Karlach is a Companion in Baldur's Gate 3 (BG3). BG3 Karlach is found in The Risen Road, past the Blighted Village. She is a Zariel Tiefling Barbarian. See Hunt the Devil for Karlach's personal questline. Companions assist the player by joining their party and have their own backstories and unique characteristics. They all have their own Classes and starting equipment, but you can change their classes via Respec in camp. Companions can also be selected as an Origin in the Character Creation screen allowing players to play from their point of view.
I was a prisoner, forced to fight in the Blood War. The eternal battle between bad and worse.
Baldur's Gate 3 Karlach Table of Contents
- Baldur's Gate 3 Karlach Overview
- Baldur's Gate 3 Karlach Companion Quest Guide
- Baldur's Gate 3 How to Romance Karlach
- Baldur's Gate 3 How to Raise Approval with Karlach
- Baldur's Gate 3 Karlach Inspiration Guide
- Baldur's Gate 3 Best Karlach Guides
- Baldur's Gate 3 Karlach Endings Guide
Where to find Karlach in BG3
Karlach can be found in The Risen Road. Make your way through the Blighted Village, past the Gnome that is tied to the windmill, and jump across the gap in the bridge. Head down the road to your right, fight your way through the Hyenas and Gnolls, and continue down to the river where you will see blood on the ground and Karlach resting on the opposite side of the river.
EARLY KARLACH SHORTCUT FROM EMERALD/DRUID GROVE
In Act I, Go to Zevlor's room named the Secluded Chamber, from there use the ladder going up where you will find a Tiefling Zentry and overlooking the Risen Road area. When you reach the cliff facing the Risen Road, to your right you will find a climable slope and at the top is a chest containing some items. Once you find the chest. In this Area, you can jump down to Karlach's area directly below and you can most likely see her at this point.
Either get a character or characters that can survive the fall or if you have the Feather Fall spell, use it to negate Fall damage. You will land directly to the riverbank where Karlach is wounded and recruit her. After in which you can teleport back to druid's grove if you so wish.
Easier way is to head to Scratch then to the log north-east. You will see river next to it. If you come to the edge, you will be able to jump onto the rock in the middle and then to the other side of the river. Next simply follow the river east, till you see blood on the ground, which will lead you to Karlach.
Karlach's BG3 Special Feature
- Karlach can use Soul Coins to power up her mechanical heart, giving her the Infernal Fury condition, granting her additional 1d4 Fire damage on her attacks when raging or when her Hit Points drop below 25%.
- You can upgrade Karlach's mechanical heart twice in the game. Give her Heart of Iron condition (grants Karlach Advantage on Saving Throws against Charmed effects) and Heart Ablaze condition ( Grants Karlach Immunity to Charmed effects. She can now touch others without burning them).
Karlach's BG3 Background
Karlach is a Baldurian raised in a happy household in the Outer City. At one point, she got hired by Enver Gortash to act as his bodyguard. Later, however, he made a deal with the Archdevil Zariel, and sold Karlach to her for large amout of money in order to fund his plans for domination of the city. In Avernus, Zariel replaced her heart with an infernal machine, aimed to test the limits of machine and soldier.
After ten years in the Hells, Karlach took the opportunity of Mind Flayer Nautiloid and escaped Avernus.
Karlach's BG3 Starting Skill Proficiencies
Karlach's BG3 Starting Equipment
- Armour
- Boots
- Greataxe
- Crossbow
BG3 Karlach Video Guide
BG3 Karlach Quest Walkthrough
To complete Karlach's questline, you'll first have to recruit her into your party. This can be done by exploring the Risen Road area, past the Blighted Village. Recruiting her will begin the quest:
WARNING MASSIVE SPOILERS PAST THIS POINT. YOU HAVE BEEN WARNED
How to Romance Karlach in BG3
In this Karlach Romance Guide, we explore the general path toward gaining Karlach's approval and what opportunities you have to share some moments with her. This will be updated as more is revealed throughout the game. Gaining Karlach's approval centers around being forthcoming and somewhat heroic - showing compassion toward the wronged and almost uncompromising good. This might put decisions that will gain her approval at odds with other Companions like Shadowheart and Lae'Zel.
Additionally, her background (as someone who just escaped the Hells) attunes her towards outgoing people who take actions that express their love of life. As with all the Companions, whenever you can talk to Karlach, always scour the dialogue options for any new options, again still following the general guidelines above, where she'll slowly open up to you about things that will help you deepen your bond with her further and further. Karlach is one of the easier Companions to create a bond with as she is not too closed off or secretive. Part of this dynamic will be the fact that anyone she touches gets burned, which will have her yearning for your physical affection when you start being open about your feelings toward one another. She'll be sincere and upfront with her affection for you, so you only need to be the same.
BG3 Karlach Romance Guide Act I
Your relationship with Karlach can officially begin during Act I even before the Quest Save the Refugees, unlike how it was in Early Access. Keeping the general guidelines in mind above, and eventually getting her approval high enough, players may approach her at the camp for a talk. At this point, your approval rating with her should be High so try to explore and do a lot of other things before tackling the Quest for more chances to get your approval up, if it's still lacking at this point. One surefire way to increase affection with her is to follow her Companion Quest. This entails finding Infernal Iron and bringing it to the Tiefling Dammon. Eventually, this will let you speak to her at camp and offer to have an idea to help with her little fire problem. Afterward, use any Spell or Action that creates ice or water and direct it at Karlach. You can also do the same thing with a water barrel or anything similar you can interact with. Talk to her again and choose to test things out with a kiss. It's important to note that while it might not be a certainty, this might count as an attempt at romance already, and so while your relationship hasn't officially started by any means, it might lock you out of pursuing other Companions.
To romance Karlach, players only need to be forward with wanting to spend more time with her. As mentioned previously, she will have no pretense about responding to your affections. Choose the appropriate responses to flirt with her and hint at wanting to risk the pain to be able to touch her. Afterward, head to your bedroll and interact with it to see that you have a choice to go to bed alone or to think of Karlach. By clicking on Karlach, players share a moment with her right there on their bunk. You'll try and share a more prolonged intimate moment together before she'll stop you for fear of hurting you further. As previously mentioned, just keep being forward with her about your feelings, and don't be afraid to express your affection to officially start your tense, yearning relationship with her.
After you move forward with her Companion Quest a little bit by
BG3 Karlach Romance Guide Act II
Act II will eventually allow you to progress further with the Companion Quest. For this to work, make sure to spare Nightsong during the events at the Gauntlet of Shar, as Dammon is one of the NPCs who will get affected by the consequences of letting her die, which can prevent you from bringing him Infernal Iron to help Karlach out. Assuming he's fine, in accordance with your actions, Dammon will also be in the Shadow-Cursed lands, which is where you'll also find the infernal items for Karlach. Bringing him one will help Karlach out with her physical condition. After bringing an Infernal Iron to him enough times, he'll finally be able to make it so that Karlach will be able to touch people. Afterward, all you'll have to do is rest at camp, as Karlach will be yearning for another intimate moment with you, this time going all the way. Try not to get too excited when you talk to Dammon before he creates the new upgrade so you don't miss out on the important status of Karlach's condition. Otherwise though, and as you've surely been since starting your relationship, you can remain as upfront as you'd like to be without fearing for any disapproval or negative outcome.
BG3 Karlach Romance Guide Act III
To be updated when more information is available.
How to Increase Approval for Karlach in BG3
If you are looking to befriend or romance Karlach, you will have to get her approval up. Companions are not black and white in BG3, but they have some characteristics you can consider when forming your party and making game choices.
Check out our Companion Guide for all compiled approval instances
Note this guide is a work in progress. The information below reflects what was available during Early Access. Some situations, flags and events may have changed. Please feel free to edit this page and contribute to the guide.
APPROVAL UP:
Act 1
Ravaged Beach/Nautiloid Crash Site
- Calm the Scared Pig that Astarion scared. (May need Speak with Animals)
- Cast Speak to Dead on the Abducted Nobleman, do the class-specific option
- Attack the Bandits/Adventurers
Druid Grove
- Approves of giving the infernal iron to Damon.
- Persuade/Intimidate Aradin and Zevlor to calm down
- Agree to Help Zevlor
- Convince Rolan to Stay and fight for the Tieflings
- Approves of Persuading Zevlor not to take a swing at Aradin.
- While talking to Arabella's Parents (Locke and Komira) , promise to help
- Approves of telling Arabella's parents that the druids are overreacting to a child.
- Convince Arka not to Kill Sazza
- Agree to break Sazza out.
- Help Guex with his Swordfighting
- Detect Silfy's pickpocket with a perception check and let her go in the nicest way.
- Use the Deceit option with Topaz the Bird
- Use the bard option with Topaz the Bird
- Use the Intimidate option with Topaz the Bird
- Help Alfira finish her song
- Approves of Persuading Kagha to let Arabella go.
- Approves of calling Kagha a monster after persuading her to let Arabella go.
- Approves of promising Zevlor to talk to Kagha about giving the tieflings more time in the grove.
- After dealing with Kagha, agree to help deal with the Goblins for Zevlor and the Tieflings
- Approves of giving your scent to Silver the Wolf in the Druids Grove cave where Kagha is located.
- Tell Kagha you will kill her for Zevlor
- Approves of using supporting Alfira the Tiefling Bard with her creative roadblock.
- Approves if you say you will Free Sazza. (Notably after freeing Sazza from the Cage after breaking or lockpicking the cage, Sazza will go to Karlach with the follow up conversation 8 out of 10 times [Tested]. As Karlach telling Sazza to stop following her will have Sazza stop following her, and if you speak to Sazza as a Custom or Origin character saying "Follow me." This is what Karlach disapproves of.)
- Approves of driving off the goblins from the Druid Grove.
- Offer to Heal Pandirna without pay (Bard/Relevant Classes)
- Choose to kill Kagha without trying to persuade her when you expose her conspiracy with the Shadow Druids
- After exposing Kagha's Conspiracy, convince Kagha to side against the Shadow Druids
Owlbear Cave
- Convince the Owlbear to let you go
- Let Owlbear Cub live
- Invite Scratch to your camp if his friend does not wake up.
Blighted Village
- Convince Fezzerk not to fight you
- Tell the Deep Gnome, Barcus Wroot, "You owe me nothing."
- Convince Lump the Enlightened and his ogres to side with you.
Sunlit Wetlands
- Tell Johl and Demir that you will save Mayrina
- Say Baa to the Redcap after breaking the illusion
- To Gandrel without Astarion, say Astarion is under my protection
- To Gandrel without Astarion, tell him to back off in hunting Astarion
- Approves of revealing to Mayrina that Auntie Ethel killed her brothers.
- Approves of confronting Auntie Ethel about Mayrina being in her hut unwillingly.
- Convince a Surrendered Hag Ethel to let Mayrina go and give you power
- With a Surrendered Hag Ethel, choose Mayrina's Freedom over her offer of power
- With a Surrendered Hag Ethel, choose to execute Ethel
- Decepting Ethel that your reinforcements are nearly here and to give you the girl and you'll spare her
- Approves of asking Mayrina "Are you sure you want to do this?".
- Give the Second Marriage Wand and Zombie Connor to Mayrina
Risen Road
- When Wyll meets Karlach, tell Wyll Karlach is no danger
- Use the (Cleric) option to bless the sick Hyena you encounter in the Risen Road
- Approves when you agree with Karlach to give her a Soul coin in the next battle.
- Convince Rugan to give you the Chest (This Choice will either lead to Kill Rugan or Kill all the Zhentarim within the Hideout)
- Approves of telling Ellyka the gith at the bridge are nothing to you.
- Approves of promising to rescue Duke Ravengard.
- Help Benryn, stuck in the fire in the Inn.
- Give Benryn the Dowry
- Persuade the Zhentarim to let you in the Hideout, (Before Rescuing Rugan or Before Rugan Reaches the Hideout)
- Intimidate Brem for a discount on Oskar's Freedom
- Approves when you give the Artist, Oskar the 200 Coin for his travel home
- Approves of buying Oskar Fevras
- Disguised as a Gith and then talk to Ellyka and say "Relax, it's just a disguise" and then "no you are safe"
- Encounter the Gith Patrol With Lae'zel, Let Lae'zel lead the conversation with Kith'rak Voss
Goblin Camp
- Smear Poo on your Face
- Throw Poo on multiple guards, not the Athletics Check throwing it does not provide approval
- Convince the Owlbear Cub to start killing the goblins
- Convince the Owlbear Cub to help win Chicken Chase
- Use Illithid to force Krolla to give your winnings
- Tell the Goblin Child Eight "Sorry for your loss"
- Win the first Intimidation Check with Novice Crusher
- Steal the ring by kissing the foot of Novice Crusher
- Lick Novice Crusher Foot
- After beating Novice Crusher in a fight, force him to kiss foot
- Approves of taking over Dror Ragzlin to ask your own questions.
- Evade suspicion from Dror Ragzlin after he questions the dead Illithid
- Say "You do not need the prisoner" and then win the Intelligence roll to obfuscate the location of the Druid Grove to Minthara
- Say "You do not need the prisoner" and then win the Intelligence roll to obfuscate the location of the Druid Grove to Minthara
- Defend Sazza from Minthara's accusation and say "Sazza didn't know"
- Inform Roah if you wiped out the Zhenterim Hideout
- Tell Halsin "I'll deal with this, you get to safety" after rescuing him in the Worg Pens
- Tell the True Soul Gut "All right. I'm ready" after following her to somewhere private.
Underdark
- Place an Autumncrocus Flower on Myrna's Grav. (May require finding the arcane tower first to trigger or find info about Myrna)
- Tell the Restless Myconid the truth about the parasite and that you seek safe passage.
- Tell the Restless Myconid that you are a traveler seeking adventure.
- Give the poisoned gnome, Thulla, the antitoxin.
- Report to Sovereign Spaw about killing Glut.
- Report the details of the event to Spaw, after killing the Duergar.
- Give Owlbear Cub a piece of food from your bag, while in camp.
- Successfully Persuade for Derryth Bonecloak that you will look for Baelen Bonecloak for a price
- Offer to help Baelen Bonecloak when you find him in the middle of the field
Grymforge
- Tell Ward Magmar that he disgusts you
- Tell the Deep Gnomes in the Dig Site that you will see what you can do
- Tell to Lunkbog and Laridda that Philomeen has decided to move on
- If you choose to free him from the cave in, tell True Soul Nere "Stop. No more innocents will die today, Nere."
- After defeating Nere, together with Elder Brithvar persuade him to leave the Gnomes behind
- Tell Skickpit to hide until things have calmed down
- Persuade the Deep Rothe in attacking its Master
- Bow your head in respect to Brathwen
Camp/Companion/Event Interactions
- Approves of petting Scratch.
- Giving the Owlbear Cub food.
- Inspecting Owlbear Cub's wound on his 2nd visit.
- Petting the Owlbear Cub.
- Approves of arguing to Wyll that she is not a devil when he confronts her at your camp. (Better to recruit Karlach first without Wyll and have the argument in Camp because everybody gets approval if you defend Karlach against Wyll. Every Origin Companion Likes Karlach)
- Approves of telling Mizora she won’t pay a finger on her.
- Approves when you say you won’t trust Raphael.
- Approves of telling Halsin you will protect the grove.
- Approves of standing with the Tieflings against Minthara.
- Approves of letting Lae’zel speak with the Gith.
- Approves of seeing through Auntie Ethel’s disguise as an elderly woman.
- Approves when you agree with her to give her a coin in the next battle.
- Approves of choosing to destroy the ancient tome.
Act 2
Last Light Inn
- Tell Isobel that Marcus is trying to kidnap her.
- Approves of telling Jaheira everything about the artefact.
- Approves of drinking wine laced by Jaheira with truth herb.
- Approves of shuffling the lanceboard in favor of Mol.
- Play the lute for Art Cullagh to wake him up (Malus Thorn in the House of Healing has the lute)
- Protect the portal while Halsin saves Thaniel
Ruined Battlefield
- Release Dolly Dolly Dolly from the Moonlantern
- Play hide and seek with Oliver
- Play another round of hide and seek with Oliver
- Agree to find Madeline's Ledger for He Who Was
- Convince Oliver to reunite with Thaniel
- After saving Rolan from the Shadows, tell him to shut up and be grateful
Reithwin Masons' Guild
- Tell Arabella that you'll find her parents
- Convince Gerringothe Thorm to kill herself
House of Healing
- Convince Malus Thorm to order his sisters to practice on themselves
- Persuade Malus Thorm to operate on himself
Gauntlet of Shar
- Lick the Dead Spider meat.
- Upon finding Nightsong, tell Shadowheart to spare Nightsong and hear what she has to say.
- Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it
- While speaking to Balthazar through Reconstituted Duellist, tell it to leave.
Lower City
- When Jaheira returns home, tell Rion "The cult is powerful- it's not going to be an easy fight."
Camp/Companion/Events Interaction
- Tell Arabella that her parents are dead, then tell her that she'll feel better in time OR tell her that her parents would be proud of her
- Ask Karlach about Gortash after defeating the Apostle of Myrkul
- Get Dammon to upgrade Karlach's engine a second time at the Last Light Inn
- Prove the Upgrade worked by laying a hand on her or giving her a hug
Act 3
Rivington
- Offer help to Yenna and give her some coin or food
- Suggest finding a guard for Yenna
Open Hand Temple
- When Sister Yannis curses Valeria in the back, say you'd join a church if more priests spoke like her while playing as a Barbarian
- Offer Sister Yannis help with investigating the double murder to prove Brilgor's innocence
- Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan
- Agree to bear Monk Manifestation's curse and then endure his madness
Wyrm's Crossing
- Agree to be arrested by the Steel Watcher at the entrance gate
- Refuse to deliver the gnome leader's head to Manip Falcao
- Agree to try Hoots Hooligan's specal hooch at Sharess' Caress
Lower City
- Ask Fist Murphy why he is standing on one leg, then pretend to push him off balance or be outraged at him for stealing from the people he is supposed to be protecting
- Talk to Fist Miller after Florrick has been executed and say she didn't deserve death
- Tell Fist Arensen that a big guy like him makes for an easy target
The Blushing Mermaid
- Agree to keeping to the tavern rules while talking to Bosun Gannet
- Ask Bosun Gannet about the missing kid and tell him you'd love to see him try to kick you out
- When talking to the hag pretending to be Captain Grisly, inquire about Vanra and then ask how you would know she's not lying
- Refuse to take money from the hag for killing Lora
- Agree to kill Lora, then return to the hag and tell her you can't do it
- After dealing with the hag and the real Captain Grisly died, tell Bosun Gannet that you are sorry for not being able to save her
- After Auntie Ethel reveals herself and confesses to eating Vanra, tell her to surrender the child
- When Auntie Ethel offers you to become allies, refuse her offer
Camp/Companion/Event Interactions
- After Aylin leaves to meet Lorroakan, tell Isobel that you are going to help the aasimar
- When Vlaakith arrives at the camp, convince Lae'zel to reject her
- When Mizora offers Wyll to discuss their pact, convince Wyll to pledge his soul eternally so that his father may live OR tell Mizora to break the pact immediately instead of waiting six months
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult
- If Jaheira leaves the party, tell Karlach that you wish she would stay
APPROVAL DOWN:
Act 1
Ravaged Beach/Nautiloid Crash Site
- Disapproves if you persuade the adventurers outside the Dank Crypt to leave.
Druid Grove
- Tell Elegis "You're scared of a few goblins? Pathetic"
- Disapproves if you tell Kagha that sometimes cruelty is required.
- Let Arka Kill Sazza
- When Asharak ask you to say something, "Bad news kids, You are all going to die."
- Tell Zorru to Follow Lae'zel's orders
- Compliment Lae'zel interrogation of Zorru
- Take Mattis ring when he attempts to distract you for a pickpocket. Do not give in to his begging.
- Tell Kagha "She was just protecting her own." after the Arabella event
- Tell Kagha "I wanted to see what happen" after the Arabella event
- Prod the bird to death
- After dealing with Kagha, telll Zevlor you don't care about his other problem
- Disapproves of accepting the poison from Nettie
- While talking to Arabella's Parents , Blame them for Arabella's situation
Owlbear Cave
- Kill the Owlbear Cub
Blighted Village
- Execute Fezzerk after surrender
Sunlit Wetlands
Risen Road
- Use your Illithid powers on Flind to force her to attack her pack
- After the battle with the Gnoll Tribe, and if you managed to Mind Control and she survives the battle, Convince the Flind to eat herself
- Refuse to help search for Duke Ravenguard
- Kill Rugan in the Zhentarim Basement
Goblin Camp
- Boo Volo during his performance
- With Tracker Grikka, tell "I can get info out of the prisoner"
- Kiss Novice Crusher Foot
- After beating Novice Crusher in a fight, try to kill him
- State you want to torture Liam
- Every instance of Successful Torture on Liam, repeatable.
- Tell Liam "Keep trying...." when he asks to be released
- When speaking to Minthara and her talking about the prisoner (Liam), say you can be very persuasive
- If you saved Sazza from the prison, tell Minthara "She is too stupid to understand"
Underdark
- Agree to get the Boots for Gekh Coal
- Steal the Boots of Speed from Thulla
- Tell Derryth Bonecloak that you will keep the Noblestalk for yourself
- Agree to be BOOOAL's chosen
Grymforge
- After freeing Nere, side with Brithvar and the rebels against him.
- Persuade the Deep Rothe to calm down so the Masters don't destroy her herd.
- Ask Ward Magmar how to get a slave of your own
- Provoke a fight against Elder Brithvar
Camp/Companion/Event Interactions
- Disapproves if you use Withers services to bring back anyone.
- If Arabella died and Kagha survived, talk Komira out of trying to poison Kagha at the celebration
- When Raphael takes you to the House of Hope, say that you will do anything to be rid of the tadpole
- After Mizora turns Wyll into a devil, tell Karlach that it was a foolish decision
- Flirt with Mizora when she shows up at the camp
- Tell Karlach that you have doubts about using Soul Coins OR don't allow her to use a coin
- Disapproves of attacking the owlbear.
- Disapproves booing Volo in the goblin camp.
- Disapproves of torturing Liam without Wyll (with hot poker).
- Disapproves of demanding a reward from Minthara for betraying the grove. (Likely disapproves of any scenario where you betray the grove).
- Disapproves of treating Oscar Fevras, the artist, as your slave.
- Disapproves of making the Rothe in Grymforge work instead of turning against their masters.
- Disapproves of not freeing Dolly Dolly Dolly inside the working Moon Lantern looted from the Drider in the Ruined Battlefield
Act 2
Ruined Battlefield
- Order Madeline to hurt herself just as Ben and Marc did
- When entering the Shadow-Cursed Lands from Grymforge, run from the fight when the Shadows warp Harper Yonas
Last Light Inn
- While speaking to Jaheira inside the inn, say that you are drinking to the darkness that will come when you drag Isobel to Moonrise Towers
- If Marcus vouched for you at the entrance, agree to help him kidnap Isobel OR speak to Isobel and say that she is coming with you
- While speaking to Harper Meygan as she mourns the loss of Yonas, tell her that Yonas was better at joking than staying alive
- After Mol is taken during the assault, tell Mattis she's probably already dead
- Tell Counsellor Florrick that you have no intentions of going to Moonrise Towers
Moonlight Towers
- As you approach Minthara being tortured, tell her that you expected to see her dismembered
- Refuse to help Lakrissa escape when she accuses you of serving under the cult
- Tell Wulbren that they can die in prison
- Refuse to help find tools for Wulbren
- Defeat the questioners and escort Minthara out of Moonrise Towers, then tell her that you only saved her so you can kill her yourself
Gauntlet of Shar
- When Shadowheart tells you that she needs to go through the trials, agree to help her
- If you agreed to help Yurgir, suggest to search the temple for him
- While speaking to Nessa with Speak with Animals, convince her that the Orthon sold her to the party
- Agree to search the Spear of Night for Shadowheart near the Verge of Shadows
- If you have defeated Balthazar, kill Aylin too OR allow Shadowheart to kill the Aasimar
- If Balthazar is not hostile to the party, allow him to take Aylin to Ketheric
Camp/Companion/Event Interactions
- After Dammon upgrades her engine for the second time, remind Karlach about returning to Avernus (option only available if you are romancing Karlach)
Act 3
Rivington
- While talking to Yenna, be rude to her and ask her where she last saw her mother, then tell her that she is most probably already dead OR tell her to get lost
Circus of the Last Days
- Convince Klaus to let you in and pretend to be a friend of Gortash
- While speaking to Akabi the Djinn, successfully catch him rigging the wheel, but apologize and say that you were mistaken
- Tell Boney the mephit that his wife Stoney is not your type
- While watching Dribble the Clown's show, Boo him and tell him to get off the stage
Wyrm's Crossing
- Refuse to be arrested by the Steel Watcher at the entrance
- Agree to deliver Wulbren's head to Manip Falcao
- Provide Wulbren's head to Manip Falcao
- Sign the contract with Raphael
- Point out that Sron and Nym Orlith look alike and call them delicious
Lower City
- Ask Fist Murphy why he is standing on one leg, then use a Barbarian-based line
- While speaking to Liara and Lora, propose to help Lora find Vanra for a certain price
- While speaking to Fist Miller after Florrick had been executed, say "Good Riddance"
- Promise Fist Arensen that you will stay out of trouble at the gallows
The Blushing Mermaid
- After Auntie Ethel reveals herself and confesses to eating Vanra, call her a monster, then either tell her that you will leave OR say that you're impressed
- When Auntie Ethel offers to be your ally, agree to her deal
- Tell Zena that if a child were in the tavern, they deserved to be taken
House of Hope
- While speaking to Hope or her spirit, call her mad
- While in front of the Archive while speaking to Hope, say that she is as helpful as a blunt dagger
- After freeing Hope from her chains, tell her that you can barely stand to look at her
- After defeating Raphael, tell Hope that you should have killed her if Korilla was knocked out
Camp/Companion/Event Interactions
Karlach Inspiration Guide
All characters can gain Inspiration based on their Background when your party completes content in a specific way. Karlach has an Outlander background, so her inspiration boosts are:
Chapter One
- Walking on Air (Successfully use a fairy ring)
- Sticky Fingers (Secure the pouch from the spider crevice.)
- A Mother's Fury (Triumph over the mother Owlbear. Conving her not to attack is sufficient)
- Rock Steady (Disarming bandit's rolling boulder trap.)
- Cursebreaker (Discover the curse of Yeenoghu and destroy his hyenas.)
- Eyes Of The Wild (See past the illusion covering the swamp.)
- Cub Tamer (Successfully tame the owlbear cub.)
- A Noble Endeavor (Effectively use a noblestalk mushroom.)
- Abyss Jumper (Enter the Underdark through the bottomless well.)
- Clever Cuckoo (Steal from the giant bird's nest in the Underdark.)
- Mushroom Enthusiast (Destroy each kind of hazardous Underdark mushroom.)
- Nest Egg (Take an item from the Carrion Crawler nest.)
- The Floor Is Lava (Defeat the Lava Elemental in the lava lake.)
Chapter Two
- Child's Play (Beat Oliver at hide and seek without alerting the shadow creatures)
- Embracing the Environment (Survive two rounds of the shadow curse)
- Sleeping in the Dark (Take a full Long Rest in the Shadow-Cursed Lands)
- Bumps in the Dark (Conquer three combat encounters in the Shadow-Cursed Lands)
- Tools of the Trade (Obtain the orthon's crossbow)
- No Cursed Stone Left Unturned (Explore each key area of the Shadow-Cursed Lands.)
- I Ain't Afraid of No Shadows (Traverse through the Shadow-Cursed Lands to Last Light and Moonrise without using a Moonlantern.)
- Grove Keeper's Keeper (Protect Halsin's portal while he saves the spirit of the land.)
- I've Had Worse (Successfully drink and resist the negative effects of the brewer's concoction.)
- Mutual Respect (Meet Steelclaw the tadpole-hunting cat.)
- Delving into the Deep (Enter the oubliette... for better or for worse.)
- Never Liked Stairs (Enter a restricted area in Moonrise Towers from the outside.)
- Path Least Followed (Complete the Gauntlet of Shar without going to Last Light or Moonrise.)
- Always a Step Ahead of the Darkness (Reach Nightsong without having been affected by the shadow curse.)
- From Head to Toe (Explore all sections of the mind flayer colony.)
Chapter Three
- Enlisted Avian (Meet Commander Lightfeather.)
- Cat's Got Your Tongue? (Find the missing letters.)
- Gifts of the Wilds (Give raw goods as a donation.)
- Solemn Farewell (Witness the Gur funeral.)
- Primary Needs (Tame the dilophosaurus, making it non-hostile.)
- Macabre Hunt (Find all the pieces of Dribbles' body and return them to Lucretious.)
- Beneath the Gate (Enter the Undercellar.)
- For Once, a Warm Meal (Obtain room and board at the Elfsong Tavern.)
- Nature of the Beast (Discover the fate of the Githyanki egg.)
- Urban Jungle (Survive the Bhaalist ambush at the park.)
- Children of an Outlander (Convince Jaheira to let her family stay in the city.)
- Down to the Depths Below (Enter the Iron Throne.)
- Catastrophic Structural Failure (Blow up the Steel Watch Foundry.)
- Horizon Walker (Travel through the House of Hope portal.)
- The Face of Evil (Reach the Temple of Bhaal.)
Baldur's Gate 3 Best Karlach Guides
Best Karlach Barbarian Sub-Classes
Berserker
For Karlach, we can go with the Berserker subclass to make her as powerful as possible as the party's Barbarian. The Berserker is the most offense-focused subclass, even among the other barbarian subclasses. One of its subclass features is Frenzy, which is essentially an upgraded version of the Barbarian's Rage. The subclass will fundamentally boost Karlach's combat prowess with its subclass features. With Frenzy, you gain Frenzied Strike and Enraged Throw, both of which are Bonus Actions. You can also make an Improvised Weapon Attack as a Bonus Action. You also gain Resistance to Physical damage, and Advantage on Strength Checks and Saving Throws.
At level 6, you gain Mindless Rage, which makes you Immune to being Charmed and Frightened as long as you are frenzied. Then, at level 10, you gain Intimidating Presence, which you can use to attempt to Frighten an enemy, and if it takes effect, you can spend an Action on a later turn to prolong the effect on the target.
With the Barbarian already getting an Extra Attack per action at level 5, Frenzied Strike gives Karlach the ability to make one more attack with her Bonus Action each turn. The only downside is gaining 1 stack of Frenzied Strain each time Frenzied Strike is used, which reduces her Attack Roll by 1 per stack.
To make sure that Karlach can be the best Berserker Barbarian she can be, it's recommended for players to respec Karlach after they meet Withers so they can redistribute her Ability Scores. The most important stats to focus on are Strength, so she can deal high amounts of damage with each of her attacks and make sure her attacks hit, then Constitution to increase her Hit Point pool, making her not only a great damage dealer, but a formidable tank to take hits in place of her allies in the party. The last stat players should focus on is Dexterity to boost her Initiative and make sure that she goes early on during combat encounters to take her turn and hopefully take down enemies before they can take theirs. Dexterity also raises her Armour Class, which makes Karlach harder to hit with attacks.
Best Equipment for Karlach in Baldur's Gate 3
Armor
Cap of Wrath
The Cap of Wrath is a rare helmet that has the Last Stand enchantment on it. It grants the wearer 2 turns of Wrath if they start their turn with 50% HP or less. Each stack of Wrath you have, you gain a +1 bonus to your damage with melee weapons, boosting Karlach's damage the more she is in combat. The Cap of Wrath can be looted from Thudd in the Grymforge.
Adamantine Scale Mail
The Adamantine Scale Mail is a Medium Armor that is great for Karlach as it reduces all incoming damage by 1. It also has Adamantine Backlash which inflicts an attacker with Reeling for 2 turns when they hit the wearer. Being the party's Barbarian, the effect will be heavily used as she takes the brunt of the attacks from the frontlines. Because the armor is Adamantine, enemies also can't land Critical Hits against her. The Adamantine Scale Mail can be obtained in the Grymforge during the quest 'The Adamantine Forge' and players will need the Scale Mail Mould and Mithral Ore to forge the armor.
Helm of Balduran
The Helm of Balduran is a great late-game helmet to equip on Karlach because of all the effects the Legendary item has. Firstly, it has Balduran's Vitality, which heals the wearer for 2 Hit Points at the beginning of every turn. It also grants a +1 bonus to Armour Class and Saving Throws with Covert Critical. While wearing the helm, the wearer also can't be stunned, and they become immune to Critical Hits. The Helm of Balduran can be obtained by defeating Ansur in the Dragon's Sanctum.
Cloak of Elemental Absorption
The Cloak of Elemental Absorption is an uncommon cloak that can be great for Karlach as it grants the wearer a free casting of Absorb Elements once per Short Rest, allowing her to absorb elemental damage and take half damage from the next elemental attack that hits her. She then deals an additional 1d6 damage of the element type she takes on her next attack. This cloak easily turns Karlach's defence into additonal damage, only furthering her combat prowess. The Cloak of Elemental Absorption can be found inside an opulent chest inside Ketheric Thorm's chambers in Moonrise Towers
Gauntlets of Hill Giant Strength
The Gauntlets of Hill Giant Strength is a great piece of Armor to equip on Karlach as it raises her Strength Score to 23 and also grants her a +1 bonus to Strength Saving Throws. This piece of equipment, in combination with Balduran's Giantslayer, will make sure she deals serious damage against enemies with each attack. The gauntlets can be obtained in the House of Hope along with the Amulet of Greater Strength.
Accessories
Ring of Protection
The Ring of Protection grants the wearer a +1 bonus to Armour Class and Saving Throws, which can help boost Karlach's durability during early-game. With this item, players can make sure she can take on the role of the party tank to defend her more vulnerable allies during combat encounters. The Ring of Protection can be obtained as a reward for completing the quest 'Steal the Sacred Idol'.
Amulet of Misty Step
The Amulet of Misty Step is a great accessory to equip on Karlach to make sure she can move into the fray during combat encounters and keep herself between her allies and the enemies. The Amulet allows the wearer to cast Misty Step as a Bonus Action once per Short Rest. The amulet can be found inside a golded chest inside the Defiled Temple.
Killer's Sweetheart
The Killer's Sweetheart is another ring that can work well with Karlach in the late game for its guaranteed Critical Hit after killing an enemy, which can be triggered once per Long Rest. This ring can help ensure Karlach can use her attack to deal significant damage against more challenging enemies when needed. The ring can be obtained in the Gauntlet of Shar, dropped by the ground by your mirror in the Self-Same Trial.
Amulet of Greater Health
The Amulet of Greater Health is an amulet that Karlach can greatly benefit from in the late-game to boost her durability and increase her health pool as it raises the wearer's Constitution Score to 23. It also grants Advantage on Constitution Saving Throws. The Amulet of Greater Heatlh can be obtained in the House of Hope along with the Gauntlets of Hill Giant Strength.
Weapons
Blooded Greataxe
The Blooded Greataxe is a great melee weapon for Karlach as it can be easily obtained in the early game. It deals a high amount of damage at 1d12 per attack, and deals an additional 1d4 Slashing damage when the wielder has 50% Hit points or less. It is a great source of consistent decent damage, especially once Karlach gets her extra attacks. The Blooded Greataxe can be bought from Grat the Trader in the Goblin Camp, Dammon from the Druid Grove, or from Roah Moonglow in the Shattered Sanctum.
Balduran's Giantslayer
The Balduran's Giantslayer is a great end-game weapon that can be equipped to Karlach. The weapon has a +3 enchantment and the Giantslayer effect, which doubles the damage from the wielder's Strength Modifier on a hit. When players find the weapon at this point in the game, Karlach's Strength Score should be maxed out, which means the bonus from the Giantslayer effect will be it's most effective. The weapon also grants the wielder Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. It also grants the wielder a free Enlarge once per Short Rest, allowing Karlach to become larger and deal more damage while the effect is active. The Balduran's Giantslayer can be looted from Ansur from the Dragon's Sanctum, a hidden area that players can reach by solving puzzles inside Wyrm's Rock Fortress.
Best Feats for Karlach in Baldur's Gate 3
Early on in the game, it's recommended to choose the Ability Score Improvement option whenever Karlach can gain a feat to raise her Strength Score up to 20. After her Strength Score is maxed out, you can choose Savage Attacker for her feat to ensure that she deals significant enough damage whenever she makes an attack.
- Savage Attacker: When making a melee weapon attack, you roll your damage dice twice and use the highest result.
All Karlach Endings in Baldur's Gate 3
Karlach becomes the Mind Flayer that kills the Netherbrain and Survives
Ending Requirements and Conditions:
- Free Orpheus
- Entrust the Netherstones to Orpheus
How to Obtain Ending:
- Free Orpheus
- Reject the offer of The Emperor to work together
- Choose the dialogue options below that will prompt Karlach to do it instead of you
ENDING DESCRIPTION
There is another known variation of how you can spare yourself from becoming a Mind Flayer, and allow Karlach to undergo Ceremorphosis, instead of you or Orpheus. This can happen with the help of Orpheus, but first, you need to free him. When the Emperor asks you to release the Netherstones to him and you choose to reject him there, he will leave the area. Then, you can proceed to help the Prince. Once the Prince is freed, he tells you about how the Netherbrain is so strong that it will require an Illithid to unleash the full potential of the Netherstones. You will be given the following choices listed below:
- Someone will need to turn into a mind flayer. Are you willing to do that?
- There has to be another way.
- I'm not becoming a Mind Flayer.
- I understand. If that's what it takes, I'll do it.
- This isn't an easy decision. I need a moment to consider it.
Choosing the third option here will prompt Karlach to speak up and say that maybe you (the player) don't have to and that it should be her. Then, you will get the next choices:
- Why you?
- This isn't your sacrifice to make.
- Better you than me.
Choose the first option here and Karlach will reveal that she is dying. She continues that her heart feels like a live grenade and that she could explode any minute. She goes on to tell you that you have a life to live, and she doesn't. She also wants to be the one to save the world, if there's no other way for her to go. Then, you will get the next choices:
- If this is what you really want, all I can say is thank you.
- No, Karlach. This is for me to do. I'll embrace the parasite- I'll evolve.
- No, neither of us is turning into a Mind Flayer. Not now.
Choose the first one once more, and Karlach will express her willingness to do it. Then, Orpheus will commend Karlach for her sacrifice and bravery. Shortly after, Orpheus will withdraw his power for a moment and this will turn her into a Mind flayer that will eventually help you to defeat the Illithids and end the Grand Design. After her transformation, Orpheus reactivates his power once more and shields her from the Netherbrain once more.
Orpheus kneels before Karlach who has completely changed, and tells her: "My people will remember you, tiefling." despite her being fully transformed into a Mind Flayer. Orpheus goes on to return to the city, follow the path of the Netherbrain, and stop the attack. Before you progress, Karlach will begin to say that she is still herself, but more. She tells you that her gear is now silent and no longer threatening to explode.
Next, you will seek the Netherbrain and fight the final battle. This will lead to you choosing to command the brain to destroy the tadpoles and itself. A good-natured ending is to command the brain to destroy the tadpoles and then itself. This ending will successfully destroy the Netherbrain and the tadpoles under its command, and the fighting below in the city will cease. The people of different races will rejoice as they are freed from the grips and terror of the Illithid Empire. Later on, you and your party will gather in the city to celebrate your win against the Illithids. Orpheus commends Karlach once more and assures her that all Githyanki will know her name and her sacrifice.
Karlach becomes the Mind Flayer and You Betray Her (The Dark Urge)
Ending Requirements and Conditions:
- Free Orpheus
- Entrust the Netherstones to Orpheus
- Betray Karlach during the final battle
- Must have The Dark Urge origin
How to Obtain Ending:
- Free Orpheus
- Reject the offer of The Emperor to work together
- Choose the dialogue options below that will prompt Karlach to do it instead of you
- As Karlach resists the Netherbrain's temptation, attack her
- Claim the throne in Bhaal's name
ENDING DESCRIPTION
This is an alternate version of Karlach's first ending. Just as the Absolute has weakened, Karlach will approach you and say "This is it soldier. This is what we fought for. Time to end this thing." Karlach is fighting it off with all her strength, and you see this as an opportunity to betray him. Just as the absolute tempts Karlach, you remember the destiny promised by your Father. You become enslaved, dominated, and ruined. You feel the need to seize your rightful claim to the brain and not destroy it. You see this as a way to escape the horrors of Bhaal's anguish, so you decide to Claim the Absolute in the name of Bhaal. Betray Karlach.
Just as you launch to attack Karlach, she exclaims that this is all she has, but you have made up your mind and will brutally attack her. Then, Wyll expresses his disbelief as he witnesses your act. This is a bad-natured ending where you will rule the world and betray your companions.
Karlach Tips and Notes
- Karlach wishes to get revenge on the one who sold her into infernal slavery.
- She specifically mentions the fallen Solar current Archdevil Zariel. Zariel is the main antagonist of the DND adventure, Baldur's Gate: Descent into Avernus which also counts as a prequel to Baldur's Gate 3 as the Tiefling Refugees heading to Baldur's Gate is a direct effect of the Events of Descent into Avernus.
- Karlach has gone through multiple design changes over the years of early access. Each update she gets bigger.
- Previously known as an NPC but has been confirmed as an origin character and companion.
- Anders (before his VA was altered) mentioned how Karlach lost her horn through fighting demons, hence her title 'The Demonsbane'.
- If you kill a druid in the grove, she will not join you.
- Voiced by Samantha Béart
Anonymous
AnonymousAlso once you're able to touch her, if you progress to act 3 without doing the deed with her it will lock you out of romancing her so make sure you long rest one or two times too make sure the option comes up.

Anonymous
Anonymous
AnonymousSO DEVASTATED THE KISS ANIMATION WONT PLAY... WOE !!!!!! WOE !!!!!!!!!!!!!!!!

AnonymousJust wanted to confirm: for walking in on the bugbear and ogre in the Blighted Village, having a party of just me, Karlach and Astarion had him interrupt me opening the door to ask if he could. When I said "do the honours", I gained approval!

AnonymousFun fact:
Her skincolor is scarlet. Scarlet is Scharlach in german. Funny name origin
AnonymousSo Minthara is "evil", but the barbarian hellspawn with a heart that is literally powered by consuming the trapped souls of innocent people is "good", lmao

AnonymousLeft her at camp and don't use her anymore. She's far too goofy and obnoxiously annoying. Never seems authentic, and adds no value to discussions other than silly humour. "Hehe look at me I can rage". Her character/attitude so far is repulsive and grotesque.

AnonymousThe whole Questline and Romace with her is bugged like **** ... one design bullshit and bug after another.

AnonymousThe hell is with most of the community's obsession over her? She's HIDEOUS.

AnonymousIf you miss Dammon in Act2 for any reason, Karlach will retreat from your relationship at the Beginning of Act3... i'am so sad.

AnonymousShe is a beast early game. Only party member to survive when I fought the Minotaurs in Underdark as a level 3 group.

Anonymous
AnonymousSo, I got locked out of romancing Karlach at the start of Act 3, after rejecting Shadowheart's offer at the end of act 2, because I wanted to pursue Karlach. Only thing I can think of to explain it was that after the blacksmith in Last Night Inn told her about her condition I didn't press the issue since she seemed to want to avoid it.
I wish there had been an option to talk about it later, or at least a way to profess your love and change her mind in act 3. It really seems like a waste to hinge a whole romance on one line of dialogue that's so easily missed...
AnonymousKarlach approves of flinging the dung at the goblin guards faces after successfully passing the deception check option.

AnonymousApproval UP in the Underdark:
when interacting with the Tombstone of Myrna, select 'Put a bundle of autumncrocus next to the tombstone.'
likely need to read something about them at the arcane tower before. also gave approval for wyll.
AnonymousI have quite a strong dislike for the overly nice, the Mary Sue in most games and Karlach is exactly that. Lae'zel, Minthara or Shadowheart can all be annoying at times, but it's those times that make them real and interesting.
Karlach, on the other hand, is just plain boring and unbelievable. Doesn't help at all when her best pal Wyll is equally boring.
AnonymousI was able to keep Karlach in my party even after siding with Minthara and killing the tieflings/druids. She was at ~60% approval before.
Two trigger points will cause her to leave when you go down this dark path.
1st trigger: When you blow the druid horn + side with goblins, her approval goes to zero so she leaves next chance she gets close to you.
To avoid this trigger I had her sperated from my party half a screen away from the noble's body in the nautiloid crash site. After I killed everyone in the druid enclave, I withered into a cleric, used speak to dead amulet, and offered burial rites to the noble to get Karlach's approval up a notch. She stopped auto leaving then.
2nd trigger: When talking to Minthara after every is killed and she wants to use your body.
To avoid this trigger, I had Karlach die beforehand. Interesting enough, the game resurrected her in camp and she act like nothing happened. Had to persuade Gale not to leave.
Wyll left after trigger #1. Not sure if I had his approval higher could get him to stay as well.
AnonymousThere is an engraving on her horns. I noticed them Act 2 at the inn during her quest dialogue. Seems like Infernal Language.

Anonymous
Anonymous"I won't let you enslave them" dialogue option with BOOOAL gives approval.

AnonymousGirl ravaged not only the entire paladin hut, but friendly-fired my entire party. Reloaded and killed her. Exaggerated, boring and entirely useless character. Almost made me quit the game. But it's in line with the overall bad character design in Baldur's Gate 3. Larian once made good games but they failed miserably on this one. I can't recall a single moment I had fun with, mostly due to unlikable, so-called "companions" as Karlach. Not to speak of the bad state the game is in even days after release bug-wise (but that's the standard anyways), as well as the unbearable loading times on PS5. Kill Karlach, then try to get a refund on this piece of time wasting software.

Anonymoussome guide, been a month now and you guys don't even have the "romance guide" done

AnonymousYou don't need such a convoluted way of recruiting Karlach early via Zevlor's Secluded Chamber.
You can literally jump your entire party over a spot in the river behind where you find Scratch. Even weak Gale can make the jump, unaided by any spells or abilites. No risk to falling damage.
AnonymousSo stupid that she won't join you if you kill the druids. The druids are evil.
I also killed her enemy Anders, and she still tells me to f-off.
This makes no sense lol
AnonymousApproves of persuading the Goblins at the Windmill to leave peacefully.

AnonymousI killed literally every druid in the grove before rescuing haslin and still managed to get her in my party.

AnonymousI began a very slow romance with Shadowheart before I met Karlach.
Is there a way to have them both or commit to Karlach instead? God damnit she's so perfect.
AnonymousShe approves of deceiving Nadira in the Druid Grove into giving you her Soul Coin just like Shadowheart does.

AnonymousI think I missed or broke the part where you use ice/water on her. I'm now in act 2 and she talks about wanting to touch me and needing something to cool her down soon. Putting Ice/Water on her never worked. I hope I didn't get locked out of the Romance.

Anonymous
AnonymousI was able to 'flirt' with Karlach and we were talking about wanting to touch each other etc.
But the moment I invited Jaheira into our camp after the end of act 2, Karlach thought I was more interested in Jaheira than her... Since that moment there was nothing I could do to win her back over.
I am not sure if anyone else had this happen as well? It is a bit of a shame.
AnonymousWhen first encountering Ketheric in the Moonrise tower throne room where he is judging the goblin, letting the goblins go gives you approval. Choosing any of the options to force the goblin to kill themselves give disapproval.

AnonymousRomance in this game is so confusing, so apparently i got locked out of all the romance with female companions and yet the guys are ****in throwing their butts at me when i was just trying to be friendly??

AnonymousApproval up - After freeing the pixie from the moon lantern in act two and securing her bell and aid, if you leave the area the or long rest the pixies blessing will be removed. In order to reapply it you need to ring the bell to summon the pixie back and will enter a dialogue with several options. Choosing the "snarl" option well give you Karlach approval. Just be careful as the pixie will polymorph you for a turn or two which could leave you vulnerable depending on the situation. Also no long term consequences w/ Dolly, you can ring the bell again to get the blessing back.

Anonymousgoing from romancing her in my first playthrough to straight up decapitating her in my second one (cause alternate paths and all that) was uh... an interesting experience.

AnonymousOk.... screw Larian....
So, I was doing Act 2, and I was afraid of possible timed quests, and I also got incredible buffs which only lasted until a long rest.
So I refused to long rest in Act 2. When traveling to BG, I was forced on a long rest, and tried to talk with Karlach, nothing special happend (I did her companion quest, so there should have been an option)
After than rest, I officially am in Act 3, again a forced long rest.
I think, ok, let's talk to Karlach again.
Now she proclaims there was something between us, but it blew out. So I'm now no longer romancing Karlach, simply because I didn't do a seperate long rest in Act 2.... that's bs...
AnonymousDisapproves of siding with the rebels in Grymforge and fighting Nere. Not sure why? Seems like the good / heroic thing she usually approves of.

AnonymousIn act III, if you check your bond with her via the Dryad, the answers are as follows:
1 - Who does she loathe above others? - Gortash
2 - What is her idea of a perfect date? - Bashing baddies interspersed with victory sex.
3 - A decade from now, what will the mighty Karlach do? Where will she be? - Probably dead.
Anonymous
AnonymousThat you can become permanently locked out her romance because you did too much in Act 1 already before her upgrades and the party is so idiotic. She's halfway across the map! Chances are you've done too much for the grove before you even find her. For all the great things Larian did, some of the bugs and the infuriatingly specific gameplay route you have to follow for Karlach's relationship makes me not even want to play anymore because it'd require starting all over again. To keep any sense of sanity I'll have to abuse Cheat Engine to just massively overpower myself so it doesn't take dozens of hours to get back to where I was.

Anonymous
AnonymousYou don't even have to throw a bottle or a spell on her to cool her down and kiss.
Just start a conversation while she is standing in the water (first camp has a lot of water around). Sure you should be fast enough to catch her before she returns to her tent.
Anonymouswhat's her canon height? given her build and weight I can't see it being less than 6'3" (191cm)

AnonymousThe only character deserving the good and happy ending, somewhere in the peaceful farm, with "little you and little me" and angry goat. The only character who is brimming with life and LIGHT. The only character Larian decided to torture. Fuq you, Larian. If there is no DLC where we can save her - FUQ you to the moon.

Anonymous
Anonymous
Anonymous
AnonymousAfter saving Barcus Wroot from Grymforge and having him back at camp, Karlach approves if you'll look for Wulbren for him.

AnonymousUnderdark. Karlach approves if you reported to Sovereign Spaw about killing Glut.

Anonymous- Karlach approves if you persuade the two Rothe to attack the Herdmaster Skarjall and other 2 Duergar instead of breaking the cave-in. Don't know how it is without speak with animal.
- Succeed a Persuasion check with Elder Brithvar after combat with Nere regarding freeing the Slaves and Karlach approves. Grymforge location.
AnonymousI'm in act III with exceptional relationship but I can't get the romance dialogue to trigger. I've done her quest up to this point too. Actually, I can't even get Shadowheart's romance. Wyll was the only option I got and that was all the way back in act I. Withers even made fun of me for not picking anyone. Is there anything I can do???

AnonymousApproves when saying "I still can't touch you, though..." then "Of course I do." (Act I - The exclamation mark conversation that shows up after giving Dammon the Infernal Iron)

AnonymousKarlach approves if you tell Skickpit to hide until things cool down in Grymforge after killing Pistle and Magmar.

Anonymous[Act 2] Approval Up: Rosemon Monastery - if you successfully persuade teacher (Sa'Varsh Keth) to not force kid to fight

AnonymousKarlach approves if you pray for the dead gnomes in the Grymforge.

AnonymousShe dissaproves if you agree to Abdirak's ritual
She approves to agreeing to help Halsin take down goblin leaders
AnonymousApproves when you Bless the hyena, trying to purge her body of evil as a paladin

Anonymous
AnonymousIf you saved Sazza, brought her to Minthara and then defended her by saying she didn't know, Karlach approves

Anonymous
AnonymousHer questline really needs more safeguards to prevent it from just ending due to reasons unknown to the player. Doing a blind playthrough makes it nearly impossible for her questline to continue. Like for example, who could've known ahead of time that killing the Strange Ox would make Dammon disappear?

AnonymousShe dissaproves when you boo Volo off the stage in the Goblin Camp

Anonymous
AnonymousIs the Our Fiery Friend quest bugged? I killed the paladins before talking to them and the quest won't go away. Also, only Anders and Trynn spawned, but I see that someone else named Cyrel was supposed to spawn too. I don't know if they changed that or if that's the issue, but I'm afraid to progress because Karlach might leave when I begin Act 2

AnonymousI just saw a bug where after her battle, she raged around lighting everyone on fire and got some one killed, couldn't be commanded or anything. just went around and smashed stuff

Anonymous"If you kill a druid in the grove, she will not join you."
I haven't tested if this is true, but what I can say is that if you recruit her first, then steal the idol and kill every druid in the grove, she does not leave your party or even say anything about it.
Anonymous(BIG ole SPOILERS below)
I feel like Larian really dropped the ball pretty hard with Karlach. She's a very likeable character, possibly the only all of your companions seem to like from the very start (even that beautiful toad Lae'zel) and probably one of the most popular romance choices, and yet she has by far the weakest story arc whose companion quest is basically just a glorified fetch one with rest of it just pulling on player's hopes and making them feel like they can save her - not to mention that its culmination is just a part of the main quest that you simply can't miss even if you never recruited her (aka dealing with Gortash).
I can't really tell if this is what they had in mind all along (because if 'doomed character' is that they were going for, then this is a pretty weak execution) - or if they simply ran out of time given how she's the very last Origin they've worked on, and as such isn't even featured on game cover.
AnonymousShe approves of Protecting Sazza, AND offering to Free Sazza. Mutually separate instances. As a reminder, freeing Sazza is one of the methods to gain an Oathbreaker Paladin. So depending on whom you choose, it may be worthwhile to combo that with her approval, maybe even turning Karlach into an Oathbreaker.

AnonymousIf you go to the mountain pass early to try to do laezels quest wylls cutscene about not killing her plays, the paladins will be dead, and Karlach will be gone. Just a warning get her first

AnonymousKarlach approves of calling Kagha a monster, and of giving your scent to Silver the wolf in the Silver Grove. She approves of saying the druids are overreacting to the parents of Arabella. She DISAPPROVES of making the promise to Nettie to take the poison.

Anonymous
Anonymous*Act III and ENDING SPOILERS for romance*
seems like you can't really do much for her problem beyond getting the engine 'upgraded' by Dammon twice and avenging her by killing Gortash once you get to Baldur's Gate (which concludes her companion quest) - but you can convince her at the very end while she's dying for you to both go to Avernus and stay there together (despite her previous objections throughout the story); it's kinda bittersweet but I guess it's the closest thing to a 'happy' ending if you don't want her to die
Anonymous
Anonymous
AnonymousShe, for some reason that i don't understand, disapproves of siding with Brithvar and the slaves during the fight with Nere. Given her background it seems really odd to me.
Is it a bug or is it suppose to be like this? Does anyone know why she disapproves if it isn't one?
I've tested it, Karlach is the only Companion every origin companion likes. Even Wyll approves if you defend Karlach and side against him. Lae'ze likes her for being Brash and strong. Astarion likes her for being an engine of violence. Shadowheart likes her for being a great fighther and being slightly horny. And Gale Idk but he likes it if she joines

Anonymous
Anonymoushi everyone. does someone already know how to unlock the good ending? i only hear anout the bad/sad/depressing one.

AnonymousU can pick her before camp. Move to Zevlor hideout and climb on the mountain , then find a cliff with a chest and jump down if you playing as orc u will die and stand up with 1 hp. If u don't have an orc jump with Lae'zel she will take ~22 dmg, then jump with main hero and revive him. Speak with Karlach and pick her up. Use your last character to return in to Zevlor hideout for a group up

AnonymousSpoiler for Act 2
I decided to proceed onwards to act 2 from the lift in grymforge and after getting a blessing at an Inn it seems like Dammon dies 100% of the time. I don't know if the protagonist needs to do other things beforehand or go to act 2 via the mountain pass our path behind the goblin hideout, but taking the lift and going to the Inn definitely kills Dammon.
You can talk to Dammon before the whole blessing event to fix up Karlach's engine (dialogue makes it seem temporary).
I'm currently looking around the lower city in Baldur's Gate and it doesn't look like there is anyone else that can help :c
AnonymousDoes anyone know how to get Dammon to give Karlach the second upgrade before killing the goblin leaders and having the tieflings move on from the grove?

Anonymous"Karlach has gone through multiple design changes over the years of early access. Each update she gets bigger."
I hope this trend continues with the release version - like, imagine if they scale her by 1% each update and don't even document it in the patch notes.
Anonymous
Anonymous
Anonymous
Anonymous
Anonymouswhy does she seem like one the Avatar person but with red color and horns

AnonymousFinally a game that lets us romance a hot buff barbarian... unlike Kingmaker :(

Anonymous
AnonymousHer being labelled an Asmodeus Tiefling has to be wrong. During dialogue she reveals that she was the champion and prisoner of Zariel. So, I think she's much more likely to be a Zariel Tiefling. The +1 Strength boost fits a lot better with her character as well.

AnonymousI think the notes are wrong.
The one with the bomb inside his Chest is Gale.
Karlach has an infernal engine in her chest.
Those are the things that power tanks and stuff in hell.
So it probably either needs to be fed with souls. Or she can boost herself, when feeding souls.
Anonymous
AnonymousI still think Paladin would fit more. Both because of the cha bonus from tiefling, and because it would be kind of ironic to have the most "good" character be a tiefling and paladin to an archdevil

AnonymousThe picture above is her old model she has a newer one thats less generic its very likely she will be added as a companion and an alternate front liner since currently Lazel is the only one it seems like she might be classed as barbarian there are also other charecters in the MTG set that was released with this game in mind with backgrounds its possible they are also optional charecters for later but we will see!!

AnonymousAccording to baldurs gate set for mtg, she will be a barbarian

AnonymousPLEASE make her a full companion, we need at least 1 female party member who isn't an outright *******...

Anonymous
For the players that are experiencing a certain bug that disables the sexy time to trigger, you have to at least long rest a minimum of two times, exhausting the mizora's plead for help cutscene, and the third dream visitor cutscene. after that, talk to dammon and get her second upgrade, long rest and give her permission to pounce her on your bed. this should trigger the love scene.
3
+13
-1