Squad Composition | Star Wars Zero Company

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Squads

Star Wars Zero Company Squad Composition

Four slots, 120 missions, and permanent death. This is what the game itself decides for you, what each kind of fight asks for, and the 32 missions whose enemies are fixed and therefore knowable in advance.

What the game decides before you do

You field four Operators on 115 of the 120 missions. Four of them cap you at three, which is the single biggest change to a composition the game ever makes and it is not announced on the mission screen: Buyer Beware (Dantooine), Stolen Goods (Kaller), Not Your Turf (Lothal), Deep Cover (Umbara).

A mission that names an Operator will not launch without them, so those names are a recruitment checklist as much as a squad rule - and a reason to keep them out of the infirmary.

The game requiresMissions
Hawks23
Cly2
Kabb2
Luco2
Tel-Rea2
Trick2
Jae1

Some missions also hand you an Operator you do not spend a slot on. Those are listed with the fights below - and one of them is Anakin Skywalker, who fights alongside you on Bespin.

The four shapes a fight comes in

Sort the fixed fights by what they are made of and they fall into four groups. The rule is stated so you can apply it yourself: a Boss on the field makes it a Boss fight, twenty or more bodies makes it a Crowd, under ten makes it a Skirmish, and what is left is a standing fight. Across the 32 missions with a fixed roster: 9 boss fight, 9 crowd, 9 skirmish, 5 standing fight.

Boss fight

One unit carries most of the threat, and killing it is usually the objective. Everything that concentrates damage on a single target beats everything that spreads it, and the escorts exist to make you spend turns elsewhere. Check the Make-up column first: a boss with Support units behind it is two problems, because the Support keeps buffing the escorts while you focus the boss.

Crowd

Twenty or more bodies means most turns have more targets than you have shots, so an ability that hits several is worth more than one that hits harder. The threat figure matters less here than the body count: a crowd of B1s is 33 Combat Value each and still wins if you let it reach you.

Skirmish

Under ten bodies. Short fights, and the squad you bring matters less than not losing anyone -- these are where a run's casualties are avoidable. Permadeath applies here exactly as it does in a finale.

Standing fight

Ten to twenty bodies, no boss. These reward position over either extreme -- there are too few targets for area damage to pay for itself every turn and too many to focus one at a time. The melee count in the Make-up column is the number that decides it: enemies that close take the choice of range away from you.

Every fight whose enemies are fixed

These rosters come from the levels themselves: a spawner placed in the map names the group of units it will deploy, so this is what the mission fields rather than what its faction tag implies. The two are not the same - the hunt for Idra Farrar is tagged Coil and fields Pykes.

Threat is the sum of each unit's Combat Value, the weight the game uses to budget an encounter. A + means the figure is a floor. Highest Combat Value is the unit the game weights most heavily on the field, which is not always the one the objective names: the finale's is a Droideka, not Fathom.

Roster says how much of the fight is knowable. Exact means every spawner is hand-placed and this mission is the only one on its level. Map floor means the level is shared - every Crisis reuses the skirmish map it is set on - so the mission adds its own enemies on top of these. At least means some spawners roll at runtime.

The other 88 missions pick their roster at runtime from the region's faction and threat level. Nothing fixed can be said about what they field, so nothing is.

MissionPlanetShapeBodiesThreatHighest Combat ValueSlotsRoster
Stop Fathom once and for all.BardanBoss fight807,618Coil Droideka4Exact
Casualties of WarBespinBoss fight545,187Coil Brute4Exact
Unfinished BusinessKallerCrowd463,825Droideka4Exact
Dark WatersCourtsiliusCrowd272,766Coil Brute4Exact
Smugglers' DenCourtsiliusCrowd322,663Droideka4Exact
Deep CoverUmbaraCrowd252,500TK Stormtrooper3Exact
Investigate the plague's origins.VandorCrowd262,394Coil Brute4Exact
Help Luco Get RevengeSullustBoss fight222,027MagnaGuard4Exact
Enemy IntelligenceOrindaCrowd271,991Coil BX Droid Sniper4Exact
Secure the Separatist TechAnaxesCrowd271,491BX Droid Commando4Exact
Storm the Experimental FacilityUmbaraStanding fight141,400TK Stormtrooper4Exact
Find Kinro BillixFlorrumBoss fight141,364Coil BX Droid Sniper4Exact
Protect Kabb's FamilyMapuzoBoss fight131,333Gatanus4Exact
Rescue SawtoothRylothCrowd281,324B2 Super Battle Droid4Exact
Hunt for Idra FarrarBrentaal IVBoss fight121,233Idra Farrar4Exact
Hunt for Kervis AkaliSerolonisBoss fight101,231Coil Seer4Exact
EavesdroppingCourtsiliusStanding fight121,200Slugrat Enforcer4Exact
Find Trilla.DantooineBoss fight111,166Second Sister4Exact
Buyer BewareDantooineSkirmish7799Outlaw Sniper3Exact
Wipe out the outlaws on Lothal.LothalSkirmish6666+Outlaw Marauder4Map floor
Life Beyond DeathLothalSkirmish6666+Outlaw Marauder4Map floor
Not Your TurfLothalSkirmish6666+Outlaw Marauder3Map floor
Stolen GoodsKallerStanding fight12596+B2 Super Battle Droid3Map floor
Unnamed skirmish on KallerKallerStanding fight12596+B2 Super Battle Droid4Map floor
Unnamed skirmish on KallerKallerStanding fight12596+B2 Super Battle Droid4Map floor
Hostage SituationLothalSkirmish1100+Coil Enforcer4At least
What's Yours is MineLothalSkirmish1100+Coil Enforcer4At least
Droid in DangerSerolonisSkirmish1100+Coil Enforcer4At least
What's Yours is MineLothalSkirmish1100+Coil Enforcer4At least
Droid in DangerSerolonisSkirmish1100+Coil Enforcer4At least
The Serolonis JobSerolonisCrowd20-Coil Enforcer4Exact
StillwatchVull QuistBoss fight7-Trick4Exact

Every enemy you can be sent against

Class is the game's own classification, and it is the most useful column here: it tells you whether a unit closes to contact or holds range, and Support units are the ones that buff everything else on the field. Combat Value is the game's weighting of how much a unit is worth.

Health is left blank where the build publishes none: 28 of these units have a figure and 22 have none anywhere in the shipped data, so the column is short rather than filled in with something we worked out. A few are marked via another unit - those two share a character class in this build, which is one set of numbers under two names. Enemy Health and Time to Kill has the full tables and the shots each weapon class needs.

EnemyClassCombat ValueHealthSpecies
Coil DroidekaElite Ranged20048 to 104 via Droideka-
Coil MagnaGuardElite Melee20038 to 82 via MagnaGuard-
DroidekaElite Ranged20048 to 104-
MagnaGuardElite Melee20038 to 82-
Coil BruteRanged16644 to 92Human
B2 Super Battle DroidRanged13338 to 82-
BX Droid CommandoRanged13328 to 62-
BX Droid SniperRanged13328 to 62-
Clone GrenadierRanged133-Human
Clone MarksmanRanged133-Human
Coil B2 Super Battle DroidRanged13338 to 82 via B2 Super Battle Droid-
Coil BX Droid CommandoRanged13328 to 62 via BX Droid Commando-
Coil BX Droid SniperRanged13328 to 62 via BX Droid Sniper-
Coil CaptainSupport13328 to 62Human
Coil GuardianSupport13338 to 82Human
Coil SeerRanged13338 to 82Human
FathomBoss133350Human
GatanusBoss133-Human
GeryonBoss133250 via Typhon-
Glenpir SunBoss133110Human
Gunship (boss)Boss133--
Idra FarrarBoss133-Human
Kervis AkaliBoss133150Human
Kinro BillixBoss13344 to 92 via Coil BruteHuman
Outlaw MarauderRanged133-Weequay
Outlaw SniperRanged133-Weequay
Second SisterBoss133300-
Senla BonniBoss133110Human
TrickBoss133-Human
TyphonBoss133250-
VisserBoss133200Human
Clone HeavyRanged100-Human
Clone TrooperRanged100-Human
Coil EnforcerRanged10028 to 62Human
Coil StrikerMelee10030 to 66Human
Infected Clone TrooperRanged100-Human
Outlaw EnforcerRanged100-Weequay
Outlaw StrikerMelee100-Ovissian
Pyke EnforcerRanged100-Human
Pyke StrikerMelee100-Human
Slugrat EnforcerRanged100-Human
Slugrat StrikerMelee100-Human
TK GrenadierRanged100-Human
TK Heavy TrooperRanged100-Human
TK SharpshooterRanged100-Human
TK StormtrooperRanged100-Human
B1 Battle DroidRanged334 to 8-
Coil B1 Battle DroidRanged334 to 8 via B1 Battle Droid-
Coil ScourgeMelee3312 to 26Human
Captain CorvoElite Ranged--Human

The same enemy in different clothes

The game gives many units the same character class under different names and outfits. This is worth knowing before you plan around a faction: learning to fight one row here teaches you the whole row.

Share a character classUnits
Clone Trooper, Infected Clone Trooper, TK Grenadier, TK Heavy Trooper, TK Sharpshooter, TK Stormtrooper6
Coil Enforcer, Glenpir Sun, Idra Farrar, Kervis Akali, Senla Bonni5
Gatanus, Outlaw Enforcer, Pyke Enforcer, Slugrat Enforcer4
Outlaw Striker, Pyke Striker, Slugrat Striker3
B1 Battle Droid, Coil B1 Battle Droid2
B2 Super Battle Droid, Coil B2 Super Battle Droid2
BX Droid Commando, Coil BX Droid Commando2
BX Droid Sniper, Coil BX Droid Sniper2
Coil Brute, Kinro Billix2
Coil Droideka, Droideka2
Coil MagnaGuard, MagnaGuard2
Geryon, Typhon2
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