Myrnath |
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| Location | Prologue |
| Act | Act 1 |
| Related Quests | Escape the Nautiloid |
Myrnath is an NPC in Baldur's Gate 3. Myrnath is a dying high-elf on the Nautiloid with his brain exposed. He was infected with a parasite that led to an Intellect Devourer to take over his brain.
Where to find Myrnath
Can be found at:
Act 1
Myrnath Related Quests
Myrnath Dialogue Options
You can choose between:
- Who am I talking to - a man or a brain?
- "A newborn. Born new from this husk"
- I think you're past the point of saving. Tell me what to do.
- "Remove us from this body - from this case free us. Please!"
- Investigation [Skill Check: 10]: Inspect the exposed brain.
- Strength [Skill Check: 10]: Break the skull.
- Dexterity [Skill Check: 10]: Gently pry the brain from the skull.
- If you are successful in removing the brain from the skull, you can use Dexterity [Skill Check: 15] to mutilate the brain and add the aberration as a companion. If you fail this check, the aberration will turn hostile once freed.
- You sound afraid. Why?
- "The enemy. So many enemies."
- Destroy the brain.
- Leave
Myrnath Stats
Myrnath General Information
Race: High Elf
Health: 8
AC: 10
Base speed: 9m
Size: Medium
Weight: 50kg
Attitude: 0
Myrnath stats
Strength: 10
Dexterity: 10
Constitution: 10
Intelligence: 10
Wisdom: 10
Charisma: 10
Proficiency Bonus: +2
Initiative: -
Myrnath Passive Features
- The Feywild casts a veil over your mind. You have advantage on saving throws against being Charmed, and magic can't put you to sleep.
- Can see in the dark up to 12m.
Resistances
Slashing: Normal
Piercing: Normal
Bludgeoning: Normal
Fire: Normal
Lightning: Normal
Psychic: Normal
Poison: Normal
Myrnath Notable Loot
- N/A
Myrnath Notes and Tips
- If the intellect devourer is successfully pried from Myrnath's head, it will act as a companion until the end of the prologue.
AnonymousHe was sooo cute.
What a shame he mysteriously mysteriously disappears after the intro mission.
He probably died during the ship crash.
AnonymousThe page says Us will be hostile if you don't mutilate it. That's not true, he joins you either way.

AnonymousDid you know you can pick up the body that the brain comes from? He's just hanging out in my inventory now


The info about mutilation is a bit misleading, since it doesn't turn hostile if you don't even attempt to mutilate it. I think last entry in 2 dialogue option should be changed to something along those lines:
"If you are successful in removing the brain from the skull, you can add the aberration as a companion. Before it joins you, you can use Dexterity [Skill Check: 15] to mutilate the brain, making it possible to attack non-hostile Intellect Devourers (there's only one you'll encounter on the ship) without turning hostile, at the cost of lowered statistics & HP. If you fail the mutilation attempt, it will turn hostile."
Right now it reads as if without mutilation it will get hostile, which is not true - it only does when you fail the DEX Skill Check to lobotomize it.
IMHO you should either forgoe the mutilation attempt or kill it on the spot.
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