Master Armorer

master armorer perks the outer worlds 2 wiki guide 200px
Your body armor gains an additional armoring mod slot, allowing you to add a second mod to your armor.

N/A

Cost
: 1 Perk Point

Master Armorer is a Perk in The Outer Worlds 2. Master Armorer grants your body armor an extra armoring mod slot, letting you equip a second mod. Perks grant passive effects to the player character, which you can get by specializing in a related Skill, choosing a certain Flaw, or spending acquired Perk points. Perk points are acquired with every even level.

 

Your body armor gains an additional armoring mod slot, allowing you to add a second mod to your armor.

 

How to Unlock Master Armorer Perk in The Outer Worlds 2

  

The Outer Worlds 2 Master Armorer Notes & Tips

  • Notes and Tips about Master Armorer goes here.
  • The cost required for unlocking perks is 1 Perk Point.
  • While most Perks only require perk points to unlock them, some have additional requirements.
  • Every 2 level ups, you gain a perk point to spend on unlocking exciting perks. Most perks are gated by skills, but some require the purchase of specific perks or the acquisition of a powerful item. More powerful perks are only available after you've acquired a certain number of total perks; this requirement can be fulfilled by the purchase of any available perks. You can favorite perks to help plan out your build on the perk screen.

 

 
All Perks in The Outer Worlds 2
Aggressive Challenge  ♦  Armor Operation  ♦  Art Enthusiast  ♦  Assassin  ♦  Assisted Takedowns  ♦  Automech Anatomist  ♦  Automech Jammer  ♦  Automech Scrapper  ♦  Bag Check  ♦  Beg for Mercy  ♦  Bit Transfer  ♦  Brand Enthusiast  ♦  Bulletshield  ♦  Busy Bodies  ♦  Caustic Researcher  ♦  Chain Paralysis  ♦  Charlatan  ♦  Cold Blooded  ♦  Combatant Analyzer  ♦  Commando  ♦  Comradery  ♦  Connoisseur  ♦  Contingency Screen  ♦  Crabble Rancher  ♦  Crash Recovery  ♦  Deep Drums  ♦  Defuser  ♦  Demolitionist  ♦  Demoralizing Entry  ♦  Dispersed Glare  ♦  Drug Diffusion Modification  ♦  Duelist  ♦  Dumb Aggression  ♦  Echoing Blows  ♦  Eden Windage  ♦  Electro-Therapist  ♦  Elemental Weapon Specialist  ♦  Emergency Procedures  ♦  Energy Relay  ♦  Enhanced Emergency Protocols  ♦  Experimental Biomass Conversion  ♦  Experimental Drug Conversion  ♦  Experimental Primer Research  ♦  Explosive Recycling  ♦  Explosive Strikes  ♦  Extra-Strength Injector  ♦  Face Reader  ♦  Field Medicine  ♦  Flurry of Blades  ♦  Foodie  ♦  Force Emitter  ♦  Fortitude Supplement Module  ♦  Frenzied Charge  ♦  From the Shadows  ♦  Frost Charge  ♦  Full Cylinder  ♦  Ghost  ♦  Ghost Array  ♦  Ghost Array Mod  ♦  Grenadier  ♦  Grim Visage  ♦  Groundshaker  ♦  Gun Runner  ♦  Hail of Lead  ♦  Heavy Handed  ♦  Hot Blooded  ♦  Hungry Guns  ♦  I'm Taking Em Down  ♦  I Got Em  ♦  Incendiary Chef  ♦  Inhaler Overload  ♦  Inspiring Commander  ♦  Integrated Mag-Pick Repair  ♦  Intimidator  ♦  Juggernaut  ♦  Keen Observer  ♦  Lasting High  ♦  Lethal Graft Research  ♦  Light Step  ♦  Linked Charge  ♦  Lucky Strikes  ♦  Makeshift Armorer  ♦  Manual Reset  ♦  Medical Graft Research  ♦  Mentally Refreshed  ♦  Mind Discombobulater  ♦  Mine Layer  ♦  Multitasker  ♦  N-Radiator  ♦  N-Ray Charge  ♦  N-Ray Scanner Analyzer  ♦  Nature's Best Friend  ♦  Nature's Friend  ♦  Negotiator  ♦  Ninja  ♦  On Your Feet  ♦  Palm-Greaser  ♦  Penetrating Shots  ♦  Pharm-thusiast  ♦  Pickpocket  ♦  Pitch Tossball Hacker  ♦  Pitch Tossball Winger  ♦  Plug Puller  ♦  Point Blank Artist  ♦  Portable Capacitor Distributor  ♦  Potent Biomass  ♦  Preparation Protocols  ♦  Preservation Catalyst  ♦  Prolonged Defenses  ♦  Prolonged Restoration  ♦  Propulsion Rocket  ♦  Psychopath  ♦  Rapid Recharge  ♦  Recharge Paralysis  ♦  Relentless  ♦  Restoration Operation  ♦  Restricted Access  ♦  Run and Hitter  ♦  Salvaging Tools  ♦  Scrabbles (Perk)  ♦  Scrap Engineering  ♦  Scrapper  ♦  Secret Recipe  ♦  Self Betterment  ♦  Self Repairing Armor  ♦  Self Repairing Armor Mod  ♦  Serendipitous Slayer  ♦  Serial Dabbler  ♦  Serial Killer  ♦  Sharpshooter  ♦  Shield Generator Reflector  ♦  Shield of the Law  ♦  Shiny New Toy  ♦  Shorten the Fuse  ♦  Shrug it Off  ♦  Silent Steps  ♦  Sleight of Hands  ♦  Slow-more  ♦  Smokescreen Emitter  ♦  Space Ranger  ♦  Spotter  ♦  Sprayer Prayer  ♦  Stalker  ♦  Steel Wall  ♦  Strength Supplement Module  ♦  Strike from Smoke  ♦  Stunning Explosion  ♦  Suppressionist  ♦  Surgical Strike  ♦  Survivalist  ♦  Tall Tale Teller  ♦  Targeting Scanner  ♦  Through the Keyhole  ♦  Tinkerer  ♦  Tit for Tat  ♦  Tracker  ♦  Treasure Hunter  ♦  Trick Shot  ♦  Trophy Hunter  ♦  Vital Striker  ♦  Vitality Catalyst  ♦  Volatile Bombs  ♦  Weakspot Scanner  ♦  Wholesale Spender  ♦  Zyranium Absorption  ♦  Zyranium Energy  ♦  Zyranium Powered  ♦  Zyranium Regeneration



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    • Three things to note:
      1. You can use two of the same armor mods in the two slots.
      2. Certain armor that do not have a mod slot will actually get one with this, but no mods can be selected to be added.
      3. Bug: The mod in the additional slot will be removed and deleted on game load or fast travel if the armor is in your inventory. This doesn't occur if the armor is equipped, however.

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