Forged Items in Baldur's Gate 3 grant unique Equipment Features while wielding them, providing additional Action, Bonus Action, or other passive effects that cannot be obtained by other means. Forged Items are acquired by crafting using the Adamantine Forge in Grymforge, which requires obtaining a Mithral Ore and using a specific Mould to forge the desired item. The Adamantine Forge can be used after completing its related quest, which can be started by talking to the Duergars found in Grymforge, mining boulders that are blocking a path. If you play your card correctly, the Duergar will reveal to you that there's an Adamantine Forge that they are looking for.
Forged Items Guide for Baldur's Gate 3
BG3 Forged Items Table of Contents
- Baldur's Gate 3 Forged Items Changes
- Baldur's Gate 3 How to Obtain Forged Items
- Baldur's Gate 3 How to Use the Adamantine Forge to Get Forged Items
- Baldur's Gate 3 All Forged Items
- Baldur's Gate 3 Notes and Tips for Forged Items
Forged Items Changes in Baldur's Gate 3
Baldur's Gate 3 Patch 8 Changes and improvements to the Forged Items and Adamantine Forge:
- Adjusted the Forged Item Adamantine Scale Mail armour on female dwarves so it better hides the chesticles.
- Fixed the skirt part of the Forged Item Adamantine Splint Armour missing for female dwarves.
- Fixed the Forged Item Adamantine Scale Mail clipping on large male characters.
- Fixed the crucible at the Forged Item Adamantine Forge becoming uninteractable after Grym dies.
- Fixed the Forged Item Adamantine Scale Mail clipping into the necks of male dwarves.
- Improved server performance in the Adamantine Forge.
- Removed a particular overhead line in the Adamantine Forge that suggested the hammer was just starting to move when it, in fact, had just stopped moving.
Baldur's Gate 3 Guide: How to Obtain Forged Items
To obtain Forged Items, you need to craft these items at The Adamantine Forge that can be found in Grymforge (X: -569 Y: 252). It must be activated first by completing The Adamantine Forge quest, where you need to clear the rubble that is blocking the path to the forge, restart the forge, and eliminate the nearby threats so you can start crafting Forged Items. Once the quest is completed, you will need a Mithral Ore to be placed in the Crucible and selecting a Mould in the Mould Chamber. This will set the type of item that you will get.

NOTE: There are only 2 Mithral Ores in a playthrough. You can find them here:
- The first Mithrale Ore is reached by heading directly south of the Ancient Forge waypoint, going down the cliffside and jumping over a river of lava.
- The second Mithral Ore is reached by taking a left off the staircase leading down to the forge itself, directly after you've jumped over the gap.
How to Use The Adamantine Forge to Get Forged Items in BG3?
To use the Adamantine Forge, you first need to complete the quest The Adamantine Forge. The first objective in this quest requires you to clear the rubble that's blocking the path to the Adamantine Forge. To complete this, you need to reach Philomeen (X: -527 Y: 464) to obtain an item from her that can be used to clear the path. You can then convince her to give you a Runepowder Vial, or you can confront her and defeat her to also collect the entire Runepowder Barrel, or steal the Runepowder Barrel while another character is in dialogue with her.

Once the forge is activated, follow the next steps to forge an item in the Adamantine Forge:
- Interact with the Crucible and insert a Mithral Ore. This will allow you to use the Forge Lever to lower the Forge and start crafting. The Mithral Ore will be consumed when the process is complete.
- Interact with the Mould Chamber, and insert one of the Moulds you have: Scimitar Mould, Shield Mould, Mace Mould, Splint Mould, Longsword Mould, and Scale Mail Mould. The mould won't be consumed when you craft the item. You can extract the mould by interacting with the lever located next to the Mould Chamber, this will allow you insert a new mold.
- Near the corner you can find a Lava Valve. Pull this valve to raise the level of lava and you will be able to walk only over the circular platforms. The Grym will wake up and start a battle against you.
- Pull the Forge Lever that hammers the crucible like an anvil.
- Once the item is created, use the button located next to the Forge Lever, this will take the Forge back to the High Level area.
- You can repeat the process from step 1 by inserting a new Mithral Ore. Remember to swap the Mould if you want to create a different Item.

When you get to the Forge, your next objective is to reach the area below to re-activate it. The activation of the Forge will awaken the Grym, which you need to defeat so you can craft Forged Items using The Adamantine Forge. The Grym has resistances and immunities to almost every type of damage except Bludgeoning (And can only be damaged when superheated). To defeat the Grym, the best strategy is to use the Forge itself: one of your characters (or two in case you don't want to wait many turns) should be positioned next to the lever that hammers the crucible when pulled. Place at least one member your party next to the lever and be ready to pull it, while the rest of the party will work as bait, to lure the Grym to walk into the center. Once the Grym is positioned in the center, pull the lever to let the forge hammer it down.
All Forged Items in Baldur's Gate 3
Quick Search of All Forged Items
Click the header to sort the table.
Forged Item |
Effect |
How to Obtain |
Mould |
Ore |
|---|---|---|---|---|
|
The holder of this item gains: Swift Hitter Equip item in main hand to gains: |
Place the Scimitar Mould in the Mould Chamber and place a Mithral Ore in the Crucible. |
Scimitar Mould |
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Reduces all incoming damage by 2. Attackers can't land Critical Hits on the wearer. |
Place the Splint Mould in the Mould Chamber and place a Mithral Ore in the Crucible. |
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|
The holder of this item gains: Versatile Hitter Equip item in main hand to gains: |
Place the Longsword Mould in the Mould Chamber and place a Mithral Ore in the Crucible. |
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The holder of this item gains: Swift Hitter Equip item in main hand to gains:
|
Place the Mace Mould in the Mould Chamber and place a Mithral Ore in the Crucible. | |
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The holder of this item gains: Adamantine Shield (Equipment Feature) | Place the Shield Mould in the Mould Chamber and place a Mithral Ore in the Crucible. | |
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The Wearer of this Item gains: All incoming damage is reduced by 1. Attackers can't land Critical Hits on the wearer. Disadvantage on Stealth rolls. Adamantine Backlash |
Place the Scale Mail Mould in the Mould Chamber and place a Mithral Ore in the Crucible. |
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Notes and Tips for Forged Items in Baldur's Gate 3
- Notes and Tips for Forged Items go here.
- You can only get 2 Mithral Ores in a playthrough. You can find them here:
- The first Mithrale Ore is reached by heading directly south of the Ancient Forge waypoint, going down the cliffside and jumping over a river of lava.
- The second Mithral Ore is reached by taking a left off the staircase leading down to the forge itself, directly after you've jumped over the gap.
- You can reuse the Mould to create an item of the same type. If you want to create a new item, make sure to extract the mould inside the Mould Chamber.
- A bug may affect the Forge Crucible by preventing players from interacting with it. This can happen if you remove the forged item during the fight with Grym.
- A bug may prevent the lava from flowing away, preventing the platform from being raised. This bug can be resolved by going into turn-based mode and skipping a few turns.
- In case the Grym automaton doesn't die specifically on top of the crucible, the lever jams and you can only craft the item that you put in before the combat.
- You can also loot the Grymskull Helm from the Gyrm's corpse after defeating it. You do not need to forge this item, but you can find it at the Adamantine Forge.
AnonymousThe Scimitar is a solid martial dex weapon, with its bonus of ignoring resistance (not immunity) to slashing coming in handy in Act 2, with most enemies in Act 1 never having resistance-- this is the case for all forged weapons. Sword Bard, rogue, and dex fighters are *some* good examples of who can use this effectively.
The Mace is similar to the scimitar but for Strength users, but is also a good pact weapon for warlocks since it's not a martial weapon, as well as paladins and war cleric opting for melee combat with a shield. Can also be used to break objects that are normally immune to slashing.
Longsword is ideally used with two hands for strength characters, and has access to the Rush skill to make closing the distance better. It's not a bad option, especially when it comes to act 2 if you need a weapon to hit resistant enemies more effectively.
The shield is solid for front-liners who will be targeted more frequently, but it's still an alright shield for back lines who can still equip shields incase an enemy closes the distance to chance a hit on them, or for the protection to critical hits which can absolutely dumpster a character. The shield bash is also pretty alright for a reaction on characters who don't have a reaction yet.
Scale Mail is decent high AC for Act 1, good for the rest of Act 1 if you haven't finished the surface portion, but Act 2 has some very good competitive armour from the merchant for medium class if your party is level 5 or higher. It might be an alright choice if you have two medium armour characters in your party and the Scale Mail becomes a hand-me-down to the other medium armour character. Far from bad, 18AC is nothing to scoff at.
Splint Mail is fantastic for heavy armour however, with superb protection on front line fighters with a really high AC, and even works on those who multi-classed a caster to wear heavy armour (if they just wanted raw AC over the benefits of lighter armour-- or are doing warlock pact weapon). You can never go wrong with this choice either, because of the *extremely* high base sell value of 3800, meaning even when you do upgrade, you'll have a good sum of coin to fall back on. If you just need gold and don't care about any of the weapons, shield or armour, you can load up your coffers with just a couple of Splint Mail crafts to get yourself situated for Act 2 vendors.
Why do they keep doing this?
The sussur bark forge, oh can only make Dagger, Greatsword and Sickle of all thing???
And now here, Scimitar, Longsword, Hammer, Shield, Medium and Heavy armor.
Why The Limitation??
The Sussur Bark i can Sort of understand, but, the forge? that makes absolutely no damn sense.
AnonymousEveryone is saying that forged items are underwhelming, but imo you can find a good use to them. For example, in Shadowcursed lands you encounter shadows that are resistent to melee damage, but with adamantine longsword on my hexblade Wyll I can simply bypass this.

AnonymousYou can get crit immunity on 3 characters by going with the shield/medium armor then giving the grym helm to your heavy armor user. For example Shadowheart w/shield, Lae'zael w/grym helm, and Karlach w/medium armor.

Anonymousshield grants you a reaction ability to knock someone who hits you with melee prone w/ dex save
all the melee weapons are +1, ignore resistance for their damage types and autocrit on objects (for what purpose?)
also note that the shield inflicts reeling (-1 to attack rolls) when enemies miss you, while the armors inflict reeling when they actually land a hit on you. only works on melee attacks too
the shield is ok (+1 shields are arguably better, safeguard shield is arguably better), the medium armor is decent since it has high ac for a medium armor (but not the best), everything else is eh
AnonymousYou can use infernal iron to craft heavy armor at dammon in light inn

AnonymousThere is also a helmet. This wiki is very bad at updating it seems

AnonymousMedium armor is much higher AC than what I've found so far, used on Barbarian. The Heavy Armor is underwhelming compared to white Plate Armor you can find from Mountain Pass. Immunity to crit is nice though. With the helmet from the boss, you can have 3 characters immune to crit.

Anonymous
Anonymous
AnonymousIf anyone has reloaded saves to see what they each do can you please let us know?

AnonymousYou can craft 2, You just need to repeat all steps
1. Place Mold
2. Place ore
3. Use Lava valve
4. Use Smithy level
Also final version weapons got buffed
Plate mail have 18 ac now, reduces damage by 2, after getting hit enemy is reeling for 3 turns, enemies cant crit
Scale mail have 16 ac, reduces damage by 1,after getting hit enemy is reeling for 2 turns,enemies cant crit
shield have : if enemy miss he is reeling for 2 turns, shield bash as reaction, enemies can't crit
Someone below posted what mace has, others weapons follow same pattern (diamondsbane, lethal weapon, +1)
Sorry i don't want to change my language version to edit wiki properly, and don't have language skills to do so, but i hope my comment will help someone.
AnonymousCan you only craft one now? i have 2 mithral ore, but It only lets me make 1

AnonymousAdamantine Mace now has Diamondsbane (Always crits when hitting objects) and Lethal Weapon (Ignores Bludgeoning Resistance) and has +1 enchantment.

AnonymousBuffed as of release, I've only tried the splint and the longsword so far:
The splint is now 18AC and has additional effects to reduce all incoming dmg by 2 and make you uncrittable.
The longsword doesnt have the reeling passive anymore but now ignores slashing resistance of the target, and always crits when attacking an object.
AnonymousThe medium armor is good too if you value the reeling passive over the 1 AC of Gith Half Plate

Anonymous17 AC on the Heavy Armour, probably the only thing usable at this point into the EA. Still, only just as much AC as a Gith Breastplate on +2 Dex

Anonymousit may seem like a let down now but these are masterwork and masterwork can be enchanted so maybe when the city releases we can find an enchanter and put what we want on the items and that would make it totally worth it

AnonymousHope they buff these on full release right now only the heavy armor is worth having

Anonymousjust want to add in just how massively underwhelming these rewards are

AnonymousLove the way to craft those itemes, sadly they are not worth it

AnonymousThese are completely underwhelming for the effort required to get everything.

AnonymousWhat a let down these are... All the same ability and not even +1...











If the grym automaton doesn't die specifically on top of the crucible, the lever jams and you can only craft the item that you put in before the combat.
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