Weapons | Star Wars Zero Company

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Equipment

Weapons

Every weapon class in Star Wars Zero Company with its damage, critical hit numbers and effective range, plus all 28 blaster models the game ships.

How weapon stats work

Damage, critical hit chance, critical hit damage and range are properties of the weapon CLASS, not of the individual blaster. A Westar-M5 and a DC-15A are both Blaster Rifles and both deal 10 damage at the same ranges; the difference between them is the model, the sound and the firing cadence.

That matters for how you shop. Picking up a new blaster model is a cosmetic choice, and the numbers only move when you change class of weapon, equip a weapon mod, or take a talent. The one set of exceptions is the character-specific weapons listed in the table below, which have their own values.

Range works in two parts. Inside the optimal range a shot does full damage; past it, damage drops by the falloff figure for every increment further out. So a Longarm out-reaches a rifle twice over, and a rifle firing at the edge of its range is doing much less than its damage column suggests. Weapons whose max range reads "set by the ability" are fired through a specific ability that decides the range itself.

Weapon classDamageCrit chanceCrit damageOptimal rangeMax rangeFalloffOverwatch arcOverwatch range
Blaster Pistol iconBlaster Pistol65%41000350012024°600
Blaster Rifle iconBlaster Rifle105%61000350012020°800
Repeater iconRepeater85%41000350012016°800
Longarm Blaster iconLongarm Blaster125%121000700020012°800
DC-17m (Repeater mode) iconDC-17m (Repeater mode)125%41000350012016°800
DC-17m (Longarm mode) iconDC-17m (Longarm mode)205%201000700020012°800
Lightsaber iconLightsaber1010%8-----
Scattergun180%41000Set by the ability150--
Flamethrower60%41000Set by the ability200--
Ion Blaster90%810003500125--
RSKF-44105%6400Set by the ability80--

What it costs to fire

Damage decides what a hit is worth; AP decides how many hits a turn holds, and that is the number a build is actually planned around. Every Operator spends from the same AP pool to move and to shoot, so a weapon's cost to fire is what sets how far it can reposition and still attack.

The build sorts blasters into Fast and Slow weapons. A Fast weapon leaves the turn open; a Slow one largely spends it. The Repeater sits outside the split entirely. It consumes whatever AP is left and pays back damage for the amount spent, so it is the one blaster that rewards firing it having done nothing else.

The rule below is the description text the build ships for each class, not our reading of it.

Weapon classSpeedWhat firing costs
Blaster PistolFastBlaster Pistols are Fast Weapons that can be fired without limit for 1 AP.
Blaster RifleFastThey can be fired as a Fast Weapon once per turn for 1 AP. Additional shots each turn require 2 AP.
Repeater-Repeating Blasters have modest Base Damage but gain substantial Rapid Fire Damage when fired with 2 or 3 AP. Firing a repeating blaster uses all available AP.
Longarm BlasterSlowLongarms are Slow Weapons and require 2 AP to fire.
DC-17m (Repeater mode)-Set by the ability that fires it
DC-17m (Longarm mode)-Set by the ability that fires it
Lightsaber-Set by the ability that fires it
Scattergun-Set by the ability that fires it
Flamethrower-Set by the ability that fires it
Ion Blaster-Set by the ability that fires it
RSKF-44-Set by the ability that fires it

Damage at a glance

Ranked on base damage per shot, highest first, with the trade-off each one asks for. Range figures are the game's own units, so they compare against each other rather than to metres.

RankWeapon classDamageTrade-off
1DC-17m (Longarm mode)20Reaches the furthest targets; very high crit damage
2Scattergun18Cannot critically hit; cannot hold overwatch; range decided by the ability that fires it
3Longarm Blaster12Reaches the furthest targets; very high crit damage
4DC-17m (Repeater mode)12No notable drawback
5Blaster Rifle10No notable drawback
6Lightsaber10Cannot hold overwatch
7RSKF-4410Full damage only up close; cannot hold overwatch; range decided by the ability that fires it
8Ion Blaster9Cannot critically hit; cannot hold overwatch
9Repeater8No notable drawback
10Blaster Pistol6No notable drawback
11Flamethrower6Cannot critically hit; cannot hold overwatch; range decided by the ability that fires it

Weapons that upgrade

The Scattergun, Flamethrower, Ion Blaster and RSKF-44 come in four versions each, and the later versions are strictly stronger rather than differently shaped.

WeaponVersionDamageCrit damageBlast radiusMax range
FlamethrowerI64-Set by the ability
FlamethrowerII84-Set by the ability
FlamethrowerIII104-Set by the ability
FlamethrowerIV124-Set by the ability
RSKF-44I106-Set by the ability
RSKF-44II128-Set by the ability
RSKF-44III1410-Set by the ability
RSKF-44IV1612-Set by the ability
ScattergunI184-Set by the ability
ScattergunII244-Set by the ability
ScattergunIII304-Set by the ability
ScattergunIV364-Set by the ability
Ion BlasterI98-3500
Ion BlasterII118-3500
Ion BlasterIII138-3500
Ion BlasterIV168-3500

Every blaster model

Rounds per minute and burst length are the model's own firing pattern. They change how a shot looks and sounds and how long the animation takes; the damage comes from the class row above.

ModelWeapon classRounds per minuteBursts
AZ-7 iconAZ-7Blaster Pistol1601
DC-17 iconDC-17Blaster Pistol1601
DH-16 iconDH-16Blaster Pistol1601
G40-5 iconG40-5Blaster Pistol1601
Hawks CustomBlaster Pistol1601
RG-4D iconRG-4DBlaster Pistol1601
DC-15A iconDC-15ABlaster Rifle5003
E-5Blaster Rifle300Continuous
EE-3 iconEE-3Blaster Rifle10006
Relby-V10 iconRelby-V10Blaster Rifle3505
VT-51 iconVT-51Blaster Rifle500Continuous
Westar-M5 iconWestar-M5Blaster Rifle450Continuous
Ion BlasterIon Blaster1601
773 Firepuncher icon773 FirepuncherLongarm Blaster301
E-5SLongarm Blaster301
IQA-11 iconIQA-11Longarm Blaster301
Valken-38X iconValken-38XLongarm Blaster301
Model 434 iconModel 434Not recorded--
S-5Not recorded--
DC-15LE iconDC-15LERepeater700Continuous
DC-17m Weapon SystemRepeater700Continuous
M-32Repeater700Continuous
T-21 iconT-21Repeater340Continuous
TMG-4 iconTMG-4Repeater340Continuous
RPS-6Utility weapon301
RSKF-44Utility weapon15001
ScattergunUtility weapon2500040
Snubble SpecialUtility weapon1601
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