Ryloth | Star Wars Zero Company

From Star Wars Zero Company

Planet

Ryloth

Ryloth is a hot planet in Zone Isk. 11 missions take place here, against The Infinite Coil, Imperial forces, Separatist droids.

At a glance

Region
Zone Isk
Type
Planet
Climate
Hot
Terrain
Plateaus / Volcanic
Equatorial diameter
10,600 km
Anchor world
Yes, a fixed point on the galaxy map
Missions
11

About

The Twi'lek homeworld of Ryloth is a volcanically active planet with varied biomes, including deserts, jungles, and tundra. This world was also the site of several major operations duing the Clone Wars.

Battlefields of Ryloth

The ground this world fights on, drawn from the level itself. Gold is full cover, blue is half cover, and a dashed outline is cover that can be destroyed; the ticks mark the face a piece actually protects. Green diamonds are where your squad deploys and the numbered squares are the tiles enemies arrive on, listed under each map with the round any reinforcement lands. One grid tile is one metre.

Rescue Sawtooth

Tactical schematic of the Rescue Sawtooth battlefield
28 pieces of full cover, 147 of half cover; 153 destructible; 6 enemy entry points; 3 reinforcement waves.

Silent Running

Tactical schematic of the Silent Running battlefield
21 pieces of full cover, 185 of half cover; 221 destructible; 6 enemy entry points; 2 reinforcement waves.

Skirmish 015

Tactical schematic of the Skirmish 015 battlefield
21 pieces of full cover, 188 of half cover; 224 destructible; 4 enemy entry points; 1 reinforcement wave; used by 3 missions.

Skirmish 020

Tactical schematic of the Skirmish 020 battlefield
40 pieces of full cover, 147 of half cover; 152 destructible; 7 enemy entry points; 4 reinforcement waves; used by 3 missions.

Occupation

Tactical schematic of the Occupation battlefield
26 pieces of full cover, 166 of half cover; 140 destructible; 3 enemy entry points; 1 reinforcement wave.

Skirmish 035

Tactical schematic of the Skirmish 035 battlefield
26 pieces of full cover, 166 of half cover; 140 destructible; 6 enemy entry points; 3 reinforcement waves; used by 2 missions.

Missions on this world

Every mission on this world, with the objective the game states and the Operators it requires. Difficulty is the rating the mission itself carries.

ObjectiveKindDifficultyEnemyRequired Operators
Rescue Sawtooth.Hero missionEasyThe Infinite CoilHawks, Trick
Defeat the Coil ForcesOptional operationEasyThe Infinite CoilAny squad
Rescue the Twi'lek Resistance FightersOptional operationMediumSeparatist droidsAny squad
Defeat the Coil Forces; Destroy the Elite Coil EnemyCrisis operationMediumThe Infinite CoilAny squad
Secure the Separatist IntelligenceOptional operationMediumSeparatist droidsAny squad
Defeat the Imperial ForcesOptional operationMediumImperial forcesHawks
Secure the Stolen DataOptional operationMediumThe Infinite CoilAny squad
Secure the Coil Intelligence; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Secure the Stolen Data; Destroy the Elite Coil EnemyCrisis operationHardThe Infinite CoilAny squad
Defeat the Elite Coil BX Commando Droid Crisis operation-The Infinite CoilAny squad
Defeat the Elite Coil CaptainCrisis operation-The Infinite CoilAny squad

What you face

These are the units the missions on this world actually place, read from the levels themselves rather than from the faction each mission is tagged with - the two differ. Most seen is the largest number of that unit any one mission here can field.

Class is the game's own: it says whether a unit closes to contact or holds range, and Support units buff everything else on the field. Health is blank where the build publishes none. Squad Composition has the same data for every mission in the game.

UnitClassMost seenHealth
B1 Battle DroidRanged244 to 8
B2 Super Battle DroidRanged238 to 82
BX Droid CommandoRanged128 to 62
BX Droid SniperRanged128 to 62

The Infinite Coil

AbilityWhat it does
Death ExplosionWhen the unit dies, it does damage to units in its AOE radius.
Bind ReleaseRelease the Bind.
AmbushAmbush attack from Cloaked state.
CamouflageCamouflage's the unit, making them invisible to the player.
Multishot 2xFire your Blaster Rifle 2 times.
Multishot 3xFire your Blaster Rifle 3 times.

Squad notes

Operators the missions here require: Hawks (2 missions), Trick (1 mission). A mission will not launch without the Operators it names, so keep them alive and out of the infirmary before committing to this world.

A Coil Scourge explodes when it dies and damages everything in its radius, so kill it at range rather than in melee and keep your squad spread.

Coil Seers Bind an Operator in place. A Medic keeps the bound Operator alive while the Bind is broken.

Coil Strikers turn invisible and open from stealth, so bring something that reveals them: the Astromech's scanning abilities mark a target and strip its Evasion.

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