Talents | Star Wars Zero Company
Progression
Talents
All 25 Focus Tree talents across 85 ranks, with the exact effect at every rank.
How talents rank up
Talents are bought with Focus Points and sit apart from a class's abilities: an ability is something you use on your turn, a talent is a permanent change to the Operator who took it.
Most talents have four ranks. Reading the four rows together is the useful part, because the ranks are not uniform - some add the same bonus again, and some change the effect at the last rank.
Survivability talents (9)
| Talent | Rank | Effect |
|---|---|---|
| I | This Operator gains a bonus +5 Health and +1 Defense. | |
| A Life of Labor | II | This Operator gains a bonus +5 Health, +1 Defense, and +2 Melee Damage. |
| A Life of Labor | III | This Operator gains a bonus +5 Health, +1 Defense, +2 Melee Damage, and +2 Critical Hit Damage. |
| A Life of Labor | IV | This Operator gains a bonus +7 Health, +2 Defense, +4 Melee Damage, and +4 Critical Hit Damage. |
| I | This Operator gains 1 stack of Evasion. | |
| Anticipation | II | This Operator gains 1 stack of Evasion. |
| Anticipation | III | This Operator gains 1 stack of Evasion. |
| Anticipation | IV | The targeted Operator gains 1 stack of Evasion. |
| Clone Armor Training | I | Trick has a base Defense of 2. |
| Fearless Leader | I | When Hawks is present, increases Assist Damage by +1 for all Operators |
| Fearless Leader | II | When Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators. |
| Fearless Leader | III | When Hawks is present, increases Assist Damage by +2 and Defense by +1 for all Operators. |
| Fearless Leader | IV | When Hawks is present, increases Assist Damage by +2 and Defense by +2 for all Operators. |
| Fearless Leader | 5 | When Hawks is present, increases Assist Damage by +3 and Defense by +2 for all Operators. |
| Fearless Leader | 6 | When Hawks is present, increases Assist Damage by +4 and Defense by +3 for all Operators. |
| For My Brothers | I | Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Half Health. |
| For My Brothers | II | Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. |
| For My Brothers | III | Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. Trick does not receive an Injury the first time he is Downed. |
| For My Brothers | IV | Once per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. If Downed on your turn, Trick will revive immediately and recover 1 Action Point. Trick does not receive an Injury the first time he is Downed. |
| Mandalorian Armor Training | I | Cly gains a base Defense of 3 and a Jetpack, allowing her to execute free vertical transitions. |
| Fortitude | I | Increases Defense by +2 while this Operator is Injured. |
| Fortitude | II | Increases Defense by +3 while this Operator is Injured. |
| Fortitude | III | Increases Defense by +4 while this Operator is Injured. |
| Fortitude | IV | Increases Defense by +6 while this Operator is Injured. Additionally, this Operator ignores the Chance-To-Hit penalty from injury. |
| Strong with the Force | I | Tel-Rea begins each turn of battle with 2 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks. |
| Strong with the Force | II | Tel-Rea begins each turn of battle with 3 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks. |
| Strong with the Force | III | Tel-Rea begins each turn of battle with 4 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks. |
| Strong with the Force | IV | Tel-Rea begins each turn of battle with 5 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks. |
| Strong with the Force | 5 | Tel-Rea begins each turn of battle with 6 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks. |
| Strong with the Force | 6 | Tel-Rea begins each turn of battle with 7 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks. |
| I | Once per turn, Jae immediately fires her blaster and eliminates any enemy left with 4 Health or less after an allied Operator's attack. | |
| Final Shot | II | Once per turn, Jae immediately fires her blaster and eliminates any enemy left with 6 Health or less after an allied Operator's attack. |
| Final Shot | III | Once per turn, Jae immediately fires her blaster and eliminates any enemy left with 8 Health or less after an allied Operator's attack. |
| Final Shot | IV | Twice per turn, Jae immediately fires her blaster and eliminates any enemy left with 10 Health or less after an allied Operator's attack. |
Damage talents (6)
| Talent | Rank | Effect |
|---|---|---|
| Uppercut | I | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards. |
| Uppercut | II | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards. |
| Uppercut | III | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards. |
| Uppercut | IV | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards. |
| Uppercut | 5 | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards. |
| Uppercut | 6 | Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards. |
| Coil Vendetta | I | This Operator deals an additional +2 Damage to Coil units. |
| I | Gain 3 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack. | |
| Combat Gas | II | Gain 4 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack. |
| Combat Gas | III | Gain 5 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack. |
| Combat Gas | IV | Gain 6 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack. |
| Droid Vendetta | I | Increases Damage against Droids by +2. |
| I | This Operator's Ranged and Melee Attacks deal +2 Damage against Elite and Boss enemies. | |
| The Bigger They Are... | II | This Operator's Ranged and Melee Attacks deal +3 Damage against Elite and Boss enemies. |
| The Bigger They Are... | III | This Operator's Ranged and Melee Attacks deal +4 Damage against Elite and Boss enemies. |
| The Bigger They Are... | IV | This Operator's Ranged and Melee Attacks deal +6 Damage against Elite and Boss enemies. |
| Taunt | I | Taunts the selected enemy. |
| Taunt | II | Taunts the selected enemy and reduces its Damage by 2 for the rest of the turn. |
| Taunt | III | Taunts the selected enemy and reduces its Damage by 4 for the rest of the turn. |
| Taunt | IV | Taunts the selected enemy and reduces its Damage by 6 for the rest of the turn. |
Action economy talents (4)
| Talent | Rank | Effect |
|---|---|---|
| Built-In Comlink | I | Grant an ally +1 AP. |
| Built-In Comlink | II | Grant an ally +1 AP. |
| Built-In Comlink | III | Grant an ally +1 AP. |
| Built-In Comlink | IV | Grant an ally +1 AP. |
| I | Applies 1 stack of Invulnerable to this Operator. | |
| Grit | II | Applies 1 stack of Invulnerable to this Operator. |
| Grit | III | Applies 1 stack of Invulnerable to this Operator. |
| Grit | IV | Applies 2 stacks of Invulnerable to this Operator. |
| I | Grant an ally an additional AP. | |
| Cold Blooded | I | Applies 1 stack of Vicious to this Operator. |
| Cold Blooded | II | Applies 1 stack of Vicious to this Operator. |
| Cold Blooded | III | Applies 1 stack of Vicious to this Operator. |
| Cold Blooded | IV | Applies 2 stacks of Vicious to this Operator. |
Support and squad talents (1)
| Talent | Rank | Effect |
|---|---|---|
| I | Allows this Operator to jump vertically without restrictions. |
Other talents (5)
| Talent | Rank | Effect |
|---|---|---|
| I | Jump to a target location, Pushing nearby enemies out of position. | |
| Combat Jump | II | Jump to a target location, Pushing nearby enemies out of position. |
| Combat Jump | III | Jump to a target location, Pushing nearby enemies out of position. |
| Combat Jump | IV | Jump to a target location, Pushing nearby enemies out of position and inflicting 4 Stacks of Burning. |
| I | Earn an additional +5 Intel rewards when this Operator completes a combat mission. Does not stack. | |
| Espionage | II | Earn an additional +7 Intel rewards when this Operator completes a combat mission. Does not stack. |
| Espionage | III | Earn an additional +9 Intel rewards when this Operator completes a combat mission. Does not stack. |
| Espionage | IV | Earn an additional +12 Intel rewards when this Operator completes a combat mission. Does not stack. |
| I | Tel-Rea can execute Vertical Jumps without climbing or using a ladder. | |
| I | Trigger an explosive object on the battlefield to detonate, immediately affecting any units nearby. | |
| Sabotage | II | Trigger an explosive object on the battlefield to detonate, immediately affecting any units nearby. |
| Sabotage | III | Trigger an explosive object on the battlefield to detonate, immediately affecting any units nearby. |
| Sabotage | IV | Trigger an explosive object on the battlefield to detonate, immediately affecting any units nearby. |
| I | Earn an additional +150 Credits when this Operator completes a combat mission. Does not stack. | |
| Thievery | II | Earn an additional +200 Credits when this Operator completes a combat mission. Does not stack. |
| Thievery | III | Earn an additional +250 Credits when this Operator completes a combat mission. Does not stack. |
| Thievery | IV | Earn an additional +300 Credits when this Operator completes a combat mission. Does not stack. |
Talents whose text does not change with rank
These talents print the same sentence at every rank. The effect stacks - a second rank of Anticipation is a second stack of Evasion - but the description does not say so, which is worth knowing before you spend a Focus Point expecting a bigger number.
Built-In Comlink, Sabotage, Uppercut.
