Gale

gale avatar
STR DEX CON INT WIS CHA
8 13 14 17 10 13
Class wizard class icon baldursgate3 wiki guide 75px Wizard
Race Human
Background Sage
Initiative +1
Movement Speed 9m
Darkvision Range 2m
Type Humanoid
Size Medium
Weight 75kg
Carrying Capacity 150kg
TAGS
Human, Humanoid, Gale, Wizard

Gale is a Companion in Baldur's Gate 3 (BG3). Gale can be met at the Roadside Cliffs waypoint in the Ravaged Beach during Act 1. Gale is a Human Wizard that can join your party and contribute powerful spells in combat. Companions assist the player by joining their party and have their own backstories and unique characteristics. They all have their own Classes and starting equipment, but you can change their classes via Respec in camp. Companions can also be selected as an Origin in the Character Creation screen allowing players to play from their point of view.

Gale is a wizard prodigy whose love for a goddess made him attempt a dread feat no mortal should. Blighted by the forbidden magic of ancient Netheril, Gale strives to undo the corruption that is overtaking him and win back his goddess’ favour before he becomes a destroyer of worlds.

 

Gale has one ambition: to become the greatest wizard Faerûn has ever known. Yet his thirst for magic led to disaster. A Netherese Destruction Orb beats in his chest, counting down to an explosion that can level a city. Gale is confident he'll overcome it, but time is not on his side.

 

Baldur's Gate 3 Gale Table of Contents

  1. Baldur's Gate 3 Gale Overview
  2. Baldur's Gate 3 Gale Companion Quest Guide
  3. Baldur's Gate 3 How to Romance Gale
  4. Baldur's Gate 3 How to Raise Approval with Gale
  5. Baldur's Gate 3 Gale Inspiration Guide
  6. Baldur's Gate 3 Best Gale Guides
  7. Baldur's Gate 3 Gale Endings Guide

 

Where to find Gale in BG3

Gale can be found after the crash of the Nautiloid in Act 1. You will meet Gale by exploring the central portion of the Ravaged Beach and interacting with the Roadside Cliffs Waypoint. The waypoint is acting strangely, and touching it will give you the opportunity to rescue and recruit Gale into your party See Gale's Location on the BG3 Map.

Gale's BG3 Starting Skill Proficiencies

Gale's BG3 Starting Equipment

BG3 Gale's Special Feature

  • In order to quench his arcane hunger, gale needs to absorbmagic items periodically for 3 times. Fail to do so results different stages of severity:
    • Arcane Hunger (Condition) : Disadvantage to Constitution saving throws.
    • Greater Arcane Hunger (Condition): Disadvantage on all attack rolls and saving throws.
    • Severe Arcane Hunger (Condition): Disadvantage on all attack rolls and saving throws and his movement speed is halved.
  • If not fed after 3rd stage, Gale's netherese orb will explode and end your game.
  • If Gale is killed, his corpse will emanate a Necrotic Aura (Condition), causing 1d4 Necrotic damage per turn to those around his corpse until revived. Left dead for more than three long rests will lead to a Game Over screen as his netherese orb explodes.
  • After the encounter with Elminster Aumar, Gale will be able to cast Netherese Orb Blast, ending the game. Cast Netherese Orb Blast in the Mind Flayer Colony also gives you a special ending.
  • Gale Origin character can meet Tara (Gale's tressym) in Act 1, Tara will join the camp and may even bring magic item to Gale.
  • Gale Origin character can either cleanse or consume the Shadow Weave from the corpse of Malus Thorm, Gerringothe Thorm or Thisobald Thorm, granting him one of the following buffs:
    • Consumed Shadow Weave: Gale gets additional Level 3 Spell Slot that recharges on long rest.
    • Mystra's Blessing: Gale gets to Fire, Acid, Cold, Force, and Thunder damage.
  • Gale Origin character can ask for Mystra's forgiveness during their meeting at the Stormshore Tabernacle in the Lower City, Baldur's Gate. She will grant Anointed in Splendour to Gale, permanently +2 bonus to all saving throws.
  • After reading the Musty Tomes in Balthazar's hidden room, Gale can create Shadow Lantern with human heart, a Dead Pixie and a Broken Moonlantern. Alternatively, he can reject the ritual, receiving Mystra's Benevolence instead, granting him advantage on Concentration checks until the next long rest.

 

 

BG3 Gale Video Guide

 

 

Baldur's Gate 3 Gale Related Quests

 

BG3 Gale Quest Walkthrough

To complete Gale's Questline, you must first meet him in the central area of the Ravaged Beach in Act 1. You must rescue him from inside a portal (Roadside Cliff Waypoint), after which you can have him join your party. This will begin his quest:

 

WARNING MASSIVE SPOILERS PAST THIS POINT. YOU HAVE BEEN WARNED

 

How to Romance Gale in BG3

In this Gale Romance Guide, we explore the general path toward gaining Gale's approval and what opportunities you have to share some moments with him. Gale becomes available for romance when a certain point of approval has been reached. Gale can probably be considered the most morally upright Companion in the game's early stages, making it relatively simple to earn his favor by assisting others and completing side quests. He has a strong affinity for helping people and performing virtuous acts, while he strongly dislikes unethical behavior, particularly morally questionable actions, which leads to more instances of his disapproval compared to other Companions. This can make it quite easy to raise approval with him as you go as in a normal playthrough, you'd be adventuring around and solving all sorts of problems and resolving all sorts of conflicts anyway. Offering consumable artifacts, as per his condition, and interacting with camp animals are also effective ways to win his approval.

As a master of magic, Gale will approve of instances where the player showcases their Intelligence rather than violent, brute force approaches, a trait he shares with Shadowheart, as well as any decision that arises from the knowledge of the arts, science, and poetry. As a Human, he subscribes to a more general sense of morality, so acts of kindness will also gain his approval. Conversely, one can incur his disapproval by resorting to unnecessary violence, displaying stupidity, lacking curiosity, or passing judgment on his condition, or other people with similar circumstances. 

BG3 Gale Romance Guide Act I

Your relationship with Gale can officially begin during Act I even before the Quest Save the Refugees, unlike how it was in Early Access. Keeping the general guidelines above in mind and eventually getting his approval up, players may approach him at the camp for a talk. At this point, your approval rating with him should be high enough so try to explore and do a lot of other things before tackling the Quest for more chances to get your approval up, if it's still lacking at this point. Remember that actions that lean toward heroism will get a good amount of approval for him, and might even come up in your dialogues. For example, making sure to save the Tiefling children during the Quest Investigate the Beach will create a relevant dialogue option for you.

You're on the right track with Gale if you find him in camp with an exclamation mark on his head, as he's staring at a hologram he's producing at the palm of his hand. He won't really get into who the hologram was of, but he will try and teach you how to perform magic by channeling the Weave. Naturally, it'll be in your best interest to be successful in your attempts so do your best and pick the Ability check that you have the highest score in. Naturally, it is also in your best interest to keep it going so avoid the choices that'll make the experience come to a halt. Eventually, you'll be asked to imagine a picture that Gale will be receptive to, through your connection to the Weave. Choose to either picture kissing him or taking a romantic walk with him. Nothing will happen yet, but he will be aware of your intentions and will be open to them. When you talk to him next, ask him what he thought of what you had pictured. Unlike some of the other Companions, this doesn't start your official relationship with him per se, but it will make your intentions known and pave the path for it.

At the party at your camp after the events at the Grove, you can interact with Gale and he will tell you about how his companion preferred quiet nights reading by a fire over parties. You can comment that it sounds "fun", or ask if he is speaking of Mystra again or his cat. If you choose the latter two, he will exasperatedly tell you he speaks of his Tressym (and that she is not just "any cat"), Tara, and speak about her a bit. Your dialogue choices may vary greatly, but there are multiple options that allow you to suggest you are romantically interested in him again. If selected, Gale will start to ask if you are saying what he thinks you are, but cautiously backpedal and say that this conversation should be pushed aside for now since any form of "excitement" when his condition is so unstable may prove dangerous. He will then encourage you to enjoy the party.

 

BG3 Gale Romance Guide Act II

At the end of Act I if you ventured through the Mountain Pass, or at the beginning of Act II if you ventured through the Underdark, you will encounter Elminster who has a message from Mystra. Mystra has asked Gale to use the Netherese Orb in his chest to defeat the Absolute, and to do so, has granted Elminster the power to put a stop to the inevitable "timer" on this orb's eruption, allowing Gale the choice to choose when to unleash it at will without fear of it detonating for any other reason. This means that Gale's condition is no longer unstable, and will prompt him to be capable of returning your romantic advances.

If you have a high enough approval rating with Gale and have chosen one of the romantic options when channeling the weave at camp in the prior interaction, shortly after arriving in the Shadow-cursed lands and completing a battle, Gale will approach your character with a comment that he once read a book about how the stimulation of battle can also lead to desiring other forms of stimulation. He will ask your character if you have read anything similar. You can choose to respond asking him what he is suggesting, stating that you could have written such a book, that you do not read much but have seen some helpful diagrams, or decline to indulge his suggestion. If you choose any of the first three, he will respond in some manner that he is attracted to your character physically, but that now is not the time for it, but later there will be.

Towards the end of Act II (or the first time you choose to Long Rest after reaching the waypoint for the Risen Road to Baldur's Gate), you will see a projection of Gale standing in his place at camp with an exclamation mark over him. The projection will invite you to join Gale for a private conversation in a more suitable locale and you can choose to go or decline. To romance him, you should accept the invitation and you will enter a cutscene where Gale is using the Weave to manipulate the night sky to show an aurora borealis and he speaks to you about his impending decision regarding the orb and how it may be his last night alive and he wants to spend it with you. It is recommended that you encourage him you will find another way or ask him if this is really what he wants. After some conversation, he will confess that he is in love with you. You can progress the romance by choosing to kiss him, or by saying you are love with him as well (this option is followed by a kiss, but also raises Gale's approval and he gives an extra dialogue line that he is glad you feel the same and he didn't make a fool of himself). From here, Gale will declare his intentions to make love to your character the "way that the gods do" by intertwining their spirits in the weave. You can accept, or state that you just want him as he is. If you choose the latter, he will ask, are you sure and insists he can "wow" you instead of just wooing you if you allow him. If you insist you are sure you just want him as he is, he will conjure a bed "for your comfort" and the two will climb into it and fade to black, implying a night of physical pleasures. 

If you allow Gale to romance you the way he initially intends, he will conjure a vision of the two of you in his home in Waterdeep and walk out onto the balcony that overlooks the water. After some conversation, he will pull out a book about a newly-wed king and queen who made "everything they did into an art" including lovemaking, and that he intends to take a page from their book with you. If you accept, you place your hands on the book and both your "spirits" ascend into the starry heavens. If you encourage him to proceed, an extended cutscene of the two making love in the stars occurs via the magic of the Weave. (If you tell him you want the real Gale and not the 'illusion', he will snap his fingers and end all illusions and return to location outside camp, and the aforementioned scene where he conjures a bed occurs.)

The following morning, Gale will have an exclamation mark over his head where he wants to speak to you about the prior night. You can ask him various questions about if he still has feelings for Mystra (to which he says, "plenty, and all complicated"), if he had ever had a mortal lover before you (to which he says yes, but not since before Mystra because of his condition), if he meant it when he said he loved you (to which he says he doesn't throw the L word around lightly), and how he is feeling (to which he says grateful that you want him here alive and not reduced to Netherese vapor).


 

BG3 Gale Romance Guide Act III

At the end of Act 2, Gale shows extreme interest in the Crown of Karsus atop the Elder Brain, and prompts you to go to Sorcerous Sundries in Baldur's Gate to learn more about it as part of his companion quest, The Wizard of Waterdeep. You must complete his companion quest to obtain the romantic ending (as even passing a persuasion check at the end of the game while romancing him will not dissuade him from pursuing the crown over you at this time). When you obtain the tome The Annals of Karsus and allow Gale to read it's contents, he believes he can reforge the Crown to use its power for himself and that he wants to speak to you privately about it later. During your next Long Rest, Gale will have an exclamation point over his head to speak with you. During this conversation, he will conjure an illusion of the realm of the gods with the two of you in a small rowboat. During this scene, he will confide that he intends to reforge the crown so that the two of you can ascend to Godhood and help humanity rather than just watch and deny them power. In order to obtain the "good" romantic ending, you must try to guide Gale away from pursuing Godhood and encourage him to give the Crown to Mystra and earn forgiveness (encouraging him to pursue Godhood will cause him to prioritize the Crown and Godhood and leave you behind). He will be disappointed, but after a few dialogue exchanges, he will relent with "What more is there to say?" If you choose "This doesn't need to be the end for us. Just forget the Crown.", he will agree and say that he could live life without Godhood, but not without you, and that he will give the Crown to Mystra. The scene ends with the two kissing quite a bit. Then when you complete his Companion Quest, Gale will speak to Mystra and learn the truth of the magic orb in his chest and promise the Crown to her not only for redemption, but to cure his condition.

After completing his companion quest, Gale has new, more romantic greetings for you when you speak to him. Upon entering the final chapter where you confront the Netherbrain, there is additional romantic dialogue and no need to attempt a persuasion check regarding the Crown. If you choose to kill the Netherbrain, there is a closing scene regarding Gale retrieving the crown and giving it to Mystra to cure his affliction and he will remain by your side. At the end, you will receive an additional scene with Gale where he proposes.

 

How to Increase Approval for Gale in BG3

If you are looking to befriend or romance Gale, you will have to get his approval up. Companions are not black and white in BG3, but they have some characteristics you can consider when forming your party and making game choices.

General Personality Tips

  • Is arguably the most morally upstanding companion (aside from Karlach) and thus the easiest person to gain approval by simply helping out, and committing to doing side quests.
  • Likes helping people and all around good deeds.
  • Hates bad deeds (As of early access). Unlike other companions, he dislikes most if not all morally questionable deeds and has the most instances of disapproval from them.
  • Giving Artifacts to be consumed is also an easy way to gain approval.
  • Enjoys having and petting the Camp Animals.
  • This part isn't defining the alignment of the Companion
  • To avoid disapproval events, make sure the companion is Either left in camp or just far away from the dialogue.
  • Hates having his mind invaded and or breaching his privacy.

 

 

Check out our Companion Guide for all compiled approval instances

Note this guide is a work in progress. The information below reflects what was available during Early Access. Some situations, flags and events may have changed. Please feel free to edit this page and contribute to the guide.

Gale Approval UP
Gale Approval DOWN

 

APPROVAL UP:

Act 1

Intro Area/Ravaged Beach/Dank Crypt

  • Telling Shadowheart in Camp that making finding the healer your top priority
  • Use Animal Handling to calm the boar where Astarion is found
  • Reply "Good evening" in Camp when he utters "Go to Hell."
  • Successfully Deceive Lae’zel captors when she’s in her cage.
  • Recruit Lae'zel
  • Persuade or Intimidate the bandits/adventurers/gang outside of the Dank Crypt
  • Deceive the Tieflings to make them leave

Druid Grove

  • Help Guex with his Swordfighting
  • Persuade Aradin and Zevlor to calm down.
  • Agree to Zevlor to help the tieflings.
  • Convince Rolan to stay in the Druid Grove.
  • Talk to Rolan with Gale and arrange for a meeting with Lorroakan
  • Agree to help Wyll save the refugees in the Druid Grove.
  • Invite Wyll to camp.
  • Show Guex in the Druid Grove your sword fighting technique
  • In the Emerald Grove where you meet Kagha, while having speak to animals. Let Silver the wolf smell you.
  • Within the Makeshift Prison in Emerald Grove, step between Arka pointing her crossbow at the goblin Sazza.
  • While talking to Arabella's Parents , promise to help
  • Persuade Kagha to Free Arabella.
  • Convince Arka not to Kill Sazza
  • Tell Kagha she is a monster in dialogue after the Arabella event
  • After Getting the poison from Nettie, convince her to give you the antidote.
  • Find the evidence of Kagha working with Shadow Druids and expose her. (Quest Save the refugees)
  • Save Mirkon from the harpies
  • Go to Nettie and persuade her to give you the antidote
  • Play with Alfira or convince her to play her song or as a Bard help her finish the lyrics
  • Within the Emerald Grove, allow Silver the wolf to take your scent. Speak with animals needed
  • Convince Kagha to turn against the Shadow Druids when you reveal her conspiracy
  • After stopping the ritual, talk to Zevlor about it and say you will help
  • When you encounter Pandirna in the Storeroom, As a paladin offer to heal her.
  • Detect Silfy's pickpocket with a perception check and let her go in the nicest way.
  • After Exposing Kagha's Conspiracy, convince Kagha to side against the Shadow Druids

 

In between Blighted Village and Druid Grove

  • Crush the Tadpole outside of the Druid Grove.
  • Convince the Owlbear not to kill you in its cave.
  • Tell Scratch (dog) that he can come to your Camp if his friend doesn't wake up.
  • Let Owlbear Cub live

Blighted Village

  • Persuade the goblins to let you pass through the Blighted Village

 

Risen Road

  • When you first meet Karlach, choose either dialogue that does not say you were sent by the paladins. After that, pass either Intimidation/Persuasion Check.
  • Agree Help Karlach in Hunt the Devil quest
  • Using the Bard Persuade option with Rugan to give you their cargo
  • Convince Rugan to give you the Chest
  • Use the (Cleric) option to bless the sick Hyena you encounter
  • Use Illithid powers on Flind to force her to attack her pack
  • After Battle with the Gnoll Tribe, If after the battle and Flind is still alive and have convinced her to attack her tribe, Convince Flind to eat herself
  • Rescue Benryn in Waukeen's Rest. (When you open the door or destroy the blocking rubble. The fire will start to spread and you have Limited time to rescue Benryn)
  • Agree to help search for Duke Ravenguard when asked by Counsellor Florrick
  • Persuade the Zhentarim to let you in.
  • Intimidate Brem for a discount on Oskar's Freedom
  • Buy Oskar's Freedom
  • Give Oskar some money for the journey home.
  • Disguised as a Gith and then talk to Ellyka and say "Relax, it's just a disguise" and then "no you are safe"
  • The Gith Patrol With Lae'zel leading the conversation, win the Persuasion Check and Lae'zel wins her Deceit Check in the convo with Kith'rak Voss
  • Gith Patrol Without Lae'zel, convince Kith'rak Voss to leave you peacefully

Sunlit Wetlands

  • Help Auntie Ethel when she's confronted by Johl and Demir
  • Tell Johl and Demir you will help them find Mayrina with your encounter with them.
  • Insist on helping Mayrina when talking to Auntie Ethel at her house
  • To Gandrel without Astarion, say Astarion is under my protection
  • To Gandrel without Astarion, tell him to back off
  • Drink from the well outside of Auntie Ethel's teahouse (well coords -35, 251)
  • Keep Asking about Mayrina when talking to Auntie Ethel
  • Let Mayrina Know that her brothers are dead.
  • With a Surrendered Hag Ethel choose Mayrina's Freedom
  • Give the Second Marriage Wand and Zombie Connor to Mayrina
  • Attack the Zombie Connor

 

Goblin Camp

  • Smear dung on your face when Sentinel Olak askes you to
  • Invite the Owlbear cub to the camp.
  • Convince (INT/PER) Krolla to take the Owlbear cub after talking to the Owlbear cub. Paying will not earn his approval. (Happens in the Goblin Camp and you must not kill the Owlbear Cub in the Cave)
  • With Speak with Animals and while playing Chicken Chase. Convince the Owlbear to help you win.
  • Win in Chicken Chase, convince Krolla to give your money without using illithid powers, Invite the Owlbear Cub to camp and then when you ask to take the Cub to camp from Krollo, use the Illithid power.
  • Win the first Intimidation Check with Novice Crusher
  • Demand Novice Crusher kiss your foot instead intimidation
  • Win any non-violent skill role, to force Novice Crusher to kiss your foot
  • Tell Novice Crusher "I'd Sooner spit in your face" and then double down saying "Do you want a demonstration?"
  • After telling Novice Crusher "I'd Sooner spit in your face" and then winning the fight, make him kiss your foot.
  • Convince Tracker Klagga to give you the poem from the dead dwarf
  • Convince the Owlbear Cub to help win Chicken Chase
  • Ask the Owlbear to go to your camp
  • Tell Minthara that "I'm also on a hunt-You are my pray" in the first dialogue with her.
  • Telling the Goblin Child Eight in the Outdoor Goblin Camp, "Im sorry for your loss"
  • Intimidate Torturer Spike to tell you the information.
  • Tell Minthara you know the location of the grove but win the intelligence roll to hide the location.
  • Try to kill Minthara.
  • After Finishing torturing Liam, tell minthara the prisoner revealed the location and win the Deceit Check.
  • Use Illithid to force Krolla to give your winnings
  • When First meeting Halsin, Tell Him you will help him with the goblins.
  • Tell the Goblin Child Eight "Sorry for your loss"
  • Telling tracker grikka you can get answers from the prisoner.
  • Say "I'd sooner spit at you" and double down to start a fight with Novice Crusher
  • After beating Crusher in a fight, force him to kiss foot
  • Say "You do not need the prisoner" and then win the Intelligence roll to obfuscate the location of the Druid Grove to Minthara
  • Say "You do not need the prisoner" and then win the Intelligence roll to obfuscate the location of the Druid Grove to Minthara
  • Tell Halsin "I'll deal with this, you get to safety" after rescuing him in the Worg Pens
  • Evade suspicion from Dror Ragzlin after he questions the dead Illithid
  • Convince the Spider in the Shattered Sanctum to eat the Goblins
  • Convince the goblin Booyahg Piddle to give you Volo's manuscript
  • Smear dung on your face when Sentinel Olak askes you to

Underdark

  • Fight the fake god Boooal in THE FESTERING COVE.
  • Tell Boooal You Are Going To Kill Him and Take His Power
  • Place an Autumncrocus Flower on Myrna's Grave
  • Tell the Restless Myconid the truth about the parasite and that you seek safe passage.
  • Pick the following option when speaking with Gekh Coal;
  • Report to Sovereign Spaw about killing Glut.
  • Offer to help Baelen Bonecloak.

 

Grymforge

  • Tell Ward Magmar that he disgusts you
  • Tell the Deep Gnomes that you will see what you can do
  • If you choose to free him from the cave in, tell True Soul Nere "Stop. No more innocents will die today, Nere."
  • After defeating Nere, together with Elder Brithvar persuade him to leave the Gnomes behind.
  • Tell Skickpit to hide until things have calmed down
  • Persuade the Deep Rothe in attacking its Master

Camp/Companion/Event Interactions

  • Tell Shadowheart that you agree on needing to rapidly find a healer.
  • During the First Night in Camp, Speak to Lae'zel first then talk to Shadowheart and tell her you agree.
  • During the first night in Camp, approach Gale and when he tells you to go to hell, choose the first option, which is "And good evening to you too".
  • During the Night of the 1st Tadpole Dream, convince Lae'zel to stand down
  • When at camp and first asking about who he is, respect his privacy.
  • During the first tadpole dream camp event, Convince Lae'zel to stand down
  • Wyll when meeting Karlach, tell Wyll that Karlach is no danger/defend Karlach
  • Say "You better not lay a finger on Karlach" to Mizora.
  • Say "I've heard enough, you are not leaving this place alive" to Mizora
  • Say, "That's very gratifying to hear" when Gale praises your heroic deeds during the time he asks for magical times
  • Help with Gale's request with Magical Items, repeatable for three times.
  • At camp when approached by Raphael, decline his offer to remove the tadpole
  • Say "Then fix it or die by my hand"  to respond on Raphael's Deal
  • Say "I'll think about it" to respond on Raphael's Deal
  • Talking to Gale after encountering Raphael, say "And how do you propose we beat a devil in his own game"
  • During the Owlbear Cub First Appearance in Camp, Feed the Cub
  • Attempt to heal the Owlbear cub in camp when they are wounded.
  • After the 2nd Tadpole dream, telling the group to stop using the Tadpole's powers.
  • Pet Scratch (dog) at camp.
  • When Gale finally reveals his past, choose to accept him even with all the risks
  • Pet owlbear and scratch when it becomes friends with Scratch (Must not have used Speak with Animals, Possible Bug as the scene with speak with animals technically you pet them both but no approval notif shows up)
  • When Gale asks you to trust him before revealing his secret/condition. Choose to trust him
  • During the extremely hostile confrontation between Lae'zel and Shadowheart, win the Persuasion Check during the dagger scene
  • Imagine kissing him, walking with him, or holding hands with him during his Weave teaching scene.

Gale also has special Dialogue that can be unlocked when you perform certain heroic deeds and gives you a ton of approval. If you romance him, he will mention one or many of these deeds as a reason for his admiration and attraction.

 

Act 2

Last Light Inn

  • Shuffle the lanceboard in the game between Mol and Raphael
  • Decline the wine prepared by Jaheira

Camp/Companion/Event Interactions

  • Tell Arabella you found her parents dead.
  • When Elminster comes back with you to your camp after meeting him in the Shadow-Cursed Lands, he'll explain that Mystra knows what we're going to. Respond to this with, "If even the gods know, why are we facing these threats alone?"
  • When you get his romance scene, Have Gale teach you how to use The Weave.

 

Act 3

Rivington

  • Accept to help the monk break the curse during the conversation with Shirra Clarwen
  • Tell them their god would be proud of Father Lorgan
  • Succeed the persuasion DC about Scratch with Angry Mar'hyah

Lower City

  • Tell Araj in the Lower City "Astarion, we can leave if you don't want to be around her"

 

Lorroakan's Tower

  • Tell Lorroakan you'll send the Nightsong to rip him apart

The Blushing Mermaid

  • Rescue Vanra by "Cutting Her Out" of Ethel's Stomach.

 

Camp/Companion/Event Interactions

  • Keep Scratch after talking to the Sword Coast Couriers in Rivington about his ownership.
 

 

APPROVAL DOWN:

Act 1

Ravaged Beach

  • Tell Astarion "Apology Accepted, I would have done the same"
  • Join Lae'zel against the Tieflings if you Persuade them to free her.
  • After persuading the Tieflings to let Lae'zel down, Betray the Tieflings

Druid Grove

  • Tell Zevlor sorry but you have other things to do
  • When Asharak asks to say a word to the Tiefling Children, say "Bad News Children, You are all going to die"
  • Pocket the ring when Mattis asks you to choose heads or tails.
  • After saving Findal from the Band of Goblins in the Underground Passage, inform him that "Don't thank me yet. I'm here to finish what they started"
  • Prod the bird to death in Nettie's chambers.

 

Owlbear Cave

  • Choose to kill the Owlbear Cub after killing its mother.

Blighted Village

  • Convince Fezzerk not to fight you
  • Tell the Deep Gnome, Barcus Wroot, "You owe me nothing."

 

Sunlit Wetlands

Goblin Camp

  • During the first night in camp, when he says "Didn't that paint enough of a picture?" and you chose the option "[WISDOM] Try peering into his mind. If he won't open up, you'll sneak in.". Failing the skill check will give you an approval down.
  • While asking Liam the tortured adventurer about Halsin, say "Keep Trying, You'll Figure it out"
  • Torture Liam for Torturer Spike without Wyll
  • Sucessfully Tortures Liam For Wyll. Need Persuasion Check
  • Wyll tortures Liam
  • Scream at Scratch's friend's Corpse to prove he is dead.
  • Telling tracker grikka (goblin near the roasting dwarf) you can get answers from the prisoner.
  • Smear dung on your face when Sentinel Olak askes you to
  • Agree to open the gate for goblin raiders.
  • Tell Raphael you would do anything to remove the tadpole.
  • When the player emulates the roar of a mind flayer while talking to Lorin.
  • Choose to lick the dead spider.
  • Suggest Gale go on stage with Dribbles, then when prompted, choose "Go on, Gale."
  • Refuse to go on stage with Dribbles yourself.
  • Kiss Novice Crusher Foot
  • Lick Novice Crusher Foot
  • State you want to torture Liam
  • Every instance of Successful Torture on Liam, repeatable.
  • Tell Liam "Keep trying...." when he asks to be released
  • When speaking to Minthara and her talking about the prisoner (Liam), say you can be very persuasive

 

Underdark

  • If you choose to free him from the cave in, tell True Soul Nere to 'finish the slaves' for the absolute.

Grymforge

  • If you choose to free him from the cave in, tell True Soul Nere to 'finish the slaves' for the absolute.

 

Mountain Pass (Rosymorn Monastery and Crèche Y'llek)

  • Convince Varsh Ko'kuu to give you the egg and tell him you'll find another Crèche that is more forgiving.

Camp/Companion/Event Interactions

  • Read the Necromancer Tome from Search the Cellar
  • Give the Necromancer Book to Astarion
  • When asking about Gale's past, attempt and succeed in the Wisdom roll of reading his mind.
  • After finding out he is a vampire, when he asks do you to trust him say "I do believe you"
  • Say "If we kill Karlach now, will we get rid of you?" to Mizora
  • Accuse Gale of Loot Hoarding when he is talking about gathering magical items
  • Use the tadpole on Gale's mind when he refuses to answer why he eats magical items and get caught
  • During the extremely hostile confrontation between Lae'zel and Shadowheart, Let Lae'zel die

 

Act 2

Ruined Battlefield

  • Keeping Dolly Dolly Dolly in the Moonlantern.
  • In meeting the Harpers, when Yonas becomes a zombie, choose "Run", gives Astarion approval and Gale disapproval

Last Light Inn

  • Drink the wine prepared by Jaheira
  • During the first time you meet Rolan in the Last Ligt Inn, note that if he drinks too much he would not be able to read properly.
  • Tell Rolan "Then it's my responsibility to bring them back" when he tells you about his abducted siblings.
  • Tell Isobel that Flaming Fist Marcus is trying to kidnap her.

 

Gauntlet of Shar

  • Lick the Dead Spider Meat

Camp/Companion/Event Interactions

  • When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
  • During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him
  • After sleeping with Gale, tell him it was on one-night thing and will not happen again.
  • Playing as Astarion, do not tell Gale that you are a vampire during Act One. During Act Two, when Gale confronts you, tell him that he couldn't be further off the mark and then, insist again that you're not a vampire

 

Act 3

Dealing with Orin's Guises

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson
  • OR, Playing as The Dark Urge, propose to kill and kill again

Circus of the Last Days

  • Yell 'Boo! Get off the stage!' to Dribbles
  • Volunteer Gale to the stage as a special assistant to Dribbles, and then cheer him, telling "Go on!"
  • When passing Zethino's trial, choose answers:
    • First question: 'A lemon meringue' OR 'Pot of tavern stew'
    • Second question: 'At dusk' OR 'In Mystra's embrace'
    • Third question: 'Enraptured by illusions' OR 'Eager to please'

 

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing
  • Agree to deliver the gnome leader's head to Manip Falcäo

Sharess' Caress

  • Tell Sauceman Chorizo that you can show him pleasures his husband never could.
  • (After taking Raphael's deal) Tell Gale that it was a fair trade

 

Wyrm's Rock Fortress

  • In the Audience Hall, playing as a Bard, tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore
  • If you failed to convince Arkleia Oloril to trade, attack her
  • Intimidate or blackmail Fist Reynash into giving you his stash, or fail the Intimidation check to make him surrender his stash

Lower City

  • In Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension
  • At the Graveyard, tell Gothric Rillyn that being buried alive sounds like apt punishment for thievery
  • At the Flymm Cargo, refuse to give Redhammer to Allandra Grey upon returning from the Iron Throne
  • Upon returning from House of Hope to Devil's Fee, intimidate Helsik saying that you've just killed a devil in his own home.
  • Tell Silfy he's not a good salesperson when he tries to sell a copy of Baldur's Mouth Gazette to you.

 

Sorcerous Sundries

  • Tell Lorroakan that you know where the Nightsong is.

House of Hope

  • Undress for Haarlep
  • Vow your body to Haarlep

 

Camp/Companion/Event Interactions

  • Tell Wyll to break the pact OR to let his father die.
  • After rescuing Gale from Orin, tell him that he is lucky you bothered to save him.

 

 

 

Gale Inspiration Guide

All characters can gain Inspiration based on their Background when your party completes content in a specific way. Gale is of Sage background, so his inspiration boosts are:

Act One

  • Secrets of the Matron (Read the obscure text by a drow matron.)
  • All Knowledge is Worthing Having (Finish reading the Thayan tome of necromancy)
  • Secrets of the Necromancer (Discover the nature of the Thayan tome.)
  • A Natural Alliance (Recognise the Druid and Harper armour)
  • The Phases Unfold (Solve the moon puzzle sealing the door to the Underdark.)
  • Reanimator (Correctly follow Gale's instructions to resurrect him)
  • The Forbidden Arcane (Read Omeluum's notes on illithid magic)
  • Secrets of the Sussur Tree (Read the treatise on Anti-Magic)
  • Secrets of the High Chieftain (Read Volo's Guide to Goblins)
  • Roots of the Grove (Lean local history from ther druidic frescos)
  • Secrets of the Shadow Druids (Discover and read Faldron's Canticle)
  • A Solitary Spider (Read the arachnomancer's journals at the bottom of the well)
  • Secrets of the Sundering (Unlock and read the Book of Dead Gods)

Act Two

  • A Little Too Familiar with the Grotesque...: Solve Balthazar's secret study puzzle without making a mistake.
  • A Natural Alliance: Recognize the druid and Harper armour.
  • Brain Blast!: Successfully complete the mind puzzle in the mind flayer colony.
  • Corrupted Beyond Recognition: Find and read the dead druid's journal about how the shadow curse came to be.
  • Emblem of the Moonmaiden: Discover the truth about the Nightsong.
  • Hippocratic No More: Find the surgeon's research notes.
  • Partaking in Local Customs: Perform the ritual in the Sharran Sanctuary.
  • Rat King: Discover the truth behind the numerous rats in the Gauntlet of Shar.
  • Secrets of The Necromancer: Solve Balthazar's secret study puzzle.
  • Snuffed Spark: Find the dead aasimar's journal.
  • Tenets of Loss: Open the way into the Sharran Sanctuary.
  • Theskan Tactician: Help Mol win the game of lanceboard.
  • They're in the Walls!: Discover what the 'meat sound' is.
  • Thorm Family Secrets: Discover the fate of Ketheric's family members.
  • Waking the Sleeper: Wake Art from his catatonic slumber.

Act Three

  • A Foul and Awesome Display: Use Wulbren's runepowder bomb.
  • A Grand Prize!: Figure out Akabi's scheme and obtain the 'grand' prize.
  • An Exotic Charter: Obtain access to the House of Hope portal.
  • Assistant to the Extra-Planar Agent: Take up Valeria's serial killer investigation.
  • Blood of the Convenant: Find out how Araj's blood experiments are going.
  • Coronation of the Dreadmaster: Meet Gortash in Wyrm's Rock and witness his coronation.
  • Crossing's Namesake: Find the undying sentinel underneath Wyrm's Crossing.
  • Heavy is the Head: Find the Helm of Balduran.
  • Knowledge of the Heart: Get the best possible outcome from Zethino's relationship quiz.
  • Membership Admittance: Ask to join the Society of Brilliance.
  • New Normal: Let yourself be scanned by a Steel Watcher.
  • Stopping the Repetition of History: Defeat Lorroakan.
  • The Karsus of Our Times: Give Nightsong to Lorroakan.
  • The Returned Cap'n: Behold the true Captain Grisly in all her piratical glory.
  • Using the Proper Means: Find and use the Torch of Revocation.

 

Baldur's Gate 3 Best Gale Guides

Best Gale Wizard Sub-Classes

School of Evocation Subclass

Gale's base subclass is already the Evocation School, which is great as it is one of the strongest subclasses for Wizards. The School of Evocation's focus is on enhancing and strengthening attacks. With a vast list of learnable spells, taking Evocation can make Gale a highly versatile member of the party in and out of combat. The subclass' features also make him a great member of the party as he can become a source of high damage.

With Sculpt Spells, Gale can make his allies automatically succeed on Saving Throws against his spells and make them take NO damage if they are caught in its area of effect, making it safer for him to unleash powerful spells in tighter areas to clear enemies. Potent Cantrip is another feature that forces enemies to still take half the damage from a cantrip if they succeed on its Saving Throw. Empowered Evocation, which he gets at level 10 in the subclass, will add Gale's Intelligence Modifier to any Damage Rolls when he casts Evocation Spells. If his Intelligence is maxed out at 20, this means any time he hits a target with an Evocation spell, it's an automatic +5 to its damage.

To play him at his fullest potential in this subclass, it's recommended for players to respec Gale after they meet Withers so they can redistribute his Ability Scores. The most important stats to focus on are Dexterity and Intelligence. Dexterity to raise his Armor Class and Initiative, and Intelligence, as it is the Wizard's main stat used for spellcasting and damage. The next stat players should focus on is Constitution just to help increase his Hit Point pool and give him a little more health, as well as help him when making Concentration checks.

 

Best Wizard Spells for Gale in BG3

Name Level Effect
firebolt spell baldursgate3 wiki guide 150px 2
Fire Bolt
Cantrip Hurl a mote of fire. Deals 1d10 Fire damage.
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Acid Splash
Cantrip Throw a bubble of acid that damages each creature it hits. Deals 1d6 Acid damage.
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Ray of Frost
Cantrip Reduce the target's movement speed by 3m. Deals 1d8 Cold damage.
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Mage Armour
Level 1 Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.
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Magic Missile
Level 1 Shoot 3 magical darts, each dealing 2∼5 Force damage. They always hit their target.
chromatic orb spell icon baldurs gate3 wiki guide 150px
Chromatic Orb
Level 1

Hurl a sphere that deals 3d8 damage and possibly creates a surface on impact. Alternatively, choose a different type of damage. Choose from the different damage types below:

  • Acid
  • Cold
  • Fire
  • Lightning
  • Poison
  • Thunder

blur spell baldursgate3 wiki guide 150px 2
Blur

Level 2

Attackers have Disadvantage on Attack Rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions.

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Cloud of Daggers

Level 2

Conjure a cloud of spinning daggers that attack anyone inside. Deals 4d4 Slashing damage.

hold person spell baldursgate3 wiki guide 150px 2
Hold Person

Level 2

Hold a humanoid enemy still. They can't move, act or react. Attacks from within range icon baldursgate3 wiki guide 25px3m are always Critical Hits.

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Misty Step

Level 2

Surrounded by silver mist, you teleport to an unoccupied space you can see.

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Scorching Ray

Level 2

Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.

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Counterspell
Level 3

Nullify another creature's spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level.

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Haste
Level 3

Target yourself or an ally to become Hastened: Gain an action, become faster and harder to hit. When the condition ends, target becomes Lethargic.

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Fireball
Level 3

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. Deals 8d6 Fire damage.

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Conjure Minor Elemental
Level 4 Conjure a minor elemental to fight alongside you. You can choose from the following elementals to conjure: Azer, Ice Mephit, and Mud Mephit.
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Confusion
Level 4 Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor.
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Dimension Door
Level 4 Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.
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Ice Storm
Level 4 Impel a storm of hail ice to crash from the sky, covering the ground and striking all objects and creatures within range. Deals 1d8 Bludgeoning + 4d6 Cold damage. On a save, targets still take half damage.
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Conjure Elemental
Level 5 Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
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Hold Monster
Level 5 Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
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Chain Lightning
Level 6 Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m, dealing 10d8 Lightning damage. On a save, targets still take half damage.
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Disintegrate
Level 6 Shoot a thin green ray from your finger. If the 50∼100 Force damage reduces the target to 0 hit points, it disintegrates into crumbly ash.
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Sunbeam
Level 6 A beam of brilliant light sears and Blinds all creatures in its path, dealing 6d8 Radiant damage. Until the spell ends, you can recast Sunbeam without expending a spell slot.

 

Best Equipment for Gale in Baldur's Gate 3

Armor

the protecty sparkswall armour baldursgate3 wiki guide 150pxThe Protecty Sparkswall

The Protecty Sparkswall is a great clothing option to equip on Gale in the early game in combination with The Spellsparkler. The clothing also grants a +1 bonus to his Spell Save DC, and a +1 to his Armour Class and Saving Throws as long as he has Lightning Charges, which he will more often than not have since he will be relying on his cantrips and spells to deal damage to enemies. The Protecty Sparkswall can be found inside a gilded chest at the end of the trap corridor in Grymforge

 

cloak of protection cloaks bg3 wiki guide 150pxCloak of Protection

The Cloak of Protection can be equipped to Gale during the early game as it provides a +1 bonus to Armour Class and Saving Throws. It has no other special effects, but the bonus can be sufficient enough to make it harder for Gale to go down during combat encounters until players can find a better replacement. The cloak can be bought from Quartermaster Talli in the Last Light Inn

 

bracers of defense gloves baldursgate3 fextralife wiki guide 150pxBracers of Defense

The Bracers of Defence are a pair of gloves that is great for Gale since he doesn't wear any armor. With Become the Bulwark, it grants Gale a +2 bonus to his Armour Class as long as he is not wearing Armour or wielding a Shield.  The Bracers of Defence can be looted from a gilded chest in Necromancer's Cellar in Blighted Village.

 

hood of the weave helmet armor bg3 wiki guide 150pxHood of the Weave

The Hood of the Weave is a great late-game helmet to equip on Gale. It grants a +2 bonus to the wearer's Spell Save DC and Spell Attack Rolls, allowing Gale to hit his enemies more often when he cast his spells. It provides a great boost for him, especially since he is a full caster who mainly relies on his spells. This helmet can be bought from the Mystic Carrion in Philgrave's Mansion in the Lower City.

 

robe of the weave baldurs gate 3 wiki guideRobe of the Weave

The Robe of the Weave is a very rare piece of clothing that works perfectly with Gale, as it isn't considered armour and can work well with other items like Bracers of Defence. It grants him a +1 bonus to his Spell Save DC and his Spell Attack Rolls. The robe also has Weave Eater , which lets Gale restore 1~6 Hit Points whenever he succeeds a Saving Throw against a spell, and it provides a +2 bonus to his Armour Class as well. The Robe of the weave can be found inside a Globe of Invulnerability on the lower level of Ramazith's Tower, which players need to disable.

 

cloak of the weave armor bg3 wiki guide 150pxCloak of the Weave

The Cloak of the Weave is the last piece of the set that players can equip on Gale. It's Arcane Enchantment grants him a +1 bonus to his Spell Save DC and Spell Attack Rolls. It also grants him with Absorb Elements once per Short Rest. With the Absorb Elements enchantment on the cloak, it allows the wearer to absorb elemental damage, take half damage from the next elemental attack that targets him, and then deal an additional 1d6 of that element type on Gale's next attack. Turning his defence into additional offensive damage. The Cloak of the Weave can be bought from Helsik at the Devil's Fee after players unlock her special stock.

Accessories

pearl of power amulet bg3 wikiguide 150pxPearl of Power Amulet

The Pearl of Power Amulet is an amulet that is a great accessory to equip on Gale as it can replenish an expended spell slot of 3rd level or lower once per Long Rest. This is especially useful to Gale as he relies mainly on his spells, and with Pearlescent Restoration, he can cast more spells between rests, keeping him useful in the party even after the party has had encounters. The Pearl of Power Amulet can be bought from Omeluum in the Myconid Camp in the Underdark

 

ring of protection rings bg3 wikiguide 150pxRing of Protection

The Ring of Protection grants the wearer with a +1 bonus to Armour Class and Saving Throws, which can help Gale's durability in the early game. Being a wizard, Gale isn't the most durable member of the party and needs help with raising his AC as much as possible. This ring can be obtained as a reward from Mol for completing the quest 'Steal the Sacred Idol'.

 

beastmasters chain accessories baldursgate3 wiki guide 150pxSpellcrux Amulet

The Spellcrux Amulet is a great accessory that can be slotted into Gale's necklace slot. This necklace can restore a spell slot of any level that has been spent using a Bonus Action once per Long Rest. It's particularly helpful for Gale as he relies on his spell slots a lot, and in combination with his other equipment, like the Markoheshkir, it can keep him casting spells when needed. This Amulet can be found and looted from the Warden in the Moonrise Towers Prison after you kill her.

 

band of the mystic scoundrel rings bg3 wikiguide 150pxCallous Glow Ring

The Callous Glow Ring is a ring that is great to equip on Gale in combination with the Coruscation Ring. Callous Glow Ring allows the wearer to deal an additional 2 points of damage against creatures that are illuminated, which is always a good way to boost Gale's already high amount of damage. In combination with Coruscation Ring, this damage applies to each source of damage, so if Gale casts Magic Missile on a target, it would add 2 additional damage for each missile. The Callous Glow Ring can be found in an opulent chest in the vault room near Balthazar at the Gauntlet of Shar.

 

coruscation ring rings bg3 wikiguide 150pxCoruscation Ring

Equipping Coruscation Ring in combination with Callous Glow Ring is a good combination with Gail. Coruscation Ring makes it so that when Gale deals Spell Damage to enemies while illuminated by a light source, he adds 2 stacks of Radiating Orb to the target. The radiating orbs then become new sources of illumination, which proc the additional damage from Callous Glow Ring. The Coruscation ring can be found inside a chest in the Last Light Inn.

Weapons

the spellsparkler quarterstaff baldursgate3 wiki guide 150pxThe Spellsparkler

The Spellsparkler is a great staff to equip on Gale. It has a +1 enchantment and has the Electric Veins effect. Whenever the wielder deals damage with a cantrip or spell, they gain 2 Lightning Charges. Each charge has a + 1 bonus to Attack Rolls and +1 bonus Lightning Damage on attacks. When the staff reaches 5 charges, all charges are then consumed to deal 1d8 bonus Lightning Damage. It is a great weapon to deal additional damage on top of Gale's already extensive repertoire of damage-dealing spells. The Spellsparkler can be obtained as a reward for completing Rescue the Grand Duke.

 

markoheshkir baldurs gate 3 wiki guide 150pxMarkoheshkir

The Markoheshkir is a great late-game staff for Gale, as it is a powerful weapon for someone who mainly uses spells. It is a +3 legendary quarterstaff that gives a +1 bonus to the wielder's Spell Save DC and Spell Attack Rolls. It also has the Arcane Battery enchantment, which allows the user to cast 1 spell without expending a spell slot once per Long Rest and is a great way to deal out a high-level spell in times of need, or protect allies when you've run out of spell slots. It also has Kereska's Favour, which allows the wielder to imbue themselves with elemental energy. The Markoheshkir can be found inside an arcane shield that players will need to disable inside Ramazith's Tower.

 

Best Feats for Gale in Baldur's Gate 3

Early on in the game, it's recommended to choose the Ability Score Improvement option whenever he can gain a feat to raise Gale's Intelligence up to 20. After his Intelligence is maxed out, you can take the War Caster Feat.

  • War Caster: You gain Advantage on Saving Throws to maintain Concentration on a spell. You can also use a reaction to cast Shocking Grasp at a target moving out of melee range.

 

Gale Endings in Baldur's Gate 3

Gale Destroys the Elder Brain

Ending Requirements and Conditions:

  • Travel to Mind Flayer Colony
  • Tell Gale to: "Go ahead. We stand no chance against such forces. Let's end this together."

How to Obtain Ending:

  • Choose the dialogue options below.

ENDING DESCRIPTION

This is a character ending that is specific to one of your companions, Gale. He has a shared and deep history with Mystra, the Goddess that he once served. You and your party will arrive at the foot of the Mind Flayer Colony and will see 3 mortals Orin, Ketheric Thorm, Lord Enver Gortash, who has successfully enslaved an Elder Brain.

Upon seeing this, Gale is in awe of the power in front of him, and how he wishes to hold it. However, he stops himself and tells him that he can't and must obey as his goddess commands. You, as the main character will hear this and will be prompted with two options:

  1. Gale, you cannot do this. You can't condemn us to death.
  2. Go ahead. We stand no chance against such forces. Let's end this together.

If you choose the second option, he will then respond to you, "One last gale to end them all". Gale unleashes the bomb within him, the one that he's been keeping in check ever since your journey together began. The smoke begins to rise up from beneath the Moonrise Towers where the elder brain was destroyed. However, the tadpoles, without the control of The Absolute, they will now consume the minds of their host and complete their transformations.

Soon, Illithids will plague the lands and enslave all those they do not infect. The narrator continues, "It is an ending of sorts. Though not the one destiny had in store for you."

 

Gale Sacrifices Himself to Destroy the Elder Brain (Act 3)

Ending Requirements and Conditions:

  • Play as Gale origin
  • Gale must climb atop alone.

How to Obtain Ending:

  • When Gale tells you "I'm ready. Are you?" Reply to him with the second option: "Wait. We  could end this now if  you unleashed the orb."
  • Then, choose the Persuasion check and pass the DC of 30: "We did, but look at the devastation around us. You need to end this now."

ENDING DESCRIPTION

If you have Gale with you before the final battle against The Elder Brain, you can persuade Gale to sacrifice himself by detonating the Netherese bomb that he has been keeping in check during your travels. You will bid farewell to Gale, and he will begin to cast a spell that seems to have transported you and the rest of the party before he climbs up the tower-like structure.

The cutscene will show Gale climbing by himself as the Nautiloid Ship flies by. The Netherbrain can be heard offering Gale to surrender and live as a Thrall as Gale walks to the panel. Gale greets the Netherbrain and bids his own farewell right as he conjures a sword with his magic. Without any hesitation, Gale stabs himself right in the middle of his chest and successfully detonates the Netherese Orb.

With one heroic act, Gale has successfully stopped the attack on Baldur's Gate killing all the Mind Flayers together with the Netherbrain. Later on, the townsfolk can be seen rejoicing and the rest of your party will commend Gale for his heroic act.

 

Gale Tries to Become a God

Ending Requirements and Conditions:

  • Play as Gale Origin
  • Command the Netherbrain to destroy the tadpoles under its command, and then itself

How to Obtain Ending:

  • Choose the good-natured ending
  • Let the cutscenes play out in the end

ENDING DESCRIPTION

In this ending, Gale will realize that his journey is far from over after successfully defeating the Netherbrain. Knowing that The Crown is in the depths of the Chionthar, Gale will seek to salvage the stones and reforge the Crown, to claim the power of Netheril at last. Once The Crown has been restored, Gale ponders at the thought of returning it to Mystra so the world will be rid of its temptation, or Gale will control of it for himself, and become a god.

However, this ending will also result in Karlach dying (if she hasn't died in the final battle) before Gale can pursue his ending. Shortly after, the cutscene will begin with a cosmic view where Gale is seen reunited with his goddess. Mystra commends you for inheriting the powers of Karsus' powers. She will ask you of your plans with them. You will get the following choices:

  1. I came to surrender them. The Crown, the Karsite Weave- take it all.
  2. I will become a new kind of god. One with ambition.
  3. I'm here for your godhood, Mystra. I'm going to rule the weave.

Choose the second option here, but this will anger Mystra and will result in a fight against her. Mystra tells Gale that he should have remained mortal. In the end, Gale will die as a result of this battle.

 

Gale offers The Crown and The Karsite Weave to Mystra

Ending Requirements and Conditions:

  • Play as Gale Origin
  • Command the Netherbrain to destroy the tadpoles under its command, and then itself

How to Obtain Ending:

  • Choose the good-natured ending
  • Let the cutscenes play out in the end
  • Choose the dialogue options below

ENDING DESCRIPTION

Similar to the previous ending, the only difference here is choosing another option from the ones shown during your conversation with Mystra.

  1. I came to surrender them. The Crown, the Karsite Weave- take it all.
  2. I will become a new kind of god. One with ambition.
  3. I'm here for your godhood, Mystra. I'm going to rule the weave.

If you choose to surrender everything, Mystra will commend you for your service and you will get the next choices:

  1. I only wanted to make things right. We need never see each other again.
  2. I want to be your Chosen once more. And this time, I won't let you down.
  3. I want you back, Mystra. I want us to be lovers again.

If you choose the 3rd one, Mystra will tell you to be patient and will leave you once again.

 

Gale becomes Illithid

Ending Requirements and Conditions:

  • Play as Gale Origin
  • Command the Netherbrain to destroy the tadpoles under its command, and then itself

How to Obtain Ending:

  • Choose the good-natured ending
  • Let the cutscenes play out in the end
  • Choose the dialogue options below

ENDING DESCRIPTION

This is similar to the good-natured ending where you choose to command the Netherbrain to destroy the tadpoles under its command, and then itself. By playing Gale's origin, you will get this cutscene in the finale where you will seek Mystra. She will still commend you for becoming the inheritor of Karsus' powers, and asks what are your plans with them.

  1. I came to surrender them. The Crown, the Karsite Weave- take it all.
  2. I will become a new kind of god. One with ambition.
  3. I'm here for your godhood, Mystra. I'm going to rule the weave.

Make sure to choose the first one so Mystra will show compassion with your transformation as an Illithid. She tells you that she has the power to restore your life and soul, if you are willing to leave the mortal realms and return with her, to Elysium. You will get the following choices:

  1. Perhaps one day, but for now, there's more I need to accomplish./
  2. Being an Illithid has its advantages. I'm content as I am.
  3. I crave nothing more. Take me to Elysium.

Choose the 3rd option here, and Mystra will accept you once more. This will result to Mystra making you her Chosen, once more.

 

Gale Tips and Notes

  • It used to be you needed to give extremely powerful artifacts to Gale to fuel his calm down the orb, but as of full release. An extremely long list of weaker artifacts can be now be given to him so this allows you not needing giving the strong artifacts that you actually use.
    • I really recommend or any of the Absolute related Equipment like the Gloves of Power as it casts Bane to its user if they do not have the Mark of the Absolute. You get it pretty early but getting the mark of the Absolute is much more later so it is much more useful to give it to Gale to be consumed.
  • GALE HAS BEEN CHANGED POST-RELEASE, NOW YOU ONLY NEED TO FEED HIM 3 MAGIC ITEMS AND DO NOT NEED THE SUPER STRONG MAGIC ITEMS.
    Gale the Apothecary build
    This build focuses on using Ray of Sickness to it's full potential with poison synergies. Everything else is about rounding out Gale as a human spell caster. Use Feather Fall and Misty Step to keep Gale out of harm's way. Use Light to illuminate targets for those without Darkvision.

 

All Companions in Baldur's Gate 3
Astarion  ♦  Halsin  ♦  Jaheira  ♦  Karlach  ♦  Lae'zel  ♦  Minsc  ♦  Minthara  ♦  Shadowheart  ♦  Wyll



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    • Anonymous

      I ignored his hunger for trinkets (left him in camp) until i came to the Rosymorn Monastary area, gave him one of the more useless items, met Elminster there and after El told Gale Mystras wishes he does not need anything anymore, even the tool tip on the items is gone. El only spawns if Gales has consumed one item.

      • Anonymous

        I romance Gale on my cleric (of Mystra, of all gods) and he is...quite okay. Commited, loyal, sweet talker. But as many of you noticed, he is...difficult. Poly with Halsin is out of the question. If you happen to have high approval with him, someone else, and choose that someone else to date, he will get pouty and salty - despite not initiating romance himself.

        In that regard, Astarion takes being friendzoned with dignity and grace for a change

        But he told me I'm better in bed than a literal goddess so that's a nice reward.

        • Anonymous

          Also got 'Gale completed Whispers from the Grave: Inspiration gained.' when I cast Speak with Dead on Edowin.

          • Anonymous

            His arc is so irrelevant after act 2. I really don’t know why but it feels really empty to me, unlike Shadowheart who has the most consistent story arc. Hope it’s not finished yet.

            • Anonymous

              In regards to his romance - It's a literal either or scenario. If you get the Mystra hologram scene and still have NOT talked to Lae'zel about eyeing you like a piece of meat. Attempting to romance him with either the kiss or the walk line effectively shuts down Lae'zel. If you have spoken to Lae'zel and desire to be her personal meat toy, you will NOT get that scene, additionally, Gale will not be a glimmer of a romance option. If you try to circumvent it by committing WHILE the scene is ready to go for Gale, and committing to Lae'zel, Gale will shut you down saying he is occupied. -- What it boils down to is... it's NOT Shadowheart and Lae'zel that are romance rivals, but rather, Gale and Lae'zel. Lae'zel also shuts you down if you sleep with Astarion first, but will NOT shut you down, if you commit to Lae'zel, and THEN sleep with Astarion. Gale... is... objectively the one that requires the MOST commitment. Surprisingly. If you deviate at any point while romancing Gale, his romance, effectively ends. Too bad I have no intention of being his rebound. TL:DR - If you intend to romance Gale, you MUST commit early, and STAY committed, all the way to the end.

              • Anonymous

                As a Paladin in the Emerald Grove, if you offer to heal Pandirna in the storage room for free, you'll get + Approval from Gale (not if you do it for a price).

                • Anonymous

                  Gale will not survive any subsequent playthroughs with me, not because "he ate all my magic artifacts" (which admittedly is a valid argument to hate him already), but because he is picky about which artifacts he eats. Turns out I initiated conversation with him thinking I had something he could eat. I did but nothing that I was willing to part with (I also had a bunch of things I was willing to part with but as stated, he is picky), so I had to run to the chest to fetch something but the only options given to get away from the interaction at that point are:
                  1. Sure eat my best weapon go at it why would I not want the second lamest companion in the game to ruin my main character that's finally coming together.
                  2. Flat persuade check (I will return I promise, I just need to walk to the other side of the camp).
                  3. Something inconsequential
                  4. I will never give you anything else ever again you magic fiend.

                  I naturally thought he was going to leave if I did not give him anything and even if I wanted to, I could not save scum without losing massive progress.

                  Wasted 4 inspiration rolls (that many-a-squirrel and bard had to die for) and in the end that junkie still didn't leave. I don't even think I lost approval.

                  I dislike the concept of Gale personally but how the interaction is handled by itself is objectively bad writing.There should absolutely be a cystal clear option of "wait here, I'll be right back". In the future his hand will join me on adventures instead of him.

                  • Anonymous

                    Whoever wrote this soent a bunch of really important and powerful itens to feed Gale when random magic boots and necklaces would've done enough, you just need to feed him 3 times.

                    • Anonymous

                      You get so many useless magic items in this game. I really don't understand people complaining that every now and then you have to give him a +1 dagger or something that sells for like 30 gold... Literal hoarders, all of you.

                      • Anonymous

                        Never recruited the guy. Came back to him after goblin camp and he talks to me as if we've been travelling together and asked for magical items. the nerve.

                        • Anonymous

                          Hello
                          I've used the sigil as map fast traveling, i.e., the anomaly is closed. Will I get Gale later on? Also, I created a new character, but the anomaly is also closed!... Thoughts? Thanks.

                          • Anonymous

                            I have no intention of romancing Gale. I would like to see non-romace info expanded a bit more. I do like interacting with him, and have found him useful as a party member. So, no, I'm not trying to hate on him, here. I'd just like to see a bit more on things like expansive suggestions on where to find uncommon magic items that isn't going to see me bleeding my finances/equipment dry at traders.

                            • Ok, guys, let me spoil everything for you,

                              If you will kill Gale his internal nuke power will leak and this Necrosis is not a bug

                              You can summon his pet demon (he told you about it) from his bag or even have a special cutscene with him as an illusion (very funny), now you need to use the flute in his hidden pouch (it's special) to summon his pet, open pouch and use flute and choose letters D, E, A, D every time it will look like a fail, but just choose these 4, now you will obtain EXTRA HIDDEN god-like resurrection scroll and can resurrect Gale almost in any case (not in case if you sacrificed his soul for a fairy, it will be end of the game)

                              • Anonymous

                                When he dies or is downed and helped he will begin exuding a Necrotic Aura that deal 1-4d damage per turn, haven't found a way to remove it so may be a bug. Havent found a way to cure either - fair warning.

                                • Anonymous

                                  I had sex with Karlach because Gale didn't make a move and I had an awkward cutscene where he got all uppity about it. Forgive me, Gale. I would have chosen you had you not been idle for the entire Act 1.

                                  • Anonymous

                                    I don't know if it's something particular on my end due to some previous choices, but I really hate how I'm stuck between romancing this guy or just acting like a straight up douche towards him for no reason.

                                    Friendships are a thing, Larian.

                                    • Anonymous

                                      Gale's party romance scene seems to be locked if you don't trigger said party before the third/fourth (i can't remember) item. He pretty blatantly says that if he "gets too excited" he might explode. Literally.

                                      • Anonymous

                                        No, I did not come to this page to learn how to romance Gale, I couldn't care less about romances in this game. I came to see if I there was a point to keep feeding this guy my precious magical gear at an alarming rate, but it seems the community have not yet felt that information important enough to share.

                                        • Anonymous

                                          So for no reason, after Gale was in my camp, he completly disappear from my game, no camp, no mission in journal, nothing, no warning nothing, just disappear. is this a bug?

                                          • Anonymous

                                            if you are here because on the third or fourth magic item donation Gale seems insatiable: give him an item, press escape to go back to the dialogue.

                                            • Anonymous

                                              This page says there’s no consequence for ignoring Gale’s request, but that’s not entirely true. If ignored long enough Gale will make a deal with Raphael, though the consequences of this are not evident in EA.

                                              • Anonymous

                                                I usually need to play with my volume down, if not off. So i've yet to hear him speak.

                                                But with his personality and how he acts, I can't help but read his subtitles in Tim Curry's voice

                                                • Anonymous

                                                  I love this companion but if this game takes place in 1492dr doesn't this mean this guy is Mordenkainen. I mean he's from water deep and around this time isn't he suppossed to be suffering from memory loss?

                                                  • Anonymous

                                                    I could not help but fall inlove with this guy. His animations plus the amazing voice acting, plus his natural charisma made me romance him every single time lol

                                                    • Anonymous

                                                      Gale left my Party forever after a Wisdom Check failed to find out more what it is hes hiding about before i gave him a "yes" to hear him out about his hunger for Artefacts. So now i have given Astarion to the Monsterhunter and Gale has left Party because he does not find me trustworthy after having brought relationship to exceptional allready on him.
                                                      I wonder where i meet him next time in the world because he needs to satisfy his Artefact hunger.

                                                      • Anonymous

                                                        [SPOILERS AHEAD REGARDING COMPANION AFFECTION]

                                                        I seen a few people wondering how to gain affection of certain characters, and for those of you interested in starting a love story with... Well, anyone, I thought you might find my experience interesting:

                                                        Originally, I didn't mean to romance any character at all. Not because there is anything wrong with them in particular, but none of them really felt like a good fit for my ranger lady. Astarion is cool and all, but his preference for "evil" choices made him a "nope" for this particular character's playthrough. Gale and Wyll just felt rather ... Ehm, not really into-the-wilds enough, so I just thought I'd ignore the entire affection-run entirely and simply roleplay my ranger and just deal with whatever negative/positives that comes along the way.

                                                        So, all in all my ranger has a personality more suited for Wyll / Gale (meaning she's generally a "good" person, wanting so save innocents - but she dosn't hesitate to kill those she deem deserving of it). Most of my calls are neutral and I've had disapproves and approves coming in and out from all of my companions (I really thought I was pretty much on neutral ground at best with most of my followers). However, after defeating the goblin leaders, during the celebration in your camp - ALL 3 OF THE MALE CHARACTERS SHOWED ROMANTIC INTEREST AND WANTED TO SPEND THE NIGHT.

                                                        I have not chosen any flirty options (that I am aware of) prior to this event - I did however let Astarion suck my blood on that one occasion, and then I asked him to stop at once. That's it. I even ignored my companions for most part, pretty much only speaking to them when they had the yellow " ! " above their head. Out of curiosity I accepted Astarions suggestions to spend the night - and the other two, Wyll and Gale, immediately expressed jealousy (literally out loud, but not in a immature way) when interacting with them afterwards (I interacted with ALL available NPCs during this evening just to see if there was any hidden conversations - the reason I talked to Astarion first is cause he had a " ! " above his head).

                                                        So what do I want to say with this? Unless you're literally roleplaying a perfect-fit partner (or testing how much the affection scale matters) for a companion; just do your own characters roleplaying - you don't have to backtrack each time you see a "disapprove"-marker. It really does not appear to be very difficult to create a romantic relationship with a companion, even if your character and the companion don't see eye to eye on everything. (like I said, I've had negative and positive reactions from all of them)

                                                        • Anonymous

                                                          This page says you can give him the necromancy tome for his personal quest (consuming a powerful magical item) but I get no option to do this? I have the book, I have the gem to unlock it, I passed all the wisdom checks to unlock it and I still can't give it to him...anyone else know any reason why?

                                                          • Anonymous

                                                            I managed to get the Gale romance trigger today! Unsure how I did/why it triggered just yet but you can gain approval twice.

                                                            It has to be at night/end of the day at camp. Talk to him (He'll have an exclamation point above him).

                                                            1. Agree to have Gale teach you how to use magic/summon The Weave. (+1 Gale Approval)

                                                            2. Imagine kissing him or imagine walking with him, holding hands. (+1 Gale approval if you choose one of these options)

                                                            Unfortunately the romance scene is so buggy for most people at the moment but I hope this helps in the future! Let's go Gale romance!

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