Field Medicine |
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| Inez occasionally tosses medicine packs near you. Walking over them automatically uses them, reducing your Toxicity build-up or Crash duration. Medicine packs break apart on their own after a moderate duration. N/A Cost: 1 Perk Point |
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Field Medicine is a Companion Perk in The Outer Worlds 2. Field Medicine allows Inez to occasionally throw medicine packs near you that automatically activate when picked up, reducing Toxicity build-up or Crash duration. Unused packs will dissolve after a short time. Companion Perks are special upgrades that enhance your companions' abilities and overall usefulness in and out of combat. Each companion has their own set of perks that can improve their damage, survivability, or provide passive bonuses to the player. Upon reaching a certain level with your companion, you’ll be prompted to choose only one between two perks. There are six rows of Companion Perks in total, with each row offering two distinct perks to select from.
Inez occasionally tosses medicine packs near you. Walking over them automatically uses them, reducing your Toxicity build-up or Crash duration. Medicine packs break apart on their own after a moderate duration.
How to Unlock Field Medicine Perk in The Outer Worlds 2
- Associated Companion: Inez
- Cost: 1 Perk Point
- Required Companion Level: 5
The Outer Worlds 2 Field Medicine Notes & Tips
- Notes and Tips about Field Medicine goes here.
- The cost required for unlocking perks is 1 Perk Point.
- While most Perks only require perk points to unlock them, some have additional requirements.
