Starscourge Radahn | Elden Ring Wiki

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Starscourge Radahn is a Legend Boss in Elden Ring. Starscourge Radahn is heralded as one of the mightiest living demigods, having fought Malenia the Severed to a standstill during the Shattering. However, his resulting affliction with the Scarlet Rot caused him to be driven to insanity, crippling him and reducing him to a state of feral rage. He is located in Caelid, where he can be accessed from Redmane Castle after activating the Radahn Festival by progressing far enough in Ranni's questline, or activating any site of grace in Altus Plateau.

Radahn is an optional boss, and doesn't need to be defeated to advance Elden Ring's main storyline. However, he is a shardbearer, and two of the five available shardbearers must be defeated before entering Leyndell, Royal Capital. In addition, he must be defeated to access Nokron, Eternal City, achieve a certain ending, and unlock the Shadow of the Erdtree expansion.

⮟ Table of Contents ⮟

The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.

Elden Ring Starscourge Radahn Boss

Elden Ring Starscourge Radahn Location

Starscourge Radahn can be found through a portal at the end of Redmane Castle in Caelid. He can only be reached when the Radahn Festival is active.

Elden Ring Map Link

Starscourge Radahn Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
Stats for NG+ and Beyond
NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 9,572 12,405 13,646 14,266 14,886 16,127 16,747 17,367
Defense 113 118 121 124 130 135 141 153
runes currency elden ring wiki guide 18
Runes
70,000 210,000 231,000 236,250 252,000 257,250 262,500 267,750
Resistances
poison status effect elden ring wiki guide 25px
Poison
334 / 432 / 722 / 1179 165 / 263 / 553 / 1010 167 / 265 / 555 / 1012 169 / 267 / 557 / 1014 172 / 270 / 560 / 1017 174 / 272 / 562 / 1019 177 / 275 / 565 / 1022 179 / 277 / 567 / 1024
scarlet rot status effect elden ring wiki guide 25px
Scarlet Rot
243 / 285 / 383 / 673 120 / 162 / 260 / 550 121 / 163 / 261 / 551 123 / 165 / 263 / 553 125 / 167 / 265 / 555 127 / 169 / 267 / 557 129 / 171 / 269 / 559 130 / 172 / 270 / 560
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Hemorrhage
334 / 432 / 722 / 1179 165 / 263 / 553 / 1010 167 / 265 / 555 / 1012 169 / 267 / 557 / 1014 172 / 270 / 560 / 1017 174 / 272 / 562 / 1019 177 / 275 / 565 / 1022 179 / 277 / 567 / 1024
frostbite status effect elden ring wiki guide 25px
Frostbite
334 / 432 / 722 / 1179 165 / 263 / 553 / 1010 167 / 265 / 555 / 1012 169 / 267 / 557 / 1014 172 / 270 / 560 / 1017 174 / 272 / 562 / 1019 177 / 275 / 565 / 1022 179 / 277 / 567 / 1024
sleep status effect elden ring wiki guide 25px
Sleep
548 / 838 / 1295 271 / 561 / 1018 275 / 565 / 1022 279 / 569 / 1026 283 / 573 / 1030 287 / 577 / 1034 291 / 581 / 1038 295 / 585 / 1042
madness status effect elden ring wiki guide 25px
Madness
Immune

Results of Defeat on World

Elden Ring Starscourge Radahn Boss Guide

Starscourge Radahn Boss Video Guide

[video coming soon]

Starscourge Radahn Fight Strategy

General Tips
  • Torrent is available for this fight (unless other players are summoned in for co-op)
  • The summon signs seen are NPC summons for the Festival Mechanic. They can be summoned with one button press and any number can be summoned at once. Upon death, their signs will reappear to summon again, though not necessarily in the same place as first summoned.
    • With the summons, it is possible (if slow) to complete the fight without attacking Radahn directly.
  • Radahn will start shooting magic arrows immediately upon entering the arena
    • These can be blocked with a shield, but will do heavy magic damage. They will kill most players in one hit.
    • The arrows home so accurately that they are usually not possible to dodge without the use of i-frames, such as rolling or mounting/dismounting Torrent. As always, rolling toward the source of a projectile will make it easier to dodge.
    • Debris on the battlefield will block the arrows once, as the arrow will destroy the debris instead of hitting the player. The first two groups of summon signs are behind such debris.
  • The arrow barrage Radahn fires in the air ("Radahn's Rain") will also home in on you. It is easier to dodge on Torrent, but is possible to outrun on foot if you run directly perpendicular to Radahn.
    • A reliable approach is to raise your shield when you enter the arena and approach the first group of summon signs. Summon all available NPCs, using the debris next to their signs for cover, and advance to the next group with your shield up. Keep an eye on Radahn: at some point he pulls back his bow without the magical energy charges, signaling you to get on your horse and begin strafing to avoid his spear-arrow attacks. Once you get close enough, Radahn will pull out his swords and begin his melee attacks, at which point you can begin the fight. At this point, if you're on horseback it should be safe to run away a bit and heal the chip damage from his arrow attacks.
    • If the player stays a far enough distance away, he will become unable to perform his arrow wall attack, making the opening sequence of the fight a lot easier. In terms of proximity, avoid going past the first 3 summon signs you see until one of them has had the opportunity to make Radahn switch to his Melee stance. After which you are fine to continue moving forward and collect the missing summon signs.
    • Otherwise, if you don't want to deal with Radahn's ranged attacks, there's also a way to prevent them altogether. As soon as you load into the arena, start running away in the opposite direction until Radahn's model is unloaded. When the model is no longer visible on screen, start heading back towards him; as he reappears, Radahn will automatically pull out the swords and will start approaching you in melee mode, giving you more than enough time to safely buff or summon the phantoms without the arrows bothering you.
  • Almost all of Radahn's ranged attacks, including his magic arrow and both of his magic rock and sphere projectiles will likely kill in one hit. The magic arrows are best dodged with i-frames or blocked. The magic rocks and magic spheres can be dodged with i-frames or by sprinting perpendicularly to Radahn on Torrent.
  • Radahn is extremely weak to Scarlet Rot. Inflicting it on him once will bring him down to half health in a short time. Inflicting it on him again near the start of the second phase will kill him in a short time. By far the easiest way to win the fight is to hit him with Rotten Breath, which will require two successful hits to inflict Scarlet Rot.
  • Suggested weapon: Antspur Rapier (DEX/ARC)
Melee Users
Phase 1: 100% HP

In the first phase of the battle, Radahn moves around quickly on horseback, making it challenging to land consistent hits. Fast weapons with bleed effects, such as the Uchigatana, Bloodhound's Fang, or Hookclaws, are particularly effective. The summoned NPCs will often draw Radahn’s attention, allowing you to land several chain attacks. Bleed builds up quickly, dealing significant damage, but be cautious when Radahn's health drops to around 75%. At this point, he'll clang his two Greatswords together and slam them into the ground, creating a short window for one or two more attacks. Afterward, he pulls the swords out and slams them back down, triggering a gravity magic attack that pulls in and stuns everyone nearby before dealing heavy damage.

Phase 1.5: 75% HP

In Phase 1.5, Radahn gains a few new ranged attacks, but the fight remains similar to the first phase. Some NPCs may die, but they can be re-summoned after a short cooldown. Watch out for his rush attacks, and continue dealing damage in small bursts, retreating to heal on horseback when necessary.

Phase 2: 50% HP

During Phase 2, Radahn leaps into the air and seemingly vanishes, giving you a brief moment to heal and re-summon fallen allies. However, keep an eye on the sky, as he will come crashing back down like a fiery meteor. This can be dodged on horseback, but getting hit will likely result in instant death. Upon landing, Radahn summons four boulders that surround him and shoot toward you at high speed, potentially insta-killing you if you're not using a Greatshield. These boulders fire just before he uses his drill attack.

For the rest of the fight, focus on re-summoning NPCs, as it’s too risky to engage Radahn directly. Many of his attacks deal heavy damage, so only strike when you see a clear opportunity. Radahn has three different AoE attacks to watch for: Gravitas Pull, which has a massive range and can pull you toward him (though it can be dodged); Gravitas Wave, where he jumps into the air and slams down, releasing a massive energy wave in a cone (which can be rolled through or jumped over on horseback); and Drill Blades, where he spins toward you at high speed, dealing heavy damage (which can be rolled through with good timing).

Magic and Ranged Users
Rock Sling with the Meteorite Staff is a viable strategy, 3-4 shots can bring Radahn to his knees. Beware of his impressive range, Radahn can close any distance between him and you in seconds. Keeping him at the very edge of your range is a crucial part of fighting him. As long as there are NPC to distract him, the fight is not too hard.

Loretta's Greatbow can also be very effective while on horseback, although it does take much longer to cast. Magic Glintblade is a safer, faster alternative, but be wary that overzealous casting can trap you in your casting animation, leaving you easy prey for Radahn.

It is recommended to avoid using Thops' Barrier. It will reduce the damage of certain magical attacks, but will still force the player prone after the attack, leading to Radahn almost definitely killing the player anyways. Thops' Barrier will not work what-so-ever on the arrows, and his multi-Gravitas will deal less damage but leave the player prone. It is currently unknown if Thops' Barrier has any effect on Radahn's quad-Rock Sling attack.

Alternative Strategies
Rotten Breath: Two fully charged casts of Rotten Breath will drain 100% of Radahn's HP, he is extremely vulnerable to this incantation. Use Torrent since it can be cast on horseback. The tricky part is timing it properly so that the cloud makes full contact and doesn't miss. The best opening is when he pauses, either during an animation or after finishing his combo, and is about to be hit by a summon. Time your cast to make contact just after he gets hit by a summon, this causes him to focus the summon and not you. Once the full cast hits, you'll know he's rotted by the HP bar ticking down and seeing the brown cloud. The rot persists through his phase change, so wait for it to run out entirely before casting again. Using Godrick's Great Rune and Two Fingers Heirloom gives all classes the proper stats. One fully charged cast of Rotten Breath costs 104 FP so be sure to have the necessary FP.

Horseback cheese: Radahn is a unique shardbearer boss for two reasons. One, allies from the festival can be summoned an unlimited number of times. Two, Torrent can be used in the arena. These mechanics can be cheesed to make this fight relatively easy. Radahn has a high number of melee and AoE strikes, but not many ranged attacks. By using summons to keep him busy, you can ride around hitting him with projectiles causing poison, bleed, or other ailments to chunk down his HP. If you keep a safe distance and watch your recovery time, it's possible to avoid all his attacks by sprinting. As your allies get killed off, find their signs to resummon them. Their signs will typically appear on the peaks of the sand dunes. So long as you keep summoning and remain at a distance, you shouldn't have much trouble with this fight. Rinse and repeat the process until he eventually dies.

Starscourge Radahn Notes & Trivia

  • Upon release, Radahn's boss fight was substantially critized by fans, who took issue with his huge hitboxes, high damage, and the speed of his moveset; many deemed Radahn as an unfair boss. As a result Radahn was nerfed in Patch 1.03, with his hitboxes corrected but also lowering his damage. The nerf was partially reversed in Patch 1.03.03, with the damage restored but his hitboxes remaining corrected.
  • His military rank is "General". According to the game files, his horse's name is Leonard. He learned gravity magic in order not to impair his steed, now that he had grown too large to properly ride it. While preparing his Meteor Crash attack, Leonard is pushed underground.
  • Starscourge Radahn's poise is the highest raw value of that type in Elden Ring (excluding Spirit Ashes).
    • However, is effective poise is at the same level, as there is no poise-damage reduction multiplier. In terms of "effective poise", value attributed to Radahn is not the highest.
  • According to Fromsoft, Starscourge Radahn is placed 5th place in most fought boss gaining 139 million attempts - Elden Ring Stats Reveal How Many Times Players Attempted Malenia

Starscourge Radahn Attacks & Counters

Attack Description Counter
Gravity Arrow While at a long range, Radahn will charge his arrows with gravity magic, before firing it. The arrow itself home onto you, and can deal enough damage to knock you off of Torrent. He will usually target the player with this attack. Dodge accordingly. You can use the terrain or obstacles to block the arrows if needed.
Radahn's Rain While at a long range, Radahn will draw back his bow and fire into the air, causing arrows to rain down from the sky, which track the player down. Get onto Torrent and run perpendicular to him.
Scattering Shot Radahn will draw his bow and fire a large spread of arrows. This attack is quite inaccurate, but can hit multiple targets. Dodge as needed. You can use the terrain or obstacles to block the arrows if needed.
Savage Slams and Sweeps Radahn will sometimes attack with semi random sweeps and slams. Most of the time these will be isolated, but he can chain them together up to (typically) a chain of 4. These attacks are slow and predictable. Dodge them in isolation. If he chains 2 slams together, it means he will chain 2 more after. If you notice this, dodge towards him. You are safe under him until he finishes the chain. Get a few free hits in and dodge away when his chain is done.
Double Slam Radahn will jump with both blades above his head and slam them down together. His attack down is faster than expected. It is better to dodge early rather than later. This heavy attack can do heavy damage since you will be hit by both blades. You can either dodge away freely or can dodge towards him for extra damage. It will take Radahn some time to recover from this attack.
Dive Attack Radahn roars with his blades at his side. He then dives forward, swinging twice slowly, then 3 times in quick succession and ending with a ground sweep. Dodge the first slam early and the second slam late. Dodge his next 3 attacks in a similar manner. The sweep can be avoided by rolling or by being too close to Radahn.
Alternatively, you can dodge or run towards him and stand under his feet. From here you cannot be hit and can get free greed damage. Try to stay on his right side, as his final sweep can damage you. The wind of his final sweep can damage you as well, so dodge it and get out from under him. After phase 1.5, on the final sweep make sure to either be far enough behind him that the gravity wave will miss you or be far enough away to give yourself time to dodge it.
Gravity Step While close to Radahn, his foot will surge with gravity energy. 0.25 seconds later he will quickly step back and sweep everything that was close to where he was standing. This attack is dangerous when you are close. Watch for when gravity surges through his leg and immediately dodge. When he makes his wide swing, either dodge towards him to get extra greed damage, or dodge away for safety.
Quick Swings Radahn will build up with both blades on his right side. His left arm will be across his body, with the blade horizontal with his shoulder. His right arm will be vertical above his right shoulder with his right blade vertical above his head. After a 3 second build up, he will sweep with his left blade followed by a slam with his right. He will immediately sweep back with his left blade from the other side with no delay. He will pause for 0.5 seconds with both his blades on his right side. He will spin with a wide swing of both blades on opposite sides of himself, traveling a large distance. Finally after 0.5 seconds, he will spin with both blades close together on his right. It is possible to stand below Radahn to avoid these attacks, but it is very dangerous, especially after phase 1.5. It is more consistent to avoid his attacks. Be patient during his build up. Dodge left through his first sweep. He should miss you with the immediate slam. Instantly dodge back to the right into his second sweep. Wait 0.5 seconds for his double sweep. Dodge through it to the left. Wait 0.5 seconds again for his final sweep. If you dodge to your front right, you will end close to him and you can get a few free hits in. If you dodge back left of his final attack, you will have a moment to heal if needed.
Forward Slam While close to Radahn, he will sometimes lay both of his blades on top of each other in front of his face and slam forward. Radahn will use this to punish greedy attacks. While right next to him, if you see him lean back with his blades in front of his face, immediately dodge. He will take a moment to recover from this attack. Either dodge forward to get some greedy damage, or dodge away to recompose.
Chasing Slash Radahn will begin to chase and circle around you while he is close. Depending on which way he is circling you, his one blade will be trailing him. After a long build up, he will make a wide swing. It is very easy to panic roll during this attack. When you notice him chasing you with one of his blades trailing, count 3 seconds and dodge.
Quick Spin Radahn will make 2 spins with quick sweeps all around him. While spinning, he will move quickly and typically move away from you. Stay away from this attack, as it can stunlock and lead you to an early death.
Cragblade(Phase 1.5) Radahn will move to stand in front of you and clash his blades together. After he will slam straight down and burry his blades in the ground. Gravity will start to surge through his body and blades. When he pulls his blades out of the ground, they will be covered with rocks, causing them to deal extra damage. He will then gain a few new moves after this. Use this opportunity to hit him a few times or heal. He will usually do Starcaller Cry immediately after this transition.
Starcaller Cry Radahn will cross his swords and release a mighty roar, causing everything around him to be pulled in, similar to Gravitas. He may also do a follow-up, where he slams his swords down in front of him, causing an explosion. Riding on Torrent will either knock you down, or simply deal damage. If you do get pulled in, make sure to immediately get behind him to avoid the follow-up attack.
Cross Dive Only after phase 1.5, Radahn will run away roaring on his horse. He will turn to face you and charge with both his blades crossed in front of him. When he gets close he will jump up and dive down quickly. A gravity wave will erupt from him. After phase 2, if he has his meteors up, he will send those to attack Do not try to dodge through the dive. During his charge and jump, run away. After the dive, dodge through the gravity wave when it reaches you. If meteors are up, dodge side to side as he charges.
Gravity Waves Only after phase 1.5, Radahn will charge his attacks with gravity magic. At the end of attack chains when he does this, he will send out a wave of gravity magic. He will do this on 3 different attacks. As the last part of his cross dive, as the final sweep of his dive attack, and as a stand alone attack where he digs into the earth before sending the wave After phase 1.5, you need to be less greedy and watch for this. It can be deadly if too close but easy to dodge when far enough away. If possible, get onto Torrent and double jump over the wave. Otherwise, it is easier to jump over instead of dodging through it.
Collapsing Stars Only after phase 1.5, Radahn will slam his swords on the ground, sending out a pulse of gravity magic around himself in a dome. Multiple gravity orbs will then appear. After a short delay, they will start flying towards you. If they hit, they will drag you closer to Radahn. Dodge as needed or run perpendicular to him on Torrent. Getting hit by even one can cause you to get hit by the rest, which will also bring you closer to Radahn, giving him an opportunity to hit you with melee. If you are on foot, just dodge to the sides.
Meteor Crash
(Phase 2)
Radahn slams his swords on the ground, before leaping into the air. After a delay, Radahn will fly back into the arena, crashing back to the ground in a glorious explosion. Radahn will use this move when transitioning into phase 2, and every three minutes after that. Heal up as needed. You have a long time here. When you hear the roaring of his flames, look for him. He tends to be in the direction you were facing when he jumped. Ride Torrent perpendicular as soon as the sky goes red and you see Radahn entering the arena. This will likely kill any NPCs remaining, so make sure to go out of your way to re-summon them.
Meteor Summon Only after phase 2. Radahn will slam both blades into the ground. After some build up, he will pull his blades out of the ground and 4 meteors will be flying around him. He may release these to fly at his target at any time. Be prepared to dodge once the meteors are released. They will curved in an arc to catch you. Getting off of Torrent and dodging them can help.
Spiralling Death Only after phase 2, Radahn will quickly move back and hover in the air. He will then begin spinning like a drill while charging at his targets twice in a row. Dodge to the sides or use Torrent and run away.

Festival Mechanic


Radahn can only be fought when the festival is active. Otherwise, the arena where you talk to Jerren will instead contain the Crucible Knight and Misbegotten Warrior fight.

Because the fight takes place during the "combat festival", you're allowed to summon up to six NPCs at a time from summon signs placed all around the map, around spectral banners that hover above the arena. If any of the summons dies, you can resummon them after a 25 second delay. Each of the ten banners scattered across the arena has a specific pool of NPCs that can be summoned. There are enough summons that it's possible to defeat Radahn with summons only. If you travel too far from Radahn, the summons will return to their world.

The following cooperators can be summoned:

  • Blaidd the Half-Wolf
    • Primarily attacks using his Royal Greatsword, sometimes using its skill, Wolf's Assault. He is very tanky, and will often survive through many attacks. He is also the fastest of all the summons. His high health could allow him to survive Radahn’s Meteor Crash attack.
    • Progress through Blaidd's or Ranni's questline is not necessary for him to appear at the festival, meaning it can be the first time the player encounters him.
    • Blaidd has total of 6 summon signs.
  • Alexander the Warrior Jar
    • Alexander will fight by swinging his arms, occasionally doing a spinning attack. He will also sometimes perform an area-of-effect slam with his fist. He is by far the slowest of the summons, but is very tanky.
    • Alexander can only be summoned in Phase 1, and will always die during the transition to Phase 2.
    • Alexander has total of 3 summon signs.
  • Great Horned Tragoth
    • Primarily fights with melee using a Giant-Crusher and an Arbalest in his offhand.
    • When first summoned, he will perform the Casual Greeting gesture, granting it to the player. He will perform the gesture every instance of his "first summon", effectively making him the slowest NPC to make their way to Radahn for the first time.
    • Tragoth has total of 6 summon signs.
    • If he was assassinated for the Volcano Manor, he does not appear as a summon.
  • Patches
    • Will only be available as a summon if you spared him after his boss fight in Murkwater Cave.
    • Flees from the fight a few moments after being summoned, making his other two summon signs unavailable.
  • Lionel the Lionhearted
    • Will primarily utilize melee attacks with his Great Epee, though he tends to approach slowly on some summons and bull-rush on others.
    • He will occasionally cast Rancorcall, summoning many skull projectiles that home in on Radahn. He is tankier than most, but does not deal a great amount of damage.
    • Lionel has total of 6 summon signs.
  • Okina
    • Fights primarily with melee using Rivers of Blood and the Wakizashi. He will sometimes use its skill, Corpse Piler. With enough hits, it's possible for him to proc Bleed.
    • He is very aggressive, but also quite frail, usually being the first summon to fall in battle.
    • Okina has total of 5 summon signs.
  • Finger Maiden Therolina
    • Will be available for the fight regardless of your progression in Ranni or Seluvis's questlines, and will provide the Polite Bow gesture if spoken to before the festival begins.
    • In combat, she attacks by throwing Holy Water Pots. When an ally needs healing, she will occasionally cast Great Heal. Unfortunately, she seems to only do so if player is very close by to the boss, and will opt to chase the player down rather than the boss, unlike other summons. This can make her seem useless for ranged players, as you'll generally be staying away from Radahn so he doesn't smite you between NPC deaths and re-summons.
    • Despite her tendency to prioritize healing, if other summons are low on health, she seems to mostly - if not completely - disregard the player's health. However, she does not seem to make any effort to actually move to the NPCs she's attempting to heal, making her more or less become a sitting duck for several seconds. If the target she's attempting to heal doesn't have its HP increased, she will attempt to keep healing them until either they go above a certain threshold, die, or the player wanders too far from the target.
    • Therolina is scripted to follow the player instead of attacking Radahn. So players need to stay close to the other summons if they want to make full use of her healing
    • Therolina has total of 5 summon signs.
  • Castellan Jerren
    • Does good damage attacking with his Flamberge with the Flaming Strike Ash of War, but he cannot tank quite as well.
    • Progress through Sellen's questline does not determine whether or not he's available for the fight, as Radahn must be killed in order for Jerren to move in accordance with Sellen's quest.
    • Jerren has total of 6 summon signs.

Starscourge Radahn Lore

Radahn's Great Rune

A Great Rune of the shardbearer Radahn. 'Its blessing raises maximum HP, FP and Stamina.

Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.

The Great Rune burns, to resist the encroachment of the scarlet rot.

Remembrance of the Starscourge

Remembrance of Starscourge Radahn, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.

Radahn's Redmane Helm

Helm of the golden lion, with flowing red hair. Worn by General Radahn.

Radahn inherited the furious, flaming red hair of his father Radagon, and is fond of its heroic implications.

"I was born a champion's cub. Now I am the Lord of the Battlefield's lion."

Collapsing Stars

One of the glintstone sorceries that manipulates gravitational forces.

Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency.

A gravitational technique mastered by the young Radahn. "I thank you for your tutelage, for now I can challenge the stars."

Starscourge Heirloom

A talisman engraved with a scene from a heroic tale. 'Raises strength.

The mightiest hero of the demigods confronted the falling stars alone—and thus did he crush them, his conquest sealing the very fate of the stars.

Starscourge Greatsword

Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif.

Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades.

Radahn's Lion Armor

Armor depicting the golden lion. Worn by General Radahn.

The golden lion is said to symbolize Godfrey, the Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.

Radahn Soldier Ashes

Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers.

Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.

General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.

Redmane Surcoat

Armor worn by soldiers who fought by General Radahn's side.

The surcoat depicts a red-maned lion raising a sword in the image of Radahn. Thus, they were redmanes, and all proved they were worthy of the name.

Redmane Knight Ogha Ashes

Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight.

Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned.

The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once.

Eccentric's Hood

A pointy, ragged hood. 'Worn by the knight Jerren.

The hood hides an aged, bearded mask.

Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another.

Gravity Well

One of the glintstone sorceries that manipulates gravitational forces.

Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency.

A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.

Redmane Fire Pot

Craftable item prepared using a ritual pot. Engraved with the crest of red-maned lion.

Throw at enemies to inflict heavy fire damage.

Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot.

Remembrance of the Wild Boar Rider

Remembrance of Commander Gaius, hewn into the Scadutree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

Both were as elder brothers to the lion, and both were cursed from birth. In spite of, or perhaps because of this very reason, Gaius was both Messmer's friend and the leader of his men.

Blades of Stone

Gravity-manipulating sorcery of Commander Gaius.

Pulls blade-like clumps of rock from the earth. 'Charge to form three successive clumps.

Gaius and Radahn were good rivals in their youth, and this sorcery is a product of their friendly competition.

Witch-Hunter Jerren

General Radahn is cursed ever to wander. Eaten from the inside, by Malenia's scarlet rot, his wits are long gone. Now he gathers the corpses or former friends and foes alike, gorging on them, like a dog. 'Howling at the sky.

Champions, welcome! The stars have aligned! The festival is nigh! General Radahn, mightiest demigod of the Shattering, awaits you! A celebration of war! The Radahn Festival!

At last, the war festival has ended. Brave champion you have our gratitude. The Celebration was spectacular. General Radahn is surely pleased. Festering with rot, and crippled by madness, all he wanted was an honorable death. Finally, my work is done. I am no longer bound to this fortress. I have a task in mind...

Gideon Ofnir

General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior. He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east. And now Caelid has been engulfed by the scarlet rot, even approaching the region is no mean feat. I've heard survivors of Radahn's army are still in the wilds, staving off the rot with fire. And if it's true, I suspect Radahn is still there as well, in Caelid. Though I doubt he much resembles his former self anymore...

Sword Monuments

The Starscourge Conflict
Radahn alone holds Sellia secure
And stands tall, to shatter the stars

The Battle of Aeonia
Radahn and Malenia locked in stalemate
Then, the scarlet rot blooms

radahn art elden ring wiki 300px radahn 1 hq enemy elden ring wiki radahn 2 enemy elden ring wiki

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