to characters and can only be equipped by them.

 

 
All Relic Effects in Elden Ring Nightreign
Acid Spraymist in possession at start of expedition  ♦  Ailments Cause Increased Damage (Deep)  ♦  All Options  ♦  All Resistances Down  ♦  All Resistances Up (Deep)  ♦  Arcane (Deep)  ♦  Arcane +1  ♦  Arcane +2  ♦  Arcane +3  ♦  Arcane increased for each great enemy defeated at a Ruin  ♦  Art Gauge Charged from Successful Guarding  ♦  Art gauge charged from successful guarding +1  ♦  Art gauge charged from successful guarding +2  ♦  Art Gauge Fills Moderately upon Critical Hit  ♦  Art gauge fills moderately upon critical hit +1  ♦  Art gauge fills moderately upon critical hit +2  ♦  Attack power increased for each evergaol prisoner defeated  ♦  Attack power increased for each Night Invader defeated  ♦  Attack Power Increases After Using Grease Items  ♦  Attack Power Permanently Increased for each Evergaol Prisoner Defeated  ♦  Attack Power Up after Defeating a Night Invader  ♦  Attack Power Up when Facing Frostbite-afflicted Enemy  ♦  Attack power up when facing frostbite-afflicted enemy +1  ♦  Attack power up when facing frostbite-afflicted enemy +2  ♦  Attack Power Up when Facing Poison-afflicted Enemy  ♦  Attack power up when facing poison-afflicted enemy +1  ♦  Attack power up when facing poison-afflicted enemy +2  ♦  Attack Power Up when Facing Scarlet Rot-afflicted Enemy  ♦  Attack power up when facing scarlet rot-afflicted enemy +1  ♦  Attack power up when facing scarlet rot-afflicted enemy +2  ♦  Attack Up when Wielding Two Armaments  ♦  Attacks Call Vengeful Spirits  ♦  Attacks Generate Golden Shockwave  ♦  Attacks Generate Lava  ♦  Attacks Impaired on Occasion  ♦  Attacks Inflict Rot when Damage is Taken  ♦  Attacks Release Mist of Charm  ♦  Attacks Release Mist of Frost  ♦  Attacks Summon Wraiths  ♦  Attacks Unleash Lightning  ♦  Black Flames upon Charge Attacks  ♦  Black Flames upon Charge Attacks (Deep)  ♦  Blood Loss in Vicinity Increases Attack Power (Deep)  ♦  Bloodboil Aromatic in possession at start of expedition  ♦  Boosts Attack Power of Added Affinity Attacks  ♦  Broken Stance Activates Endure (Deep)  ♦  Cerulean Crystal Tear in possession at start of expedition  ♦  Cerulean Hidden Tear in possession at start of expedition  ♦  Change Compatible Armament's Skill to Blood Blade at Start of Expedition  ♦  Change Compatible Armament's Skill to Chilling Mist at Start of Expedition  ♦  Change Compatible Armament's Skill to Determination at Start of Expedition  ♦  Change Compatible Armament's Skill to Endure at Start of Expedition  ♦  Change Compatible Armament's Skill to Eruption at Start of Expedition  ♦  Change Compatible Armament's Skill to Flaming Strike at Start of Expedition  ♦  Change Compatible Armament's Skill to Glintblade Phalanx at Start of Expedition  ♦  Change Compatible Armament's Skill to Gravitas at Start of Expedition  ♦  Change Compatible Armament's Skill to Hoarfrost Stomp at Start of Expedition  ♦  Change Compatible Armament's Skill to Lightning Slash at Start of Expedition  ♦  Change Compatible Armament's Skill to Poison Moth Flight at Start of Expedition  ♦  Change Compatible Armament's Skill to Poisonous Mist at Start of Expedition  ♦  Change Compatible Armament's Skill to Prayerful Strike at Start of Expedition  ♦  Change Compatible Armament's Skill to Quickstep at Start of Expedition  ♦  Change Compatible Armament's Skill to Rain of Arrows at Start of Expedition  ♦  Change Compatible Armament's Skill to Sacred Blade at Start of Expedition  ♦  Change Compatible Armament's Skill to Seppuku at Start of Expedition  ♦  Change Compatible Armament's Skill to Storm Stomp at Start of Expedition  ♦  Change Compatible Armament's Skill to Thunderbolt at Start of Expedition  ♦  Change Compatible Armament's Skill to White Shadow's Lure at Start of Expedition  ♦  Changes compatible armament's incantation to Aspects of the Crucible: Horns at start of expedition  ♦  Changes compatible armament's incantation to Beast Claw at start of expedition  ♦  Changes compatible armament's incantation to Black Flame at start of expedition  ♦  Changes compatible armament's incantation to Blessing's Boon at start of expedition  ♦  Changes compatible armament's incantation to Dragonfire at start of expedition  ♦  Changes compatible armament's incantation to Lightning Spear at start of expedition  ♦  Changes compatible armament's incantation to Lightning Strike at start of expedition  ♦  Changes compatible armament's incantation to O Flame at start of expedition  ♦  Changes compatible armament's incantation to Swarm of Flies at start of expedition  ♦  Changes compatible armament's incantation to Wrath of Gold at start of expedition  ♦  Changes compatible armament's sorcery to Briars of Punishment at start of expedition  ♦  Changes compatible armament's sorcery to Carian Greatsword at start of expedition  ♦  Changes compatible armament's sorcery to Glintstone Icecrag at start of expedition  ♦  Changes compatible armament's sorcery to Gravity Well at start of expedition  ♦  Changes compatible armament's sorcery to Magic Glintblade at start of expedition  ♦  Changes compatible armament's sorcery to Magma Shot at start of expedition  ♦  Changes compatible armament's sorcery to Night Shard at start of expedition  ♦  Character Skill Cooldown Reduction (Deep)  ♦  Character Skill Cooldown Reduction +1  ♦  Character Skill Cooldown Reduction +2  ♦  Character Skill Cooldown Reduction +3  ♦  Character Skill Cooldown Reduction +4  ♦  Character Skill Cooldown Reduction +5  ♦  Charge Attacks Invoke Sleep Mist  ♦  Charge Attacks Invoke Sleep Mist (Deep)  ♦  Communion Grants Anti-Dragon Effect  ♦  Continued Guarding Grants Increased Potency of Sorceries Incantations and Faster Casting  ♦  Continuous FP Recovery  ♦  Continuous HP Loss  ♦  Continuous HP Recovery  ♦  Creates Holy Ground at Low HP (Deep)  ♦  Crimson Bubbletear in possession at start of expedition  ♦  Crimson Crystal Tear in possession at start of expedition  ♦  Crimsonburst Crystal Tear in possession at start of expedition  ♦  Crimsonspill Crystal Tear in possession at start of expedition  ♦  Crimsonwhorl Bubbletear in possession at start of expedition  ♦  Critical Hit Boosts Stamina Recovery Speed  ♦  Critical Hit Boosts Stamina Recovery Speed +1  ♦  Critical Hit Boosts Stamina Recovery Speed +2  ♦  Critical Hit FP Restoration (Deep)  ♦  Critical Hit HP Restoration (Deep)  ♦  Critical Hits Earn Runes  ♦  Critical Hits Earn Runes +1  ♦  Critical Hits Earn Runes +2  ♦  Critical Hits Inflict Blood Loss  ♦  Critical Hits Inflict Blood Loss (Deep)  ♦  Damage Increased by Night's Encroachment  ♦  Defeating Enemies Fills More of the Art gauge  ♦  Defeating enemies fills more of the Art gauge +1  ♦  Defeating enemies fills more of the Art gauge +2  ♦  Defeating Enemies Near Totem Stela Restores HP  ♦  Defeating Enemies Restores HP for Allies but not for Self  ♦  Dexterity (Deep)  ♦  Dexterity +1  ♦  Dexterity +2  ♦  Dexterity +3  ♦  Dmg Negation Up upon Landing Charge Attacks  ♦  Dormant Power Helps Discover Axes  ♦  Dormant Power Helps Discover Ballistas  ♦  Dormant Power Helps Discover Bows  ♦  Dormant Power Helps Discover Claws  ♦  Dormant Power Helps Discover Colossal Swords  ♦  Dormant Power Helps Discover Colossal Weapons  ♦  Dormant Power Helps Discover Crossbows  ♦  Dormant Power Helps Discover Curved Greatswords  ♦  Dormant Power Helps Discover Curved Swords  ♦  Dormant Power Helps Discover Daggers  ♦  Dormant Power Helps Discover Fists  ♦  Dormant Power Helps Discover Flails  ♦  Dormant Power Helps Discover Great Hammers  ♦  Dormant Power Helps Discover Great Spears  ♦  Dormant Power Helps Discover Greataxes  ♦  Dormant Power Helps Discover Greatbows  ♦  Dormant Power Helps Discover Greatshields  ♦  Dormant Power Helps Discover Greatswords  ♦  Dormant Power Helps Discover Halberds  ♦  Dormant Power Helps Discover Hammers  ♦  Dormant Power Helps Discover Heavy Thrusting Swords  ♦  Dormant Power Helps Discover Katana  ♦  Dormant Power Helps Discover Medium Shields  ♦  Dormant Power Helps Discover Reapers  ♦  Dormant Power Helps Discover Sacred Seals  ♦  Dormant Power Helps Discover Small Shields  ♦  Dormant Power Helps Discover Spears  ♦  Dormant Power Helps Discover Staves  ♦  Dormant Power Helps Discover Straight Swords  ♦  Dormant Power Helps Discover Thrusting Swords  ♦  Dormant Power Helps Discover Torches  ♦  Dormant Power Helps Discover Twinblades  ♦  Dormant Power Helps Discover Whips  ♦  Draw Enemy Attention while Guarding  ♦  Duchess Becomes Difficult to Spot and Silenced Footsteps after Landing Critical from Behind  ♦  Duchess Dagger Chain Attack Reprises Event upon Enemies  ♦  Duchess Defeating Enemies while Art is Active ups Attack Power  ♦  Duchess Improved Character Skill Attack Power  ♦  Duchess Improved Mind and Faith, Reduced Intelligence  ♦  Duchess Improved Vigor and Strength, Reduced Mind  ♦  Duchess Successive dagger attack reprises event upon nearby enemies  ♦  Duchess Use Character Skill for Brief Invulnerability  ♦  Endurance (Deep)  ♦  Endurance +1  ♦  Endurance +2  ♦  Endurance +3  ♦  Executor Character Skill Boosts Attack but Attacking Drains HP  ♦  Executor Improved Dexterity and Arcane, Reduced Vigor  ♦  Executor Improved Vigor and Endurance, Reduced Arcane  ♦  Executor Roaring restores HP while Art is active  ♦  Executor Slowly Restore HP upon Ability Activation  ♦  Executor While Character Skill is Active, unlocking use of Cursed Sword Restores HP  ♦  Extend Spell Duration  ♦  Failing to Cast Spell Restores FP (Deep)  ♦  Faith (Deep)  ♦  Faith +1  ♦  Faith +2  ♦  Faith +3  ♦  Faster Art Gauge Buildup  ♦  Fire Attack Follows Charge Attacks that Land  ♦  Fire Attack Power Up  ♦  Fire Attack Power Up +1  ♦  Fire Attack Power Up +2  ♦  Fire Attack Power Up +3  ♦  Fire Attack Power Up +4  ♦  Fire Damage Negation Up  ♦  Flame-Shrouding Cracked Tear in possession at start of expedition  ♦  Flask Also Heals Allies  ♦  FP Recovery From Successful Guarding (Deep)  ♦  FP Restoration upon Ballista Attacks  ♦  FP Restoration upon Crossbow Attacks  ♦  FP Restoration upon Greatbow Attacks  ♦  FP Restoration upon Landing Attacks  ♦  FP Restoration upon Successive Attacks  ♦  FP Restoration upon Weapon Attacks  ♦  Frostbite in Vicinity Conceals Self (Deep)  ♦  Gesture Crossed Legs Builds Up Madness  ♦  Gradual Restoration by Flask  ♦  Gradual Restoration by Flask (Deep)  ♦  Greenburst Crystal Tear in possession at start of expedition  ♦  Guard Counter is Given a Boost Based on Current HP  ♦  Guard Counters Activate Holy Attacks (Deep)  ♦  Guard Counters Launch Summoning Attack  ♦  Guardian Character Skill Boosts Damage Negation of Nearby Allies  ♦  Guardian Creates Whirlwind when Charging Halberd Attacks  ♦  Guardian Improved Mind and Faith, Reduced Vigor  ♦  Guardian Improved Strength and Dexterity, Reduced Vigor  ♦  Guardian Increased duration for Character Skill  ♦  Guardian Slowly Restores Nearby Allies' HP while Art is Active  ♦  Guardian Successful guards send out shockwaves while ability is active  ♦  Guarding Ups Sorceries and Incantations (Deep)  ♦  Holy Attack Follows Charge Attacks that Land  ♦  Holy Attack Power Up  ♦  Holy Attack Power Up +1  ♦  Holy Attack Power Up +2  ♦  Holy Attack Power Up +3  ♦  Holy Attack Power Up +4  ♦  Holy Damage Negation Up  ♦  Holy Shockwave upon Charge Attacks  ♦  Holy Shockwave upon Charge Attacks (Deep)  ♦  Holy-Shrouding Cracked Tear in possession at start of expedition  ♦  HP Recovery From Successful Guarding  ♦  HP Recovery From Successful Guarding (Deep)  ♦  HP Restoration upon Ballista Attacks  ♦  HP Restoration upon Crossbow Attacks  ♦  HP Restoration upon Greatbow Attacks  ♦  HP Restoration upon Landing Attacks  ♦  HP Restoration upon Thrusting Counterattack  ♦  HP Restoration upon Thrusting Counterattack +1  ♦  HP Restoration upon Thrusting Counterattack +2  ♦  HP Restoration upon Weapon Type Attacks  ♦  HP Restored when using Cured Meats Medicinal Boluses Etc  ♦  HP restored when using medicinal boluses, etc  ♦  HP restored when using medicinal boluses, etc +1  ♦  HP restored when using medicinal boluses, etc +2  ♦  Huge Rune Discount for Shop Purchases while on Expedition  ♦  Ice Storm upon Charge Attacks  ♦  Ice Storm upon Charge Attacks (Deep)  ♦  Impaired Affinity Damage Negation  ♦  Impaired Affinity Damage Negation (Deep)  ♦  Impaired Damage Negation  ♦  Impaired Physical Damage Negation  ♦  Impaired Physical Damage Negation (Deep)  ♦  Improved (Attack Type) Power  ♦  Improved Affinity Attack Power  ♦  Improved Affinity Attack Power (Deep)  ♦  Improved Affinity Attack Power +1  ♦  Improved Affinity Attack Power +2  ♦  Improved Affinity Damage Negation  ♦  Improved Affinity Damage Negation (Deep)  ♦  Improved Affinity Damage Negation +1  ♦  Improved Affinity Damage Negation +2  ♦  Improved Ailment Resistance  ♦  Improved Attack Power with 3+ Weapon Equipped  ♦  Improved Ballista Attack Power  ♦  Improved Blood Loss Resistance +1  ♦  Improved Blood Loss Resistance +2  ♦  Improved Colossal Weapon Attack Power  ♦  Improved Critical Hits  ♦  Improved Critical Hits +1  ♦  Improved Crossbow Attack Power  ♦  Improved Damage Negation at Low HP  ♦  Improved Damage Negation at Low HP +1  ♦  Improved Damage Negation at Low HP +2  ♦  Improved Death Blight Resistance +1  ♦  Improved Death Blight Resistance +2  ♦  Improved Fire Damage Negation +1  ♦  Improved Fire Damage Negation +2  ♦  Improved Flask HP Restoration (Deep)  ♦  Improved Frost Resistance +1  ♦  Improved Frost Resistance +2  ♦  Improved Glintstone and Gravity Stone Damage  ♦  Improved Glintstone and Gravity Stone Damage +1  ♦  Improved Glintstone and Gravity Stone Damage +2  ♦  Improved Greatbow Attack Power  ♦  Improved Guard Counters  ♦  Improved Guard Counters +1  ♦  Improved Guard Counters +2  ♦  Improved Holy Damage Negation +1  ♦  Improved Holy Damage Negation +2  ♦  Improved Incantations  ♦  Improved Incantations +1  ♦  Improved Incantations +2  ♦  Improved Initial Standard Attack  ♦  Improved Initial Standard Attack +1  ♦  Improved Initial Standard Attack +2  ♦  Improved Lightning Damage Negation +1  ♦  Improved Lightning Damage Negation +2  ♦  Improved Madness Resistance +1  ♦  Improved Madness Resistance +2  ♦  Improved Magic Damage Negation +1  ♦  Improved Magic Damage Negation +2  ♦  Improved Melee Attack Power  ♦  Improved Perfuming Arts +1  ♦  Improved Perfuming Arts +2  ♦  Improved Physical Damage Negation  ♦  Improved Physical Damage Negation (Deep)  ♦  Improved Physical Damage Negation +1  ♦  Improved Physical Damage Negation +2  ♦  Improved Poise (Deep)  ♦  Improved Poise Damage Negation When Knocked Back by Damage  ♦  Improved Poise Near Totem Stela  ♦  Improved Poison Resistance +1  ♦  Improved Poison Resistance +2  ♦  Improved Roar Breath Attacks  ♦  Improved Roar and Breath Attacks +1  ♦  Improved Roar and Breath Attacks +2  ♦  Improved Rot Resistance +1  ♦  Improved Rot Resistance +2  ♦  Improved Skill Attack Power  ♦  Improved Sleep Resistance +1  ♦  Improved Sleep Resistance +2  ♦  Improved Sorceries  ♦  Improved Sorceries +1  ♦  Improved Sorceries +2  ♦  Improved Sorceries and Incantations  ♦  Improved Sorceries or Incantations  ♦  Improved Stamina Recovery (Deep)  ♦  Improved Stance-Breaking (Deep)  ♦  Improved Stance-Breaking when Two-Handing  ♦  Improved Stance-Breaking when Two-Handing +1  ♦  Improved Stance-Breaking when Two-Handing +2  ♦  Improved Stance-Breaking when Wielding Two Armaments +1  ♦  Improved Stance-Breaking when Wielding Two Armaments +2  ♦  Improved Throwing Knife Damage +1  ♦  Improved Throwing Knife Damage +2  ♦  Improved Throwing Knife Pot Stone Perfuming Arts Damage  ♦  Improved Throwing Pot Damage +1  ♦  Improved Throwing Pot Damage +2  ♦  Improved Thrusting Counterattack (Deep)  ♦  Improved Weapon Type Attack Power  ♦  Increase Rune Acquisition for Self and Allies  ♦  Increased Damage After Critical Hit (Deep)  ♦  Increased Drain on Stamina for Evasion  ♦  Increased Maximum FP (Deep)  ♦  Increased Maximum HP  ♦  Increased Maximum HP (Deep)  ♦  Increased Maximum Stamina  ♦  Increased Maximum Stamina (Deep)  ♦  Increased Sorcery and Incantation Duration  ♦  Intelligence (Deep)  ♦  Intelligence +1  ♦  Intelligence +2  ♦  Intelligence +3  ♦  Ironeye +1 additional Character Skill use  ♦  Ironeye Art Charge Activation Adds Poison Effect  ♦  Ironeye Boosts Thrusting Counterattacks after Executing Art  ♦  Ironeye Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies  ♦  Ironeye Extends Duration of Weak Point  ♦  Ironeye Improved Arcane, Reduced Dexterity  ♦  Ironeye Improved Vigor and Strength, Reduced Dexterity  ♦  Ironjar Aromatic in possession at start of expedition  ♦  Item Confer Effect to all Nearby Allies  ♦  Item in Possession at Start of Expedition  ♦  Landed Attacks Build Up Blood Loss (Deep)  ♦  Landed Attacks Build Up Frost  ♦  Leaden Hardtear in possession at start of expedition  ♦  Lightning Attack Power Up  ♦  Lightning Attack Power Up +1  ♦  Lightning Attack Power Up +2  ♦  Lightning Attack Power Up +3  ♦  Lightning Attack Power Up +4  ♦  Lightning Damage Negation Up  ♦  Lightning Follows Charge Attacks that Land  ♦  Lightning upon Charge Attacks  ♦  Lightning upon Charge Attacks (Deep)  ♦  Lightning-Shrouding Cracked Tear in possession at start of expedition  ♦  Lower Attack When Below Max HP  ♦  Lower Stamina Impairs Dmg Negation  ♦  Luring Enemies upon Charge Attacks  ♦  Luring Enemies upon Charge Attacks (Deep)  ♦  Madness Buildup for Flask Usages  ♦  Madness Continually Recovers FP  ♦  Madness in Vicinity Improves Attack Power  ♦  Madness in Vicinity Improves Attack Power +1  ♦  Madness in Vicinity Improves Attack Power +2  ♦  Madness Produces a Frenzied Burst  ♦  Magic Attack Follows Charge Attacks that Land  ♦  Magic Attack Power Up  ♦  Magic Attack Power Up +1  ♦  Magic Attack Power Up +2  ♦  Magic Attack Power Up +3  ♦  Magic Attack Power Up +4  ♦  Magic Damage Negation Up  ♦  Magic-Shrouding Cracked Tear in possession at start of expedition  ♦  Magma upon Charge Attacks  ♦  Magma upon Charge Attacks (Deep)  ♦  Max FP increased for each Sorcerer's Rise unlocked  ♦  Max FP Permanently Increased after Releasing Sorcerer's Rise Mechanism  ♦  Max FP Up with 3+ Staves or Sacred Seals Equipped  ♦  Max HP increased for each great enemy defeated at a Great Church  ♦  Max HP Reduces Attack Power  ♦  Max HP Slows Ultimate Art Gauge  ♦  Max HP Up with 3+ Shields Equipped  ♦  Max stamina increased for each great enemy defeated at a Great Encampment  ♦  Mind (Deep)  ♦  Mind +1  ♦  Mind +2  ♦  Mind +3  ♦  More Damage Taken After Evasion  ♦  More Runes From Defeated Enemies (Deep)  ♦  Near Death Reduces Art Gauge (Deep)  ♦  Near Death Reduces Max HP  ♦  Near Death Reduces Max HP (Deep)  ♦  Near Death Spills Flask  ♦  Near Death Spills Flask (Deep)  ♦  Nearby Frostbite Conceals Self  ♦  Night's Tide Damage Increased  ♦  Occasionally Nullify Attacks When Damage Negation is Lowered  ♦  Opaline Bubbletear in possession at start of expedition  ♦  Opaline Hardtear in possession at start of expedition  ♦  Partial HP Restoration upon Post-Damage Attacks  ♦  Partial HP Restoration upon Post-Damage Attacks +1  ♦  Partial HP Restoration upon Post-Damage Attacks +2  ♦  Phantom Attack upon Charge Attacks  ♦  Phantom Attack upon Charge Attacks (Deep)  ♦  Physical attack power increases after using grease items  ♦  Physical attack power increases after using grease items +1  ♦  Physical attack power increases after using grease items +2  ♦  Physical Attack Up  ♦  Physical Attack Up (Deep)  ♦  Physical Attack Up +1  ♦  Physical Attack Up +2  ♦  Physical Attack Up +4  ♦  Poise  ♦  Poise +1  ♦  Poise +2  ♦  Poise +3  ♦  Poise +4  ♦  Poise +5  ♦  Poison Rot in Vicinity Increases Attack Power  ♦  Poison and Rot in Vicinity Increases Attack Power (Deep)  ♦  Poison and Rot Trigger Continuous HP Recovery  ♦  Poison Buildup When Below Max HP  ♦  Poison Spraymist in possession at start of expedition  ♦  Power of Despair (Deep)  ♦  Power of Full Moon  ♦  Power of the Ancestral Spirit (Deep)  ♦  Projectiles Launched upon Charge Attacks (Deep)  ♦  Raider Damage Taken while using Character Skill Improves Attack Power and Stamina  ♦  Raider Duration of Ultimate Art Extended  ♦  Raider Hit With Character Skill to Reduce Enemy Attack Power  ♦  Raider Improved Arcane, Reduced Vigor  ♦  Raider Improved Mind and Intelligence, Reduced Vigor and Endurance  ♦  Raised Stamina Recovery for Nearby Allies but not for Self  ♦  Recluse Activating Ultimate Art Raises Max HP  ♦  Recluse Collect Affinity Residues to Negate Affinity  ♦  Recluse Collecting Affinity Residue Activates Terra Magica  ♦  Recluse Improved Intelligence and Faith, Reduced Mind  ♦  Recluse Improved Vigor, Endurance, and Dexterity, Reduced Intelligence and Faith  ♦  Recluse Suffer Blood Loss and Increase Attack Power upon Art Activation  ♦  Reduced Damage Negation for Flask Usages  ♦  Reduced Dexterity and Faith  ♦  Reduced Endurance  ♦  Reduced Faith and Strength  ♦  Reduced Flask HP Restoration  ♦  Reduced FP Consumption  ♦  Reduced FP Consumption (Deep)  ♦  Reduced FP Consumption +1  ♦  Reduced FP Consumption +2  ♦  Reduced Intelligence and Dexterity  ♦  Reduced Maximum FP  ♦  Reduced Maximum HP  ♦  Reduced Maximum Stamina  ♦  Reduced Rune Acquisition  ♦  Reduced Strength and Intelligence  ♦  Reduced Vigor  ♦  Reduced Vigor and Arcane  ♦  Repeated Evasions Lower Damage Negation  ♦  Revenant Expend own HP to Fully Heal Nearby Allies when Activating Art  ♦  Revenant Improved Strength, Reduced Faith  ♦  Revenant Improved Vigor and Endurance, Reduced Mind  ♦  Revenant Increased Max FP upon Ability Activation  ♦  Revenant Power up while Fighting alongside Family  ♦  Revenant Strengthens family and allies when Ultimate Art is Activated  ♦  Revenant Trigger Ghostflame Explosion during Ultimate Art Activation  ♦  Rot Buildup When Below Max HP  ♦  Rot in Vicinity Causes Continuous HP Recovery  ♦  Rune Discount for Shop Purchases while on Expedition  ♦  Runes and Item Discovery increased for each great enemy defeated at a Fort  ♦  Ruptured Crystal Tear in possession at start of expedition  ♦  Savage Pillars of Flame Rise While Walking  ♦  Scholar Allies targeted by Character Skill gain boosted attack  ♦  Scholar Continuous damage inflicted on targets threaded by Ultimate Art  ♦  Scholar Earn runes for each additional specimen acquired with Character Skill  ♦  Scholar Improved Endurance and Dexterity Reduced Intelligence and Arcane  ♦  Scholar Improved Mind Reduced Vigor  ♦  Scholar Prevents slowing of Character Skill progress  ♦  Scholar Reduced FP Consumption when using Character Skill on Self  ♦  Sleep Buildup for Flask Usages  ♦  Sleep in Vicinity Improves Attack Power  ♦  Sleep in Vicinity Improves Attack Power +1  ♦  Sleep in Vicinity Improves Attack Power +2  ♦  Slower Art Gauge When Below Max HP  ♦  Slowly restore HP for Self and Nearby Allies when HP is Low  ♦  Small Pouch in Possession at Start of Expedition  ♦  Spark Aromatic in possession at start of expedition  ♦  Speckled Hardtear in possession at start of expedition  ♦  Spiked Cracked Tear in possession at start of expedition  ♦  Stamina Recovers with Each Successful Attack  ♦  Stamina Recovers with Each Successful Attack +1  ♦  Stamina Recovery upon Landing Attacks  ♦  Stamina Recovery upon Landing Attacks +1  ♦  Starting Armament deals Fire Damage  ♦  Starting Armament deals Holy Damage  ♦  Starting Armament deals Lightning Damage  ♦  Starting Armament deals Magic Damage  ♦  Starting armament Inflicts Blood Loss  ♦  Starting armament Inflicts Frostbite  ♦  Starting armament Inflicts Poison  ♦  Status Ailment Gauges Slowly Increase Attack Power  ♦  Stonebarb Cracked Tear in possession at start of expedition  ♦  Strength (Deep)  ♦  Strength +1  ♦  Strength +2  ♦  Strength +3  ♦  Successful Parries Activate Golden Retaliation (Deep)  ♦  Successive Attacks Boost Attack Power  ♦  Sudden Enemy Death upon Landing Attacks  ♦  Surge Sprinting Drains More Stamina  ♦  Switching Weapons Adds an Affinity Attack  ♦  Switching Weapons Boosts Attack Power  ♦  Taking Attacks Improves Attack Power  ♦  Taking attacks improves attack power +1  ♦  Taking attacks improves attack power +2  ♦  Taking Damage Causes Blood Loss Buildup  ♦  Taking Damage Causes Death Buildup  ♦  Taking Damage Causes Frost Buildup  ♦  Taking Damage Causes Madness Buildup  ♦  Taking Damage Causes Poison Buildup  ♦  Taking Damage Causes Rot Buildup  ♦  Taking Damage Causes Sleep Buildup  ♦  The Scholar's Grief  ♦  The Undertaker's Grief  ♦  Thorny Cracked Tear in possession at start of expedition  ♦  Treasure Marked upon Map  ♦  Twiggy Cracked Tear in possession at start of expedition  ♦  Ultimate Art Charging Impaired  ♦  Ultimate Art Gauge  ♦  Ultimate Art Gauge +1  ♦  Ultimate Art Gauge +2  ♦  Ultimate Art Gauge +3  ♦  Ultimate Art Gauge +4  ♦  Ultimate Art Gauge +5  ♦  Undertaker Activating Ultimate Art increases attack power  ♦  Undertaker Attack power increased by landing the final blow of a chain attack  ♦  Undertaker Contact with allies restores their HP while Ultimate Art is activated  ♦  Undertaker Executing Art readies Character Skill  ♦  Undertaker Improved Dexterity Reduced Vigor and Faith  ♦  Undertaker Improved Mind and Faith Reduced Strength  ♦  Undertaker Physical attacks boosted while assist effect from incantation is active for self  ♦  Uplifting Aromatic in possession at start of expedition  ♦  Vigor (Deep)  ♦  Vigor +1  ♦  Vigor +2  ♦  Vigor +3  ♦  Windy Crystal Tear in possession at start of expedition  ♦  Wylder +1 Additional Character Skill Use  ♦  Wylder Art activation spreads fire in area  ♦  Wylder Art Gauge Greatly Filled when Ability is Activated  ♦  Wylder Character Skill inflicts Blood Loss  ♦  Wylder Follow-up attacks possible when using Character Skill (Greatsword Only)  ♦  Wylder Improved Intelligence and Faith, Reduced Strength and Dexterity  ♦  Wylder Improved Mind, Reduced Vigor  ♦  Wylder Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)

 




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