BlurLevel 2 Illusion Spell Attackers have Disadvantage on Attack Rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions.
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Blur is a Spell in Baldur's Gate 3. Blur is a Lvl 2 Spell from the Illusion school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Blur Information
- Description: Attackers have Disadvantage on Attack Rolls against you.
- Doesn't affect creatures that don't rely on sight or that can see through illusions.
- Level: Lvl 2 spell
- School: Illusion School
- Casting Time:
Action - Duration: Until Long Rest
- Range: -
- Requires Concentration: Yes
- Saving Throw: None
How to Acquire Blur
Blur can be acquired by the following classes:
- Sorcerer
- Wizard
- Circle of The Land (Druid Subclass)
Blur can be cast by using the following Items:
- ???
Blur Tips & Notes
- A wild magic sorcerer may cast blur on themselves and every creature within 9m as a result of a wild magic surge.
AnonymousWhat use case is there for this over Mirror Image? Concentration is a pretty valuable slot.

Anonymous
AnonymousSadly Blur Spell doesnt obscure, so you can't get benefits from Justicar gear in act 2 that give bonuses when obscured

AnonymousBlur lasts 10 turns and it is bad unless you have a high constitution saving throw, because it is a concentration spell. Better use mirror image instead.

AnonymousDuration of this spell? 10 turns or till rest? So i can buff myself and forget or i have to rebuff it?

AnonymousAnyone know the numbers on the disadvantage to attack rolls?

The duration is not "Until long rest". The block to the right is correct - it only lasts 10 turns.
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