Minthara is an NPC and potential Boss or Companion in Baldur's Gate 3 (BG3). BG3 Minthara can be found at Shattered Sanctum. Minthara is a ruthless Drow that is preparing an assault on Druid Grove. Bosses in BG3 are powerful enemies that have increased health and pose a bigger challenge for players.
She will test you. If you fail, you will break; if your faith is strong, you will become something even more beautiful.
Baldur's Gate 3 Minthara Table of Contents
- Baldur's Gate 3 Minthara Overview
- Baldur's Gate 3 Minthara Companion Quest Guide
- Baldur's Gate 3 How to Romance Minthara
- Baldur's Gate 3 How to Raise Approval with Minthara
- Baldur's Gate 3 Best Mintahara Guide
- Baldur's Gate 3 Minthara Endings Guide
Where to find Minthara in BG3
Minthara can first be found in Act I within the Shattered Sanctum, inside the Goblin Camp as one of the three Goblin leaders. Siding with her allows the opening of the branching storyline that allows Tav to side with the Goblins and start the Quest Raid the Grove which may lead to recruiting her in Act II. In Act II, she will be on trial and eventually under torture in the Moonrise Towers. Rescuing her there will allow you to officially recruit her as a Companion.
If you sides with the druids but still wishes to meet Minthara at the Moonrise Towers, she must be knocked out when fought. This can be done whether at her camp in the Shattered Sanctum or when defending the grove from the goblin attack. If Minthara is knocked out in the goblin camp the party must not take a Long Rest before the quest Defeat the Goblins is finished
Minthara's BG3 Starting Equipment
- Camp Supply Sack
- Keychain
- Alchemy Pouch
- Xyanyde
- Mace
- Spidersilk Armour
- Boots of Striding
- Drow Leather Gloves
- Minthara's At-Ease Clothes
- Mind Flayer Parasite Specimen
- Spider's Lyre
- Potion of Healing
BG3 Minthara Background
Mintara was a a member of the House Baenre, Menzoberranzan. At one point, she become a True Soul and serve in Absolute's army. She is one of the three leaders of the Goblin Camp in the Wilderness.
BG3 Minthara's Starting Skill Proficiencies
BG3 Minthara Special Features
- Bestow the Absolute's flames on a creature. Its movement speed increases by 5 m / 17 ft and its next attack deals an additional 2d4 + 1 Fire damage. This condition ends upon landing a successful attack.
- Minthara has Brand of the Absolute, allowing her to use certain items without being cursed.
- Minthara already has sccess to some illithid powers.
Baldur's Gate 3 Minthara Related Quests
- Decide Minthara's Fate
- Defeat the Goblins
- Get Orin's Netherstone
- Raid the Grove
- Rescue the Druid Halsin
- Save the First Druid
- Save the Refugees
Minthara BG3 Quest Walkthrough
To complete Minthara's Questline, you must first meet her in Shattered Sanctum. Though not her personal quest yet, Raid the Grove is a very important step to complete as failing to complete it will prevent the option to recruit her in the future.
WARNING MASSIVE SPOILERS PAST THIS POINT. YOU HAVE BEEN WARNED
BG3 How to Romance Minthara
In this Minthara Romance Guide, we explore the general path toward gaining Minthara's approval and what opportunities you have to share some moments with her. This will be updated as more is revealed throughout the game. Minthara becomes available for romance when a certain point of approval has been reached. Minthara is different compared to other companions as she cannot be recruited as a party member until Act II, though you are able to share an intimate moment with her when you first meet her in Act I during the Quest Save the Refugees.
BG3 Minthara Romance Guide Act I
When you first meet her in the Shattered Sanctum, you have the option to betray the Druids and the Tieflings and side with Minthara instead as a fellow True Soul for the Absolute. Just click the appropriate responses that go toward deciding to help her. Take note that the dialogue options that confirm your intention to join in on Minthara's plans will result in disapproval from Shadowheart, Gale, Wyll, and Karlach, if they are in your party. As per the plan, you'll go back to the Grove and pretend to still be on the side of the Tieflings. When Minthara and her army arrive, she'll give you the telepathic signal to open the gate and begin a combat engagement to slaughter the Tieflings. Keep choosing dialogue options that affirm your unity with her and she'll mention going to your camp where she and the goblins will throw a party to celebrate the massacre. It is during this time when you can check on your Companions and see that most of them did not like what you chose to do at all, save for Astarion and Lae'zel. (With patch #6 and patch #7, you can spare Minthara by knock her out.)
For the early scene with Minthara, you'll just have to speak with her and affirm the start of your would-be relationship, and express to her that you're ready to be hers. Afterward, head to your bed roll. The scene will automatically initiate when you rest. When it ends, you'll have the option to telepathically pry into her desires or her fears. In the Early Access, trying for her fears and succeeding will lead to undesirable results, but it is not certain currently if this remains to be the case in the full game. She will share her thoughts all the same if you choose to pry into her desires, and will explain that she cannot hear the Absolute when she is with you. You have the option to spill the secret about Shadowheart's artifact if you'd like but it may have certain ramifications later on.
When she lets you go, you'll actually get to rest, but only until she attempts to murder you in your sleep. Suffice it to say, unlike other Companions, this whole encounter doesn't spell the start of your relationship. The important dialogue option here will be when you'll either try to persuade or deceive her with the relevant checks to convince her that you are allied with her under the Absolute. Doing anything else other than those two will result in her betrayal and you'll be forced to kill her in a combat engagement, locking you out of being able to recruit her, much less romance her.
BG3 Minthara Romance Guide Act II
Act II will eventually bring you to the Moonrise Towers during the Quest Infiltrate Moonrise Towers. Inside the towers, you'll be able to find Minthara being mentally tortured to the point of erasure. The dialogue options will allow you to either do an Intimidation check or a Deception check so that they can leave Minthara's punishment to you instead. If successful you can make a Wisdom check to try and telepathically reach her. Note that at any point, you can choose to instead go for a brute force approach and try to kill her captors instead. Once you reach her, you'll have the same choice of propositions to offer her. If you choose to try the more peaceful approach, you'll have to make either an Intimidation, Deception, or Persuasion check to fool the Questioners. You'll have to keep this up for any other characters you'll bump into or you'll have to engage them in battle. Either way, push through to the exit Moonrise. There, you'll have the option to let her in on everything you've learned so far as well as the location of your camp, which Astarion, Lae'zel, and Shadowheart will approve of if you have them with you. From then on you can bring her along as an official Companion and raise her approval of you.
BG3 Minthara Romance Guide Act III
To be updated when more information is available.
How to Increase Approval for Minthara in BG3
If you are looking to befriend or romance Minthara, you will have to get her approval up. Companions are not black and white in BG3, but they have some characteristics you can consider when forming your party and making game choices.
Check out our Companion Guide for all compiled approval instances
APPROVAL UP:
- Upon entering the Shattered Sanctum without initiating combat (friendly terms with the Goblins), you can choose to speak to Minthara and agree to join her hunt (Attack Druid Grove).
- Back at the Druids Grove gain Minthara's trust by betraying the Tieflings (betray Zevlor) during the ensuing confrontation. Opening the gate for Minthara's hunting party (Blow the warhorn - betray Zevlor) will lead to a battle with the grove's inhabitants. After slaying every Tiefling and wiping out the druids, return to Minthara.
- Minthara will offer to join you at your camp. End the day to camp and speak to Minthara. She will join you once you head to your bed.
- During the following cutscene you have to choose to:
- Search for her desires: this will result in the possibility to persuade [Persuasion 8]her in the following conversation.
- [Wisdom Check 16]: Search her fears: this will result in having to intimidate her [Intimidation 16] or initiate combat
- failing to persuade / intimidate her will result in being attacked by her inside your camp.
In order to gain her trust and keep her approval it is advised not to search through her fears in order to gain access to the overland route to the moonrise towers without being affected by the "curse".
- During the following cutscene you have to choose to:
Act 2
Creche Y'llek
- Convince Lae'zel that the zaith'isk kills instead of curing while she uses the device in the Infirmary
- When Sa'varsh Kethk asks for a volunteer to challenge Youth Varrl, agree, then kill him
- Tell Kith'rak Therezzyn that the party possesses the artefact, but refuse to give it to him
- Ask Ch'r'ai W'wargaz how he knows so much about the party
- Ask Ch'r'ai W'wargaz what the party can get in return for surrendering the weapon, then accept gold as a reward OR demand a reward using a class-based line
Ruined Battlefield
- When Harper Lassandra orders the party to get closer, tell her that you are a nightmare in the dark
- After Gronag orders the hyena to fetch the bone, order him to do the same
- Attack the convoy when Kar'niss comes to take it to Moonrise Towers
- If you have killed the convoy before summoning Kar'niss, convince him not to attack
- If you choose to ambush the convoy with the Harpers instead, convince Kar'niss into giving the party the Moonlantern
- Agree to find Madeline's Ledger for He Who Was
- Tell Madeline to hurt herself just as Ben and Marc did, then tell her not to stop. You can make a persuasion roll to tell her to keep going as well
- After saving Rolan from the Shadows, tell him to shut up and be grateful
Last Light Inn
- Refuse to drink the spiked wine while speaking to Jaheira
- If you have already talked to Marcus and know about his plans, speak to Jaheira and convince her that he is a spy
- If Marcus vouched for the party at the entrance, agree to help him kidnap Isobel OR tell Isobel about Marcus' plans to warn her to reveal that Marcus is a True Soul
- If the party was able to enter with Mol's help and Marcus attacks the inn, tell Isboel of Marcus' plans to kidnap her
- Tell Alfira to stop whining after Marcus attacks the inn
- When Manip Vidor tells you that you are meant to be going to Moonrise Towers, answer with "doing your job, you mean."
- Ask Counsellor Florrick whether the Flaming Fist are just going to be staying around. If Wyll is in the party during the conversation, tell Florrick that it is your business what had happened to him
Reithwin Town
- When talking to Gerringothe Thorm at the tollhouse, attack her right away, or say "I bring death"
- Convince Malus Thorm to make his sisters practice their blades with each other
- Persuade Malus Thorm to operate on himself
- Refuse to help Arabella find her parents.
- Refuse to take Arabella in at your camp
- While at The Waning Moon, safely drink with Thisobald Thorm
- Make Thisobald Thorm drink three times in a row to make him burst
- Entertain Thisobald Thorm with stories with a Performance check
Moonrise Towers
- While speaking to Disciple Z'rell and you spared the goblins, spare their lives and tell her they are more useful that way
- If you assisted with getting the Nightsong for Balthazar, agree to kidnap Isobel next
- If you already have Isobel, tell Disciple Z'rell that you have know where she is
- When speaking to The Warden for the first time, tell her that her face is bland too.
- Convince The Warden that you are Balthazar's closest confidante
- Promise Lia or Lakrissa to help the tieflings escape
- If the party ends up in a cell, accept Wulbren's offer to escape together
- Tell Wulbren that Barcus Wroot sent you
- If you haven't gone to the Last Light Inn before the final fight, tell Jaheira that you are an enemy
- Tell Ketheric Thorm that seeing your enemies cowed never gets old.
Gauntlet of Shar
- If you agreed to help Orthon Yurgir, speak to Nessa using Speak with Animals and convince her that her love for Yurgir is caused by dosed meat OR convince her that she had been sold to the party
- When Shadowheart speaks of her need to go through Shar's trials, tell her that it is a distraction, or that you are there to gain Ketheric's trust
- While speaking to Balthazar, agree to clear a way for him, then, with Mother Dearest in our inventory, ask him what happened to hsis mother and tell him that you took the urn and say that you will keep her
- If you choose to fight Balthazar and defeated him, choose to kill Aylin
- Allow/encourage Shadowheart to kill the Nightsong
Mindflayer Colony
- Tell the Fresh Mind that they will never wake again
- While at the Morgue and speaking to Chop, ask why you should not send him to all the other butchered victims
- Kill all the captives in the pods
Camp/Companion/Event Interactions
- Ask Mintahra about her life in Menzoberranzan and call it a dangerous way to grow up
- While talking to Minthara about joining the cult of The Absolute, say that pride can be a great weakness
- After defeating Ketheric Thorm and Minthara sits on the throne, tell her it suits her
Act 3
Rivington
- Offer help to Yenna by giving her some coin or food
- Suggest to find a guard for Yenna
- Be rude to Yenna and tell her that her mother is already probably dead OR tell her to get lost
- Tell the Strange Ox "It takes worse than a bit of gore to turn my gullet."
Circus of the Last Days
- Convince Klaus to let you in by bribing him or by using any class-based option
- While speaking to Akabi the Djinn and playing his game, tell him that he is very loud
- Accuse Akabi of rigging the game
- While speaking to Boney the Mephit, call his wife magnificent
- While watching Dribbles the Clown's show, boo him off the stage or say "What a corny joke"
- Volunteer any companion to assist Dribbles on stage except Minthara
- While talking to Lucretious, tell her that killing clowns is a rare treat after you defeat false Dribbles
- When Lucretious asks you to find the real Dribbles, tell her that your services are expensive
- Tell Lucretious that it was a pleasure to meet her when you deliver Dribbles' remains
Lower City
- Ask Fist Murphy whe he's standing on one leg, then pretend to push him off balance OR be outraged at him for stealing from the people he is supposed to be protecting
- Say "Good riddance" while talking to Fist Miller after Counsellor Florrick had been executed
- Ask Thrastle Muria if everyone in her neighbourhood is as friendly as she is
- Promise Lora Bergauz to find her daughter OR you can propose to help her find Vanra for a certain price
The Blushing Mermaid
- While talking to Bosun Gannet, ask him about what to do if you need to use the latrine when he tells you about the tavern rules
- Ask Bosun Gannet about the missing kid, then tell him you didn't think a tough guy would be scared of a little knife
- While talking to the hag disguised as Captain Grisly, ask her about Vanra, then ask her how you would know she's not lying
- When deciding what to do, say you want to get to the bottom of the story about the missing child
- Agree to receive money from the hag to kill Lora OR refuse to do her dirty work for her
- After Auntie Ethel reveals herself and confesses that she had eaten Vanra, call her a monster then tell her to surrender the missing child immediately OR tell her that you're impressed
- If you chose to kill Lora, tell Auntie Ethel that you don't like being used
- When Auntie Ethel offers to become your ally, agree to her proposal OR refuse it, saying "Not a chance" or " Time to die"
Camp/Companion/Event Interactions
- Let Minthara use the Astral-Touched Tadpole
- After you enter the refugee camp in Rivington, agree with Mintahra that refugees should earn their keep
- While talking about the Steel Watchers with Minthara
APPROVAL DOWN:
Act 2
Ruined Battlefield
- Betray Kar'niss while escorting the convoy with the drider and side with the Harpers' ambush
- After making Madeline hurt herself, stop her and tell her that she had done enough or that the fact that she was willing to do so was enough
- After saving Rolan from the Shadows, tell him not to be too hard on himself for trying to save his family
Last Light Inn
- While talking to Jaheira, drink the spiked wine
- Tell Jaheira that you are drinking to the darkness that will come when you drag Isobel to Moonrise Towers if you have been ordered by Disciple Z'rell to do it
- If Marcus had vouched for you at the entrance, tell Isobel that she is coming with you
- If Mol helped you gain entrance and Marcus attack the inn, tell Isoble that she is going to meet Ketheric face to face
- While playing as the Dark Urge, obey the urge and tell Isobel that you want to kill her
- While talking to His Majesty using Speak with Animals, hiss back at him and tell him to get out and that he is in your territory
- While talking to Alfira and asking about others, tell her that running away was the right decision
- Give the wrong advice to Mol while she plays lanceboard against Raphael to make her lose
- Tell Counsellor Florrick that you have no intentions of going to Moonrise Towers
Reithwin Town
- Give Gerringothe Thorm all your gold at the tollhouse
- Agree to help Arabella find her parents
- Offer to take Arabella in at your camp
- If you have already found the bodies of Locke and Komira, tell Arabella that they are dead, then take her back to your camp by a Persuasion or Intimidation roll
Moonrise Towers
- While speaking to The Warden for the first time, tell her that you are Balthazar's closest confidante, then try to bribe her
- Tell Wulbren that you don't care if they die in prison
- Refuse to help find tools for Wulbren
- Let Wulbren go if he is freed and takes the boat and sails without the party
- If you helped set the others free and you are not suspected, tell The Warden that you helped sneak the prisoners out
Gauntlet of Shar
- Lick the Dead Spider Meat
Mind Flayer Colony
- Pretend to be a thrall while talking to Balthazar in the Necrotic Laboratory
- Choose to release the captives in the pods
Camp/Companion/Event Interactions
- Tell Minthara that she should take responsibility for her actions when talking to her about her serving the cult of The Absolute
- While playing as the Dark Urge, tell her about your urge to kill. When she asks why you're telling her, say that you thought she would understand
- When Minthara expresses concerns after Karlach recieves her second engine upgrade, tell her that they should all be better without the tiefling
- Tell Arabella that her parents are dead, then say that she will feel better with time, or that her parents would be proud of her
Act 3
Rivington
- Give Manip Nestor some gold
- Try to help the Dying Stonelord Thug
- Ask Lilly Beanbottom whether she knows that a murder is not a good thing
Circus of the Last Days
- While talking to Akabi the Djinn and you catch him rigging the game, apologize and say you were mistaken
- Tell Boney the Mephit that his wife is not your type
- After defeating the false Dribbles the Clown, tell Popper that offering "treatoes" is callous
- Tell Shadow-Whiskers that her cage looks comfortable using Speak with Animals
- Volunteer Minthara to the stage when Dribbles asks for an assistant to his show
- When you bring Dribbles' remains to Lucretious, ask her if she is hiring personnel
Wyrm's Crossing
- Agree to be arrested by the Steel Watcher at the entrance gate
- Proceed to hire Sorn and Nym Orlith after Minthara declines their offer while you are partnered with Minthara at the Sharess' Caress
- Propose a toast to Adventure while talking to Valeria at the Sharess' Caress
Open Hand Temple
- While talking to Brother Bill and Brother Clements, tell them that their god would be proud of Father Lorgan
- Tell Tara to stop eating the pigeons on the roof
Lower City
- Tell Fist Arensen that you will stay out of trouble at the gallows
- Tell Thrastle Muria that you are not a builder but that you can still use a hammer
- Tell Lora Bergauz that it isn't responsible to take a child to a tavern
- Promise to help Lora find her daughter, Vanra
- Convince the Emperor to help Minsc
- Stop the Bhaal assassin Dolor from killing Figaro Pennygood by announcing your presence at the Facemaker's Boutique
Camp/Companion/Event Interactions
- After you enter the refugee camp at Rivington, Tell Minthara that the refugees would be better off seeking help somewhere else
- Ask Minthara about Gondians
- Call Gortash a tyrant
- When Minthara asks about mastering The Absolute, fail to convince her
- If you helped Astarion ascend with the ritual but then betrayed him to the Gur, tell her you did it because he became a monster
- If you betrayed Shadowheart to Viconia DeVir, tell Minthara that she and Viconia are not that different
Baldur's Gate 3 Best Minthara Guides
Best Minthara Paladin Sub-Classes
Oath of Vengeance
The Oath of Vengeance is Minthara's default subclass as a Paladin, and it's a good fit for her character. It fits her role as a paladin in the party to aggressively go against enemies and prioritize the big ones and deliver her Divine Smite. At level 1, she gets Inquisitor's Might which allows her to let her or an ally deal additional Radiant damage through their weapon equal to her Charisma Modifier. At level 3, she gets Abjure Enemy which frightens an enemy and gives them Disadvantage on Attack Rolls and Ability Checks while also making them unable to move.
Also at level 3, she gets Vow of Enmity, which grants Advantage on Attack Rolls against enemies for 10 turns, making her an extremely powerful damage dealer in combat. At level 7, Relentless Avenger is unlocked for the sub-class which gives you extra movement speed on your next turn when you hit an enemy with an Opportunity Attack, giving Minthara the much needed mobility as a Paladin to chase down foes around the battlefield to take them down.
It's recommended for players to respec Minthara gaining her as a companion in Act 2 to ensure her abilities are properly distributed to make her the best possible Paladin she can be. The first Ability Score players should focus on is Charisma to improve her spellcasting, making her Inquisitor's Might even more powerful. The next one players should focus on is her Strength Score to boost her overall damage with her melee attacks. The last ability players should consider putting some poitns into would be Constitution to give her a bigger Hit Point Pool to make her even more durable. Dexterity would normally raise her Armour Class, but as a Paladin, Minthara would be wearing Heavy Armor so it's not as important.
Best Paladin Spells for Minthara in BG3
| Name | Level | Effect |
|---|---|---|
![]() Bane |
Level 1 | Up to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws. |
![]() Compelled Duel |
Level 1 | Compel an enemy to attack only you. It cannot attack other creatures. |
![]() Divine Favour |
Level 1 | Your weapon attacks deal an additional 1d4 Radiant Damage. |
![]() Hunter's Mark |
Level 1 | Mark a creature as your quarry to deal an additional 1d6 whenever you hit it with a weapon attack. If the target dies before the spell ends, you can mark a new creature without expanding a spell slot. |
![]() Thunderous Smite |
Level 1 | Pushes your target 3m away and possibly knocks it Prone. Deals 2d6 Thunder Damage. |
![]() Wrathful Smite |
Level 1 | Possibly Frightens your target. They will be easier to hit and cannot move. Deals, 1d6 Psychic Damage. |
![]() Aid |
Level 2 | Heal your allies and increase their hit point maximum by 5 hit points. |
![]() Branding Smite |
Level 2 | Possibly marks your target with light, preventing it from turning Invisible. Deals 2d6 Radiant Damage. |
![]() Misty Step |
Level 2 | Surrounded by silver mist, you teleport to an unoccupied space you can see. |
![]() Hold Person |
Level 2 | Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. |
![]() Haste |
Level 3 | Target yourself or an ally to become Hastened: Gain an action, become faster and harder to hit. When the condition ends, becomes Lethargic. |
![]() Revivify |
Level 3 | Revive a companion from death. They return to life with 1 hit point. The spell has no effect on undead and constructs. |
Best Equipment for Minthara in Baldur's Gate 3
Armor
Helm of Balduran
The Helm of Balduran is a great helmet that players can equip on Minthara. It has Balduran's Vitality which heals the wearer for 2 Hit Points at the beginning of every turn. It also grants a +1 bonus to Armour class and saving Throws with Covert Critical. While wearing the armor, the wearer also can't be stunned and attackers can land Critical Hits on the wearer. With Minthara already having a high AC, making her immune to Critical hits reduces the chances of her suddenly dying from a critical hit. Becoming immune to being stunned is also very helpful to keep Minthara doing what she does best: survive the attacks and take her turn to take down enemies. The Helm of Balduran can be obtained by defeating Ansur in the Dragon's Sanctum.
Armour of Persistence
The Armour of Persistence is probably the best chest piece that players can equip on Minthara for those who want to play her as someone who keeps the front line and tanks damage. It gives the wearer 20 AC and reduces all incoming damage by 2. It also has Legendary Persistence, permanently granting her Blade Ward and Resistance to give her resistance to physical damage and a bonus to Saving Throws. It's a great defensive item to equip on her to keep her on the battlefield so she can continue to deliver smites against enemies and stay active during her turn. In combination with the Helm of Balduran, which grants her immunity to being stunned, it's a guarantee that her turns will be devastating. The Armour of Persistence can be bought from Dammon in the Lower City, though you will have to have saved the Grove.
Gauntlets of Hill Giant Strength
The Gauntlets of Hill Giant Strength is a pair of gloves that increase her Strength Score to 23 and also grant her a +1 bonus to Strength Saving Throws. The gloves give Minthara a boost to her strength and allow her to deal even more damage with each of her melee weapon attacks. When used with Balduran's Giantslayer, it will make sure she deals serious damage against enemies with each attack. The gauntlets can be obtained in the House of Hope
Helldusk Boots
The Helldusk Boots are great boots to equip on Minthara as it makes her unmovable. The boots make the wearer unable to be forceably moved by a spell or actions. The wearer also ignores Difficult Terrain, allowing Minthara to stay in the position where she is needed: near enemies. The boots also have Infernal Evasion, allowing Minthara to use her Reaction to succeed on a Saving Throw when she initially fails it. While Minthara would have Aura of Protection that already boosts her Saving Throws, it's a good fail-safe for players in case they encounter something unexpected. With the boots, she becomes resistant to effects like Hold Person or Paralysis. Lastly, the boots also have Hellcrawler, a class action where Minthara can teleport to an area and deal 2d8 Fire Damage where she appears. It allows Minthara to chase down enemies or appear before them if they become a problem and inflict damage from the movement itself before she takes them down with her attacks. The Helldusk Boots can be found in Gortash' personal chest at the top of the Wyrm's Rock Fortress.
Accessories
Unflinching Protector Amulet
The Unflinching Protector Amulet is an accessory that can be great to equip on Minthara to make her not only a great offensive party member, but also a great defender. As a tank, her role in the party is to take the hits for the other party members with weaker defenses. With the Unflinching Protector Amulet, she can use her Reaction when a nearby ally is targeted by an attack of any kind, to make the attack miss once per Short Rest. This amulet can be looted from Ptaris in The Lodge of the Basement Docks, but this is only available if you give the Githyanki Egg to Lady Esther during the quest 'Steal a Githyanki Egg'.
Fey Semblance Amulet
The Fey Semblance Amulet is another necklace that players can choose to equip on Minthara. With the Semblance of Fey, Minthara gains Advantage on Intelligence, Wisdom, and Charisma Saving Throws, making it even more difficult for her to succumb to magical effects while she fights against spellcasters. This is a good piece of equipment to equip on her with her already high AC, she can tank pretty well in terms of physical damage, but with mental challenges, it's always good to have a boost. he Amulet can be obtained by completing either Help the Hag Survivors or Avenge the Hag Survivors quests.
Ring of Regeneration
The Ring of Regeneration is a great Ring to equip on Minthara as it grants Combat Regeneration, which heals the wearer for 1d4 Hit Points at the start of each of their turns. This keeps Minthara's HP up, even if the healing seems small, it can help keep her standing if she is ever in danger until she can be properly healed. The Ring can be bought from Rolan or Lorroakan's Projection in Sorcerous Sundries.
Ring of Free Action
The Ring of Free Action is another great ring to put on Minthara. While the effect of ignoring Difficult Terrain is already covered by the Helldusk Boots, the ring prevents Minthara from being Restrained or Paralysed. With the ring in combination with other equipment, Minthara can stay active on the field and take her turns to keep attacking enemies and delivering divine smite against their adveraries. The ring can be bought from Araj Oblodra in Moonrise Towers.
Weapons
Balduran's Giantslayer
The Balduran's Giantslayer is a Greatsword that works well for Minthara. The weapon is a +3 weapon and has the Giantslayer effect, which doubles the damage from the Wielder's Strength Modifier on a hit. With the Gauntlets of Hill Giant Strength that put Minthara's Strength to 23, this guarantees a +12 damage bonus to every hit, making her an incredibly powerful melee fighter. The weapon also grants the wilder Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. The greatsword also grants the wielder a free Enlarge once per Short Rest, allowing Mintahra to become larger and deal even more damage while the effect is active. The Balduran's Giantslayer can be looted from Ansur from the Dragon's Sanctum, a hidden area players can reach by solving puzzles inside Wyrm's Rock Fortress.
The Blood of Lathander
The Blood of Lathander is a legendary mace that can be equipped to Minthara as well. Once per Long Rest, it can heal the wielder when their Hit Points are reduced to 0, and they regain 2d12 Hit Points. This allows Minthara to stay in combat if she ever gets downed by an enemy. Not only that but Allies within 9m also regain 1d6 Hit Points when the effect activates. The weapon also sheds holy light in a 6m radius that blinds fiends and undead who are standing within the radius unless they succeed a Constitution Saving Throw. The Blood of Lathander also grants the wielder with a free casting of Sunbeam once per Long Rest, giving Minthara another way to deal Radiant damage without expending a spell slot. The Blood of Lathander can be found by solving the puzzle inside the Rosymorn Monastery.
Devotee's Mace
The Devotee's Mace is a good weapon for Minthara that deals 1d8 bonus Radiant damage with each hit. It also has Healing Incense Aura, which heals the wielder and nearby allies for 1d4 Hit Points at the start of the wielder's turn for 10 turns. The effect can be triggered once per Long Rest and costs a Bonus Action, giving Minthara a great way to heal herself and her allies without expending a spell slot should she need it. The Devotee's mace can be summoned using the Divine Intervention: Arm Thy Servant.
Best Feats for Minthara in Baldur's Gate 3
As you level Minthara up, it's recommended to choose the Ability Score Improvement option and raise her Strength Score up to 20 to maximize her damage output with her weapon attacks. After maxing out her Strength Score, you can pick Savage Attacker to ensure you get the most amount of damage possible whenever you attack with your melee weapon.
- Savage Attacker: When making a melee weapon attack, you roll your damage dice twice and use the highest result.
Minthara Endings in Baldur's Gate 3
Romance
ENDING REQUIREMENTS AND CONDITIONS:
- Recruit Minthara
- Romance Minthara
HOW TO OBTAIN ENDING:
- During Act 1, either side with Goblins or knock out Minthara and recruit her at Moonrise Towers
ENDING DESCRIPTION
After defeating of the Netherbrain, a romanced Minthara will ask the player what their plans are now that they are free. She can be encouraged to to return to Menzoberranzan, as conquerors.
Notes & Tips
- Patch 9 made Minthara a Paladin.
- Following her questline and gaining her loyalty will enable the player to traverse the overland route to moonrise towers without being affected by the curse.
- She can be easily killed by triggering the start of the raid on the Grove and shooting the posts tethering the wooden bridge immediately after she stepped on it to exit the room. She falls to her death, but doesn't cause the goblins to become aggressive towards the party.
- Patch 5 allows players to recruit Minthara and Halsin. Engage in combat with Minthara as a temporary hostile, this can be done by attacking her or stealing in front of her, defeat her using non-lethal damage. You will know if you succeeded as she will be on trial at Moonrise Towers. For this the player is advised to save the game, knock out Minthara and then save the game again, then proceed straight to the Cursed Shadowlands and Moonrise Towers as quickly as possible - do not loot or proceed in other quests as this may be undone later. If Minthara is on trial you have succeeded in having her as a campanion and the player can simply continue from Moonrise or their last save in the Goblin Camp. If Minthara does not appear it means that something has failed in acquiring her and the player is advised to reload to the Goblin Camp.
- Players may need to use non-lethal damage and knock out Dror Ragzlin and Priestess Gut to recurit Minthara and successfully defeat the Goblin Camp. Killing Dror Ragzlin and Priestess Gut may lock out Minathara as a campanion (Confirmation needed!!).
Anonymous
Anonymousthey just threw Minthy to the side during development? and will not do anything significant for her anymore? what a disgusting feeling after the game

AnonymousHow many years will pass and how many new patches will come out before Larian give her back her stolen baby??? Our child...

Anonymousmakes no sense that she is a Paladin.
she should have been a cleric or fighter
AnonymousFun tip: you can use disguise self to reset her dialogue tree. Emma Gregory is a goddess...

Anonymous(Sry for my english, im french)
You can also recruit her if you spare her in the first act raiding the goblin camp (you need to kill Haruspia and the tiffelin first and stun her instead of kill) and go to moonrise towers
She will be in front of Thorn and sent to jail to be erased but you can save her by attacking the torturing ones or passsing rolls during dialogue.
You will have to go out of the moonrise tower and she will ask to go in your camp. There, ypu will unlock her as definitive compagnon.
Anonymous
AnonymousI Killed Dror Ragzlin and Priestess Gut. Killing Dror Ragzlin made all the goblins hostile. And, when I reached Halzin, it did not show all 3 leaders were defeated. However, if you go back to where you knocked out Mintahra, she will be walking around and neutral. Just knock her out again, return to Halsin and the quest shows completed.

AnonymousI've never had any issues recruiting minthara after knocking her out, no matter how many times I long rest. I usually start with her before taking out Dror Ragzlin (gut I've done before or after, but only in her personal chambers if done before).

Anonymous
AnonymousPretty fitting for her name to be a portmanteau of minty fresh and menhara.

Anonymous
Anonymous
AnonymousHer voice is unbearable, what the **** were they thinking? Did they just find the closest 50 year old chronic smoker and hire her on the spot? Completely ruins the character for me.

AnonymousThey won't do anything. They canceled work for DLC, never finish anything and leaving things halfway.

Anonymousdrinking companion this is not what i expected, she needs her own storyline instead of stupid rare dialogues and desire for betrayal.

AnonymousAfter a few months she received several small functions instead of a ton of stolen content. The limited content of the "evil" and neutral paths makes it clear that the developers do not have any plans for her anymore, and several years since the start of closed beta testing turned out to be a soap bubble. She stood in the development queue the longest and devs ended up taking the lead character role away from her, giving priority to new characters Karlach and Will, creating Minthara's first and complete story turned out to be "too difficult" for them. Those who call Minthara a minor character have no right to be called her fans, people with zero understanding of the whole story. Shame.

AnonymousSad how buggy the non-genocide recruitment method is so buggy. Just got the game recently and thought I did it all right, but when I got to moonrise today no minthara and I missed out on her loot.

AnonymousWith all my great and sincere respect of Emma Gregory`s voice acting talent, I feel like Minthara`s voice should be younger.

AnonymousIs there a reason all but the Baldur's Gate outdoor camp has Minthara and Halsin share the same camping space? Not even that they share the same space since they obviously didn't plan on you to have them both, but why that ONE spot has an individual space for the both of them?

AnonymousIn act 2, in the find flayer colony, if you choose to purge (kill) the prisoners in the pods (containing Zevlor) Minthara will approve. She disaprove if you release them.
Since I slaughtered the entire grove in act 1, Zevlor was not there for me. So why not! I still got the XD for the kills.
AnonymousKilling Ragzlin and Preistess Gut does NOT lock out Minthara. I killed both of them before knocking out Minthara -- I also knocked out Sazza, in pursuit of the "She Can't Be Caged" trophy. I then slaughtered the rest of the goblin camp, freed Halsin, and left. Both Minthara and Sazza showed up at Moonrise and I was able to recruit Minthara.

AnonymousI'll gladly sacrifice the tieflings and the potent robe in every playthrough just for my beautiful and exquisite wife.

AnonymousSo as far as we know, there is no more content coming for her, right?

AnonymousDuring the Withers' epilogue party if the brain was destroyed she will reveal she became a resistance leader in the underdark recruiting rebels to fight against the spider queen Lolth

AnonymousShe actually has dialogues now and many of them are very funny or very wise compared to the other companions, even if they might be less frequent than some other companions. It would be awesome if there were more dialogues, but the quality of some of Minthara's dialogues (how wise/funny they are) is amazing even if the quantity is lower than for some other companions

Anonymous
AnonymousI recruited her by siding with the grove and activating non-lethal damage when fighting her, then rescuing her from the Moonrise. Recruiting Halsin did not prevent me from recruiting Minthara in the current patch. Make sure you don't steal Minthara's clothes when you knock her out in the goblin camp because the clothes will not reappear when she gets to Moonrise

AnonymousBrother, this ***** has less than zero dialogues, what the **** I had to kill all the ****ing druids and tieflings.
I was expecting some interactions with other companions like Laezel vs Shadowheart fight at night or at least just some banter while walking. Kinda dissapointing ngl.
Anonymous"A lead writer on Baldur's Gate 3 argues that Minthara doesn't have a redemption arc". First they delete her quests and then they say this, it means that she will not receive any content, but yes, there are plans for new characters, scums

AnonymousStill no companion content? but the devs are already planning new races and new original characters...and maybe 6 more new scenes for Astarion

Anonymous
AnonymousI have major problems with this game and this questline specifically. The game is incredibly poorly written for bad and for "kill everything" playthroughs.
I decided to literally kill everybody I come across and wanted Minthara in my part. Done all of the right stuff in the first act and went to get her in the second act after letting Shadowheart kill Nightsong in order for me to kill Thorm.
Little did I know Larian didn't think of this set of choices I decided to venture for and the game essentially became a hack and slash title. There was not a single cutscene in the whole Moonrise towers up until Thorm encounter on the rooftop where he acts like he knows the player already and met him. Not a single dialogue in the towers, just mindless slaughter. This set of events also made Minthara path redundant, as she never spawns and I never got an audience with Thorm before fighting him.
In my playthrough I lost multiple companions without any substitute. Morally bad choices in the game are marked "wrong" stripping your content away and giving you little in return. I read through a ton of complaints for the Minthara character and I don't even see a point loading my old save to go to the towers before the Shar temple (if it's the right thing to recruit her in my playthrough?).
You can't be an evil/neutral/selfish/opportunistic character in this game. It's right or wrong choices. It drives me nuts.
AnonymousSeveral months have passed, Minthara remains a broken character. She received practically no content, only minor general functions. Developers priorities: division of several hundred million $, dong physics, expansion of other characters' content. This is not my game anymore.

AnonymousI don't understand why they had to make Minthara recruitable on a "good" run, effectively removing unique content from "evil" runs, slaughtering the grove wasn't that hard to do, it's just a game, the tieflings aren't real people, lmao. Besides that, no one is going to run a party with Karlach, Wyll and Minthara at the same time anyway, they suit totally different party dynamics and playstyles

Anonymousthe developers' undisguised favoritism makes me hate this game

Anonymous-Minthara's fans wanted more of her own content.
-Whiners asked for a different recruiting method.
-The developers did what was easiest for them and are not planning anything else.
-She will remain a "sidekick" character, after removing her quest line without any alternative...but with several new ways to die in the second act (to make it even more painful for the fans)
AnonymousPatch5. An alternative method of recruitment is through stunning. Minthara will not receive any meaningful content because this is the final goodbye for screenwriters. They hate her, they don't hide it. Fans' requests solve nothing.

AnonymousIn act 2, gauntlet of shar, she disapproves of licking the dead spider. :)

Anonymoushotfix 11 (17 Nov 2023) Sceleritas Fel can tell about Minthara's pregnancy....ghosts of stolen content

AnonymousLack of Choice with Minth is the problem. You can convince several bosses to kill themselves but can't talk Minth into abandoning a cult that's quite frankly full of idiots? Something that makes even less sense when you realize you can talk Nere into doing just that. Disappointingly, she's a knockoff Viconia. A masterwork companion and love interest Larian decided to take a huge **** on in this game; as well as other legacy characters. Narrative was the weakest part of this game and Minthara is a testament to that.

I successfully had Mintharal join the Karlach party. Her joining was unanimously approved by the rest of the party: Shadowheart, Astarion and Lae'zel. She's no longer the same Drow once she joins this "good" but otherwise violent party.
The only major tradeoff of having Karlach recruit Mintharal is that as I found the hard way, Halsin is always scripted to die (or vanish with body nowhere to find) if I don't choose to fight Mintharal. I am aware of a "trick" that may be able to bypasses that script by "transporting" a knocked out version of Mintharal from Act 1 to Act 2, but I've never tried it. If we can trick the game to not fire up the script, then we will be able to recruit all the companions in a single playthrough.
AnonymousEither Larian add/return her content that can replace the loss of 3-4 companions, or she will remain a useless mercenary for an alternative second/third playthrough. The alternative recruitment method (Halsin or Minthara in act 2) is not at all interesting. All sides must be the same if you are going to cut a diamond.

Anonymous
Anonymous"Kissing Minthara can now sometimes have an additional ramification."...herpes? bitten tongue? third leg?

AnonymousMinthara is unprofitable without its content. There are too many losses and too little is given in return...practically nothing. Character originality is no excuse, considering that she was in the game longer than Karlach, Wyll, Halsin, and after all the work almost all of her content was deleted. If she's a punishment for my choice "yOu sHoUlD fEeL gUiLty", then it is unlikely that I will ever touch this game again.

AnonymousI unironically like Minthara. Most interesting takes and excellent representation of Drow.
The anti-God themes is the Chefs kiss. Romance is a plus but not required.
Also, she willingly accepts Illithid powers which is quite nice.
I see lots of people upset about losing quests and loot but honestly the game throws so much good loot at you and th best loot isn't lost if you go the evil route (with one exception: Potent Robe).
Quality of quantity TBH.
AnonymousWhy is Larian like this... In order to get the most interesting companion, you are forced to give up the 2 other interesting ones (Wyll and Karlach), leaving you stuck through half the game with either the annoying daaarling Astarion, Gale ,if you managed to resist the urge, or the insufferable Laezel, the ONLY character in BG 1, 2 or 3 that makes me want to uninstall the game

AnonymousSort of a let down of a character for me. She has bad takes on so many topics and states them with confidence as if her assertions haven't been reliably incorrect the majority of a playthough. Her groveling for her life in act 2 was also a big let down considering she herself, looks down on such behavior. VA is incredible though and one of if not the best and that's saying something!

The problem of Minthara is just a one point of a bigger problem. The problem is no Neutral - Evil replacements for LG characters while choosing the “wrong” side right at the first act. You are loosing Karlach, Wyll and Halsin. And they are replacing with single Minthara with problems on content side (atm at least). 3 vs 1 with no options of reaching someone like Mizora or Nere or maybe some goblin or Viconia (btw why Minsc and Jaheira but not her?). Maybe someone else. Anyone else who you can play with if you are not siding with grove. Thinking logically - if you’re rp as a drow, or some kind of neutral (Bronn GoT like for example) - why you are unable to find allies to replace LG ones who left your camp? Imao looks like gm punishment for being "not good" in rp game. Game is great, but I expect more fair exchange not like 1 vs 3.
P.S: I understand that it is very complicated to write out stories of characters and it could take very long. It’s just an option that serious rp game shouldn’t force you to choose one of the sides by means of unfair exchange of content.
AnonymousLarian treated Minthara as dirty as possible. They would immediately begin to restore the material if they were interested. Without her own content, she is a useless companion, due to which you are bound to lose 1/3 of all content. Take away an important role from Minthara, and then call her an “assistant” this is the height of cynicism. The player receives nothing except a few dialogues with the wall after the first act. It's not romance, it's not approval, it's not even friendship, it's not content, it's just trash. I don't see any point in wasting more time on this game.

AnonymousBetraying Minthara should lock you out of peaceful entry to Moonrise Towers because "actions have consequences" and killing a high ranking paladin of the cult you're supposed to be infiltrating shouldn't go unpunished, and before anyone says "but how would Moonrise know it's your fault the grove raid failed" I imagine Zevlor would rat you out in an instant when he gets captured

AnonymousReminder that you you can recruit her if you simply refuse to support either side.

AnonymousI hope they won’t give up with her original “complicated” story and properly finish its development at least in EE version. I wish it be faster, but I waited this game for several years and it’s ok for me to wait some longer for a good content

AnonymousIn Baldur's Gate 2, as a spawn of bhaal (so like dark urge basically), you can change the morality of a Neutral Evil Drow like Viconia , why you can't do the same thing with Minthara in BG3?

AnonymousDid the developers at least explain why they did this to Minthara when they deleted all her content? Except for the excuse that her previous version seemed "too complicated" for them to implement. Now she is just a pale shadow of what she should have been originally.

Anonymous
AnonymousLove how all the Karlach simps are like "you chose the evil choice, you gotta deal with missing a lot of content" but raiding the grove feels more chaotic neutral than true evil, in fact on a blind playthrough the game strongly hints that siding with Minthara is the right thing to do, the Tieflings are made out to be a bunch of racist thieves that are trying to kick the Druids out of their own home, the Druids themselves tell you they can't help and drinking fatal poison would be doing the world a favour, while the Goblin camp welcomes you as a guest of honour and offer to help on your personal quest if you aid them in battle, there's even that "oh ****, I screwed up" moment if you kill Minthara and then see the camp supply pack on her corpse

Anonymous
AnonymousId be okay with wiping the grove since both sides want the other side dead so either way you're commiting war crimes, but to lose wyll Karlach, And halsin for one minthara? terrible deal. give us more early companions maybe and id reconsider. especially since she comes to regret her actions in act 2. so instead of destroying the whole grove, just have her have a past history of attacking tieflings and druids(maybe with some cutscenes to show she was really deranged) , her failing this one mission since i beat her camp (knocking her out, not killing her), thast way it mkaes more sense that shes thrown in prison in act 2 and she can still come to regret her past and progress the story. i wouldnt mind just losing Halsin, but dont take my baby karlach please ive gone to hell several times for her.

AnonymousYou love to see that the devs prioritize shaving a damn cat over fixing best girl content

Anonymous
AnonymousI wanted to do an “evil run” but after getting Minthara, I still made a lot of the same choices (except now without Halsin, Wyll and Karlach). But Minthara, Jaheira, and Minsc were new to me this round and Minthara is amazing. At this point at least, she has alot of content to offer and her “smite” attacks melt enemies like hot butter.

AnonymousMinthara is not even a companion without content, she's just a mercenary with a few comments. The developers destroyed the point of hiring her. 1 empty elf or 25% content, take your choice.

AnonymousMinthara finds Mizora attractive, she's just like the rest of us.

Anonymous
AnonymousFound Minthara in the upper city sewer as an enemy (lvl 12 paladin) in Act III. I sided with the tieflings and knocked her out with non-lethal in Act I. Could not find a way to let her join you though.

Anonymouslooks like her VA is back in studio for some BG3-related stuff - hopefully some new content on the horizon.

Anonymous
AnonymousWHY DID THEY CHANGE HER ICON??? IT WAS PERFECT THE WAY IT WAS. NOW IT DOESNT EVEN MATCH WITH THE REST.

AnonymousI don't see the point of replaying the game, if Minthara's example shows that devs will punish the player for refusing to do “good” deeds. You must become the savior of a gang of devils, who hate you (if you are Drow) or you will be blocked from content with no alternative.

Anonymouscan you still romance her later on if you skip the whole grove dilemma and don't toss the hot dog down the hallway at the party?

AnonymousHello,
I wanted to correct something in the text above. I'm currently in Act 1 and have done the Minthara stuff. The text above says that Shadowheart finds it evil to betray the grove and kill everyone in the group with her.
That's not true. I had Shadowheart active the whole time and killed everyone with her too. At the end of the party she even said that it was a "fest" and that everything was covered in blood. She even wanted to go to bed afterwards. In the run, during the betrayal and the fight, it never said "Shadowheart doesn't like this".
AnonymousThey really need to add a neutral/good alternative way to get her to join you. Like a high Illithid+Persuasion check to convince her that shes on the wrong path and being deceived by the Absolute early on. And then possibly a way to help her sabotage the Goblin camp.

AnonymousAct 2 attacking Isolbel as Durge inside the Inn gets Minthara approval down (5 pts)

AnonymousI got so sad when my evil run/minthara romance got stopped because she’s buggy as all hell:( praying for a patch soon for a DUrge run

AnonymousPatch 3 : "Made it easier to target the chasm near Minthara"
Now everyone should understand how the devs really “love” Minthara.
AnonymousLarian please, she is not a bad person. Let me save her from the absolut on a good playthrough.

AnonymousJust finished raiding the grove as Durge and I'm really liking her. It's honestly such a shame that most players will probably never experience her story and the talented voice-over work that Emma Gregory did.

Anonymous
Anonymous
AnonymousPatch 3 - nothing. It seems that her content has been permanently deleted.

Anonymousnew patch tomorrow(i think) lets pray it comes with more minthara fixes!!

AnonymousHer dialogues is broken and leads nowhere. Nobody will react to your romance and in this romance there are no scenes or dialogues. She has no effect on endings, and at the same time this is the most expensive character. What's the point of this character if all her content was removed after the first act?

AnonymousWhy didn't Larian made something similar to BG1/BG2. Where you could recruit good and evil characters so long as you didn't went too good or too evil, Instead of just forcing the player to lose tree/four companions (plus quests) in order to get only one evil companion.

Anonymousminthara approves passing the skill checks to drink the booze

Anonymous
Anonymous
Anonymousno pregnancy line? that means there is no reason to pay attention to this empty character.

Anonymous
AnonymousInitially this woman was supposed to become a mother and the most valuable character in the game, now the Larian do not hide their hatred for her when describing the patch.

AnonymousCurrently, her romance can be described as one night stand, there's not enough content to justify killing the grove.

Anonymousrejecting the cursed monk's affliction under the open hand temple brings her approval up and vice versa

Anonymous
AnonymousNothing but dialogues? Is this a joke? Kill a bunch of characters with quests for a few lines of text?

Anonymousthe devs fixed only the dialogues, but Minthara still remains without scenes, quests, endings...it's not a relationship, it's just a friendship, it's not worth losing 30% of the content.

AnonymousIf you get her to walk through the love-teller in the circus, best choices are: 1: The underdark food, 2: Me, 3: Getting caught by The Absolute

Anonymousanother appriov: After defeating Ketheric Thorm: when she ask about why you killed tieflings: to impress you gives some , but to find out about tadpoles gives even more














Ok so I killed Priestess Gut and Dror Ragzlin then when and knocked her out last. There is no quick route to Moonrise. You have to do the Githyanki creche and risen road before you head to the shadowlands but as soon as I finished the Creche I went through the mountain pass and met up with a goblin which took me to the convoy. I summoned the drider then attacked them and killed them all to get the lantern. Then headed straight to Moonrise tower where I talked my way in, rescued Minthara and talked my way back out. She joined me in the camp and now I am taking her with me through the underdark.
This will probably put a couple encounters out of order like when I meet the harpers but I get to use her in part of act 1 without betraying the grove.
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