Empowered Evocation |
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| Your grasp of Evocation magic has tightened, and you can add your Intelligence Modifier to damage rolls with any Evocation spells. |
Empowered Evocation is a Subclass Feature in Baldur's Gate 3. Empowered Evocation is an exclusive subclass feature for Evocation School wizards at level 10. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws.
Empowered Evocation Information
- Your grasp of Evocation magic has tightened, and you can add your Intelligence Modifier to damage rolls with any Evocation spells.
How to unlock Empowered Evocation
- Empowered Evocation can be acquired by:
- Evocation School Lvl 10
- Evocation School Lvl 10
Empowered Evocation Tips & Notes
- Notes & Tips go here
Anonymous
AnonymousWhat about going evocation wizard level 10 for empowered evocation and warlock level 2 for agonising blast. Having a character with high intelligence and charisma and adding the potent robe as well as spellmight gloves would be quite a lot of damage on the Eldritch blasts? Use the risky ring for advantage and better hit chance and crit range gear to counter the spell might gloves somewhat.

Anonymous
AnonymousDoes this with the potent robe? Intelligence headband to cover stat spread and you could make a fearsome eldritch blaster.

AnonymousIf you take spell sniper frat you can pick eldritch blast and always hit for at least half damage. Basically unlimited level 1 magic missiles for more damage

AnonymousLightning charges stopped working, is this a new bug or a fix for an old one?

AnonymousHow about evoc spells that already have int mod ?
for example Wizard + Fireball spell , does it increase to 2x int mod or just same 1x int mod
Anonymous
Anonymous
Anonymousnot correct, this talent does not exist anymore.. now is , you dont lose concentration when using evocation spells... sucks bad

AnonymousDoes this add damage to each individual dice roll on higher level spells? For example with cone of cold and 20 int is it (1d8+5)*8 or is it simply 1d8*8 + 5?

AnonymousMy monk deals up to 90 dmg with a single bonus action on lvl 6 and still has two attacks to go after that (without haste that is ofc), which also deal up to 40 each. Haven't really tried a Ranger build yet, but 114 dmg is not that hard to achieve even on lower levels ...

AnonymousTheorycraft: Warlock 2/Evocation Wizard 10. 20 Charisma. Headband of Intellect. Agonizing Blast invocation. 3x bolts of Eldritch Blast doing 1d10+CHA+INT damage each (1d10+9). Profit?

Anonymous
AnonymousAs of release version hotfix 1, this applies to all damage from an aoe spells, all missiles of magic missile and to evocation cantrips too.

hypothetically would this one stack with Elemental Affinity: Damage from sorcerers like you get two modifiers?
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