Tiefling is a Race in Baldur's Gate 3Tieflings have Darkvision and Hellish Resistance and the base racial speed of 9m per turn. Tiefling can be chosen as a race while creating a Character in Baldur's Gate 3, you can choose between 11 different types of races. Each of the races has its own special characteristics, including subraces with different Traits and Features.

  • BG3 Full Game Changes to Tiefling: In the full launch of Baldur's Gate 3, Ability Score Points for Races that were present in Early Access are removed. And instead, Ability Score Points in the full game correspond with the Class players will choose.

 

Descended from devils of the Nine Hells, tieflings face constant suspicion in Faerun. Thankfully, their arcane abilities make them natural survivors.

BG3 Tiefling Table of Contents

 

BG3 Tiefling Race Guide Video

 

 

Tiefling Race Information in Baldur's Gate 3

The Tiefling is one of the races the players can assign their character during Character Creation. Races determine a character's feature, and choosing the Tiefling grants the average 9m per turn, the ability to see 12m in the dark with Darkvision, and resistance to Fire Damage with Hellish Resistance. These Racial Features are automatically attributed to a character by choosing the Tiefling race.  The Tiefling also expands into 3 more subraces, with each one granting 3 different Traits that are unlocked at Levels 1 ,3, and 5.

 

Tiefling Traits & Features in Baldur's Gate 3

 

Baldur's Gate 3 Tiefling Subraces

 

Tiefling Patch Notes Changes, Lore, and Notes in BG3

  • Charisma is your spellcasting ability for the various subrace spells.
  • During Early Access, the Tiefling race used to feature +2 Charisma. This has been changed in the full launch of BG3 and the Ability Score points are now associated with the Class that players will choose.

Tiefling Unique Dialogue Choices in Baldur's Gate 3

  • When a Tiefling is asked by Withers on the worth of a single mortal life, they have a unique dialogue option: "In my experience, that depends on what the mortal looks like."
  •  When Aradin confronts Zevlor, the Tiefling has a unique dialogue option: "He's human - malice comes as naturally as breathing. Just show him you're the better man.
  • When Aradin confronts Zevlor, the Tiefling can choose to punch Zevlor. When Zevlor talks to the Tiefling, they have a unique dialogue option: "Ah, devilkin. Certainly never heard that one before. Creative."
  • When Kaldani thanks the Tiefling for help while hoping that it was Halsin, the Tiefling can reply with: "If I don't help my kin, who will?"
  • After finding out that the Druids want to stay but will push out the Tieflings, the Tiefling can reply with: "Casting out the tieflings. Original."

 

 

Races and Subraces
Asmodeus Tiefling  ♦  Black Dragonborn  ♦  Blue Dragonborn  ♦  Brass Dragonborn  ♦  Bronze Dragonborn  ♦  Copper Dragonborn  ♦  Deep Gnome  ♦  Drow  ♦  Drow Half-Elf  ♦  Duergar  ♦  Dwarf  ♦  Elf  ♦  Forest Gnome  ♦  Githyanki  ♦  Gnome  ♦  Gold Dragonborn  ♦  Gold Dwarf  ♦  Green Dragonborn  ♦  Half-Drow  ♦  Half-Elf  ♦  Halfling  ♦  High Elf  ♦  High Half-Elf  ♦  Human  ♦  Lightfoot Halfling  ♦  Lolth-Sworn Drow  ♦  Mephistopheles Tiefling  ♦  Red Dragonborn  ♦  Rock Gnome  ♦  Seldarine Drow  ♦  Shield Dwarf  ♦  Silver Dragonborn  ♦  Strongheart Halfling  ♦  White Dragonborn  ♦  Wood Elf  ♦  Wood Half-Elf  ♦  Zariel Tiefling



Tired of anon posting? Register!
    • Anonymous

      All these subraces features seem kind of useless for a Sorcerer or a Wizard. Weirdly Mephistopheles is the worst despite being the arcane demon guy. Burning Hands bad quickly. Flame Blade I don't want to get that close. So I guess I get to save a Cantrip on the free Mage Hand?

      • Anonymous

        Tieflings really just feel like a sad, and suboptimal choice for basically any class you could feasibly want to pair them with. The lack of shield and weapon training is just not a good pair off for these racial abilities that seem unfocused. Why would I willingly sacrifice a potential +2 AC and proficiency with weapons (and better racials) that could help complete out a build that otherwise takes more effort to bring online as a tief.

        Asmodeous Tieflings at least get some (moderately) useable skills. Produce flame is a crappier light, but you can't really argue with a free fire-based evocation for blowing up barrels and any other sort of useage you could pair up mechanically with fire.

        Mephistopheles Tieflings really get the short end, with a skillset that seems unfocused and uncanny. Mage hand is not really too useful in BG3, while Burning Hands isn't exactly a major prize to pine for. Flame scimitar is similarly not really too interesting. They really should've just let you pick your own cantrip not too dissimilar to how elves work.

        Zariel Tieflings can be potentially useable on some melee builds. Thaumaturgy is also not a bad cantrip to have, but far from necessary. The smites aren't really anything to write home about though. It's nothing that should really be tugging at people's heartstrings though.

        It's a crying shame. I love tiefs, but boy did they get the short end of the stick here. They're peak flavor.

        Pretty much anything I could feasibly want to run Tiefling on, Half-elves do better by miles.

        • Anonymous

          It'd be nice to mess with the Variant Tiefling sub race (more local to Sword Coast in 5e) but just to be able to create and mess around with a Tiefling has me eager to try and create my current Character for the Campaign I'm in.

          • Anonymous

            Zariel Tiefling has Searing Smite at lv 3 (the 2D6 version). The ignite debuff makes 1D6 damage per turn for 10 turns or until the target pass a constitution saving throw. It can be really nasty.

            • Anonymous

              Ah Tieflings. That race played by either the funniest member of the party, or the most ham-fistedly edgiest. There is no inbetween.

              • Anonymous

                Zariel Tieflings get Jump at level 3, so assumedly Asmodeus and Mephistopheles Tieflings get the same spells at level 3 as they do in 5e, which is Hellish Rebuke for Asmodeus and Burning Hands for Mephistopheles.

              Load more