Talents | Star Wars Zero Company

From Star Wars Zero Company

Progression

Talents

All 25 Focus Tree talents across 85 ranks, with the exact effect at every rank.

How talents rank up

Talents are bought with Focus Points and sit apart from a class's abilities: an ability is something you use on your turn, a talent is a permanent change to the Operator who took it.

Most talents have four ranks. Reading the four rows together is the useful part, because the ranks are not uniform - some add the same bonus again, and some change the effect at the last rank.

Survivability talents (9)

TalentRankEffect
A Life of Labor iconA Life of LaborIThis Operator gains a bonus +5 Health and +1 Defense.
A Life of LaborIIThis Operator gains a bonus +5 Health, +1 Defense, and +2 Melee Damage.
A Life of LaborIIIThis Operator gains a bonus +5 Health, +1 Defense, +2 Melee Damage, and +2 Critical Hit Damage.
A Life of LaborIVThis Operator gains a bonus +7 Health, +2 Defense, +4 Melee Damage, and +4 Critical Hit Damage.
Anticipation iconAnticipationIThis Operator gains 1 stack of Evasion.
AnticipationIIThis Operator gains 1 stack of Evasion.
AnticipationIIIThis Operator gains 1 stack of Evasion.
AnticipationIVThe targeted Operator gains 1 stack of Evasion.
Clone Armor TrainingITrick has a base Defense of 2.
Fearless LeaderIWhen Hawks is present, increases Assist Damage by +1 for all Operators
Fearless LeaderIIWhen Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.
Fearless LeaderIIIWhen Hawks is present, increases Assist Damage by +2 and Defense by +1 for all Operators.
Fearless LeaderIVWhen Hawks is present, increases Assist Damage by +2 and Defense by +2 for all Operators.
Fearless Leader5When Hawks is present, increases Assist Damage by +3 and Defense by +2 for all Operators.
Fearless Leader6When Hawks is present, increases Assist Damage by +4 and Defense by +3 for all Operators.
For My BrothersIOnce per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Half Health.
For My BrothersIIOnce per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health.
For My BrothersIIIOnce per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. Trick does not receive an Injury the first time he is Downed.
For My BrothersIVOnce per mission, when Trick is Downed, he automatically revives at the beginning of the next turn at Full Health. If Downed on your turn, Trick will revive immediately and recover 1 Action Point. Trick does not receive an Injury the first time he is Downed.
Mandalorian Armor TrainingICly gains a base Defense of 3 and a Jetpack, allowing her to execute free vertical transitions.
FortitudeIIncreases Defense by +2 while this Operator is Injured.
FortitudeIIIncreases Defense by +3 while this Operator is Injured.
FortitudeIIIIncreases Defense by +4 while this Operator is Injured.
FortitudeIVIncreases Defense by +6 while this Operator is Injured. Additionally, this Operator ignores the Chance-To-Hit penalty from injury.
Strong with the ForceITel-Rea begins each turn of battle with 2 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks.
Strong with the ForceIITel-Rea begins each turn of battle with 3 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks.
Strong with the ForceIIITel-Rea begins each turn of battle with 4 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks.
Strong with the ForceIVTel-Rea begins each turn of battle with 5 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks.
Strong with the Force5Tel-Rea begins each turn of battle with 6 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks.
Strong with the Force6Tel-Rea begins each turn of battle with 7 stacks of Harmony. Harmony affects Deflection and Lightsaber Attacks.
Final Shot iconFinal ShotIOnce per turn, Jae immediately fires her blaster and eliminates any enemy left with 4 Health or less after an allied Operator's attack.
Final ShotIIOnce per turn, Jae immediately fires her blaster and eliminates any enemy left with 6 Health or less after an allied Operator's attack.
Final ShotIIIOnce per turn, Jae immediately fires her blaster and eliminates any enemy left with 8 Health or less after an allied Operator's attack.
Final ShotIVTwice per turn, Jae immediately fires her blaster and eliminates any enemy left with 10 Health or less after an allied Operator's attack.

Damage talents (6)

TalentRankEffect
UppercutIRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.
UppercutIIRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.
UppercutIIIRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.
UppercutIVRush an enemy and strike it, dealing Melee Damage and Pushing it backwards.
Uppercut5Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.
Uppercut6Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.
Coil VendettaIThis Operator deals an additional +2 Damage to Coil units.
Combat Gas iconCombat GasIGain 3 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack.
Combat GasIIGain 4 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack.
Combat GasIIIGain 5 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack.
Combat GasIVGain 6 stacks of Sharpened Senses. Each stack increases Chance-To-Hit by 5% and Ranged Attack Damage by +1. One stack expires after each Ranged Attack.
Droid VendettaIIncreases Damage against Droids by +2.
The Bigger They Are... iconThe Bigger They Are...IThis Operator's Ranged and Melee Attacks deal +2 Damage against Elite and Boss enemies.
The Bigger They Are...IIThis Operator's Ranged and Melee Attacks deal +3 Damage against Elite and Boss enemies.
The Bigger They Are...IIIThis Operator's Ranged and Melee Attacks deal +4 Damage against Elite and Boss enemies.
The Bigger They Are...IVThis Operator's Ranged and Melee Attacks deal +6 Damage against Elite and Boss enemies.
TauntITaunts the selected enemy.
TauntIITaunts the selected enemy and reduces its Damage by 2 for the rest of the turn.
TauntIIITaunts the selected enemy and reduces its Damage by 4 for the rest of the turn.
TauntIVTaunts the selected enemy and reduces its Damage by 6 for the rest of the turn.

Action economy talents (4)

TalentRankEffect
Built-In ComlinkIGrant an ally +1 AP.
Built-In ComlinkIIGrant an ally +1 AP.
Built-In ComlinkIIIGrant an ally +1 AP.
Built-In ComlinkIVGrant an ally +1 AP.
Grit iconGritIApplies 1 stack of Invulnerable to this Operator.
GritIIApplies 1 stack of Invulnerable to this Operator.
GritIIIApplies 1 stack of Invulnerable to this Operator.
GritIVApplies 2 stacks of Invulnerable to this Operator.
PICO-5 iconPICO-5IGrant an ally an additional AP.
Cold BloodedIApplies 1 stack of Vicious to this Operator.
Cold BloodedIIApplies 1 stack of Vicious to this Operator.
Cold BloodedIIIApplies 1 stack of Vicious to this Operator.
Cold BloodedIVApplies 2 stacks of Vicious to this Operator.

Support and squad talents (1)

TalentRankEffect
Built-in Thrusters iconBuilt-in ThrustersIAllows this Operator to jump vertically without restrictions.

Other talents (5)

TalentRankEffect
Combat Jump iconCombat JumpIJump to a target location, Pushing nearby enemies out of position.
Combat JumpIIJump to a target location, Pushing nearby enemies out of position.
Combat JumpIIIJump to a target location, Pushing nearby enemies out of position.
Combat JumpIVJump to a target location, Pushing nearby enemies out of position and inflicting 4 Stacks of Burning.
Espionage iconEspionageIEarn an additional +5 Intel rewards when this Operator completes a combat mission. Does not stack.
EspionageIIEarn an additional +7 Intel rewards when this Operator completes a combat mission. Does not stack.
EspionageIIIEarn an additional +9 Intel rewards when this Operator completes a combat mission. Does not stack.
EspionageIVEarn an additional +12 Intel rewards when this Operator completes a combat mission. Does not stack.
Move with the Force iconMove with the ForceITel-Rea can execute Vertical Jumps without climbing or using a ladder.
Sabotage iconSabotageITrigger an explosive object on the battlefield to detonate, immediately affecting any units nearby.
SabotageIITrigger an explosive object on the battlefield to detonate, immediately affecting any units nearby.
SabotageIIITrigger an explosive object on the battlefield to detonate, immediately affecting any units nearby.
SabotageIVTrigger an explosive object on the battlefield to detonate, immediately affecting any units nearby.
Thievery iconThieveryIEarn an additional +150 Credits when this Operator completes a combat mission. Does not stack.
ThieveryIIEarn an additional +200 Credits when this Operator completes a combat mission. Does not stack.
ThieveryIIIEarn an additional +250 Credits when this Operator completes a combat mission. Does not stack.
ThieveryIVEarn an additional +300 Credits when this Operator completes a combat mission. Does not stack.

Talents whose text does not change with rank

These talents print the same sentence at every rank. The effect stacks - a second rank of Anticipation is a second stack of Evasion - but the description does not say so, which is worth knowing before you spend a Focus Point expecting a bigger number.

Built-In Comlink, Sabotage, Uppercut.

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