Florrum | Star Wars Zero Company

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Planet

Florrum

Florrum is a hot and arid planet in Zone Krill. 12 missions take place here, against The Infinite Coil, Imperial forces, Outlaws.

At a glance

Region
Zone Krill
Type
Planet
Climate
Hot and Arid
Terrain
Deserts / Sulfuric Geysers
Equatorial diameter
13,000 km
Missions
12

Battlefields of Florrum

The ground this world fights on, drawn from the level itself. Gold is full cover, blue is half cover, and a dashed outline is cover that can be destroyed; the ticks mark the face a piece actually protects. Green diamonds are where your squad deploys and the numbered squares are the tiles enemies arrive on, listed under each map with the round any reinforcement lands. One grid tile is one metre.

Find Kinro Billix

Tactical schematic of the Find Kinro Billix battlefield
4 pieces of full cover, 194 of half cover; 156 destructible; 4 enemy entry points; 2 reinforcement waves.

Skirmish 010

Tactical schematic of the Skirmish 010 battlefield
19 pieces of full cover, 196 of half cover; 151 destructible; 8 enemy entry points; 4 reinforcement waves; used by 3 missions.

Skirmish 015

Tactical schematic of the Skirmish 015 battlefield
20 pieces of full cover, 191 of half cover; 148 destructible; 5 enemy entry points; 1 reinforcement wave; used by 2 missions.

Skirmish 020

Tactical schematic of the Skirmish 020 battlefield
4 pieces of full cover, 190 of half cover; 154 destructible; 5 enemy entry points; 2 reinforcement waves; used by 2 missions.

Skirmish 030

Tactical schematic of the Skirmish 030 battlefield
21 pieces of full cover, 42 of half cover; 47 destructible; 6 enemy entry points; 2 reinforcement waves; used by 2 missions.

Skirmish 035

Tactical schematic of the Skirmish 035 battlefield
16 pieces of full cover, 42 of half cover; 47 destructible; 5 enemy entry points; 2 reinforcement waves; used by 2 missions.

Missions on this world

Every mission on this world, with the objective the game states and the Operators it requires. Difficulty is the rating the mission itself carries.

ObjectiveKindDifficultyEnemyRequired Operators
Eliminate the Imperial ForcesOptional operationEasyImperial forcesAny squad
Make contact with Kinro.Hero missionMediumThe Infinite CoilHawks, Jae
Defeat the Coil Forces; Destroy the Elite Coil EnemyCrisis operationMediumThe Infinite CoilAny squad
Secure the Lost IntelOptional operationMediumThe Infinite CoilAny squad
Rescue the Hidden AgentOptional operationMediumThe Infinite CoilAny squad
Destroy the Pirate BaseOptional operationMediumOutlawsAny squad
Secure the Stranded SuppliesOptional operationHardThe Infinite CoilAny squad
Secure the Stranded Supplies; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Secure the Lost Intel; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Rescue the Hidden Agent; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Destroy the Coil Base; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Defeat the Elite Coil B2 Battle DroidCrisis operation-The Infinite CoilAny squad

What you face

These are the units the missions on this world actually place, read from the levels themselves rather than from the faction each mission is tagged with - the two differ. Most seen is the largest number of that unit any one mission here can field.

Class is the game's own: it says whether a unit closes to contact or holds range, and Support units buff everything else on the field. Health is blank where the build publishes none. Squad Composition has the same data for every mission in the game.

UnitClassMost seenHealth
Coil StrikerMelee430 to 66
Coil B1 Battle DroidRanged34 to 8
Coil BX Droid SniperRanged228 to 62
Coil EnforcerRanged228 to 62
Coil B2 Super Battle DroidRanged138 to 82
Coil BX Droid CommandoRanged128 to 62
Kinro BillixBoss144 to 92

The Infinite Coil

AbilityWhat it does
Death ExplosionWhen the unit dies, it does damage to units in its AOE radius.
Bind ReleaseRelease the Bind.
AmbushAmbush attack from Cloaked state.
CamouflageCamouflage's the unit, making them invisible to the player.
Multishot 2xFire your Blaster Rifle 2 times.
Multishot 3xFire your Blaster Rifle 3 times.

Squad notes

Operators the missions here require: Hawks (1 mission), Jae (1 mission). A mission will not launch without the Operators it names, so keep them alive and out of the infirmary before committing to this world.

A Coil Scourge explodes when it dies and damages everything in its radius, so kill it at range rather than in melee and keep your squad spread.

Coil Seers Bind an Operator in place. A Medic keeps the bound Operator alive while the Bind is broken.

Coil Strikers turn invisible and open from stealth, so bring something that reveals them: the Astromech's scanning abilities mark a target and strip its Evasion.

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