Hold MonsterLevel 5 Enchantment Spell Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
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Hold Monster is a Spell in Baldur's Gate 3. Hold Monster is a Lvl 5 Spell from the Enchantment school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Hold Monster Information
- Description: Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
- Level: Lvl 5 spell
- School: Enchantment School
- Casting Time:
Action - Range:
18m - Requires Concentration: Yes
- Saving Throw:
WIS Save
How to Acquire Hold Monster
- Hold Monster can be acquired by the following classes:
- Hold Monster can be cast by using the following Items:
- ???
Hold Monster Tips & Notes
- Notes & Tips go here
Anonymous
Anonymous
AnonymousThe description says it works on "creature".
Does it mean it also works on humanoid ? Thus making hold person spell useless ?
AnonymousThis spell single handedly carried me through one of the toughest fights in the entire game. A boss with over 600 Health never got to land an attack on me thanks to this >:D

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how does it work on bosses with their legendary resistance to status ailments? or you just need to stack arcane acuity?
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