Last Light Inn |
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| Act | Act 2 |
| Location | Ruined Battlefield |
| Suggested Level | 6-7 |
| Key NPCs | Jaheira, Isobel, Dammon, Alfira, Mol, Barcus Wroot |
Last Light Inn is a major Location in Baldur's Gate 3 during Act 2. It serves as a safe haven in the Shadow-Cursed Lands and functions as a central hub for quests, merchants, and important story moments involving the Harpers and the fight against the Absolute.
Quick Summary
Last Light Inn is the main safe zone in Act 2. Players must reach it after meeting the Harpers in the Ruined Battlefield. It contains multiple important quests, merchants, and story characters. Protecting Isobel during the Marcus attack is a major branching point that affects the fate of the inn and its inhabitants.
BG3 Last Light Inn Table of Contents
- Prerequisites & How to Reach Last Light Inn
- Last Light Inn Map
- Notable NPCs and Merchants
- Quests at Last Light Inn
- Notable Items
- Last Light Inn Walkthrough
- Last Light Inn Cellar
- Notes & Tips
- Patch History
Prerequisites & How to Reach Last Light Inn
Players reach Last Light Inn naturally during Act 2 while exploring the Ruined Battlefield. The inn becomes accessible after speaking with the Harpers near the bridge. It is recommended to be at least level 6 before attempting to reach and secure the area.
Last Light Inn Map
Notable NPCs and Merchants at Last Light Inn
| NPC | Role | Notes |
|---|---|---|
| Jaheira | Harper Leader | Key story character and potential companion |
| Isobel | Selûnite Cleric | Maintains protective barrier around the inn |
| Dammon | Blacksmith | Important for Karlach’s questline |
| Alfira | Bard | Tiefling survivor |
| Mol | Tiefling Leader | Can make a deal with Raphael |
| Barcus Wroot | Deep Gnome | Helps with Wulbren rescue |
| Quartermaster Talli | Merchant | Sells good Act 2 gear and dyes |
Quests at Last Light Inn
- Wake up Art Cullagh
- Find Mol
- Find Zevlor
- Rescue the Tieflings
- Rescue Wulbren
- Infiltrate Moonrise Towers
Notable Items at Last Light Inn
- The Way of the Wanderer (obtained from Ide)
- Tower-Shaped Key (can be obtained from Mattis)
- Various dyes and Act 2 equipment from Quartermaster Talli
Last Light Inn Walkthrough
After traveling south through the Ruined Battlefield, players reach an intersection where the Harpers guard the path to Last Light Inn. Approaching them triggers a cutscene where Jaheira uses vines to restrain the party while questioning their intentions due to the tadpole.
Players can respond in several ways. Choosing diplomatic or honest answers, or showing the mysterious artefact, eventually convinces Jaheira to trust the party. Mol can also intervene on the player’s behalf if present.
After gaining entry, players can speak with several important characters:
- Quartermaster Talli – Main merchant with strong Act 2 gear.
- Barcus Wroot – Offers information about the gnomes trapped in Moonrise Towers.
- Mol and Raphael – Mol is playing lanceboard against Raphael. Players can rig the game in her favor with a Sleight of Hand check.
- Jaheira – Offers a drink that may be spiked. Passing a Medicine check reveals the truth serum.
Meeting Isobel and the Marcus Attack
Heading upstairs leads to Isobel. Speaking with her grants the party a protective blessing against the Shadow Curse. This conversation is interrupted by Flaming Fist Marcus, who reveals himself as a True Soul and attempts to kidnap Isobel.
Players must decide whether to side with Isobel or help Marcus. Protecting Isobel is strongly recommended, as failing to do so causes the protective barrier around the inn to collapse, leading to heavy casualties and major consequences for Act 2.
Tips for the Marcus Fight
This fight is very winnable with preparation, even on Tactician difficulty. Here are effective strategies:
- Block the doors with crates or boxes before or during the fight to prevent Winged Horrors from entering the room easily.
- Cast Sanctuary or Greater Invisibility on Isobel as soon as possible. This greatly increases her chances of surviving the encounter.
- Focus Marcus down quickly. He is the highest priority target. Using Hold Person or Hold Monster on him (especially with a scroll) can make the fight much easier.
- Position your party members strategically before resuming dialogue with Isobel so they are already in good positions when combat begins.
- Protecting Isobel with spells like Warding Bond or keeping her healed is important, as she tends to draw a lot of enemy attention.
If Isobel is successfully protected, the Harpers and other survivors will help fight off the remaining enemies after Marcus is dealt with.
Patch History
| Patch | Changes |
|---|---|
| Patch 1–3 | Various fixes to Harper and Tiefling dialogue triggers. |
| Patch 5+ | Minor improvements to Isobel and Marcus encounter stability. |
| Later Patches | No major balance changes to Last Light Inn itself. |
Marcus is essentially a level 6 Lae'zel clone, with extra hit points (about 126HP in Tactician mode).
If the player is absolutely against any type of metagaming or cheating, then after the pre-combat conversation is over, the player party will be standing right next to both Isobel and Marcus, with nobody else nearby. As a result, the first 2 rounds of combat is equivalent to a party of 5 level 6+ characters vs a solo level 6 fighter (who is essentially just a Lae'zel clone).
How weak the player has to be in order for 5 of them to be beaten by a single Lae'zel clone?!
A no-cheating, no-rushing player party has more than enough power to precisely choose/determine the result of this fight - even on Tactician. They can choose to eitehr
1) kill both Isobel and Marcus, or
2) kill Marcus but let Isobel be killed, or
3) kill Marcus but let Isobel live, or
4) kill Isobel but let Marcus fly away alive carrying Isobel's dead body, or
5) kill neither of the two and let Marcus kidnap Isobel alive.
AnonymousAt the dialog choice before the fight (i.e. What are you?/Isobel, do you know this man?) press the character select button in bottom right of your screen, and go to the rest of your team.
Have someone buff/protect Isobel (I used Greater Invisibility which works great, but can also try Feign Death, Warding Bond, Invisibility, Sanctuary, etc). Note the last two options dispel when Isobel attacks someone, while Feign Death should both protect her and stop her running around... Do any other last moment preparations for the fight.
Then go back to the character in dialog, resume the conversation and lol at their attempt to hit the invisible/protected Isobel.
Placing boxes against the doors is great for some privacy early in the fight.
AnonymousAt the dialog options prior to the fight press the 'select character' button down the bottom right and go to the rest of you team.
Have someone buff Isobel (Greater Invisibility works great. Other options include Feign Death (protects AND stops her moving), Warding Bond, Invisibility, Sanctuary, etc.). Put your team in position for the fight.
Then resume dialog and lol as Marcus tries to hit the invisible Isobel...
AnonymousIrritatingly, you can't tell Jaheira that you're resisting the tadpole's influence (at least if you take the drug), even if you've never consumed any tadpoles and have no powers from it.

AnonymousAbsolute nightmare of a fight if you're not prepared to cheese it with something like Banish or Sanctuary. Isobel refuses to cast mage armor, which would give her extra bonuses on top of the AC. She will run out of darkness, which would otherwise keep her safe and trigger a heal on her every turn. She also LOVES triggering opportunity attacks on herself. It took three tries before I succeeded the fight, only to find Jaheira had killed Alfira via icestorm collateral. It really showcases the worst aspects of this game's AI.

AnonymousHow to win the Marcus fight ez: (1) Before talking to Isobel make sure you've leveled to lvl 7. (2) Invest in a rare Hold Monster scroll and give it to the person in your party with the highest initiative (the one that is 1st in a fight). (3) Start dialogue etc. side with Isobel when Marcus shows up etc. (4) When fight starts, Marcus will land 2-3 hits on Isobel, fair enough; if she survives, cast Hold Monster on Marcus and whack him like it's your job. If u r standing within 3 meters from him, all attacks will crit 'cause HM scroll effect. Killed him first try with Lae'zel in her very first round, 3 hits - as a fighter she has multiple attacks - all crits, he was a goner.

AnonymousHis Majesty - No longer a hairless cat as of Patch 3. Still no quest to get him his Selune Blessed Milk bowl, on top of the countless bugs it introduced.

Anonymousany other walkthroughs that depict one where I SAVED Isobel and not assuming the barrier will fall?

Anonymousfor an easy win of the fight.
before you speak to Isabel block the doors with the boxes on the balconey
cast sanctuary on Isabel...
speak with Isabel and Marcus alone will attack you and you can focus him down easily
clean up the rest
AnonymousImmediately threw healing at Isobel, then casted invisibility on her right after as soon as I could on the next turn, keeping my caster out of harms way to maintain concentration. Thankfully, she actually got out of the way while invisible so my fighters were able to put in work on Marcus. Then used my caster to erase the groups of Horrors.

Anonymoussanctuary is key,. cast on isobel,. then heal,. bring karlach to bash the crap out of marcus,. the winged horrors aren't to bad,. just keep attacking them,. or magic missile them,.

AnonymousThis fight is actually "Way too hard" for how much it alters the game and reflects poorly on the Devs IMO. I'm all for consequences in a game, and choices/failures being drastic, but...
In two different games, (one solo and one with a friend):
(Game w/ Friend)
Turn 1: He walked up and knocks her out on his first turn.
*Reload game just because we wondered if she could be saved*
Turn 1: He almost downs her, minions finish her off right after.
(Game Solo)
Turn 1: He almost downs her, minions finish her off again almost immediately.
She should have been set to be downed a little slower if there was an obvious choice here. The fact that there's a cut-scene right after also made it seem like this was a fight that you were supposed to lose. The only way to win here is to have prior knowledge, your party damage being fully optimized, or to do some coordination prior to the fight.
All things which are likely not the case on a first go around...
AnonymousWhy is the Harper at the door, Tumeril, wearing a dog collar?

I like how the walkthrough assumes you won't be able to beat Marcus even though it's super easy, barely an inconvenience.

Anonymousbanish Marcus and use shadowheart to heal Isobel while everyone finish the devils off

Anonymousthere is a cat near the devil Raphael, you can interact with the cat and get Astarion approval X2

AnonymousIt's funny that if you cast Banishment on Isobel, the protection sphere on the Inn will be lost immediately and everyone dies, even Isobel come back from Banishment.

AnonymousThere's a real easy way to beat Marcus. If you side with goblins/Minthara in act 1 when arriving to last light inn instead of having Mol vouch for you, Marcus will appear and say he knows you while telepatically signalling to follow his lead as one true soul to another. You can just ask Jaheira at this point if she ever tested Marcus for the tadpole, after which he outs himself and all of last light in groups on him in his wingless form.
This might work without sidding with Minthara if you don't ever interact with Mol and the thiefling kids, but I haven't tested it.
AnonymousWe use wood box, chairs and basket (3x3) to block the side door and (4x4) on the double front door so the minion devil couldn't enter Isobela. Then we cast Hold Person on Marcus and smash the heck out of him.

Anonymous
AnonymousFor a second I thought the fight was scripted to be lost because at the start of the second turn Marcus ran up to Isobel and insta killed her with three crits in a row.
Reloaded it to check and managed to beat him quite handily.
Due to me starting my conversation with Isobel while only my two tanks where near her I could use a pretty nice trick.
I killed the winged horror on the side balcony using my ranged attacks, then I ran onto the balcony where my other tank (Shadowheart) already was.
Using Shadowheart I cast sanctuary on Isobel, forcing the enemies onto the balcony, after which I could close the door and place my two tanks in front of it.
The enemy didn't have the damage to kill my characters but also couldn't open the door, giving me a very relaxed time while my other two characters cleared out the rest of the building together with the defenders.
AnonymousBy sheer luck and mostly luck - or reload enough until you got that luck, Marcus will miss all the 'Knock Unconscious' on Isobel, then you will win.




I got here by taking the boat together with the prisoners after I helped them escape. Is there a mandatory fight with the harpers? All I'm seeing in the comments are strategies to fight them.
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