Chain LightningLevel 6 Evocation Spell 10~80 Damage
Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. On Save: Targets still take half damage.
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Chain Lightning is a Spell in Baldur's Gate 3. Chain Lightning is a Lvl 6 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Chain Lightning Information
- Description: Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. On Save: Targets still take half damage.
- Level: Lvl 6 spell
- School: Evocation School
- Casting Time:
Action - Range:
18m - Requires Concentration: No
- Saving Throw:
DEX Save
How to Acquire Chain Lightning
- Chain Lightning can be acquired by the following classes:
- Chain Lightning can be cast by using the following Items:
- ???
- ???
Chain Lightning Tips & Notes
- A target with the
Wet condition is Vulnerable to Cold/Lightning damage and will sustain double damage from this spell. - Notes & Tips go here
AnonymousGood with wet combinations, but level 6 slot for me is more usuably for myrmidons/celestials summons. Even if you can get back the level 6 slots. I would use more summons than a big damage spell like this. The 3 flying ghouls are also nice.
You have lvl 5 cloudkill spells that with heroes feast all your group/summons became immune to it. And is not only a level 5 spell, is a level 5 that you have 10 rounds to move around. Dealing 5d8 at the time you cast and 5d8 at start the enemy turn. So it is a lot.
AnonymousNo longer twinnable. Big nerf and a shame to all you Palpatine wannabes out there.

AnonymousThe no-nosense blaster spell.
Note: add water for bigger zap.
ZAP!
AnonymousFor those looking to optimize chain lightning use: go 6 cleric 6 sorc, get amulet of devotee for 3 destructive wraths per short rest, , markoheshir lightning favour, Haste and quicken, freecast and arcane battery for: 3 chain lightnings, all doing the max damage possible, for up to 12 ticks. Wet enemies, lightning charges + some better armor like potent robes and you're reaching possibly 1500-2k damage in 1 character turn

AnonymousLove it ! With a quickened spell meta-magic and an item/s which allows you to not use a spell slot, you can just open combat with two consecutive chain lightnings and half of the enemies are down (200-300 damage with some decent rolls). Also this is highly recommendable to be played with a Storm sorcerer because of the class bonuses, amazing synergy.

Anonymouscan bounces hit the same enmy twice? like if theres 2 enemies next to each oither will it just bounce between them 3 times?

Anonymous
AnonymousThis has not been working for me so far. Never seen the three lightning bolt spawning from my cast, either they save or not. Anybody same issue?

Anonymous
Good with wet combinations, but level 6 slot for me is more usuably for myrmidons/celestials summons. Even if you can get back the level 6 slots. I would use more summons than a big damage spell like this. The 3 flying ghouls are also nice.
You have lvl 5 cloudkill spells that with heroes feast all your group/summons became immune to it. And is not only a level 5 spell, is a level 5 that you have 10 rounds to move around. Dealing 5d8 at the time you cast and 5d8 at start the enemy turn. So it is a lot.
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