Wyll is a Companion in Baldur's Gate 3 (BG3). Companions assist the player by joining their party and have their own backstories and unique characteristics. They all have their own Classes and starting equipment. Companions can also be selected in the Character Creation screen allowing players to play from their point of view.
Wyll made his name as a renowned hero in Baldur's Gate. But to become a living legend, he struck a bargain with a devil, a bargain from which he longs to break free before it consumes his soul for good.
Noble by birth, Wyll made his name as the heroic 'Blade of Frontiers'. He keeps his pact with a devil well-hidden, and is desperate to escape the hellish bargain - even if that means rescuing the seductive creature that made the deal.
Baldur's Gate 3 Wyll Table of Contents
- Baldur's Gate 3 Wyll Overview
- Baldur's Gate 3 Wyll Companion Quest Guide
- Baldur's Gate 3 How to Romance Wyll
- Baldur's Gate 3 How to Raise Approvale with Wyll
- Baldur's Gate 3 Wyll Inspiration Guide
- Baldur's Gate 3 Best Wyll Guides
- Baldur's Gate 3 Wyll Endings Guide
Where to find Wyll in BG3
Wyll will first be encountered during the Goblin Raid for Druid's Grove in Act I. The area would be directly north of the Ravaged Beach/Nautiloid Crash Site
Wyll's Special Features
- Wyll has The Blade of Frontiers passive feature, granting him proficiency with rapiers regardless of class.
- Depending on how Wyll reacts to Mizora, recieve positive or negative outcomes
Wyll's Starting Skill Proficiencies
Wyll's Starting Equipment
BG3 Wyll Video Guide
Baldur's Gate 3 Wyll Related Quests
- The Blade of Frontiers (Personal Quest)
- Hunt the Devil
- The Grand Duke
BG3 Wyll Quest Walkthrough
To complete Wyll's Questline, you must first meet him after winning the Battle against the Goblin raiding party attacking Druid's Grove. Upon finishing that, talk to him in the Training area past the massive gate where he would instructing the Tiefling Children in the basics of sword fighting.
Talking to him after his cutscene reveals he also has the Tadpole and gives you the option to recruit him as a companion. Wyll will mention his personal quest and upon joining the party will begin his companion quest:
How to Romance Wyll in BG3
See our Romance Guide for more detailed guide.
Wyll becomes available for romance when a certain point of approval has been reached. (At the very least, Medium Approval). Below are the special conditions for pursuing it:
- Being able to access Wyll's Romance relies on helping him pursue his companion quest.
- In the Early Access, this means trying to find Mizura but the Full release mentions a massive rewrite in Wyll's character.
- Either way, the first steps would need for the player to help Wyll with their Quest to both raise his approval but also his personal plot which allows him to open up more and deepen the relationship with the player.
- Second Important thing is to not choose to side with Wyll. Wyll will leave the player if s/he sides with the Goblins.
- After following with his personal quest, he will start to be more open with his past with the player during Camp at night.
- After entering the Shadow-Cursed Lands and triggering Mizora's cutscene, player can join Wyll for a dance at night. Then player can lean for a kiss, or let Wyll kiss them.
- In Act 3, player must finish Wyll's companion quest in terms of Ulder Ravengard's fate in order to advance the relationship. If Duke Ravengard is killed, Wyll will have one last dance with player and end the relationship.
- If Duke Ravengard is saved, after some long rest, Wyll will take player to a spot from his childhood on the banks of the Chionthar. There he proceeds to get on his knee and ask for the player's hand in marriage with The Wilden Oak's acorn.
- In Epilogue, player and Wyll may get one of the romance prologue scenes depending on the situation. (Wyll is duke, Wyll is Blade of Frontiers, or player become a Illithid.)
How to Increase Approval For Wyll in BG3
If you are looking to befriend or romance Wyll, you will have to get his approval up. Companions are not black and white in BG3, but they have some characteristics you can consider when forming your party and making game choices.
WARNING
MASSIVE SPOILERS PAST THIS POINT. YOU HAVE BEEN WARNED
NOTE: WYLL CHARACTER WILL BE REWRITTEN HEAVILY FOR FULL RELEASE. SO THE APPROVAL GUIDE CHANGE DRASTICALLY WITH FULL RELEASE.
Check out our Companion Guide for all compiled approval instances
Note this guide is a work in progress. The information below reflects what was available during Early Access. Some situations, flags and events may have changed. Please feel free to edit this page and contribute to the guide.
APPROVAL UP:
Act 1
Druid Grove
- Show Guex how to fight using athletics check
- Persuade Kagha not to kill Arabella
- Tell Kagha she is a monster in the dialogue after the Arabella event
- Play with Alfira or convince her to play her song or as a Bard help her finish the lyrics
- Convince Kagha to turn against the Shadow Druids when you reveal her conspiracy
- Tell Kagha you will fight her when revealing her conspiracy
- After stopping the ritual, talk to Zevlor about it and say you will help
In between Blighted Village and Druid Grove
- Tell Scratch the dog that he can come to your Camp if his friend doesn't wake up
Blighted Village
Risen Road/Waukeen's Rest
- When you first meet Karlach, choose either dialogue that does not say you were sent by the paladins. After that, pass either an Intimidation/Persuasion Check.
- Agree to help Karlach against Tyr Paladins.
- After agreeing to help Karlach, tell Anders Straight to his face you will help her/Kill Him
- Using the Bard Persuade option with Rugan to give you their cargo
- After rescuing Counsellor Florrick, agree to look for Duke Ravengard
- Rescue Benryn in Waukeen's Rest. (When you open the door or destroy the blocking rubble. The fire will start to spread and you have a limited time to rescue Benryn)
Sunlit Wetlands
- Help Auntie Ethel when she's confronted by Johl and Demir
- Find out Auntie Ethel is lying and tell Johl and Demir you will help them find Mayrina with your encounter with them.
- Start a fight with Auntie Ethel by trying to rescue Mayrina
Goblin Camp
- When meeting Sentinel Olak in the Goblin Camp Entrance, pass the Deceive/Nature option, then say you "can't be serious", then fling poo at the guards. (Athletics check work inconsistently while "Can't be serious" works every time)
- Win in Chicken Chase, convince Krolla to give your money without using illithid powers, invite the Owlbear Cub to camp and then when you ask to take the Cub to camp from Krollo, use the Illithid power.
- Invite the Owlbear cub to the camp (Happens in the Goblin Camp and you must not kill the Owlbear in the Cave)
- Convince Krolla to give the Owlbear cub after talking to the Owlbear cub. Paying will not earn his approval. (Happens in the Goblin Camp and you must not kill the Owlbear in the Cave)
- Demand Novice crusher to kiss your foot instead with intimidation
- Use intimidation the 2nd time to force Novice Crusher to kiss your foot
- After telling Novice Crusher "I'd sooner spit in your face" and then winning the fight, make him kiss your foot.
- After telling Novice Crusher "I'd sooner spit in your face" and then winning the fight, try to finish him off. (Will start battle with the Entire Camp)
- In the Shattered Sanctum with Wyll in the party, express interest in joining the game with the trio of goblins talking about the blade. They are located next to the left of the room with an open spiderpit. Facing the room with Dror Ragzlin, it would be on the current room's left. If you meet the religious goblin in a cage, then you are in the right direction
- During the convo with the goblin Trio, Wyll will tell the player to attack the trio of goblins. Agree with Wyll and enter combat. They are located next to the left of the room with an open spiderpit. Facing the room with Dror Ragzlin, it would be on the current room's left. If you meet the religious goblin in a cage, then you are in the right direction
- Tell Minthara you know the location of the grove but win the intelligence roll to hide the location.
- Start combat with Minthara
- After finishing torturing Liam (Escaped or not), tell Minthara the prisoner revealed the location and win the Deceit Check.
- Talk to True Soul Gut with Wyll and Attack
- When First meeting Halsin, tell him you will help him with the goblins
- Tell Halsin to stay in the Worg Pens
Camp Celebration (Siding with the Tieflings and Druids)
- (On very good, happy with and easily convinced by avatar) Talk to Wyll, ask if he’s alright -> he doesn’t unsettle you -> say you want to dance with him. He will decline (might be different if you tried to romance him before) but he will approve.
Underdark
- Tell the Restless Myconid the truth about the parasite and that you seek safe passage.
Last Light Inn
- Drink the wine Jaheira offers
Camp/Companion/Event Interactions
- Ask Wyll how he came to be the Blade of Frontiers.
- Choose the option "What act could be finer than saving a life? You must have felt proud." When he tells you how he became the Blade of Frontiers.
- During the first night dialogue at camp, tell Wyll perhaps you're special, or at least your tadpoles are.
- Succeeding in convincing Lae'zel to stand down during the first first tadpole dream evening.
- Saying you regret your choice after the 3rd dream
- Refuse The Devil/Cambion/Raphael's offer
- After the conversation with the devil, tell Wyll "Spare me parable, I have no intentions of taking the Deal."
- Pet Scratch the dog at camp.
- Pet the Owlbear Cub and scratch when it becomes friends with Scratch (Must not have used Speak with Animals, Possible Bug as the scene with Speak with Animals technically you pet them both but no approval notification shows up)
- During Wyll's reveal dialogue about Mizura. The following choices give approval
- "All right - go ahead"
- "So you were tricked?"
- "I won't act like I wont take the offer"
- During Mizora's appearance at camp, tell Mizora "You better not lay a damned finger on Karlach."
- After Mizora's appearance, speaking to Wyll and asking him "How does it feel to be a devil?" followed by "Quite the handsome devil, if I do say so."
- Tell Arabella you found her parents dead.
- Keep Scratch after talking to the Sword Coast Couriers in Rivington about his ownership.
Act 2
Ruined Battlefield
- Tell Harper Meygan "Move, I'll take care of this." When the Shadows warp Harper Yonas
- Agree to play Hide and Seek with Oliver
- Convince the hyena in the convoy that it doesn't belong to goblins and should leave them
- When Kar'niss the drider comes to take the convoy to Moorise Towers, choose to attack it
- While journeying with the convoy in the Shadow-Cursed Lands, betray them and side with ambushing Harpers
- While talking to Who He Was, agree to help him find Madeline's Ledger
- Tell Madeline to stop hurting herself if you had ordered her to do so, OR say that her being willing to hurt herself was enough
- Free Dolly Dolly Dolly from the Moonlantern
- After saving Rolan from the Shadows, ask him not to be too hard on himself
Last Light Inn
- While speaking to Jaheira, convince her to let you in and show the artefact
- Accept the wine Jaheria offers while inside the inn
- If you have already talked to Marcus, try to convince Jaheira that he is a spy
- If Marcus has let you in, then he will be in Isobel's room. Tell him that his mission ends right there, choose to attack him then and there, OR warn Isobel and tell her that Marcus is a True Soul
- While talking to Counsellor Florrick, ask whether the Flaming Fist are just going to stand around. If Wyll is in the party, tell Florrick that it is your business what happened to him.
- While talking to Manip Vidor and he says you are meant to head to Moonrise Towers, answer him with "Doing your job, you mean"
- Pay Mattis extra gold for the Tower-Shaped Key
- Tell Halsin that he can count on you when he opens the portal to the Shadowfell and successfully protect the portal while Halsin is looking for Thaniel
- After rescuing Wulbren, call him a prick when he talks to Barcus Wroot then end the dialogue and speak to him again to call him a prick a second time
Moonrise Towers
- If Minthara is being tortured, tell Jasin and Sumera that the only thing you're going to break is them
- While talking to the Warden for the first time, tell her that her face is bland too
- Convince the Warden of being Balthazar's closest confidante, then try to bribe her. When she takes the money and does nothing, say that you should have seen it coming OR refuse to bribe her outright
- Promise Lia or Lakrissa to help the tieflings escape
- Tell Wulbren that Barcus Wroot sent you. If the party ends up in a cell, accept his offer to break out together
- Provide Wulbren with any tool capable of breaking a wall
- Tell Araj Oblodra that Astarion is his own person, then speak up for Astarion when he refuses to bite her
- If you haven't gone to the Last Light Inn before going to the Moonrise Towers, tell Jaheira that you are a friend
- Tel Ketheric Torm that seeing your enemies cowed never gets old at the rooftop of the Moonrise Towers
Gauntlet of Shar
- While speaking to Orthon Yurgir, attack him straightaway
- If you have agreed to help him, speak to Nessa using Speak with Animals that her love for the orton is caused by dosed meat
- When Shadowheart speaks of her need to go through the trials, answer that it is a distraction, OR that you are there to gain Ketheric's trust
- While speaking to Balthazar through his Reconsituted Duellist at his outpost, tell it to leave
- Before the Verge of Shadows in the Shadowfell, tell Shadowheart that you don't care about the Spear of Night, then confirm it
- Free Aylin after defeating Balthazar
- If Shadowheart is in the party, tell her to spare Aylin because the aasimar might know something about her
- If Balthazar is present and not hostile to the party, tell him to leave or that he is a dead man
Camp/Companion/Event Interactions
- After talking to Florrick in the Last Light Inn, speak to Wyll and say you can't lett the Absolute take Grand Duke Ravengard
- After encountering Raphael and Mol, talk to Wyll and say you tried to warn her OR that you should stop her before its too late
- Tell Arabella that her parents are dead
- When Mizora appears at the camp and orders Wyll to save Zariel's asset, tell her you'll do it if she amends Wyll's pact, then convince Mizora to agree by any means neccessary
- In the Tadpoling Center, free Mizora from the pod in exchange for amending Wyll's pact, then convince Mizora to reward Wyll
- After saving Mizora, ask Wyll to tell his story about engaging in the pact, then allow him to share his memories.
- After Wyll tells his story, tell him that his choice was a brave one
- If you fail to convince Mizora to amend the pact, promise Wyll that you will find a way to free him
Act 3
Rivington
- While talking to Yenna offer her help the ngive her some coin or food
- Suggest to find a guard for her while talking to Yenna
Circus of the Last Days
- Convince Kalus to let you in by using Persuasion or Deception or any class-based option except by pretending to be a friend of Gortash
- Tell Akabi that he is very loud
- While playing Akabi's game, accuse him of rigging the wheel
- While talking to Stoney, call his wife magnificent OR note that she is a lot bigger than he is
- While watching Dribbles' show, say "What a corny joke"
- Volunteer any companio nto the stage as Dribbles' assisstant except for Wyll and Karlach
Open Hand Temple
- Offer Yannis help with investigatin the double murder and prove Brilgor's innocence
- Tell Brother Bill and Brother Clements that their god would be proud of Father Lorgan
- Agree to bear Monk Manifestation's curse and then endure his madness
- While having Gale in the party on the temple roof, ask him to tell Tara to stop eating the carrier pigeons
APPROVAL DOWN:
Act 1
Ravaged Beach
- Accept Astarion's apologies and say you would haev done the same
- If playing as the Dark Urge, tear of Gale's hand
Druid Grove
- Swing at Zevlor during his argument with Aradin
- Refuse to help Zevlor persuade Kagha to let the tieflings stay in the grove
- Scold Elegis for being sscared of a few goblins OR tell her to get digging their own graves
- Tell Arron that tiefling refugees will be find due to their devilish powers
- Tell the tiefling kids being trained by Asharak that they area going to die
- Tell Pandirna to hush or you will snap her neck
- Convince Arka to spare Sazza
- Promise Sazza that you will help her escape
- Refuse Zevlor when he asks to kill the goblin horde's leaders
- After stealing the Idol of Silvanus for Mol, tell her that you will be keeping it
- Do nothing when Kagha is threatening Arabella
- Tell Kagha that you would have killed Arabella
- Prod Nettie's bird twice
- Tell Alfira that she should give up on her song
- Kick Timber the squirrel
Sunlit Wetlands
- After Auntie Ethel disappears, tell Demir and Johl that they are on their own
- While chasing Autnie Ethel into her lair, speak to Lorin and roar at him
- When Auntie Ethel surrenders, let her go and keep Mayrina in exchange for some fey hair
- If you killed Auntie Ethel and spared Mask of Regret, speak to them and choose to attack her
- Alloq Auntie Ethel to take your eye as compensation for getting rid of the tadpole
- When you ressurect Connor Vinderblad, choose to keep the Bitter Divorce wand to yourself
Blighted Village
- Tell Aradin that you don't waste your time with devilspawn while talking to him on the bridge
- Pay Fezzerk a lot of gold to let you pass
- Untie Barcus Wroot off the windmill vane and then demand compensation from him
- When talking to Scratch with Speak with Animals, shout at his owner's corpse to prove that he is undeniably dead
Goblin Camp
- Rub the dung all over your face when Sentinel Olak demands you to
- Tell Tracker Grikka that you wil get answers from pisoners
- Tell the chicken to shut up and play using Speak with Animals
- Kiss and lick Crusher's foot
- Tell Torturer Spike to let you put the prisoners through the paces
- Torture Liam
- Leave Liam on the rack after you finish questioning him
- Convince Minthara to spare Sazza, saying the goblin didn't know who you were
- Tell the goblin children to keep provoking the bear in the Worg Pens
- Throw a rock at the bear (this makes Halsin become hostile)
- Refuse to help Halsin save the grove after freeing him
Underdark
- Agree to hunt down Thulla for Gekh Coal for a reward or for free
- Steal the Boots of Speed from Thulla
- After defeating the Duergar, agree to kill Sovereign Spaw for Sovereign Glut
Grymforge
- Ask Ward Magmar how to get a slave of your own
- After killing Ward Magmar and Ward Pistle, tell Skickpit ot use the elevator to get to the surface
- After resucing True Soul Nere, choose to say nothing or tell him to finish the slaves
- Side with Nere against Elder Brithvar
- Once you defeat True Soul Nere, ask him about the gnome slaves and tell him that they are a valuable asset
Risen Road
- If you have raided the druid grove before recruiting Karlach, tell her that it was necessary
- Tell Rugan that you are there for cargo and not to rescue him
- Tell Counsellor Florrick that she needs someone else to rescue Grand Duke Ravengard
Creche Y'llek
- Tell Varsh Ko'kuu that if he gives you the Githyanki Egg, you will sell it at the best price or that you will make an omelette with it
- Crush the Githyanki Egg
- Offer to fight Youth Varrl when Sa'varsh Kethk ask for a challenger and then kill him
- Tell Vlaakith that you are a friend who brought her the artefact
Camp/Companion/Event Interactions
- When Raphael takes you to the House of Hope, say that you'll do anything to get rid of the tadpole
- If Arabella died, talk to Wyll and call her a thief or say that it was her fault
- When discussing the delayed effects of the tadpole, propose to dig up some poison mushrooms
- When other companions find out that Astarion is a vampire, say that you think he won't hurt any of you or that they can leave if they don't like it
- When Lae'zel and Shadowheart argue about the artefact, do nothing when they decide to attack each other at night
- Attack the Owlbear Cub when it comes to the camp
Act 2
Ruined Battlefield
- When Harper Yonas is warped by the Shadows, choose to run from the fight
- Order Madeline to hurt herself
- Ignore Dolly Dolly Dolly's pleas and keep the Moonlantern
- After saving Rolan from the Shadows, tell him to shut up and be grateful
Last Light Inn
- While speaking to Jaheira, tell her that you drink to the darkness that will come when you drag Isobel to the Moonrise Towers
- If Marcus helped you gain entrance, agree to help him kidnap Isobel or say that you are going to take her yourself
- Tell Isobel that she is coming with you
- When Cerys tell you about their misfortunes, tell her that she abandoned others
- Before trying to save the captures refugees, tell Bex that Danis is now goblin chow or that they have already probably killed him
Moonrise Towers
- If you have helped Balthazar retrieve the Nightsong, agree to kidnap Isobel next,
- When you see Minthara being tortured by Jasin and Sumera, say you expected her to be dismembered
- Refuse to help Lia, Lakrissa, or Wulbren escape
- Refuse to find tools to help Wulbren
- If you haven't come to the Last Light Inn before arriving at the Moonrise Towers for the final fight, tell Jaheira that you are an enemy
- If you saved Minthara, talk to her and propose totake Orin's place to lead the cult after killing Ketheric, then tell her "I'm with you" when she proposes to claim the Netherstones
Gauntlet of Shar
- Lick the Dead Spider Meat
- If you agreed to help Orthon Yurgir, suggest to search the temple for him
- When Shadowheart speaks of needing to go through Shar's trials, agree to help her if you can
- Near the Verge of Shadows, agree to search for the Spear of Night for Shadowheart
Camp/Companion/Event Interactions
Act 3
Rivington
- Be rude to Yenna while talking to her and tell her that her mother is already probably dead OR tell her to get lost
Circus of the Last Days
- Convince Klaus to let you by bribing him or by pretending to be a friend of Gortash
- While speaking to Akabi and playing his game, catch him rigging the wheel but then apologize and tell him that you were mistaken
- Tell Boney the Mephit that his wife Stoney is not your type
- While Watching Dribbles' show, boo him and tell him to get off the stage
- When Dribbles asks for an assistance, tell him no
- After defeating the fake Dribbles, talk to Lucretious. When she asks you to find the real one, tell her that you are expensive
Wyrm's Crossing
- Refuse to be arrested by the Steel Watcher at the entrance gate
- Threaten or attack Gauntlet Edwynna
- Agree to deliver Wulbren's head to Manip Falcao
- Sign the contract with Raphael at Sharess' Caress
Lower City
- Ask Fist Murphy why he's standing on one leg, then pretend to push him off balance
- Call Liara a typical Fist who never listens while talking to her and Lora Bergauz
- Propose to help Lora find Vanra for a certain price. If you already know that Vanra has died, tell Lora and that it doesn't matter if she believes you or not
The Blushing Mermaid
- Inquire about Vanra then ask how you know the hag disguidsed as Captain Grisly isn't lying
- Agree to take money from the hag for killing Lora
- After Auntie Ethel reveals herself and confesses that she had eaten Vanra, call her a monster then tell her that you will leave OR that you're impressed with how evil she is
- When Auntie Ethel offers to become your ally, agree to her proposition
Camp/Companion/Event Interactions
- While discussing the refugees, say that a city in crisis has the right to secure itself
- After reading The Legend of Ansur, tell Wyll that he is still running on his father's errands
- When Vlaakith appears at the camp, convince Lae'zel to remain loyal to her
- Have intimate relations with Mizora, then tell her that it was glorious the next morning
- If you convinced Wyll to make an eternal pact with Mizora, tell him he'll make a great soldier of Zariel's army after death
Wyll BG3 Backgrounds
Wyll is the son of Grand Duke Ulder Ravengard and Francesca, who died in childbirth. When he was seventeen, he encountered some Tiamat cultists ready to summon thedragon goddess to the realm. To stop them, Wyll signed a contract with Mizora: her powers in exchange for his eternal servitude.
When his father, Ulder Ravengard, returned from Elturel to find his son accompanied by a devil, he demanded an explanation, yet Wyll's tongue was unable to explain what happened, and the scene of the ordeal was conveniently cleaned up. In his disappointment, Duke Ravengard cast Wyll out from the city, exiled to the frontiers.
Ever since, Wyll has roamed the frontiers beyond Baldur's Gate, struggling to serve the city, protect the weak and fight for justice, as he carries out Mizora's infernal whims.
Wyll Inspiration Guide
All characters can gain Inspiration based on their Background when your party completes content in a specific way. Wyll is of
Folk Hero background, so see our Inspirations guide for Folk Hero inspirations.
Baldur's Gate 3 Best Wyll Guides
Best Wyll Warlock Sub-classes
The Fiend Subclass
This is already Wyll's default subclass, and it ties very well for him story-wise. The subclass also has some specific subclass features that make it the best for him. Starting at Level 1, you get Dark One's Blessing, which grants him temporary Hit Points equal to his Charisma Modifier + Warlock level whenever he kills a hostile creature. This boosts his durability and gives him a bit of healing in the middle of combat if the party isn't in a position to heal him using other members' resources. At level 6, he gets Dark One's Own Luck, wherein he can add a 1d10 to an ability check once per Short Rest by asking for help from his patron. At level 10, the subclass gives him Fiendish Resilience, which grants him Resistance to one damage type until he picks a new one during a Short Rest.
While it's not necessary it's recommended for players to respec Wyll after they meet Withers to redistribute his Ability Scores and give him the best possible stats possible. Charisma is the first Ability to prioritise, as it is the Warlock's main stat for spellcasting. Dexterity should be the second most important Ability to focus on so that they can raise his Armour Class. Warlocks usually only have Light Armor proficiency, so raising his AC through his dexterity is a good strategy. It also raises his initiative, allowing him to act earlier during combat so he can set up spells and position himself better in the map. Lastly, players should also put some points in Constitution to give him a bigger Hit Point pool and give him a better chance at succeeding Concentration checks to keep his spells active during combat.
Eldritch Invocations
Starting at level 2, Wyll will unlock Eldritch Invocations that allow players to choose special abilities that bolster his Warlock build. Players will be able to choose 2 Eldritch Invocations, and the ones that are recommended for him are Agonizing Blast, and Repelling Blast.
Agonizing Blast allows players to add Wyll's Charisma Modifier to the damage of his Eldritch Blast cantrip which buffs his damage output, as the cantrip is the class' bread and butter, considering they only get a few amount of spell slots, even though they do replenish during a Short Rest.
Repelling Blast on the other hand, will allow Wyll to push his enemies back when hitting an enemy with Eldritch Blast. This invocation will help keep enemies at bay and at a safe distance from him. It can also be useful when fighting at high ground, as it can push enemies off of cliff edges or ledges to further inflict damage to them by falling.
Pact Boon
At level 3, Warlocks can choose a Pact Boon from their patrons. These can be thought of as special gifts from the warlock's patron that further define their gameplay by changing how they function mechanically, almost like a second sub-class. For Wyll, it's recommended to go with the Pact of the Blade.
The Pact of the Blade allows Wyll to use his Charisma modifier when making weapon attacks with their Pact Weapon instead of Strength or Dexterity. This means that it will boost not only his damage, but also the chances of his weapon attacks hitting their target since it will be using the same modifier as his spellcasting. With his Blade of Frontiers passive features, he can make use of rapiers and use his Charisma modifier when attacking with it.
Best Warlock Spells for Wyll in BG3
| Name | Level | Effect |
|---|---|---|
![]() Bone Chill |
Cantrip | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. Deals 1d8 Necrotic damage. |
![]() Eldritch Blast |
Cantrip | Conjure a beam of crackling energy. Deals 1d10 Force Damage. |
![]() Mage Hand |
Cantrip | Create a spectral hand that can manipulate and interact with objects. |
![]() Hex |
Level 1 | Make your attacks deal an additional 1~6 Necrotic damage to the target and give it Disadvantage on an Ability of your choosing. If the target dies before the spell ends, you can Hex a new creature without expending a spell slot. |
![]() Armour of Agathys |
Level 1 | Gain 5 temporary hit points and deal 5 Cold Damage to any creature that hits you with a melee attack. |
![]() Arms of Hadar |
Level 1 | Deals 2d6 Necrotic Damage. Prevents targets from taking reactions. On a save, targets still take half damage but are able to use their Reactions |
![]() Hold Person |
Level 2 | Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. |
![]() Misty Step |
Level 2 | Surrounded by silver mist, you teleport to an unoccupied space you can see. |
![]() Fireball |
Level 3 | Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. On a save, targets take half damage. |
![]() Hunger of Hadar |
Level 3 | Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. Creatures starting their turn in the area take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is considered Difficult Terrain. |
![]() Blight |
Level 4 | Plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it. |
![]() Dimension Door |
Level 4 | Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium. |
![]() Cone of Cold |
Level 5 | Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. On a save, targets still takes half damage. |
![]() Conjure Elemental |
Level 5 | Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you |
![]() Flame Strike |
Level 5 | Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. On a save, targets still take half damage. |
![]() Hold Monster |
Level 5 | Paralyse a creature. It can't move, act, or react. Attacks from within 3m are always Critical Hits. |
Best Equipment for Wyll in Baldur's Gate 3
Armor
Haste Helm
The Haste Helm is a helmet that players can equip in Wyll's headgear slot to boost his mobility. It has the Smooth Start enchantment which gives the wearer Momentum for 3 turns at the start of combat. This means that for three turns, Wyll has an extra 3m of movement speed, which can help players strategically reposition Wyll on the battlefield to set up spells. The helm can be found inside a wooden chest next to a cart near the Blighted Village waypoint.
Spidersilk Armour
The Spidersilk Armour is a good armor for Wyll as it can grant him Advantage on Constitution Saving Throws, as well as a +1 bonus to stealth. The Advantage to Constitution Saving Throws helps with Wyll's Concentration checks to keep his spells active during combat and depending on the player's preferred playstyle with him, the bonus to stealth can help with setting up plays for him. The chest piece can be looted from Minthara in the Shattered Sanctum.
Cloak of Protection
The Cloak of Protection can be equipped to Wyll to give him a +1 bonus to Armour Class and Saving Throws. Equipping this item along with the Ring of Protection will raise his Armour Class and Saving Throw bonus to a +2, giving him better defenses. The cloak can be bought from Quartermaster Talli in the Last Light Inn.
Mask of Soul Perception
The Mask of Soul Perception is a great helmet to equip on Wyll in the late game. It has the Soul Perception enchantment, which grants a +2 bonus to Attack Rolls, Initiative Rolls, and Perception checks. This gives Wyll better accuracy for his spells to hit and a higher chance to take his turn earlier during combat encounters. The helmet can also cast Detect Thoughts once per Short Rest, giving him a free casting of a utility spell that can be useful outside of combat. The helmet can be found inside a locked gilded chest in Helsik's room in the Devil's Fee in the Lower City.
Potent Robe
The Potent Robe is a good piece of clothing that players should equip on Wyll in the late-game. It has the Gregarious Caster enchantment, which deals additional damage to the wearer's cantrips equal to their Charisma Modifier. It also gives a +1 bonus to their Armour Class. Another enchantment the robe has is Well-Liked and Well-Fortified. The enchantment grants the wearer with temporary hit points at the start of their turn equal to their Charisma Modifier. The robe is essentially a must-have for charisma-based characters, which Wyll is as a Warlock. The robe can be obtained as a reward by completing the quest 'Rescue the Tieflings' in the Last Light Inn from Alfira in Act 2. Though Alfira must remain alive for players to get this item from her.
Quickspell Gloves
The Quickspell Gloves is a good pair of gloves to equip on Wyll as it has the Quickspell Finger enchantment, which turns cantrips that cost an Action to cast into a Bonus Action. This means that if players want to set up a concentration spell at the start of combat, they can, then use their Bonus Actions to cast Eldritch Blast as a Bonus Action and use their Action to attack with their weapon. The gloves can be bought from Rolan or Lorroakan's Projection in Sorcerous Sundries. If Lorroakan is dead, players can instead pickpocket Rolan in Ramazith's Tower.
Accessories
Ring of Protection
The Ring of Protection is a good early-game accessory to equip on Wyll as it gives a +1 bonus to the wearer's Armour Class and Saving Throws. This can help buff his durability. With Wyll being a half caster who can use spells while also entering the skirmish and taking enemies on within melee, it's important for Wyll to raise his AC as much as possible. The Ring of Protection can be obtained as a reward for completing the quest 'Steal the Sacred Idol'.
Eversight Ring
The Eversight Ring can be equipped to Wyll to make him Immune to being Blinded. This is a great ring to put on Wyll to negate the effects of the Hunger of Hadar spell. With the combination of the spell and the ring, Wyll can negate the spell's effects while being able to attack enemies inside the area of the spell. The ring can be found in an opulent chest inside the morgue of the House of Healing.
Amulet of Greater Health
The Amulet of Greater Health is a necklace that can be equipped to Wyll to boost his durability and increase his Hit Point pool. The amulet raises the wearer's Constitution Score to 23 and gives Advantage to Constitution Saving Throws, allowing Wyll to roll better on Concentration checks to keep his spells active during combat. The amulet can be obtained in the House of Hope.
Strange Conduit Ring
The Strange Conduit Ring is a ring that can be equipped to Wyll that utilizes his role as a half-caster in the party. The ring has the Strange Conduit enchantment, which allows the wearer to deal an additional 1d4 Psychic Damage on a weapon attack while concentrating on a spell. With Wyll being a half-caster, he can keep a spell up during combat and go in with his rapier to attack them with it and deal that extra damage. The Strange Conduit Ring can be found inside a chest in the Inquisitor's Chamber, where you can talk to Vlaakith's projection in Crèche Y'llek.
Weapons
Sword of Screams
The Sword of Screams is a rapier that can be equipped on Wyll to make use of his Rapier Proficiency through his The Blade of Frontiers passive feature. The weapon deals 1d8 piercing damage plus an additional 1d4 Psychic damage on a hit. Using the weapon in combination with his other gear like the Strange Conduit Ring, will boost his damage even further. Through his Pact of the Blade Pact Boon, Wyll will also be using his Charisma Modifier for his weapon attacks, allowing him to hit his enemies more. The rapier can be looted from True Soul Nere at Grymforge
Duellist's Prerogative
The Duellist's Prerogative is a Rapier that is great for Wyll in the late-game. The rapier has the Elegant Duellist enchantment, which lets you gain an additional reaction per turn, as well as reducing the number you need to roll to land a Critical Hit down to 19 while your off-hand is empty. Additionally, it also has Withering Cut, which allows him to deal additional Necrotic Damage when he lands a melee weapon attack against an enemy using a Reaction. It also has two other extra effects, Challenge to Duel and Dueller's Enthusiasm. Challenge to Duel makes it so Wyll can challenge an enemy to attack only him, giving Disadvantage to the enemy if they attack anyone else besides him. Dueller's Enthusiasm, on the other hand, allows Wyll to make an additional melee attack with the weapon if he isn't dual-wielding. The rapier can be obtained as a reward for completing the quest 'Save Vanra' in the Flaming Fist barracks near the Basilisk Gate.
Best Feats for Wyll in Baldur's Gate 3
Early on in the game, it's recommended to choose the Ability Score Improvement option whenever he can gain a feat to raise Wyll's Charisma up to 20. After his Charisma Score is maxed out, you can take the Spell Sniper Feat. The feat will reduce the number you need to roll to land a Critical Hit by 1, granting Wyll a higher chance of dishing out Critical Hits using spells that use Attack Rolls. This effect also applies to Eldritch Blast and other cantrips that use Attack Rolls.
- Spell Sniper: You learn a Cantrip, and the number you need to roll a Critical hit while attacking with a spell is reduced by 1. This effect can stack.
Wyll Endings Guide
Wyll Breaks the Contract and Becomes a Human Again
Ending Requirements and Conditions:
- Set for camp to trigger the conversation with Mizora
How to Obtain Ending:
- Encourage Wyll to break the contract
- Keep Wyll alive until the very end
ENDING DESCRIPTION
It turns out that Mizora hasn't been forthcoming with her pact with Wyll. During Wyll's Pact cutscene, Mizora summons the Sisters of Justice- the adjudicators of diabolical contracts and bargains. Mizora reveals that she has come to bargain, and the Hells demand witness. Will is impatient and asks where is his father (The Duke of Ravengard) and how can he save him. Mizora then responds that the way is to bargain.
Mizora then proceeds to show Wyll's contract and says that it is unbreakable. She goes on to tell you that she wants a life for a life. If Wyll wants to end the contract, then a sacrifice must be made. She offers Wyll two choices:
- She will reveal his father's location but he will pledge his life and soul to her and Archdevil Zariel, in an eternal pact.
- She will break Wyll's contract and he will be free, but his father will die.
If you have Karlach in your party, she will speak up in retaliation but Mizora silences her. Now, you will get the following options:
- What will happen to Wyll's powers if he breaks the pact?
- Save your father, Wyll. The city will need him to help rebuild.
- Do the right thing. Give your soul so that your father can live.
- Break the pact. Wyll. You deserve your freedom.
- Let your father die. When the city is free, you can take his place.
Choose the fourth one and Wyll will tell Mizora to break the pact. The contract burns right before your eyes and Mizora will tell you that she will stick around for 'the entertainment'. Despite what Mizora had told you, it turns out that Grand Duke Ravengard can still be saved. The only difference is that it will be more difficult to locate him but you can refer to this page for info: Rescue the Grand Duke. Additionally, Wyll will still be able to use his Warlock powers right until you defeat The Absolute in the final battle.
Now that Wyll is a free man, he will be able to transform back into his original form later on in the final cutscene.
Wyll's Pact in BG3
Some of the Wyll's clauses are revealed by Mizora throughout the game:
- Clause A 2: 'Should soul holder choose to abandon his patron he is freed from his duty, his father Grand Duke Ulder Ravengard will be thus fated to die by an enemy's hand.'
- Clause F 9: 'Soul-binder shall bestow reward or favour only upon soul-bearer's fulfillment of related obligation.'
- Clause G 9: 'Targets shall be limited to the infernal, the demonic, the heartless, and the soulless.'
- Clause Z 13: 'Should the promised soul refuse obeyance or neglect duty, the pact-holder shall cast the promised in Avernus as a lemure.'
- Clause Z 13: 'If the soul-binder consents to separation, she will release the soul-bearer from all obligation within six months.'
- Addendum F: 'The Absolute must be avenged for the soul-binder's detention at Moonrise. The soul-bearer retains his gifts until such time as the Absolute is slain.'
Wyll BG3 Tips and Notes
- Fire Warlock build
- Leather Helmet
- Leather Armour +1
- Metallic Gloves
- Spiderstep Boots
- Ritual Axe and Dragon's Grasp
- Neck: Amulet of Elemental Torment Ring: Ring of Poison Resistance Ring: Crusher's Ring
- Optional: Any Light Crossbow +1
- Early access: It's possible for Wyll to die during the goblin battle. He may also get stuck at the gate afterwards, repeating "you'll have plenty of time to thank me later" and never moving towards the training area or giving his recruitment dialogue. The only known way to fix this is by reloading an earlier save from before the battle and trying again.
- Wyll has innate proficiency with rapiers
- Pursuing the Mizora Romance plate will make Wyll very pissed. Like going with this storyline is a constant source of Wyll disapproval
AnonymousBooting him out of my camp was the most rewarding dialogue in the game. That try hard introduction was just embarrassing.

Anonymous
AnonymousLost all respect for Wyll after hearing him say out of nowhere "Astarion, how is the rat diet going?", wtf dude, you're supposed to be the blade of the downtrodden fighting against injustice, making fun of what a slave was forced to eat during their captivity is a low blow.

AnonymousTelling Arabella that her parents are dead did not affect Wyll's or Gale's approval for me in Patch 3.

Anonymous
AnonymousIf you're looking to recruit him while playing as Karlach as your primary character, you'll need to interact with him in the grove and have the dialogue, then wait for your next long rest.

AnonymousJust had a weird bug. Started a new game and Wyll spawned in my game with a mask called "Not Found" that grants a bonus spell slot and his character portrait is also wearing the mask... I am playing with mods, but nothing that should cause this (my mods are quality of life improvements: expanded item highlights, reusable dyes, and NPCs don't react to summons). Anyone else encounter this?

AnonymousBug with Wyll's quest to kill karlach failing even when karlach is dead and her head is in my pockets:
- Leaving chapter 1 before long resting until Wyll finishes his quest to kill karlach
- Wyll will fail, no matter what
- Long resting is required
I ran into this bug, I only long rested twice in chapter 1, I was so confused.
Apparently you can long rest for free if there's a cutscene at night.
So basically, ALWAYS click long rest and decline the item selection, to see if there are cutscenes that are unplayed before leaving chapter 1.
AnonymousAsking Barcus for compensation after freeing him from the windmill will result in disapproval.

AnonymousAsking him how he got involved with Mizora increases his approval

AnonymousI really tried liking this dude and making him my bro but he's just legitimately boring. His conflict and interactions with Mizora were quite interesting; but beyond that, man has the charisma of a boulder that provides absolutely no incentive to be invested in his development - it's ironically the opposite of Karlach who has practically no story arc beyond a fetch quest but still manages to pull players into it thanks to how much fun of a character she is.

AnonymousA very versatile damage dealer and a counterspell machine. This dude will either save your party from many fireballs or cast the fireballs himself and wreck the enemies. I made him a Pact of the Blade Warlock and Great Weapon Master using Sorrow at first and then a better Halberd I bought at Act II. He's a bit squishy but a great addition to the party nonetheless

AnonymousUnderdark: Approval up: Tell Baelen that you'll help him find his bag

AnonymousUnderdark: Approval up: Tell the Restless Myconid that you are a traveler seeking adventure.

AnonymousAnyone know if his Rapier stance is unique to him? The way he hold a rapier makes sense (fencing) . My MC has his sword arm to the rear.

AnonymousSo... i kinda missed him, and now the tieflings are leaving. Is there still a way to get him?

AnonymousSpoilers:
When siding with the Drow and killing the druids Wyll and Karlach will leave your party forever.
AnonymousHis backstory and intro cutscene makes me want to roleplay him as a blade pact warlock but how viable is that?

Anonymous
Anonymous*MINOR SPOLIERS*
Dose his stats or passives change if he is transformed into a demon?
AnonymousWyll's Background is not "Noble" anymore as of the full release, his new background is "Folk Hero" This changes his skills as well.

AnonymousWhy is the Infernal Robe "clothing"? Warlocks use light armor. Useless. At least I can sell it for a lot of gold.

Anonymous
AnonymousIf you blend his devil mistress while inside the nursery he becomes a slime instantly.

AnonymousWyll no longer agrees with torturing Liam after the release.

AnonymousI kinda hate Wyll. I feel like I'm getting constantly gaslighted by him. If I do something minor like intimidate someone his disapproval message pops up. He's constantly lying to me in dialogue about his origins and quest. My first playthrough was as a wizard and it gave me a dialogue option pointing out that his fake right eye is an active sending stone. He gaslights me and says it's just a bloodstone to remind him of the price of blood or something. Some of the other characters will lie to you but mostly they'll just say somethings private and they don't want to talk about it. Wyll will lie to your face without any shame. Also, how is the dude who sold his soul to a fiend for power going judge me on my moral decisions?

AnonymousWyll looks like a freak when he transforms. Pretty much forces you to kill Karlach. Not really sure what they were thinking punishing you so hard for recruiting one of only five companions.

Anonymous
Anonymoushe disapproves if you tell astarion "it was funny" after using the wand on mayrina's husband

AnonymousGame was difficult, tried to fight the Goblins and got everyone outside of the Gate killed. Including Will.
Ggs...
AnonymousA really niche approval opportunity: if you're a ranger (not sure how or if it works with other classes), return to the place where you fight the intellect devourers on the Ravaged Beach and cast Speak with the Dead on the Abducted Nobleman. Ask him Who are you? then choose the class specific dialogue option to gain approval from Wyll.

AnonymousIs it possible to kill him? I just want to get rid of him entirely. It isn't enough to just not have him in my party.

AnonymousWhat even are those stats. They present Wyll is a swordsman, so why is his intelligence better than both his strength and dexterity? Why is his dexterity *that* low? Anyone who doesn't pay attention to stats when they pick Wyll up will try to use him as he was used in the goblin fight at the gate, they will send him into melee. And they will suffer, because Wyll is *terrible* at melee combat. The only way to make him remotely good at it is to give him moderately armored at 4th level to plug his terrible AC, and bring his dex to a *passable* 14. Even then you are better off with eldritch blast 90% of the time.

Anonymous[SPOILERS AHEAD REGARDING COMPANION AFFECTION] - This is a copy/paste from my comment on the Astarion page because I thought it might be useful to some people here as well.
I seen a few people wondering how to gain affection of certain characters, and for those of you interested in starting a love story with... Well, anyone, I thought you might find my experience interesting:
Originally, I didn't mean to romance any character at all. Not because there is anything wrong with them in particular, but none of them really felt like a good fit for my ranger lady. Astarion is cool and all, but his preference for "evil" choices made him a "nope" for this particular character's playthrough. Gale and Wyll just felt rather ... Ehm, not really into-the-wilds enough, so I just thought I'd ignore the entire affection-run entirely and simply roleplay my ranger and just deal with whatever negative/positives that comes along the way.
So, all in all my ranger has a personality more suited for Wyll / Gale (meaning she's generally a "good" person, wanting so save innocents - but she dosn't hesitate to kill those she deem deserving of it). Most of my calls are neutral and I've had disapproves and approves coming in and out from all of my companions (I really thought I was pretty much on neutral ground at best with most of my followers). However, after defeating the goblin leaders, during the celebration in your camp - ALL 3 OF THE MALE CHARACTERS SHOWED ROMANTIC INTEREST AND WANTED TO SPEND THE NIGHT.
I have not chosen any flirty options (that I am aware of) prior to this event - I did however let Astarion suck my blood on that one occasion, and then I asked him to stop at once. That's it. I even ignored my companions for most part, pretty much only speaking to them when they had the yellow " ! " above their head. Out of curiosity I accepted Astarions suggestions to spend the night - and the other two, Wyll and Gale, immediately expressed jealousy (literally out loud, but not in a immature way) when interacting with them afterwards (I interacted with ALL available NPCs during this evening just to see if there was any hidden conversations - the reason I talked to Astarion first is cause he had a " ! " above his head).
So what do I want to say with this? Unless you're literally roleplaying a perfect-fit partner (or testing how much the affection scale matters) for a companion; just do your own characters roleplaying - you don't have to backtrack each time you see a "disapprove"-marker. It really does not appear to be very difficult to create a romantic relationship with a companion, even if your character and the companion don't see eye to eye on everything. (like I said, I've had negative and positive reactions from all of them)
AnonymousI think they just cheated and gave it to him. It really only occured to me when I played my Drow Warlock who do get legit access to rapier.

AnonymousWait, hold up. Warlocks are only proficient in simple weapons, so how is Wyll able to wield rapiers? Did my guy really sell his soul for fencing lessons?!

Anonymousone of the goblins in the goblin camp building (temple of selune) has his eye as a drop. if you kill them all without him, he is angry about you not bringing him. it also seems to bug or nullify any chance having his missing eye push his story forward, though i'm not sure if the game currently has something where he mentions the eye (assuming it does) if you bring him with you and confront/fight the small group of goblins carrying it.

Anonymous
AnonymousSaved him in the battle, he was near where the kids were being trained to fight. Talked to him, got to the point where I said wait for me in camp. Next time I camped, got a quest update that Wyll has died, and the questline closed.

AnonymousI think he glitched and tried to murder me as soon as I got back to camp. 10/10 would hire again.

AnonymousI think he died in that battle but 2 days later he just showed up in my camp like I knew who he was.....

AnonymousHe died during my goblin fight but i didnt he was meant to be a companion until like 4 hours later. well rip, not in my campaign i guess

AnonymousI can't seem to be able to recruit him even when I progress in the story, he's just stuck saying ''Now now, you can thank me later''

AnonymousHis story is literally the same as Jahan from D:OS. Bad sign.

Anonymous
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If he dies during the first goblin attack to the grove, you can res him even if he is not a party member yet
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