Lothal | Star Wars Zero Company

From Star Wars Zero Company

Planet

Lothal

Lothal is a temperate planet in Zone Jenth. 9 missions take place here, against The Infinite Coil, Outlaws.

At a glance

Region
Zone Jenth
Type
Planet
Climate
Temperate
Terrain
Plains
Equatorial diameter
11,345 km
Missions
9

Battlefields of Lothal

The ground this world fights on, drawn from the level itself. Gold is full cover, blue is half cover, and a dashed outline is cover that can be destroyed; the ticks mark the face a piece actually protects. Green diamonds are where your squad deploys and the numbered squares are the tiles enemies arrive on, listed under each map with the round any reinforcement lands. One grid tile is one metre.

Hostage Situation

Tactical schematic of the Hostage Situation battlefield
68 pieces of full cover, 139 of half cover; 133 destructible; 6 enemy entry points; 2 reinforcement waves.

Skirmish 035

Tactical schematic of the Skirmish 035 battlefield
68 pieces of full cover, 140 of half cover; 133 destructible; 7 enemy entry points; 4 reinforcement waves; used by 2 missions.

Missions on this world

Every mission on this world, with the objective the game states and the Operators it requires. Difficulty is the rating the mission itself carries.

ObjectiveKindDifficultyEnemyRequired Operators
Wipe out the pirates on Lothal.StoryEasyOutlawsHawks
Wipe out the outlaws on Lothal.Optional operationEasyOutlawsAny squad
Rescue the Captured OfficialOptional operationMediumThe Infinite CoilAny squad
Steal the Stolen DatapadsOptional operationMediumOutlawsAny squad
Demolish the Pirate Comms StationOptional operationMediumOutlawsAny squad
Steal the Stolen Datapads; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Demolish the Coil Comms Station; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Defeat the Elite Coil B2 Battle DroidCrisis operation-The Infinite CoilAny squad
Defeat the Elite Coil GuardianCrisis operation-The Infinite CoilAny squad

What you face

These are the units the missions on this world actually place, read from the levels themselves rather than from the faction each mission is tagged with - the two differ. Most seen is the largest number of that unit any one mission here can field.

Class is the game's own: it says whether a unit closes to contact or holds range, and Support units buff everything else on the field. Health is blank where the build publishes none. Squad Composition has the same data for every mission in the game.

UnitClassMost seenHealth
Outlaw EnforcerRanged4-
Outlaw MarauderRanged2-
Coil EnforcerRanged128 to 62

The Infinite Coil

AbilityWhat it does
Death ExplosionWhen the unit dies, it does damage to units in its AOE radius.
Bind ReleaseRelease the Bind.
AmbushAmbush attack from Cloaked state.
CamouflageCamouflage's the unit, making them invisible to the player.
Multishot 2xFire your Blaster Rifle 2 times.
Multishot 3xFire your Blaster Rifle 3 times.

Squad notes

Operators the missions here require: Hawks (1 mission). A mission will not launch without the Operators it names, so keep them alive and out of the infirmary before committing to this world.

A Coil Scourge explodes when it dies and damages everything in its radius, so kill it at range rather than in melee and keep your squad spread.

Coil Seers Bind an Operator in place. A Medic keeps the bound Operator alive while the Bind is broken.

Coil Strikers turn invisible and open from stealth, so bring something that reveals them: the Astromech's scanning abilities mark a target and strip its Evasion.

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