Subcontent:Creatures and Enemies 2 Enemies Gallery | Elden Ring Wiki
Elden Ring Creature & Enemy Gallery
Shadow of the Erdtree New Creatures and Enemies
Black Knight
The Black Knights are devoted followers of Messmer and can be found throughout the Lands of Shadow.
Bigmouth Imp
Bigmouth Imps resemble living stone statues with wide, jar-like mouths. They often lie in ambush, posing as harmless statues or waiting around corners. They can only be encountered within the various catacombs.
Curseblade
Curseblades are masked enemies dual-wielding the Curseblade's Cirque. They are very nimble and flashy, they can cling to walls and jump around before landing a series of attacks.
Golem Smith
These golems roam around forges. They can tank most attacks and deal massive damage. They can hurl the pots of lava they carry on their heads. Their weak spot is a red gem located on their backs.
Gravebird
Gravebirds are common enemies you will find within the overworld. Gravebirds can usually be found perched atop of spiritgraves, some of them are just actual statues, but as you get close enough, a few of them will come to life and become hostile.
Shadowpot
Elusive shadow figures that carry pots over their heads. When confronted, they tend to flee. They are worth the effort to catch as defeating them often yields valuable materials or items.
Shadow Undead
Shadow Undead are among the most widespread and common enemies in the Shadow of the Erdtree expansion and can often be seen in groups across the Lands of Shadow.
Spider Scorpion
Spider Scorpions come in two sizes: giant, larger than a human, or smaller, often found in groups. They lurk in ambush positions, hanging from their webs above or clinging to walls, ready to attack unsuspecting intruders.
Man-Fly
Man-Fly enemies are common in the overworld. They embody both the characteristics of a fly and a man. These enemies will fly around and spit poison, but once they get close enough, they will try to grab and attack you.
Horned Warrior
A fearsome adversary, easily recognizable by their distinctive appearance. Clad in plated armor and adorned with ochre fabric. These warriors are not only resilient, but also agile, as they combine brute strength with swift and deadly precision.
Fire Knight
The Fire Knights serve directly under the command of Messmer, being the only ones who truly understand him. These enemies can only be encountered within the Shadow Keep.
Aging Untouchable
The Aging Untouchable cannot be harmed through normal means. It can only be harmed after using parry to render it into a vulnerable state during its grab attack.
Bloodfiend
These creatures have towering figures, but their bodies are grotesquely transformed. Despite their terrifying appearance, they exhibit strange behavior. They patrol their designated areas as if they're driven by a forgotten purpose.
Hippopotamus
These formidable beasts are reminiscent of the majestic Golden Hippopotamus, but lack divine erdtree incantations. Instead, they rely solely on brute strength and aggressive nature to overpower their opponents.
Spirit Eel
These creatures can easily be seen, with their sapphire-hued bodies protruding from the ground. They are harmless when left undisturbed.
Giant Beast Skeleton
These skeletal guardians are relentless in their patrols, being at the ready for intruders who dare trespass their domains.
Living Magma
Living Magmas can be found wandering forges. They often cling to ceilings and can suddenly drop from above in groups, catching intruders off guard.
Candle Inquisitor
These mages stand vigilant, carrying flickering candles, ready to cast deadly spells on those who dare trespass.
Divine Bird Warrior
It is said that the golden-hued divine birds are known to be cruel, shunning human companionship. Few have ever succeeded in invoking their divine power.
Messmer Soldier
Messmer Soldiers are elite warriors who serve under the rule of Messmer the Impaler. They often wear more armor compared to the Messmer Foot Soldiers.
Shadow Militiamen
These small and agile warriors found their place amid the darkened ruins and cursed Lands of Shadow.
Furnace Golem
Towering titans made up of branches and human-like figures reaching out. These golems can be found roaming around large open areas and are optional encounters.
Horned Shaman
Horned Shamans can be found within Enir-Ilim. They typically remain stationary and can spot players from a distance, using ranged spells to attack.
Demi-Human Swordmaster
These small but formidable creatures are adept swordsmen, moving with nimble agility and striking their opponents with speed and precision. They can swiftly approach their opponents from behind to catch them off guard.
Catacombs Sorcerer
These malevolent mages cloaked in robes that reek of decay stand silently within their posts, ready to cast death sorceries upon intruders.
Shadow Commoner
Haunting figures found throughout the Lands of Shadow. Unlike their aggressive counterparts, these beings are often seen in a state of series stillness, either kneeling in silent prayer or just standing around in corners, lost in their own thoughts.
Putrid Flesh
These are slime-like entities that inhabit the dark recesses of the Lands of Shadow. They are often seen hanging from ceilings, waiting to drop down on unsuspecting trespassers.
Catacomb Skeleton
These tireless entities are always hostile and possess the unnerving ability to reassemble themselves after being defeated, continuing their assault on those who dare trespass their domain.
Lamprey
Lampreys are fish-like creatures found exclusively in the Finger Ruins, mostly standing still and using a long-range spell, capable of stunning the player for a couple seconds, then teleporting next to them and trying to grab them.
Large Putrid Flesh
Large Putrid Flesh are slime-like enemies that can only be found within the depths of the Stone Coffin Fissure.
Fat Inquisitor
They resemble the Candle Inquisitors, but they are distinguished by their rotund figures and sluggish movements. Despite their lack of speed, they are capable of withstanding multiple hits before being defeated.
Black Knight Horse
Black Knight Horses are the fearsome mounts of the Black Knights. These imposing steeds carry their Black Knights into battle, and can sometimes be seen patrolling certain areas in the Lands of Shadow.
Shade
These enemies can only be found within the Shadow Keep. Unlike their Shadow Undead counterpart, these entities possess the ability to cast fire projectiles.
Elden Ring Base Game Creatures and Enemies
Giant Bat
The Giant Bats of Limgrave are nocturnal creatures and often rest during the day, unless they are disturbed.
Warhawk
The servants of Stormveil come in many shapes, including Eagles that have been enslaved and fitted with blades, driving them to attack those who approach.
Boar
The Boars of Limgrave are less aggressive than normal, but should not be assumed to be passive.
Putrid Corpse
The decaying bodies of those recently deceased, tormented souls that have little fight in them, often shambling towards opponents.
Giant Crab
Giant Crabs crowd the shores and shallows, attacking any who approach by swinging their powerful claws and spewing forth high-pressure water.
Giant Land Octopus
Giant Land Octopuses are a dangerous foe for any daring to visit the beaches of Limgrave.
Giant Poison Miranda Sprout
Giant Poison Miranda Sprouts grow in unlikely places, and summon down poison on those who approach them.
Owl
Owls can be resting on the cliffs of Stormhill, and would even seem friendly and unconcerned by those passing by.
Land Squirt
Repulsive shallow water creatures that emit a poison mist to kill and intoxicate those nearby.
Giant Rat
Giant Rats plague the various mines and caves of the Lands Between, swarming upon their victims to start a fight.
These vermin seem to multiply endlessly.
Skeletal Slime
Skeletal slime drudges the shores and shallows of Limgrave, looking for prey to consume.
Turtle
Turtles are passive creatures almost driven to extinction by those seeking its meat, said to have curative properties.
Lone Wolf
Hunters of the night and day in The Lands Between. All those traveling should beware of their fierce ambushes.
Rotten Stray
Undead canines long turned feral. Despite their malnourished aspect, these are ferocious and agile beasts.
Bloody Finger Nerijus
Bloody Finger Nerijus follows the Bloody Finger code, hunting for fellow Tarnished without remorse.
Exile Soldier
Exile Soldiers comprise the bulk of Stormveil's defenses, but are by no means the most dangerous of the many enemies within the castle.
Demi-Human
Creatures small in stature, but with a violently brutish disposition. Though they seem somewhat intelligent, when night falls their blood boils, and they become feral.
Golem Warrior
Golems lay inactive in the hills of Stormhill, but those foolish enough to wake them will soon curse their fate.
Fanged Imp
Imps infest many of the various catacombs of The Lands Between, although some theorize they could be protecting their secrets. These creatures are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
Troll
The Trolls of the Lands Between are frequently enslaved for defensive positions, but are also used in lieu of beasts of burden.
Godrick Soldier
The Godrick Soldiers of the Lands Between now roam the landscape, their clothes rags, hoping to rebuild their lives.
Skeletal Militiaman
Skeletal Militiamen rise from cemeteries and ruins of the Lands Between, attacking relentlessly any who approach.
Skeletal Bandit
Former warriors who live in Death, often assembling in cemeteries and ruins across the Lands Between.
Skeleton Mage
Skeletal creatures with spell-casting abilities that wield large Scythes. Often found alongside Skeletal Bandits or Skeletal Militiamen.
Living Jar
Vases that lurk in the dark, hidden waiting for their moment to strike. Much like Mimics in the Dark Souls franchise.
Misbegotten & Misbegotten Warrior
Feral creatures with crucible features such as scales, horns, and tails. Often found wielding the Iron Cleaver and Iron Greatsword.
Wandering Nobles
Nobles wander the roads in groups and work in various camps and ruins. After the Shattering, these undead beings became the pitiful product of unending life.
Noble Sorcerer
Noblemen who once asked to be given a place at the Raya Lucaria Academy to learn glintstone sorceries, but their talents were insufficient to be worthy of donning the stone crown.
School of Graven Mages
Safeguard of the Witchbane Ruins' basement cellar. Mysteriously rare and highly unconventional.
Recusant Henricus
Invader representing the Recusant faction that manifests abruptly with full body armor and a Great Mace as a weapon.
Mounted Knight
A hostile knight that's fully covered in armor. Mounts a horse as it wields a melee weapon.
Abnormal Stone Cluster
An enigmatic, shape-shifting cluster of stones with an uncanny eye. Often manifests in a giant worm shape.
Godrick Knight
Aggressive and heavily armored, this Knight is rushed into battle often aided by soldiers or hostile dogs.
Chanting Winged Dame
An uncanny female humanoid with bat-like features recognizable by its mysterious chanting in Latin.
Lesser Runebear
Feral, often massive bears with runic patterns on their chest. Commonly found scavenging East Limgrave.
Commoner
The Commoner is a servant that is bound to perform duties for their superiors within Stormveil Castle. They appear to be tall, slender, yet weak, who is still capable of fighting trespassers.
Banished Knight
A tall knight who was forced to abandon his home, found at Stormveil Castle. They are normally seen wielding a large weapon such as a longsword with a shield or a polearm, and they are fully protected with a complete set of armor.
Omen
Ogre-like creatures, one of which is kept imprisoned within the grounds of Stormveil Castle. It appears to be battered and treated violently to discipline it, and used as a weapon to fight against trespassers.
Flame Chariot
A heavily armored, tank-like flame thrower that can easily cause mayhem in its proximities.
Fire Monk
Fire monks are located in Eastern Liurnia of the Lakes. They reside in bases and gather in ritualistic ceremonies.
Marionette Soldier
Marionette soldiers created to serve and protect sorcerers of Raya Lucaria Academy. On the verge of falling apart, they can sometimes malfunction when damaged.
Glintstone Sorcerer
Scholars of the Raya Lucaria Academy dressed in Raya Lucarian robes and Glinstone Crown masks. Versed in low-tier Sorceries.
Lazuli Sorcerer
Scholars of the Lazuli Conspectus at the Raya Lucaria Academy, who expected to master Carian Sorceries.
Twinsage Sorcerer
Scholars of the Twinsage Conspectus, elites of the academy permitted to study and excel in Sorceries of all kinds.
Ancestral Follower
Horned folk versed in distinctive spiritual arts often found protecting and chanting at sites around Siofra River.
Clayman
Slow-moving humanoids found in large groups in Siofra River that can swarm around unprepared players.
Skeletal Snail
Hides in its skull shell waiting to ambush unsuspecting players. Found within the Capital Outskirts.
Fallen Hawks Soldier
The withered remains of the once proud Fallen Hawks, soldiers ordered to explore the Eternal City.
Lesser Crucible Knight
Stalwart knights able to wield powerful golden magic, found patrolling the Siofra Aqueduct.
Giant Worker Ant
Giant Ants can be found creating nests using piles of humanoid remains in underground caves.
Lesser Onyx Lord
A race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.
Mausoleum Knight
A headless knight that has willingly beheaded themselves to follow and serve their masters in death.
Lesser Red Wolf of Radagon
Majestic canine creatures overlaid with long, red fur, giving them an almost leonine look.
Battlemage
Staff-wielding ranged mage better known as Raya Lucaria scholars whose pursuits were deemed worthy.
Celebrant
Dancers at the festivities in Dominula, the village of windmills. They are the young maids who play the central role in the festival.
Crystal Snail
Snails with crystals growing from their shell. Normally found curled up within their shells blending in to their surroundings, will attack if provoked.
Glintstone Miner
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Frail and malnourished, these diggers wield a glintstone-imbued staff for mining which doubles as a weapon when push comes to shove.
Avionette Soldier
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Avionettes can be seen either pretending to be statues or simply standing completely still. They wield dual scimitars and blood loss-inducing scythes.
Demi-Human Queen
Agile and hostile, Demi-Humans scavenge the land in groups commanded by a leader, the Demi-Human Queen.
Albinauric
Short creatures with smooth grey skin. They use primitive weapons and often congregate in large groups.
Chariot
A colossal guardian of the Hero's Graves, doomed to patrol these tunnels, pummeling those in its path.
Revenant
A grotesque amalgamation of limbs structured like an arachnid, with the face of a human. The many limbs it possesses seem to have been grafted onto its body.
Lesser Mad Pumpkin Head
A large, robust outcast creature used by soldiers as a weapon to fight against intruders and trespassers alike. Wears a distinct Pumpkin Helm, a distressed cloak, and wields a large club.
Grafted Scion
Arachnid-like creature comprised of grafted limbs. It wields two swords and a shield, first found as a Boss in the Tutorial Area.
Perfumer
Previous to The Shattering, a blessed apothecary in the eyes of the many. Now they have trade their aromatics for poisons and explosives.
Blackflame Monk
Robust hooded monks that call upon the powers of the Black Flame. Dexterous in wielding curved greatswords and other two-handed weaponry.
Broken Statue
Guardians of specific paths within the Royal Capital. Cemented to the ground and usually conjures pillars of flames to attack their foes from afar.
Chief Guardian Arghanthy
Aggressive soldier hostile to anyone foolish enough to trespass into her garrison.
Lesser Abductor Virgin
Controlled by a creature resting within, this saint-looking statue stands on a small wagon with two pendulum blades as arms.
Flame Guardian
Slender humanoids dressed in white garbs and a bronze mask. These guardians are equipped with long, flaming torchpoles and use fire magic.
Frenzied Villager
Malnourished humanoids dressed in tattered red garbs. Often found in places with high concentrations of influence of the maddening Three Fingers.
Anastasia, Tarnished-Eater
An NPC invader clad in cloth armor that attacks players with a wide butchering knife.
Great Horned Tragoth
A cooperative tarnished, one of the assassination targets eventually assigned as the game story unfolds.
Erdtree Guardian
Often found protecting Minor Erdtrees, these creatures are hostile at close proximity and will rush forward to attack with their Swordspears.
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Servants of lords long dead. With their masters gone, they remain dutiful and protect the possessions of those they once served.
Lesser Bloodhound Knight
Highly agile armored warrior. It wields a curved greatsword and attacks without pause.
Moongrum, Carian Knight
Wielding the shield of those who served the Carian Royal Family, Moongrum is the guardian of the Raya Lucaria Academy's Grand Library.
Lesser Kindred of Rot (Pests)
Large silverfish-like creatures often found underground or at mining caves. Lethal at combat and extremely skilled melee fighters.
Servant of Rot
Mushroom covered humanoid spell casters that wield the powers of rot, throwing poisonous bolts at their targets from afar.
Glintstone Dragon
Dragons that serve Ranni the Witch, and will protect her from any intruders. It can summon its signature Moonblade to slice and can blast enemies away with homing crystals.
Thorn Sorcerer
Exiled criminals who follow the Fire Monks. Weak on their own, but challenging when in groups.
Giant Crayfish
Hostile creatures that attack with deadly pinchers, with the ability to spew a very accurate shot from afar.
Giant Land Squirt
Larger variation of Land Squirts able to spew out a toxic gas clouds when threatened.
Monstrous Dog
Massive feral dogs grown to be much larger than normal, with smaller forelegs in exchange for bigger and stronger hind legs.
Monstrous Crow
Intimidating massive crows that prey upon any living organism they set their eyes upon.
Oracle Envoy
Monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear playing their pipes, they do so to herald the arrival of a new god, or age.
Haligtree Knight
Golden Knights who swore themselves to Miquella the Unalloyed. They wield greatbows, spears imbued with magic, and greatswords with holy powers.
Leyndell Soldier
During The Shattering, these loyal soldiers were the ramparts that fortified the royal capital.
Redmane Knight
Experienced Knights wearing red and blue clothes and armor, representing themselves as wardens of Caelid, who serve under General Radahn.
Rotten Duelist
Heavy duelists found within Consecrated Snowfield, wielding either a greataxe or a massive battle hammer.
Albinauric Wolfback Archer
First-generation Albinauric warriors with paralyzing, weak legs. They rely on their archery to take down opponents. Those found riding Direwolves are a force to be reckoned with.
Ancestral Follower Shaman
The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Cuckoo Knight
Knights who faithfully serve the Academy of Raya Lucaria and were given free rein to wage war as they please.
Depraved Perfumer
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Direwolf
Special wolves considerably more dangerous than their smaller counterparts, attacking foes with a predatory fervor.
Duelist
Former gladiatorial fighters who were exiled from the colosseum. They wield chain axes and hammers, and attack with a frenzied fervor.
Edgar the Revenger
Edgar, once the proud commander of Castle Morne, has become enraged by his lust for revenge and the corruption of frenzy. Wields a large halberd into battle, and will not hesitate to cut you down.
Errant Sorcerer Wilhelm
A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.
Festering Fingerprint Vyke
The Invader version of Vyke, Knight of the Roundtable, called Festering Fingerprint Vyke. Invades on the path towards Church of Inhibition.
Fingercreeper
Grotesque creatures resembling malformed hands with too many fingers. Often lie in wait, ambushing victims as they pass by.
Fire Prelate
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame.
"Etch this sight upon thine breast. Of my thunderous gravity."
Giant Oracle Envoy
The largest variant of the Oracle Envoy family. They reside in Miquella's Haligtree, playing their trumpet-like instrument, only to engage the players in their sight.
Juno Hoslow, Knight of Blood
Juno inherited his brother's legacy without resistance, granting him the freedom to shower his little brother with adoration.
Knight of Zamor
Long-lived warriors clad in biting, freezing winds. They are said to have been the mortal enemies of the Fire Giants since time immemorial.
Lesser Burial Watchdog
A living construct fashioned after felines and hounds, made to watch over catacombs. These constructs wield massive stone weaponry and are attuned to different elements.
Lesser Fingercreeper
Smallest variants of the Fingercreeper family. These creatures can often be found following larger Fingercreepers around.
Lesser Spirit-Caller Snail
Odd snail-like creatures that give off a pale glow. While normally harmless on their own, their true danger lies in its ability to summon allies from beyond to fight for them. But once the snail dies, the spirits will vanish as well.
Elder Lion
These fierce creatures have been tamed to serve their masters, often protecting castles and forts. Armed with a large blade attached to its right arm, it is astoundingly agile and strong to boot.
Mad Tongue Alberich
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Maleigh Marais, Shaded Castle Castellan
The sons of House Marais are all sickly born. Little wonder that Maleigh Marais would be so beguiled by the beautiful and fierce goddess who was born into rot.
Man-Serpent
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Nameless White Mask
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varre, that is; but he was an exception.
Night Maiden
Long ago, the Nox invoked the ire of The Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nomad
Members of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but have low HP and are frail, unable to take much in the way of punishment.
Nox Monk
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Nox Swordstress
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Raya Lucaria Soldier
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Rileigh the Idle
There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence. One of the assassination targets assigned to the player by the Volcano Manor.
Serpent Snail
A variation of the Snail family of creatures, which also includes the Crystal Snail and the Skeletal Snail.
Troll Knight
Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.
Vargram the Raging Wolf
One of the first Tarnished to arrive at the Roundtable, Vargram was named after the white wolf pelt on his helm. According to the old legends, wolves are the shadows of the Empyrean. Vargram aspired to such a state himself.
Lesser Crystalian (Ring)
The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren. This one wields a crystal ring.
Lesser Ulcerated Tree Spirit
Fast and aggressive guardians often concealed underground. Their moves are similar to those of a centipede, while also featuring two large arms and a tail mainly used to swing around or to slam the ground.
Lesser Dragon
Lineal descendant of the ancient dragons from the prehistoric era before the Erdtree who gradually shrunk in size and power to survive the test of time.
Lesser Cleanrot Knight
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles fiercest of all.
Lesser Demi-Human Chief
They'll rush in and beat you to a pulp. You'll end up just like me. - Boc the Seamster
Magnus the Beast Claw
Magnus is one of the remaining worshippers of Serosh, Lord of Beasts, who went to become King Godfrey's Regent.
Large Oracle Envoy
No one knows what the cloth hides but some have claimed to have heard a faint whimpering from inside. Playing their trumpet-like instrument, will engage the player once in their sights.









































































