Utility Items | Star Wars Zero Company

From Star Wars Zero Company
HomeWeaponsUtility Items

Equipment

Utility Items

All 79 utility items - grenades, stims, mines and the unique gear - with their effect, rarity and price.

What a utility slot is for

Every Operator carries utility items alongside their blaster, and the item is what gives a class a tool it does not otherwise have - a grenade on a sniper, a heal on a soldier, an ion weapon against shielded droids.

Most items come in four versions of rising rarity. The pattern is the same as weapon mods: a higher version is stronger, not different. The Unique items are the exceptions, and several of them change how an ability works rather than adding a number.

Ability upgrades (13)

ItemRankRarityEffectBuySell
Attuned to All Things iconAttuned to All ThingsIUniquePush and Pull now grant +1 additional Harmony when used.1,500-
Bonded to the Blade iconBonded to the BladeIUniqueLightsaber Strike can now be used 2 times per turn.1,500-
Control Pain iconControl PainIUniqueIf Tel-Rea's Health is below 50%, she gains +2 extra Harmony at the beginning of the turn.1,500-
Droid Dismantler iconDroid DismantlerIUniqueWhen an enemy Droid is defeated, Tel-Rea gains +1 Harmony.1,500-
Fast Healing iconFast HealingIUniqueTel-Rea recovers 8 Health at the beginning of each turn.1,500-
Fortified Will iconFortified WillIUniqueGrants Tel-Rea immunity to Dazed, Disoriented, and Stunned.1,500-
Listen Through Chaos iconListen Through ChaosIUniqueEach time an enemy attacks Tel-Rea, her Deflection Chance increases by +4% for the rest of the enemy turn.1,500-
Presence in the Force iconPresence in the ForceIUniqueDealing Force Damage to an enemy Taunts that enemy.1,500-
Serenity iconSerenityIUniqueTel-Rea's Defense is increased by +4.1,500-
Surging Harmony iconSurging HarmonyIUniqueWhen an enemy Surges, Tel-Rea gains 2 stacks of Harmony.1,500-
Tranquility iconTranquilityIUniqueReflected blaster bolts deal an additional +4 Damage.1,500-
Visions of the Future iconVisions of the FutureIUniqueIncreases Tel-Rea's Deflection Chance by +10%.1,500-
Visions of the Past iconVisions of the PastIUniqueTel-Rea gains +1 additional stack of Harmony each turn.1,500-

Armour and underlays (10)

ItemRankRarityEffectBuySell
Hyperinsulated Underlay iconHyperinsulated UnderlayIUncommonGrants Burning Immunity and Shock Immunity while worn.1,500700
Impact Underlay iconImpact UnderlayIUncommonReduces Melee Damage dealt to this Operator by 50%.1,200380
Reinforced Underlay iconReinforced UnderlayICommonIncreases Defense by +1.1,500400
Reinforced Underlay Mk. II iconReinforced Underlay Mk. IIIIUncommonIncreases Defense by +2.2,200580
Reinforced Underlay Mk. III iconReinforced Underlay Mk. IIIIIIRareIncreases Defense by +3.2,800640
Repulsor Units iconRepulsor UnitsICommonIncreases Movement by +0.5m. This bonus affects all of the Operator's moves.1,000350
Repulsor Units Mk. II iconRepulsor Units Mk. IIIIUncommonIncreases Movement by +1.0m. This bonus affects all of the Operator's moves.1,750500
Repulsor Units Mk. III iconRepulsor Units Mk. IIIIIIRareIncreases Movement by +1.5m. This bonus affects all of the Operator's moves.2,500700
Experimental Repulsor Units iconExperimental Repulsor UnitsIVUniqueIncreases Movement by +2.0m. This bonus affects all of the Operator's moves.5,0001,000
Stabilizing Underlay iconStabilizing UnderlayIUncommonGrants Daze Immunity and Stun Immunity while worn.1,900380

Grenades and thrown items (17)

ItemRankRarityEffectBuySell
Concussion Grenade iconConcussion GrenadeICommonThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.800170
Concussion Grenade Mk. II iconConcussion Grenade Mk. IIIIUncommonThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.1,800500
Concussion Grenade Mk. III iconConcussion Grenade Mk. IIIIIIRareThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.2,500700
Concussion Grenade Mk. IV iconConcussion Grenade Mk. IVIVUniqueThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.4,500900
Droid Popper iconDroid PopperICommonThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.2,000400
Droid Popper Mk. II iconDroid Popper Mk. IIIIUncommonThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.2,100560
Droid Popper Mk. III iconDroid Popper Mk. IIIIIIRareThrow a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.2,400700
Firebomb iconFirebombICommonThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.900320
Firebomb Mk. II iconFirebomb Mk. IIIIUncommonThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 6 Stacks of Burning. Affected targets lose Defense.1,700480
Firebomb Mk. III iconFirebomb Mk. IIIIIIRareThrow a Grenade that explodes into flames. Deals Fire Damage and inflicts 8 Stacks of Burning. Affected targets lose Defense.2,300720
Smoke Bomb iconSmoke BombICommonThrow a Grenade that creates a lasting Smoke Cloud. Units standing inside the cloud receive 2 Stacks of Smoke.1,000165
Smoke Bomb Mk. II iconSmoke Bomb Mk. IIIIUncommonThrow a Grenade that creates a lasting Smoke Cloud. Units standing inside the cloud receive 3 Stacks of Smoke.1,500430
Smoke Bomb Mk. III iconSmoke Bomb Mk. IIIIIIRareThrow a Grenade that creates a lasting Smoke Cloud. Units standing inside the cloud receive 4 Stacks of Smoke.2,700540
Impact Bomb iconImpact BombICommonThrow a powerful explosive Grenade that deals excellent damage.2,000160
Thermal Detonator iconThermal DetonatorIIUncommonThrow a powerful explosive Grenade that deals excellent damage.2,100600
Thermal Imploder iconThermal ImploderIIIRareThrow a powerful explosive Grenade that deals excellent damage.2,900780
Prototype Imploder iconPrototype ImploderIVUniqueThrow a powerful explosive Grenade that deals excellent damage.5,0001,000

Healing and stims (13)

ItemRankRarityEffectBuySell
Bacta Stim iconBacta StimICommonFully Heals this Operator.800300
Double-dose Bacta Stim iconDouble-dose Bacta StimIIUncommonFully Heals this Operator.1,500360
Deluxe Bacta Stim iconDeluxe Bacta StimIIIRareFully Heals this Operator.2,350400
Hyper-Bacta Stim iconHyper-Bacta StimIVUniqueFully Heals this Operator and grants 5 Stacks of Stimulant.2,300460
Medpac iconMedpacICommonHeals 30% of the target ally's Health. Cannot be used on Droids.1,100360
Medpac Mk. II iconMedpac Mk. IIIIUncommonHeals 30% of the target ally's Health. Cannot be used on Droids.1,600540
Medpac Mk. III iconMedpac Mk. IIIIIIRareHeals 30% of the target ally's Health. Cannot be used on Droids.3,100740
Medpac Mk. IV iconMedpac Mk. IVIVUniqueHeals 30% of the target ally's Health. Cannot be used on Droids.5,0001,000
Medpac iconMedpac-CommonHeals 30% of the target ally's Health. Cannot be used on Droids.1,800360
Trauma Kit iconTrauma KitICommonWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed.1,500400
Trauma Kit Mk. II iconTrauma Kit Mk. IIIIUncommonWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 20% chance the healed ally is not Injured.2,300600
Trauma Kit Mk. III iconTrauma Kit Mk. IIIIIIRareWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 25% chance the healed ally is not Injured.3,100800
Trauma Kit Mk. IV iconTrauma Kit Mk. IVIVUniqueWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed. There is a 33% chance the healed ally is not Injured.3,5001,000

Secondary weapons (12)

ItemRankRarityEffectBuySell
Ion Blaster iconIon BlasterICommonFire an ion blaster at the target that severely weakens Ray Shields. Very effective against Droids but far less effective on Organic targets.1,900450
Ion Blaster Mk. II iconIon Blaster Mk. IIIIUncommonFire an ion blaster at the target that severely weakens Ray Shields. Very effective against Droids but far less effective on Organic targets.2,150600
Ion Blaster Mk. III iconIon Blaster Mk. IIIIIIRareFire an ion blaster at the target that severely weakens Ray Shields. Very effective against Droids but far less effective on Organic targets.3,000750
Ion Blaster Mk. IV iconIon Blaster Mk. IVIVUniqueFire an ion blaster at the target that severely weakens Ray Shields. Very effective against Droids but far less effective on Organic targets.4,500900
Worn RSKF-44 iconWorn RSKF-44ICommonFire a very powerful, but short range armor-piercing pistol shot.3,000600
Remachined RSKF-44 iconRemachined RSKF-44IIUncommonFire a very powerful, but short range armor-piercing pistol shot.2,800800
Restored RSKF-44 iconRestored RSKF-44IIIRareFire a very powerful, but short range armor-piercing pistol shot.3,9001,000
Custom RSKF-44 iconCustom RSKF-44IVUniqueFire a very powerful, but short range armor-piercing pistol shot.5,0001,200
Scattergun iconScattergunICommonFire a short range, wide-angled blast that damages everything in the target area.1,100350
Scattergun Mk. II iconScattergun Mk. IIIIUncommonFire a short range, wide-angled blast that damages everything in the target area.2,100560
Scattergun Mk. III iconScattergun Mk. IIIIIIRareFire a short range, wide-angled blast that damages everything in the target area.2,800700
Scattergun Mk. IV iconScattergun Mk. IVIVUniqueFire a short range, wide-angled blast that damages everything in the target area.5,0001,000

Tech and droid tools (14)

ItemRankRarityEffectBuySell
Flamethrower iconFlamethrowerICommonSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.1,800800
Flamethrower Mk. II iconFlamethrower Mk. IIIIUncommonSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 6 Stacks of Burning. Affected targets lose Defense.2,6001,000
Flamethrower Mk. III iconFlamethrower Mk. IIIIIIRareSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 8 Stacks of Burning. Affected targets lose Defense.3,4001,200
Flamethrower Mk. IV iconFlamethrower Mk. IVIVUniqueSprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 12 Stacks of Burning. Affected targets lose Defense.4,0001,400
Gas Dispenser iconGas DispenserICommonSprays a stream of gas that Dazes all units in the targeted area.1,600320
Gas Dispenser Mk. II iconGas Dispenser Mk. IIIIUncommonSprays a stream of gas that Dazes all units in the targeted area.2,100420
Gas Dispenser Mk. III iconGas Dispenser Mk. IIIIIIRareSprays a stream of gas that Dazes all units in the targeted area.3,000520
Gas Dispenser Mk. IV iconGas Dispenser Mk. IVIVUniqueSprays a stream of gas that Dazes all units in the targeted area.3,500700
Rangefinder iconRangefinderICommonSpots the chosen enemy with a handheld scope making it easy to hit them from long range.1,050350
Auto-Rangefinder iconAuto-RangefinderIIUncommonSpots the chosen enemy with a handheld scope making it easy to hit them from long range.1,800500
Hunter's Rangefinder iconHunter's RangefinderIIIRareSpots the chosen enemy with a handheld scope making it easy to hit them from long range. This effect never expires.2,500560
Targeting Visor iconTargeting VisorICommonIncreases this Operator's Chance to Hit by +5% and Critical Chance by +6%.1,100400
Targeting Visor Mk. II iconTargeting Visor Mk. IIIIUncommonIncreases this Operator's Chance to Hit by +10% and Critical Chance by +9%.2,000540
Targeting Visor Mk. III iconTargeting Visor Mk. IIIIIIRareIncreases this Operator's Chance to Hit by +15% and Critical Chance by +12%.3,100780

How the shop is stocked

Common
18 items
Uncommon
20 items
Rare
17 items
Unique
24 items

Rarity tracks the version number rather than the power of the effect: the fourth version of a common grenade is filed as Unique. Treat it as how late in a run the item appears, not as a quality score.

FextralifeStar Wars Zero Company Wiki
Join the page discussion