Abductor Virgins | Elden Ring Wiki

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Abductor Virgins is a Field Boss in Elden Ring. These two deadly constructs are found beneath Volcano Manor. This is an optional boss as players do not have to defeat it to advance in Elden Ring. Abductor Virgin is the normal enemy version of this boss.

Important note: If you're teleported to the area before the Abductor Virgins, you can fast travel away as soon as you rest at the Subterranean Inquisition Chamber Site of Grace.

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Elden Ring Abductor Virgin Boss

  • This is an optional boss
  • Closest Site of Grace: Subterranean Inquisition Chamber
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Elden Ring Abductor Virgins Location

The Abductor Virgins guard a passageway between Volcano Manor and Altus Plateau. From the Subterranean Inquisition Chamber Site of Grace, jump along the pillars to the south and enter a cave. At the end of the cave, the floor will give out and drop you to a lower level. Continue southwards and you'll reach the boss door for the Abductor Virgins.

Map Link

There are two ways to reach the Subterranean Inquisition Chamber Site of Grace:

From Raya Lucaria Academy

From the Schoolhouse Classroom Site of Grace in Raya Lucaria Academy, head west out the door and around the corner. Ride the looping elevator down to the lower floor where you'll see a normal enemy Abductor Virgin. Let it grab you (use a Sacrificial Twig or Twiggy Cracked Tear to avoid losing runes), and you'll be teleported to a special area in Volcano Manor. Hop across the lava flows and travel southeast, dropping down a few ledges along a lava waterfall until you reach the Subterranean Inquisition Chamber Site of Grace.

From Volcano Manor

Head west out the door from the Temple of Eiglay Site of Grace, down the stairs, and along the southern edge of the stone platform until you reach a corpse hanging over the side. Walk to the north side of the platform directly opposite this corpse and carefully drop to the rocky platform far below. From there, hop across the lava flows and travel southeast, dropping down a few ledges along a lava waterfall until you reach the Subterranean Inquisition Chamber Site of Grace.

Abductor Virgin Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
Stats for NG+ and Beyond
NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 3,811 5,637 6,201 6,482 6,764 7,328 7,610 7,892
Defense 110 118 120 123 129 135 141 153
runes currency elden ring wiki guide 18
Runes
10,000 30,000 33,000 33,750 36,000 36,750 37,500 38,250

Elden Ring Abductor Virgins Boss Guide

Abductor Virgins Fight Strategy

The Best Tips for Abductor Virgins:
  • Use the Lone Wolf Ashes Ash Summons
  • Use items with Lightning
  • Use Glintstone Shard Great/Swift Spell
  • Bring Rune Arc Item
  • Suggested weapons: Dragon Halberd (STR/DEX)
  • Note: It's possible to cheese this boss by standing on an outcropped ledge where the bosses cannot hit you.
  • Takes extra stance damage from lightning damage. 5 casts of Thunderboltare sufficient to stance break them, but repeated casts are unlikely to hit the innards as the head usually blocks the innards from the thunderbolt.
Melee Users
Due to there being two Abductor Virgins in the boss arena, the use of spirit ashes/ multiplayer summons is recommended, as splitting them apart makes the fight significantly easier. The wheel abductor should be killed first, due to its higher mobility and stronger move set. Additionally, the scythe abductor is easier to dodge in the 2 vs. 1 that the wheel version, so he should be your priority. Be careful not to get stuck on any things in the arena or give them an opportunity to both pin you at the same time.

Attacking the abductors from behind is a good strategy as it prevents them from easier opening and grabbing you, which deals huge amounts of damage possibly outright killing the player. However, attacking an open abductor from the front deals additional damage, providing you are willing to take the risk. The idea is to bait one of them at a time towards you focusing on clearing one at a time as well. Most attacks can also be blocked with a shield when you are overwhelmed. If you manage to keep avoiding, reposition behind to get a few combo hits in order to stagger them.

Magic and Ranged Users
Because of the arena size and the fact that there are double of them, ranged combat is not recommended however should you choose to deal with them in ranged combat, having a spirit summon will help a lot to split up the duo in order to focus on clearing one at a time. Like the melee strategy, ideally clear the wheel variant because of its shorter range and limited moveset. You will need to keep circling around the arena in order to not get caught in a corner and have them both trap you to the edge. Be mindful of the objects that could also get you stuck in this location.

If using spells, use Glintstone Shard for quick attacks. Keep dodging back and circling around for a better angle and use your ranged attack in between each of his dealt attacks. Dodge away from any dashes.

It is possible to cheese this boss by standing on a ledge on top of a rock formation. From where you enter the boss arena, go toward the right and there should be a ledge high up that you could jump up to using other rocks. From here, the bosses have difficulty hitting you. The sickle abductor virgin can still hit you with a long throw, but such attack is easily dodged. From the ledge, you can fire away ranged attack such as sorcery or projectiles.

Abductor Virgins Attacks & Counters

Attack Description Counter
Wheel
Abductor Claws (Grab) Opens up its doors and quickly closes the distance in order to grab the unsuspecting target. Attempt to roll back and not get pinned by this attack, if it does manage to grab you, you can mash out to get released sooner to reduce damage
Charge Dashes towards you, touching the wheels will cause damage. Dodge roll away before its follow up attack. This action can also be blocked with a shield.
Wheel Uppercut Uses its wheel limb to deliver an uppercut. Block or Dodge this action.
Swinging Sickle
Abductor Claws (Grab) Like the Wheel version, this enemy quickly closes separation in order to open up its contraptions revealing reaching claws this can reach or grab. Attempt to roll back and not get pinned by this attack, if it does manage to grab you, you can mash out to get released sooner to reduce damage
Sickle Rotate It begins to swing the sickle on its chains and rotate them 360 Roll through the direction of the swing to avoid damage or back away from the action area.
Sickle Throw Extends its chains to throw a sickle Block this attack or roll forward through it to gain a better position for your next attack.

Abductor Virgins Notes & Other Trivia

  • Getting to this Boss via Patches' Raya Lucaria recommendation and returning to him before he moves to Mt. Gelmir will reward you with the Calm Down gesture, if you have not already received it.

Abductor Virgins Lore

Ghiza's Wheel

Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss.

The design was adopted for use as the iconic weapon wielded by Iron Virgins.

Inquisitor's Girandole

Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir.

Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.

Patches

A surviving virgin sits at the bottom of the big waterwheel in the Academy of Raya Lucaria. Its transpositional powers fully intact.

Abductor Virgins Adan, Thief of Fire Alabaster Lord Alecto, Black Knife Ringleader Ancestor Spirit Ancient Dragon Lansseax Ancient Dragon Senessax Ancient Dragon-Man Ancient Hero of Zamor Astel Naturalborn of the Void Astel, Stars of Darkness Battlemage Hugues Bayle The Dread Beast Clergyman Beastman of Farum Azula Bell Bearing Hunter Black Blade Kindred Black Knife Assassin Black Knife Assassin (Sage's Cave) Black Knight Edredd Black Knight Garrew Blackgaol Knight Bloodhound Knight Bloodhound Knight Darriwil Bols Carian Knight Borealis the Freezing Fog Cemetery Shade Chief Bloodfiend Cleanrot Knight Commander Gaius Commander Niall Commander O'Neil Count Ymir Mother of Fingers Crucible Knight Crucible Knight and Misbegotten Warrior Crucible Knight Ordovis Crucible Knight Siluria Crystalians Curseblade Labirith Dancer of Ranah Death Knight Death Rite Bird Deathbird Decaying Ekzykes Demi-Human Chief Demi-Human Queen Gilika Demi-Human Queen Maggie Demi-Human Queen Margot Demi-Human Queen Marigga Demi-Human Swordmaster Onze Divine Beast Dancing Lion Draconic Tree Sentinel Dragonkin Soldier Dragonkin Soldier of Nokstella Dragonlord Placidusax Dryleaf Dane (Boss) Elden Beast Elder Dragon Greyoll Elemer of the Briar Erdtree Avatar Erdtree Burial Watchdog Esgar, Priest of Blood Fallingstar Beast Fell Twins Fia's champions Fire Giant Flying Dragon Agheel Flying Dragon Greyll Frenzied Duelist Full-Grown Fallingstar Beast Ghostflame Dragon Glintstone Dragon Adula Glintstone Dragon Smarag God-Devouring Serpent Godefroy the Grafted Godfrey, First Elden Lord Godfrey, First Elden Lord (Golden Shade) Godrick the Grafted Godskin Apostle Godskin Apostle and Godskin Noble Godskin Duo Godskin Noble Golden Hippopotamus Grafted Scion Grave Warden Duelist Great Wyrm Theodorix Guardian Golem Jagged Peak Drake Jori Elder Inquisitor Kindred of Rot Lamenter Leonine Misbegotten Lichdragon Fortissax Loretta, Knight of the Haligtree Mad Pumpkin Head Magma Wyrm Magma Wyrm Makar Malenia Blade of Miquella Maliketh, the Black Blade Margit, The Fell Omen
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