Vull Quist | Star Wars Zero Company
Planet
Vull Quist
Vull Quist is a planet in Zone Leth. 1 mission take place here, against The Infinite Coil.
At a glance
- Region
- Zone Leth
- Type
- Planet
- Equatorial diameter
- 12,000 km
- Missions
- 1
About
[Placeholder] Vull Quist lore goes here.
Battlefields of Vull Quist
The ground this world fights on, drawn from the level itself. Gold is full cover, blue is half cover, and a dashed outline is cover that can be destroyed; the ticks mark the face a piece actually protects. Green diamonds are where your squad deploys and the numbered squares are the tiles enemies arrive on, listed under each map with the round any reinforcement lands. One grid tile is one metre.
Stillwatch

Missions on this world
Every mission on this world, with the objective the game states and the Operators it requires. Difficulty is the rating the mission itself carries.
| Objective | Kind | Difficulty | Enemy | Required Operators |
|---|---|---|---|---|
| Track down Fathom. | Story | Medium | The Infinite Coil | Hawks |
What you face
These are the units the missions on this world actually place, read from the levels themselves rather than from the faction each mission is tagged with - the two differ. Most seen is the largest number of that unit any one mission here can field.
Class is the game's own: it says whether a unit closes to contact or holds range, and Support units buff everything else on the field. Health is blank where the build publishes none. Squad Composition has the same data for every mission in the game.
| Unit | Class | Most seen | Health |
|---|---|---|---|
| Clone Trooper | Ranged | 3 | - |
| Captain Corvo | Elite Ranged | 1 | - |
| Clone Heavy | Ranged | 1 | - |
| Clone Marksman | Ranged | 1 | - |
| Trick | Boss | 1 | - |
The Infinite Coil
| Ability | What it does |
|---|---|
| Death Explosion | When the unit dies, it does damage to units in its AOE radius. |
| Bind Release | Release the Bind. |
| Ambush | Ambush attack from Cloaked state. |
| Camouflage | Camouflage's the unit, making them invisible to the player. |
| Multishot 2x | Fire your Blaster Rifle 2 times. |
| Multishot 3x | Fire your Blaster Rifle 3 times. |
Squad notes
Operators the missions here require: Hawks (1 mission). A mission will not launch without the Operators it names, so keep them alive and out of the infirmary before committing to this world.
A Coil Scourge explodes when it dies and damages everything in its radius, so kill it at range rather than in melee and keep your squad spread.
Coil Seers Bind an Operator in place. A Medic keeps the bound Operator alive while the Bind is broken.
Coil Strikers turn invisible and open from stealth, so bring something that reveals them: the Astromech's scanning abilities mark a target and strip its Evasion.
