Forged Items in Baldur's Gate 3 grant unique Equipment Features while wielding them, providing additional Action, Bonus Action, or other passive effects that cannot be obtained by other means. Forged Items are acquired by crafting using the Adamantine Forge in Grymforge, which requires obtaining a Mithral Ore and using a specific Mould to forge the desired item. The Adamantine Forge can be used after completing its related quest, which can be started by talking to the Duergars found in Grymforge, mining boulders that are blocking a path. If you play your card correctly, the Duergar will reveal to you that there's an Adamantine Forge that they are looking for. 

 

Forged Items Guide for Baldur's Gate 3

 

 

BG3 Forged Items Table of Contents

 

Forged Items Changes in Baldur's Gate 3

Baldur's Gate 3 Patch 8 Changes and improvements to the Forged Items and Adamantine Forge:

  • Adjusted the Forged Item Adamantine Scale Mail armour on female dwarves so it better hides the chesticles.
  • Fixed the skirt part of the Forged Item Adamantine Splint Armour missing for female dwarves.
  • Fixed the Forged Item Adamantine Scale Mail clipping on large male characters.
  • Fixed the crucible at the Forged Item Adamantine Forge becoming uninteractable after Grym dies.
  • Fixed the Forged Item Adamantine Scale Mail clipping into the necks of male dwarves.
  • Improved server performance in the Adamantine Forge.
  • Removed a particular overhead line in the Adamantine Forge that suggested the hammer was just starting to move when it, in fact, had just stopped moving.

 

Baldur's Gate 3 Guide: How to Obtain Forged Items

To obtain Forged Items, you need to craft these items at The Adamantine Forge that can be found in Grymforge (X: -569 Y: 252). It must be activated first by completing The Adamantine Forge quest, where you need to clear the rubble that is blocking the path to the forge, restart the forge, and eliminate the nearby threats so you can start crafting Forged Items. Once the quest is completed, you will need a Mithral Ore to be placed in the Crucible and selecting a Mould in the Mould Chamber. This will set the type of item that you will get.

mithral vein grymforge bg3 wiki guide 600px

NOTE: There are only 2 Mithral Ores in a playthrough. You can find them here:

  • The first Mithrale Ore is reached by heading directly south of the Ancient Forge waypoint, going down the cliffside and jumping over a river of lava.
  • The second Mithral Ore is reached by taking a left off the staircase leading down to the forge itself, directly after you've jumped over the gap.

 

How to Use The Adamantine Forge to Get Forged Items in BG3?

To use the Adamantine Forge, you first need to complete the quest The Adamantine Forge. The first objective in this quest requires you to clear the rubble that's blocking the path to the Adamantine Forge. To complete this, you need to reach Philomeen (X: -527 Y: 464) to obtain an item from her that can be used to clear the path. You can then convince her to give you a Runepowder Vial, or you can confront her and defeat her to also collect the entire Runepowder Barrel, or steal the Runepowder Barrel while another character is in dialogue with her.

grym grymforge bg3 wiki guide 600px

Once the forge is activated, follow the next steps to forge an item in the Adamantine Forge:

  • Interact with the Crucible and insert a Mithral Ore. This will allow you to use the Forge Lever to lower the Forge and start crafting. The Mithral Ore will be consumed when the process is complete.
  • Interact with the Mould Chamber, and insert one of the Moulds you have: Scimitar MouldShield MouldMace MouldSplint MouldLongsword Mould, and Scale Mail Mould. The mould won't be consumed when you craft the item. You can extract the mould by interacting with the lever located next to the Mould Chamber, this will allow you insert a new mold.
  • Near the corner you can find a Lava Valve. Pull this valve to raise the level of lava and you will be able to walk only over the circular platforms. The Grym will wake up and start a battle against you.
  • Pull the Forge Lever that hammers the crucible like an anvil.
  • Once the item is created, use the button located next to the Forge Lever, this will take the Forge back to the High Level area.
  • You can repeat the process from step 1 by inserting a new Mithral Ore. Remember to swap the Mould if you want to create a different Item.

grym baldurs gate 3 wiki guide

When you get to the Forge, your next objective is to reach the area below to re-activate it. The activation of the Forge will awaken the Grym, which you need to defeat so you can craft Forged Items using The Adamantine Forge. The Grym has resistances and immunities to almost every type of damage except Bludgeoning (And can only be damaged when superheated). To defeat the Grym, the best strategy is to use the Forge itself: one of your characters (or two in case you don't want to wait many turns) should be positioned next to the lever that hammers the crucible when pulled. Place at least one member your party next to the lever and be ready to pull it, while the rest of the party will work as bait, to lure the Grym to walk into the center. Once the Grym is positioned in the center, pull the lever to let the forge hammer it down.

 

All Forged Items in Baldur's Gate 3

Quick Search of All Forged Items

Click the header to sort the table.

Forged Item

Effect

How to Obtain

Mould

Ore

adamantine scimitar baldurs gate3 wiki guide 64px
Adamantine Scimitar

The holder of this item gains: Swift Hitter

Equip item in main hand to gains: 
flourish action icon baldurs gate3 guide 64pxFlourish Bonus Action
lacerate action icon baldurs gate3 guide 64pxLacerate Action

Place the Scimitar Mould in the Mould Chamber and place a Mithral Ore in the Crucible.

 scimitar mould icon baldurs gate3 wiki guide 64px
Scimitar Mould
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
adamantine splint armour baldurs gate3 wiki guide 64px
Adamantine Splint Armour

Reduces all incoming damage by 2.

Intense Adamantine Backlash

Attackers can't land Critical Hits on the wearer.

 Place the Splint Mould in the Mould Chamber and place a Mithral Ore in the Crucible.

 
splint mould icon baldurs gate3 wiki guide 64px
Splint Mould
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
adamantine longsword baldurs gate3 wiki guide 64px
Adamantine Longsword

The holder of this item gains: Versatile Hitter

Equip item in main hand to gains:
pommel strike actions bg3 wiki guide 45pxPommel Strike Bonus Action
lacerate action icon baldurs gate3 guide 64pxLacerate Action
rush attack action icon baldurs gate3 guide 64pxRush Attack Action

Place the Longsword Mould in the Mould Chamber and place a Mithral Ore in the Crucible.

 
longsword mould icon baldurs gate3 wiki guide 64px
Longsword Mould
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
adamantine mace baldurs gate 3 wiki guide 64px
Adamantine Mace

The holder of this item gains: Swift Hitter

Equip item in main hand to gains: 

concussive smash actions bg3 wiki guide 45pxConcussive Smash Action

Place the Mace Mould in the Mould Chamber and place a Mithral Ore in the Crucible.  
mace mould baldurs gate 3 wiki guide 64px
Mace Mould
 
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
 
adamantine shield baldurs gate 3 wiki guide 64px
Adamantine Shield
The holder of this item gains: Adamantine Shield (Equipment Feature) Place the Shield Mould in the Mould Chamber and place a Mithral Ore in the Crucible.  
shield mould ingredients baldurs gate 3 wiki guide 64px
Shield Mould
 
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore
 
adamantine scale mail medium armor baldurs gate 3 wiki guide 150px
Adamantine Scale Mail

The Wearer of this Item gains:

All incoming damage is reduced by 1.

Attackers can't land Critical Hits on the wearer.

Disadvantage on Stealth rolls.

Adamantine Backlash

Place the Scale Mail Mould in the Mould Chamber and place a Mithral Ore in the Crucible.

 
scale mail mold baldurs gate 3 wiki guide 64px
Scale Mail Mould
 
mithral ore items baldurs gate 3 wiki guide 64px
Mithral Ore

 

 

Notes and Tips for Forged Items in Baldur's Gate 3

  • Notes and Tips for Forged Items go here.
  • You can only get 2 Mithral Ores in a playthrough. You can find them here:
    • The first Mithrale Ore is reached by heading directly south of the Ancient Forge waypoint, going down the cliffside and jumping over a river of lava.
    • The second Mithral Ore is reached by taking a left off the staircase leading down to the forge itself, directly after you've jumped over the gap.
  • You can reuse the Mould to create an item of the same type. If you want to create a new item, make sure to extract the mould inside the Mould Chamber. 
  • A bug may affect the Forge Crucible by preventing players from interacting with it. This can happen if you remove the forged item during the fight with Grym.
  • A bug may prevent the lava from flowing away, preventing the platform from being raised. This bug can be resolved by going into turn-based mode and skipping a few turns.
  • In case the Grym automaton doesn't die specifically on top of the crucible, the lever jams and you can only craft the item that you put in before the combat.
  • You can also loot the Grymskull Helm from the Gyrm's corpse after defeating it. You do not need to forge this item, but you can find it at the Adamantine Forge.

 




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    • Anonymous

      If the grym automaton doesn't die specifically on top of the crucible, the lever jams and you can only craft the item that you put in before the combat.

      • Anonymous

        The Scimitar is a solid martial dex weapon, with its bonus of ignoring resistance (not immunity) to slashing coming in handy in Act 2, with most enemies in Act 1 never having resistance-- this is the case for all forged weapons. Sword Bard, rogue, and dex fighters are *some* good examples of who can use this effectively.

        The Mace is similar to the scimitar but for Strength users, but is also a good pact weapon for warlocks since it's not a martial weapon, as well as paladins and war cleric opting for melee combat with a shield. Can also be used to break objects that are normally immune to slashing.

        Longsword is ideally used with two hands for strength characters, and has access to the Rush skill to make closing the distance better. It's not a bad option, especially when it comes to act 2 if you need a weapon to hit resistant enemies more effectively.

        The shield is solid for front-liners who will be targeted more frequently, but it's still an alright shield for back lines who can still equip shields incase an enemy closes the distance to chance a hit on them, or for the protection to critical hits which can absolutely dumpster a character. The shield bash is also pretty alright for a reaction on characters who don't have a reaction yet.

        Scale Mail is decent high AC for Act 1, good for the rest of Act 1 if you haven't finished the surface portion, but Act 2 has some very good competitive armour from the merchant for medium class if your party is level 5 or higher. It might be an alright choice if you have two medium armour characters in your party and the Scale Mail becomes a hand-me-down to the other medium armour character. Far from bad, 18AC is nothing to scoff at.

        Splint Mail is fantastic for heavy armour however, with superb protection on front line fighters with a really high AC, and even works on those who multi-classed a caster to wear heavy armour (if they just wanted raw AC over the benefits of lighter armour-- or are doing warlock pact weapon). You can never go wrong with this choice either, because of the *extremely* high base sell value of 3800, meaning even when you do upgrade, you'll have a good sum of coin to fall back on. If you just need gold and don't care about any of the weapons, shield or armour, you can load up your coffers with just a couple of Splint Mail crafts to get yourself situated for Act 2 vendors.

        • Why do they keep doing this?
          The sussur bark forge, oh can only make Dagger, Greatsword and Sickle of all thing???
          And now here, Scimitar, Longsword, Hammer, Shield, Medium and Heavy armor.
          Why The Limitation??
          The Sussur Bark i can Sort of understand, but, the forge? that makes absolutely no damn sense.

          • Anonymous

            Everyone is saying that forged items are underwhelming, but imo you can find a good use to them. For example, in Shadowcursed lands you encounter shadows that are resistent to melee damage, but with adamantine longsword on my hexblade Wyll I can simply bypass this.

            • Anonymous

              You can get crit immunity on 3 characters by going with the shield/medium armor then giving the grym helm to your heavy armor user. For example Shadowheart w/shield, Lae'zael w/grym helm, and Karlach w/medium armor.

              • Anonymous

                shield grants you a reaction ability to knock someone who hits you with melee prone w/ dex save
                all the melee weapons are +1, ignore resistance for their damage types and autocrit on objects (for what purpose?)

                also note that the shield inflicts reeling (-1 to attack rolls) when enemies miss you, while the armors inflict reeling when they actually land a hit on you. only works on melee attacks too

                the shield is ok (+1 shields are arguably better, safeguard shield is arguably better), the medium armor is decent since it has high ac for a medium armor (but not the best), everything else is eh

                • Anonymous

                  Medium armor is much higher AC than what I've found so far, used on Barbarian. The Heavy Armor is underwhelming compared to white Plate Armor you can find from Mountain Pass. Immunity to crit is nice though. With the helmet from the boss, you can have 3 characters immune to crit.

                  • Anonymous

                    You can craft 2, You just need to repeat all steps
                    1. Place Mold
                    2. Place ore
                    3. Use Lava valve
                    4. Use Smithy level

                    Also final version weapons got buffed
                    Plate mail have 18 ac now, reduces damage by 2, after getting hit enemy is reeling for 3 turns, enemies cant crit
                    Scale mail have 16 ac, reduces damage by 1,after getting hit enemy is reeling for 2 turns,enemies cant crit
                    shield have : if enemy miss he is reeling for 2 turns, shield bash as reaction, enemies can't crit
                    Someone below posted what mace has, others weapons follow same pattern (diamondsbane, lethal weapon, +1)

                    Sorry i don't want to change my language version to edit wiki properly, and don't have language skills to do so, but i hope my comment will help someone.

                    • Anonymous

                      Adamantine Mace now has Diamondsbane (Always crits when hitting objects) and Lethal Weapon (Ignores Bludgeoning Resistance) and has +1 enchantment.

                      • Anonymous

                        Buffed as of release, I've only tried the splint and the longsword so far:
                        The splint is now 18AC and has additional effects to reduce all incoming dmg by 2 and make you uncrittable.
                        The longsword doesnt have the reeling passive anymore but now ignores slashing resistance of the target, and always crits when attacking an object.

                        • Anonymous

                          17 AC on the Heavy Armour, probably the only thing usable at this point into the EA. Still, only just as much AC as a Gith Breastplate on +2 Dex

                          • Anonymous

                            it may seem like a let down now but these are masterwork and masterwork can be enchanted so maybe when the city releases we can find an enchanter and put what we want on the items and that would make it totally worth it

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