Master Armorer |
|
|---|---|
![]() |
|
| Your body armor gains an additional armoring mod slot, allowing you to add a second mod to your armor. N/A Cost: 1 Perk Point |
|
Master Armorer is a Perk in The Outer Worlds 2. Master Armorer grants your body armor an extra armoring mod slot, letting you equip a second mod. Perks grant passive effects to the player character, which you can get by specializing in a related Skill, choosing a certain Flaw, or spending acquired Perk points. Perk points are acquired with every even level.
Your body armor gains an additional armoring mod slot, allowing you to add a second mod to your armor.
How to Unlock Master Armorer Perk in The Outer Worlds 2
- Requires 9 or more total perks purchased
- Need to have unlocked Makeshift Armorer (Perk)
- Need to have reached level 20 with Engineering (Skill)
The Outer Worlds 2 Master Armorer Notes & Tips
- Notes and Tips about Master Armorer goes here.
- The cost required for unlocking perks is 1 Perk Point.
- While most Perks only require perk points to unlock them, some have additional requirements.
- Every 2 level ups, you gain a perk point to spend on unlocking exciting perks. Most perks are gated by skills, but some require the purchase of specific perks or the acquisition of a powerful item. More powerful perks are only available after you've acquired a certain number of total perks; this requirement can be fulfilled by the purchase of any available perks. You can favorite perks to help plan out your build on the perk screen.
Load more

Three things to note:
1. You can use two of the same armor mods in the two slots.
2. Certain armor that do not have a mod slot will actually get one with this, but no mods can be selected to be added.
3. Bug: The mod in the additional slot will be removed and deleted on game load or fast travel if the armor is in your inventory. This doesn't occur if the armor is equipped, however.
2
+10
-1