Raphael is an NPC in Baldur's Gate 3 (BG3). BG3 Raphael can be found at Camp. Raphael is a cambion (or part devil) that disguises himself as a man when first introduced. There is a massive amount of NPCs in Baldur's Gate 3, and their ideals, needs and way of living are strictly related to the actions they perform during the course of the game. Their attitude towards you and your party may be affected by the deeds and decisions you and your party have taken on.

 

Hell, Hell, Hell has its laws
Hell, Hell, effects and the cause
Curtain falls, but hold your applause
Squirm, squirm, for now down here come the claws

 

Where to find Raphael in BG3

Raphael can be found at: If one has not interacted with Raphael at any point, he will force the interaction at several locations.

ACT 1 POSSIBLE SPAWN Locations

  • Druid's Grove, just outside of the Ritual Area towards the beach and the bard.
  • Southwest of the druid's grove
  • Hidden Cache between bridge and crashed nautiloid
  • Selune Temple in the Underdark, approaching the statue with the gem directed at the two statues outside that attack if you get too close.
  • Blighted Village just prior to the broken bridge, and after the barn where a rambunctious couple are playing checkers.
  • At the broken bridge between the Blighted Village and Waukeen's Rest
  • Goblin Camp, in the Central Building.  Occurred top of the ladder near Priestess True Soul Gut.
  • If you somehow managed to avoid all of this Spawn spots (IE Jumping from Druid's Grove into Risen Road area where you recruit Karlach and then end up into the Mountain Pass) THEN HE WILL SPAWN IN CAMP. Allowing you to farm approval points with Companions
  • Raphael cannot be attacked, pickpocketed, examined during the first encounter.

Act 1

  • Random encounter after saving emerald grove, once you hit a radius he will spawn to speak with you 

Act 2 

  • At the entrance of the mausoleum to fight his mortal enemy 

Act 3

BG3 Raphael Related Quests

 

BG3 Raphael Dialogue Options

  • After introducing himself, Raphael teleports you to a fancy dining room. Always talking in riddles, he tells you to enjoy the food warning that it might be your last meal. After asking Raphael where is he going with his statements, he reveals his true form as a devil.

Here you can respond when he says that the feast might be your last:

  1. What makes you say that?
  2. I'm getting tired of your games.
  3. Are these theatrics leading somewhere? 
  4. Ignore him and fill your plate

If you ignore him, he will carry on the conversation. 

  1. Draw your weapon
  2. What makes you think I need saving? 
  3. Why would you help me? 
  4. I don't care what you are - I care what you want. 

If you decide to draw your weapon, Raphael will deescalate the situation and offers to fix your situation. 

Ask him why would he help you. Asking Raphael this, he says he is a compassionate being and knows of your situation with the tadpole inside your head, stating that for him it would be extremely easy to fix.

  1. I'll do anything to get rid of the tadpole.
  2. I need to think this over.
  3. You're mad if you think I'll make a deal with a. devil.
  4. Then fix it - or die at my hand. 

Call him mad and Astarion, Lae'zel, and Shadowheart will approve. 

  1. And if I do want to take this deal - how would I find you?
  2. I'll have the last laugh in the end. 
  3. Take me back. After that, I never want to see you again.
  4. I'll rip out your mocking tongue. 

If you ask him how to find him, he'll say he'll be watching you. Raphael will eventually send you back.

 

Companion Approval

  •  "I'll do anything to get rid of the tadpole."
    • Astarion disapproves -5
    • Karlach disapproves -1
    • Wyll disapproves -1
  • "I need to think this over."
    • Gale approves +1
    • Shadowheart approves +1
    • Laezel approves +1
  • "You're mad if you think I'll make a deal with a devil."
    • Astarion approves +1
    • Karlach approves +5
    • Wyll approves+5
  • "Then fix it. Or die by my hand!"
    • Astarion approves +5
    • Gale approves +1
    • Karlach approves +5
    • Wyll approves +1
    • Laezel approves +1

 

BG3 Raphael Background

Raphael is the son of archdevil Mephistopheles, lord of Cania, the eighth layer of the Nine Hells. He is also the current owner of House of Hope. He also send his agent, Korrilla, to spy on player party. (If the player character is captured by Gut Gut, Korrilla will appear and kill her. Korrilla can also be found during the Celebration at camp after saved the tiefling refugees.)

Raphael saw the Crown of Karsus as a tool to unite the Nine Hells, but his father kept it in one of his vaults, until it was stolen by the Dead Three.

 

 

BG3 Raphael Stats

Raphael General Information

Raphael can only be fought during Act 3. He is a level twelve (16 in Honor mode) Fiend.

race icon baldurs gate 3 wiki guideRace: Cambion
hp icon baldurs gate 3 wiki guideHealth: 666
armorp icon baldurs gate 3 wiki guideAC: 27
movement speed icon baldurs gate 3 wiki guideBase speed: 
size icon baldurs gate 3 wiki guideSize: Medium
weight icon baldurs gate 3 wiki guideWeight: 90kg
attitude icon baldurs gate 3 wiki guideAttitude: 0

Raphael stats

strength ability baldursgate3 wiki guide 75pxStrength: 18
dexterity ability baldursgate3 wiki guide 75pxDexterity: 16
constitution ability baldursgate3 wiki guide 75pxConstitution: 17
intelligence ability baldursgate3 wiki guide 75pxIntelligence: 14
wisdom ability baldursgate3 wiki guide 75pxWisdom: 16
charisma ability baldursgate3 wiki guide 75pxCharisma: 19

Proficiency: +4
Initiative: +3

Raphael Passive Features

Resistances

damage slashing icon bg3 wiki guideSlashing: Non-magical resistance
damage piercing icon bg3 wiki guidePiercing: Non-magical resistance
damage blunt icoin bg3 wiki guideBludgeoning: Non-magical resistance
damage fire icon bg3 wiki guideFire: Immune
damage lightning icon bg3 wiki guideLightning: Resistant
damage psychic icon bg3 wiki guidePsychic: Normal
damage cold icon bg3 wiki guideCold: Resistant
damage poison icon bg3 wiki guidePoison: Resistant

Abilities

  • Ascended Fiend
  • Multi-Attack
  • Fire Bolt

Raphael Notable Loot

 

Raphael Notes and Tips

  • With relative low WIS, Raphael is vulnerable to control spells like Hold Monster, Otto's Irresistible Dance.
  • Telling Raphael you will not take his deal earns you approval from all companions.
  • If True Soul Gut locks you up in the Shattered Sanctum, but you are unable to pass both checks to release the chains. An assassin sent by Raphael will take care of her and her bodyguard. She will free you afterwards.
  • Raphael has a numerous possible spawn locations in Act 1.
  • If you managed somehow avoid EVERY AND ALL spawn locations, then he will spawn at camp.
  • A cambion was generally described as any humanoid creature that was half-fiend.
  • Grants 1400 experience when killed.

 

All NPCs in Baldur's Gate 3
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Portyr  ♦  Dim Phimberg  ♦  Doctor Moorcombe  ♦  Dolly Dolly Dolly  ♦  Dolor  ♦  Dominica Arsetz  ♦  Don't-Call-Me-Runt  ♦  Doni  ♦  Doora Thumbfoot  ♦  Dravo Flymm  ♦  Dribbles the Clown  ♦  Droona Shveitz  ♦  Druid Klarrvox  ♦  Dryad  ♦  Dryfle Doon  ♦  Duddy Dudderken  ♦  Dwindling  ♦  Dying Stonelord Thug  ♦  Earspoon  ♦  Echo of a Lost Love  ♦  Echo of Abazigal  ♦  Echo of Amelyssan  ♦  Echo of Illasera  ♦  Echo of Sendai  ♦  Edmundis Magarus  ♦  Edowin  ♦  Eefa Barlow  ♦  Efrin  ♦  Eight  ♦  Elder Brithvar  ♦  Elegis  ♦  Elias Fischer  ♦  Elliot  ♦  Ellyka  ♦  Elminster Aumar  ♦  Elwyn  ♦  Elyna  ♦  Emmeline Hallowleaf  ♦  Enforcer Skoona  ♦  Eramas  ♦  Ermlaut  ♦  Estra Stir  ♦  Eternal Rat  ♦  Ettvard Needle  ♦  Exxvikyap  ♦  Falael  ♦  Fank  ♦  Farlin  ♦  Feloguard Liadan  ♦  Feloguard Maeve  ♦  Feloguard Sigurd  ♦  Ferg Drogher  ♦  Fevrokis  ♦  Fezzerk  ♦  Fig  ♦  Figaro Pennygood  ♦  Findal  ♦  Fishbait Arno  ♦  Fist Arensen  ♦  Fist Azari  ♦  Fist Bella  ♦  Fist Broadhorn  ♦  Fist Callaway  ♦  Fist Clover  ♦  Fist Crosse  ♦  Fist Diallo  ♦  Fist Earthdigger  ♦  Fist Eostre  ♦  Fist Equidna  ♦  Fist Ernestus  ♦  Fist Fernhollow  ♦  Fist Ghainemeir  ♦  Fist Glenvora  ♦  Fist Gonfalon  ♦  Fist Griff  ♦  Fist Gummidge  ♦  Fist Jara  ♦  Fist Klaas  ♦  Fist Koltz  ♦  Fist Larys  ♦  Fist Lionel  ♦  Fist Loudstone  ♦  Fist Madigan  ♦  Fist Meadows  ♦  Fist Miller  ♦  Fist Mîran  ♦  Fist Murphy  ♦  Fist Nipawa  ♦  Fist Osmund  ♦  Fist Pard  ♦  Fist Patrick  ♦  Fist Poole  ♦  Fist Reynash  ♦  Fist Rockbreed  ♦  Fist Rowan  ♦  Fist Serrik  ♦  Fist Ulthred  ♦  Fist Varone  ♦  Fist Wearne  ♦  Flaming Fist Ephren  ♦  Flant Borlley  ♦  Flesh  ♦  Flind  ♦  Floridor  ♦  Fortuno Dibbs  ♦  Four  ♦  Fred  ♦  Freida Oberon  ♦  Fyl Baragezian  ♦  Fyodor  ♦  Fytz the Firecracker  ♦  Gaheid Slickjaw  ♦  Gan  ♦  Gandrel  ♦  Garron Flintsplitter  ♦  Gauntlet Edwynna  ♦  Gauntlet Soapstone  ♦  Gauntlet Yeva  ♦  Gekh Coal  ♦  General Ketheric Thorm  ♦  Gethin  ♦  Geux  ♦  Ghustil Stornugoss  ♦  Giant Eagle  ♦  Giftu Hudd  ♦  Gimbleblock  ♦  Gimblebock  ♦  Gish Far'aag  ♦  Gish Umr'a'ac  ♦  Githyanki Gish  ♦  Githyanki Raider  ♦  Githyanki Raider (Crossbow)  ♦  Gizelle Flintsplitter  ♦  Gleeful Clong  ♦  Glimmer Whistleborn  ♦  Glingo Trapeze-Master  ♦  Gloomy Fentonson  ♦  Glorissima  ♦  Glourik  ♦  Glynda Oltower  ♦  Godey  ♦  Godfrey Mordels  ♦  Golbraith  ♦  Goris Ballast  ♦  Gothric Rillyn  ♦  Gracie Scyre  ♦  Grainne Jodhpur  ♦  Grand Duke Ravengard  ♦  Grat The Trader  ♦  Gratz  ♦  Greenfern  ♦  Gregory Bright  ♦  Grent Grintly  ♦  Gribbo  ♦  Griefguard Afara  ♦  Griefguard Wilbur  ♦  Grisselda Dibbs  ♦  Gronch  ♦  Grout  ♦  Grub  ♦  Grukkoh  ♦  Grumpo Daggles  ♦  Guard Baalfe  ♦  Guard Hertvor Dremble  ♦  Guard Vlomina  ♦  Guard Wulf  ♦  Guex  ♦  Gujj  ♦  Gyldro Angleiron the Smith  ♦  Ha-yoon Kim  ♦  Haarlep  ♦  Haeril Birch  ♦  Halsin  ♦  Hannaah Befling  ♦  Hans Feather  ♦  Happy Hands  ♦  Harper Bor  ♦  Harper Darragh  ♦  Harper Geraldus  ♦  Harper Manus  ♦  Harvard Willoughby  ♦  Hasmet Hudd  ♦  Havkelaag  ♦  Head Clerk Meadhoney  ♦  Heder Cross  ♦  Helena, Orin's Mother  ♦  Helsik  ♦  Herdmaster Skarjall  ♦  High-Wire Hildeh  ♦  Hilario Varota  ♦  His Majesty  ♦  Hoarding Merregon  ♦  Holvik  ♦  Hoots Hooligan  ♦  Hope  ♦  Hunkers Boolean  ♦  Iados Kallista  ♦  Ide  ♦  Ikaron  ♦  Immortal Eternal Debtor  ♦  Infernal Mason  ♦  Injured Mind Flayer  ♦  Invisible Helper  ♦  Inwe  ♦  Irenya  ♦  Isobel  ♦  Iwan  ♦  Iza Blouin  ♦  Izwae  ♦  Izzy  ♦  Jacob  ♦  Jarlath  ♦  Jatlo  ♦  Jeffers Morston  ♦  Jenniver Antilles  ♦  Jeorna  ♦  Jhessem  ♦  Johl  ♦  Jord  ♦  Kaldani  ♦  Kale Dorriacks  ♦  Kanon  ♦  Kansif  ♦  Kar'niss  ♦  Karlach (NPC)  ♦  Karrik  ♦  Kass  ♦  Katelyn Lerskin  ♦  Kavell  ♦  Kepli  ♦  Keren  ♦  Ketheric  ♦  Ketheric Thorm  ♦  Kimmy Diallo  ♦  Kira the Cat  ♦  Kith'rak Therezzyn  ♦  Kith'rak Voss  ♦  Klaus  ♦  Kled  ♦  Koll the Red  ♦  Komira  ♦  Korilla  ♦  Korrilla  ♦  Kristeen Hazel  ♦  Krolla  ♦  Lady Ague  ♦  Lady Durinbold's Bodyguard  ♦  Lady Esther  ♦  Lady Flux  ♦  Lady Jannath  ♦  Lady Lockjaw  ♦  Lady Oberon's Bodyguard  ♦  Lady Quinsy  ♦  Lakrissa  ♦  Lann Tarv  ♦  Larca Mena  ♦  Lens the Journalist  ♦  Leon  ♦  Lia  ♦  Liam  ♦  Liara Portyr  ♦  Librarian Eternal Debtor  ♦  Lilly Beanbottom  ♦  Linsella  ♦  Locke  ♦  Logs Odoolan  ♦  Loic  ♦  Lora Bergauz  ♦  Lord Enver Gortash  ♦  Lord Portyr's Bodyguard  ♦  Lorin  ♦  Lorlarrio  ♦  Lorna Esthelian  ♦  Lorroakan  ♦  Lorroakan's Projection  ♦  Losiir  ♦  Loyal Eternal Debtor  ♦  Luan  ♦  Lucille  ♦  Lucretious  ♦  Lump The Enlightened  ♦  Lunkbug  ♦  Lurianna Sauvage  ♦  Lyldara  ♦  Lyrux Goldthroat  ♦  Madalitso  ♦  Madeline Whitburn  ♦  Maggran  ♦  Magpie Davys  ♦  Malek Stones  ♦  Malta  ♦  Mamzell Amira  ♦  Mandii Harvestmoon  ♦  Mango  ♦  Manip Edenosa  ♦  Manip Falcäo  ♦  Manip Nestor  ♦  Margolenn  ♦  Marpha Golewits  ♦  Marricko  ♦  Marriko  ♦  Mattis  ♦  Maude  ♦  Mavus  ♦  Mayrina  ♦  Medrash  ♦  Meem Grayling  ♦  Megthanet  ♦  Meli  ♦  Memnos  ♦  Merony  ♦  Merri Fairweather  ♦  Messenger Rat  ♦  Mig  ♦  Miklaur  ♦  Milon Tillerturn  ♦  Mind Flayer  ♦  Mino  ♦  Mirie  ♦  Mirileth  ♦  Mirkon  ♦  Mizora  ♦  Mocking Eternal Debtor  ♦  Mohan  ♦  Mol  ♦  Molly the Orphan  ♦  Monifa Diallo  ♦  Morgan  ♦  Morghal  ♦  Mossy Myconid  ♦  Moy  ♦  Murmath  ♦  Muttonchomps Oreelly  ♦  Myrnath  ♦  Mystic Carrion  ♦  Naaber  ♦  Nadira  ♦  Nafula  ♦  Naiske  ♦  Nansi Gretta  ♦  Naoise Nallinto  ♦  Nealos Bright  ♦  Nelburn Frust  ♦  Nesha Leesha  ♦  Nettie  ♦  News Hawker Jason  ♦  Nickels  ♦  Nightsong (NPC)  ♦  Nimble  ♦  Nina Dortmell  ♦  Nine-Fingers Keene  ♦  Nobster  ♦  Nocturne  ♦  Nonabune  ♦  Nonah Baragezian  ♦  Novice Bramble  ♦  Novice Crusher  ♦  Novice Sluck  ♦  Noxious Myconid  ♦  Nubaldin  ♦  Nym Orlith  ♦  Nymessa  ♦  Oaknuzzle  ♦  Oathbreaker Knight  ♦  Okta  ♦  Old Troutman  ♦  Oliver  ♦  Oliver Quarlic  ♦  Oliver Tefoco  ♦  Olly  ♦  Olodan  ♦  Oloric Witmirth  ♦  Omeluum  ♦  Omotola  ♦  Oohna  ♦  Orgarth  ♦  Orin the Red  ♦  Ormont  ♦  Ornate Mirror  ♦  Orpheus  ♦  Oskar  ♦  Otterdance Fenton  ♦  Pale Petras  ♦  Pammella Nortale  ♦  Pandirna  ♦  Patty  ♦  Peil Hullhollyn  ♦  Perfect Eternal Debtor  ♦  Phibs Brogan  ♦  Philomeen  ♦  Phoebelia  ♦  Phostlethwaite  ♦  Phrennog  ♦  Pilgrim Farimorn  ♦  Pilgrim Iong  ♦  Placer Verryn  ♦  Pompton Norvath  ♦  Pookums  ♦  Pooldripp the Zealous  ♦  Popper  ♦  Porter Oveer  ♦  Postmaster Badger  ♦  Pritt Yellowbreath  ♦  Professor Limeleech  ♦  Pumler Grejit  ♦  Quartermaster Arkleia Oloril  ♦  Quartermaster Talli  ♦  Quasit  ♦  Qudenos  ♦  Queelia Arvis  ♦  Quinara  ♦  Radija  ♦  Rags Deelarma  ♦  Raider Chy'raagh  ♦  Rakath Glitterbeard  ♦  Ramona Flintsplitter  ♦  Randalf  ♦  Randolf Vammas  ♦  Rath  ♦  Ratin Sesescor  ♦  Reaper of Bhaal  ♦  Rechel  ♦  Redhammer  ♦  Remira  ♦  Restless 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    • Anonymous

      Y'know, after all the "Raphael 1 turn'd" or 1 shot clips , the most fun I had fighting him was when I decided to NOT focus fire him 1st, instead kill all the fiends, take down the pillars, and letting him cook a bit to see what he's got. Turns out it was a blast, fight turned tense as his raging inferno tore through my party and the hellfire made positioning require much more tact.

      Ofc, you should have a party comp that enables comebacks and at least 1 char that can take a serious beating so you don't risk a wipe if on HM , but it was so much more thrilling than piling on him with all you got 1st turn before he does anything.

      I appreciate Larian letting us 1-2 turn everything but way too many encounters don't get to be truly appreciated thanks to how decisive the those initial turns can be.

      • Anonymous

        So is it Wes Johnson or not? I played this game months ago and it out of nowhere struck me now, couldnt catch it before...

        • Anonymous

          With the latest patch he seems to break CC spells way more often with saving throws. No more keeping him indefinitely locked down with Otto's Dance.

          What did work for me were ice spells. A mage equipped with Winter's Clutches, Coldbrim Hat, Mourning Frost and Snowburst Ring using Ice Wall and spamming Ray of Frost kept him near permanently encrusted with frost and chilled status, I had another character concentrating Sleet Storm and he kept getting knocked prone so my other characters could pelt him with arrows.

          • Anonymous

            how to farm approval in camp? since I can only get Approval for Karlach, Wyll and Astarion, when calling him mad

            • Anonymous

              You only need one turn of Hold Monster to nuke him into the group.

              Ain't nothing surviving 9+ attacks from a thrown Spear and weakness to piercing crits!

              • Anonymous

                So, I had kept the runepowder bomb instead of using in the foundry because I felt like killing a big robot (and getting a nasty bow to boot), thinking I'd get a good occasion to use it. This was IT !
                Turn one, cast globe of invulnerability, throw the bomb at the feet of Raphael, and light the fuse with a crossbow shot. It made for nice fireworks. Only Korilla died outright, but the didn't like it. A few turn of CCing Mister devil, and this fight was a breeze. Even used Hope's Divine intervention before the end to replenish the few spells I used.
                Tactician mode ain't hard enough, I say.

                • Anonymous

                  He now has Inevitable Resolve. He can be controlled or incapacitated for only 1 turn.

                  Still, he has only 16 WIS so you still can CC and focus him.

                  • Anonymous

                    Highly recommend bringing Halsin for this fight. Air myrmidon form makes the fight absurdly easy. Assuming you destroy all the soul pillars to reduce his saves, you have 3 opportunities every turn to stun him. And if you stun him, it's game over he never gets the opportunity to go into the ascended demon form. Also high recommend bring the blood of lathander to permanently blind him for the whole fight. Finally, Hope is the most busted healer in the game, idk what the hell passive they gave her but she consistently heals you for like 60 hitpoints with 6th level healing word. Also her guiding bolt can trigger raphael's radiant damage stun move with no adverse effect for some reason. Makes it easier to got to town with a Paladin.

                    • Anonymous

                      Everytime he shapehisfts into a demon he gets 4 extra souls for his spells even when all pillars are long gone, makes me wonder why i bothered with them in the first place if he just gets an infinite lvl 6 fireballs that cant be avoided

                      • Anonymous

                        if you land planar binding on him, you can cast feign death on him before his next turn is over and it'll skip his turn 10 times.

                        • Anonymous

                          As of the latest patch and time of this comment - His wisdom has been bumped, so he's no longer hard countered by Wis save spells. Additionally, you can no longer gain mass approval if you meet him in camp - when or if you speak/attack him which triggers the dialogue, only the selected character gets teleported to the House of Hope for the dialogue. Has been this way for a little while now. Additionally... while not intended in the slightest by Larian - if you can miraculously pull of a Flesh to Stone(absolutely progression breaking) spell on him which does not trigger combat or his dialogue - he will vanish from your camp and NOT reappear even after Long Resting, reloading(from the point where you stoned him), or going to any of his normal spawn locations. I do not know if there are consequences for Act 2 and onwards. Guess I'll find out. My bet is he will appear in Act 2 as normal. You can also choose simply to NOT speak with him and Long Rest normally, where he will remain in camp until an event is resolved; Talking, Attacking(which leads to talking), Flesh to Stone etc...

                          • Anonymous

                            is Infernal retribution a new feature? cannot find it in D&D playerhandbook, i want to build this npc in my campaign

                            • Anonymous

                              He really needs legendary resistance, or something similiar against being easily cheesed for the whole fight by WIS-checking hard disables.

                              • Anonymous

                                If you have Us (the lobotomized cat), you can drain his intellect very easily and stunlock him. Also dunno if planar binding works, his save worked against mine. -mofogie

                                • Anonymous

                                  Confusion has alot of value in this fight since all the enemies tend to group together, plus you get to see Raphael punch his own servants since apparently he doesn't wield a weapon.

                                  • Anonymous

                                    Raphael only pretends to be a cambion, to make you think he's lesser than he is, not sure what his actual demonic race is.

                                    • Anonymous

                                      Blood of Lathander's blind (on Shadowheart in my playthrough) came in clutch on this fight. I went into it not knowing about any of the mechanics at level 11 and would have lost on the first turn if not for Hope's Divine Intervention and Shadowheart keeping him blinded the entire fight. Didn't kill any pillars either, but none of his spells hit after he nearly wiped my party turn one.

                                      • Anonymous

                                        Since full release, I've had him exclusively appear at the top of the little mountain where the Harper Cache is located with the spider bag.

                                        • Anonymous

                                          for the fight: I recommend giving everyone on the party elixirs of universal resistance before beginning combat, the enemy has high initiative and will obliterate your squishies (at best) otherwise. the cambions tend to rush in after their scorching rays, so you want big AOEs. I had Shadowheart use Moonmote until her concentration was broken, then switched to Silence centered on Raphael; Gale set up with evard's black tentacles and then use cone of cold or ice storm. It's rather hidden, but Hope has a Banish cantrip that uses a 5th level spell slot, it is guaranteed to hit and can take the big fiend out of the fight instantly and permanently, or if anyone else besides Raphael is bugging you, you get two uses of it. (maybe use one on her sister?) try to leave one pillar standing right before you alpha strike the rest of Raphael's hp or else he can use multiattack. pillars are extremely weak to bludgeoning and force, so eldritch blast / magic missile will knock them down quickly. the hammer is an unremarkable weapon but if its your only bludgeoning option it will do. Gale is an aggro magnet with nothing better to do with his bonus actions so make sure he has plenty of healing potions.

                                          • Anonymous

                                            Spoiler: Actt 3- Killed Raphael inn tthe House of Hope very easy with Hold Monster scroll for 10 turns, had time to deal with everything else that spawned and killed the pillars, Siilence/AoE everything else down.

                                            • Anonymous

                                              Yes Raphael shows up in the Goblin Camp Sanctified Temple when I climbed to the top overlooking where Priestess Gut brands goblins. AFTER I was saved from her by his "Employee"

                                              • Anonymous

                                                Raphael shows up for me more often than not on the watch tower rise near the druid grove. The little cliff side to the left as your heading towards the goblin camp, you jump onto a ledge and climb up a rock wall, then a ladder.

                                                • Anonymous

                                                  Can't Kill Raphael in act 1 goes from 666 to 0 HP then becomes 0 HP and will appear at every singel Rapheal Spawn location without dialogue till The Crypt In ShadowLands

                                                  • Anonymous

                                                    in my save raphael shows up next to the druid grove where is skeleton with guidance cantrip rusty necklace

                                                    • Anonymous

                                                      Can confirm that he does show up in the goblin camp. Like previous poster, it was up in the rafters. It was after getting saved and messing around .

                                                      • Anonymous

                                                        act III spoilers: you can steal everything in his vault and the pendant/gloves in the archives without having raphael called to the house of hope, you can also leave and long rest and come back, you can leave smokepowder barels/satchels or other explosives around the pillars and set them off when the fight starts. you can go down and clear out the prison hope is in without bringing in rapheal, so you can clear it rest and come back (with the hammer). you dont have to clear all the devils in the feast hall, they wont come into the boss fight so 3 party members can rush in while the other gets hope then dimension doors right to the arena. hope can cast divine intervention so would recommend. the biggest tip is to abuse the fountain in the boudoir, it gives spell slots back but doesnt act as a long rest, so use all the buffs you can and summon everything you can and use the fountain.

                                                        • Anonymous

                                                          Most VA in the game is pretty good but this dude is next level.

                                                          (ACT III SPOILER) there's a pretty funny interaction with him should you refuse to hand the crown gems to the Emperor in the astral plane - he shows up offering his deal and explaining all the terrible things that will happen should you refuse, and you can be like 'nah it's gonna be beautiful and maybe I can finally get some rest then' which results in the game prematurely ending lol.

                                                          • Anonymous

                                                            Raph Showed up for me around the infamous bugbear / lady-shrek **** shed. first playthrough so this scene was something.

                                                            • Anonymous

                                                              Raphael did not appear at my camp, but rather suddenly appeared behind me as I was exploring the Selune place in the Underdark

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