Explosive Recycling

explosive recycling companion perks the outer worlds 2 wiki guide 200px
While Aza is in the party, disabling mines gives you crafting materials.

N/A

Cost
: 1 Perk Point

Explosive Recycling is a Companion Perk in The Outer Worlds 2. Explosive Recycling grants crafting materials whenever you disable mines while Aza is in the party. Companion Perks are special upgrades that enhance your companions' abilities and overall usefulness in and out of combat. Each companion has their own set of perks that can improve their damage, survivability, or provide passive bonuses to the player. Upon reaching a certain level with your companion, you’ll be prompted to choose only one between two perks. There are six rows of Companion Perks in total, with each row offering two distinct perks to select from.

 

While Aza is in the party, disabling mines gives you crafting materials.

 

How to Unlock Explosive Recycling Perk in The Outer Worlds 2

  • Associated Companion: Aza
  • Cost: 1 Perk Point
  • Required Companion Level: 15
  • Requires 2 or more total perks purchased

  

The Outer Worlds 2 Explosive Recycling Notes & Tips

  • Notes and Tips about Explosive Recycling goes here.
  • The cost required for unlocking perks is 1 Perk Point.
  • While most Perks only require perk points to unlock them, some have additional requirements.

 

 
All Perks in The Outer Worlds 2
Aggressive Challenge  ♦  Armor Operation  ♦  Art Enthusiast  ♦  Assassin  ♦  Assisted Takedowns  ♦  Automech Anatomist  ♦  Automech Jammer  ♦  Automech Scrapper  ♦  Bag Check  ♦  Beg for Mercy  ♦  Bit Transfer  ♦  Brand Enthusiast  ♦  Bulletshield  ♦  Busy Bodies  ♦  Caustic Researcher  ♦  Chain Paralysis  ♦  Charlatan  ♦  Cold Blooded  ♦  Combatant Analyzer  ♦  Commando  ♦  Comradery  ♦  Connoisseur  ♦  Contingency Screen  ♦  Crabble Rancher  ♦  Crash Recovery  ♦  Deep Drums  ♦  Defuser  ♦  Demolitionist  ♦  Demoralizing Entry  ♦  Dispersed Glare  ♦  Drug Diffusion Modification  ♦  Duelist  ♦  Dumb Aggression  ♦  Echoing Blows  ♦  Eden Windage  ♦  Electro-Therapist  ♦  Elemental Weapon Specialist  ♦  Emergency Procedures  ♦  Energy Relay  ♦  Enhanced Emergency Protocols  ♦  Experimental Biomass Conversion  ♦  Experimental Drug Conversion  ♦  Experimental Primer Research  ♦  Explosive Strikes  ♦  Extra-Strength Injector  ♦  Face Reader  ♦  Field Medicine  ♦  Flurry of Blades  ♦  Foodie  ♦  Force Emitter  ♦  Fortitude Supplement Module  ♦  Frenzied Charge  ♦  From the Shadows  ♦  Frost Charge  ♦  Full Cylinder  ♦  Ghost  ♦  Ghost Array  ♦  Ghost Array Mod  ♦  Grenadier  ♦  Grim Visage  ♦  Groundshaker  ♦  Gun Runner  ♦  Hail of Lead  ♦  Heavy Handed  ♦  Hot Blooded  ♦  Hungry Guns  ♦  I'm Taking Em Down  ♦  I Got Em  ♦  Incendiary Chef  ♦  Inhaler Overload  ♦  Inspiring Commander  ♦  Integrated Mag-Pick Repair  ♦  Intimidator  ♦  Juggernaut  ♦  Keen Observer  ♦  Lasting High  ♦  Lethal Graft Research  ♦  Light Step  ♦  Linked Charge  ♦  Lucky Strikes  ♦  Makeshift Armorer  ♦  Manual Reset  ♦  Master Armorer  ♦  Medical Graft Research  ♦  Mentally Refreshed  ♦  Mind Discombobulater  ♦  Mine Layer  ♦  Multitasker  ♦  N-Radiator  ♦  N-Ray Charge  ♦  N-Ray Scanner Analyzer  ♦  Nature's Best Friend  ♦  Nature's Friend  ♦  Negotiator  ♦  Ninja  ♦  On Your Feet  ♦  Palm-Greaser  ♦  Penetrating Shots  ♦  Pharm-thusiast  ♦  Pickpocket  ♦  Pitch Tossball Hacker  ♦  Pitch Tossball Winger  ♦  Plug Puller  ♦  Point Blank Artist  ♦  Portable Capacitor Distributor  ♦  Potent Biomass  ♦  Preparation Protocols  ♦  Preservation Catalyst  ♦  Prolonged Defenses  ♦  Prolonged Restoration  ♦  Propulsion Rocket  ♦  Psychopath  ♦  Rapid Recharge  ♦  Recharge Paralysis  ♦  Relentless  ♦  Restoration Operation  ♦  Restricted Access  ♦  Run and Hitter  ♦  Salvaging Tools  ♦  Scrabbles (Perk)  ♦  Scrap Engineering  ♦  Scrapper  ♦  Secret Recipe  ♦  Self Betterment  ♦  Self Repairing Armor  ♦  Self Repairing Armor Mod  ♦  Serendipitous Slayer  ♦  Serial Dabbler  ♦  Serial Killer  ♦  Sharpshooter  ♦  Shield Generator Reflector  ♦  Shield of the Law  ♦  Shiny New Toy  ♦  Shorten the Fuse  ♦  Shrug it Off  ♦  Silent Steps  ♦  Sleight of Hands  ♦  Slow-more  ♦  Smokescreen Emitter  ♦  Space Ranger  ♦  Spotter  ♦  Sprayer Prayer  ♦  Stalker  ♦  Steel Wall  ♦  Strength Supplement Module  ♦  Strike from Smoke  ♦  Stunning Explosion  ♦  Suppressionist  ♦  Surgical Strike  ♦  Survivalist  ♦  Tall Tale Teller  ♦  Targeting Scanner  ♦  Through the Keyhole  ♦  Tinkerer  ♦  Tit for Tat  ♦  Tracker  ♦  Treasure Hunter  ♦  Trick Shot  ♦  Trophy Hunter  ♦  Vital Striker  ♦  Vitality Catalyst  ♦  Volatile Bombs  ♦  Weakspot Scanner  ♦  Wholesale Spender  ♦  Zyranium Absorption  ♦  Zyranium Energy  ♦  Zyranium Powered  ♦  Zyranium Regeneration



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    • Anonymous

      this stupid game doesn't tell you you need Explosives (later explosives 4+) to make any use of this perk or it is a dud

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